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GTAIV/EFLC SIMPLE NATIVE TRAINER Version 6.

Trainer works for IV 1.0.1.0, 1.0.2.0, 1.0.3.0, 1.0.4.0, 1.0.0.4, 1.0.6.0, 1.0.7.0,
and 1.1.1.0 and 1.1.2.0 EFLC. It will support Single Play and Free and Party
mode in both Live and Lan.

What do you get:

Various options normal to any trainer, the world's simplest speedometer,


either in KM/H or MP/H or both, 60 Teleporting options that can be customized
using the trainer.ini, 12 vehicle spawning options assigned to hotkeys, which
also can be customized using trainer.ini, all other car models can be spawned
by using the menu. A dirt simple option to change to a desired radio station
using one button, (default station can also be customized using trainer.ini). In
addition to this one button change option, you can also force a default station
in each vehicle you enter, or when using the mobile radio, both configurable
in game and using the trainer.ini Further you can change the player model
using either CTRL+ F7 or CTRL+ Q to toggle between a total of 20 different
models, (models are also configurable using trainer.ini) Other models have to
be changed using the menu. Trainer now supports GTAIV, The Lost and
Damned and The Ballad of Gay Tony.

It also features time and weather options, and a bunch of car options,
including the very handy teleport to saved car option. Finally it features an
open map option, which will open all islands with a press of a button, a save
everywhere option, and a save coordinates option to be used for teleporting
customization. Also any predefined teleport slot can be customized in game,
overwriting the predefined values. 60 objects can be spawned using the
menu, the objects that are spawned can be customized using trainer.ini.
Further 3841 objects can be spawned by browsing through 8 lists depending
on starting letter of the object, or by using the more objects menu. In
addition, specific TLAD and TBOGT objects have been added on the more
objects menu. Using these object spawn options, you can preview the current
selected object by holding the X key. Any object can also be spawned in
game, by entering the decimal model hash in the object menu.

The trainer also includes bodyguard /ped spawning, any model can be
spawned, any weapon can be given (including episodic weapons), defaults in
trainer.ini, these can also be altered using the bodyguard menu in game. In
additional to bodyguards, also drivers, combat peds and peds and drivers
that attack the player can be spawned. Normal peds can be given a total of
ten tasks. You can assign the same tasks to the last spawned ped. You can set
the bodyguards to follow you in a car. You can also select a specific ped and
do stuff on the selected ped.

The trainer includes the mobile radio, which works outside of the car, all
features that are available with the normal radio, also work with the mobile
radio. The trainer features a gravity gun, this gun will work on peds, vehicles
and spawned objects (for objects to work, you need to change the target in
game). The trainer features a grab function, a bit rough but will work. The
trainer features a speech and voice menu for both player model and for the
last spawned bodyguard/ped, or a specific ped. This enables you to play
speeches that are assigned to the model (all speeches that are in the game
can be played from here). You will be presented with a list to choose from.
The speeches on this list are depending on either the model which you used
when entering the speech menu, or depending on the voice, if you actually
have set a specific voice (via the voice menu) for the model. Also 20 slots are
provided to save and load specific speeches. A subway simulator has been
added to the trainer, allowing you to drive the subway.

Trainer.ini contains the defaults section, where you can set certain settings to
be enabled on game start. (For TLAD this file is trainertlad.ini and for TBOGT
it's called trainertbogt.ini) Below you will find a list of all these settings, first I
will list the settings that can be changed in-game and that also will be written
to trainer.ini if you select the save settings function in game, this way if you
want to change any of these settings, you can simply set it in game, and
select the save settings function, there is no need to set these specifically by
editing trainer.ini (but of course you can still do that if you wish).

Settings that are supported by the save settings function in game:

Never Wanted, No Reload, Unlimited ammo with reload, Always God, Always
CarGod, display of Speedometer in KM/H, display of speedometer in MPH,
display the in-game clock, Do Not Warp (specify whether the player is
warped into the car when you spawn vehicles using the menu), Never Tired,
Airbreak Speed, Airbreak up speed, the default radio station feature can be
enabled and the default radio station can be set, if enabled this will set the
radio to the desired station on all vehicles that you enter. This also applies to
the mobile radio. Further the seatbelt option can be enabled, hide hud and
radar, Phone sleep mode, Mobile radio, Super jump up and Super jump
forward speed can be set, as well as object move speed and object rotation
speed.
Also the weather can be locked on startup to the weather type set in
trainer.ini. You can enable real time duration or freeze time on startup and set
the time as well. Also sync time can be enabled on game startup. You can
disable the display of ingame messages for options you use with key
combinations. The Gravity Gun Parameters can be set, (GravityPickup,
GravityCarX, GravityCarY, GravityCarZ, CarTargetRadius, GravityPedX,
GravityPedY, GravityPedZ, PedTargetRadius, GravityObjectX, GravityObjectY,
GravityObjectZ, ObjectTargetRadius), the same applies to the parameters for
apply force to player. (GravityPlayX, GravityPlayY, GravityPlayZ), You can also
add a blip for cars you spawn, however this also disables auto deletion of
spawned cars, which might lead to performance issue when a large number
has been spawned. (It is disabled by default). You can enable the Special God
mode, Load car near player can be set, You can enable the under car neons,
Object spawn distance, Keybindings disabled, SetBehind to Set the Camera
behind player for Airbreak, Roman Sorrow Reverse, NoPeds, NoCars, Display
Coordinates, CarNitro, NitroLimit, Display Info on Screen, No Ragdoll Whilst
Falling, Radius for Clear Area, Disable alarm when stealing, Lock Camera
behind vehicle, LowerCarForce can be set for the lower car function, this
function can also be enabled using Lowercar. Finally, the settings for Special
Car God (CarGod, CarGDamage, CarGVisual, CarGTyres, CarGDrag, CarGWind,
CarGShot, CarGBullet, CarGFire, CarGExplosion, CarGCollision, CarGMelee and
CarGTotal).
The following settings are not saved when you use the save settings function,
but they can be set in-game using their own specific submenu:

The menu color, the menu highlight color, the menu font and the under car
neon lights color. Also settings related to the parachute smoke are saved by
using the parachute smoke menu. Finally the color for the nitro level indicator
can also be saved using the relevant menu option.

The following settings still need to be set by editing trainer.ini:

EnableOnStartup, enables the trainer on startup, DLC (this enables the DLC
bikes), SpeedUpSlow can be set, this value (in KM/U) specifies the speedup
value for the Car Speed Up slow option, the menu scroll speed can be set,
default is 50ms, Freezebomb value can be set, 0 to not freeze the car after
the bomb is set, 1 to freeze the car. Skipbomb can be set if the bomb model
causes crashes. SkipBombAnim can be set if you don't want the whole
planting of the bomb animation. The spawning of episodic weapons can be
enabled by setting the episodic value to 1, display of digits for the
speedometer (Digits), fast run can either be the old - key hold down, or it can
be a toggle option, where when you run, you go very fast, You can specify
whether the sit down function should only attempt to sit down on valid
objects or everywhere, The upper limit for car colors can be set beyond the
standard 133, in case you added car colors in the car color file, the maximum
speed for the subway can be set, and whether or not the metric system
should be used to display speed and distance for the subway simulator.
HydraulicForce can be set to adjust the force used for hydraulics.
VehicleComponents can be enabled, this way the trainer is using the stock
cars and maps all the components that are known. SaveStatistics, this will not
update the saves made statistics, ScrollTimeMP, this is for the menu
scrolltime in MP. Modelhats, this will disable the trainer mapped hats and
glasses (and wrist items) you will be presented with 9 possibilities per model.
Skyliftmodel sets the name of the model for the skylfit. VehicleLivery to use
trainer mapped liveries. EFLCDLC if you are using TLAD and TBOGT as DLC.
LoadSavedCars, to load the saved cars on game start automatically. Finally
the following settings are relevant to the special god mode (CarSeatbelt,
BikeSeatbelt and Dragged).

In-Game Menu

Options, Most of the options are in here, the toggle options will have real
time information as to whether or not these are enabled (2 pages).

Car Options, all Car related options can be found here. (2 pages), it includes
a color menu and a Car Component menu. On the 2nd page you can enable a
special car god mode, for which a total of 11 options can be set, if you enable
the special (custom made) car god mode, be sure to switch off the normal car
god mode. If you set the special car god mode to enable total car god mode,
all others settings are disregarded. Lock radio station is also located here, as
it is relevant to cars, but of course also to the mobile radio. You can also save
and load 20 cars, the colors, components, locations and health are saved,
they will load at the same location where you saved them, or near the player.
TBOGT trainer features Nitro for all cars and bikes, the effects have been
updated for all vanilla vehicles, a few didnt seem to have an exhaust, if that
happens, the trainer uses a generically placed effect.

Bodyguard/Ped Spawning, all available models can be spawned, you can


select the weapon that is given (including a random weapon option, that will
randomize the weapons when you spawn a bodyguard/ped), and whether or
not god mode is enabled. Health can be customized for all peds (including
bodyguards) so that you can set the health higher than the default 200 and
don't have to enable godmode. You can also spawn peds that attack the
player, spawn drivers, random bodyguards and a ped that can be given tasks,
also two combat peds can be spawned, they will fight each other. Finally an
attacking driver + attacking ped can be spawned. You can now select a
specific ped, after selecting, this ped is used for menus like clothes,
animations, speech, voice, walkstyle and move ped.

For bodyguards you can set if a drive by weapon is given. (Disable this if you
want to assign a weapon that is less powerful then the MP5 (like baseball bat,
or unarmed, otherwise they will use the MP5 to fight). Weapon and health
selection applies to all bodyguards and peds, model selection only applies to
the non random spawns. You can give the spawned driver the task to drive to
waypoint. Also you can enable/disable blips for bodyguards and peds that you
spawn. You can also give the random ped and the specific ped a total of 10
tasks when you spawn them, default task can be set in trainer.ini, other task
can be set in game. The car that is spawned using the random driver/ped can
also be set, both in trainer.ini and in game. In addition you can set the color
for that car. Also the option dead ped drop weapon can be set. Finally drive to
waypoint can be set to automatic in trainer.ini (also in game), so that each
time you set a new waypoint, and you have a driver in the car, the ped will
drive to waypoint. The speed and driving style for the driver can be set in
game. You can change the clothes and related things for the last spawned
ped, you can move the latest spawned ped, and you can make the ped say
things via de bodyguard/ped speech menu (20 slots for speeches are
provided), you can also change the voice of the last spawned ped using the
bodyguard/ped voice menu, finally the walk type can be changed for the last
spawned ped using the bodyguard/ped walkstyle menu. It also includes an
animation menu, where you can choose 6373 animations for the last
spawned bodyguard/ped, (on TLAD 8011, and TBOGT 9184). This menu also
contains 10 animation slots, and you can set the animations to apply to all
peds. You can save and load clothing options for the bodyguards. Also you
can give tasks to the last spawned ped. (Or all peds). You can set bodyguards
to follow you using cars. The speed they use to follow you can be set in game
and is the same speed as the speed for the drivers.

Trainer.ini contains a separate bodyguards section, where settings relative to


bodyguard/ped spawning can be set, also the save settings function (that
saves relevant settings to trainer.ini) will also work for the following
bodyguards settings, and these are saved to the bodyguard section of
trainer.ini: PedModel, Weapon, GodMode, DriveByWeapon, DrivingStyle,
DrivingSpeed, PedHealth, AddBlip, DefaultTask, DefaultCar, DropWeapon,
AutoDrive, DefaultCarColor, PedMoney and FollowDriver. The following
settings cannot be set in game and need to be set in trainer.ini:
AttackDistBehind, RandomMin and RandomMax.
Car Spawning, all available vehicle models can be spawned, 5 pages, the
last page includes the DLC bikes (for these to spawn correctly, you need to
have the DLC unlocked mod enabled. Also you need to set DLC=1 in the
defaults section of trainer.ini, see:

http://www.gta4-mods.com/vehicles/bikes-from-the-lost-and-damned-f2088
(not applicable to TLAD and TBOGT).

You can change both the name on the menu and the text that is displayed in
game, using the Car menu section of trainer.ini.

Also there is the ability to spawn added cars (see


http://www.gtaforums.com/index.php?
act=ST&f=109&t=420911&st=0#entry1059404355)

New section Addedcars, in this section there are 60 slots (40 in TLAD and
TBOGT), you can set each slot to enable (Enable1=1, Enable2=1),

Set the model name that is used to spawn the car (ModelName1=Ferrari,
ModelName2=Porsche) and the displayname, used on the menu which is car
spawn menu page 5 (DisplayName1=Ferrari, DisplayName2=Porsche). You
can also enter the model name in game to spawn any car (using the Car
Spawn 1 menu).

Please note that added cars are disabled in MP, also any model that you try
to spawn using the 12 keyspawns slots, will not work if the model spawned is
an added model. Also added cars will not be loaded when using the random
car spawn keys in MP.

The car spawning menu also contains a subway spawn menu, you can select
any of the 4 lines, and start at any station, you will be warped to the station
and into a subway, to start your journey press L (leave station), use the
Numpad + key to speed up, Numpad - to slow down, B to stop, you can set
the train not to automatically stop at each station by pressing Q, you can
open the right doors with the right arrow, left doors with the left arrow, you
can also switch between a total of 10 views: one game supplied view (Num
0, which also provides a few additional views by using the V key) and 9
additional views: Cockpit (Num 1), Interior 1 (Num 2), interior 2 (Num 3),
interior 3 (Num 4), Side 1 (Num 5), Side 2 (Num 6), Roof (Num 7), Front
(Num8), and Back (Num9). To rotate the 9 additional views press R (counter
clockwise) or X (clockwise). The roof view can also be moved forward (W),
Back (S), Left (A) and Right (D). You can use enter to skip to next station, and
F to leave the train. Some things to note: if stop at stations is enabled (which
it is by default), the subway runs in a semi automatic mode, you need to use
L to leave a station, this will also automatically close the platform side doors
(and will prevent them being closed whilst at the station), also this will make
the subway stop automatically at each station. (And opening the platform
side doors) If stop at stations is disabled this automatic behavior doesn't
occur. Disabling it at a station has no effect at first, as you still need to use L
to leave the station, but after you've left the station, the game will not stop at
the next station, nor will you have any use for L (until you enable stop at
stations again). When using the enter key to skip to next station you will be
put somewhere along the tracks, if the doors not open (whilst stop at station
is enabled) this means the train has not reached the exact starting position, if
that happens, just press L and the train will go to the exact start position,
press L again to leave the station again this is only applicable when stop at
stations is enabled. When using enter (to skip to next station), the total
distance display will not be accurate anymore, the game somehow doesn't
record the statistics correctly if that happens.

In MP you can also enter a subway that is spawned by another player, to use
this just select enter train, you can try to enter both subway cars, but may
need to go to the other side of the train to actually be able to enter it.

Mission Help, for all the lazy people out there, you can teleport to first valid
mission marker, which saves you having to drive, but this can also be used to
keep up with persons you have to chase, also in this menu is blow up cop
car/chopper, if you are wanted, the blips that are displayed on the map, are
used to blow the police cars and choppers that are "near". The ultimate
mission helper is kill ped attached to blip, this will simply kill the ped that is
attached to a blip, to only kill the peds that are attached to the enemy blip,
use kill enemy ped function (works also on police officers), some missions can
be passed by just using the teleport to valid destination marker and kill
enemy ped functions. The first option will also let you win all 9 races, just by
holding num 5 when the option is selected, by going to each checkpoint
including the finish. If you enabled the car blips, the teleport to spawned cars
will let you cycle between the first three cars that you spawned. Finally blow
up car attached to valid destination marker might be useful in missions.

The Mission select menu will enable you to play all the story line missions,
and view all the cut scenes without having to start a mission. Also the friends
missions are included. The following missions will only display a cut scene, as
the mission script doesn't run properly: The Cousins Bellic (Roman), Easy as
Can Be (Brucie), Photo Shoot (Playboy X), Lure (Francis), Buoys Ahoy (Bernie).
The mission First Date (Michelle) will crash when you actually enter the
bowling alley. Some of the Roman missions only work correctly if you start a
new game. Mr. & Ms. Bellic (both Deal and revenge) have been changed a bit,
don't go into the blip before the church, when you are near the church, the
proper cut scenes will be played automatically. Actions Speak Louder than
Words (Gerald) might not finish as you need Gerald's phone number to
activate the bomb. Finally the two end missions are depending on a variable,
that determines which mission to play, unfortunately I cannot change this
variable (without an epic crash to desktop), so I actually choose to run the
revenge mission, and only play a cut scene for the other mission, there is
however a way to play Dimitris Mission when you actually have chosen the
deal in a save game, you can select it by playing the revenge mission. Please
be aware that selection and playing mission in this way is not a replacement
for the normal missions that you start by playing the game, as some things
will not happen if you play missions in this way. Also if you are playing a
mission via the mission select menu, be sure not to step into game created
mission markers, as that would start a game mission whilst you are already
on a mission. For TLAD and TBOGT some missions also cannot be started,
again a cut scene is played and then a message is displayed that the mission
cannot be started.

Model Spawning, All models (including CS even though they are not usable
to play with), Located on 12 pages. You can press num 5 multiple times to
change appearance on most of the models. Also the clothes menu (last option
on the first page) can be used to change the clothes of models. 5 slots can be
used to save clothing options, and load them at a later time. You can also
make the player say things using the speech menu, all speeches that are
available in speeches.rpf are in the trainer, this means that each model (or
voice, if you changed the voice using the voice menu) will have their very
own set of speeches, all of these speeches will work. Additionally 20 voice
slots are provided. The first ten can be played using RShift+1 through to
RShift+0, the others using the menu. There is also a random voice key
combination that will say a random speech for the current model, or voice if
you set the voice for the model.
You can also change the voice of the player using the voice menu, and
change the way the player walks using the walk style menu. Finally an
animation menu, allows you to choose 6373 different animations for the
player character. (On TLAD 8011, and TBOGT 9184). You can also save the
last played animation to a total of 10 slots, you can load these either by using
the menu, or using RALT+1 through to RAlt+5 (the first 5 slots). Possibility to
loop animations has been added.

Object Spawning, 60 predefined objects can be spawned (mainly ramps and


road blocks) these can however be customized using trainer.ini. This menu
also includes a total of 1332 objects, grouped by starting letter. (With preview
function). Also it features a spawn by number or model name option, you can
enter the decimal model hash (or the object name), in game, and spawn that
model. A list of the model hashes can be obtained here:
http://www.gtamodding.com/index.php?title=Category:Static_Model_Hashes.
You can also get the object id of damaged objects in game, just shoot an
object (or damage it in another way), and choose Get Damaged Object ID,
and if the object is retrieved both the hash and object name are displayed in
game, and recorded to scripthook.log. (This only works on certain objects
though).
You can position the last spawned object, including full rotation support, you
can rotate over the X, Y and Z axes or all axes at the same time. You can also
clone the last spawned object in the exact same position as the previous
spawned object, you can delete up to 5 last spawned objects. You can also
delete the last 500 spawned objects. You can also switch on dynamic objects,
this way objects are not locked and can be run over by a car for instance.
Finally 5 object save slots are provided, so you can save an object in the
exact position and heading, and load it later on. Or you can use the save all
objects function, all your spawned objects will be saved to objects.ini (or
objects2.ini/objects10.ini for the other 9 slots). You can load all of these
objects at a later time. Objects can be attached to player or ped (88
positions) or the roof of your car, or the saved car or to other objects.
Attached objects can also be moved. And 20 save/load slots are provided for
both car and player attached objects, 10 slots are provided for
Bodyguard/Peds attached objects. Finally you can set the object spawn
distance in game, to spawn behind (negative) or in front of the player.
Additionally there is the possibility to choose between 2509 objects that have
been added to the more objects menu, (with preview function), which can be
accessed by using the last option on the objects menu. You can also choose a
specific object id, (edit specific object), if selected, you can move, clone,
delete or make the selected object visible/invisible. This menu is also used to
attach the selected object to another object. EFLC specific objects have been
added to the more objects page.

Teleporting, 60 teleport options, the menu will read the coordinates, menu
description and in game message description from trainer.ini. Also teleport to
waypoint is in this menu. Finally there is the Pigeons and other teleports
menu, where you can teleport to the 200 pigeons, 30 cars that Stevie wants
you to steal, Stevie's garage, the location of the 50 stunt jumps, the random
characters, Liberty City Landmarks, Window Cleaning Platforms and all
mission, location and other blips that might be on the map at any given time.
The stunt jumps now have "helper blips" that indicate the minimum and
maximum start and finish points. For TLAD and TBOGT the Stevie's car thefts
have been deleted, and the 200 pigeons are replaced with 50 seagulls, also
teleport to 5 (TBOGT) and 4 (TLAD) random characters. A new menu has been
added with interiors, including cut scene interiors. 125 locations for IV, a bit
more for TLAD and TBOGT.

Teleporting Save, all 60 teleporting options can be overwritten with the


current position, again the menu will show the current description of each
slot. It will also try to find the street name of the current position, if found, it
will be written to trainer.ini, and the next time you teleport using this slot, the
menu description and the message you get once teleported will display the
street name, if no street is retrieved, the default message will be written. In
any case, you can customize both in trainer.ini.

Time, Time related options. Including sync to system time and real time
duration (one minute game=one minute real time), you can also lock the
time. You can set specific hour of day, minute of hour and day of the week.

Weapons, Give weapons to the player. Including Episodic weapons, for them
to work you also need to set Episodic=1 in trainer.ini.

Weather, Weather related options, including lock weather.

Navigation through the menus can be done in the following way:

F3 to display the menu, scroll through the options on a particular menu by


using either num 8 for up or num 2 for down, if an option is at the end of a
particular menu, you can use num 8 to go there quickly. Activate a submenu
or option by pressing num 5, scroll through submenu pages by using either
num 4 or num 6, (again to quickly go to the last submenu page while being
on the first use num 4). Go back to the main menu by pressing num 0, cancel
the menu by pressing backspace. Activation of options uses num 5. Use F4 to
hide the menu, and press F4 again to unhide the menu, returning at the same
menu position as when you pressed F4 to hide the menu.

To change the color of the menu, the highlighting color and the menu font, go
to set menu colors/fonts on the options menu, second page, the normal menu
text color, the highlighting menu text color and the font can be set. Once set,
it is applied immediately and written back to trainer.ini. You can choose
between a total of 455 RGB Colors and 8 fonts.
The under car neon colors are using the same 455 RGB colors; these can be
set using the car options menu page, first page. Please be aware that the
neon color support only applies to SP, in MP only 5 colors are supported.

Installation Instructions:

The trainer consists of six files, trainer.asi (trainer for GTAIV), trainertlad.asi
(trainer for TLAD), trainertbogt (trainer for TBOGT), trainer.ini (GTAIV),
trainertlad.ini (TLAD), trainertbogt.ini (TBOGT) and scripthook.dll. Trainer.ini
isn't necessary for the trainer to function, but this file is used to customize
various options. Note that you need to use the correct ini with the correct
trainer. This way you can have game specific stuff in these trainers, the
keybindings and defaults sections can be copied over, as they are the same).

If you decide not to utilize the ini files, the trainer will be using default values.
Depending on what games you have installed you need to copy the files to a
certain directory:

GTAIV Patch 6 + Patch 7 only: trainer.asi, trainer.ini, scripthook.dll into the


GTAIV main directory (c:\program files\rockstar games\grand theft auto IV on
X86 windows versions, or c:\program files (x86)\rockstar games\grand theft
auto IV on X64 windows).

GTAIV version lower then patch 6: trainer.asi, trainer.ini, scripthook.dll -


OLD Patches into the GTAIV main directory (c:\program files\rockstar
games\grand theft auto IV on X86 windows versions, or c:\program files
(x86)\rockstar games\grand theft auto IV on X64 windows). Rename
Scripthook.dll OLD Patches to scripthook.dll.

GTAIV + TLAD as DLC: trainer.asi, trainer.ini, trainertlad.asi, trainertlad.ini,


scripthook.dll into the GTAIV main directory (c:\program files\rockstar
games\grand theft auto IV on X86 windows versions, or c:\program files
(x86)\rockstar games\grand theft auto IV on X64 windows).

GTAIV + TBOGT as DLC: trainer.asi, trainer.ini, trainertbogt.asi,


trainertbogt.ini, scripthook.dll into the GTAIV main directory (c:\program
files\rockstar games\grand theft auto IV on X86 windows versions, or
c:\program files (x86)\rockstar games\grand theft auto IV on X64 windows).

GTAIV + TLAD + TBOGT as DLC: trainer.asi, trainer.ini, trainertlad.asi,


trainertlad.ini, trainertbogt.asi, trainertbogt.ini, scripthook.dll into the GTAIV
main directory (c:\program files\rockstar games\grand theft auto IV on X86
windows versions, or c:\program files (x86)\rockstar games\grand theft auto
IV on X64 windows).

EFLC only: trainertlad.asi, trainertlad.ini, trainertbogt.asi, trainertbogt.ini,


scripthook.dll in the EFLC main directory (c:\program files\rockstar
games\EFLC on X86 windows versions, or c:\program files (x86)\rockstar
games\EFLC on X64 windows).

GTAIV and EFLC: trainer.asi, trainer.ini, scripthook.dll into the GTAIV main
directory (c:\program files\rockstar games\grand theft auto IV on X86
windows versions, or c:\program files (x86)\rockstar games\grand theft auto
IV on X64 windows). AND trainertlad.asi, trainertlad.ini, trainertbogt.asi,
trainertbogt.ini, scripthook.dll in the EFLC main directory (c:\program
files\rockstar games\EFLC on X86 windows versions, or c:\program files
(x86)\rockstar games\EFLC on X64 windows). Of course if IV is lower than
patch 6, use the scripthook.dll OLD Patches and rename to scripthook.dll

You need to run the game as administrator if running Windows Vista


or Windows 7.

I am including the scripthook.dll file, in case of a new patch, this file (and this
file alone) needs to be updated, so if a new patch for GTAIV is released, you
can check

[URL=http://www.gtaforums.com/index.php?
showtopic=390582]http://www.gtaforums.com/index.php?
showtopic=390582[/URL] and download the redistributable, this will contain
the scripthook.dll which then needs to be copied into the GTAIV directory. The
Trainer.asi file doesnt need to be updated.

You will need EITHER Alexander Blade's ASI loader (dsound.dll), or


Listener's xliveless (xlive.dll) or Yaasil (dsound.dll) in order to run
this. The ASI loader also needs to be copied into the GTAIV main
directory. Be aware that you need to copy the ASI loader also to
EFLC if you happen to have that version.

Asi Loader:

http://www.gtaforums.com/index.php?showtopic=380830

Xliveless:

http://www.gtaforums.com/index.php?showtopic=388658

Yaasil:

[URL=http://www.gtaforums.com/index.php?
showtopic=394806]http://www.gtaforums.com/index.php?
showtopic=394806[/URL]

For the list of options refer to the next two pages of this readme, to customize
various options refer to the last page of this readme.

Thanks to Alexander Blade, Listener and HazardX for their ASI loader,
xliveless and Yaasil. Special thanks and credit should go to Aru, as without his
C++ scripthook, I wouldn't be able to make this. Also special thanks to
Rappo for helping me out with the bodyguards. Thanks also to C06alt, for
providing me with the code to display the Pigeons and weapon/health pickups
on the map, and for helping with the disable phone option. Thanks to
outoftimer for providing me with the 50 stunt jump locations, 2x50 Seagulls,
the random Characters and the Liberty City Landmark locations. Thanks to
Tim Riches, who provided me with a spreadsheet with 26.538 objects, which I
use to verify object hashes entered in game (to prevent crashes when invalid
object hashes are entered), it is also used to retrieve the name of spawned
objects. Big thanks to Atomic1 who helped me with testing the subway in MP
and provided me with the code for the hydraulics. Finally big thanks for
RSchuindt who updated the effects on most of the vehicles for nitro.

If you have problems, suggestions or want to check if an updated version is


available, you can do so at: http://www.gtaforums.com/index.php?
showtopic=392973
Sjaak327, September 2010 Version 6.2
List of options (defaults) F11 + 0 / 9 Save current position to teleport
slot
Trivial: F12 + 0 / 9 Save current position to teleport
RCTRL+F1 Special God Mode On/Off slot
RCTRL+F3 Gravity Off/On Tab Save Game
RCTRL+F4 Police Ignore /Engage Player Insert Clear Wanted Level
F5 Add Money (100.000) Num + Spawn Random Driver
F6 Enable/Disable Airbreak Num - Enable/Disable Phone Sleep
RCTRL+F6 Never Tired On/Off Mode
RCTRL+F7 Change Model to Brucie, Roman, Num * Tune to Favorite Radio Station
Little Jacob, Mallorie, Bernie, Dwayne, RCTRL+Num/ Car God Mode On/Off
Michelle, Packie, Kate, Badman PageUP Spawn Attacking Driver/ped
RCTRL+Q Change Model to Dimitri, Faustin, Del Increase Wanted Level +1 each
Francis, French Tom, press
Manny, Phil, Playboy X, Ricky, End Turn Alarm Lights On/Off
Jimmy, Ray Pagedown Turn Interior Lights On/Off
RCTRL+F9 Niko (different clothes, bags) Fast run, toggle or hold down
=+ Always God Mode Enabled/Disabled
F10 Teleport to: [{ Never Wanted Enabled/Disabled
Num 0 The Triangle ]} Car Speedup hold down.
Num 1 Broker Safe house Car "Super" Brake /Instant Stop
Num 2 Bohan Safe house Go Through Doors
Num 3 Algonquin Middle Park East No Reload/Always Unlimited Ammo
Safe house Explode Nearest Car
Num 4 Algonquin Northwood Safe .> Grab/un grab cars
house ,< Car Slow Down
Num 5 Alderney City Safe house Num . Car Speed Up Slow
Num 6 Comedy Club RAlt+B Set Bomb
Num 7 Rotterdam Tower RCTRL+B Trigger Bomb
Num 8 Getalife Building RCTRL+C Enable Super Jump
Num 9 Majestic Hotel RCTRL+H Kill Enemy Ped Attached to Desti.M.
F11 Teleport to: RCTRL+I Kill Ped attached to Destination M.
Num 0 Poop Deck RCTRL+J Enable/Disable Gravity Gun
Num 1 Algonquin Northwood RCTRL+K Teleport all bodyguards to player
Num 2 Algonquin Star Junction RCTRL+L Teleport to Spawned Cars
Num 3 Algonquin City Hall RCTRL+M Teleport to valid Destination Marker
Num 4 Alderney Leftwood RCTRL+O Save Char Coordinates to trainer.ini
Num 5 Alderney City RCTRL+R Load Saved Clothes Slot 1
Num 6 Alderney Acter Industrial Park RCTRL+V Clean Clothes
Num 7 Bohan Chase Point M+Num 0 Seatbelt
Num 8 Broker Outlook M+Num 1 Packie Like, Respect 100% /Roman
Num 9 Dukes East Island City M+Num 2 Brucie Like, Respect 100% /Dwayne
F12 Teleport to: M+Num 3 Little Jacob Like and Respect 100%
Num 0 Marriot Marquis M+Num 4 Simple Ragdoll
Num 1 Charge Island M+Num 5 Switch Back to Animated
Num 2 Colony Island M+Num 6 Drunk Cam
Num 3 Happiness Island M+Num 7 End Drunk Cam
Num 4 Airport M+Num 8 Attach/Release Car for Skylift
Num 5 Statue of Happiness M+Num 9 Enable/Disable Clock
Num 6 Liberty City Bank In-game Menu
Num 7 Statue of Happiness Cup F3 Display Menu
Num 8 Algonquin Lawyers Office Backspace Cancel Menu
Num 9 Algonquin Top of Rotterdam Num 4 Scroll Menu Down
Tower Num 6 Scroll Menu Up
Num 2 Scroll Menu Options Down
F10 + 0 / 9 Save current position to teleport Num 8 Scroll Menu Options Up
slot Num 5 Enter Option
Num 0 Back to Main Menu
F4 Hide/Unhide Menu
World conditions: K+ Num 4 Remove Left Front Window
LAlt+Num 0 Cycle Time scale K+ Num 5 Remove Right Front Window
LAlt+Num 1 Noon (12) K+ Num 6 Remove Left Rear Window
LAlt+Num 2 Afternoon (18) K+ Num 7 Remove Right Rear Window
LAlt+Num 3 Evening (23) K+ Num 8 Remove All Windows
LAlt+Num 4 Night (05) O+ Num 0 Teleport to Waypoint
LAlt+Num 5 Ahead one Hour ~` Get Taxi
LAlt+Num 6 Back one hour O+ Num 1 Free Taxi
LAlt+Num 7 Give Weapons 1/2 O+ Num 2 Set Nearest Ped on Fire
LAlt+Num 8 Add Armor O+ Num 3 Ragdoll Nearest Ped
LAlt+Num 9 Max Health O+ Num 4 Freeze Nearest Ped
O+ Num 5 Unfreeze Nearest Ped
RAlt+Num 0 Sync Time to System Time/End O+ Num 6 Add Health to Player (200)
T. Sync O+ Num 7 Spawn Bodyguard
RAlt+Num 1 Extra Sunny O+ Num 8 All Bodyguards/Peds leave
RAlt+Num 2 Sunny O+ Num 9 Sit Down/Stand Up
RAlt+Num 3 Sunny-Windy L+ Num 0 Open Various Doors
RAlt+Num 4 Cloudy L+ Num 1 Spawn Attacking Ped
RAlt+Num 5 Raining L+ Num 2 Unlock Map
RAlt+Num 6 Drizzle L+ Num 3 Spawn Random Bodyguard
RAlt+Num 7 Foggy L+ Num 4 Spawn Random Ped
RAlt+Num 8 Lightning L+ Num 5 Spawn Ped
RAlt+Num 9 Player Invisible/Visible L+ Num 6 Enable/Disable Hud and Radar
L+ Num 7 Enable/Disable Mobile Radio
Car changes: L+ Num 8 Mobile Radio Station Up
RCtrl+Num 0 Lock/Unlock Car Doors L+ Num 9 Mobile Radio Station Down
RCtrl+Num 1 Fix Car Mobile Radio Next Song
RCtrl+Num 2 Flip Car RCTRL+T Enable/Disable Dynamic obj.
RCtrl+Num 3 Clean Car RCTRL+U Delete Last Spawned Object
RCtrl+Num 4 Change Car Color Slot 1 RCTRL+X Last Object invisible/visible
RCtrl+Num 5 Change Car Color Slot 2 RCTRL+Y All Objects invisible/visible
RCtrl+Num 6 Change Car Color Slot 3 RCTRL+Z Add Explosion around Player
RCtrl+Num 7 Change Car Color Slot 4 LAlt+I Internet
RCtrl+Num 8 Change Car Color Slot 5 LAlt+J Freeze Nearest Car
RCtrl+Num 9 Change Car Color Slot 6 LAlt+K Warp Into Nearest Car
Airbreak keys:
I+ Num 0 Car Rotation each press 90 Up
degrees Down
I+ Num 1 Open Left Front Door Num 8 Forward
I+ Num 2 Open Right Front Door Num 2 Back
I+ Num 3 Open Left Rear Door Num 6 Rotate clock wise
I+ Num 4 Open Right Rear Door Num 4 Rotate counter clock
I+ Num 5 Open Hood wise
I+ Num 6 Open Trunk Right Arrow Tilt Right
I+ Num 7 Open All Car Doors Left Arrow Tilt Left
I+ Num 8 Enable/D. Speedometer KM/U Spawn Vehicles:
I+ Num 9 Trigger/Silence Car Alarm LAlt+A Turismo
LAlt+B Comet
J+ Num 0 Engine Off/On LAlt+C Infernus
J+ Num 1 Close Left Front Door LAlt+D Super GT
J+ Num 2 Close Right Front Door LAlt+E Feltzer
J+ Num 3 Close Left Rear Door LAlt+F Schafter
J+ Num 4 Close Right Rear Door LAlt+G FBI Buffalo
J+ Num 5 Close Hood LAlt+M NRG900
J+ Num 6 Close Trunk LAlt+N Sanchez
J+ Num 7 Close All Car Doors LAlt+R Random Vehicle
J+ Num 8 Enable /D. Speedometer MPH LAlt+T Annihilator
J+ Num 9 Car/Player Invisible/ Visible LAlt+U Maverick
LAlt+X Jetmax
K+ Num 0 Force Lights Off/On
K+ Num 1 Save Car
K+ Num 2 Warp to Car as Driver Continued Options:
K+ Num 3 Cycle through passenger seats
RCtrl+RAlt+D Disable Trainer
RCtrl+RAlt+E Re-enable Trainer Subway
L Leave Station
LAlt+0 Smash Car Numpad + Speed Up
Window/Steal Car Numpad - Speed Down
LAlt+1 Spawn Object 1 Stop Subway
LAlt+2 Spawn Object 2 Right Arrow Open/Close Right Doors
LAlt+3 Spawn Object 3 Left Arrow Open/Close Left Doors
LAlt+4 Spawn Object 4 Enable/D Automatic Stop
LAlt+5 Spawn Object 5 Rotate Camera C. Clockwise
LAlt+6 Clear Area Rotate Camera Clockwise
LAlt+7 Explode Car attached to W/S Move Roof Cam Forward/Back
valid dest.M. A/D Move Roof Camera Left/Right
LAlt+8 Spawn Random Leave Subway
Attacking Ped Enter Skip to next station
LAlt+9 Enable/Disable under Num 0 Game Supplied Views
Car Neons Num 1 Cockpit Camera
RAlt+0 Play Random Speech Num 2 Interior Camera 1
RAlt+1 Load Animation Slot 1 Num 3 Interior Camera 2
RAlt+2 Load Animation Slot 2 Num 4 Interior Camera 3
RAlt+3 Load Animation Slot 3 Num 5 Side Camera 1
RAlt+4 Load Animation Slot 4 Num 6 Side Camera 2
RAlt+5 Load Animation Slot 5 Num 7 Roof Camera
RAlt+6 Assign Task to last Num 8 Front Camera
spawned ped Num 9 Rear Camera
RAlt+7 Enter Subway
RAlt+8 Save Car to Slot 1 Hydraulics
RAlt+9 Load Car from Slot 1 Num 4 Left
RShift+1 Load Speech Slot 1 Num 6 Right
Num 2 Back
RShift+2 Load Speech Slot 2
Num 8 Front
RShift+3 Load Speech Slot 3 Num 5 Center
RShift+4 Load Speech Slot 4
RShift+5 Load Speech Slot 5 Gravity Gun
RShift+6 Load Speech Slot 6 R. Mouse Target and Move
RShift+7 Load Speech Slot 7 Arrow Up Move Away
RShift+8 Load Speech Slot 8 Arrow Down Move Closer
L. Mouse Fire
RShift+9 Load Speech Slot 9
RShift+0 Load Speech Slot 10 TLAD Only:
M+0 Move Last Spawned Object
M+1 Clone Last Spawned Object M + Num 1 Clay Like and Respect
M+2 Freeze Car M + Num 2 Terry Like and Respect
M+3 Unfreeze Car M + Num 3 Jim Like and Respect
M+4 Freeze Player
M+5 Unfreeze Player TBOGT Only:
M+6 Explode Saved Car
M + Num 1 Armando Like and
M+7 Enable Cruise Control
Respect
M+8 Add Force to Player
M + Num 2 Henrique Like and
M+9 Enable/Disable Camera Lock
Respect
J No Ragdoll Jump
M + Num 3 Parachute
R Car Backwards
F7 Smoke ( using
X Preview Object
parachute)
RAlt+A Recruit Bodyguard
Capslock Nitro
L + Num 2 Nitro Fast Reload
RAlt +G Reload Nitro
Settings
To customize various options, you will need to edit trainer.ini. (And trainertlad.ini or
trainertbogt.ini) The following things can be customized:

Keybindings
Defaults
Bodyguards
Carcolor
Clothes
Bodyguard Clothes
Saved Cars
Radio
Vehicles
Weapons
Models
Objects
Teleporting
Car Menu
Animations
Added Cars
Speeches
Sounds for episodic weapons
Object corrections
Saved (Attached) Objects
Nitro

This file is also being used to save teleporting slots and coordinates. The file is divided
into sections, each section start with the actual configuration section denoted by for
instance [KeyBindings]. After the configuration sections, there is a list of possible values.

Some examples:

////KEYBINDINGS SECTION////

[KeyBindings]

GodKeyOn1=163 //God mode On, Default RCTRL


GodKeyOn2=112 //God mode On, Default F1

To change the first key that is associated with normal god mode, change the value 163 to
something else (refer to the table after this section). To assign one key, just enter the
exact same values for both keys, to disable, assign the first key a value of 0.

Another example:

////VEHICLE SECTION////

[CarSpawnOption1]
ModelName=turismo
Description=Turismo Spawned
BlipName=Turismo
Warp=1

To change the car that is spawned change the turismo into something else, again refer to
the table after the section, to get the values. You can also change the description that is
displayed in game. To specify whether or not the player is warped into the car when the
car is spawned Warp=1 the player is warped, 0=don't warp. To change radio, teleport and
weapons options you would go to those sections and make changes there.

Teleport Options can also be saved in-game, either using the menu (all 60 options) or
using key combinations for the first 30 options.

You can still save your coordinates to file, by using Pageup, the coordinates are saved at
the bottom of trainer.ini and are denoted by: //Saved User Coordinates//
[UserCoordinates1] a maximum of 10 such user coordinates are possible.

One word of caution, if you use the option CTRL+F7, Q and F9 to change to other models
or player models, don't save your game, as it might mess up the save game. The same
applies to any model spawned using the menu system. Also doing missions (cut scenes)
is not supported. Furthermore, if you changed from Niko to another model, then change
back to Niko and then try and put on a hat, helmet, or any glasses, the game will crash;
therefore the trainer will prevent you from changing those after you already changed
from Niko to another model and back to Niko. (Same applies to EFLC's player characters,
Johnny and Luis).

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