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Культура Документы
COMBAT . . . . . . . . . . . . . . . . . . . . . 19 gameplay differences since the foul LORD DOMINION, despot of the conquering DOMAIN,
in multiplayer. . . . . . . . . . . . . . . 36
attack types . . . . . . . . . . . . . . . . 19 had sought to introduce the power of ENERGY X to the most sinis-
health . . . . . . . . . . . . . . . . . . . . 20 MANAGING CUSTOM CONTENT . . . . 37 ter of the unwitting inhabitants of Earth? Could you quickly count
defenses . . . . . . . . . . . . . . . . . . 20 creating custom content. . . . . . 37
the pages of the calendar that have turned since the noble MENTOR
damage . . . . . . . . . . . . . . . . . . . . 21 HOSTING A GAME FROM BEHIND
power effects chart. . . . . . . . . . 21 A FIREWALL OR ROUTER . . . . . . . . 37
betrayed his own oppressive overlord and stole that very ENERGY X
special states . . . . . . . . . . . . . . 22 and caused it be to distributed to all stripes of humanity? and was
NEW HEROES . . . . . . . . . . . . . . . . . 38
HEROIC DEEDS . . . . . . . . . . . . . . . 23 it so recently when the best of these designates of destiny banded
CREDITS . . . . . . . . . . . . . . . . . . . . . 41
THE CAMPAIGN . . . . . . . . . . . . . . . 23 together as FREEDOM FORCE to fight the benighted beneficiaries of
END USER LICENSE
the ff base . . . . . . . . . . . . . . . . . 23 AGREEMENT. . . . . . . . . . . . . . . . . . 42 ENERGY X who chose to use their new powers for greedy gain and
selfish spite?
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insert the FREEDOM FORCE VS. THE 3RD REICH CD into your cd- or here you may change which key- here you can choose the reso-
dvd-rom drive. the FREEDOM FORCE VS. THE 3RD REICH INSTALLATION strokes result in which actions lution at which you play the
PROGRAM runs automatically. by clicking on the keystroke game. you may also choose the
you would like to change and level of detail for the game or
if an installation window does not appear, double click on the icon
filling in the new one. set various advanced graphic
for your cd or dvd drive and then double-click on SETUP.EXE to
detail options. if you have poor
launch the installer. the CONTROL TAB also allows
game performance, you should
you to assign functions to the
follow the on-screen instructions for installation. you will be try turning down the detail
mouse wheel.
asked to install DIRECT X and other supporting software included level to low. alternatively, if
on the cd. this software is required to properly run your game. you have a good video card then
carefully read and follow the on-screen instructions. when the SOUND: you can try turning the detail
installation is complete, you will be asked to register your level up to high. if you know
here you may choose from a list
product with VIVENDI UNIVERSAL GAMES. registration is strongly what you are doing, then you
of available sound providers.
advised, as it will allow you to receive important product update can alter the advanced settings.
you may also adjust the volume
information. several icons have been placed on your START MENU
of the overall game sound or in the advanced options, you can
or DESKTOP (whichever you indicated during install). double-click on
the game music using the two set the character detail level.
the FREEDOM FORCE VS. THE 3RD REICH icon to play. after a brief
sliders. additionally, you can you can turn AMBIENT OBJECTS
introduction, you are taken to the MAIN MENU.
select the 3d sound mode for on or off. these are objects
headphones or dif- that are for visual quality only
ferent speake and do not affect gameplay. you
r set ups. finally, can also determine which objects
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COMMANDS CAMERA
ACTION KEYBOARD MOUSE
the majority of movement and action in FREEDOM FORCE VS. THE 3RD
REICH can be controlled using the mouse. however, shortcut key
move camera up
move pointer to top, bottom,
left or right of screen
commands are available if you prefer. these commands may be mapped
to different keys from the OPTIONS SCREEN.
toggle cinematic cam
Z n /a
ACTIONS
ACTION KEYBOARD MOUSE
rotate & zoom camera hold down
n /a
n /a
command menu right-click on target add or subtract
e + 1-4 e + left-click
or drag select
POWERS
ACTION KEYBOARD MOUSE
MISCELLANEOUS
select default power
k-v left-click on default
power pop-up menu (lower
ACTION KEYBOARD MOUSE
pause game
(single player)
spacebar or
P right-click
multiplayer chat
T n /a
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GAME SCREEN
CHARACTER PORTRAITS
the GAME SCREEN tells you how and what your hero is doing a picture of every character in your team of heroes appears at the
in the game. you should rely on this screen for information lower left hand corner of the screen. these pictures are a source of
about your heros location, where he or she should be headed important information:
and what the next part of the mission entails.
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tus bar will appear and give you that appear on screen. primary click. the default pointer for
SMALL RED FIST: this
the following information: mission objectives (you must normal activity is a white arrow. indicates that the selected
complete these to win the mis- character will execute a
CHARACTER STATS: these you can select which power the melee attack
sion) in the FREEDOM FORCE
include the name of the charac- character will use when you
VS. THE 3RD REICH universe are SMALL YELLOW STICK
ter or object, health, resist- left click on a target through
identified by red arrows. FIGURE: this indicates that
ances and vulnerabilities, cur- the DEFAULT POWER POP-UP the selected character will
secondary objectives (you can execute a direct attack.
rent state, and a text descrip- menu. this can be found in the
optionally complete these for
tion of the object. lower left corner of the
more prestige) are represented PURPLE FLASH: this
screen. once you have selected indicates that the character
COMMAND INFORMATION: by yellow arrows.
a default power from this menu, will execute a beam attack.
scrolling the mouse over a
the character will perform
power listed in the command
menu will bring up detailed
RESULT BUBBLES that attack each time you left- LIGHT BLUE CONE: this
click on a target. you can indicates that the character
information on that power in will execute a cone attack.
these appear as text and change the default power for
the Status Bar, including how
inform the player of the each character at any time.
likely the power is to effect
YELLOW ARROWS: this
your current target. result of an action. for default powers can also be indicates that the character
example, if a character is selected by pressing the will execute an area attack.
ENEMY STATUS: if the player
attacked, the amount of damage function key associated with
scrolls the mouse over an enemy,
incurred will appear in a bubble that power. the default power
a red line will appear represent- YELLOW HAND: the hand
and will be color-coded to indi- menu shows which function key appears when a character
ing that villains health, and a can pick up an object to
cate the severity of the attack. will select which power for
set of three purple bars will throw or wield in an
GOLD indicates that the target any given character. you can attack. the hand also
show energy level. appears when the character
was vulnerable to the attack, also set the function key by
may interact with civilians,
DARK GRAY indicates that the pressing it while mousing over use objects, or act out
target was resistant to the a power in the menu. default commands.
SPEECH attack. WHITE indicates no spe-
when you have a default power
BALLOONS cial vulnerability or resistance.
selected, the pointer will show if the pointer is grayed out, this
indicates that you do not have suf-
these appear when heroes and other results such as changes you which kind of power will be ficient energy to use the currently
or villains interact. the speakers in state (i.e: if a character used each time you mouse over selected default power.
head will appear in one of the becomes enraged) and events you can hold down the F key to
a potential target.
corners, and his or her force use of a default power against
such as knockouts also appear
message will appear in a a non-hostile character or object
in result bubbles. or just at a specific location.
speech balloon.
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move the mouse over a when targeting a character to add extra power to a com- heroes that are not currently
command to learn the following with the command menu, some mand and increase the intensity controlled by the player will
important information: additional helpful information is of an attack you may hold down take their own initiative and
shown in the game world: the CTRL key. be aware that attack enemies. when doing so,
attack type
although an over-powered com- they will use only powers with
amount of damage WHITE LINE: this line points
mand will cause more damage, it no energy cost. characters will
towards the chosen target and
type of damage caused will also cost an extra bar warn you when they are about
indicates that the character is
(or defended against of energy. powers that already to take their own initiative. if
within range for attack.
for defensive actions) use a full three bars of energy you want them to do something
RED LINE: this indicates that may not be over-powered. else, simply select them and
chance of stun
a selected target is out of give them an order.
degree of knockback range and the character will
chance of hit move closer before attacking.
x
chance of affecting target WHITE SPHERE: this displays
(for resisted powers) the area in which an attack is
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FFmanual_050112_1601 1/13/05 12:32 AM Page 18
the FREEDOM FORCE VS. THE 3RD REICH environment is highly MELEE ATTACKS:
destructible. buildings can be damaged or completely destroyed to conduct a melee attack the
depending on the effectiveness of whatever hits them. enemy must be within arms
a character with enough physical strength can pick up many objects reach of the hero. if the hero is
in the world and use them as weapons without using up energy out of reach, he or she will
points. using objects does prevent the hero from using their other approach the enemy and then
attacks. found weapons in the game can be very effective since a attack. note that these attacks
very large item like a lamppost or a car gives a character a huge can be dodged.
range and allows them to harm multiple enemies at one time. CONE ATTACKS:
endangers anyone within a given
angle of the target. cone
PICKING UP OBJECTS
attacks cannot be dodged.
select an object by left clicking
PROJECTILE ATTACKS:
with the mouse when the yellow
these are thrown or fired by
hand icon appears. you can also
the attacker and may explode,
pick something up by going to
thus affecting more than one
the command menu and using
target. projectile attacks can
the mouse to left click on the
be dodged by the target.
pick up command.
BEAM ATTACKS:
BONUS ITEMS a beam creates a direct connec-
tion between the attacker and
canisters containing various
the enemy and therefore cannot
kinds of ENERGY X can be found
be dodged.
around the game. these include:
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HEALTH DAMAGE
each character has a number of during the battle for good your heroes may be injured or they may
points of damage they can endure inflict damage on enemies. every power your heroes possess has a
before being knocked out. enemy
corresponding type of damage that he or she can dole out. when you
attacks, long falls, running into
select a particular power from the COMMAND MENU the type of
or being thrown against objects
damage each power inflicts will be displayed on the status bar. for
in the environment all cost the
an effective attack, damage type should be matched with the resist-
hero health. Objects also have
a set amount of damage they can ances and weaknesses of the enemy.
take before being destroyed.
EFFECT OF
POWER DAMAGE STATE POWER
EFFECTS TYPE INDUCED MAGNITUDE DESCRIPTION
acid n /a increased wounds with
damage dangerous chemicals.
cold n /a increased wounds with
damage icy temperatures.
crushing n /a increased wounds with
damage huge impact.
electrical n/a increased wounds with
damage electric shock.
energy n/a increased wounds with
damage pure ENERGY X.
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HEROIC DEEDS
SPECIAL STATES
some attacks dont just result in straightforward external damage; most of the heroes in FREEDOM FORCE VS. THE 3RD REICH have the
a characters mental or physical state can be affected too. in ability to help themselves in a dangerous situation by performing one
FREEDOM FORCE VS. THE 3RD REICH the various possible effects of heroic deed per mission. a HEROIC REVIVAL will normally restore a
an attack are divided into primary and secondary states. in a primary
hero to full health and energy and remove all negative states. if a
state you will no longer be able to control your hero. note that
hero has been knocked out, he can use a HEROIC REVIVAL to return
a character can only experience one primary state at any time. a
to consciousness, but will only have a fraction of his full health.
secondary state allows you to retain control of your hero and a
character may experience more than one at a time.
NOTE: you can see more information about SPECIAL STATES when
building powers for custom characters in the game.
THE CAMPAIGN
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the heroes of FREEDOM FORCE have joined together to defeat evil each character possesses heroes have multiple available
and of course to save the world. in FREEDOM FORCE VS. THE 3RD special powers that allow him powers but must level up exist-
REICH you will start the game out with Alchemiss and other heroes or her to accomplish amazing ing powers before new powers
will gradually join your squad. things on the path to saving can be purchased. powers avail-
the world from evil. each power able early in the game must
all current members of FREEDOM FORCE can be viewed by going to
varies in effectiveness and reach LEVEL 3 before any more
the TRAIN SCREEN (use the TRAIN button in the base). this is chock
therefore so does the advanced powers may be
full of information on each character including his or her powers,
CHARACTER POINT cost of accessed. unavailable powers
costume, stats, and origin story.
buying them. appear grayed out.
ATTRIBUTES
these will give your hero new abilities in exchange for CHARACTER
POINTS. attributes must be purchased in the order they appear on
the ATTRIBUTE LIST.
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MISSIONS CREATING
CHOOSING A MESH CHOOSING STATS
A CUSTOM
after you click NEW, the first these represent the physical
SQUAD SELECTION CHARACTER step is to choose a mesh for abilities of a character.
to begin a mission: your new character. use the all stats range from 1 to 10,
select MISSION BRIEFING, FREEDOM FORCE VS. THE 3RD scrollable menu and click with 3 being an average,
which will bring up informa- REICHS CHARACTER TOOL OK to select your favorite un-powered human.
tion on the current mission. allows you to design your very mesh. you may use the meshes STRENGTH (str):
own heroes for use in the game. included with the game or strength stats regulate a charac-
select up to four heroes
you can download meshes from ters capacity to pick up and throw
that you feel would be well to create your own character:
non-irrational sites. objects and inflict damage in melee
suited for the mission. some
1. from the MAIN MENU screen combat. the larger the number, the
characters may be required PLEASE NOTE THAT PER THE END
select CHARACTERS stronger the character.
or forced to stay back for USER LICENSE AGREEMENT,
a specific mission. [a few 2.this will bring up a character SPEED (spd):
REGARDING END-USER CUSTOM
speed stats regulate how quickly
missions will be played with menu from which you may select CONTENT IRRATIONAL GAMES
your character can run and/or fly.
less than four heroes.] from the following options: DOES NOT SUPPORT, CONDONE the speed stat effects character
new OR APPROVE OF THE UNAUTHO- movement only, it does not have
edit RIZED USE OF THIRD PARTY any effect on attacks.
DEBRIEFING
delete COPYRIGHTED MATERIAL IN AGILITY (agl):
when you finish a mission, a copy FREEDOM FORCE VS. THE 3RD agility stats indicate the speed at
DEBRIEF screen will appear and view REICH. which your character is able to
outline your level of success. dodge enemy attacks. a higher
the CHARACTER CREATION TOOL be aware that each mesh has a
if you completed the primary number indicates a greater ability
allows you to select the fixed set of animations, which
and secondary mission goals to stay out of harms way.
attributes and powers of your will limit the abilities of your
successfully and knocked out
hero and set their stats to ENDURANCE (end):
some of your enemies, or if character.
endurance indicates how many
suit your needs. each of these
you were lucky enough to pick health points a character begins a
has a point value which when
up some PRESTIGE canisters, mission with. a character with more
added up determines the cost USING CUSTOM SKINS
the DEBRIEF screen will show health points can sustain more
of your character in PRESTIGE
you how many PRESTIGE POINTS injury before being knocked out.
POINTS. cost will be displayed One you have selected a mesh
you have won. if you allow ENERGY (eng):
in the upper right corner of you are ready to choose a skin.
civilians to be injured or build- energy indicates the speed at
the CHARACTER screen. make skins are designed for use with
ings to be destroyed you will which your characters energy
sure your character doesnt specific meshes. you can scroll
lose PRESTIGE POINTS. regenerates. the higher the energy
cost too much or you wont through the available skins by
stat, the faster a character can
the DEBRIEF screen will also clicking the arrows beneath the
have enough PRESTIGE POINTS reenergize. characters with a 1 in
show who on your team has characters portrait. this stat have no energy at all.
to bring him or her into your
leveled up. you will not see this
squad.
part of the screen if your mis-
sion failed and you will not be
able to advance your campaign.
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FFmanual_050112_1601 1/13/05 12:32 AM Page 28
the stats listed above provide the basics your hero needs to survive FREEDOM FORCE VS. THE 3RD REICH has a highly flexible and varied
in the tough world of FREEDOM FORCE VS. THE 3RD REICH. attributes menu of powers for both offensive and defensive action. information
give your hero the extra kick they need to shine. click on the on all available powers can be found in the POWERS section of the
PURCHASE button (in the ATTRIBUTES panel) to view a list of available CHARACTER SCREEN. to view the powers available for a particular
options. you will be able to view a complete description of each one character mesh or to create your own powers, use the mouse to
and the CHARACTER POINT cost to buy it. occasionally you will see click on the PURCHASE button on the power tab.
an attribute that actually weakens your character in some way. dont
be afraid of these, they do have negative effects but they also reduce ATTACK POWERS
the cost of a character and allow you to use CHARACTER POINTS FREEDOM FORCE VS. THE 3RD REICH
on other things. allows you to attack your enemies
using your choice of several
attack types. each attack type has
standard base properties as well
NOTE: you can see a complete list of ATTRIBUTES when as special extra properties. some
creating a custom character. of the extra properties are draw-
backs, but they will also make the
power cost less CHARACTER
POINTS. choose your attack type
from the drop-down menu on the
CHOOSING MATERIALS
SELECT A POWER SCREEN.
when you create a custom
MELEE ATTACKS:
character you may select the
material from which your to execute a MELEE ATTACK
hero is made. materials have the enemy must be within
varied resistances so choose arms reach of the attacker. if
CONE ATTACKS:
carefully! options are your chosen target is out of
reach your hero will try to these can affect a large
displayed on the pull down
approach the target before he number of targets, as long as
MATERIAL menu on the INFO.
or she can attack. they all fall within the angle
TAB. resistance information
of the power.
PROJECTILE ATTACKS:
is shown in a window below
AREA ATTACKS:
the menu. a projectile must reach the
enemy from a distance, which less direct than a beam
gives him or her some time to attack, the AREA ATTACK will
dodge the attack. projectile damage the space around the
attacks can also be stopped attacker.
by obstacles.
DIRECT ATTACKS:
BEAM ATTACKS:
these damage a specific tar-
these are useful for their get. they do not cross the
accuracy as they go directly intervening space, so cannot
from the attacker to the enemy. be obstructed or dodged.
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ACTIVE DEFENSE PROPERTIES 300 PERCENTER: gives bonus damage each attack or defense has a cor-
for a few seconds. responding selection of animations,
DAMAGE BLOCKED indicates the various kinds of damage AFTERBURNER: a quick burst of each of which has a point cost
blocked by the power.
speed while in flight. based on the following factors:
ATTACKS BLOCKED indicates the various kinds of attacks BLIND JUSTICE: this will increase START TIME: this value tells the
blocked by the power.
the amount of damage your hero player the length of time it takes
BLOCK TYPE the method used to block the attack can do but will send him or her for the power to be usable. for
ENERGY POINT COST the energy cost to use the defense into a berserk state. example, a lengthy animation may
DURATION length of time the defense is effective CLOAK OF SHADOWS: hero will mean a long wait before your hero
briefly become invisible to all foes. actually uses a power, leaving the
REMOTE USE if this is checked, then the ACTIVE DEFENSE can
CLONE SELF: results in a convenient attack vulnerable to interruption.
be used to protect another hero, but not this one.
enemy-attacking copy of the user. therefore, the longer the START
TIME, the cheaper the animation.
DECLOAK: makes the user visible
PASSIVE DEFENSE PROPERTIES again. TOTAL TIME: this is priced along
with START TIME and tells the
DAMAGE BLOCKED indicates the various kinds of damage blocked DISPLACE IMAGE: any attack on the
player the amount of time an attack
by the power. user will have a 30% chance of
will take to finish.
missing the mark.
ATTACKS BLOCKED indicates the various kinds of attacks blocked
by the power. ELECTRIFY: causes periodic bursts NUMBER OF CONTACTS: this tells
of static electricity around the the player the number of times a
BLOCK TYPE the method used to block the attack
user. power is used for each animation.
SUCCESS RATING probability of a successful defense while the vast majority of anima-
EMPATHY: any damage inflicted on a
ALWAYS ACTIVE if this is checked, the defense will work even tions will use a power only once, a
hero will be turned back against
if the hero is inactive. few will allow you to use a power
the enemy at half its effectiveness.
up to six times, making the anima-
LIVING FIRES: summons a fire tion more costly.
DEFENSE BLOCK TYPES elemental.
EFFECTS: effects are free and are
SONIC BOOM: a burst of quick
available to give your hero a spe-
various possible results from defending an attack: flight, leaving devastation in its
cific look. each type of power has a
NORMAL: the attack has no effect. wake.
set of possible effects that you
ABSORB: the defense was strong enough to absorb the SPEEDING BULLET: the user runs so may choose from a drop-down menu.
attack, gaining energy for the defending hero. fast that he or she knocks back the
DEFLECT: the attack was redirected in a random direction. target at the end of the trajectory.
SPRINT: allows the hero to very
REDIRECT: the attack was sent back to a random enemy.
quickly run to far away places.
REFLECT: the attack was sent directly back to the attacker.
TELEPORT: allows the hero to tele-
PASS THROUGH: the attack passes through the defender with no port to any location within range.
affect (possibly hitting something else behind them).
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MULTIPLAYER
JOINING A GAME CREATING A GAME
FREEDOM FORCE VS. THE 3RD REICH can be played on the INTERNET how you join a multiplayer game a field will appear on the
or on a LAN with 2 to 4 players. one player creates a game and depends on your connection type, MULTIPLAYER SCREEN in which
serves as the host. the host decides on game options like the map though in all cases you must type you will enter your player
in your player name unless you name. once you have done this
that will be used and the games point values. once he or she sets
want to be known as the heroic click the CREATE button to pro-
up the game other people may join and make decisions about their
PLAYER 2 to your opponents.
own team of heroes. every player selects a team of up to four ceed to the game creation
heroes and battles opponents for supremacy. screen. this screen will offer
JOINING A GAME VIA DIRECT IP:
you the following choices:
to create or join a MULTIPLAYER game, click PLEASE when you select DIRECT IP, a screen
NOTE: SESSION: type in a name for
on the MULTIPLAYER button in the main menu. will appear with a field for a manu-
every player must
al ip address. enter the appropriate your game.
have a FREEDOM
FORCE VS. THE address in that field and click CON-
PASSWORD: if you want your
3RD REICH CD. NECT. Once you are connected, you
CONNECTION TYPES will see the session name and other game to password protected,
details about the game youre join- enter a password here. anyone
once you have clicked on the multiplayer button, ing. Click the JOIN to get started. wanting to join your game will
select the type of connection you will be using.
need to enter that password.
your choices are: JOINING A GAME VIA LAN:
GAME TIME: the length of your
when you select LAN, a screen will
INTERNET: go to the main page game, in minutes.
appear with a list of games avail-
of the FREEDOM FORCE server.
able on your network. each game on MAX PLAYERS: the maximum num-
LAN: play over your local the list will show you the game type
ber of players allowed in your
area network.
(mode), the maximum number of
game.
players allowed, whether the game
DIRECT IP: connect requires a password, and informa- MAX HEROES: the maximum num-
directly with an opponent. tion about PING time. you can sort ber of heroes each player is
the list by any of these factors by
allowed to bring into the game.
clicking on the column headers. if
you dont see a specific game you BALANCED?: if you check this
are looking, try clicking the box, only balanced heroes will
REFRESH button. Once you have be allowed in your game. a
selected a game, click JOIN.
balanced hero can cost no
JOINING A GAME VIA INTERNET: more than 6000 cp. certain
special kinds of powers are
when you select INTERNET, you will
be taken to the main screen of the
also prohibited from mp. when
FREEDOM FORCE VS THE THIRD you are creating a custom
REICH server. this looks similar to character, the character or
the LAN screen with a list of avail- power editing screen will
able games, but it also shows a list
show you when a power or
of other players and there is a chat
character is not suitable for
box. select a game from the list and
click JOIN. a balanced game.
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FFmanual_050112_1601 1/13/05 12:32 AM Page 34
USER CONTENT?: if you check games creator and if he or she GAME MODES
this box, custom user content selected a balanced game, some
DEATHMATCH: score a point for each enemy character you ko.
(skins, meshes, etc.) will auto- custom characters may not be characters cant respawn.
matically be distributed to all allowed. TEAM DEATHMATCH: similar to DEATHMATCH, but points are scored for
players before the game begins. teams instead of individual players.
see below for more details. TEAM-BASED MODE ARENA: five rounds of DEATHMATCH the player
controlling the last character standing wins the
GAME MODE: choose the type of if you have joined a game in round and scores one point.
game to create. for a description which the host has selected TEAM ARENA: similar to ARENA, but points are scored for teams
of each type, see the section the team-based mode you will instead of individual players.
GAME MODES below. choose your team on the SQUAD MASSACRE: score a point for each enemy character you ko and
lose a point each time one of your own heroes goes
SELECTION SCREEN.
MAP: choose from a list of down. heroes will respawn until the matchs time
available game maps. when youre finished selecting limit (selected by the host) is up.
your characters or your team, TEAM MASSACRE: similar to MASSACRE, but points are scored for
once you have finished, click teams instead of individual players.
click READY. when everyone is
NEXT to go to the SQUAD DESTRUCTION: one team tries to defend an object while a second
SELECTION screen (see ready the games host clicks
team tries to destroy it. (only available in story-
SELECTING YOUR SQUAD). NEXT and the LOAD SCREEN will based games).
appear. LEADER: two teams fight to score the most kos, but one team
has a leader and ko-ing the leader ends the game.
SELECTING YOUR SQUAD
LOADING A GAME score 1 point for each enemy hero ko-ed, and 10 points
for the leader! (Only available in story-based games).
once you have joined a game you
the last screen youll see TAG: each players takes up to four characters but only
will proceed to the SQUAD
uses one at a time. you can TAG out a character to
before the game begins is the
SELECTION SCREEN. on the left swap in any other one through the command menu
LOAD SCREEN. the LOAD SCREEN (targeted at the current character). each tag uses
side of the screen you will see a
will show you lists of all char- one heroic deed. a point is scored for each knock-out
list of all available built-in
of an enemy character. if a character dies and has no
acters or teams involved in the
characters. if you have included more heroic deeds the next character will automati-
game, along with their point cally be tagged in.
custom characters you may view
costs. each team has its own
them by using the drop down
colors, which are shown next to
menu at the top of the screen.
the team and player names.
use the >> and << buttons to
STORY-BASED GAMES
add or remove characters until at the bottom of the LOAD
you are happy with your team. if SCREEN a progress bar shows in addition to the standard multiplayer games, you can create your
you want more detail about a the status of data-synching own story-based game by clicking on the CREATE STORY button in
character, select it from the list for the game. once all players the lobby screen. here you can create custom scenarios, choose the
and click the VIEW button under- have downloaded each others heroes and villains on each team, as well as the game mode and map.
neath the 3d character model. content and all players have you can write a description of your scenario in a text box that will
remember, you are limited to the loaded the game, the battle will be visible to all players who join your game. you can even attach a
number of heroes chosen by the commence! piece of comic cover art for your creation. in short, you can hand-
craft any multiplayer experience you want and share it with the
world or use one of the story-based missions included with the game.
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NEW HEROES
FREEDOM FORCE VS. THE 3RD REICH boasts six stupendous new
heroes who are ready and willing to take the battle to the AXIS!
all the heroes you know and love from FREEDOM FORCE are back
and better than ever! heres the ever-loving lowdown on the raft
of recent recruits to the FORCE!
QUETZALCOATL
GREEN GENIE
REAL NAME: johnny azotl
REAL NAME: jani al-hajani
AGE: 14
AGE: 18
HEIGHT: 55/ 66
HEIGHT: 59
SPECIAL EQUIPMENT:
SPECIAL EQUIPMENT: staff of quetzalcoatl
flying carpet
QUOTE: by the golden bells of
QUOTE: were ya born this dull, tezcatlipoca!
or did you have to go to
re-born into the body of a
school and learn it?
wisecracking youngster,
fleeing her overbearing father QUETZALCOATL seeks to bring
and a horrible forced marriage, the nobility and justice of his
jani is struck by ENERGY X and people to the sinister streets
turned into the patron pixie of of PATRIOT CITY.
PATRIOT CITY. transforming the
very world to suit her whims,
THE GENIE brings fun and may-
BLACKJACK hem to even the most danger-
ous and dire dilemma!
REAL NAME: jack st. john spade
SKY KING
AGE: 26
REAL NAME: ace gunner
HEIGHT: 62
AGE: 31
SPECIAL EQUIPMENT: a variety of
gadgets, including his infamous HEIGHT: 62
acid-tipped playing cards. SPECIAL EQUIPMENT:
QUOTE: sorry about the flying jet suit
crushing pain, mate! QUOTE: the skys the limit!
this gadget master is a heroic abandoning a lucrative
secret agent on his majestys career as a movie star,
service. BLACK JACK has sworn ACE GUNNER sought a life
to take vengeance against of true heroism and danger
BLITZKREIG and his NAZI HORDE! in war-torn europe.
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Copyright 2005 Irrational Games. Freedom Force and the Freedom Force logo are
trademarks or registered trademarks of Irrational Games. All rights reserved. Focus
and the Focus logo are trademarks of Focus home interactive, Inc. in France. and/or
other countries. This product contains software technology licensed from GameSpy
Industries, Inc. 1999-2005 GameSpy Industries, Inc. GameSpy and the Powered
by GameSpy design are trademarks of GameSpy Industries, Inc. All rights reserved.
Windows is a trademark or registered trademark of Microsoft Corporation in the U.S.
and/or other countries. Uses Miles Sound System. Copyright 1991-2005 by RAD
Game Tools, Inc.
Miles 3D Realistic Sound Experience (RSX) Software copyright 1997-2005 by Intel
Corporation and RAD Game Tools, Inc. Portions of this software are included under
license. 2005 Numerical Design, Ltd. All rights reserved. Copyright 2004, ATI Techh
nologies Inc. ATI and the ATI logo are registered trademarks and/or trademarks of
ATI Technologies Inc. All rights reserved. Pentium is a registered trademark of Intel
Corporation. All other trademarks are property of their respective owners.