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Difficulty of Test by Dice Rolled Tests Required for Advancement Name Stock Age Lifepaths
Test for Adv.: Routine Difficult Challenging type of test: Routine Difficult Challenging
Skill Exponent
1D Ob 1 Ob 1 Ob 2+ 1 1 and (1 or 1)
2 2 and (1 or 1) Alias Homeland Features
2D Ob 1 Ob 2 Ob 3+
3 3 and (2 or 1)
3D Ob 1-2
4D Ob 1-2
Ob 3
Ob 3-4
Ob 4+
Ob 5+
4 4 and (2 or 1) Beliefs
5D Ob 1-3 Ob 4-5 Ob 6+
5
6
3
3
and
and
1
2
Belief 1
(F: P: D: ) |
6D Ob 1-4 Ob 5-6 Ob 7+ 7 4 and 2
Total Number of Dice Rolled
8 4 and 3
7D Ob 1-4
Ob 1-5
Ob 5-7
Ob 6-8
Ob 8+
Ob 9+
9 5 and 3
Belief 2
(F: P: D: ) |
8D
number of tests required
9D Ob 1-6 Ob 7-9 Ob 10+
10D Ob 1-7 Ob 8-10 Ob 11+ Note: Skills , Health and Steel of exponent 4 and
lower require routine tests to advance. Skills of
Belief 3
(F: P: D: ) |
11D Ob 1-8 Ob 9-11 Ob 12+ exponent 5 and higher and all stats and Faith
require both difficult and challenging requirements
12D Ob 1-9 Ob 10-12 Ob 13+
Station
Same station/rank
Instinct 3
(F: P: D: ) |
Obstacles for Recovery Higher or lower rank by one iteration +1 Ob
Superficial WoundsOb 1 Health Test Lowest station/rank +2 Ob
Light WoundsOb 2 Health Test Highest station/rank +3 Ob
Instinct Special
(F: P: D: )
|
Midi WoundsOb 3 Health Test
Place
Severe WoundsOb 4 Health Test Anywhere in the region or GM decides
Traumatic WoundsOb 5 Health Test
Mortal WoundOb 6 Health Test
Somewhere local
In a specific place or player decides
+1 Ob
+3 Ob Character Traits Die Traits
Traits Call-On Traits
Obstacles for Treatment (Describe trait and the skill it affects)
Disposition and Character Knowledge
Skill Tested: Per/Agi Field Dressing Herbalism Surgery
Type of Wound
obstacle Disposition or knowledge common to the circle
Superficial 2 1 1 1 Disposition/knowledge different from
Light 4 2 2 2 members of circle +1-2 Ob
Midi 8 4 4 3 A specific disposition or
Severe 5 4 detailed/rare knowledge +3 Ob
Traumatic 6 5
Mortal 10 7
Time
Note: Bloodletting and Apothecary use the Field Dressing obstacles,
Eventually or GM decides
Song of Soothing uses Herbalism, and Khirurgy uses Surgery. Soon (sometime this game session) +1 Ob
Now or player decides +3 Ob
2010 Luke Crane Burning Wheel is a Registered Trademark of Luke Crane. Permission granted to make copies for personal use. www.burningwheel.com
Relationships Notes, Spells and Other Miscellanea
Relationships Circles Named Circles Enemy Circles
2010 Luke Crane Burning Wheel is a Registered Trademark of Luke Crane. Permission granted to make copies for personal use. www.burningwheel.com
Artha and Epiphanies Injury and Recovery
Fate Persona
Deeds Epiphany (permanent shade shift)
PHYSICAL TOLERANCES GRAYSCALE
Open-end 6s F +1D per point P Double dice or
reroll a failed dice
D 3 Deeds points, 10 Persona points and 20 Fate points Tolerance
Coordinate B1 B2 B3 B4 B5 B6 B7 B8 B9 B10 B11 B12 B13 B14 B15 B16
Skill ___________ Skill ___________ Skill ___________ Skill ___________
Total Artha
Total Artha Total Artha Total Artha
Spent F P D Spent F P D Spent F P D Spent F P D Injury
Skill ___________ Skill ___________ Skill ___________ Skill ___________
Total Artha
F P D Total Artha
F P D
Total Artha
F P D
Total Artha
F P D
Obstacle Wounded Injury Injury Injury
Spent Spent Spent Spent Wound Penalty
Penalties Dice Recovery Recovery Recovery
Skill ___________ Skill ___________ Skill ___________ Skill ___________ Superficial +1 Ob/2, -1D/3*
Total Artha
Spent F P D Total Artha
F P D
Total Artha
F P D
Total Artha
F P D Light -1D
Spent Spent Spent
Midi -2D
Skill ___________ Skill ___________ Skill ___________ Skill ___________ Severe -3D
Total Artha Total Artha Total Artha Total Artha
Spent F P D Spent F P D Spent F P D Spent F P D Traumatic -4D
Mortal Incapacitated
*The first Superficial wound gives a +1 Ob penalty. The second does not give another +1 Ob. If a third Superficial wound is suffered,
the obstacle penalty is replaced with a -1D penalty.
2010 Luke Crane Burning Wheel is a Registered Trademark of Luke Crane. Permission granted to make copies for personal use. www.burningwheel.com
Stats Skills
Will ___ Power ___ Agility ___ R R
F F F D D
tests for advancement
___ C ___ C
D ___ Difficult: ___ D ___ Difficult: ___ D
___ Difficult: ___ ___ Challenge: ___ ___ Challenge: ___ R R
___ Challenge: ___ P P P
D D
___ C ___ C
Perception ___ Forte ___ Speed ___ R R
F F F D D
___ Difficult: ___ ___ Difficult: ___
___ C ___ C
___ Difficult: ___ D D D
___ Challenge: ___ P ___ Challenge: ___ P ___ Challenge: ___ P R R
D D
___ C ___ C
Speed Multiplier: _____
R R
D D
Attributes ___ C
R
D
___ C
R
D
___ ________ ___ ___ ___ C ___ C
Health Reflexes
tests for advancement ___ Routine: ___ R R
___ Routine: ___ F F Average of Per, Agl, Spd. Round down. D D
___ Difficult: ___ ___ C ___ C
___ Difficult: ___ D ___ Challenge: ___ D Reflexes advances as the stats do.
___ Challenge: ___ P P R R
D D
___ C ___ C
Steel ___ Mortal
________ ___ Wound ___ R R
F F D D
___ Routine: ___ ___ C ___ C
___ Difficult: ___ D ___ Routine: ___ D Average of Power and Forte (plus 6),
___ Challenge: ___ P ___ Difficult: ___ P round down. MW advances as the stats do. R R
___ Challenge: ___ D D
Hesitation ____ ___ C ___ C
(Hesitation = 10 - Will exp)
R R
D D
___ C ___ C
___ R R
Circles D D
tests for advancement ___ C ___ C
F
___ Routine: ___ R R
___ Difficult: ___ D
D D
___ Challenge: ___ P ___ C ___ C
R R
Reputation D D
___ C ___ C
Reputation R R
D D
___ C ___ C
Reputation
R R
D D
Affiliation ___ C ___ C
R R
Affiliation D D
___ C ___ C
Affiliation R R
D D
___ C ___ C
Resources ___ Tax R R
F D D
tests for advancement ___ C ___ C
___ Routine: ___ D
___ Difficult: ___ P R R
___ Challenge: ___ D D
___ C ___ C
R R
Cash D D
___ C ___ C
Funds/Property R R
D D
Loans/Debt ___ C ___ C
R R
D D
___ C ___ C
R R
D D
___ C ___ C
2010 Luke Crane Burning Wheel is a Registered Trademark of Luke Crane. Permission granted to make copies for personal use. www.burningwheel.com