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Virtual Reality

Abstract: taste of VR. Before the 1950s, computers were bulky


machines that had been used by the military. They
Virtual reality is an artificial environment that is used to be powerful machines that could take out a
created with software and presented to the user in towns power supply. From the Mark 1 to the 1960s
such a way that the user suspends belief and accepts computer technology, computers have come a long
it as a real environment. On a computer, virtual
way.
reality is primarily experienced through two of the
five senses: sight and sound.
In 1961 a company decided to stick with a project
The relationship between our actions and their called Headsight. Philco Corporation made use of
perceivable results is ruled by what we call the laws Headsight as their project to produce visual
of nature. It is general understanding that our actions stimulation together with a tracking system. This also
act upon real objects, which react according to the had been used for military purposes. For instance,
laws of nature, what then can be perceived. Virtual
pilots can now train under the Headsight in order to
Reality Facilities (VRFs) simulate the action
perception relationship in a physically correct manner simulate flying in complete darkness. In 1965, Ivan
but without involving real objects or real events. Just Sutherland tried to mimic the physical world with
the same do mathematical models of nature (physical the use of his invention. He called it Ultimate
theories). So it stands to reason that VRFs can be Display. The Virtual Reality in this invention would
considered as analog models of nature. look like the world the person lived in. The thing
If a physical theory is false its predictions cannot be with Sutherlands version is that it focuses on 3D
verified. If a VRF were false we would have strange
objects. But it also provides tactile stimuli considered
and unusual perceptions as if different laws of nature
would be valid. It is suggesting to say that we would by some to be the original concept when considering
fail to survive in nature when using a false the history of Virtual Reality.
mathematical as well as a false analog model. So, an
analog model of nature can be useful even if it is not During the 1980s and 90s, Virtual Reality became a
'true'. concept that was been believed to be the future. With
the improving graphics in video games during that
History of Virtual Reality where time, it has catered to consoles like PlayStation.
did it all begin? Today, Sony PS4 and Xbox One makes use of cutting
edge graphics to mimic reality. These are concepts
Virtual Reality had become significantly popular started by Virtual Reality.
during the 1990s. It became one of the best topics for
movies and even for virtual reality games. During the
1950s, an attempt by a cinematographer named
Morton Heilig to stimulate the different senses INTRODUCTION
became the idea of what we know today as Virtual
Reality. This is the same person who made use of the Virtual reality (VR) means experiencing things
machine called Sensorama. Sensorama included through our computers that don't really exist. From
that simple definition, the idea doesn't sound
moving chairs and odor meters while providing
especially new. When you look at an amazing
a visual treat to the audience. Canaletto painting, for example, you're experiencing
the sights and sounds of Italy as it was about 250
A number of people think that the Virtual Reality years agoso that's a kind of virtual reality.If we're
concept is something new. In fact, just a few years going to understand why books, movies, paintings,
after the conservative idea of the 1950s, the Virtual and pieces of music aren't the same thing as virtual
Reality concept already emerged thanks to the vision reality, we need to define VR fairly clearly. For the
purposes of this simple, introductory article, I'm
of Douglas Englbart. The first step towards
going to define it as:
making VR what it is today was Englbarts idea to
connect the computers in a screen. Using the screen
to visualize the information, this was the real first
A believable, interactive 3D computer-created world actually on Earth and the illusion will disappear. If
that you can explore so you feel you really are there, you see something interesting on the screen, you can't
both mentally and physically. reach out and touch it or walk towards it; again, the
illusion will simply disappear. So these forms of
Putting it another way, virtual reality is essentially:
entertainment are essentially passive: however
plausible they might be, they don't actively engage
1 Believable: You really need to feel like you in any way.
you're in your virtual world and to keep
believing that, or the illusion of virtual
VR is quite different. It makes you think you are
reality will disappear.
actually living inside a completely believable virtual
world (one in which, to use the technical jargon, you
2 Interactive: As you move around, the VR are partly or fully immersed). It is two-way
world needs to move with you. You can interactive: as you respond to what you see, what you
watch a 3D movie and be transported up to see responds to you: if you turn your head around,
the Moon or down to the seabedbut it's what you see or hear in VR changes to match your
not interactive in any sense. new perspective.

3 Computer-generated: Why is that


important? Because only powerful Types of virtual reality
machines, with realistic 3D computer
graphics, are fast enough to make "Virtual reality" has often been used as a marketing
believable, interactive, alternative worlds buzzword for compelling, interactive video games or
that change in real-time as we move around even 3D movies and television programs, none of
them. which really count as VR because they don't immerse
you either fully or partially in a virtual world. Search
4 Explorable: A VR world needs to be big for "virtual reality" in your cellphone app store and
and detailed enough for you to explore.
you'll find hundreds of hits, even though a tiny
However realistic a painting is, it shows
only one scene, from one perspective. A cellphone screen could never get anywhere near
book can describe a vast and complex producing the convincing experience of VR.
"virtual world," but you can only really Nevertheless, things like interactive games and
explore it in a linear way, exactly as the computer simulations would certainly meet parts of
author describes it. our definition up above, so there's clearly more than
one approach to building virtual worldsand more
5 Immersive: To be both believable and than one flavor of virtual reality. Here are a few of
interactive, VR needs to engage both your
the bigger variations:
body and your mind. Paintings by war artists
can give us glimpses of conflict, but they
can never fully convey the sight, sound, Fully immersive
smell, taste, and feel of battle. You can play For the complete VR experience, we need three
a flight simulator game on your home PC things. First, a plausible, and richly detailed virtual
and be lost in a very realistic, interactive
world to explore; a computer model or simulation, in
experience for hours (the landscape will
constantly change as your plane flies other words. Second, a powerful computer that can
through it), but it's not like using a real flight detect what we're going and adjust our experience
simulator (where you sit in a hydraulically accordingly, in real time (so what we see or hear
operated mockup of a real cockpit and feel changes as fast as we movejust like in real reality).
actual forces as it tips and tilts), and even Third, hardware linked to the computer that fully
less like flying a plane. immerses us in the virtual world as we roam around.
Usually, we'd need to put on what's called a head-
We can see from this why reading a book, looking at
mounted display (HMD) with two screens and stereo
a painting, listening to a classical symphony, or
watching a movie don't qualify as virtual reality. All sound, and wear one or more sensory gloves.
of them offer partial glimpses of another reality, but Alternatively, we could move around inside a room,
none are interactive, explorable, or fully believable. fitted out with surround-sound loudspeakers, onto
If you're sitting in a movie theater looking at a giant which changing images are projected from outside.
picture of Mars on the screen, and you suddenly turn
your head too far, you'll see and remember that you're
We'll explore VR equipment in more detail in a growing interest in the technology, the future of VR
moment. seems likely to be both Web-based and collaborative.

Non-immersive Augmented reality


A highly realistic flight simulator on a home PC
might qualify as nonimmersive virtual reality, Mobile devices like smart phones and tablets have
especially if it uses a very wide screen, with put what used to be supercomputer power in our
headphones or surround sound, and a realistic hands and pockets. If we're wandering round the
joystick and other controls. Not everyone wants or world, maybe visiting a heritage site like the
needs to be fully immersed in an alternative reality. pyramids or a fascinating foreign city we've never
An architect might build a detailed 3D model of a been to before, what we want is typically not virtual
new building to show to clients that can be explored reality but an enhanced experience of the exciting
on a desktop computer by moving a mouse. Most reality we can see in front of us. That's spawned the
people would classify that as a kind of virtual reality, idea of augmented reality (AR), where, for example,
even if it doesn't fully immerse you. In the same way, you point your smartphone at a landmark or a striking
computer archaeologists often create engaging 3D building and interesting information about it pops up
reconstructions of long-lost settlements that you can automatically. Augmented reality is all about
move around and explore. They don't take you back connecting the real world we experience to the vast
hundreds or thousands of years or create the sounds, virtual world of information that we've collectively
smells, and tastes of prehistory, but they give a much created on the Web. Neither of these worlds is virtual,
richer experience than a few pastel drawings or even but the idea of exploring and navigating the two
an animated movie. simultaneously does, nevertheless, have things in
common with virtual reality. For example, how can a
Collaborative mobile device figure out its precise location in the
What about "virtual world" games like Second Life world? How do the things you see on the screen of
and Minecraft? Do they count as virtual reality? your tablet change as you wander round a city?
Although they meet the first four of our criteria Technically, these problems are similar to the ones
(believable, interactive, computer-created and developers of VR systems have to solveso there are
explorable), they don't really meet the fifth: they close links between AR and VR.
don't fully immerse you. But one thing they do offer
that cutting-edge VR typically doesn't is Applications:
collaboration: the idea of sharing an experience in a
virtual world with other people, often in real time or Business:
something very close to it. Collaboration and sharing
are likely to become increasingly important features Virtual reality is being used in a number of
of VR in future. ways by the business community which
include:

Web-based Virtual tours of a business environment.


Virtual reality was one of the hottest, fastest-growing
technologies in the late 1980s and early 1990s, but Training of new employees.
the rapid rise of the World Wide Web largely killed A 360 view of a product
off interest after that. Even though computer
scientists developed a way of building virtual worlds
on the Web (using a technology analogous to HTML
called Virtual Reality Markup Language, VRML), Training:
ordinary people were much more interested in the
Virtual reality environments have been used
way the Web gave them new ways to access real
for training simulators.
realitynew ways to find and publish information,
shop, and share thoughts, ideas, and experiences with
friends through social media. With Facebook's
Examples include flight simulators, case then we should have a computer
battlefield simulators for powerful enough to run immersive VR
soldiers,paratrooping. programs in our own homes by the year
2037.
Engineering and Design:
CHALLENGES
VR is widely used in engineering and
designing process. The big challenges in the field of virtual reality are
developing better tracking systems, finding more
It gives better understanding of the design natural ways to allow users to interact within a virtual
and facilitates changes wherever necessary environment and decreasing the time it takes to build
virtual spaces.While there are a few tracking system
It helps to reduce the time and cost factor. companies that have been around since the earliest
days of virtual reality. Likewise, there arent many
Examples: Building construction, car designing companies that are working on input devices
specifically for VR applications. Most VR developers
Medical: have to rely on and adapt technology originally
meant for another discipline, and they have to hope
Healthcare is one of the biggest adopters that the company producing the technology stays in
of virtual reality which encompasses surgery business. As for creating virtual worlds, it can take a
simulation, phobia treatment, robotic long time to create a convincing virtual environment
surgery and skills training. -the more realistic the environment, the longer it
takes to make it. It could take a team of programmers
VR finds its application in nursing, dentistry, more than a year to du-plicate a real room accurately
health issues for the disabled. in virtual space.

CONCLUSION
Entertainment: Virtual Reality is now involved everywhere. You
cant imag-ine your life without the use of VR
The entertainment industry is one of the
Technology. In this paper we define the Virtual
most enthusiastic advocates of virtual
Reality and its history. We also define some
reality, most noticeably in games and virtual
important development which gives the birth of this
worlds.
new technology.
Virtual Museum, e.g. interactive exhibitions
Now we use mail or conference for communication
Gaming while the person is not sitting with you, but due to
technology distance is not matter.This technology
Virtual theme parks give enormous scope to explore the world of 3D and
your own imagination.
Conclusion:
It has many applications from product development
Virtual Reality is a growing industry. to enter-tainment. It is still very much in the
development stage with many users creating their
PC and specialized hardware are getting own customized applications and setups to suit their
better, faster and cheaper because of needs.
development in VR.

In the past, computing power has doubled


approximately every 18 months. If this is the

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