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Name
FEMALE
MALE
LA
OD
Yakov Vanhalden
W
GO
FU
L
Player Race Size Size
CH
IL
AO
EV
0
TI
Modier
C
Zachary Heuss Dhampir Medium
Campaign CLASSES Skill Ranks Hit Die Level Level
Adjustment
Ye Olde Land Pirate Adventures 1 Mesmerist 6 d 8 4
XP
12200
2 d
ABILITIES 3 d Effective
Ability Item Ability Temp Temp Character
Score Bonus Modier Score Modier
4 d Level
5 d
STR 17 2 STR
4 18 STR Favoured class + INT + CON
+1 per level hp rks per level per level
DEX 14 DEX
2 DEX SKILLS
Class Racial, Armour
CON 10 CON
0 CON Skill Skills Ranks Feats Misc Check
Untrained Bonus +3 Penalty
INT 10 INT
0 INT Acrobatics 0 DEX
2 0 - -2
WIS 8 WIS
-1 WIS Appraise 0 INT
0 0
Manipulate
Fly 0 DEX
2 0 - -2
Detect Undead
Handle Animal 4 CHA
4 0
Dark Vision Heal -1 WIS
-1 0
Low-Light Vision Intimidate 4 CHA
4 0 4 ifsmaller
larger/
Common Orcish
Perform - CHA
Necril Sylvan
Craft - INT
Dwarvish
Abyssal
2 = DEX
Bastard Sword MW Keen Frost 1d6 6 lbs
INIT 2 + + + Attack Bonus Damage Critical
Range Type
SPEED - ft sq S 1 1d 10 17-20 2
SPEED Speed with Armour Temp Speed Ammo Special Ammo
# #
30 ft sq ft sq ft sq
Swim Speed Fly Speed Climb Speed
Sword Cane MW 4 lbs
ft sq ft sq ft sq Range Type Attack Bonus Damage Critical
BASE ATTACK - ft sq P 1 1
d 6 20 2
BASE MELEE RANGED
ATTACK BONUS ATTACK ATTACK
Dagger MW 1 lbs
3 7 5 Range Type Attack Bonus Damage Critical
+ 0 = + - - lbs
Range Type Attack Bonus Damage Critical
Temp Damage Morale Power
Bonus Bonus Buffs Nerfs Attack ft sq d
+ 0 = + - +
lbs
Conditional Modiers Attack Bonus Damage Critical
Range Type
ft sq d
COMBAT MANOEUVRES Ammo Special Ammo
# #
COMBAT MANOEUVRE Base Size
BONUS Attack Bonus Modier Misc
Ammo Special Ammo
CMB
7 4 + BAB
= STR 3 - 0 + # #
COMBAT MANOEUVRE Dodge Deflection Base Size SAVES
DEFENCE Modier Modier Attack Bonus Modier Misc Base Racial Misc Temp
FORTITUDE SAVE
CMD
19 = 10 + STR
4 + DEX
2 + + + BAB
3 - 0 + FORT
1 = CON
0 + 1 + + +
FLAT-FOOTED Deflection Base Size REFLEX SAVE
CMD Modier Attack Bonus Modier Misc
REF
6 = DEX
2 + 4 + + +
CMD
17 = 10 + STR
4 / / + + BAB
3 - 0 + WILL SAVE
Temp CMB Temp CMD Conditional Modiers WILL
9 = WIS
-1 + 4 + + 6 +
+ CMB + CMD Evasion Improved Endurance Trap
Evasion Sense
Conditional Modiers
HEALTH
HIT POINTS Wounds Dying Stable Non-lethal Unconscious
33 hp 33 hp hp
AC
16 = 10 + DEX
2 + + + 4 + + + 0
FLAT-FOOTED ARMOUR CLASS
AC
14 = 10 / / + + 4 + + + 0
TOUCH ARMOUR CLASS
AC
12 = 10 + DEX
2 + + / / / + 0
Temp AC Spell Resistance Conditional Modiers
+ AC
Damage Reduction
/
Notes
Caster PREPARED SPELLS
KNOWN SPELLS
MESMERIST Level 4
Touch of Fatigue Read Magic
SPELLS Prestidigitation 0 Message
Spells Spell Spells = Base + Bonus Spells
Known Save DC per day Spells
Detect Magic Ghost Sounds
4 15 1 4 Ray of Enfeeblement
3 1
2
Sow Thought
2 16 2 1 1
17 3 1 1
Stricken Heart 2
4 Invisibility
1 1
5 0
6 0
3
Spell Save DC = 10 + CHA + Spell Level
HYPNOTIC STARE
-2
Penalty to one targets Will bonus.
4
Level Ends when either of you dies, target moves
more than 30ft away, or you pick a new target.
8
-3 Target is unaware of the effect and will not
remember unless you allow it.
5
Allure Penalty applies to initiative and Perception.
Level
3 Disorientation Penelty applies to attack rolls.
Psychic Inception Stare affects mindless creatures.
7 Mind-affecting spells partially work:
11
+2 to any save and 50% miss change. 6
Sapped Magic Penalty applies to DC of targets spells
15 and spell resistance.
Sluggishness Speed -5ft; penalty applies to Reflex.
19 KNOWN TRICKS
Susceptibility Penalty applied to targets Sense Motive,
and to DC of Diplimacy and Intimidate against them.
Level Levitation Buffer Triggers when adjacent to subject.
Timidity Penalty applies to damage rolls. 1
RULE MINDS Lift (Move at 1/2 speed -4 CMD vs Bull Rush, Drag, Reposition for 1 rnd) or Push away (Bull Rush with lvl + CHA as CMB)
6 =( 4 2 ) + CHA
4 Level
Level
WILL BONUS 12
2 4 = CHA
4
TOUCH TREATMENT Level
14
USES PER DAY
7 = 3 + CHA
4
Level Level
3 Fascinated, shaken
16
6 Confused, dazed, frightened, sickened
10 Cowering, nauseated, panicked, stunned.
14 Break Enchantment Level
18
MENTAL POTENCY
HD LIMIT Mesmerist
Level BONUS Level Level
5 Both HD limit 20
0 = 4 5 and total HD
INVENTORY ARMOUR EQUIPMENT
Value Weight Head / Hat / Mask
Chain Shirt
Ink & Inkpen 8.1 GP Properties Properties
Stationary (18 Sheets) 18 GP
Type Max Speed Max AC DEX
Sealing Wax 1 GP 1
Journal 10 GP 1
Light 30 ft sq 4 Headband
Check Penalty Weight Spell Failure Armour AC
Marked Cards 1 GP 1
-2 25 lb 0 % AC
4 Properties
Fancy Playing Cards 20 GP
SHIELD
Spring Loaded Wrist Sheath 10 GP 1
Longsword (Cursed 4 Eyes
Properties
Bag of Holding (123.4lb/250lb) 15 Smoked Goggles
Properties
Check Penalty Weight Spell Failure Shield AC Worth 10 GP
lb % AC 1 lb
Neck / Throat
Strength Talisman
Properties
+1 STR
Shoulders
Fancy Travelling Cloak
Properties
Weather Protection
5 lb
Chest
Properties
#
Belts
#
Properties
SCROLLS POTIONS
#
#
#
WANDS
#
CHARGES
#
CHARGES
#
CHARGES
#
PARTY INVENTORY TOTAL FUNDS
Value Weight
PARTY FUNDS
Cash
CASH
Valuables +
Debit +
Credit -
Assets +
Sundry +
Total Total
DEBTS REGULAR PAYMENTS
QUEST ITEMS
Item Attained Carried by / given to
CONTAINER CONTAINER
Bag of Holding
Cash Cash
Value Weight Value Weight
School School
Touch of Fatigue Necromancy Prestidigitation Universal
Casting time Duration Casting time Duration
1 Standard Action 1 rnd/lvl 1 Standard Action 1 Hour
Range: Touch Area / Target Range: 10 ft Area / Target
Close Medium Long Target Close Medium Long Any
Fatigues target. Simple Magical Effect
Make a touch attack.
Saving throw Spell Y Saving throw Spell Y
Fortitude Negates Resistance N None Resistance N
Stat Level
SAVING
Concentration = 4 + 4 WIS
14 15 16 17 8
Saving throw = 10 + Casting Stat + Spell Level
CHA
4
4
Caster Levels
25+ 5 (Level 2)
SPELL
35 ft sq 140 ft sq 560 ft sq
SPELL BOOK
Spell Level Spell Level Spell Level
Components / Focus Book Page Components / Focus Book Page Components / Focus Book Page
Components / Focus Book Page Components / Focus Book Page Components / Focus Book Page
Components / Focus Book Page Components / Focus Book Page Components / Focus Book Page
Components / Focus Book Page Components / Focus Book Page Components / Focus Book Page
Components / Focus Book Page Components / Focus Book Page Components / Focus Book Page
Components / Focus Book Page Components / Focus Book Page Components / Focus Book Page
Components / Focus Book Page Components / Focus Book Page Components / Focus Book Page
Components / Focus Book Page Components / Focus Book Page Components / Focus Book Page
Components / Focus Book Page Components / Focus Book Page Components / Focus Book Page
CHARACTER ORIGINS
Parents
BACKGROUND
LA
Abram Seitz (Father) Lilia Vanhalden (mother)
OD
W
GO
FU
L
Name FRIENDLY
CH
IL
AO
EV
Mother was disgraced when I was young
TI
C
Yakov Vanhalden HOSTILE
Origin
Father is a vampire, never knew him.
Country / Region / Town
LA
Sylvania
OD
Vanhaldenhof
W
GO
FU
L
FRIENDLY
CH
IL
AO
EV
TI
Spent later years in town of Eschen
C
HOSTILE
Vanhaldenhof was burned down by the peasantry when my father's identity was discovered
PORTRAIT AFFILIATIONS
Religion
LA
Nemyth Vaar
OD
W
GO
FU
L
FRIENDLY
CH
IL
AO
EV
TI
C
HOSTILE
Employer
LA
OD
W
GO
FU
L
FRIENDLY
CH
IL
AO
EV
TI
C
HOSTILE
LA
OD
W
GO
FU
L
FRIENDLY
CH
IL
AO
EV
TI
C
HOSTILE
Afliation
LA
OD
W
GO
FU
L
FRIENDLY
CH
IL
AO
EV
TI
C
HOSTILE
Afliation
LA
OD
W
GO
FU
L
FRIENDLY
CH
IL
AO
EV
TI
C
HOSTILE
LA
OD
Dhampir
W
GO
FU
L
Age Height Weight FRIENDLY
CH
IL
AO
EV
TI
C
HOSTILE
133 5'7" 175lbs
Eyes Hair
LA
OD
W
Red Black
GO
FU
L
Dening Features FRIENDLY
CH
IL
AO
EV
TI
C
HOSTILE
Unnatural beauty
LA
OD
W
Unsettling Confidence
GO
FU
L
IL
AO
EV
TI
C
HOSTILE
Noble Attire of the most recent fashions
LA
OD
W
GO
FU
L
PERSONALITY FRIENDLY
CH
IL
AO
EV
TI
C
Motivations HOSTILE
W
GO
FU
L
FRIENDLY
CH
Fears
IL
AO
EV
TI
C
HOSTILE
People will discover that his father was a vampire
LA
OD
W
GO
FU
L
Likes FRIENDLY
CH
IL
AO
EV
TI
HOSTILE
LA
OD
Dislikes
GO
FU
L
FRIENDLY
CH
EV
TI
C
HOSTILE
Quirks
LA
OD
W
GO
FU
L
FRIENDLY
CH
IL
AO
EV
TI
C
HOSTILE
INITIATIVE
MARKER
MAP FIGURE
STATS DISPLAY
Name
Yakov Vanhalden
Yakov Vanhalden
Name
Name
Yakov Vanhalden
STR DEX CON INT WIS CHA
STR
4 DEX
2 CON
0 INT
0 WIS
-1 CHA
4
AC Touch Flat-footed
AC
16 AC
12 AC
14
CMB CMD Flat-footed
CMB
7 CMD
19 CMD
17
SAVING THROWS
Fortitude Reflex Will
FORT
1 REF
6 WILL
9
INITIATIVE
2
MAP
TOKEN