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CHARACTER

Name

FEMALE
MALE

LA
OD
Yakov Vanhalden

W
GO

FU
L
Player Race Size Size

CH

IL
AO

EV
0

TI
Modier

C
Zachary Heuss Dhampir Medium
Campaign CLASSES Skill Ranks Hit Die Level Level
Adjustment
Ye Olde Land Pirate Adventures 1 Mesmerist 6 d 8 4
XP
12200
2 d
ABILITIES 3 d Effective
Ability Item Ability Temp Temp Character
Score Bonus Modier Score Modier
4 d Level
5 d
STR 17 2 STR
4 18 STR Favoured class + INT + CON
+1 per level hp rks per level per level
DEX 14 DEX
2 DEX SKILLS
Class Racial, Armour
CON 10 CON
0 CON Skill Skills Ranks Feats Misc Check
Untrained Bonus +3 Penalty
INT 10 INT
0 INT Acrobatics 0 DEX
2 0 - -2
WIS 8 WIS
-1 WIS Appraise 0 INT
0 0

CHA CHA CHA


Bluff 15 CHA
4 4 2 2
18 4
Climb 2 STR
4 0 - -2
Ability Modier = (Total Ability Score - 10) 2 (Round down)
Concentration 8 CHA
4 + Mesmerist
4
Level
FEATS & SPECIAL ABILITIES
Diplomacy 11 CHA
4 4
Simple Weapons (HandXBow, Sword Cane, Sap)
Disable Device 0 DEX
2 0 - -2
Light Armour
Undead Resistant
Disguise 4 CHA
4 0

Resist Level Drain


Escape Artist 0 DEX
2 0 - -2

Manipulate
Fly 0 DEX
2 0 - -2

Detect Undead
Handle Animal 4 CHA
4 0
Dark Vision Heal -1 WIS
-1 0
Low-Light Vision Intimidate 4 CHA
4 0 4 ifsmaller
larger/

Light Sensitivity Linguistics 7 INT


0 4
Negative Energy Affinity Perception 6 WIS
-1 2 2
Iron Will Ride 0 DEX
2 0 - -2
Proficiency (Bastard Sword) Sense Motive 4 WIS
-1 2
Sleight of Hand 5 DEX
2 2 - -2
Spellcraft 4 INT
0 1
Stealth 0 DEX
2 0 - -2
Survival -1 WIS
-1 0
Swim 2 STR
4 0 - -2
Use Magic Device 8 CHA
4 1
Knowledge (arcana) 5 INT
0 2
Knowledge (dungeoneering) 4 INT
0 1
Knowledge (engineering) 0 INT
0
Knowledge (geography) 0 INT
0
Knowledge (history) 4 INT
0 1
Knowledge (local) 4 INT
0 1
Knowledge (nature) 0 INT
0
Knowledge (nobility) 5 INT
0 2
Knowledge (planes) 0 INT
0
Knowledge (psionics) 0 INT
0
Knowledge (religion) 4 INT
0 1
Perform (Oratory) 4 CHA
4
Profession - WIS
Knowledge - INT
LANGUAGES

Common Orcish
Perform - CHA

Necril Sylvan
Craft - INT

Dwarvish
Abyssal

Total Skill Ranks 28


INITIATIVE ATTACKS
INITIATIVE BONUS Feats Training Misc

2 = DEX
Bastard Sword MW Keen Frost 1d6 6 lbs
INIT 2 + + + Attack Bonus Damage Critical
Range Type
SPEED - ft sq S 1 1d 10 17-20 2
SPEED Speed with Armour Temp Speed Ammo Special Ammo
# #
30 ft sq ft sq ft sq
Swim Speed Fly Speed Climb Speed
Sword Cane MW 4 lbs
ft sq ft sq ft sq Range Type Attack Bonus Damage Critical

BASE ATTACK - ft sq P 1 1
d 6 20 2
BASE MELEE RANGED
ATTACK BONUS ATTACK ATTACK
Dagger MW 1 lbs
3 7 5 Range Type Attack Bonus Damage Critical

Temp Attack Morale Power - ft sq S/P 1 1d 4 19-20 2


Bonus Bonus Buffs Nerfs Attack

+ 0 = + - - lbs
Range Type Attack Bonus Damage Critical
Temp Damage Morale Power
Bonus Bonus Buffs Nerfs Attack ft sq d
+ 0 = + - +
lbs
Conditional Modiers Attack Bonus Damage Critical
Range Type

ft sq d
COMBAT MANOEUVRES Ammo Special Ammo
# #
COMBAT MANOEUVRE Base Size
BONUS Attack Bonus Modier Misc
Ammo Special Ammo
CMB
7 4 + BAB
= STR 3 - 0 + # #
COMBAT MANOEUVRE Dodge Deflection Base Size SAVES
DEFENCE Modier Modier Attack Bonus Modier Misc Base Racial Misc Temp
FORTITUDE SAVE
CMD
19 = 10 + STR
4 + DEX
2 + + + BAB
3 - 0 + FORT
1 = CON
0 + 1 + + +
FLAT-FOOTED Deflection Base Size REFLEX SAVE
CMD Modier Attack Bonus Modier Misc
REF
6 = DEX
2 + 4 + + +
CMD
17 = 10 + STR
4 / / + + BAB
3 - 0 + WILL SAVE
Temp CMB Temp CMD Conditional Modiers WILL
9 = WIS
-1 + 4 + + 6 +
+ CMB + CMD Evasion Improved Endurance Trap
Evasion Sense
Conditional Modiers

HEALTH
HIT POINTS Wounds Dying Stable Non-lethal Unconscious

33 hp 33 hp hp

ARMOUR CLASS EFFECTS


Dodge Deflection Natural Size
ARMOUR CLASS Modier Modier Armour AC Shield AC Armour Modier

AC
16 = 10 + DEX
2 + + + 4 + + + 0
FLAT-FOOTED ARMOUR CLASS

AC
14 = 10 / / + + 4 + + + 0
TOUCH ARMOUR CLASS

AC
12 = 10 + DEX
2 + + / / / + 0
Temp AC Spell Resistance Conditional Modiers

+ AC
Damage Reduction

/
Notes
Caster PREPARED SPELLS
KNOWN SPELLS
MESMERIST Level 4
Touch of Fatigue Read Magic
SPELLS Prestidigitation 0 Message
Spells Spell Spells = Base + Bonus Spells
Known Save DC per day Spells
Detect Magic Ghost Sounds

6 14 0 Beguiling Gift 1 Ray of Sickening

4 15 1 4 Ray of Enfeeblement
3 1
2
Sow Thought
2 16 2 1 1
17 3 1 1
Stricken Heart 2
4 Invisibility
1 1
5 0
6 0
3
Spell Save DC = 10 + CHA + Spell Level
HYPNOTIC STARE

-2
Penalty to one targets Will bonus.
4
Level Ends when either of you dies, target moves
more than 30ft away, or you pick a new target.
8
-3 Target is unaware of the effect and will not
remember unless you allow it.
5
Allure Penalty applies to initiative and Perception.
Level
3 Disorientation Penelty applies to attack rolls.
Psychic Inception Stare affects mindless creatures.
7 Mind-affecting spells partially work:

11
+2 to any save and 50% miss change. 6
Sapped Magic Penalty applies to DC of targets spells
15 and spell resistance.
Sluggishness Speed -5ft; penalty applies to Reflex.
19 KNOWN TRICKS
Susceptibility Penalty applied to targets Sense Motive,
and to DC of Diplimacy and Intimidate against them.
Level Levitation Buffer Triggers when adjacent to subject.
Timidity Penalty applies to damage rolls. 1
RULE MINDS Lift (Move at 1/2 speed -4 CMD vs Bull Rush, Drag, Reposition for 1 rnd) or Push away (Bull Rush with lvl + CHA as CMB)

Level Cast a successful enchantment on the target of your spell.


If target fails an additional Will save (same DC, or 5 lower Level
20 if target isnt humanoid), they are permanently enslaved. Vanish Arrow Triggers when subject is attacked from range.
2
Only one target may be enthralled at once.
Make Sleight of Hand check vs attacker's Perception, if large weapon +4 Perception.
MESMERIST TRICKS
As a standard action, touch a willing target to implant a trick. Level Psychosomatic Surge Triggers when subject takes damage.
USES Mesmerist
4
Uses
PER DAY Level Today Subject gains 1d8+1/2lvl Temp HP. If damage would've knocked out, +1d8 more. Lasts 1 hour.

6 =( 4 2 ) + CHA
4 Level

Level Level Level Level


6
5 2 tricks 9 3 tricks 13 4 tricks 17 5 tricks

CONSUMMATE LIAR Level


Mesmerist 8
Bluff bonus + 2 = Level 2
CASTER LEVEL Mesmerist
Level
Level Deceive CHECK DC Level
truth-detecting
11 magic. 10
19 = 15 + 4
TOWERING EGO Level

Level
WILL BONUS 12
2 4 = CHA
4
TOUCH TREATMENT Level
14
USES PER DAY

7 = 3 + CHA
4
Level Level
3 Fascinated, shaken
16
6 Confused, dazed, frightened, sickened
10 Cowering, nauseated, panicked, stunned.
14 Break Enchantment Level
18
MENTAL POTENCY
HD LIMIT Mesmerist
Level BONUS Level Level
5 Both HD limit 20
0 = 4 5 and total HD
INVENTORY ARMOUR EQUIPMENT
Value Weight Head / Hat / Mask
Chain Shirt
Ink & Inkpen 8.1 GP Properties Properties
Stationary (18 Sheets) 18 GP
Type Max Speed Max AC DEX
Sealing Wax 1 GP 1
Journal 10 GP 1
Light 30 ft sq 4 Headband
Check Penalty Weight Spell Failure Armour AC
Marked Cards 1 GP 1
-2 25 lb 0 % AC
4 Properties
Fancy Playing Cards 20 GP
SHIELD
Spring Loaded Wrist Sheath 10 GP 1
Longsword (Cursed 4 Eyes
Properties
Bag of Holding (123.4lb/250lb) 15 Smoked Goggles
Properties
Check Penalty Weight Spell Failure Shield AC Worth 10 GP
lb % AC 1 lb
Neck / Throat
Strength Talisman
Properties
+1 STR

Shoulders
Fancy Travelling Cloak
Properties
Weather Protection

5 lb
Chest

Properties

#
Belts
#
Properties

# Hands Clothes / Body


Pocket Watch
Properties Properties
Light Load
Carried Items 23 lb Worth 250 GP

100 lb Weapons, Ammo 11 lb 1lb


Medium Load Armour, Shield 25 lb Ring Arms / Wrists
Family Signet Ring
200 lb Worn Items 7 lb Properties Properties
Heavy Load Scrolls, Potions, Symbol of my family and nobility
Wands, Components lb
300 lb Worth 5 GP
Total Weight 66 lb
Ring Feet
MONEY
Properties Properties

SCROLLS POTIONS
#
#
#
WANDS
#
CHARGES

#
CHARGES

#
CHARGES

#
PARTY INVENTORY TOTAL FUNDS
Value Weight
PARTY FUNDS
Cash
CASH
Valuables +
Debit +
Credit -
Assets +
Sundry +
Total Total
DEBTS REGULAR PAYMENTS

QUEST ITEMS
Item Attained Carried by / given to

CONTAINER CONTAINER
Bag of Holding

Cash Cash
Value Weight Value Weight

Total Weight lb Total Weight lb Total Weight lb


SPELL BOOK
Spell Level Spell Level

School School
Touch of Fatigue Necromancy Prestidigitation Universal
Casting time Duration Casting time Duration
1 Standard Action 1 rnd/lvl 1 Standard Action 1 Hour
Range: Touch Area / Target Range: 10 ft Area / Target
Close Medium Long Target Close Medium Long Any
Fatigues target. Simple Magical Effect
Make a touch attack.
Saving throw Spell Y Saving throw Spell Y
Fortitude Negates Resistance N None Resistance N

Components Focus Book Page Components Focus Book Page


V S M V S M
School School
Detect Magic Divination Read Magic Divination
Casting time Duration Casting time Duration
1 Standard Action 1min/lvl 1 Standard Action 10min/lvl
Range: 60 ft Area / Target Range: Touch Area / Target
Close Medium Long Cone Close Medium Long Self
Rnd 1: Presence of magic. Rnd 2: Num & power of strongest aura Read magic text
Rnd 3: Str & location of all auras, Know(arcana) for school (DC 15+spell lvl) Identify symbol spells (DC 10 + Spell lvl)
Saving throw Spell Y Saving throw Spell Y
None Resistance N None Resistance N

Components Focus Book Page Components Focus Book Page


V S M V S M
School School
Message Transmutation Beguiling Gift Enchantment
Casting time Duration Casting time Duration
1 Standard Action 10min/lvl 1 Standard Action 1 round
Range: Area / Target Range: 5 ft Area / Target
Close Medium Long 1 Creature/Self Close Medium Long Target
Can whisper messages to target. Target can whisper back. Offer object, target must use the object as best it can
Others nearby can overhear (DC 25 Perception) If target's hands are full they drop what they are carrying.
Saving throw Spell Y Saving throw Spell Y

None Resistance N Will negates Resistance N
Components Focus Book Page Components Focus Book Page
V S M V S M
School School
Ray of Enfeeblement Necromancy Sow Thought Enchantment

Casting time Duration Casting time Duration


1 Standard Action 1rnd/lvl 1 Standard Action Permanent

Range: Area / Target Range: Area / Target


Close Medium Long Ray Close Medium Long Target
Ray attack, ranged touch. Plant idea, target doesn't have to act on it but thinks it's theirs.
Deals 1d6+1/2lvl STR damage If against their nature, they suspect magic and get Will save vs Spell DC.
Saving throw Spell Y Saving throw Spell Y
Fortitude half Resistance N Will Negates Resistance N
Components Focus Book Page Components Focus Book Page
V S M V S M
School School
Ray of Sickening Necromancy Invisibility Illusion
Casting time Duration Casting time Duration
1 Standard Action 1min/lvl 1 Standard Action 1min/lvl
Range: Area / Target Range: Touch Area / Target
Close Medium Long Ray Close Medium Long Self or target/object <100lbs
Ray attack, ranged touch. Become invisible, +40 Stealth if still +20 if moving
Target becomes sickened
Saving throw Spell Y Saving throw Spell Y
Fortitude negates Resistance N Will negates Resistance N
Components Focus Book Page Components Focus Book Page
V S M V S M
Casting Caster
0 1 2 3 4 5 6 7 8 9 INT
THROW

Stat Level
SAVING

Concentration = 4 + 4 WIS
14 15 16 17 8
Saving throw = 10 + Casting Stat + Spell Level
CHA
4

4
Caster Levels

CLOSE RANGE MEDIUM RANGE LONG RANGE


RANGE

25+ 5 (Level 2)
SPELL

100+ 10 Level 400+ 40 Level

35 ft sq 140 ft sq 560 ft sq
SPELL BOOK
Spell Level Spell Level Spell Level

School School School


Stricken Heart Necromancy

Standard Action | Touch attack deal 2d6 negative energy dmg

Stagger 1 rnd if crit stagger 1min


Components / Focus Book Page Components / Focus Book Page Components / Focus Book Page

School School School

Components / Focus Book Page Components / Focus Book Page Components / Focus Book Page

School School School

Components / Focus Book Page Components / Focus Book Page Components / Focus Book Page

School School School

Components / Focus Book Page Components / Focus Book Page Components / Focus Book Page

School School School

Components / Focus Book Page Components / Focus Book Page Components / Focus Book Page

School School School

Components / Focus Book Page Components / Focus Book Page Components / Focus Book Page

School School School

Components / Focus Book Page Components / Focus Book Page Components / Focus Book Page

School School School

Components / Focus Book Page Components / Focus Book Page Components / Focus Book Page

School School School

Components / Focus Book Page Components / Focus Book Page Components / Focus Book Page

School School School

Components / Focus Book Page Components / Focus Book Page Components / Focus Book Page
CHARACTER ORIGINS
Parents
BACKGROUND

LA
Abram Seitz (Father) Lilia Vanhalden (mother)

OD

W
GO

FU
L
Name FRIENDLY

CH

IL
AO

EV
Mother was disgraced when I was young

TI
C
Yakov Vanhalden HOSTILE

Origin
Father is a vampire, never knew him.
Country / Region / Town

LA
Sylvania

OD
Vanhaldenhof

W
GO

FU
L
FRIENDLY

CH

IL
AO

EV
TI
Spent later years in town of Eschen

C
HOSTILE

Vanhaldenhof was burned down by the peasantry when my father's identity was discovered
PORTRAIT AFFILIATIONS
Religion

LA
Nemyth Vaar

OD

W
GO

FU
L
FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

Employer

LA
OD

W
GO

FU
L
FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

Current Country / Region / Town

LA
OD

W
GO

FU
L
FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

Afliation

LA
OD

W
GO

FU
L
FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

Afliation

LA
OD

W
GO

FU
L
FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

APPEARANCE FRIENDS AND FOES


Race
FEMALE
MALE

LA
OD
Dhampir

W
GO

FU
L
Age Height Weight FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE
133 5'7" 175lbs
Eyes Hair

LA
OD

W
Red Black

GO

FU
L
Dening Features FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE
Unnatural beauty

LA
OD

W
Unsettling Confidence
GO

FU
L

Preferred Clothing FRIENDLY


CH

IL
AO

EV
TI
C

HOSTILE
Noble Attire of the most recent fashions
LA
OD

W
GO

FU
L

PERSONALITY FRIENDLY
CH

IL
AO

EV
TI
C

Motivations HOSTILE

Amass wealth and prestige enough to become true nobility again


LA
OD

W
GO

FU
L

FRIENDLY
CH

Fears
IL
AO

EV
TI
C

HOSTILE
People will discover that his father was a vampire
LA
OD

W
GO

FU
L

Likes FRIENDLY
CH

IL
AO

EV
TI

Nobility, fancy things, luxuries, regal events


C

HOSTILE
LA
OD

Dislikes
GO

FU
L

FRIENDLY
CH

Peasants and poor manners


IL
AO

EV
TI
C

HOSTILE

Quirks
LA
OD

W
GO

FU
L

FRIENDLY
CH

IL
AO

EV
TI
C

HOSTILE
INITIATIVE
MARKER

MAP FIGURE
STATS DISPLAY

Name

Yakov Vanhalden

Yakov Vanhalden
Name

Name
Yakov Vanhalden
STR DEX CON INT WIS CHA

STR
4 DEX
2 CON
0 INT
0 WIS
-1 CHA
4
AC Touch Flat-footed

AC
16 AC
12 AC
14
CMB CMD Flat-footed

CMB
7 CMD
19 CMD
17
SAVING THROWS
Fortitude Reflex Will

FORT
1 REF
6 WILL
9

INITIATIVE
2
MAP
TOKEN

1. Cut out carefully with a sharp knife or scissors,


using the marks as guides

2. Fold along the dotted lines, making sure


the hatched areas are hidden or face down

3. Optionally, x it with glue


Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

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