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The tale as told... battling against evil in the land.

"In the days of yore as the children This game will present you with a
gathered round the fire, the old men told starting point, and each player will add
tales. These tales were of great , glorious to the story as it becomes their turn, Each
and honourful deeds. The men in these tales player will be telling the part of one of
were always brave, noble, strong, and King Arthur's knights, the goal being the
always their honour came first and defeat of the evil monster of the deep, or
foremost. some other evil. Although the knights
"As the tale was told, perhaps the will work together to defeat the beast,
memory of the teller would slip and they also want to stand out amongst
another kindly old man would speak up so their piers and gain the most glory and
that the tale could be told. The words honour.
would fall upon the ears of the youngsters
and they're hearts would be filled with
What you'll need
wonder and delight to hear of such things.
Then that night, their childish dreams To play the game you will need at
would be strong, and swollen with the least three players, although four or five
daring of the brave, the surety of great will be a better number.
deeds done, and the protection given by
Each player will need some paper and
their rulers.
a pencil. One player will be nominated
"Aye, they would hear of King Arthur, as the score keeper, and to this person
and his brave knights of the round table.
falls the duty of tracking each knights
Of the treachery of Lancelot and the true
"Honour" score as well as counting down
heart of Gawain. Yet, there are many more
the time until the beast is defeated.
tales, that they heard. Grand tales, glorious
tales, of battles, of quests and of honour, Finally, you will need a standard deck
always the tales of honour." of cards including two jokers. Shuffle the
deck before play and place it face down
Introduction in the middle of the table.

This document encompasses a story


telling game, whereby you the players
Creating your Knight
will work together , and at times against Before play, each player should create
each other to tell a noble story of Knights a Knight character, this is a simple

Produced by Felbrigg Herriot for the 2011 RPG Geek 48-Hour RPG contest.
process and is carried out as follows. Step 3: Notable Characteristic
Each player draws a second card from
Step 1 : Name
the deck. and notes the matching
Choose a name for your Knight, characteristic from the following list.
choose from the list of names in the
Ace Fast as a Swift
Appendix, or make up a name of your
own. 2 Strong as an Ox

Step 2 : Affinity 3 Clever

Each Knight will have certain 4 Sly like a weasel


affinities with other knights, be it down
5 Shy of the ladies
to blood, friendship, favour, politics or
military alliances. Each knights affinity is 6 Afraid only of failing
decided as follows
7 Faithful as a dog
Each player draws one card from the
deck. Players who draw red cards are 8 Steady as a rock
considered to be friendly towards one
9 Agile as a cat
another. Players who draw black are
likewise friendly to each other. Should a 10 Penitent
player draw a Joker, then they are to
Face Self conscious
some extent ostracised by all other
players. Joker Jester in training

Knights from different affinities are The card is then placed in a discard
not enemies, all knights are united in pile.
their servitude to King Arthur, however
there may be minor disagreements or Play mechanisms
strong friendships between knights.
Each game starts with a player
Players should leave this card face up reading the scenarios introduction to the
on the table in front of them so that players. The player to the left of the
other players can see it at all times reader then takes their turn. Then the
player to his left and so on.

Produced by Felbrigg Herriot for the 2011 RPG Geek 48-Hour RPG contest.
The introduction will describe a quest card from the deck. The value of the
to be completed by the knights (players). card is added to the Knight's (players)
It will also supply a Quest Score that Honour score and subtracted from the
needs to be reached before the quest is Quest Score, it is then discarded
completed. All of the knights (players) The various card types have the
will take part in completing the quest, following values
each will have some part in its eventual
success. Ace 1

Each players turn will reduce the Number As number


Quest Score and gain Honour for the
Face 11
knight. When the Quest Score reaches
zero the quest is complete. The knight Joker 0 (zero)
(player) who's turn it is when the quest
Once a player has drawn their card
is completed will get an Honour bonus.
they narrate a part of the story. Their
story should take into account a number
A Turn
of things, the most significant being the
A player starts their turn by drawing a

Produced by Felbrigg Herriot for the 2011 RPG Geek 48-Hour RPG contest.
value of the card drawn. suffered a set back, something has got in
Drawing an Ace means that the quest the way of the quest. An example
has been advanced only a tiny amount. narration is as follows.
Drawing a Face card indicates a "Lancelot leads the party to the bridge,
significant advancement in the story. but on seeing it his heart falls. The bridge
has been washed away by the previous
For example, having drawn an Ace the
nights storm. There is no option but to
player might narrate...
travel on to the Brandywine bridge ten
"The party of Knights draw up at an Inn miles distant."
and seek a bed for the night."
...or...
...or...
"Lancelot faces the bear, but when he
"Lancelot charges at the bear with his goes to draw his sword his belt snaps and
sword poised for a mighty blow sure to lop the sword drops to the floor. The bear
off it's head. Alas when he swings, it charges at him."
catches on a low hanging branch and the
blow is weak when it hits the bear, merely Assisting another player
scratching it's fore-leg."
If you share an affinity with the player
Should the card drawn be a much who's turn it is, you may offer your
stronger "Queen" however, the player Knights assistance. The other player
might narrate... must agree to your assistance. You can
"The party of knights stream past the Inn then agree amongst yourselves on the
foregoing the comfort of a bed and pushing narration. When you assist in this way,
on towards their destination right through you and the other player both gain an
the night." additional Honour and reduce the Quest
...or Score by an additional two points.

"Lancelot charges at the bear with his In this way the effects of a Joker can
sword poised for a mighty blow sure to lop be overcome, and any card draw
off it's head. With a manly grunt he swings improved.
the sword and cleaves the bears head from
its body. He turns to face the bears mate." Hindering another player.
Drawing a Joker at this stage of the In much the same way as assisting
game indicates that the Knight has another player you can choose to hinder

Produced by Felbrigg Herriot for the 2011 RPG Geek 48-Hour RPG contest.
the player who's turn it is. You can only prepares them for the upcoming fight. The
hinder a player who does not share your men's morale is increased and they are left
affinity. ready for a fight."

Each knight (player) that chooses to


Hinder another knight loses 1 Honour
point. The player being hindered reduces
the amount of honour he would
otherwise have earned for the round by
1 point for each other player hindering
him. The amount taken from the Quest
score for the round is likewise reduced.
For example if player A draws a 6 of
Hearts but player B chooses to hinder
player A, then player B loses 1 Honour
point, player A only gains 5 honour Then player "B" decides to hinder
points and the Quest Score is reduced by player "A". His hindrance is only worth
5 instead of 6. Quest 1 point, so the change can only be
In this way players can sometimes minor. He change the narration to
prevent other players from completing "Lancelot stands before the assembled
the mission on their turn and thus give men and gives a stirring speech that
themselves a chance at the bonus. prepares them for the upcoming fight but
passes wind when half way through. The
When you hinder another player you
mens morale is increased and they are left
can insert text into the other players ready for a fight, but they have less respect
narration. This is not a negotiation like for Lancelot."
Assisting, it is more of an edit.
The only time a player can reverse the
Let us suppose there are 50 Quest action of another player with a
points left, player "A" takes his turn and hindrance is if the player is about to
draws a 4 of clubs, and narrates the complete the Quest, but by hindering the
following. player they will not complete the Quest.
"Lancelot stands before the assembled Suppose Player A draws a 6 of hearts,
men and gives a stirring speech that

Produced by Felbrigg Herriot for the 2011 RPG Geek 48-Hour RPG contest.
and there are only 6 Quest points left, so beginning and there are 100 Quest
his narration will complete the quest. He points. Then a player draws a 2 of hearts,
narrates the following... and narrates that the party of Knights
"Lancelot picks up the Lance blessed by travelled 100 miles and arrive at their
Bishop Cathay, and rushes directly at the destination, then this would be a case of
troll, running it through with the Lance, overreaching. The player has jumped
and thereby completing the quest." the plot too far for too few points.
Player B who happens to be next in Another example. If the knights find
turn order could "hinder" and edit the themselves surrounded by 100 pirates, it
narration to... would be overreaching to draw an Ace
"Lancelot picks up the Lance blessed by of Clubs and narrate defeating all 100
Bishop Cathay, and rushes directly at the pirates.
troll, to run it through with the Lance, but When challenged for overreaching
trips at the last second, the lance plunging the players should discuss the virtues of
into a tree."
the challenge and come to a compromise
which means there is still one in the narration, all the players at the
Quest point left, and as Player B goes table may take part in the discussion.
next he'll get to narrate the final turn!
Completing the Quest
Overreaching
When a players turn completes the
When a player is narrating, assisting Quest, they get a bonus. They draw two
or even hindering, the other players are cards and get to add the value of both
able to challenge the narration if they cards to their Honour score.
think the narrating player has
At this point the player with the
overreached the Quest points being
greatest honour score gets to narrate the
narrated.
triumphant return to the Kings Court.
This is a tricky and difficult thing to
explain. There can be no clear straight When narrating...
forward examples as it's a sliding scale When narrating you are free to
based on the story and the flow it has. introduce characters to the story, plot
For instance if the game is just twists, monsters, love interests and so on.

Produced by Felbrigg Herriot for the 2011 RPG Geek 48-Hour RPG contest.
There is really no restriction on what the form of the start of a story. The
you can add to the story. In fact the more players pick up the story from where
you add the better the story is likely to scenario stops.
be. Also if another player introduces a The following two scenarios are
plot element such as those mentioned merely suggestions and do not limit
feel free to include it in your narration. what you can do with this game. Feel
About the only thing you shouldn't do free to create your own scenarios, or
is narrate the specific actions of another even alter these to more suit your taste.
players Knight, unless they give you the Each scenario starts with 90 Quest
nod. You can narrate the actions of the points + 10 for each player.
group of Knights, such as when
travelling or feasting but should avoid Scenario 1:The tentacled beast
such things as stating another players
Read the following to the other
Knight throws a punch or insults an
players.
important guest.
The King has called upon the Knights of
During your narrations, always keep
the round table after having heard a plea
in mind not only the card drawn but
from a distant land owner for help.
your Knights "Notable characteristic".
For instance if you drew "Strong as an The land owner had a terrifying tale.
He'd been losing sheep and cattle. Not only
Ox", then perhaps your knight will use
that but a young couple from the local
that strength during the narration.
village had also disappeared. A search for
them was mounted by the land owners
men but instead they found a monster.
In a forest which encroaches on his land
is a small lake. As his men were searching
near this lake, a massive pink coloured
creature with tentacles forty feet long
emerged from the water, grabbed one of
the men and dragged him down under the
Scenarios water never to be seen again.
Scenarios for "Of Knights Glory" take The land owner has begged the kings

Produced by Felbrigg Herriot for the 2011 RPG Geek 48-Hour RPG contest.
favour to rid him of this beast, and the king Galahad
has granted this boon. You knights are Kay
charged with fulfilling the kings honour in Bors de Ganis
this matter. Lamorak
Tristan
Percivale
Scenario 2 : The Sword of ...
Lionel
A troop of bandits have appeared in one Lucan
of the southern counties. Baron Che de Palomides
Mile has requested the kings help. The Safir
bandits have formed an enormous group. Ector de Maris
Rogues from all over are flocking to the Tegyr
bandits banner. There are at least one Guinglain
hundred and fifty of these thieves at large Alymere
in the forest on the Baron's land. Their Lancelot has been left off of this list as
leader is reputed to bear a magical sword he was an honour-less traitor! No one
and is undefeated in single combat. As should want to play him.
proof of this he has already killed the local
Sherrif and the Baron's Captain. Licensing and Attribution
The king has ordered that the bandits be All of the following photos were used under
either a Creative Commons Attribution Share
dispersed, and that their leader be brought Alike license, or a Creative Commons
Attribution license.
to justice, and his sword locked in the Original cover photo by Chris Hartford,
downloaded from WikiCommons. Some minor editing
deepest dungeon, for surely if it is magical by myself to remove an unsightly fence and
emphasize the knight. Text and logos added.
it must be imbued by the devils sorcery to Photo on the top of page 4 featuring a number

be used in such evil works.


of knights arrayed in blue clothing is
extracted from a larger image taken by Lee
Hawkins and downloaded from WikiCommons.
The photo on page 6 of a lone knight was taken

Appendix
by W. Lloyd Mackenzie and was downloaded from
WikiCommons
The photo of a knightly melee on page 8 was
taken by Lee Hawkins, and was downloaded from
WikiCommons.
Knightly Names This document itself is released under a
Creative Commons Attribution Share Alike
Gawain licence.
It is the authors wish that you do not sell or
Geraint use this document in any commercial manner, but
rather it should be given away for free.
Gareth
Gaheris
Bedivere

Produced by Felbrigg Herriot for the 2011 RPG Geek 48-Hour RPG contest.

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