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ELDAR
The Eldar are one of the most technologically advanced races in the galaxy, having surpassed needing
clunky computers and electronics. The Eldar make use of psychic networks and the captured spirits of fallen
Eldar to power their machines and enhance their troops. Just like the Imperium, the Eldar Craftworlds face the
problems of combating the menace of the Tyranid Hive Fleets. Lacking the protection and firepower of the
Adeptus Astartes' Terminator Squads, the Eldar use their great variety of Guardian and Aspect Warriors to deal
with the Tyranid threat & other enemies in a totally
unique way. FARSEERS
This article will cover full rules for using Farseers, (See Force List)
Warlocks, Wraithguard, Guardians, Harlequins, and
many Aspect Warrior Types in Advanced Space The most powerful seers of all are the Farseers, of
Crusade Games. Force Lists with detailed rules are which every craftworld has only very few. They do not
included in each section, as well as grouped together at normally wake, but spend their time in a state of
the end of the article for easy print-n-play convenience. trance, their spirits roaming at will through the
Wraithbone, directing the psycho-energy flow
throughout the entire Craftworld. Their visionary skills
enable the Eldar to avoid danges that beset
Craftworlds, exploring possible future paths that lie
ahead and determining how those paths may be
altered. Eldar Farseers do not normally fight in the
Eldar's Wars but in times of great need the Farseer's
incomparable powers will be employed.
Wraithguard
(See Force List)
D12 Result
1-4 The attack on the Wraithguard only results in a few pieces of its thick Wraithbone being
blown off. The Wraithguard is otherwise undamaged.
5-6 The Wraithguard is knocked to the ground by the attack but is unharmed. The Wraithguard
must stand up from Prone position before it can take any further action. Opponents gain
+4 to close combat against the Wraithguard while it is knocked down.
7-9 The Wraithguard is destroyed and should be removed from the board as usual.
10-12 The Wraithguard is destroyed and the spirit stone releases its energy into the warp with a
horrific moan. There is a chance that models nearby may be drawn into the warp with it.
Roll 1D12 for each model within 6 squares of the Wraithguard. On a 11 or 12 the model is
consumed by the warp and destroyed.
ELDAR GUARDIANS
(See Force List)
Pistols: Many Eldar troops carry either a shuriken or laspistol as either a primary or secondary weapon.
Those units that carry a different primary weapon may only have pistols reflected in their close combat
scores UNLESS their primary weapon runs out of ammo! Then that unit/model may resort to its pistol with
with appropriate statistics for unit's pistol type until it has a chance to reload its primary and preferred weapon.
Heroes: Refer to the Advanced Space Crusade manual for details on Heroes such as Takes Two Actions.
D12 Result
1-4 The attack on the Wraithguard only results in a few pieces of its thick Wraithbone being
blown off. The Wraithguard is otherwise undamaged.
5-6 The Wraithguard is knocked to the ground by the attack but is unharmed. The Wraithguard
must stand up from Prone position before it can take any further action. Opponents gain
+4 to close combat against the Wraithguard while it is knocked down.
7-9 The Wraithguard is destroyed and should be removed from the board as usual.
10-12 The Wraithguard is destroyed and the spirit stone releases its energy into the warp with a
horrific moan. There is a chance that models nearby may be drawn into the warp with it.
Roll 1D12 for each model within 6 squares of the Wraithguard. On a 11 or 12 the model is
consumed by the warp and destroyed.