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I. Place Knights
Players take turns placing knights one at a time in 3 kinds of locations:
Lancaster by Matthias Cramer
D 3
+ + + +
3
3 Gloucester
1
II. Parliament
1. Vote on New Laws
Players vote on the 3 laws max max = Approved laws enter the top row
in the bottom row, in order of current laws from the right,
from left to right. shoving the old laws to the left,
1 3 and pushing out the leftmost law.
Everyone votes secretly by
taking their chosen voting
tile and supporting voting Rejected laws are discarded.
markers into their fist, then
revealing simultaneously.
= = = 1 vote
Each tile and voting marker =
count as 1 vote. In case of a
tie, the law is approved.
3
Used voting markers are
returned to the general supply.
1st 2nd 3rd
2. Apply Current Laws
After voting is finished, apply the 3 current laws (top row) in order from left to right.
Player with most Player with most All players gain Each player may Each player may
max money may max squires recruits = 3 victory points buy any number of buy victory = All players may
upgrade one of a knight with for every 2 voting markers at a points at a cost take 1 extension
their deployed strength 1. In counties cost of 1 gold each, of 1 squire and 1 tile for every 2
knights. In case of case of tie, all occupied by starting with start gold per every 3 conflicts they are
tie, all tied players 1 tied players 3 3 involved in.
their knights. player. victory points.
receive reward. receive reward.
-
3 Gloucester Upgrade
1 knight.
6 points.
: Pay 3 gold to take both the nobleman tile
and the reward. Take 2 squires.
V. Conflict Rewards
Conflicts are resolved in order left to right, top row first. For each conflict card, complete the following steps:
1. Determine if England or France wins
If the combined strength of all knights involved in the conflict is greater than or equal to the strength of France, then the
winner is England. Otherwise the winner is France.
2. Rank each player's contribution
Player contributions are ranked according to the strength of their involved knights. In
the case of a tie, the player who entered the conflict later ranks higher.
3. Assign victory points
England Wins! France Wins
The highest ranked No one receives the highest score.
player receives the 1 1
highest score. The highest ranked player
receives the 2nd highest score.
<
The 2nd highest
ranked player The 2nd highest ranked player
receives the 2nd 3
receives the lowest score. 2
highest score.
The lowest ranked If first battle (conflict in top row) then
player receives the 1 conflict card and all involved knights 1
lowest score. are moved down to bottom row,
keeping knights in same order.
Knights are returned 1+3+1 5 so England wins. 1+2+1 < 5 so France wins.
If second battle (conflict in bottom row)
to their players and Red receives 4 points, then all involved knights are captured. Red receives 2 points,
the conflict card is Yellow receives 2 points, Players may ransom their knights by Yellow receives 1 point,
discarded. and Blue receives 1 point. paying gold equal to the knight's and Blue receives nothing.
strength level. If ransomed, the
knights return home, otherwise they
are placed back into the reserve. The
conflict card is discarded.
End of Round
Add two new conflict cards to the top row of conflicts.
Flip over all face-down "King's Favor" tiles.
Add three new laws to the bottom row of parliament.