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TO MAKE A COPY

Click File > Make a Copy or select Use This Template if in the Template gallery

SHEETS
There are 4 sheets to this spreadsheet: this instructional sheet, the Front, the Back, and the Spell Sheet
See the tabs below to access them.

PRINTING
Note that you need to print each sheet (there are 2).
When you print, you MUST set the print options to:
Fit to width; Portrait; No Gridlines.

COLORS & SYMBOLS


The sheet is generally unlocked but some cells have formulas that
calculate values. These cells are all highlighted in Green and
should generally be left alone unless you know how to use
formulas.

The (Dot) symbol is used to indicate proficiency or Yes. Some


skills include a multiplier, such as x2 or .5 - these correspond to
the Expertise trait (where you add double your proficiency) and
Jack of All Trades trait (where you add 1/2 your proficiency) to
skills. An x means you have disadvantage on the skill - usually due
to armor.

SPELLS
Need a list of spells? Check out this
spreadsheet!
http://goo.gl/AFyQ9o
John Doe 1 Human
Character Name Level Race Gender Alignment Diety

Size Hair Eyes Height Weight Background

CORE INFORMATION

ABILITY SCORES SAVING THROWS CLASSES Current XP


STR 15 +2 STR +2 Name Lvl Hit Dice HP Con
DEX 14 +2 DEX +4 1 1 Portrait
CON 13 +1 CON +1
INT 12 +1 INT +3 Move Base

WIS 10 +0 WIS +0 30 30
CHA 8 -1 CHA -1 Total: 1 0 1
Prof Mod

SKILLS COMBAT

Roll Skill Prof Adv Hit Points AC Armor Dex Armor Worn Type AC Dex DA Wt.
+2 Acrobatics (Dex) = 10 +2 None 10 +2
1 12
+0 Animal Handling (Wis) Misc 1 Misc 2
+1 Arcana (Int) Total: 10 +2 0
+2 Athletics (Str)

-1 Deception (Cha) Hit Dice Death Saves Inspiraton Ammunition


+1 History (Int) Success Arrows
+0 Insight (Wis) Failure
-1 Intimidation (Cha)

+1 Investigation (Int) Weapon & Spells Hit #Atk Damage Rng Type Notes
+0 Medicine (Wis) Longbow +4 1 1d8+2 100 P 2-handed, ammo
+1 Nature (Int)

+0 Perception (Wis)

-1 Performance (Cha)

-1 Persuasion (Cha)
+1 Religion (Int)

+2 Sleight of Hand (Dex)

+2 Stealth (Dex) Special Attacks Special Defenses


+0 Survival (Wis)

10 Passive Insight
10 Passive Perception

+2 Proficieny Bonus

PROFICIENCIES/LANGUAGES FEATURES & ABILITIES

Race / Background / Feats Class


EQUIPMENT & WEALTH

Item & Location # Wt TL Item & Location # Wt TL Cash Magic Items


Body Backpack 1 2 2 Gold Other Coins
Armor/Shield 0 0

Clothing/Outfit 1 5 5 0 Gems # Value


0 0

0 0

0 0

0 0

0 0

0 0

Belt Pouch 1 0.5 0.5 0 Jewelry/Valuables # Value


0 0

0 0

0 0

0 0

0 0

Bandoleer/Quiver 1 1 1 Saddlebags (no enc) 1 3 3

0 0 Consumables # Used Misc Possessions


0 0

0 0

0 0

0 0

0 0

0 0

Total Encumbrance Worn 9 Total in Backpack 2

ROLEPLAYING ADDITIONAL FEATURES

Character Profile Storytelling Additional Class Info


Personality Traits Character Bio

Ideals

Misc Notes

Bonds

Allies & Organizations


Misc Info
Flaws
Spell List

Spell Slots: 2/1 Spell DCs: 11 Spell Attack: +2

CANTRIPS
Casting Area / Save
Spell Name School Time Range Targets Effect /Att Duration Conc Ritual Comp Cost

LEVEL 1
Casting Area / Save
Spell Name School Time Range Targets Effect /Att Duration Conc Ritual Comp Cost

LEVEL 2
Casting Area / Save
Spell Name School Time Range Targets Effect /Att Duration Conc Ritual Comp Cost
LEVEL 3
Casting Area / Save
Spell Name School Time Range Targets Effect /Att Duration Conc Ritual Comp Cost

LEVEL 4
Casting Area / Save
Spell Name School Time Range Targets Effect /Att Duration Conc Ritual Comp Cost

LEVEL 5
Casting Area / Save
Spell Name School Time Range Targets Effect /Att Duration Conc Ritual Comp Cost
LEVEL 6
Casting Area / Save
Spell Name School Time Range Targets Effect /Att Duration Conc Ritual Comp Cost

LEVEL 7
Casting Area / Save
Spell Name School Time Range Targets Effect /Att Duration Conc Ritual Comp Cost

LEVEL 8
Casting Area / Save
Spell Name School Time Range Targets Effect /Att Duration Conc Ritual Comp Cost
LEVEL 9
Casting Area / Save
Spell Name School Time Range Targets Effect /Att Duration Conc Ritual Comp Cost