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ni

ts armed with small-arms can shoot at enemy inside buildings if they have a line
of fire to any opening
on the floor occupied by the target. Range is measured to visible openings (or t
o the wall if the unit has
made a hole as described above).
Ap
art from flamethrowers, heavy weapons don t need to see an opening to shoot, but j
ust need to be
able to draw a line of fire to any wall of the corresponding floor big shells go
through most walls.
Roll to hit the target as normal. Units inside buildings are in hard cover ( 2 to
hit), can react by going
down in the usual way when shot at, and benefit from the extra protection rule (
see below).
ni
ts armed with small-arms can shoot at enemy inside buildings if they have a line
of fire to any opening
on the floor occupied by the target. Range is measured to visible openings (or t
o the wall if the unit has
made a hole as described above).
Ap
art from flamethrowers, heavy weapons don t need to see an opening to shoot, but j
ust need to be
able to draw a line of fire to any wall of the corresponding floor big shells go
through most walls.
Roll to hit the target as normal. Units inside buildings are in hard cover ( 2 to
hit), can react by going
down in the usual way when shot at, and benefit from the extra protection rule (
see below).ni
ts armed with small-arms can shoot at enemy inside buildings if they have a line
of fire to any opening
on the floor occupied by the target. Range is measured to visible openings (or t
o the wall if the unit has
made a hole as described above).
Ap
art from flamethrowers, heavy weapons don t need to see an opening to shoot, but j
ust need to be
able to draw a line of fire to any wall of the corresponding floor big shells go
through most walls.
Roll to hit the target as normal. Units inside buildings are in hard cover ( 2 to
hit), can react by going
down in the usual way when shot at, and benefit from the extra protection rule (
see below).ni
ts armed with small-arms can shoot at enemy inside buildings if they have a line
of fire to any opening
on the floor occupied by the target. Range is measured to visible openings (or t
o the wall if the unit has
made a hole as described above).
Ap
art from flamethrowers, heavy weapons don t need to see an opening to shoot, but j
ust need to be
able to draw a line of fire to any wall of the corresponding floor big shells go
through most walls.
Roll to hit the target as normal. Units inside buildings are in hard cover ( 2 to
hit), can react by going
down in the usual way when shot at, and benefit from the extra protection rule (
see below).ni
ts armed with small-arms can shoot at enemy inside buildings if they have a line
of fire to any opening
on the floor occupied by the target. Range is measured to visible openings (or t
o the wall if the unit has
made a hole as described above).
Ap
art from flamethrowers, heavy weapons don t need to see an opening to shoot, but j
ust need to be
able to draw a line of fire to any wall of the corresponding floor big shells go
through most walls.
Roll to hit the target as normal. Units inside buildings are in hard cover ( 2 to
hit), can react by going
down in the usual way when shot at, and benefit from the extra protection rule (
see below).ni
ts armed with small-arms can shoot at enemy inside buildings if they have a line
of fire to any opening
on the floor occupied by the target. Range is measured to visible openings (or t
o the wall if the unit has
made a hole as described above).
Ap
art from flamethrowers, heavy weapons don t need to see an opening to shoot, but j
ust need to be
able to draw a line of fire to any wall of the corresponding floor big shells go
through most walls.
Roll to hit the target as normal. Units inside buildings are in hard cover ( 2 to
hit), can react by going
down in the usual way when shot at, and benefit from the extra protection rule (
see below).ni
ts armed with small-arms can shoot at enemy inside buildings if they have a line
of fire to any opening
on the floor occupied by the target. Range is measured to visible openings (or t
o the wall if the unit has
made a hole as described above).
Ap
art from flamethrowers, heavy weapons don t need to see an opening to shoot, but j
ust need to be
able to draw a line of fire to any wall of the corresponding floor big shells go
through most walls.
Roll to hit the target as normal. Units inside buildings are in hard cover ( 2 to
hit), can react by going
down in the usual way when shot at, and benefit from the extra protection rule (
see below).ni
ts armed with small-arms can shoot at enemy inside buildings if they have a line
of fire to any opening
on the floor occupied by the target. Range is measured to visible openings (or t
o the wall if the unit has
made a hole as described above).
Ap
art from flamethrowers, heavy weapons don t need to see an opening to shoot, but j
ust need to be
able to draw a line of fire to any wall of the corresponding floor big shells go
through most walls.
Roll to hit the target as normal. Units inside buildings are in hard cover ( 2 to
hit), can react by going
down in the usual way when shot at, and benefit from the extra protection rule (
see below).ni
ts armed with small-arms can shoot at enemy inside buildings if they have a line
of fire to any opening
on the floor occupied by the target. Range is measured to visible openings (or t
o the wall if the unit has
made a hole as described above).
Ap
art from flamethrowers, heavy weapons don t need to see an opening to shoot, but j
ust need to be
able to draw a line of fire to any wall of the corresponding floor big shells go
through most walls.
Roll to hit the target as normal. Units inside buildings are in hard cover ( 2 to
hit), can react by going
down in the usual way when shot at, and benefit from the extra protection rule (
see below).ni
ts armed with small-arms can shoot at enemy inside buildings if they have a line
of fire to any opening
on the floor occupied by the target. Range is measured to visible openings (or t
o the wall if the unit has
made a hole as described above).
Ap
art from flamethrowers, heavy weapons don t need to see an opening to shoot, but j
ust need to be
able to draw a line of fire to any wall of the corresponding floor big shells go
through most walls.
Roll to hit the target as normal. Units inside buildings are in hard cover ( 2 to
hit), can react by going
down in the usual way when shot at, and benefit from the extra protection rule (
see below).ni
ts armed with small-arms can shoot at enemy inside buildings if they have a line
of fire to any opening
on the floor occupied by the target. Range is measured to visible openings (or t
o the wall if the unit has
made a hole as described above).
Ap
art from flamethrowers, heavy weapons don t need to see an opening to shoot, but j
ust need to be
able to draw a line of fire to any wall of the corresponding floor big shells go
through most walls.
Roll to hit the target as normal. Units inside buildings are in hard cover ( 2 to
hit), can react by going
down in the usual way when shot at, and benefit from the extra protection rule (
see below).ni
ts armed with small-arms can shoot at enemy inside buildings if they have a line
of fire to any opening
on the floor occupied by the target. Range is measured to visible openings (or t
o the wall if the unit has
made a hole as described above).
Ap
art from flamethrowers, heavy weapons don t need to see an opening to shoot, but j
ust need to be
able to draw a line of fire to any wall of the corresponding floor big shells go
through most walls.
Roll to hit the target as normal. Units inside buildings are in hard cover ( 2 to
hit), can react by going
down in the usual way when shot at, and benefit from the extra protection rule (
see below).ni
ts armed with small-arms can shoot at enemy inside buildings if they have a line
of fire to any opening
on the floor occupied by the target. Range is measured to visible openings (or t
o the wall if the unit has
made a hole as described above).
Ap
art from flamethrowers, heavy weapons don t need to see an opening to shoot, but j
ust need to be
able to draw a line of fire to any wall of the corresponding floor big shells go
through most walls.
Roll to hit the target as normal. Units inside buildings are in hard cover ( 2 to
hit), can react by going
down in the usual way when shot at, and benefit from the extra protection rule (
see below).ni
ts armed with small-arms can shoot at enemy inside buildings if they have a line
of fire to any opening
on the floor occupied by the target. Range is measured to visible openings (or t
o the wall if the unit has
made a hole as described above).
Ap
art from flamethrowers, heavy weapons don t need to see an opening to shoot, but j
ust need to be
able to draw a line of fire to any wall of the corresponding floor big shells go
through most walls.
Roll to hit the target as normal. Units inside buildings are in hard cover ( 2 to
hit), can react by going
down in the usual way when shot at, and benefit from the extra protection rule (
see below).ni
ts armed with small-arms can shoot at enemy inside buildings if they have a line
of fire to any opening
on the floor occupied by the target. Range is measured to visible openings (or t
o the wall if the unit has
made a hole as described above).
Ap
art from flamethrowers, heavy weapons don t need to see an opening to shoot, but j
ust need to be
able to draw a line of fire to any wall of the corresponding floor big shells go
through most walls.
Roll to hit the target as normal. Units inside buildings are in hard cover ( 2 to
hit), can react by going
down in the usual way when shot at, and benefit from the extra protection rule (
see below).ni
ts armed with small-arms can shoot at enemy inside buildings if they have a line
of fire to any opening
on the floor occupied by the target. Range is measured to visible openings (or t
o the wall if the unit has
made a hole as described above).
Ap
art from flamethrowers, heavy weapons don t need to see an opening to shoot, but j
ust need to be
able to draw a line of fire to any wall of the corresponding floor big shells go
through most walls.
Roll to hit the target as normal. Units inside buildings are in hard cover ( 2 to
hit), can react by going
down in the usual way when shot at, and benefit from the extra protection rule (
see below).ni
ts armed with small-arms can shoot at enemy inside buildings if they have a line
of fire to any opening
on the floor occupied by the target. Range is measured to visible openings (or t
o the wall if the unit has
made a hole as described above).
Ap
art from flamethrowers, heavy weapons don t need to see an opening to shoot, but j
ust need to be
able to draw a line of fire to any wall of the corresponding floor big shells go
through most walls.
Roll to hit the target as normal. Units inside buildings are in hard cover ( 2 to
hit), can react by going
down in the usual way when shot at, and benefit from the extra protection rule (
see below).ni
ts armed with small-arms can shoot at enemy inside buildings if they have a line
of fire to any opening
on the floor occupied by the target. Range is measured to visible openings (or t
o the wall if the unit has
made a hole as described above).
Ap
art from flamethrowers, heavy weapons don t need to see an opening to shoot, but j
ust need to be
able to draw a line of fire to any wall of the corresponding floor big shells go
through most walls.
Roll to hit the target as normal. Units inside buildings are in hard cover ( 2 to
hit), can react by going
down in the usual way when shot at, and benefit from the extra protection rule (
see below).ni
ts armed with small-arms can shoot at enemy inside buildings if they have a line
of fire to any opening
on the floor occupied by the target. Range is measured to visible openings (or t
o the wall if the unit has
made a hole as described above).
Ap
art from flamethrowers, heavy weapons don t need to see an opening to shoot, but j
ust need to be
able to draw a line of fire to any wall of the corresponding floor big shells go
through most walls.
Roll to hit the target as normal. Units inside buildings are in hard cover ( 2 to
hit), can react by going
down in the usual way when shot at, and benefit from the extra protection rule (
see below).ni
ts armed with small-arms can shoot at enemy inside buildings if they have a line
of fire to any opening
on the floor occupied by the target. Range is measured to visible openings (or t
o the wall if the unit has
made a hole as described above).
Ap
art from flamethrowers, heavy weapons don t need to see an opening to shoot, but j
ust need to be
able to draw a line of fire to any wall of the corresponding floor big shells go
through most walls.
Roll to hit the target as normal. Units inside buildings are in hard cover ( 2 to
hit), can react by going
down in the usual way when shot at, and benefit from the extra protection rule (
see below).ni
ts armed with small-arms can shoot at enemy inside buildings if they have a line
of fire to any opening
on the floor occupied by the target. Range is measured to visible openings (or t
o the wall if the unit has
made a hole as described above).
Ap
art from flamethrowers, heavy weapons don t need to see an opening to shoot, but j
ust need to be
able to draw a line of fire to any wall of the corresponding floor big shells go
through most walls.
Roll to hit the target as normal. Units inside buildings are in hard cover ( 2 to
hit), can react by going
down in the usual way when shot at, and benefit from the extra protection rule (
see below).ni
ts armed with small-arms can shoot at enemy inside buildings if they have a line
of fire to any opening
on the floor occupied by the target. Range is measured to visible openings (or t
o the wall if the unit has
made a hole as described above).
Ap
art from flamethrowers, heavy weapons don t need to see an opening to shoot, but j
ust need to be
able to draw a line of fire to any wall of the corresponding floor big shells go
through most walls.
Roll to hit the target as normal. Units inside buildings are in hard cover ( 2 to
hit), can react by going
down in the usual way when shot at, and benefit from the extra protection rule (
see below).ni
ts armed with small-arms can shoot at enemy inside buildings if they have a line
of fire to any opening
on the floor occupied by the target. Range is measured to visible openings (or t
o the wall if the unit has
made a hole as described above).
Ap
art from flamethrowers, heavy weapons don t need to see an opening to shoot, but j
ust need to be
able to draw a line of fire to any wall of the corresponding floor big shells go
through most walls.
Roll to hit the target as normal. Units inside buildings are in hard cover ( 2 to
hit), can react by going
down in the usual way when shot at, and benefit from the extra protection rule (
see below).ni
ts armed with small-arms can shoot at enemy inside buildings if they have a line
of fire to any opening
on the floor occupied by the target. Range is measured to visible openings (or t
o the wall if the unit has
made a hole as described above).
Ap
art from flamethrowers, heavy weapons don t need to see an opening to shoot, but j
ust need to be
able to draw a line of fire to any wall of the corresponding floor big shells go
through most walls.
Roll to hit the target as normal. Units inside buildings are in hard cover ( 2 to
hit), can react by going
down in the usual way when shot at, and benefit from the extra protection rule (
see below).ni
ts armed with small-arms can shoot at enemy inside buildings if they have a line
of fire to any opening
on the floor occupied by the target. Range is measured to visible openings (or t
o the wall if the unit has
made a hole as described above).
Ap
art from flamethrowers, heavy weapons don t need to see an opening to shoot, but j
ust need to be
able to draw a line of fire to any wall of the corresponding floor big shells go
through most walls.
Roll to hit the target as normal. Units inside buildings are in hard cover ( 2 to
hit), can react by going
down in the usual way when shot at, and benefit from the extra protection rule (
see below).ni
ts armed with small-arms can shoot at enemy inside buildings if they have a line
of fire to any opening
on the floor occupied by the target. Range is measured to visible openings (or t
o the wall if the unit has
made a hole as described above).
Ap
art from flamethrowers, heavy weapons don t need to see an opening to shoot, but j
ust need to be
able to draw a line of fire to any wall of the corresponding floor big shells go
through most walls.
Roll to hit the target as normal. Units inside buildings are in hard cover ( 2 to
hit), can react by going
down in the usual way when shot at, and benefit from the extra protection rule (
see below).ni
ts armed with small-arms can shoot at enemy inside buildings if they have a line
of fire to any opening
on the floor occupied by the target. Range is measured to visible openings (or t
o the wall if the unit has
made a hole as described above).
Ap
art from flamethrowers, heavy weapons don t need to see an opening to shoot, but j
ust need to be
able to draw a line of fire to any wall of the corresponding floor big shells go
through most walls.
Roll to hit the target as normal. Units inside buildings are in hard cover ( 2 to
hit), can react by going
down in the usual way when shot at, and benefit from the extra protection rule (
see below).ni
ts armed with small-arms can shoot at enemy inside buildings if they have a line
of fire to any opening
on the floor occupied by the target. Range is measured to visible openings (or t
o the wall if the unit has
made a hole as described above).
Ap
art from flamethrowers, heavy weapons don t need to see an opening to shoot, but j
ust need to be
able to draw a line of fire to any wall of the corresponding floor big shells go
through most walls.
Roll to hit the target as normal. Units inside buildings are in hard cover ( 2 to
hit), can react by going
down in the usual way when shot at, and benefit from the extra protection rule (
see below).ni
ts armed with small-arms can shoot at enemy inside buildings if they have a line
of fire to any opening
on the floor occupied by the target. Range is measured to visible openings (or t
o the wall if the unit has
made a hole as described above).
Ap
art from flamethrowers, heavy weapons don t need to see an opening to shoot, but j
ust need to be
able to draw a line of fire to any wall of the corresponding floor big shells go
through most walls.
Roll to hit the target as normal. Units inside buildings are in hard cover ( 2 to
hit), can react by going
down in the usual way when shot at, and benefit from the extra protection rule (
see below).ni
ts armed with small-arms can shoot at enemy inside buildings if they have a line
of fire to any opening
on the floor occupied by the target. Range is measured to visible openings (or t
o the wall if the unit has
made a hole as described above).
Ap
art from flamethrowers, heavy weapons don t need to see an opening to shoot, but j
ust need to be
able to draw a line of fire to any wall of the corresponding floor big shells go
through most walls.
Roll to hit the target as normal. Units inside buildings are in hard cover ( 2 to
hit), can react by going
down in the usual way when shot at, and benefit from the extra protection rule (
see below).ni
ts armed with small-arms can shoot at enemy inside buildings if they have a line
of fire to any opening
on the floor occupied by the target. Range is measured to visible openings (or t
o the wall if the unit has
made a hole as described above).
Ap
art from flamethrowers, heavy weapons don t need to see an opening to shoot, but j
ust need to be
able to draw a line of fire to any wall of the corresponding floor big shells go
through most walls.
Roll to hit the target as normal. Units inside buildings are in hard cover ( 2 to
hit), can react by going
down in the usual way when shot at, and benefit from the extra protection rule (
see below).ni
ts armed with small-arms can shoot at enemy inside buildings if they have a line
of fire to any opening
on the floor occupied by the target. Range is measured to visible openings (or t
o the wall if the unit has
made a hole as described above).
Ap
art from flamethrowers, heavy weapons don t need to see an opening to shoot, but j
ust need to be
able to draw a line of fire to any wall of the corresponding floor big shells go
through most walls.
Roll to hit the target as normal. Units inside buildings are in hard cover ( 2 to
hit), can react by going
down in the usual way when shot at, and benefit from the extra protection rule (
see below).ni
ts armed with small-arms can shoot at enemy inside buildings if they have a line
of fire to any opening
on the floor occupied by the target. Range is measured to visible openings (or t
o the wall if the unit has
made a hole as described above).
Ap
art from flamethrowers, heavy weapons don t need to see an opening to shoot, but j
ust need to be
able to draw a line of fire to any wall of the corresponding floor big shells go
through most walls.
Roll to hit the target as normal. Units inside buildings are in hard cover ( 2 to
hit), can react by going
down in the usual way when shot at, and benefit from the extra protection rule (
see below).ni
ts armed with small-arms can shoot at enemy inside buildings if they have a line
of fire to any opening
on the floor occupied by the target. Range is measured to visible openings (or t
o the wall if the unit has
made a hole as described above).
Ap
art from flamethrowers, heavy weapons don t need to see an opening to shoot, but j
ust need to be
able to draw a line of fire to any wall of the corresponding floor big shells go
through most walls.
Roll to hit the target as normal. Units inside buildings are in hard cover ( 2 to
hit), can react by going
down in the usual way when shot at, and benefit from the extra protection rule (
see below).ni
ts armed with small-arms can shoot at enemy inside buildings if they have a line
of fire to any opening
on the floor occupied by the target. Range is measured to visible openings (or t
o the wall if the unit has
made a hole as described above).
Ap
art from flamethrowers, heavy weapons don t need to see an opening to shoot, but j
ust need to be
able to draw a line of fire to any wall of the corresponding floor big shells go
through most walls.
Roll to hit the target as normal. Units inside buildings are in hard cover ( 2 to
hit), can react by going
down in the usual way when shot at, and benefit from the extra protection rule (
see below).ni
ts armed with small-arms can shoot at enemy inside buildings if they have a line
of fire to any opening
on the floor occupied by the target. Range is measured to visible openings (or t
o the wall if the unit has
made a hole as described above).
Ap
art from flamethrowers, heavy weapons don t need to see an opening to shoot, but j
ust need to be
able to draw a line of fire to any wall of the corresponding floor big shells go
through most walls.
Roll to hit the target as normal. Units inside buildings are in hard cover ( 2 to
hit), can react by going
down in the usual way when shot at, and benefit from the extra protection rule (
see below).ni
ts armed with small-arms can shoot at enemy inside buildings if they have a line
of fire to any opening
on the floor occupied by the target. Range is measured to visible openings (or t
o the wall if the unit has
made a hole as described above).
Ap
art from flamethrowers, heavy weapons don t need to see an opening to shoot, but j
ust need to be
able to draw a line of fire to any wall of the corresponding floor big shells go
through most walls.
Roll to hit the target as normal. Units inside buildings are in hard cover ( 2 to
hit), can react by going
down in the usual way when shot at, and benefit from the extra protection rule (
see below).ni
ts armed with small-arms can shoot at enemy inside buildings if they have a line
of fire to any opening
on the floor occupied by the target. Range is measured to visible openings (or t
o the wall if the unit has
made a hole as described above).
Ap
art from flamethrowers, heavy weapons don t need to see an opening to shoot, but j
ust need to be
able to draw a line of fire to any wall of the corresponding floor big shells go
through most walls.
Roll to hit the target as normal. Units inside buildings are in hard cover ( 2 to
hit), can react by going
down in the usual way when shot at, and benefit from the extra protection rule (
see below).ni
ts armed with small-arms can shoot at enemy inside buildings if they have a line
of fire to any opening
on the floor occupied by the target. Range is measured to visible openings (or t
o the wall if the unit has
made a hole as described above).
Ap
art from flamethrowers, heavy weapons don t need to see an opening to shoot, but j
ust need to be
able to draw a line of fire to any wall of the corresponding floor big shells go
through most walls.
Roll to hit the target as normal. Units inside buildings are in hard cover ( 2 to
hit), can react by going
down in the usual way when shot at, and benefit from the extra protection rule (
see below).ni
ts armed with small-arms can shoot at enemy inside buildings if they have a line
of fire to any opening
on the floor occupied by the target. Range is measured to visible openings (or t
o the wall if the unit has
made a hole as described above).
Ap
art from flamethrowers, heavy weapons don t need to see an opening to shoot, but j
ust need to be
able to draw a line of fire to any wall of the corresponding floor big shells go
through most walls.
Roll to hit the target as normal. Units inside buildings are in hard cover ( 2 to
hit), can react by going
down in the usual way when shot at, and benefit from the extra protection rule (
see below).ni
ts armed with small-arms can shoot at enemy inside buildings if they have a line
of fire to any opening
on the floor occupied by the target. Range is measured to visible openings (or t
o the wall if the unit has
made a hole as described above).
Ap
art from flamethrowers, heavy weapons don t need to see an opening to shoot, but j
ust need to be
able to draw a line of fire to any wall of the corresponding floor big shells go
through most walls.
Roll to hit the target as normal. Units inside buildings are in hard cover ( 2 to
hit), can react by going
down in the usual way when shot at, and benefit from the extra protection rule (
see below).ni
ts armed with small-arms can shoot at enemy inside buildings if they have a line
of fire to any opening
on the floor occupied by the target. Range is measured to visible openings (or t
o the wall if the unit has
made a hole as described above).
Ap
art from flamethrowers, heavy weapons don t need to see an opening to shoot, but j
ust need to be
able to draw a line of fire to any wall of the corresponding floor big shells go
through most walls.
Roll to hit the target as normal. Units inside buildings are in hard cover ( 2 to
hit), can react by going
down in the usual way when shot at, and benefit from the extra protection rule (
see below).ni
ts armed with small-arms can shoot at enemy inside buildings if they have a line
of fire to any opening
on the floor occupied by the target. Range is measured to visible openings (or t
o the wall if the unit has
made a hole as described above).
Ap
art from flamethrowers, heavy weapons don t need to see an opening to shoot, but j
ust need to be
able to draw a line of fire to any wall of the corresponding floor big shells go
through most walls.
Roll to hit the target as normal. Units inside buildings are in hard cover ( 2 to
hit), can react by going
down in the usual way when shot at, and benefit from the extra protection rule (
see below).ni
ts armed with small-arms can shoot at enemy inside buildings if they have a line
of fire to any opening
on the floor occupied by the target. Range is measured to visible openings (or t
o the wall if the unit has
made a hole as described above).
Ap
art from flamethrowers, heavy weapons don t need to see an opening to shoot, but j
ust need to be
able to draw a line of fire to any wall of the corresponding floor big shells go
through most walls.
Roll to hit the target as normal. Units inside buildings are in hard cover ( 2 to
hit), can react by going
down in the usual way when shot at, and benefit from the extra protection rule (
see below).ni
ts armed with small-arms can shoot at enemy inside buildings if they have a line
of fire to any opening
on the floor occupied by the target. Range is measured to visible openings (or t
o the wall if the unit has
made a hole as described above).
Ap
art from flamethrowers, heavy weapons don t need to see an opening to shoot, but j
ust need to be
able to draw a line of fire to any wall of the corresponding floor big shells go
through most walls.
Roll to hit the target as normal. Units inside buildings are in hard cover ( 2 to
hit), can react by going
down in the usual way when shot at, and benefit from the extra protection rule (
see below).ni
ts armed with small-arms can shoot at enemy inside buildings if they have a line
of fire to any opening
on the floor occupied by the target. Range is measured to visible openings (or t
o the wall if the unit has
made a hole as described above).
Ap
art from flamethrowers, heavy weapons don t need to see an opening to shoot, but j
ust need to be
able to draw a line of fire to any wall of the corresponding floor big shells go
through most walls.
Roll to hit the target as normal. Units inside buildings are in hard cover ( 2 to
hit), can react by going
down in the usual way when shot at, and benefit from the extra protection rule (
see below).ni
ts armed with small-arms can shoot at enemy inside buildings if they have a line
of fire to any opening
on the floor occupied by the target. Range is measured to visible openings (or t
o the wall if the unit has
made a hole as described above).
Ap
art from flamethrowers, heavy weapons don t need to see an opening to shoot, but j
ust need to be
able to draw a line of fire to any wall of the corresponding floor big shells go
through most walls.
Roll to hit the target as normal. Units inside buildings are in hard cover ( 2 to
hit), can react by going
down in the usual way when shot at, and benefit from the extra protection rule (
see below).ni
ts armed with small-arms can shoot at enemy inside buildings if they have a line
of fire to any opening
on the floor occupied by the target. Range is measured to visible openings (or t
o the wall if the unit has
made a hole as described above).
Ap
art from flamethrowers, heavy weapons don t need to see an opening to shoot, but j
ust need to be
able to draw a line of fire to any wall of the corresponding floor big shells go
through most walls.
Roll to hit the target as normal. Units inside buildings are in hard cover ( 2 to
hit), can react by going
down in the usual way when shot at, and benefit from the extra protection rule (
see below).ni
ts armed with small-arms can shoot at enemy inside buildings if they have a line
of fire to any opening
on the floor occupied by the target. Range is measured to visible openings (or t
o the wall if the unit has
made a hole as described above).
Ap
art from flamethrowers, heavy weapons don t need to see an opening to shoot, but j
ust need to be
able to draw a line of fire to any wall of the corresponding floor big shells go
through most walls.
Roll to hit the target as normal. Units inside buildings are in hard cover ( 2 to
hit), can react by going
down in the usual way when shot at, and benefit from the extra protection rule (
see below).ni
ts armed with small-arms can shoot at enemy inside buildings if they have a line
of fire to any opening
on the floor occupied by the target. Range is measured to visible openings (or t
o the wall if the unit has
made a hole as described above).
Ap
art from flamethrowers, heavy weapons don t need to see an opening to shoot, but j
ust need to be
able to draw a line of fire to any wall of the corresponding floor big shells go
through most walls.
Roll to hit the target as normal. Units inside buildings are in hard cover ( 2 to
hit), can react by going
down in the usual way when shot at, and benefit from the extra protection rule (
see below).ni
ts armed with small-arms can shoot at enemy inside buildings if they have a line
of fire to any opening
on the floor occupied by the target. Range is measured to visible openings (or t
o the wall if the unit has
made a hole as described above).
Ap
art from flamethrowers, heavy weapons don t need to see an opening to shoot, but j
ust need to be
able to draw a line of fire to any wall of the corresponding floor big shells go
through most walls.
Roll to hit the target as normal. Units inside buildings are in hard cover ( 2 to
hit), can react by going
down in the usual way when shot at, and benefit from the extra protection rule (
see below).ni
ts armed with small-arms can shoot at enemy inside buildings if they have a line
of fire to any opening
on the floor occupied by the target. Range is measured to visible openings (or t
o the wall if the unit has
made a hole as described above).
Ap
art from flamethrowers, heavy weapons don t need to see an opening to shoot, but j
ust need to be
able to draw a line of fire to any wall of the corresponding floor big shells go
through most walls.
Roll to hit the target as normal. Units inside buildings are in hard cover ( 2 to
hit), can react by going
down in the usual way when shot at, and benefit from the extra protection rule (
see below).ni
ts armed with small-arms can shoot at enemy inside buildings if they have a line
of fire to any opening
on the floor occupied by the target. Range is measured to visible openings (or t
o the wall if the unit has
made a hole as described above).
Ap
art from flamethrowers, heavy weapons don t need to see an opening to shoot, but j
ust need to be
able to draw a line of fire to any wall of the corresponding floor big shells go
through most walls.
Roll to hit the target as normal. Units inside buildings are in hard cover ( 2 to
hit), can react by going
down in the usual way when shot at, and benefit from the extra protection rule (
see below).ni
ts armed with small-arms can shoot at enemy inside buildings if they have a line
of fire to any opening
on the floor occupied by the target. Range is measured to visible openings (or t
o the wall if the unit has
made a hole as described above).
Ap
art from flamethrowers, heavy weapons don t need to see an opening to shoot, but j
ust need to be
able to draw a line of fire to any wall of the corresponding floor big shells go
through most walls.
Roll to hit the target as normal. Units inside buildings are in hard cover ( 2 to
hit), can react by going
down in the usual way when shot at, and benefit from the extra protection rule (
see below).ni
ts armed with small-arms can shoot at enemy inside buildings if they have a line
of fire to any opening
on the floor occupied by the target. Range is measured to visible openings (or t
o the wall if the unit has
made a hole as described above).
Ap
art from flamethrowers, heavy weapons don t need to see an opening to shoot, but j
ust need to be
able to draw a line of fire to any wall of the corresponding floor big shells go
through most walls.
Roll to hit the target as normal. Units inside buildings are in hard cover ( 2 to
hit), can react by going
down in the usual way when shot at, and benefit from the extra protection rule (
see below).ni
ts armed with small-arms can shoot at enemy inside buildings if they have a line
of fire to any opening
on the floor occupied by the target. Range is measured to visible openings (or t
o the wall if the unit has
made a hole as described above).
Ap
art from flamethrowers, heavy weapons don t need to see an opening to shoot, but j
ust need to be
able to draw a line of fire to any wall of the corresponding floor big shells go
through most walls.
Roll to hit the target as normal. Units inside buildings are in hard cover ( 2 to
hit), can react by going
down in the usual way when shot at, and benefit from the extra protection rule (
see below).ni
ts armed with small-arms can shoot at enemy inside buildings if they have a line
of fire to any opening
on the floor occupied by the target. Range is measured to visible openings (or t
o the wall if the unit has
made a hole as described above).
Ap
art from flamethrowers, heavy weapons don t need to see an opening to shoot, but j
ust need to be
able to draw a line of fire to any wall of the corresponding floor big shells go
through most walls.
Roll to hit the target as normal. Units inside buildings are in hard cover ( 2 to
hit), can react by going
down in the usual way when shot at, and benefit from the extra protection rule (
see below).ni
ts armed with small-arms can shoot at enemy inside buildings if they have a line
of fire to any opening
on the floor occupied by the target. Range is measured to visible openings (or t
o the wall if the unit has
made a hole as described above).
Ap
art from flamethrowers, heavy weapons don t need to see an opening to shoot, but j
ust need to be
able to draw a line of fire to any wall of the corresponding floor big shells go
through most walls.
Roll to hit the target as normal. Units inside buildings are in hard cover ( 2 to
hit), can react by going
down in the usual way when shot at, and benefit from the extra protection rule (
see below).ni
ts armed with small-arms can shoot at enemy inside buildings if they have a line
of fire to any opening
on the floor occupied by the target. Range is measured to visible openings (or t
o the wall if the unit has
made a hole as described above).
Ap
art from flamethrowers, heavy weapons don t need to see an opening to shoot, but j
ust need to be
able to draw a line of fire to any wall of the corresponding floor big shells go
through most walls.
Roll to hit the target as normal. Units inside buildings are in hard cover ( 2 to
hit), can react by going
down in the usual way when shot at, and benefit from the extra protection rule (
see below).ni
ts armed with small-arms can shoot at enemy inside buildings if they have a line
of fire to any opening
on the floor occupied by the target. Range is measured to visible openings (or t
o the wall if the unit has
made a hole as described above).
Ap
art from flamethrowers, heavy weapons don t need to see an opening to shoot, but j
ust need to be
able to draw a line of fire to any wall of the corresponding floor big shells go
through most walls.
Roll to hit the target as normal. Units inside buildings are in hard cover ( 2 to
hit), can react by going
down in the usual way when shot at, and benefit from the extra protection rule (
see below).ni
ts armed with small-arms can shoot at enemy inside buildings if they have a line
of fire to any opening
on the floor occupied by the target. Range is measured to visible openings (or t
o the wall if the unit has
made a hole as described above).
Ap
art from flamethrowers, heavy weapons don t need to see an opening to shoot, but j
ust need to be
able to draw a line of fire to any wall of the corresponding floor big shells go
through most walls.
Roll to hit the target as normal. Units inside buildings are in hard cover ( 2 to
hit), can react by going
down in the usual way when shot at, and benefit from the extra protection rule (
see below).ni
ts armed with small-arms can shoot at enemy inside buildings if they have a line
of fire to any opening
on the floor occupied by the target. Range is measured to visible openings (or t
o the wall if the unit has
made a hole as described above).
Ap
art from flamethrowers, heavy weapons don t need to see an opening to shoot, but j
ust need to be
able to draw a line of fire to any wall of the corresponding floor big shells go
through most walls.
Roll to hit the target as normal. Units inside buildings are in hard cover ( 2 to
hit), can react by going
down in the usual way when shot at, and benefit from the extra protection rule (
see below).ni
ts armed with small-arms can shoot at enemy inside buildings if they have a line
of fire to any opening
on the floor occupied by the target. Range is measured to visible openings (or t
o the wall if the unit has
made a hole as described above).
Ap
art from flamethrowers, heavy weapons don t need to see an opening to shoot, but j
ust need to be
able to draw a line of fire to any wall of the corresponding floor big shells go
through most walls.
Roll to hit the target as normal. Units inside buildings are in hard cover ( 2 to
hit), can react by going
down in the usual way when shot at, and benefit from the extra protection rule (
see below).ni
ts armed with small-arms can shoot at enemy inside buildings if they have a line
of fire to any opening
on the floor occupied by the target. Range is measured to visible openings (or t
o the wall if the unit has
made a hole as described above).
Ap
art from flamethrowers, heavy weapons don t need to see an opening to shoot, but j
ust need to be
able to draw a line of fire to any wall of the corresponding floor big shells go
through most walls.
Roll to hit the target as normal. Units inside buildings are in hard cover ( 2 to
hit), can react by going
down in the usual way when shot at, and benefit from the extra protection rule (
see below).ni
ts armed with small-arms can shoot at enemy inside buildings if they have a line
of fire to any opening
on the floor occupied by the target. Range is measured to visible openings (or t
o the wall if the unit has
made a hole as described above).
Ap
art from flamethrowers, heavy weapons don t need to see an opening to shoot, but j
ust need to be
able to draw a line of fire to any wall of the corresponding floor big shells go
through most walls.
Roll to hit the target as normal. Units inside buildings are in hard cover ( 2 to
hit), can react by going
down in the usual way when shot at, and benefit from the extra protection rule (
see below).ni
ts armed with small-arms can shoot at enemy inside buildings if they have a line
of fire to any opening
on the floor occupied by the target. Range is measured to visible openings (or t
o the wall if the unit has
made a hole as described above).
Ap
art from flamethrowers, heavy weapons don t need to see an opening to shoot, but j
ust need to be
able to draw a line of fire to any wall of the corresponding floor big shells go
through most walls.
Roll to hit the target as normal. Units inside buildings are in hard cover ( 2 to
hit), can react by going
down in the usual way when shot at, and benefit from the extra protection rule (
see below).ni
ts armed with small-arms can shoot at enemy inside buildings if they have a line
of fire to any opening
on the floor occupied by the target. Range is measured to visible openings (or t
o the wall if the unit has
made a hole as described above).
Ap
art from flamethrowers, heavy weapons don t need to see an opening to shoot, but j
ust need to be
able to draw a line of fire to any wall of the corresponding floor big shells go
through most walls.
Roll to hit the target as normal. Units inside buildings are in hard cover ( 2 to
hit), can react by going
down in the usual way when shot at, and benefit from the extra protection rule (
see below).ni
ts armed with small-arms can shoot at enemy inside buildings if they have a line
of fire to any opening
on the floor occupied by the target. Range is measured to visible openings (or t
o the wall if the unit has
made a hole as described above).
Ap
art from flamethrowers, heavy weapons don t need to see an opening to shoot, but j
ust need to be
able to draw a line of fire to any wall of the corresponding floor big shells go
through most walls.
Roll to hit the target as normal. Units inside buildings are in hard cover ( 2 to
hit), can react by going
down in the usual way when shot at, and benefit from the extra protection rule (
see below).ni
ts armed with small-arms can shoot at enemy inside buildings if they have a line
of fire to any opening
on the floor occupied by the target. Range is measured to visible openings (or t
o the wall if the unit has
made a hole as described above).
Ap
art from flamethrowers, heavy weapons don t need to see an opening to shoot, but j
ust need to be
able to draw a line of fire to any wall of the corresponding floor big shells go
through most walls.
Roll to hit the target as normal. Units inside buildings are in hard cover ( 2 to
hit), can react by going
down in the usual way when shot at, and benefit from the extra protection rule (
see below).

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