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Introduction
In this article, the history of video game platforms and their key
developments and evolutions, and the features and limitations
of the following types of gaming platforms: Arcades, Consoles,
PCs, Mobile Devices & TVs, will be covered.
History of Arcade Gaming
Arcades are the ancestors of gaming platforms and were first
created by a man from Philadelphia called J.D. Estes who
invented the first successful arcade game known as Skeeball/
Box Ball. [1][2] This game was revolutionary in terms of
entertainment and Chicago realized that arcade gaming had a
huge potential as a profitable market in the entertainment
industry. Therefore, Gottlieb, D. & Co. (from Chicago) [3]
created what was dubbed the first coin-operated machine
named Baffle Ball in 1931. Unfortunately, the flaws of both
revolutionary games were that they were easily manipulated
e.g. tilting and electrical hardware had no part to prevent
manipulation in both of these games. In addition, eventually in
1933, these games were referred to as games of chance AKA
gambling, which acted as a repellent towards arcade gaming
for some of the public.
http://www.techdose.com/articles/the-history-of-skeeball-
machines/405/page1.html
https://scratch.mit.edu/discuss/topic/144444/?page=1#post-1333418
https://www.libertygames.co.uk/store/video_arcade_machines/shooting_arcade_
machines/time-crisis-4-arcade-dx/
http://arstechnica.com/gaming/2016/03/why-microsoft-is-finally-pushing-for-
cross-platform-online-gaming/
http://nokiarevolution.com/third-party-version-of-flappy-bird-game-now-available-
in-windows-phone-store/
History of PC Gaming
The first game to ever be created on a computer was named
OXO, which was created in 1952 by Cambridge University on
the Electronic Delay Storage Automatic Calculator (EDSAC)
System. This game was practically Tic Tac Toe, but available to
play on a computer instead, which is why they named it OXO (O
= nought, X = crosses Noughts & Crosses). [9]
http://classicgames.about.com/od/computergames/p/OXOProfile.htm
For years, the uses of computers and where they were placed
were very strict, but in 1977, the first ever personal computer
was released for the public to purchase, and its name was the
Commodore PET. The Commodore PET gave birth to some
commonly used computer aspects that were unheard back in
those days such as a keyboard that includes its own separate
numeric pad it had its upper and lowercase text as well. Its
motherboard had a MOS 6502 processor that carried 1
Megahertz of power, adding on that it had a n external source
power supply and 4 kilobytes of memory. It had multiple
expansion sockets and ports, the sockets allowing for added
random access memory (RAM), but a processor board could be
used instead of the sockets. As well as the RAM, it also had an
operating system that was burned onto ROM and loaded on
boot. All this meant that this computer could handle and
display great graphics. [10] After their success with the
Commodore PET, they made the Commodore 64 in 1982; the
64 in the name Commodore 64 was there to represent that it
was a 64 KB computer, 16x the amount of memory of the
Commodore PET, exceedingly advancing in technology in just 5
years. Plus, the computer was incredibly cheaper than its
competitors (e.g. the Apple II) as it was powerful, making it a
must-buy for many individuals, which is probably why it
became the best-selling computer in history! [11]
Also in 1982, the ZX Spectrum was created and was
distinctively known its tiny size, its keyboard that was made of
rubber and its decorative design rainbow colour. The
computer could either be bought with 16 kilobytes of RAM for
125, or with 48 kilobytes of RAM for 175 (at that time). That
didnt mean those who bought the 16 KB version couldnt
upgrade to 48 KB later on as they could buy an internal 32 KB
RAM upgrade; the amount of ROM was equal for both versions,
which was 16 KB. [12]
However, the year of 1984 was the year where gaming at home
on a PC would be popularized as the Amstrad CPC 464 was
produced, which had CGA graphics and 4 Megahertz of power.
Not to forget to mention that the price of the computer wasnt
as extraordinary as expected as it was only 359 despite its
spectacular functionality at the time for a [gaming] computer. It
had magnetic tape storage, its CPU was 4MHz and its RAM was
between 64 KB to 128 KB (the lowest amount of RAM for the
computer is still 16 KB larger than the ZX Spectrums highest
amount of RAM). In addition, due to floppy disks that were
released in that year, more complex games were able to be
created on computers as those disks sped up the gaming
process. [13]
When the 90s began, processors such as the 66MHz 286
processor were created by Intel and AMD, rapidly increasing the
CPU capabilities of that time; the memory capabilities of
computers increased as well since RAM could now go up to
megabytes rather than the usual kilobytes that everyone at the
time was used to. Graphic cards made the switch from CGA to
VGA and the average size of the storage of computers was 1
GB. These skyrocketing capabilities were the reason why the
FPS spectacle known as DOOM was able to run smoothly when
the characters & game was moving really fast.
Then, Pentium released its Pentium II processor series (1997),
which enabled computers to run at speeds of 450MHz at best.
When it came to this series, the average size of its storage was
10x the amount a 66MHz 286 processor could provide and its
RAM was 64 MB. Plus, the graphics card of this series was a 16
MB SVAG graphic card rather than a VGA. GPUs became more
apparent for computers to play games, so games were able to
finally be created in 3D. The famous game known as Half-Life
(1998) benefited from this upgrade of computer hardware.
When PCs broke through to the next millennium, the PC
Gaming industry was breaking ground and started to become
an opinionated superior gaming platform at this stage. This was
due to the powerful technology that was in market for
computers, encouraging people to self-build their PC (which is
common now in this day and age). By 2004, not only were
processors running in gigabytes, but processors were able to
run over 1 GHz. RAM was running hundreds of megabytes more
than it could previously do (it couldnt reach 100 in 1997), the
size of a graphics card was going up to 128 MB, and GPUs were
getting faster and more technologically advanced as people
(90s) were dedicated into making the PC gaming experience as
good as it can be. - The Pentium 4 has an average storage size
of 50 GB, which is 5x the 10 GB storage size that the Pentium 2
had. Online play also became more apparent, so lots of online
multiplayer games were being produced e.g. Counter Strike:
Source, which a lot of games obviously played due to online
access being popular.
3 years later, with a new console generation being ushered in,
dual core processors and several GPUs were being used at this
point for gamers computers. These technological
advancements allowed developers to make games such as
Crysis which look and feel realistic. It was also helpful that the
average storage size of computers was 200 GB, there was
DDR2 RAM with sizes of 2 GB and there were ATI x 1600
graphics cards that were 512 MB in size.
Finally, in 2011, PC Gaming took over as consoles struggled to
make games that pushed the boundaries of visual quality whilst
maintaining within the confines of the consoles current power.
Whereas, PCs werent bound to the restrictions the consoles
were restricted to, especially since more people could purchase
dual and quad core processors that would enhance their
computers performance substantially. Storage sizes of
computers were averaging at 750 GB, there was DDR3 RAM
with double the size of the DDR2 and graphic cards reaching up
to gigabytes such as the GDDR5/GTX 650 graphic cards sizing
up to 1 GB.
Finally, in 2014, its unsurprising that the type of computers
people can get are amazing since cutting-edge technology is
easily accessible for the public. In the present day, computers
storage size can now average at terabytes, 1 TB specifically.
Quad CPUs are commonly used, reaching a whopping size over
3GHz, there is DDR3 RAM that sizes up to 8 GB, doubling the
size of the previous DDR3 in 2011, and affordable graphics
cards such as the GDDR5/GTX 650 are double the size too (2
GB).
Features & Limitations of PCs
One feature of PCs is that the hardware can be constantly be
upgraded/changed to be compatible with the game[s] the
player is trying to play on the computer.
http://ngaie.blogspot.co.uk/2010/01/new-intel-core-i5-750-computer-system.html
Also, the services in which you can buy games on the computer
is boundless, meaning that games that the player would like to
play can be searched and then bought/downloaded quickly (as
long as its available). Furthermore, theres a large indie scene
that follows PC gaming, meaning that individuals can innovate
and create games to upload onto the internet or a gaming
service to be played by players around the world. This can
benefit both the player and the creator[s] as the creator[s]
game can get noticed publicly allowing them to be recognized
for their work worldwide. Whereas, the player [hopefully] gets
an innovative, fun experience playing the game.
http://www.valvetime.net/threads/the-steam-discovery-update-released.245479/
Lastly, when it comes to its features, PC games are played with
using a mouse and keyboard which benefits the player when
playing genres such as first person shooters (FPS) because the
player can pinpoint enemies quicker than the joystick of a
controller and the keyboard makes gaming simpler as the keys
(depending on how theyre mapped) are right next to one other
allowing the player to perform an action effortlessly such as
movement. [14]
On the other hand, PC gaming has its limitations such as PCs
not being portable, meaning that wherever the PC is set, you
must play there unless you decide to move it, but its time-
consuming to do that and its pointless to do if its a short-term
location for the computer rather than a long-term location.
Even though a lot of people use PCs nowadays, doesnt mean
that those people have a working knowledge of PCs, especially
when manipulating PC games and fixing up PCs to enhance
their experience. Therefore, the person would need to
apprehend PC knowledge, especially gaming PC knowledge, in
order to fulfil these tasks.
Finally, there arent many PC games that are presented
physically e.g. discs and PC games tend to be digitally
distributed. Although physical distribution is slandered, there
are issues with digital distribution as well: Thee games wouldnt
have a re-sale value so, for poorer people of our growing
population, they would have to hope that their desired game (if
its expensive) has a sale ASAP because pre-owned games
arent digitally distributed. Secondly, the future of digital
distribution, that is popularly encouraged in PC gaming,
hinders everyone (except the creators and services)
economically as retailers would lose their jobs, leading
to a higher percentage of unemployment, due to their
services no longer being required as games are being
distributed digitally. Plus, people would have no control
over the price of games due the quality of them e.g.
pre-owned, slightly damaged etc. as theyre no longer
physical, so the people would either have to settle for
the set price or not bother to buy the game that they so
desperately desire! [15]
History of TV Gaming
TV Gaming was launched in order to interest casuals, who dont
care or prefer to not get video games, into playing video games
as well as watching television as they intend. Casual video
games such as Plants vs Zombies, which would be on games-
on-demand services such as TransGamings GameTree TV
(2011), would be installed onto interactive SMART TVs where
people would have the choice to play such games using the TV
remote controls. [16]
https://onlive.en.uptodown.com/android
http://gamesandparty.com/friends---scene-it---the-dvd-board-game---by-mattel---
2005---100-complete---tv-games-2725-p.asp
http://www.dualshockers.com/2015/03/05/you-dont-realize-just-how-small-a-ps4-
is-until-you-take-it-on-a-12-hour-long-intercontinental-flight/
http://www.eurogamer.net/articles/digitalfoundry-2014-wolfenstein-new-order-
performance-analysis
https://www.gottabemobile.com/2016/06/23/ps4-backwards-compatibility-
explained/