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In a few secluded places around the world there are sub- wilderness, or guardian spirits linked to the portals. Other
terranean passages and portals leading to a lush, secret times, a portal appears randomly, like in the Bermuda Tri-
land in which dinosaurs still live, where the two dominant angle (see Atlas of Earth-Prime: Caribbean). No matter
civilizations are long-lost populations from the Incan and how a person gets there or what they have to overcome to
the Roman empires, and where mysteries hide in ancient do it, getting there is actually the easy part, leaving, on the
Atlantean and alien ruins. other hand, is trickier. The path a character took to get here
may not lead back to the same place or the portal may have
The exact location of the Lost World is hard to pinpoint, closed up entirely! Those stable portals that do exist are
if thats possible at all, but it seems to exist in a pocket few and far between. A handful of people in the Lost World
dimension of some sort, although there have been a know of a stable portal or two (such as Zandars knowledge
number of theories put forth by visitors over the years. of a path back to Freedom City), but depending on whom
Whatever the case, the reality of the Lost World is a savage you meet, it may not be the portal you need.
realm where only the strong survive.
STRANGE JUXTAPOSITIONS
LOST WORLD PREMISES While the Lost World looks like a savage, jungle
The Lost World is in a dimension of its own,
world populated by dinosaurs and other
but it isnt a world of its own. Its exis-
prehistoric creatures, in truth its
tence is tied to Earths and pos-
much more than that. Within its
sibly (probably) a number of
confines is a strange mixture
other worlds. It seems to take
of people and artifacts from
bits and pieces from these
different worlds, times,
other worlds haphazardly
and races. Primitive
but, despite its apparent
humans live alongside
randomness, the Lost
dinosaurs, which prey
World has a look and
upon bands of Serpent
feel thats distinctive.
People who search
The Lost World is built
through Atlantean
on some premises
that should be taken
into account when The Lost ruins for powerful ar-
tifacts. New people
arrive at random and
its being used as a
setting for adventures.
These are not hard and
World either survive and add
to the mix or perish,
leaving behind artifacts
fast rules, but guidelines
of their own to add to the
that help maintain the feel
mystique of the place. At first
of the setting. If one or more
glance the Lost World wouldnt
of these premises doesnt mesh
seem to be a place where youd
with your M&M game, feel free to
find alien technology, magic, primi-
change it based on the suggestions
tive tribes, and civilizations from other
here, but be careful if you do; some of these
times, but those things are there and they combine
premises are central to the character of the Lost World.
to make Lost World unique.
it makes you strongersuch as knowing how to build here through portals from other worlds or that escaped
traps, create explosives, or use a gun! from an alien ark. These beasts are a threat to everything
and a constant danger to anyone in the Lost World.
Unfortunately, they underestimated the Serpent People, have become erratic and more difficult to find. Perhaps
who used their dark arts to weaken the barriers between the barriers established by the Preservers have slowly
the dimensions and tunnel back to Earth as well as into healed the damage inflicted by the Serpent People, or
a number of parallel dimensions. They quickly reestab- the influence of interdimensional conflicts like the Ter-
lished their Empire of Lemuria and came into conflict minus Invasion, or the discovery of the Preserver Stones,
with the nation of Atlantis, founded by the humans the on Earth-Prime have had some effect.
Preservers had experimented on. The two nations fought,
which brought about the Great Cataclysm, signaling the
end of both nations. For the Serpent People it was their
THE TRUE HISTORY
final defeat. Their civilization was left in ruins, their people
No one in the Lost World actually knows its true history and,
spread in small bands throughout the world. They quickly
depending on how you want the setting to work in your
sunk into barbarism. Even their prison wasnt safe during
game, the information given here may have to change en-
the war. The Atlanteans found it, attacked, and devastated
tirely. Use whats presented here as a jumping off point or
the refuges the Serpent People had set up there, but not
feel free to change it. It doesnt really matter since theres
without heavy losses on both sides of the conflict. Atlan-
no written history of the Lost World, no scientists delving
tean and Lemurian artifacts from the time of this conflict
into the secrets of its universe, or anyone who really cares
still litter parts of the Lost World.
all that much about it. The inhabitants of the Lost World are
In the time since the Great Cataclysm, the Lost World has far more concerned with whats happening in the here and
changed very little. Life persists and, over time, even more now, and not what may have happened at the dawn of cre-
strange creatures and people have found their way into the ation.
Lost World. At some points in the past the barrier between
Earth and the Lost World was so permeable that whole por-
tions of Earth were drawn into it, seemingly permanently.
GEOGRAPHY
The Lost World mirrors Earths geography at an early stage
THE LOST WORLD TODAY of its development. It looks something like Earth did
during the early Jurassic period. The continents are still
In the present day of the Lost World, things are as theyve mostly linked together, with Antarctica, Australia, India,
always beenat least from the perspective of the Africa, South America, and North America clumped to-
people who live there. Dinosaurs roam the land, the two gether running north-south and Europe and Asia spread
major civilizations have an unsteady truce, and every out widely running roughly east-west in the far north.
now and again strangers from somewhere else arrive to Even in this configuration, many of the major geographi-
cause trouble. What the people in the Lost World dont cal landmarks exist, such as the Andes, Urals, and Rocky
know is that the walls between dimensions have slowly Mountains. Vast expanses of plains, forests, and deserts
strengthened over time. The portals between worlds also exist, but their locations arent necessarily consistent
with those of Earths, simply because of where the conti- HUMAN PRIMITIVE
nents are located on the surface of the Earth and what the
weather is like, given those changes. The Lost World is lightly populated compared to Earth-
Prime. Most humans belong to scattered and often
Using this configuration gives the Lost World an alien nomadic tribes that survive however and wherever they
feel, while still being familiar enough for people to can in the wilderness. It is far more common to encoun-
grasp. It also allows Gamemasters to change the lo- ter these tribes while they are out hunting and gather-
cation of the Lost World without necessarily chang- ing, although explorers may encounter various villages,
ing what it looks like. Additionally it is easier to ad-lib settlements, cave dwellings, and even small towns in their
the locations of landmarks like rivers, plateaus, small travels.
mountains, lakes, and anything else the Gamemaster
wants to throw in. The human inhabitants of the Lost World are a hardy lot,
as they must be to survive in such savage surroundings.
Gamemasters may find the archetypes from Chapter 3 Their sole concern is the safety and continued survival
of the Gamemasters Guide useful, notably the Animal, of their band, tribe, or village, and their technical sophis-
Cultist, Dinosaur, and Monster archetypes. tication is barely beyond the Stone Age. Some human
shamans have the Artificer and Ritualist advantages.
Nova Roma
ROMAN LEGIONNAIRE The Incan Empire was drawn here centuries ago by the
power of Viracocha, whod foreseen the end of the Incan
The Legionnaire archetype can be used for normal foot- civilization on Earth at the hands of outsiders. Viracocha
soldiers as well as for cavalry riding utahraptor mounts found the Lost World and, thanks to his power and the
(following). Officers tend to have more ranks in Expertise: weakened dimensional barriers, was able to transplant
Soldier along with Expertise: Tactics and sometimes more his mountain empire here. Since then hes stayed with
interaction skills (especially if they have political aspira- his people and defended them against invaders, natural
tions). disasters, and otherworldly threats. The Incan people are
thankful for Viracochas presence and regularly sacrifice
UTAHRAPTOR people (both Incans and outsiders) to a live volcano in his
honor.
Senior members of the Nova Roman legions lead patrols
mounted on giant, domesticated utahraptors. Theyre The citizens of Viracochasuyu show little fear while within
also used as mounts for outriders and scoutsadmit- the boundaries of their city, but are cautious when outside
tedly scouts for whom stealth is not overly important. The their gods domain. Their reliance on Viracocha has made
raptors can also be used riderless as wild animals. Utah- the Incans somewhat overconfident on their own turf,
raptors are ten feet tall, twenty feet long, and weigh 1,500 and wary about expanding beyond it, but they still know
pounds. they have to take care of themselves and most of them are
competent warriors, some of whom are trained pterana-
Nova Roma. They must survive bouts against fierce op- number a young noble or military leader from Nova Roma
ponents and savage creatures (ranging from lions to di- or one of the chosen of Viracocha, or even royalty from
nosaurs), honing their fighting skills and ability to work an as yet undiscovered city-state (see the More Cities
the crowd while searching for a means of escape, perhaps sidebar for some ideas).
even leading a full-fledged slave rebellion. This framework
often leads into a Day of the Sword or Swords Against As a twist on this concept, perhaps theyve been exiled
the World series (following). from their place of origin and have to fight their way
back to gain their birthright. The characters may be
from elsewhere and banished to the Lost World, so that
DAY OF THE SWORD they cant come back and claim their rightful place. This
storyline works particularly well with the Lost Worlds
Revenge is always a good motivation. In this case the penchant for attracting people from unusual places and
heroes are denizens of the Lost World who have lost times. In this case the characters could have originated
something (or someone) due to the actions of another. from a sword and sorcery world, sent here to die. They
The villain could be anyone from a local warlord flexing have to find their way back to their home world and
his muscles, to a Nova Roman commander gone rogue, crush those responsible. This same storyline works well
or even a shaman or dark mage who has overrun the for a modern day series with some changes; the charac-
area with mind-controlled dinosaurs. No matter who it is, ters fall prey to the machinations of an ambitious senior
reaching the villain should only come only at the end of a executive at their parents company and find themselves
long quest for revenge. If you really want to shake things kidnapped and deposited in a world theyre completely
up, perhaps the ultimate villain is a big name in one of unfamiliar with, while the exec uses their disappearance
the main cities. That way the characters not only have to as an excuse to take the reigns of power at the corpora-
deal with the person theyre after, but they also have to tion, for example.
deal with his friends and colleagues in the citynone of
whom want to see their friend a head shorter. SWORDS AGAINST THE LOST WORLD
JEWELED THRONES OF THE EARTH The characters are likely a ragtag band whove banded
together because of their unusual backgrounds and out-
Most of the Lost World is wild and unclaimed, so it only sider statuses to survive as best they can in the Lost World.
makes sense that someone might want to carve out a They may be an ecclectic group of outsiders and exiles
piece of it for themselves. Whether the characters are from from different cities, tribes, and even places beyond the
the Lost World or some other world like Earth-Prime, they Lost World. This sort of series shares a number of things in
might want to create a place where they feel more com- common with the Swords for Hire framework and its epi-
fortable. For characters who dont originate from the Lost sodic nature may be even more appealing to some players
World its not likely theyll feel particularly at home in an and Gamemasters.
Incan or Nova Roman settlement.
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