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Items:
The following common items are banned:
Folding watchtower
Magic:
Maximum number of power dice that can EVER be used in a single magic phase is 12
Maximum number of additional power dice that can be generated (including channeling) is 2
o This includes any and all sources of additional dice, such as Lore of Death attribute or Casket of
Souls special rule
Maximum number of additional dispel dice that can be generated (including channeling) is 3. If the
army includes a level 3 and/or 4 caster then the maximum is 2
o This includes any and all sources of additional dice, such as Runesmiths, dispel dice
stealing, magical items, etc
Maximum number of dice used to cast any single spell is 4 (instead of 6). No power, ability, or
anything else can ever increase this to 5 or more dice.
Chaos Dwarfs:
Hellcanon 0-1, counts as template warmachine
Iron Daemon 0-1, counts as template warmachine
K'Daai Destroyer 0-1, counts as template warmachine
Maximum number of K'Daai Fireborn models in the army is 10 and 6 in a unit
Hobgoblin Cutthroats 0-1 for every unit of Infernal Guard or Infernal Ironsworn in the army
Chalice of Blood and Darkness: Roll for the effect after the number of PD or DD in a given magic
phase are determined but before any attempts to cast a spell
Daemons of Chaos:
Soulgrinder 0-1
Skull Cannon 0-1
Banned: The Rock of Inevitability
Maximum number of Bloodcrusher models in the army is 6 and 4 in a unit
Maximum number of Beast of Nurgle models in the army is 4
Maximum number of Plague Drone models in the army is 4
Dark Elves:
Maximum number of models with Repeater Crossbows in the army is 35
Dwarfs:
Gyrocopter does not count as a war machine and does not cont as a template weapon
The army may include up to two of the following: Rune of Spellbreaking, Spelleater Rune
Anvil of Doom is/counts as a warmachine
Flame Cannon is not considered a template warmachine
Bolt Throwers count as 0.5 warmachines
Empire:
Steam Tank - loses Random Movement special rule and is treated like a normal chariot with
movement value of nD6 (n being the number of Steam Points used for movement), meaning it moves
and charges nD6. When charging it declares a normal charge and the opposing player can chose to
react as normal. When it moves it doesn't have to move in a straight line but like a normal chariot
Steam Tank 0-1, it also counts as a template warmachine
Repeater Handgun counts as 2.5 ranged weapon
Maximum number of Demigryph Knights models is the army is 6 and 4 in a unit
High Elves:
Frostheart Phoenix 0-1
Banner of the World Dragon: Army Battle Standard only
Book of Hoeth: Army cannot generate any additional power or dispel dice beyond the winds of
magic roll while the item is in play
Lizardmen:
Scar Veteran on Cold One 0-2
Skink Skirmishers 0-3
Skink Cohorts 0-3
Ogre Kingdoms:
Maneaters with Vanguard and/or Scout special rule count as 3 scouts, if they have Sniper special
rule with either of the above mentione rules they count as 4 scouts
Ironblaster 0-1
Maximum number of Mournfang Cavalry models in the army is 6 and 4 in a unit
Maximum of 15 Ogres armed with Leadbelcher Cannon, Ogre Pistol and/or Brace of Ogre Pistols
Banned: Hellheart
Skaven:
Hellpit Abomination - loses Random Movement special rule and is treated like a normal monster
with
movement value of 3D6", meaning it moves, charges and flees 3D6. When charging it declares a
normal charge and the opposing player can choose to react as normal. When it moves it doesn't have
to move in a straight line but like a normal monster.
All rare choices are 0-1
Doomrocket, Death Globe and Brass Orb count as template attacks
Skaven slaves do not count for the minimum 25% of core units and maximum unit size is 40.
Maximum number of Gutter Runners is 10
Plague Furnace does NOT count as a breath weapon, even though it has (a strange) one.
Tomb Kings:
Hierophant does NOT have to be a wizard with the highest wizard level in the army
Warshpinx 0-2 [including character mount(s)]
Vampire Counts:
All rare choices are 0-1
Quickblood and Red Fury may not be doubled
Maximum number of ethereal units (including characters) is 3
Maximum number of units (including characters) with Banshee Scream, Death Shriek and Ghostly
Howl
special rule is 2
Maximum number of Black Knights in a unit is 10
Up to two wizards from the Lords section of the Army Book may be included into the army
Warriors of Chaos:
Hellcannon 0-1
Maximum number of Skullcrusher models in the army is 6 and 4 in a unit
Chimera counts as two units/models with Fly special rule for the purpose of this AC
Chaos Chariot 0-2
Third Eye of Tzeentch cannot be used* with a 3+ Ward Save
*in case the model rolls Aura of Chaos during the game and increases its ward save to 3+ the magic
item will stop working
Daemon Princes created from unit champions give 150 points if killed
Soulfeeder: Roll at the end of the Close Combat phase.
Wood Elves:
All Elves in the army have Always Strike First special rule
Fores Spirit Ward Save CAN be used against magical attacks (spells, magic weapons, etc...)
There is no limit on number of models with Scout special rule
Only models with Glade Guard Longbows special rule count for the maximum number of shooters
in the army
Spellweavers and Spellsingers have access to ALL the Lores of Battle Magic
Brainchwraith has access to Lores of Beast and Life