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Points for army composition are scored as follows: referees evaluate your army list based on the
table below. Each player starts with 20 Army Composition points from which penalties are deducted
or bonuses added. Armies with 0 Army Composition points will be considered illegal by this Army
Composition.
Based on your Army Composition score you will be paired in the first round of the Tournament
against an army with an equal or near equal Army Composition score.
In addition based on the fact what AC level your army will be placed in you might score additional
points during your games.
AC levels:
A 21-25 points
B 16-20 points
C 11-15 points
D 6-10 points
E 1-5 points
E.g. Irrelevant how the game ended an A level army facing an E level army will score an additional 4
points, while at the same time two C level armies facing each other will score 0 additional points, or
a B level army facing a C level army will score only 1 additional point.
GENERAL RULES
No Special or Named characters are allowed
No unit can cost over 500 points (characters and their mounts are NOT included in this limit)
No unit can have more than 50 models
No army can have more than 4 warmachines
No army can have more than 3 template weapons/attacks
o Cannons are template weapons
o One use only magical items do not count
No army can have more than 15 models with scout rule
No army can have more than 4 units with fly special rule (including characters)
Dwarf Thanes, Bretonnian Paladins and Wood Elf Nobles retain all mundane equipment if
upgraded to Army Battle Standard Bearers and may select equipment as if they weren't upgraded
ITEMS
Amends
Folding watchtower: Banned
Clarifications
Herdstone Shard is counted as open terrain and can only be placed on open terrain (it must be no
more than 60mm in diameter)
BRETONNIA
Amends
Sacrament of the Lady; exchange the second sentence with The model may roll 3 additional dice
when attempting to channel power dice, but may not cast any spells that turn.
Clarifications
Chalice of Blood and Darkness: Roll for the effect after the number of power dice or dispel dice in
a given magic phase is determined, but before any attempts to cast a spell.
DAEMONS OF CHAOS
Amends
The Rock of Inevitability: Banned
DWARFS
Amends
Grudge Thrower is a 0-2 choice
Cannon is a 0-2 choice
Bolt Thrower counts as 0.5 warmachines for the purpose of this AC
Flame Cannon: Ignore FaQ errata on firing the Flame Cannon, use it as described in Army Book:
Dwarfs, following the normal rules for templates
Gyrocopter does not count as a template weapon for the purpose of this AC
EMPIRE
Amends
Steam Tank - loses Random Movement special rule and is treated like a normal chariot with
movement value of nD6(n being the number of Steam Points used for movement), meaning it
moves and charges nD6. When charging it declares a normal charge and the opposing player can
choose to react as normal. When it moves it doesn't have to move in a straight line but like a
normal chariot. It also counts as a template attack and a warmachine for the purpose of this AC.
Great Cannon is a 0-2 choice
HIGH ELVES
Amends
Banner of the World Dragon: Army Battle Standard only
Book of Hoeth: Army cannot generate any additional power or dispel dice beyond the winds of
magic roll while the item is in play
LIZARDMEN
Penalties and Bonuses
For every Scar Veteran on Cold One in the army: -1
For every unit of Skink (Skirmishers/Chameleon Skinks/Skink Cohorts without Kroxigors) in the
army after third: -1
For every unit of Saurus Warriors in the army after the first: +1
For every Skink Chief in the army after the first: +1
For every unit of Skink Cohort with Kroxigors in the army: +1
For every Stegadon (including Ancient) in the army after the first: -1
For every Kroxigor model in the army after the sixth: -2
For every unit of Ripperdactyl Riders in the army after the first: +1
For every Carnosaur in the army: +2
For every Bastilodon in the army: +1
First Troglodon in the army: +1
Second Troglodon in the army: +2
For every Razordon Hunting Pack in the army: +1
Divining Rod counts as Magic level 1 for the purpose of this AC
OGRE KINGDOMS
Amends
Hellheart: Banned
Add Regeneration (5+) special rule to the Giant
Clarifications
Maneaters with Vanguard and/or Scout special rule count as 3 scouts, if they have Sniper special
rule with either of the above mentione rules they count as 4 scouts
Clarifications
Magic Musrhooms do NOT count as power dice, so can be used in conjunction with 4 normal dice
SKAVEN
Amends
Hellpit Abomination - loses Random Movement special rule and is treated like a normal monster
with movement value of 3D6", meaning it moves, charges and flees 3D6. When charging, it
declares a normal charge and the opposing player can choose to react as normal. When it moves it
doesn't have to move in a straight line but like a normal monster.
Skaven slaves do not count for the minimum 25% of core units and maximum unit size is 40.
Clarifications
Plague Furnace does NOT count as having a template attack, even though it has (a strange) one
Doomrocket, Death Globe and Brass Orb count as template attacks for the purpose of this AC
TOMB KINGS
Amends
Hierophant does NOT have to be a wizard with the highest wizard level in the army
Khemrian Warsphinx is a 0-2 choice
Add Regeneration (5+) special rule to the Necrolith Colossus
VAMPIRE COUNTS
Penalties and Bonuses
Strigoi Ghoul King in the army: +1
For every Wight King in the army after the first: +1
For every unit/character with Ethereal special rule in the army after the first: -2
For every model with Banshee Scream, Death Shriek and Ghostly Howl in the army after the first:
-2
For every unit of Zombies in the army after the second: -1
For every unit of Skeleton Warriors in the army: +1
For every unit of Ghouls in the army after the second: -1
For every Corpse Cart in the army after the first: +1
For every model of Black Knights in the army after the eight: -1
For every model of Crypt Ghouls in the army after the sixth: -2
For every model of Vargheists in the army after the sixth: -2
For every unit of Bat Swarms in the army: +1
Blood Knights in the army: +2
First Mortis Engine: -1
Second Mortis Engine: -2
First Terrorgheist: -1
Second Terrorgheist: -3
Second Black Coach: +2
Cairn Wraith in the army: +2
Vampire Lord with Magic level 3 or 4 in the army: -2
For each Quickblood in the army: -1
For each Red Fury in the army: -3
Banner of the Barrows in the army: -1
Zombie Dragon in the army: +2
Abyssal Terror in the army: +1
Coven Throne in the army: +3
WARRIORS OF CHAOS
Amends
Third Eye of Tzeentch cannot be used* with a 3+ Ward Save
*in case the model rolls Aura of Chaos during the game and increases its ward save to 3+ the magic
item will stop working
Chimera counts as 2 units/models with Fly special rule for the purpose of this AC
Add Regeneration (5+) special rule to the Chaos Giant and Slaughterbrute
Daemon Princes created from unit champions give 150 points if killed
Clarifications
Soulfeeder: Roll at the end of the Close Combat phase.
WOOD ELVES
Amends
All Elves in the army have Always Strike First special rule
Fores Spirit Ward Save CAN be used against magical attacks (spells, magic weapons, etc...)
There is no limit on number of models with Scout special rule
Spellweavers and Spellsingers have access to ALL the Lores of Battle Magic
Brainchwraith has access to Lores of Beast and Life