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Pitch is a perceptual property pleasant or unpleasant to listen to.

Some
of sounds that allows their ordering on sounds are combination of waves that are
a frequency-related scale,[1] or more related to each other, as in the case of a
commonly, pitch is the quality that makes pitched
it possible to judge sounds as "higher" and instrument that transmits one dominant
"lower" in the sense associated with frequency of sound wave and additional
musical melodies.[2] Pitch can be frequencies that enhance the fundamental
determined only in sounds that have a or dominant frequency. An oboe is an
frequency that is clear and stable enough example of a pitched instrument. Other
to distinguish from noise.[3] Pitch is a sounds are made from a grouping of
major auditory attribute of musical tones, tightly spaced waves
along with duration, loudness, and timbre. that do not have a specific fundamental
[4]
frequency that is dominant over the
others. A snare drum is an example.
Pitch may be quantified as a frequency,
In recording sound, noise is often present
but pitch is not a purely objective physical
on analog tape or low-fidelity digital
property; it is a
recordings. The standard audio cassette
subjective psychoacoustical attribute of
includes a layer
sound. Historically, the study of pitch and
pitch perception has been a central of hiss on every recording. When doing
problem in psychoacoustics, and has been digital recording, the conversion of a
instrumental in forming and testing sound file from 16-bit to 8-bit adds a layer
of noise.
theories of sound representation,
processing, and perception in the auditory White noise is a sound that contains every
system.[ frequency within the range of human
hearing (generally from 20 hertz to 20 kHz
In audio , noise is generally any ) in equal
unpleasant sound and, more technically,
amounts. Most people perceive this sound
any unwanted sound that is
as having more high-frequency content
unintentionally added to a desired sound.
than low, but this is not the case. This
Ambient sound itself is a series of changes
perception
in air pressure transmitted in waves from
the sound source to anyone with the occurs because each successive octave has
sensory apparatus to detect the waves twice as many frequencies as the one
(human beings and other animals with preceding it. For example, from 100 Hz to
ears, for example). Sound waves are 200 Hz,
expressed as a
there are one hundred discrete
series of analog sine waves. The frequencies. In the next octave (from 200
combination and blend of these waves Hz to 400 Hz), there are two hundred
gives sounds their individual frequencies.
characteristics, making them
White noise can be generated on a sound the desired outcome. Before you begin you
synthesizer. Sound designers can use this must clearly define your editing goals,
sound, with some processing and filtering, which could include any of the following:
to create a multitude of effects such as
Remove unwanted footage
wind, surf, space whooshes, and rumbles.
This is the simplest and most common
Pink noise is a variant of white noise. Pink
task in editing. Many videos can be
noise is white noise that has been filtered
dramatically improved by simply getting
to reduce the volume at each octave. This
rid of the flawed or unwanted bits.
is done to compensate for the increase in
the number of frequencies per octave. Choose the best footage
Each octave is reduced by 6 decibel s,
It is common to shoot far more footage
resulting in a noise sound wave that has
than you actually need and choose only
equal energy at every octave.
the best material for the final edit. Often
you will shoot several versions (takes) of a
shot and choose the best one when
What is Video Editing?
editing.
Video EditingVideo editing is the process
Create a flow
of manipulating and rearranging video
shots to create a new work. Editing is Most videos serve a purpose such as
usually considered to be one part of the telling a story or providing information.
post production process other post- Editing is a crucial step in making sure
production tasks include titling, colour the video flows in a way which achieves
correction, sound mixing, etc. this goal.

Many people use the term editing to


describe all their post-production work,
Add effects, graphics, music, etc
especially in non-professional situations.
Whether or not you choose to be picky
about terminology is up to you. In this
This is often the "wow" part of editing. You
tutorial we are reasonably liberal with our
can improve most videos (and have a lot of
terminology and we use the word editing
fun) by adding extra elements.
to mean any of the following:
Alter the style, pace or mood of the video

A good editor will be able to create subtle


Rearranging, adding and/or removing
mood prompts in a video. Techniques such
sections of video clips and/or audio clips.
as mood music and visual effects can
Applying colour correction, filters and influence how the audience will react.
other enhancements.
Give the video a particular "angle"
Creating transitions between clips.
Video can be tailored to support a
The Goals of Editing particular viewpoint, impart a message or
serve an agenda.
There are many reasons to edit a video
and your editing approach will depend on Audio v Sound
Audio is anything audible that has been timeline. Two points work well when you're
produced, recorded or processed by trying to match up a starting point in the
something electronic or digital. This could Source monitor and a starting point in the
also be referred to as a "sound signal". timeline (or in the Edit monitor). The rest
of the duration, from the mark in point in
the Source monitor until where the clip
Sound is anything audible, from any ends, is added to the timeline when you
format or instrument. Music would also click the Insert or Overlay edit button.
fall under this umbrella word, where some
audio would also include digital audio, for
example beats or samples. We would also Three-point editingThis is the most
find the sound of a bird singing in a tree common method of editing that I have
under this umbrella of sound too. seen editors use. It is quick and
convenient (faster than measuring where
Sound can be broken down into
to put the fourth edit point) while still
Wavelength, Frequency, Amplitude,
giving you the accuracy to determine the
Pressure, Intensity, Speed of Sound and
exact starting and ending frames for either
Direction. If you think about the "Speed of
the source clip or the timeline. Premiere
Sound" this could be any natural or
automatically edits in the fourth point.
digitally made sounds, so it's an easy way
Therefore, you can mark any combination
of remember which is which.
of the source clip's in point or out point
and the in point or out point in your
timeline. With experience you'll learn
While audio is a sound, not all sounds are
which circumstances determine which
audio.
marks to use.
One-point editingThis usually is done
during a rough-cutting session. If you are
just trying to add clips to your timeline Pitch is a perceptual property of sounds
without setting in and out points, you can that allows their ordering on a frequency-
use the playback indicator as your single related scale,[1] or more commonly, pitch
mark. Just place the playback indicator is the quality that makes it possible to
anywhere in your timeline and click one of judge sounds as "higher" and "lower" in
the edit buttons (Insert or Overlay, the sense associated with musical
depending on what else exists in your melodies.[2] Pitch can be determined only
timeline). The playback indicator acts as in sounds that have a frequency that is
the in point in your timeline and carries clear and stable enough to distinguish
the full duration of the clip in your Source from noise.[3] Pitch is a major auditory
monitor down into the timeline (because attribute of musical tones, along with
there are no marks in the Source monitor). duration, loudness, and timbre.[4]

Two-point editingThis technique is Pitch may be quantified as a frequency,


usually used to match up two pointsone but pitch is not a purely objective physical
in the Source monitor and one in the property; it is a subjective
psychoacoustical attribute of sound. processing, and perception in the auditory
Historically, the study of pitch and pitch system.[
perception has been a central problem in
psychoacoustics, and has been
instrumental in forming and testing
theories of sound representation,

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