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Chapter 4 3D Solid Modeling 1

Chapter 4
3D Solid Modeling
4.1 Step-by-Step: Beam Bracket
4.2 Step-by-Step: Cover of Pressure
Cylinder
4.3 Step-by-Step: Lifting Fork
4.4 More Details
4.5 More Exercise: LCD Display Support
4.6 Review
Chapter 4 3D Solid Modeling Section 4.1 Beam Bracket 2

Section 4.1
Beam Bracket

Problem Description Y

The beam bracket


is made of WT8x25
steel.
Chapter 4 3D Solid Modeling Section 4.1 Beam Bracket 3

Techniques/Concepts

Local coordinate systems


Sketching with plane view
versus in 3D view
Use of Triad
Add Material
Rounds/Fillets
Turn on/off edges display
Chapter 4 3D Solid Modeling Section 4.2 Cover of Pressure Cylinder 4

Section 4.2
Cover of Pressure
Cylinder
Problem Description
[1] Pressure
cylinder.

[3] Back view


of the cover.
[2] Cylinder
Cover.
Chapter 4 3D Solid Modeling Section 4.2 Cover of Pressure Cylinder 5

30.3
62.0
Unit: mm. 25.3
7.4
2.3 1.6 21.0 1.3

7.4
R19.0

R3.2
R4.9 R8.5
R7.5
R14.5 R9.0
R18.1

62.0
R25.4
R27.8

31.0
R3.4 10.0
3.0
Chapter 4 3D Solid Modeling Section 4.2 Cover of Pressure Cylinder 6

Techniques/Concept
s

Create new planes


Set up local coordinate
systems
Plane with boundary
Modify>Duplicate
Cut Material
Chapter 4 3D Solid Modeling Section 4.3 Lifting Fork 7

Section 4.3
Lifting Fork

Problem Description [1] Fork


(steel).

[2] Glass panel


(1.0 mm).
Chapter 4 3D Solid Modeling Section 4.3 Lifting Fork 8

[3] The [2] The cross [1] The


cross section here cross
section here is 130x20 section here
is 100x10 mm. is 160x40
Unit: mm. mm. mm.

2200
1600
200
2400

2500 200
Chapter 4 3D Solid Modeling Section 4.3 Lifting Fork 9

Techniques/Concept
s

Skin/Loft
Lofting guide line
Add Frozen
Copy bodies (Pattern)
Boolean
Create 3D surface bodies
Chapter 4 3D Solid Modeling Section 4.4 More Details 10

Section 4.4 More Details

Triad
Isometric View
Rotation
Selection Filters
Extend Selection
Selection Panes
Edge Display
Tools for 3D
features
Chapter 4 3D Solid Modeling Section 4.4 More Details 11

Triad

[1] Click an [3] If the cyan


arrow will sphere coincides
orient the with the origin, that
view means the view is
normal to an isometric view.
that arrow.

[2] A black
arrow
represents a
negative
direction.
[4] Click the
cyan sphere
to return to
the isometric
view.
Chapter 4 3D Solid Modeling Section 4.4 More Details 12

Rotations
[1] Hold the middle mouse
button down while moving
around the graphic area, you
can rotate the model.

[3] Roll,
[2] Free
rotation
rotation. [6] The type of rotation
about
screen Z- depends on the location of the
axis. cursor.

[4] Yaw,
[5] Pitch, rotation
rotation about
about screen
screen X- Y-axis.
axis.
Chapter 4 3D Solid Modeling Section 4.4 More Details 13

Selection Aides

Selection Filters
Extend Selectin
Selection Panes
Chapter 4 3D Solid Modeling Section 4.4 More Details 14

Bodies and Parts

A body is entirely made of one


kind of material and is the basic
building blocks of a model.
A 3D body is either a solid body, a
surface body, or a line body.
A part is a collection of same type
of bodies. All bodies in a part are
assumed to be bonded together
with one another.
This is the
In <Mechanical>, parts are
only
meshed independently
geometric
A model may consist of one or
entities that
more parts.
will be
In <Mechanical>, connections
attached to
(contacts, joints) among parts
<Mechanical>
must be established to complete a
for
model.
simulations.
Chapter 4 3D Solid Modeling Section 4.4 More Details 15

Features
Features
Based Features
Extrude
Revolve
Sweep
Skin/Loft
Surface
Lines
Point
etc.
Placed Features
Thin/Surface
Blend
Chamfer
etc.
Planes
Operations
etc.
Chapter 4 3D Solid Modeling Section 4.5 LCD Display Support 16

Section 4.5
LCD Display Support

Problem
Description
Chapter 4 3D Solid Modeling Section 4.5 LCD Display Support 17

Unit: mm

17
42

200
80
60
50
10
Chapter 4 3D Solid Modeling Section 4.5 LCD Display Support 18

Techniques/Concepts

Revolve
Skin/loft
Thin/Surface

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