Вы находитесь на странице: 1из 2

620_17524_001_PHBRev3a.

qxk 4/21/03 10:42 AM Page 318

Rosaria Tal'Dori
_____________________________________________ Griever
______________________________________________
character name
character name player
player
Druid 3
_____________________________________________ Human
________________ Neutral Good
______________ ______________

class and level


class race alignment
race deity
alignment deity
Medium
__________ 122
__________ Female
__________ 5'10"
____________ 140lbs
__________ Blue
___________ Brown
___________ Fair
___________ CHARACTER RECORD SHEET
size
level age
size gender
age height
gender weight
height eyes
weight hair
eyes skin
hair
ABILITY ABILITY TEMPORARY TEMPORARY NONLETHAL
ABILITY NAME SCORE MODIFIER SCORE MODIFIER TOTAL WOUNDS/CURRENT HP DAMAGE SPEED
STR
strength 8 -1 HP
hit points 19 30

DEX
dexterity 11 0 AC
armor class 10 = 10+ 0 + 0 + 0 + 0 + 0 + 0 + 0
DAMAGE REDUCTION

TOTAL
ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC 0
CON
constitution 12 1 BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER

INT SKILLS MAX RANKS


6.0 / 3.0

CLASS SKILL?
12 1 TOUCH FLAT-FOOTED (CLASS/CROSS-CLASS)
intelligence armor class armor class
KEY SKILL ABILITY MISC
WIS 18 4 SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER
wisdom
INITIATIVE 0 = 0 + 0
CHA 14 2
modifier
DEX MISC Appraise int ______ 1
1.0 = ______+______+______
charisma TOTAL MODIFIER MODIFIER 0
0.0 = ______+______+______
Balance dex* ______
SAVING THROWS TOTAL BASE ABILITY MAGIC MISC. TEMPORARY 2 2.0
4.0 = ______+______+______
SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
Bluff cha ______
-1 2.0
FORTITUDE
(constitution) 1 = 0 + 1 + 0 + 0 + Climb str* 1.0
______ = ______+______+______
Concentration con ______ 1
1.0 = ______+______+______
REFLEX
(dexterity) 0 = 0 + 0 + 0 + 0 + Craft ( _______________) int ______
1
1.0 = ______+______+______
1
1.0 = ______+______+______
WILL Craft ( _______________) int ______
4 = 0 + 4 + 0 + 0 + 1
(wisdom) Craft ( _______________) int 1.0
______ = ______+______+______
1
0.0 = ______+______+______
Decipher Script int ______
BASE ATTACK BONUS SPELL Diplomacy 2 2.0
4.0 = ______+______+______
______
0 RESISTANCE 0 cha
1
0.0 = ______+______+______
Disable Device int ______
2
2.0 = ______+______+______
Disguise cha ______
GRAPPLE -1 = 0 + -1 + 0 + 0 0.0 0
modifier Escape Artist dex* ______ = ______+______+______
TOTAL BASE ATTACK STRENGTH SIZE MISC 1
1.0 = ______+______+______
BONUS MODIFIER MODIFIER MODIFIER Forgery int ______
2.0 2
Gather Information cha ______ = ______+______+______
2 2.0
4.0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL Handle Animal cha ______
6.0 4 2.0
Heal wis ______ = ______+______+______
Quarterstaff 1d6 20 x2 0
0.0 = ______+______+______
Hide dex* ______
RANGE TYPE NOTES 2
2.0 = ______+______+______
Intimidate cha ______
-1
-1.0 = ______+______+______
Jump str* ______
Nature 1 6.0 2
9.0 = ______+______+______
Knowledge ( ___________) int ______
AMMUNITION ___________________________ 1
Knowledge ( ___________) int 0.0 = ______+______+______
______
1
0.0 = ______+______+______
Knowledge ( ___________) int ______
ATTACK ATTACK BONUS DAMAGE CRITICAL 1
Knowledge ( ___________) int 0.0
______ = ______+______+______
1
0.0 = ______+______+______
Knowledge ( ___________) int ______
RANGE TYPE NOTES Listen wis ______ 4
4.0 = ______+______+______
0
0.0 = ______+______+______
Move Silently dex* ______
0
0.0 = ______+______+______
Open Lock dex ______
AMMUNITION ___________________________ 2
0.0 = ______+______+______
Perform (______________) cha ______
2
0.0 = ______+______+______
Perform (______________) cha ______
ATTACK ATTACK BONUS DAMAGE CRITICAL Perform (______________) cha
2
0.0 = ______+______+______
______
4
0.0 = ______+______+______
Profession ( ___________) wis ______
4
0.0 = ______+______+______
RANGE TYPE NOTES Profession ( ___________) wis ______
0
0.0 = ______+______+______
Ride dex ______
7.0 1 6.0
Search int ______ = ______+______+______
4 2.0
6.0 = ______+______+______
AMMUNITION ___________________________ Sense Motive wis ______
0
0.0 = ______+______+______
Sleight of Hand dex* ______
ATTACK 1
0.0 = ______+______+______
ATTACK BONUS DAMAGE CRITICAL Spellcraft int ______
4 2.0
6.0 = ______+______+______
Spot wis ______
4 4.0 2
10.0 = ______+______+______
Survival wis ______
RANGE TYPE NOTES -1 2.0
Swim str* 1.0 = ______+______+______
______
0
0.0 = ______+______+______
Tumble dex* ______
2
0.0 = ______+______+______
AMMUNITION ___________________________ Use Magic Device cha ______
0.0 0
Use Rope dex ______ = ______+______+______
Wild Empathy CHA 2 2
4.0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL ______________________ ____ ______
______________________ ____ ______ = ______+______+______
______________________ ____ ______ = ______+______+______
RANGE TYPE NOTES
Denotes a skill that can be used untrained.
Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________
2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
620_17524_001_PHBRev3a.qxk 4/21/03 10:42 AM Page 319

FEATS SPELLS
campaign PG. DOMAINS/SPECIALTY SCHOOL:
Extend Spell
__________________________________________________
Improved Initiative
0: ________________________________________________
experience points Natural Spell __________________________________________________
__________________________________________________
GEAR __________________________________________________
__________________________________________________
__________________________________________________
ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX
1st: ______________________________________________
__________________________________________________
__________________________________________________
Hide Armour 3 __________________________________________________
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES __________________________________________________
__________________________________________________
25 __________________________________________________
__________________________________________________
2nd:______________________________________________
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
SPELL FAILURE SPECIAL PROPERTIES
__________________________________________________
3rd: ______________________________________________
__________________________________________________
SPECIAL ABILITIES __________________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PG. __________________________________________________
__________________________________________________
__________________________________________________
4th: ______________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES __________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
5th: ______________________________________________
OTHER POSSESSIONS __________________________________________________
ITEM PG. WT. ITEM PG. WT. __________________________________________________
__________________________________________________
Tinderbox __________________________________________________
6th: ______________________________________________
Knife __________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
7th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
8th: ______________________________________________
__________________________________________________
__________________________________________________
9th: ______________________________________________
__________________________________________________

SPELL SAVE
DC MOD

ARCANE SPELL FAILURE %


conditional modifiers

SPELLS SPELL SPELLS BONUS


KNOWN SAVE DC
LEVEL PER DAY SPELLS

0 4 0

TOTAL WEIGHT CARRIED 0.0 1ST 2 1

2ND 1 1
0 0 0 0 0 0
LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR
LANGUAGES 3RD 1
LOAD LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
EQUALS 2~ 5~ languages + one per point of Int bonus 4TH 1
MAX LOAD MAX LOAD MAX LOAD

5TH
MONEY
6TH
cp 0
sp 0 7TH

gp 1 8TH
pp 0
9TH

2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

Вам также может понравиться