Академический Документы
Профессиональный Документы
Культура Документы
Introduction
Players take the role of Viking Leaders, collecting goods, raiding, and exploring new territories. The tribe with the highest
value of possessions at the end of the game will be the winner.
The game ends after 6 or 7 Rounds (Short or Long game respectively). The player with the most VP is the winner.
Setup
Course of Play
The game takes place over 6 or 7 Rounds (depending on whether the short or long variant was chosen). Each Round consists
of 12 Phases.
Phases of a Round
1. A New Viking
2. Harvest
3. Flip Exploration Boards and Place Silver
4. Draw a new Weapon
5. Actions
6. Determine Start Player
7. Income
8. Animal Breeding
9. Feast
10. Bonus
11. Update and Add new Mountain Strips
12. Remove Placed Vikings from Action Board
PHASES IN DETAIL
Take the left-most Viking from your Banqueting table, and place it in your Thing Square.
Phase 2: Harvest
All players will receive the same Harvest Goods, depending on the Round number (check beneath the Banquet table). Players
receive Harvest goods as follows (they place them next to their board):
Take one of each of the #1 Harvest Goods: Peas, Beans and Flax, AND,
Take one of each of the #2 Harvest Goods: Grain
Take one of each of the #1 Harvest Goods: Peas, Beans and Flax, AND,
Take one of each of the #2 Harvest Goods: Grain, AND,
Take one of each of the #3 Harvest Goods: Cabbage
Take one of each of the #1 Harvest Goods: Peas, Beans and Flax, AND,
Take one of each of the #2 Harvest Goods: Grain, AND,
Take one of each of the #3 Harvest Goods: Cabbage, AND,
Take one of each of the #4 Harvest Goods: Fruits
No Harvest Goods received this round.
There are four exploration boards (A-D). They are different locations that can be discovered using actions in Phase 5. The
locations are double sided so that some locations become unavailable as the game proceeds, but others appear. A symbol
below the Banqueting Table indicates which locations should be flipped each round (in the first and last rounds no tiles are
flipped and no silver is placed).
4 5 Iceland Labrador
5 6 Greenland Newfoundland
Flipped Silver: If a tile is flipped and has silver on it, the silver is returned to supply.
Placing Silver: On the rounds where a tile is flipped (2, 3, 4, 5 or 3, 4, 5, 6), place 2 silver on each unclaimed tile that was not
flipped. Place the silver even if the tile that was supposed to be flipped could not be flipped because it had already been claimed.
Each player draws a new Weapon from the Weapon Card pile and adds it face up to their Weapon Supply.
Phase 5: Actions
Beginning with the start player and proceeding clockwise, players take it in turns to take 1-4 Viking(s) from their Thing
Square and place them on an unoccupied Action Space on the Game Board and immediately take that action. If a player has
run out of Vikings they pass. Once all players have passed, the Action Phase is over.
Each action Use 1 Viking Use 2 Vikings Use 3 Vikings Use 4 Vikings
space only And optionally Draw 1 Card And optionally Play 1 Card
provides its
action once.
Build House Pay 2 wood, build 1 Shed Pay 1 Stone, build Stone House Pay 2 Stone, build Long House Pay 2 Stone and 2 wood, build either: 1
Build Ship Pay 1 wood for 1 Whaling Pay 2 wood for 1 Knarr Pay 2 wood for 1 Long Ship Stone house and 1 Long Ship or
You must have Boat 1 Long house and 1 Knarr
space in your
bay for the ship
Hunting Hunting Major Whaling Minor Whaling
ROLL LOW Roll 8-sided die (up to 3 times). You want to roll LOW. Pre-requisite: You must own at least Pre-requisite: You must have at least 1
Pay wood and/or bows equal to die roll to make the hunt 1 Whaling boat. You may commit up Whaling boat.
successful. If successful, get hide + Meat to 3 to the hunt. You may only commit 1 to the hunt.
Fail: Do not pay anything. Get 1 wood + 1 Bow Roll 12-sided die up to 3x. You want (-1 per ore)
Fishing Lay Snare to roll LOW. Roll 12-sided die up to 3x. You want to
Get 1 Fish Roll 8-side die up to 3 x Subtract 1 difficulty for each ore roll LOW.
You want to roll LOW. Pay cube you have on any Whaling Boat Subtract 1 difficulty for any ore cube
wood and/or Snares equal to you are using to do the action (do you have on the Whaling Boat you are
the die roll to be successful. If not discard). using to do the action (do not discard).
successful, get 1 Fur and 1 Pay Wood and/or Spears equal to Pay wood and/or Spears equal to the
snare the die roll. die roll to be successful, If Successful,
Fail: Do not pay anything. Get 1 Success: Get 1 Whale Oil, 1 Meat, 1 get 1 Whale Oil, 1 Meat, and 1 Bones
wood + 1 Snare + return 1 Viking Bones. Fail: Do not pay anything. Get 1 wood + 1
to your Thing square. Fail: Do not pay anything, Get 1 wood Spear + return 2 Vikings to the Thing
+ 1 Spear + return 2 Vikings to your square.
Thing square
Livestock Pay 1 Silver Get 2 fish Pay 1 Silver Get 1 sheep Get 1 sheep or pay 1 Silver to get 1 Pay 3 Silver Get 1 Cow +1 Sheep
Market Pay 2 Silver Get 2 salt Meat Pay 3 Silver Get 1 Cow +1 Milk Cow
Weekly Get 1 Bean + 1 Silver Get 1 Flax + 1 fish + 1 Silver Get 1 fruit + 1 Oil + 1 salt Meat +1 Get 1 Spice + 1 Silver
Market Silver +Get 2 Milk if you have 1 or more cows
Products Get 1 Milk per Cow, Max 3 Get 2 Mead + 2 Silver Get 1 wool per Sheep. Max 3 +Get 1 Wool if you have 1 or more
sheep
Crafting Pay 1 Flax get 1 linen Pay 1 linen & 1 hide to get 1 Smithy Get 4 Silver
robe + 2 Silver Pay 1 Ore to get any 1 tile with a May Pay 1 wool for robe
Tongs icon (1 blue Jewelry tile or 1 May Pay 1 Silverware for Jewelry
Special tile that is a forged good).
Pay 1 Stone get 1 Silver + 1 Pay 1 wood or 1 Ore, Get 1 Pay 2 wood and 2 Stone.
Rune Stone Silver + 1 Chest Get 2 Chests and 2 Rune Stones
Mountains Take the first 2 Resources Get 1 Wood per player in the Take first 3 Resources from 1 Take first 4 Resources from 1 Mountain
and Trade from 1 Mountain Strip. game from supply, and also get Mountain and first 2 Resources and
1 Ore. from a different Mountain Upgrade 2 Goods 2 Levels
Take the first Resource from Take first 3 Resources from 1 Upgrade 3 Goods 1 level and draw 4
1 Mountain Strip. Mountain and weapon cards
Upgrade 1 Good 1 level Upgrade 1 Good 1 level
Upgrade 2 Goods 1 level Upgrade 3 Good 1 level Upgrade 4 Goods 1 level Take the first 2 Resources from 4
different Mountain strips, or, Upgrade 3
Goods 2 Levels
Sailing Overseas Trading Overseas Trading Special Sale
ROLL HIGH You must have a Knarr You must have a Knarr You must have a Knarr
Pay 1 Silver Pay 1 Silver Buy 1 or 2 Special tiles from the
Upgrade any number of Upgrade any number of Oval Board that have a Silver cost.
different Green Tiles to Blue different Green Tiles to Blue (you cannot buy the Crown)
NB You are not permitted to give away or discard goods, ships, boards or cards at any time.
Phase 9: Feast
You need to feed your Vikings by placing Red Goods, Yellow Goods, and Silver Coins at the Banqueting table, according to
the following rules:
1. All the spaces not covered by future Vikings must be covered by tiles and coins.
2. Orange tiles cannot be placed next to each other.
3. Red tiles cannot be placed next to each to other.
4. Silver coins can be placed next to each other.
5. Vikings are easily bored by their diet. The first type of food (e.g. salt beef) can be placed horizontally, but if that food
is repeated at the mean, the Vikings are less satisfied by it, and it must be placed vertically instead (for square tiles,
this is no penalty).
6. Tiles may not overhang the banqueting table to left or right.
Thing Penalty If you are unable to cover all spaces at the banqueting table according to the above rules, take 1 Thing Penalty
token (-3 VP) for each space you cannot cover.
Once Feast Phase is over, return all the tiles you put on the banqueting table to supply.
End of Game
The game ends after Phase 9: Feast of the final round (ignore Phases 10-12 in this round). Do the following before conducting
final scoring:
1. Add any remaining wood or stone to a shed or stonehouse.
2. Place any remaining goods tiles (and ore) on your boards.
Final Scoring
Use the Scoring Pad to conduct final scoring as follows:
1. Score Points for:
a. Ships 3/5/8 VP for each Whaling Board, Knarr and Longship respectively.
b. Emigrations 18/21 VP for each Knarr and Longship emigration, respectively.
c. Exploration Score the number of VP shown in the top left of each Island a player has explored.
d. Sheds/Houses Score 8/10/17 VP respectively for each Shed/Stonehouse/LongHouse.
e. Sheep and Cattle Score 2 VP for a normal sheep, 3 VP for a pregnant sheep, 3 VP for a normal cattle, and
4 VP for a pregnant cattle.
f. Played Occupations Score the shown VP for all Occupations that you have played.
g. Silver Score 1 VP for each silver that you have not played to your board (silver on your board is worthless).
h. English Crown 2 VP for the player with the English Crown whether they have put it on their board or not.
2. Lose points for:
a. Any exposed -1 VP space on any of your boards. There may be many!
b. Any tile placement mistakes that have been made (-3 VP per mistake).
c. -3 VP for each Thing Penalty you have.