INTRODUCTION
Orks are brutal and barbaric aliens that live to fight. This Codex is the definitive guide to
collecting and playing with an Ork army in the Warhammer 40,000 wargame.
‘THE WARHAMMER 40,000 GAME
‘The Warhammer £0,000 rulebook contain the rules
you need to fight battles with your Citadel miniatures
Set inthe war-orn universe of the 4st Milennium
Every army has its own Codex book that works with
‘these rules, allowing you to turn your collection of
miniatures into an organised force ready for your
games of Warhammer 40,000. This Codex detals
fveryting you need to know about the Orks.
WHY COLLECT AN ORK ARMY
The Ork army is not only one of the most powerful in
the 415t Milennium but also one ofthe most fun to play.
The greenskin hordes excel at close combat, and fll
upon the enemy in a howling tide of violence, Ork
\warbands are so large that despite the losses you may
take as you close with the foe you will aways have
‘enough Boyz let to get your bloody revenge.
‘The natural toughness and ferocity of the Ork army is
bolstered by an array of ingenious weapons and war
machines that are as entertaining as they are deadly.
(rks appeal to players witha sense of humour and a
taste for inflicting severe beatings upon the enemy.
HOW THIS CODEX WORKS
Codex: Orks contains the flowing sections:
9: The frst section introduces the Orks
yn and savage splendour, and their part
40,000 universe. It includes ful
details of their origins, the lasser greenskin races, and
the system-wide invasions the Orks call Waaaghs!
Als Included are details of the infamous Ork clans
+ Forces of the Orks: Each and every character, troop
type and vehicle inthe Ork army is examined in
gruesome detall inthis section. Firstly, you wil find a
{ull description ofthe unt, describing ts role within the
army and its favoured method of crushing the foe.
‘Secondly, you wil find complete rules forthe unit and
detalls of any unique weapons, gizmos and powers.
they use fo slaughter their way across the universe.
+The Greenskin Army: Ths section contains colour
photographs ofthe extensive range of Citadel
miniatures avaliable for your Ork army, gloriously
painted by Games Workshop's famous avy Metal
team. Colour schemes for he various clans are
included, as well as Ups and techniques for
Constructing and painting your Ork warband,
+ Ork Wargear: This section contain fll details for the
rugged but deadly wargear used by the forces of
(Orkdom, inluding annotated illustrations.
+ Ork Army List: The army ist takes all ofthe units
presented in the ‘Forces of the rks’ section and
arranges them so you can choose an army for your
‘own games. Each unit type also has a points value
attached to help you pit your force against an
‘opponent's in a fair maten,
FIND OUT MORE
rile Codex: Orks contains everything you need to
play a game with your army of greenskins, there are
Alvays mare tactics fo use, scenarios to fight and
painting ideas to try out. The monthly magazine
‘White Dwart contains articles about all aspects of the
\Warammer 40,000 game and hobby. and you can find
arlcles specific to the Orks on our website:
‘worw.games-workshop.comTHE ORK RACE
(rks are the most warlike aliens in the 41st Millennium,
and thelr number is beyond counting. From the depths
of the galactic care tothe distant Ghost Stars
burgeoning Ork empires rise and fall. Should the Orks.
ever truly unity, they would crush all opposition ang
drown the cillsed races in a tide of gare, But the Orks’
Uunquenchable thirst for violence is their downtall as well
as their strength. The Or« tribes spend much oftheir
time fighting amongst themselves, waging brutal wars
against ther own kind so that only the strong survive.
On occasion, an Ork leader wil emerge who is mghty
enough to defeat his rvals and unite the warring tribes.
His success draws other tives to him, atracted by the
promise of carnage. Soon a great Waaagh! Is underway
~ part migration, part holy war. When the Orks are on
the rampage, the galaxy trembles.
THE ORK
Usly and violent creatures, Orks are the dominant caste
of arace that includes the smaller Gretchin and
Shoting sub-races. The Orks rule their barbaric
Civilisation with an iron fist. They see themselves as the
toughest and most aggressive of all races in the galaxy,
and kil everything in their path to prove the point.
‘Atypical Ork stands around the same height as a man,
though he would be much taller ihe would only stand
up straight, His trame is extremely muscular and soli
‘An OF’ arms are long and heavily thewed, and his
knuckles almost scrape the loar as he lopes around.
His gnarled hands end in taloned fingers capable of
tearing an enemy's throat out with ease.
Volrog crane his neck nse his mega-amour for whet
sxemed like the fiteth te that doy. and Was finally
‘renarded. The shes were streaked vith the unmistakesble
conta of Space Marine drop poss hammering through the
Tortured sees tovsrds ther postion The Warbos' ror of
‘locust was taken up by his tribe unt sounded ike the
avery of savage god. Hs warriors mounted up, bofing for
ther ramshackle witks and batlewagons. The real bate was
about begin
Inside the red. ely of his bate foes, the Ork Warboss
Stade purposely before his warband, the resoundiog cary
‘ofeach footstep puncturing his bellowed rss. The bate
fortress lurched and one of Vokrag's bye, doping his bare
2 fungus beer eared himsel 2 punch nthe face tom the
(nk nett him. Volkrag loosed 3 few waning shots fom his
‘shoot, stopping the ineable bra and lacing the Ne
‘ofthe hold ith the sharp tong of orate
[] ecm
‘An Or’ skull is extremely thick, able to absorb impacts
‘hat would cave in a human head. His heavy brow
‘shades blood-red eyes alre with the need 10 kil
‘Jagged fangs jut rom a heavy jaw that would not look
‘out of place upon a far larger predator. An Ork’s genetic.
make-up contains fungal and algal strains, making them |
hight resilient The skin of the Ork is green and
leatner-tough, and his body is dottea with scars, scabs,
ockemarks and parasites. More oftensive stil is the
‘Ores smell, which has been likened to that of
diseased Grox languishing in its own dung.
‘Orkoid physique isso robust that it can withstand
‘temendous punishment. An Ork feels next to no pain
‘even trom the most grievous of wounds, enabling him
to fght on whilst horfically injured and even for @ short
while after he is technically dead, The greenskin
regeneratve process is so powertul that an Ork who
has been cut apar in the crucible of battle can simply
be stitched back together again, bewildered but ready
to fght once more
When an Ork speaks, itis in a slow, gruff tone thick
with salva and guttural curses. His words are sparse,
brutal and straight tothe point. Orks have but one
philosophy: might is always right. They believe thatthe
‘weak must suffer the rule of the strong. Over the
‘countless milennia in which the greenskins have
‘waged their wars, not one Ork has ever doubted this for
single moment ‘This unshakeable set-belie! is
perhaps the most dangerous quali of the Ork race, for
‘hey will never give up on their mission to plunge the
galaxy into an eternal war
You lot Lsen up 0s we got a prover scrap 10 Fok ford
‘9 now!” Valrag stomped fonards the asaut ramp, crushing
2 squealing Grethin under his mege-amoured bulk “Ths ere
thor’ about open and when does you wil See wat we
{ome here tl” Hi warriors rowed the poral “HOt
ant t see isa good ‘ar charge! No fancy stuf” Another
roar. “On yr fet! Check yer guns! Ready yer chopeas! Last
fone outa stinkin’ panay! Waaagh!
Volirag’s warery was taken up once more asthe asout ramp
exploded outward. The Ors poured ou of the hot, an
Unstoppable de of savagery and hated tat pete headlong
Into the volleys of eicilined boter fire. Vera es the
charge, hiting the Space Marie's gun ie ike an outa
‘conta juggemaut Blood arced a: his power Ks smashed
{hve Space Marines ftom thet feet, andthe Vatboss’s
Dbughier ong out across the bate ody wos » good doy
tbe an OrkTHE GREEN MENACE
rk civilsation is hierarchical inthe extreme. These
hierarchies are not determined by rank or bith, but by
size and savagery. The largest Orks boss about their
smaller brethren, who in turn buly the diminutive slave-
race known as the Gretchin Into doing their bidding
‘Smaller stil are the Snotings, who some say are the
stunted remnants of a once-great caste thatthe aeons
have reduced to the level of simple-minded children
‘The feenskin sub-races have a symbiotic relationship
of sorts, with the smaller greenskins performing menial
tasks for their Ork overseers in exchange for a measure
of protection, The selt-sustalning Ork society and
‘ecology ie £0 robust that ican exist almost anywhere,
‘which is why Ork settlements nave been found
scattered to the furthest comers of the galaxy.
GRETCHIN
Gretchin have a similar physiology tothe Orks, though
they are not as strong of tough. To compensate for this
the Grotchin possess an abundance of low cunning,
Sometimes known as Grots, Gretchin are more
humerous than Orks. They scurry around the larger
Sreenskins on scrawny legs, and ther grasping fingers
snatch and steal from the unwary. Gretchin have large,
bulbous heads and wide tattered ears that flatten
agains! ther bald patos when they are afrald. Sharp
{angs fil ner jaws, ever ready to be sunk into the flesh
‘of the weak or in rm, and malice gleams in their beady
litle eyes whenever there is an opportunity for violence,
‘The Greichins' large and protruberant nose gives them
‘an excellent sense of smell, thei ears afford them a
similarly advanced sense of hearing, and thelr eyesight
is acute even in the dark. These traits, combined witn a
heightened instinct for sel-preservaton, mean that
Gretchin can not only survive but also thrive n a society
dominated by vicious predators. Some Grots have their
‘survival inetinet honed to such a degree that they may.
possess a rudimentary sith sense, or naturally be far
more fortunate than they have a rght to be. Makati the
{Grot, lckiest ofall his kind, lived to the ripe old age of
nine before finally being sat on by his master and
‘subsequently fed to an il-tempered Squiggoth
‘On his own, a single Gretchin poses lite threat to a
hhuman-sized adversary. However, If there is ane qually
‘he Grots have in abundance, itis quantity. On the feld
‘of atte the Gretchin advance ina great mob, fring
volleys of scavenged ammunition from thelr poor-quality
Weapons before diving upon the fallen and tearing them
‘apar in their scrabbling haste to loot the corpses.SNOTLINGS
Shotlings ook lke thy, immature Gretchin. Their
scrawny limbs are {09 small to bear weapons larger or
more complicated than sharp knives and, lacking the
violent tendencies oftheir larger kin, they make for very
oor soldiers indeod. They are kopt as litle more than
pets for thelr Ork masters, although they do make
‘excellent ammunition for he strange weapon the Orks
eal te Shokk Attack Gun, Nonetheless the Snots do
perform a valuable function in Ork society
Shotings have an even claser genetic bond with fungal
Ite forms than the other greenskins, and cutivate the
great patches of the func! that spring up around Or
Selllements. In this way the Snotings provide food
‘tink and medicine for the rest of Ork society. Snotings
also look after the ferocious squigaly beasts that ve in
the Ork cesspits. Their natural affnty with these
lWetorms means that in a given day only a few dozen
Shoting attendants wil be devoured alve oy their
ravenous enarges
The Snoting populations that spring up around Ork
settlements are monitored and cultivated by a caste of
(Oras known as Rurtherds, These grizzled and
merciless slavers have a varety of ways to bully thee
charges into a state of anxious obedience, not least of
which are the much-feared grot-pred and the ferocious
Squig-hound.
Y sous
‘Sauigs, also known a Squiggly Beasts are alvays found
living th Ons. Tey ae an tegyal part of the mole
‘ind mobie Or ecosystem The Squgs ext the refuse of |
the Ort, and the Ors eat the Squgs. There are mary)
farm of Sui aa each varity incorparetes many }
Subyypes. Their fonctions range fom eae to medial, |
but perhaps the most infamous of al Squg types are the |
ravenous facebiters, hich the Oks use in the same Way |
humans might use atack dogs Lite mare than 3
snapping, croolng mouth on le, these ferocious
Dessies ore a 9n of satus ane many an Ok Warlord
eens a pt face ber that dines upon those who have |
|
|
|
fallen out of the Baz tevour Other exualy harp-
toothed Squgs grow and bred athe sawing esis
lof the Or setomens, lending an oof unpredtabity
‘ad excitement f even the Brees rp othe oops
4
Y
i ee
THE LOST RACE
Many of the more civilised races of the galaxy have
‘speculated about where the seemingly omnipresent Ork
race came from, and whether they originally had a
home warld trom which they spread to the furthest
‘comers of the galaxy. The exact truth is shrouded in
mystery, for the Or«s do not Keep written recoras,
Instead they rely on an oral tration of storyteling
‘Ork legend (such as itis) is generally passed down by
‘ne Runtherds, those who specialise inthe breeding
and taining of the lesser greenskin races. They speak
‘of a legendary caste of eenskins who created the
‘Orks of today as a warrior race to protect their own.
Dificut as it sto believe, this ancient race was
‘extremely iteligent, and held dominion over the other
‘rk castes. They were much smaller than their
‘servants, so they bred the Orks to be as strong and
fierce as possible to protect them from predators and
invaders. Though their Ork and Gretehin servants were
anything but intellectual, they had a strong survival
instine! and an innate understanding of their own
universe, The Runtherds refer to the mysterious
forefathers of the Orks as the Brainboyz
"Da only lost race I ever heard of wor when
Hef crashed his trike in da final stretch of da
cross-desert rally. Cost me a few teef, that
NNuzagrood of the Bick Shalls
‘The Brainboyz wore the driving force behind Ork
hlisation; developing technology and directing the
‘other castes in their expansion across tho stars. A great
tragedy must have belalien them, however, for they do
not exst today. Some Ork legends tell of a great plague
‘tat lasted for many centuries, causing the Brainboyz to
dwindle and eventualy die out altogether. Others
maintain thatthe Brainboyz regressed into Snotlings
and that an Or« rebelion was responsible for reducing
‘ne Brainbayz tothe infantie litle monsters they are
today. Either way, the Brainboyz took steps to preserve
What they could of thelr knowledge by engineering i
into the genetic stucture oftheir slaves, thereby
‘reating the ultimate survivor race. Many amongst the
Magos Biologs ofthe Imperium theorise thatthe Orks
retain such a relatively igh level of technology in the
4st Millennium as a direct resut ofthis acceleratea
‘evolution, thet technical skils coded into their genes,
rks being Orks, they care ite either way.
rweom ace [7]4
GREENSKIN KULTUR
rks have their own distinct culture (or ‘kultura the
(Oras call), the origins of which stem trom the days of
‘the Brainboyz. Though itis a corupted version of the
society engineered by the Orks' progenitors. by and
large it functions very well Perhaps ths is because the
fundamental tenet of Ork society is a simple one that
even the most pea-brained Snotling can understand
the belie that might makes right.
‘THE ORK HIERARCHY
(rks instinctively obey those larger than themselves.
provided they are a healthy shade of green - most Orks
‘would rather die than bow to a non-greenskin’s wil. The
rulers of Ork society are the largest and mast powertul
(Oras of all, known as Warbosses or Watlares. These
‘monstrous kiling machines can reach up to ten feet in
height. Warbosses offen rise to power through low
cunning, as their abilties as a warrior are deemed more
important than any real leadership qualties. A Warboss
will ld dominion aver al he surveys, and beat the
living éaylights out of anyone who says ciferent. His
‘decisions are enforced by a ruing caste of Orks known
as Nobz, who are larger, richer and more aggressive
than normal Orks
“The bulk ofthe Ork horde is comprised of great mobs
of infantry that eall themselves Boyz. The Goff in
particular are famous for he sheer number of Boyz that
they can field in times of war, marching to battle as a
green horde that often outnumbers is foes several
{imes over.
(rks tend tobe lazy and forgettul, and only war and the
preparation for war realy brings out tei innate talents
Most ofthe day-to-day running of Ork society is let to
the Gretchin, whose dues include preparing food,
taking messages, fetching, carrying, general
organisation an just Being around the place when an
Crk wants something to kick. This gives the Orks plenty
of te to swagger about, getting into ights and coming
up with new ways to kil things.
“The Orks are the pinnacle of creation. For
them, the great struggle is won. They have
evolved 2 society which knows no stress or
angst. Who are we to judge them? We Eldar
who hive failed. or the Humans. on the road
to ruin in their turn? And why? Because we
sought answers to questions that an Ork
‘wouldn't even bother to ask! We see a culture
that is strong and despise it as crude”
Uthan the Pesere, Elda Philosopher
‘THE ORK RACE
‘The Gretchin are happy enough in thei rate. They bear
litle resentment towards their superiors, for to them
‘Orks are just a fact of Ife, and questioning the facts of
Me leads toa clip round the earhole and ite else.
Individual Gretchin can enjoy a relatively comfortable
‘existence by providing valuable services to their Ork
masters, Most Grots are owned by Orks as personal
‘servants, though some gather togethe” into loose tribes
that may even own functional weapons and equipment
‘The Gretchin have created an entire enterprise culture
‘of tei own within their Ork-dominated society. Many
Gretchin operate their own black-market businesses on
the sige, such as seling {ungus-beer, roasting squige
‘on sticks, coordinating the bets when a fight Breaks out
‘fTaoting corpses for fun and prof
ALIFE OF CONFLICT
‘Orks excel in the field of war, on everything from a
personal to a galactic scale, It's cantlet that governs
‘ner entire society, their technological advances, and
‘even thei individual growth. Prolonged periods of
‘confit lead to a proportional increase in the size and
strength of an Ork, and greenskins who have fought in
‘an active warzone fora fen years tower aver those who
have been deprived of such stimulus. Longer wars
produce ever larger combatants, At the climax of
Warlord Thogza’s decades-iong Waaaghl into the Duros
sector, the Ork veterans were reputed to reach a size
almost twice as tal as a man,
Wen there are no enemies to fight the Orks wil test
their mettle against any native predators they can fin,
and if that fils they wil fight amongst themselves
simply fr the jy of it. Disputes between Orks become
almost hourly occurrences if hey are nat engaged
against a common foe, Itis during times such as these
a Warboss's authority is olten challenged by a rwval
Nob. The outcome of power stuggles such as these
are resolved through methods ranging ‘rom low cunning
to high explosives, but ritual pt fighting romains a firm
favourite. Pit fights are popular since they entertain the
whole warband and establish the victor as Warboss
Beyond cispute, Rivals are thus dispatched by the
incumbent Warboss. or else he is overthrown (and
usually kiled into the bargain) Every Ork setloment
has a fighting pt for this purpose, whichis also used to
Settle other grudges and disputes. Pit fghting thus
‘Serves the Orks as a rough and ready judicial system,
‘Other tess of mettle popular in Ork kultur are
‘squigeating contests, whereby rival Orks attempt to eat
a face-biter squig before I eats them, and breakneck
races around the settlements perimeter in ramshackle
vehicles. itis considered a great breach of protocol to
‘open fre upon a challenger in a race such as tis,
‘though truth be told Orks have never cared that much
about protocol