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28/03/2015

Basics of seismic exploration

Objectives and implementation - EOST

I-Basics of seismic exploration

II-Seismic basics

III-Land operations

IV-Processing overview

EOST 2015

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Overview
Objective of the method
Implementation
Seismic chain
Seismic experiment description
Seismic acquisition
Seismic processing

Overview
Objective of the method
Implementation
Seismic chain
Seismic experiment description
Seismic acquisition
Seismic processing

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Objective of the method

Search for commercially economic subsurface deposits of


crude oil, natural gas, and minerals by the recording,
processing, and interpretation of artificially induced shock
waves in the earth.
Model Seismic

Objective of the method


Seismic reflection,
WHERE TO DRILL ? one of the most-used geophysical methods,
is deployed by CGG
to help the client answer this question.

Anticline
Fault
Salt Dome

Pinch out

Unconformity

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Overview
Objective of the method
Implementation
Seismic chain
Seismic experiment description
Seismic acquisition
Seismic processing

The seismic chain

Full fold

Surface to image

Acquisition limits

Processing
Survey Design Acquisition
Reservoir Interpretation
characterization

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The seismic experiment

A seismic experiment merely involves:


detonating a source (at or close to the surface)
deploying seismic sensors (at or close to the surface) to observe the
ground motion.

The energy emitted by the source propagates into the sub-surface


as acoustic waves. Each time the wavefront encounter changing
conditions at interface between sub-surface layers, one part of the
energy is reflected toward the surface, the other part continues
downward.

Seismic acquisition principle


Land Acquisition Marine Acquisition

3 1

1. Signal emitted by vibrator truck 1. Airgun (source)


2. Reflected waves received by geophones 2. Hydrophones
Source : TOTAL
3. Data transmitted to recorder 3. Seismic vessel

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Reflection theory
3

Surface
2 3
Ai Ar

Depth Z qi qr
V1 Reflector

qt
V2 A
t
Source : TOTAL (Odysee)

Snell-Descartes law:
1. Seismic vessel
Reflexion:
2. Airgun source
qi=qr 3. Streamer with hydrophones
Transmission:
sin q i/V1 = sin q t/V2
Implementation
q = angle V = velocity

The seismic trace

RECEIVER
Source SOURCE
Source Receiver Receiver
0
CMP 0

1
1000

2000 2

3000
Depth 3

4000

CMP = Common
mid point t(s)
Depth (m)

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Field operations

What equipment do we need to implement the seismic method?

Seismic sources
Seismic sensors
Recorder - Cables, Steering device
Geometry configuration

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Seismic Acquisition - Sources

Impulsive sources

Controlled source

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Seismic Acquisition Sensors and recording system

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2D acquisition geometry

Air gun source


Streamer length = 8 km and 640 channels

marine streamer = acoustic receivers

One Receiver = One trace

Direct
Sea bed wave

Reflective
wave

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3D acquisition Geometry

Gun 2

Gun 1

Gun 2 Gun 1

Cable 1
Cable 2
Cable 3
Cable 4

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2D - 3D seismic acquisition geometry


Offset (m)
2D
Traces

CMP Line

Time (ms)

Offset (m)
3D
Starboard
source

Streamers

Port
source

CMP Lines

Sub surface
coverage Time (ms)

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2D 3D Land Acquisition
2D
Offset (m)
Front Crew Back Crew

Time (ms)

3D
Offset (m)

Time (ms)

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Other acquisition methods OBS* (OBC/OBN)

Ocean Bottom Cable Ocean Bottom Node

* Ocean Bottom Seismic

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Classical acquisition methods

2D acquisition

3D acquisition

4D acquisition

CMP azimuthal distribution in 3D & 4D

From seismic image to geological attributes


Geophysical attributes Geological attributes

Velocity (travel times) Structure position


Reflectivity (amplitudes) Rock properties (,,,porosity,
AVO (amplitudes, angles) permeability)
Fluid/gas content
Fractures

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Seismic basics

Fundamentals of seismic reflection

OVERVIEW
Seismic waves
Seismic signal
Seismic travel paths
Traces and amplitude

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OVERVIEW
Seismic waves
Seismic signal
Seismic travel paths
Traces and amplitude

Seismic Fundamentals
Method: Physics: Measure:

Seismic reflection Wave propagation through Seismic trace


an elastic medium

1 V1

2 V2
TIME

We will mostly present


reflection of seismic P-wave

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WAVES PROPAGATION - Rocks Velocities

P-WAVES (Vp) S-WAVES (Vs)

Sand 1000-1800 m/s 400- 500 m/s

Chalk 2100- 4200 m/s 1000- 1150 m/s

Granite 5500- 6000 m/s 2800- 3100 m/s

Limestone 3400- 6400 m/s 2400- 3100 m/s

WAVES PROPAGATION

A medium is characterised by its acoustic impedance Z

Zs = rVs = density
Zp = rVp V = propagation velocity

We will consider only the P-Waves, mostly used.

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The seismic energy

The seismic waves propagate downward in all directions

Surface

Reflection Theory

Snell laws:
Surface
reflection

i = r
V1
q q
i r
Reflector transmission
q2 sini sin 2
V2 =
V 1 V 2

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The seismic trace

SOURCE RECEIVER
Source Receiver
0 0

1
1000

2000 2

3000
3

4000

t(s)
Depth (m)

The seismic trace fundamental assumptions

- Earth is isotropic Constant velocity within each layer


- Reflectors are horizontal

SOURCE RECEIVER
CMP

Depth

CMP = Common mid point

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Reflection on a Seismic Record

Depth

time

Unfortunately, reflected waves are not the only events recorded during acquisition.

OVERVIEW

Seismic waves
Seismic signal
Seismic travel paths
Traces and amplitude

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Fourier : Time and Frequency Domain

Amplitude
Concentrated emission as explosive
generates a wavelet close to a Dirac
impulse e

Time
t0
Amplitude
This impulse can be decomposed into a series
t of properly scaled sinusoidal harmonics =>
Fourier Analysis

to

Amplitude
constant
The corresponding spectrum in
Frequency domain is ...

Frequency

Time and Frequency Domains

Time Domain Frequency Domain


Amplitude Amplitude

constant

Time
t0 Frequency

Amplitude Amplitude
Wide
Short spectrum
signal

t f
10 100

Amplitude
Amplitude
Narrow
Long spectrum
signal

t
f
20 40

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Earth convolutional model

Reflection contribution
Geologic Model by interface
Source Function

Velocity Refl.

amplitude
(m/sec) coeff
Interface
time
2000
0.9 1
3000
0.6
3500 2
0.5
3

amplitude
3800
-0.5 4 time
0 1 2 (sec)
3500 Earth Function
0.7 (reflectivity series)
5
4200
amplitude

time
1 2 (sec)
Combined reflection
time series
In theory, the seismic trace, t, is obtained by the convolution of the reflection coefficient
time series (r) with the wavelet (w)
t = (r * w )

Useful frequency bandwidth in seismic record

In conventionnal seismic, the useful frequencies go


usually from 5-10 Hz to 60-70Hz.
Sensor response
Coherent noise Field absorption

Frequency
5 / 10 Hz 60-70Hz 300 Hz

High-resolution = up to 150-200 Hz

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OVERVIEW

Seismic waves
Seismic signal
Seismic travel paths
Traces and amplitude

Reflection & transmission


Wave propagation in a simple 2D model
Amplitude

0 Offset, x
DT DT
DT
T0
DT
DT
DT
Z1

Time

Z2

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WAVE AND RAY PATH - REFLECTION

0 Offset, x
Surface DT DT DT
Velocity V1 T0
DT
DT
DT
Reflector

Velocity V2
Time

X (offset) = distance source-receiver

S G
X SG2=SS2+SG2
Velocity V TX2=T02+X2/V2
DT=TX-T0
T0
Reflector

TX

S'

WAVE AND RAY PATH - REFRACTION

Incident ray
qC
At one particular angle (qc critical angle),
V1
a very energetic wave is refracted on the Interface
Refracted ray
interface (q2=90) q2 V2

Incident ray Emergent ray


q qC Following the Huygens principle,
C

V1
Interface
on each point of the wave
Refracted way
front, an emergent ray (head
q2 V2
wave) is generated then
propagated back to the
surface

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WAVE AND RAY PATH - REFRACTION

Si Si+n
P

Z Refractor

T=X/V + I

REFRACTION-TX DIAGRAM

V0

V1

V2
X(m)

l1 Direct Arrival
V0-V1 Refraction
l V1-V2 Refraction
2

T(ms)
XCRITICAL XCROSSOVER XCROSSOVER

For small X, direct arrival is T=X/V0


At Xcritical appears refracted arrivals
Beyond Xcrossover, refracted arrivals are first arrivals.
At X=0, the intercept time is: I =2h0cosc/V0
h0=IV0/2cosc

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SURFACE WAVES

l
Propagation

RAYLEIGH WAVES = GROUND ROLL


The particules move in the vertical plane. The waves are propagated
along the surface with a very low velocity.
The ground-roll is considerated as an organised NOISE in seismic.

SURFACE WAVES
S R
Land SP Gather Dominated by Ground-Roll
0

Surface-wave energy
which travels along or
near the surface of the
ground (.) Rayleigh -
1
type waves are usually
Time (s)

the main source.


(Sheriff)

Ground-Roll amplitude can be significantly


higher than signal amplitude.

-500 -250 0 250 500 750


Offset (m)

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Seismic waves
Signal and noise definition

SIGNAL = required data to produce a seismic image


mainly the reflected waves

NOISE = everything else


Ambient noise
Direct wave, air-wave
Refraction
Swell noise
Ground-roll, guided waves
Multiple

In general: The seismic source is the greatest cause of noise!

It has been estimated that typically only 6% of seismic source energy is


returned as primary reflection energy the rest is lost or returned as noise!

Seismic Record Monitoring (Marine)

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Seismic Record Monitoring (Land)

Ambiant Noise
Refraction
Reflection

Ground roll (Noise)


Air-wave

OVERVIEW

Seismic waves
Seismic signal
Seismic travel paths
Traces and amplitude

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The Seismic trace

The trace is the reflectivity convolved with the wavelet (plus


noise)
t = (w * r ) + n

seismic wavelet reflectivity seismic trace

fire command

( a more complete description also includes noise)

noise

Attenuation

In reality, the amplitudes decrease with travel time


A

3 main causes of
attenuation

Geometric attenuation Absorption Reflection

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Geometrical Attenuation

The seismic energy is


distributed over a spherical
surface of increasing area as
the wave propagates away
from the source

As the seismic energy travels away from the source


its amplitude decays, so that deeper events and
further offsets become weaker. This effect is
compensated for in true amplitude recovery

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Key words

P and S wave propagation


Reflection theory based on Snells law
Trace attributes: offset, arrival time, amplitude
Acoustic impedance
Reflectivity coefficient
Frequency and vertical resolution
Reflection, refraction, surface waves, multiples
Signal and noise
Amplitude decay

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From surface to sub-surface geometry

From 2D to 3D geometry basic concepts

Overview

Definitions
2D acquisition geometry
3D acquisition geometry
Trace gathering

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Reflection point First approximations

X = offset
S X R
Surface

- Reflector // Surface
X/2 - V constant within each sub-surface layer

Reflection point
Reflector

Reflection point is the mid-point

Spread

Spread
S

e = E/2

CMP interval is half the receiver interval

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Fold definition

Number of times a mid point is explored with different


seismic travel paths

S3 S2 S1 R1 R2 R3
Surface

rV
1 1

Reflector
Depth rV
2 2

Outline

Definitions
2D acquisition geometry
3D acquisition geometry
Trace gathering

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2D Marine acquisition geometry


Off-end spread

1 2 3 N

Traces
Source center 12.5m

1 N
CMP

2D CMP population increase

source
movement

Planar View - expanded axis

cmp
Binfold
Increase

Common Mid-Point (CMP)

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2D Land acquisition geometry


Symmetrical split-spread

Acquisition way Spread: 16 receivers

Fold

2D Acquisition - Fold

Fold

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2D Acquisition - Fold

Fold

2D Acquisition - Fold

Fold

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2D Acquisition - Fold

Fold

Taper in Nominal Taper out


Fold

Outline

Definitions
2D acquisition geometry
3D acquisition geometry
Trace gathering

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Continuity of coverage

A
A/2

X/2 E/2

Continuity of coverage

S/2

E/2

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CMP vs BIN 2D 3D
S S S R R R
3 2 1 1 2 3

2D = Number of times a
mid-point is explored with
different seismic travel
paths.

3D = Number of times a
bin is explored with
different seismic travel
paths.

Bin interval Bin grid

Shot point line

"Bin" E/2
kE

kE/2

E Receiver line

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3D Land Geometry - Multiple coverage

INLINE FOLD

3D Land Geometry - Multiple coverage

INLINE FOLD

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3D Land Geometry - Multiple coverage

In-line

INLINE FOLD

3D Land Geometry - Multiple coverage

INLINE FOLD

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3D Land Geometry - Multiple coverage

INLINE FOLD

3D Land Geometry - Multiple coverage

INLINE FOLD

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3D Land Geometry - Multiple coverage 2 2 1 1


2 2 1 1

4 4 2 2
4 4 2 2

INLINE FOLD

3D Marine acquisition geometry: multi-streamer / dual source


2 Sources + 8 Streamers - Crossline View

Approx 380m

paravane
100m

S1 S2

file x 1 3 5 7 9 11 13 15
cmp- lines
file x+1 2 4 6 8 10 12 14 16

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2 Source + 8 Streamers vertical view

15 13 11 9 7 5 3 1

8 7 6 5 4 3 2 1
x x x x x x x x

S1

Source

Streamers
Nominal Program Bin-Line
Nominal down-going energy
(port source S1)

x Source-near offset midpoint

Nominal up-coming energy

2 Source + 8 Streamers vertical view (2)

15 13 11 9 7 5 3 1

16 14 12 10 8 6 4 2

8 7 6 5 4 3 2 1
x x x x x x x x

Source
S2

Streamers
Nominal Program Bin-Line
Nominal down-going energy
(port source S1)

x Source-near offset midpoint


Nominal Program Bin-Line
(starboard source S2)
Nominal up-coming energy

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Seismic spread (8km * 1km)

Sacr-Coeur

Eiffel Tower

Montparnasse 8km* 1km

3D Marine Geometry

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3D Marine Geometry

3D Marine Geometry

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3D Marine Geometry

3D Marine Geometry

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3D Marine Geometry

3D Marine Geometry

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3D Marine Geometry

Binfold/ fill
F.S.P. L.S.P.

Swathe seam

Sail-lines

L.S.P. F.S.P.

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Real-time full-fold map (real case)

Fold calculation - (Nominal Fold)

The nominal fold, F, depends on two parameters


N - Number of receivers in the spread
(number of channels per shot record)

SPI: shot-point interval


SPI/E
E: receiver interval

N
F=
2(SPI/E)

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3D seismic display: Inline / Crossline / Time-slice

Northing

Easting
AZX

AZY
Crossline numbers
increasing
Line numbers (Lines Direction)
increasing
(Crosslines direction)

Key words

Spread
CMP/Bin interval
Bin size
2D/3D fold computation
Trace gathering
Spatial sampling

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Examples of raw records (shot gather)

Examples

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2D shot gather (split spread geometry - LAND)

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3D shot gather (LAND)

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3D shot gather (LAND)

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2D shot gather (off-end geometry - marine)

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3D shot gather (MARINE)

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Land operations

Land acquisition principles

1. Signal emitted by vibrator truck


2. Reflected waves received by geophones
3. Data transmitted to recorder

Source : TOTAL
Land
Acquisition

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Land crew operations

Initial phase
Crew preparation
Camp set up QHSE

Operations
Permitting

Surveying Planning and Quality Control


Drilling/Loading

Recording

Land crew operations

Initial phase
Crew preparation
Camp set up QHSE

Operations
Permitting

Surveying Planning and Quality Control


Drilling/Loading

Recording

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Contract full fold area


Full fold
Area

Client
parameters

Acquisition area
Full fold
Area

Acquisition
Area

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Theoretical prospect

Land Crew operations Camp

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Operational Constraints
Field conditions (desert, inhabited area, jungle, montains )
Weather conditions (rain, wind, snow ) - Permitting constraints

Logistics

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Land crew operations

Initial phase
Crew preparation
Camp set up QHSE

Operations
Permitting

Surveying Planning and Quality Control


Drilling/Loading

Recording

Permitting Surveying Drilling Loading Recording

Negociate permit
Pay damages

Relationship with local


Authorities, farmers,

Assist operations

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Permitting Surveying Drilling Loading Recording

Field
operation

Permitting Surveying Drilling Loading Recording

DGPS method in open area - such as desert

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Permitting Surveying Drilling Loading Recording

Seismic point lay out

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Permitting Surveying Drilling Loading Recording

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Permitting Surveying Drilling Loading Recording

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Permitting Surveying Drilling Loading Recording

Front Crew Back Crew

2
1
8

7
0
7

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Permitting Surveying Drilling Loading Recording

UNI VERSA LVI BRAT OR UNI VERSA LVI BRAT OR UNI VERSA LVI BRAT OR

3 3 3 3

Vibroseis source

Permitting Surveying Drilling Loading Recording

UNI VERSA LVI BRAT OR UNI VE RSALVI BRA TOR UNI VERSA LVI BRAT OR UNI VE RSALVI BRA TOR

3 3 3 3

Vibroseis source

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Permitting Surveying Drilling Loading Recording

UNI VERSA LVI BRAT OR UNI VERSA LVI BRAT OR UNI VERSA LVI BRAT OR

3 3 3

Vibroseis source

Permitting Surveying Drilling Loading Recording

Vibroseis source

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Seismic processing overview

What is seismic processing ?

Processing:
Changing data, usually to improve the signal-to-noise ratio to facilitate
interpretation. Processing operations include applying corrections for
known perturbing causes, rearranging the data, filtering it according to
some criteria, combining data elements, transforming, migrating,
measuring attributes, display, etc.
[Sheriff: Encyclopedic Dictionary of Applied Geophysics (4 ed)]

The seismic processing consists of a suite of tasks to:

Improve signal
Attenuate noise
Obtain an accurate reflection time and position

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Turn raw field data to into final seismic image (Migration)

Interpretation of processed image

Data courtesy of BP

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3D seismic volume

PROCESSING SEQUENCE STEP

CMP Gather

Acquisition
Raw Shot

Geofile

BINNING

XY
Final Stack SPS Files

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Variations in the processing sequence

Why?
Different Terrain
Different Sources
Different Receivers
Different Field Geometry
Depth and Type of Target Structure
Behaviour of Seismic Generated Noise
Presence of Ambient Noise
Preferences of the Interpreter

Basic processing sequence

Noise attenuation
Reformatting, geometry, amplitude recovery

Common Mid Point gather Deconvolution


velocity analysis

Dynamic (NMO) corrections and Mutes Static corrections


(mostly land)

Stack

Multiple attenuation
(mostly marine)
and

MIGRATION

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Noise attenuation
Reformatting, geometry, amplitude recovery

Common Mid Point gather Deconvolution


velocity analysis

Dynamic (NMO) corrections and Mutes Static corrections


(mostly land)

Stack

Multiple attenuation
(mostly marine)
and

MIGRATION

Amplitude Recovery
Called amplitude attenuation curve, the
curve shows how the amplitude decreases with
time

The inverse curve is the amplitude recovery


curve

The application of an amplitude correction,


based on the recovery curve amplitude,
removes unwanted amplitude variations.

After correction, the amplitude differences are


those used for the interpretation

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Spherical divergence (amplitude) recovery

Before Recovery After Recovery

Building a sub-surface section image


(from shot-point gathers to the stack image)

Noise attenuation
Reformatting, geometry, amplitude recovery

Common Mid Point gather Deconvolution


velocity analysis

Dynamic (NMO) corrections and Mutes Static corrections


(mostly land)

Stack

Multiple attenuation
(mostly marine)
and

MIGRATION

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NMO Correction and stack

Common Midpoint CMP GATHER


OFFSET
0

V1

V2
Common depth point
T

Application of the NMO Correction to remove the propagation effects

Common Midpoint CMP GATHER And stack


OFFSET0
0

V1

+ + =>
V2
Common depth point
T
T

Signal & Noise STACK


S S S R R R
3 2 1 1 2 3
Surface

r1V1

Reflector
Depth
r2V2

Stack attenuates random noise

signal

Constructive
+ + =
Interference

Random
Noise Destructive
Interference

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Signal & Noise STACK

S S S R R R
3 2 1 1 2 3
Surface

r 1V1

Reflector
Depth
r 2V2

signal

Random Constructive Interference


Noise + + =

Destructive Interference

Velocity analysis based on velocity scan

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CMP gathering and Stack

CMP

CMP gathering and Stack


CMP

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Statics

Noise attenuation
Reformatting, geometry, amplitude recovery

Common Mid Point gather Deconvolution


velocity analysis

Dynamic (NMO) corrections and Mutes Static corrections


(mostly land)

Stack

Multiple attenuation
(mostly marine)
and

MIGRATION

Static corrections principle

Weathered
Layer
DATUM PLANE

Reflector

X
Desired
Time-Distance
Curve

Distorted
Time-Distance
Curve due to
Time statics

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STATIC CORRECTION
Shot-point before/after primary static corrections

Before Static Correction After Static Correction

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Land Data: Before Statics Correction

From the model of the near surface velocity-depth variations,


we compute and apply time shifts to correct for the delays
caused by the slow shallow material near the surface.

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Land Data: After Statics Correction

Noise attenuation
Reformatting, geometry, amplitude recovery

Common Mid Point gather Deconvolution


velocity analysis

Dynamic (NMO) corrections and Mutes Static corrections


(mostly land)

Stack

Multiple attenuation
(mostly marine)
and

MIGRATION

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Definition of Signal & Noise

SIGNAL = required data


NOISE = everything else

Noise can be:


Random - dissimilar on all traces and cannot be predicted
Coherent - suggesting that it can be followed across at least a few traces

Signal / Noise separation in F-K domain

Organised noise and signal are separated in F-K


domain (k = wavenumber)

F
Signal

Noise

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Noise attenuation Land , Groundroll

Before attenuation After attenuation

Deconvolution

Noise attenuation
Reformatting, geometry, amplitude recovery

Common Mid Point gather Deconvolution


velocity analysis

Dynamic (NMO) corrections and Mutes Static corrections


(mostly land)

Stack

Multiple attenuation
(mostly marine)
and

MIGRATION

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Purpose of Deconvolution

Improves temporal resolution by compressing the wavelet


Attenuate short-period multiples
Compensate for source/receivers effects
Ultimate purpose - to extract the reflectivity series

Earth Convolutional Model

Earth Reflection Combined


Geologic Model Function Source contribution reflection
(reflectivity Function by interface time series
series)
(m/sec)
Velocity

source receiver
refl. coeff.

amplitude amplitude
interface

amplitude
0

2000
0.9 1
3000
1
time

0.6 2 convolved
3500
with
0.5 3
3800
0.5 4 2
2

3500
(sec)
time

0.7 5
4200
(sec)
time

s(t) = w(t) * r(t) + N(t)

Deconvolution
S: seismic trace
R: reflectivity series
W: source wavelet
N: random noise

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Deconvolution
Improvement of resolution & De-multiple

Before deconvolution After deconvolution

Multiple

Noise attenuation
Reformatting, geometry, amplitude recovery

Common Mid Point gather Deconvolution


velocity analysis

Dynamic (NMO) corrections and Mutes Static corrections


(mostly land)

Stack

Multiple attenuation
(mostly marine)
and

MIGRATION

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Multiple Definition

Primary reflection: one upward reflection in the subsurface


Multiple reflection: at least one downward reflection

Water Bottom multiples before attenuation

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Water Bottom multiples after attenuation

MIGRATION

S S
Mid-Point R R

Surface

Distance

Reflector

Depth Reflection

Points

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Necessity of migration
Reflector are not flat and horizontal !

Mid Point

Distance

Apparent
Migration is the
reflectormost
Actual

reflector
important processing
position step position
of the flow. Migration is
Time
the process which moves
the imaged point into its
correct position in both
space and time.

From time imaging to depth imaging

V0
V1

V2

V3

V4

Time migration model Depth migration

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Migration Example 1: before migration

Migration Example 1: after migration

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Migration Example 2: before migration

Migration Example 2: after migration

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Depth Imaging Dilemma

Depth imaging requires knowledge of the model

the dilemma

knowledge of the model requires depth imaging

Velocity variation dictate imaging technique

Reverse-Time migration

Kirchhoff
Pre-stack depth migration
Image Quality

Post-stack depth migration

Pre-stack time migration

Post-stack time migration

TZO

Work Load ~ velocity

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Summary of Time imaging vs. Depth imaging


Time imaging Depth imaging

Travel times hyperbolic modelled


assumption rays

Velocity field RMS Velocities Interval Velocities

Apply to laterally smooth any media


media

Sensitivity to Average to high High


velocity model

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