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1 ENHANCING ADVERTISING STRATEGY BASED ON DIGITAL

2 CULTURE
3 Yuni Retnowati, thegreatlecturer@gmail.com
4 Akademi Komunikasi Indonesia (AKINDO)
5
6 Abstract
7The emergence of digital media has created a new culture which called the digital culture. It can be
8seen as an emerging set of values, practices, and expectations regarding the way people act and
9interact within the contemporary network society. This digital culture has emergent properties with
10roots in both online and offline phenomena, yet having an immediate impact and particularly changing
11the ways in which we use and give meaning to living in an increasingly interconnected, always on line
12environment. Today culture should be understood as an open and dynamic process that is based on
13interactive communication. With the increasing usage of digital media by consumers , more
14companies are using digital marketing to reach the target markets. Marketing and audience
15development is the area in which the impact of digital technologies has been most widely felt. Hence,
16advertising as a marketing tool is also been impacted. The use of digital technologies is helping
17advertising to reach new and larger audiences, as well as to engage more extensively with existing
18audience. Social media is particularly important for broadening and deepening audience engagement.
19Digital activity is forcing us to rethink our creative process, from planning through to production, post
20production and publishing. It has changed the creative and communication processes to satisfy the
21needs of brands that now engage in a two way dialogue in the global market, particularly in the e-
22marketing area. Consumer is creating his/her sales experience . Therefore, the control of the message
23is in the hands of consumers. They can no longer be considered as audience. They are
24simultaneously readers, editors and marketer, especially the younger demographics. Consumers are
25adopting digital content services faster than previously anticipated with varying levels of engagement.
26This article will outlines how to develop an effective advertising strategy based on digital culture in
27order to fit advertising objectives.
28Key words : digital media, digital culture, advertising strategy, network society
29

30INTRODUCTION 53building communities, where like-minded


31 Digital technologies are becoming 54people can network, socialize and be
32increasingly important in most sectors of 55entertained. The emergence of social
33economic activity. Information and 56networking sites such as Facebook,
34communication technologies (ICT) adoption 57LinkedIn, Google+ and microblogging sites
35is no longer just about connectivity and 58like Twitter have had a significant impact on
36access to the internet but rather the degree 59global society. Social networking has
37to which digital technology is being used to 60become pervasive throughout the world.
38deliver real value for businesses. 61 The trend for exponential growth in
39Increasingly, business adoption of 62internet users has spread from the USA,
40technologies focuses on an expanding 63where its commercial use began early in the
41range of digital devices and platforms. 641990, throughout Europe, to Oceania, Asia,
42Consequently, adoption of digital 65the Middle East and Africa. Not all regions
43technologies has profound implications for 66have equal levels of adoption. For instance,
44marketing planning and implementation. 67the world average internet penetration per
45 The internet is a major communications 68head of population is 33 per cent, but in
46channel, providing an arena for multi- 69Europe the average is 61 per cent and in
47faceted communications. Vast numbers of 70Asia 26 per cent. This means there is plenty
48people spend hours each day surfing the 71of scope for greater adoption of the internet
49Web. For its users the internet and digital 72( Thomas, 2011)
50technologies have not only provided the 73 By 2016, 3 billion consumers or 45
51means to find, buy and sell products but 74percent of the world population will use the
52they have also created an environment for 75internet. With the increasing usage of digital

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1media by consumers, more companies are 56artefacts and the systems of signification
2using digital marketing to reach their target 57and communication that most clearly
3markets. With digital consumers 58demarcate our contemporary way of life
4increasingly in control of their media 59from others
5experience and advertisers shifting their 60 Digital culture is a new complex notion.
6spend to more interactive, measurable 61Today digital trends are increasingly
7formats, companies must move beyond 62interloping with the world of culture and arts,
8traditional advertising to combine granularity 63involving different aspects of convergence
9of targeting and measurement with cross- 64of cultures, media and information
10platform integration. 65technologies, and influencing new forms of
11 The internet facilitates efficient and far- 66communication. Global connectivity and the
12reaching communication. The rapid growth 67rise of networks are the new possibilities
13of the internet, in number of its users and 68created by ICT. So, culture today should be
14available information and services that can 69understood as an open and dynamic
15be accessed through it, indicate the 70process that is based on interactive
16importance of activities taking place in the 71communication, and we cannot think of it as
17virtual domain . Digitization has enabled the 72an enclosed system which makes up a
18process of media convergence to take 73cultural mosaic with other similar or diverse
19place. The digital networked environment 74cultural systems.
20enabled is wide participation of users in the 75 Digital culture is described as a
21virtual sphere. It could be said that digital 76participatory culture where users do not
22networks provide various alternative 77only consume information but also
23platforms for communication and this 78contribute in a variety of ways. The practical
24changes the position of the traditional mass 79capacities of individuals have been
25media and moderates its power. 80improved in the digital network environment.
26 As the use of the internet, the Web and 81People can either contribute their criticisms
27social media grows, a major challenge for 82and concerns to ongoing debates, produce
28marketers is to determine how to make best 83and publish information they produced
29use of what the technology offers. Digital 84themselves on their blogs and websites or
30technology may play a role in many different 85they can contribute to large-scale peer
31parts of the creative process, from planning 86production projects, and to a large extent all
32through to production and post production 87this happens outside of the market sphere.
33 The proliferation of digital channels and 88 Users are more and more becoming
34devices gives consumers greater access to 89producers in the network environment and
35information, and the means for 90they also claim the right to use and re-use
36communication and collaboration. The 91existing information and cultural
37physical world is being replicated in the 92expressions that are available in the digital
38digital world through digital communities, 93environment and that form part of our
39businesses and assets, fundamentally 94cultural memory and identities. This shows
40changing the way consumers engage with 95that cultural heritage and open access to its
41businesses and each other. Information 96resources are important in the creative
42aggregation and price comparison have 97process that keeps our culture alive.
43evolved. Consumers now have real-time, 98 Advertising is one of the marketing
44mobile access to data that they previously 99tools and paid form of communication
45relied on brands to provide them with. 100designed to pursue the consumer. The rise
46Todays consumer has real-time access to 101of internet as an advertising medium
47competitive pricing information simply by 102produce digital advertising which also called
48scanning a product barcode into their 103internet advertising. Digital advertising
49mobile phone 104includes promotional advertisements and
50 Gere (2002 :12) proposes that the 105messages delivered through email, social
51extent of the presence of digital 106media, websites, online advertising on
52technologies in our lives points to the 107search engines, banner ads on mobile or
53existence of a digital culture. He states that 108Web sites and affiliates programs. The
54digitization can be thought of as a marker of 109Internet is the only medium through which
55culture because it encompasses both the

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1advertisers can effectively measure 56DIGITAL ERA
2engagement, not just exposure. 57 Digitalization can be defined simply as
3 Strategic advertising always starts with 58simplification matter information in the form
4the consumer. The digital technology 59of binary code ( Marshall , 2004 :17 ) or
5brought a new level of convenience to 60union of communication technologies with a
6customers. However, digital convenience 61computer logic ( Schiller, 2000:.xv ) New
7came at the expense of meaningful 62method conversion data it has a lead in
8engagement as digital transactions 63increase the flexibility handling , storage
9substituted physical interactions. The online 64and data transmission from one person to
10environment has proven a valuable tool in 65others ( Marshall , 2004 , h.17 ). In
11making connections with consumers. 66addition , flexibility offered by the process of
12Digital media devices are being used to 67digitalization has also simplify the process
13engage consumers in a relationship with 68of transmission and manipulation matter
14marketers continuously. 69information affect economical for a
15 The strategy is what the advertising is 70network , because matter information can
16attempting to communicate. The benefit, 71be disseminated even more efficiently of
17problem solution or other advantage either 72users the network ( Schiller , 2000 : xv ) .
18physical or psychological, that is the value 73While Ernst and Young (2011) define
19of the product or service that the advertising 74digitization at its simplest means the
20attempts to communicate to the target 75conversion of analogue information into
21market . It can be said that an advertising 76digital information. As digitization
22strategy is a campaign develop to 77capabilities extend, virtually every aspect of
23communicate ideas about products and 78life is captured and stored in some digital
24services to potential consumers in the 79form, and we move closer toward the
25hopes of convincing them to buy those 80networked interconnection of everyday
26products and services. 81objects. The impact is a real time global
27 The key of advertising strategy is 82exchange of information.
28creativity and the ability to adapt to new 83 The digitalization process introduced a
29market trends. Creativity means advertising 84new way to reproduction of media text that
30must find an unique way to break through 85allow the copying process instantly as well
31the clutter. Creative itself is not enough. 86as maintaining the quality of same media
32Creative without strategy is called art while 87text. In addition, the distribution of media
33advertising is creative with strategy. 88content is also simpler and faster as digital
34Advertising is a disciplined art. The art 89code can be easily posted on different
35comes from writing, designing and 90medium platform. Through internet
36producing creative messages. The 91technology, media text that has changed in
37discipline comes from strategy from thinking 92digital format can be accessed by whom
38through the logic of the problem and coming 93connected in the internet network. It
39up with a message that offers a solution. It 94generate the thought that digital media also
40is broader than creative strategy because it 95supports the establishment of the free
41covers the development of all parts of an 96media or medium free, means when media
42advertising plan. Due to an effective 97text is included into the internet system
43advertising must take the consumers view, 98then everyone can do variation on these
44the advertising strategy based on evaluation 99media text. So, based on this principle,
45of consumer behavior related to the brand. 100media producer only has the right belonging
46A product attribute should be translated into 101the beginning media content and cannot
47consumer benefit so that it become 102others to change the text and distribute
48leverage point that build personal value. A 103them (Thomas, 2002:90).
49rigid advertising strategy often leads to a 104 An increasing use of the Internet has
50loss of market share. Facing the changing 105decreased overall consumer attention to
51of current economic environment 106traditional marketing channels in a majority
52advertising strategy needs to consider a 107of product categories .A direct relationship
53new set of capabilities now that are cross- 108exists between digital media and paid
54platform innovation, greater insights, open 109search, signifying that digital media
55collaboration and digital processes. 110marketing offers a valuable role in gaining

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1consumer attention, engaging consumers, 56and opinions prior to purchase, they are
2and driving sales (Copeland, 2009). Brand 57marketing savvy and demand that retailers,
3messages become less important as 58marketers and manufacturers are aware of
4decisions are aided with digital methods 59their value as consumers and treat them
5such as word of mouth (WOM) and other 60accordingly. The Internet has become one
6advertising mediums 61of the prosumers favorite tools to gather
7 The challenge for businesses is to face 62information about brands and products. On
8the implications of digital change: in 63websites, people can find many answers,
9particular, the loss of control over the 64and when they do not, they can send an
10customer relationship, increased 65email to the company (or call the free phone
11competition and threat of commoditization, 66number) to enquire about a certain issue.
12and the need to engage digitally with 67The company is expected to reply, often in
13suppliers, partners and employees in 68real time. Failure to do so could alienate the
14addition to customers. Todays consumers 69consumer. If the issue is recognized as
15trust each other more than they trust 70important, the websites communication
16corporations and/or brands (78% of 71should then be corrected. The Internet also
17consumers trust peer recommendations 72affords the longest interaction time between
18versus 14% who trust advertisements. They 73consumer and brand of all the media, as
19advise each other, and whats more, they 74visitors on average interact with a brand for
20heed each others advice (Ernst and 75several minutes, compared to a few
21Young, 2011). 76seconds for TV, radio and press ads. This
22 Online communities and websites have 77means the content comes under much
23become one of the major sources of 78closer scrutiny, and therefore any error or
24information for and about brands. 79gaffe is much more likely to be picked up.
25Thousands of consumers (and not only 80 According to Ernst and Young (2011)
26those in a focus group) have become 81brands are facing a loss in the information
27accustomed to interacting with the brand, 82monopoly and a shift towards two-way
28writing emails, volunteering information, and 83communication and conversation. It is vital
29shopping online. They actually expect to be 84that brands embrace the shift in consumer
30able to give feedback to the brands they 85power and find ways to make it work for
31feel identified with. Communication is now 86mutual advantage. This is because as
32continuous and two-way, and one medium 87customers gain more power to choose
33can lead to the other, from TV and radio to 88where and how they interact, they will begin
34Internet, for instance (Ortiz, 2005). 89to choose a smaller number of
35 The conversations between potential 90organizations with which to maintain
36consumers that are happening around a 91primary relationships. This is likely to be
37brand can be a frightening concept for 92collaborative organizations that reflect and
38organizations used to controlling the brand 93engage with their values. Other
39message, however, the rise of the 94organizations thereby risk becoming mere
40prosumer is also an opportunity for brands 95suppliers. Not all organizations can win the
41to increase engagement. Prosumer is a 96battle to retain the customer relationship
42term used for a consumer who is unusually 97the digital world has thrown organizations
43interested in products or services of a 98into a strictly competitive game.
44brand. Prosumers will dedicate their spare 99 Digital formats such as social media,
45time to upload reviews and comments and 100online video, mobile communications,
46respond to other reviews and comments 101gaming and advanced TV enable
47about the products. Some prosumers will 102companies to simultaneously meet
48record YouTube videos to help other users 103transactional and brand-building objectives.
49with technical service issues of a particular 104Consumers are adopting digital content
50product. These individual can be very useful 105services faster than previously anticipated,
51sources of product development ideas or 106with varying levels of engagement. Digital
52can be incentivized as a low cost provider 107structural is aiding the shift of power from
53(Ernst and Young, 2011). 108producers to consumers and to a more self-
54 Salzman (2003: 196) explains 109assured and self-assertive (internet) citizen.
55prosumers not only seek out information 110In the digital age the highly networked

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1internet citizen (netizen) can participate 55not on the effects of specific technologies,
2interactively and collaboratively in social 56but rather on the shifting effects of
3and cultural developments and value 57ecologies they enable.
4creation processes. This gives rise to new 58 Deuze (2007) consider digital culture
5value creation patterns and new business 59as an emerging value system and set of
6models with more flexible and transparent 60expectations
7workflows in industry, science, education, 61as particularly expressed in the activities of
8politics, society and culture. On the one 62news and information media makers and
9hand this change implies greater 63users online.
10sovereignty and possibilities of civic 64Hawk and Rieder (2008) mentioned
11engagement. But on the other it commits 65computer culture, virtual culture, cyber
12each individual to more personal 66culture, e-culture, Internet culture, new
13responsibility. It is important to note that all 67media, convergence culture, digital culture
14digital open processes are based on the 68are all relatively new terms that are today
15same features: the people involved engage 69widely used in scientific and popular
16in relatively non-hierarchical communication 70literature. Scholars from various disciplines
17and they integrate and participate of their 71have examined the impact of this new
18own free will (Daff, 2011: 5) 72media on various social aspects of virtual
73space and its impact on the real sphere and
19DIGITAL CULTURE 74they have changed their views on digital
20 The claim that technology impacts 75culture many times over a relatively short
21different aspects of our culture is over- 76period of time.
22simplified and too deterministic, but it is not 77 Virtual space has fewer boundaries and
23completely wrong. We are aware of the 78different characteristics than the real one.
24changes that happened in present-day 79Digitization has enabled the process of
25societies that to are related introducing ICT 80media convergence to take place. When
26into our lives. We could say that all 81previously separated industries (media,
27technologies intervene in the human 82telecommunications and computers) could,
28environment and modify it to a certain 83by using the same digital technology, do
29extent, thus changing 84things that previously needed different
30the conditions of existence of different 85analogue tools, the limitations they faced in
31cultures (in a more or less radical way) 86running their real world businesses
32(Uzelac, 2008). 87changed. This means that convergence is
33 When the technology in question is a 88more than simply a technological shift and it
34communication technology then its 89affects changes that shape relations in a
35influence is even more significant, for the 90society (Uzelac, 2008). By the media
36way it is used can affect changes in the 91convergence , a medium no longer have
37essence of our communicational and 92only one function , but can also give another
38cultural patterns. Thus, technologies related 93service , that allows many users to gain
39to information and communication cannot 94experience from different mediums
40be viewed as passive instruments, but 95simultaneously.
41rather as interactive systems that radically 96 From the media producers view ,
42modify our cognitive capacities (Dascal, 97media convergence also provide some
432006). Technology does not just linearly 98new challenges .To satisfy the needs and
44cause certain effects, but 99taste different users , producer media
45in combination with many other elements it 100producers are required to be more creative
46creates conditions of possibility that 101in planning different media platform usage
47suggest possible futures rather than 102to spread the information. In addition ,
48determine them (Hawk and Rieder, 2008: 103media producer also have to prepare a
49xvii).The complex technologies that we are 104different version of same media material
50using nowadays cannot be viewed simply 105.This indicates an ecology of new
51as tools that help us to overcome particular 106production where old-school method in
52limitations (these would be techniques), 107making media text is left (ORegan and
53they should rather be viewed as 108Goldsmith, 2002 :92). Digitalization provide
54environments. The emphasis should be put, 109facilities and flexibility to the media so that

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1the text from different mediums can also 56practices, and customer connections
2are linked ( crossed referenced ) in modern 57enabled by digital media and infrastructure.
3media industry. It is also known as 58This might include, for instance, the ability
4intertextuality text media and can be found 59to convert data from online sales into
5easily in daily media consumption media . 60responsive individually targeted offers that
6For example, crowded issues discuss in 61generate more sales; or the ability to
7online media like facebook often raised be 62provide robust online customer service that
8on the news agenda national television and 63answers consumer questions in a
9vice versa. That is why media producer in 64compelling way. As this capability becomes
10the digitalization era must prepare a 65ingrained, it gives a consumer-facing
11different version of a same media text to 66company a distinctive identity tied to the
12satisfy the market demands. 67electronic media that more and more
13 The other side of the coin that the 68consumers turn to for shopping. A strong
14digital networked environment enabled is 69digital identity allows a company to be close
15wide participation of users in the virtual 70to its customers wherever they are, it
16sphere. It seems that the same 71enables retailers to deliver a new and
17communication technologies that enable 72attractive shopping experience that
18interactivity and participation are wielded to 73integrates bricks-and-mortar stores with
19foster the entrenchment and growth of a 74online and mobile convenience, and it helps
20global corporate media system that can be 75build long-lasting customer relationships
21said to be anything but transparent, 76(Harshak, et.al, 2013 :6).
22interactive or participatory (Deuze, 2007: 77 According to a recent study from Pew
23247). Typical Character of digital media is 78Internet and American Life Project (Lenhart
24its ability to increase interaction and control 79and Maden, 2005) more than one-half of all
25users . Marshal (2004:25) explained that 80teens have created media content, and
26the interaction which made possible by 81roughly one-third of teens who use the
27digital culture has changed user 82Internet have shared content they
28experiences in consume media because at 83produced. In many cases, these teens are
29the moment they can directly involved in 84actively involved in what we are calling
30text production process of media. 85participatory cultures to novices. In a
31 Digital media supporting media 86participatory culture, members also believe
32material flexibility that allows the user and 87their contributions matter and feel some
33the producer of the media to add or change 88degree of social connection with one
34the text easily and also give them more 89another (at the least, members care about
35authority to control and do creativity on the 90others opinions of what they have created).
36text . Only with our internet access, 91Forms of participatory culture include :
37computer, and creativity, everyone can 92a. Affiliations
38participate to produce text media quite 93 Memberships, formal and informal, in
39well. 94 online com-munities centered around
40 In marketing area, the emergence of 95 various forms of media, such as
41digital culture pertaining to competition 96 Friendster, Facebook, MySpace,
42market. Production and distribution text 97 message boards, metagaming, or game
43media are open for everyone, media 98 clans
44producers deal with bigger challenge if they 99b. Expressions
45want to compete in the market to get 100 Producing new creative forms, such as
46audience share . (ORegan and Goldsmith, 101 digital sampling, skinning and modding,
472002:98). To do this, not only considering 102 fan videos, fan fiction, zines, or mash-
48different version of the same text but also 103 ups.
49adapting the content and adding skill while 104c. Collaborative problem solving
50considering different distribution channel so 105 Working together in teams, formal and
51that need longer time in production process. 106 informal, to complete tasks and develop
52 The process of changing to a digital 107 new knowledge, such as through
53culture is nuanced, creative, and 108 Wikipedia, alternative reality gaming, or
54incremental. A digital capability is a cross- 109 spoiling.
55functional proficiency in the processes, 110d. Circulations

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1 Shaping the flow of media, such as 56regard to the current physical location of the
2 podcasting or blogging. 57consumer or the specific time of day
3 A participatory culture is a culture with 58(Mulhern, 2009). The interaction and two
4relatively low barriers to artistic expression 59way communication have led many to claim
5and civic engagement, strong support for 60that the Internet is more effective than
6creating and sharing creations, and some 61traditional advertisements (Chen, 2006).
7type of informal mentorship whereby 62The digitization of media content and the
8experienced participants pass along 63resulting network effects have broadened
9knowledge potential benefits from these 64the reaches of consumers and have also
10forms of participatory culture, including 65instilled a new user-control over marketing
11opportunities for peer-to-peer learning, a 66messages (Mulhern, 2009)
12changed attitude toward intellectual 67 A digital presence in a global
13property, the diversification of cultural 68marketplace allows marketers to
14expression, the development of skills valued 69communicate with a larger segment of the
15in the modern workplace, and a more 70selected target market. Studies have shown
16empowered conception of citizenship 71digital advertising efforts that emphasize
17 72interactivity are more successful than non-
18DIGITAL ADVERTISING 73interactive online advertising formats
19 The introduction of the Internet, have 74(Taylor, 2009). Interactivity is used to
20contributed to the birth of a new advertising 75maintain continuous communication
21environment The introduction and 76between marketing executives and
22proliferation of internet and digital devices 77consumers, build relationships, and
23have steadily increased digital advertising 78increase customer loyalty (Martin &
24use by marketers. The growth of internet 79Todorov, 2010).
25using includes social networking sites like 80 A study recently found that marketing
26Facebook , Twitter, personal blogs has 81managers measure online and offline
27fueled the continued digital advertising 82advertisements differently). Compared to
28growth. Digital advertising methods are 831994 findings, the 2010 study shows how
29relatively new compared to more 84offline media advertisements focus primarily
30established traditional advertising method. 85on reach and frequency, while online media
31 The other term of digital advertising 86focuses primarily on click-through-rates,
32could be equal to online advertising that is 87unique visitors to a page, number of page
33advertising on the internet. At first, online 88views, and ad impressions to make media
34ads resembled traditional media ads in 89evaluations (Cheong et al., 2010).
35simple display-related formats (banner, 90Measuring click-through rates (CTR) and
36sponsorship, rich media, etc.) found on 91new membership quantitative data to gauge
37websites. By 2010 , however, we had seen 92advertising success is an example of a
38a marked shift toward search advertising. In 93potential research method used to gauge
39search advertising, relevant ads are paired 94advertising success in the online context
40with search engine query results. The rise 95(Pfeiffer &Zinnbauer, 2010).
41of high -powered search engines like 96 The early days of internet advertising
42Google, Yahoo!, and Microsofts Bing has 97dominated by internet pricing model such as
43prompted a migration from display ad into 98CPM (cost per mille ) where advertisers
44search engine results pages, in emails and 99pay based on the number of people who
45on social networks as well as other ways in 100see the ad. Eventually, performance -based
46which advertisers use the internet. 101pricing (such as CPC, or cost per click )
47 Traditional marketing focuses on 102became more standard. As of 2010, 62% of
48consumer attitude information and mass 103online ad revenue derived from
49marketing tactics, while advertising or e- 104performance -based pricing, whereas only
50marketing efforts use information obtained 10533% came from CPM pricing (with 5% from
51from data collection methods from actual 106hybrid pricing) (IAB, 2011). Figuring out
52consumer purchases to provide insights into 107how effective an advertisement was
53consumer behavior. This new technology 108proved difficult. The Internet is poised to
54allowed marketers to reach consumers with 109solve many of these problems via three key
55advertising data and picture content without

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1features : measurability, targeting, an d 56movement and clicks (as opposed to the
2interactivity/effectiveness. 57more passive act of reading a physical
3 Measurability is simply the ability to 58newspaper or watching television). It also
4quantitatively gauge the success of an 59offers the option of a variety of advertising
5advertisement, ultimately allowing for a 60formats: display, audio, video, etc .
6more definitive calculation of return on 61Quantifiable levels of consumer
7investment, or ROI. The Internet is the 62engagement across formats (such as
8only medium through which advertisers can 63views, clicks, and time spent) lead to
9effectively measure engagement, not just 64measurability. For the first time, consumers
10exposure. The ability to thoroughly quantify 65can actively demonstrate possible intent to
11consumer response to an ad is a valuable 66buy by interacting with an advertisement
12asset to advertisers. A more exact sense of 67(Newton, 2009).
13ROI on each rupiah spent [on online 68 The Internet and the rest of new media
14advertising] will allow firms to more 69are responsible for another major shift in the
15efficiently allocate advertising budgets and 70brand-consumer dialogue. Internet
16perhaps spend less overall. 71advertising allows a two-way
17 Targeting is not necessarily a new 72communication model to be developed
18feature of digital advertising, but one that is 73between consumers and marketers that is
19vastly improved. Before the Internet , 74advantageous to marketers because they
20reaching a desired demographic was more 75are able to tailor advertising based on
21an art than a science. On the Internet , 76specific information and permissions
22however, Google and others have created a 77granted from consumers. Internet
23highly efficient marketplace built on 78advertising is quick and inexpensive
24targeting. The reason targeting works so 79compared to traditional adverting methods
25well on the Internet is because for the first 80and future expectations include that digital
26time, advertisers receive data from 81advertising will remain a constant part of the
27consumers. In seeking out information, 82daily lives of consumers. Advertising on the
28consumers simultaneously generate data 83Internet has shown more efficiency in the
29about their preferences. Intermediaries can 84long term and indicates that further study is
30then leverage vast swaths of amassed data 85needed to differentiate between Internet
31to connect advertisers with the most 86mediums such as paid search, social
32relevant consumers. As a result, advertisers 87networking, and others (Pergelova, et al.,
33can spend less on wide -net advertising and 882010)
34focus more on reaching ideal 89
35demographics. Advertisers also benefit from 90ADVERTISING STRATEGY IN THE
36lower equilibrium prices when advertising 91DIGITAL ADS
37online, as there is less competition for any 92 The most important part of an
38given set of inventory. 93advertising strategy is the objective, or more
39 Interactivity and effectiveness are the 94precisely, one or more strategic objectives,
40dynamic features of Internet advertising. 95such as driving sales or building a vivid
41Interactivity describes the two way 96brand personality. Today, most advertising
42relationship that defines the on line 97strategies focus on achieving three general
43experience. Every time a consumer spends 98goals : 1) promote awareness of a business
44time in the digital world, he or she 99and its product or services, 2) stimulate
45generates information about his or her 100sales directly and attract competitors
46preferences. Internet companies like 101customers, and 3) establish or modify a
47Google track and collect data about 102business image. In other words, advertising
48aggregate search/click patterns. 103seek to inform, persuade and remind the
49Advertisers can then capitalize on this 104consumer. Reaching these goal can be
50information and better target their ads. By 105translated into advertising objective which
51effectiveness, we mean the level of sensory 106usually correlated to sales and positioning.
52engagement that a consumer shares with 107 The elements of advertising strategy
53an advertisement. The 108need to be considered : target audience,
54Internet provides for a more active user 109product concept, communication media and
55experience through conscious cursor 110advertising message. These elements are

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1at the core of an advertising strategy and 55they are free to contribute and that what
2are often referred to as the creative mix. 56they contribute will be appropriately valued.
3What most advertisers stress from 57 Most of them are the younger
4beginning is clear planning and flexibility. 58demographics knows as Millennials, or
5 59Generation Y or the Net Generation.
6Target Audience 60Millennials grew up in an electronics-filled
7 The target audience is the group or 61and increasingly online and socially-
8type of people that advertisers want to 62networked world. They are the generation
9attract. People may be defined by their 63that has received the most marketing
10age, gender, family status, lifestyle, or 64attention. As the most ethnically diverse
11interests. Advertising campaign is directed 65generation, Millennials tend to be tolerant of
12to them Conceptually, these targets are 66difference.
13interdependent but their distinction allows 67 Smith (2015) suggested advertisers
14promotional planners the ability to make 68applying web analytics software
15more effective communication decisions 69implemented on all of web properties in
16with enhanced precision. 70order to gain so much insight as With digital
17 The target audience is a vital step in 71advertising, that data is at our fingertips so
18enabling an organization to define its value 72we can take advantage of it to affect the
19proposition(s). Once you have defined your 73businesses. Most of the data include : (1)
20external stakeholders within your target 74Channel data : Which channel is driving
21audience, the next step is to examine the 75traffic and bringing in conversions? It not
22key features of each stakeholder group or 76only paid advertising and organic search it
23audience. For this target audience we need 77can give a metrics on email marketing,
24to understand : (1) the size of target 78social, direct traffic, and so much more, (2).
25audience. (2). the structure of the target 79User Demographics: Everything from age
26audience: this will often involve trying to 80and gender to location, language, interests
27segment the audience into a number of core 81and devices, (3). Behavior Flow: What
28groups (3). The trends associated with the 82does a user actually do when he/she gets to
29target audience, for example the growth, 83your site?
30and (4) The needs and characteristics of the 84 It is still important to use
31target audience :(this is vital to allow you to 85traditional marketing research/techniques
32develop a strong value position that 86and apply them to digital advertising.
33addresses the needs and demands of the 87Constructing a competitor analysis,
34target audience. 88evaluating existing audience data have
35 In the digital advertising, who will be 89collected, and creating personas for the
36considered as the target audience? They 90target audience. This will help to hone in on
37are part of online population that use the 91the right keywords and targeting and allow
38internet to complement their live 92to tailor ad copy and landing page content
39engagement with products and services 93to fit the target audience but one size does
40offered by online ads. As interactivity is one 94not fit all for digital advertising. It should be
41feature of internet advertising , the target 95have the ability to get very granular and
42audience do interaction by two way 96really give the audience what they are
43communication. They are also participate 97looking for, with messaging tailored just for
44to write and share media content, in this 98them. Using demographic information from
45context is writing and sharing experiences 99the internal data and web analytics will help
46about products and services through social 100develop the target audiences. Using the
47media. They are simultaneously readers, 101data to optimize campaigns, from targeting
48editors and marketer. Reading the message 102to copy.
49on the website including ads, editing the 103Product Concept
50message content as they can do freely to 104 The product concept grows out of the
51the message then sharing to others that 105guidelines established in the positioning
52replaces marketing function in promoting 106statement. How the product is positioned
53products and services. Not every member 107within the market will dictate the kind of
54of them must contribute, but all must believe 108values the product represents how the
109target consumer will receive that product.

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1Therefore, it is important to remember that 56advertiser decides what media to use. The
2no product is just itself. Bovee and Arens 57types of media categories from which
3(1990: 106) stated that product is a bundle 58advertisers can choose in new digital
4of values that the consumer need to be able 59formats such as social media, online video,
5to identify with. Whether couched in 60mobile, gaming, branded entertainment and
6presentations that emphasize sex, humor, 61advanced TV. They can be used to
7romance, science, masculinity or femininity, 62simultaneously address both transaction
8the consumer must be able to believe in the 63and brand requirements: a move to what we
9products representation. 64call brands-actional advertising.
10 People dont buy things, product, 65Participants that previously focused on
11services or even ideas for only two basic 66delivering either ROI-driven marketing or
12reason. The product or service or idea will 67brand-oriented advertising to the market
13(a) solve a problem they have or perceive 68can now cater to both sets of objectives.
14they might have, or (b).it will allow them to 69Those that have mastered brand messaging
15hold onto or improve on some of the good 70can partner or acquire ROI metrics and
16things they enjoy or want to enjoy. In other 71skills. A greater share of the overall
17words, people buy the benefits of a product 72marketing communications wallet is up for
18or service, not necessary the product or 73grabs, but participants need to be able to
19service itself (Schultz, 1989 : 288). To 74deliver a dual set of capabilities to
20communicate the various benefit of each 75marketers . (Berman, et.al, 2009).
21brand, the manufacturer first developed the 76 In this context the technology is used to
22product to fill the need. The advertising 77create an environment which facilitates
23planner then translated that benefit into an 78different forms of online activity as following
24advertising strategy that summed up in a 79:
25phrase or a few words what the product 80a. Social community media, like Facebook,
26would do or the benefit it offered the 81 and LinkedIn, which enable sharing of
27purchaser. 82 ideas,
28 In the digital era, transaction marketing
29enlarger into relationship marketing. 83 interests, socializing and having
30Beyond creating short-term transactions, 84 conversations
31marketers need to build long-term 85b.Social publishing media like YouTube,
32relationships with valued customers, 86 pintrest, Flickr which enable signed-up
33distributors, dealers, and suppliers. They 87 members to
34want to build strong economic and social 88 publish and distribute editorial content,
35ties by promising and consistently delivering 89 movies, audio, photos
36high-quality products, good service, and fair 90c. Social commerce media like TripAdvisor,
37prices. Outstanding marketing companies 91 Groupon and Facebook, which enable
38go out of their way to keep their customers 92 buying
39satisfied by offering Customer value which
40is the difference between the values the 93 and selling, trading, building relationships
41customer gains from owning and using a 94d. Social entertainment media like
42product and the costs of obtaining the 95 come2play, Zynga12 which enable game
43product. Consumers usually face a broad 96 playing and entertainment across
44array of products and services that might 97 communities.
45satisfy a given need. Therefore they make 98 The final element is network, which in
46buying choices based on their perceptions 99 one sense can be defined by the
47of the value that various products and 100 underlying technology, which makes
48services. 101 everything possible. The greater the
49Communication Media 102 number of members and interactions the
50 The communication media is the 103 more interesting the network becomes to
51means by which the advertising message is 104 all involved. In other words, social (life),
52transmitted to consumer. In addition to 105 media (environment) and network
53marketing objectives and budgetary 106 (interconnectionstechnology and
54restraints, the characteristic of the target 107 human) are three elements which have
55consumer need to be considered as an 108 come together to create the latest and

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1 fastest-growing online phenomenon. 55line to their readership by producing not just
2 The use of digital technologies is helping 56quality copy, but personal and emotionally
3 advertising to reach new and larger 57compelling content as well. Data show that
4 audiences, as well as to engage more 58copy with just such a personal touch
5 extensively with existing audience. Social 59focusing on a companys employees, for
6 media is particularly important for 60example helps to develop a level of trust
7 broadening and deepening audience 61with the reader. Testimonials can be a
8 engagement. Many social media 62useful weapon in the arsenal of the modern
9 platforms offer an advertising option, as 63copywriter as well. All testimonials should
10 this is their primary source of revenue. 64tell a relevant, positive story. Most
11 Social media can be an excellent place 65copywriters have always felt their job
12 to reach prospects because it can usually 66responsibilities began and ended with the
13 target very accurately based on user- 67written word as they ignore that Images
14 provided demographic information. 68and advertising have always gone hand in
69hand. For the foreseeable future, how
15 70share-able a piece of content is will in part
16Advertising Message 71be decided by how many images it
17 An advertising message is guided by 72contains. The key for the modern copywriter
18the advertising or copy platform which is a 73is to provide accompanying images that
19combination of the marketing objectives, 74complement the content. (McMurphy ,2013)
20copy, art and production values. This 75. The hard sell is dead as far as modern
21combination is best realized after the target 76copy is concerned, and readers arent likely
22consumer has been analyzed, the product 77to respond to content that isnt of use to
23concept has been established, and the 78them. That means no sharing and no
24media and vehicles have been chosen. At 79conversion. The way copywriters can be
25this point, the advertising message can be 80successful in grabbing the readers
26directed at a very concrete audience to 81attention in todays landscape is by being
27achieve very specific goals. 82helpful. The challenging for advertisers is
28 Most of the ads will contain both 83reaching global Internet users who search
29illustrations and text. Advertising 84for products online.
30researchers devote large sums to testing 85
31consumers responses to different colors, 86CONCLUSION
32shapes, and layouts. Especially in recent 87 Digital era stimulates digital culture
33decades, advertisements often have been 88which is one of the global phenomena of
34composed with minute attention to detail 89the twenty-first century. It is a fascinating
35and extensive pre-testing, so even the 90trend, because it is about access to
36smallest facet of an ad may reflect a 91everybody by everybody, it has no limits. It
37marketing strategy. But deliberate or 92helps us to overcome borders and offers us
38unintentional, details of an advertisement 93a second life in the virtual spaces. Digital
39may reveal something about the 94culture proves that . we all have similar
40assumptions and perceptions of those who 95needs: to know, to create, to share and to
41created it 96communicate. The information is just there
42 Viewing consumers as irrational, ill- 97 available and accessible for each one of
43informed, and uncultured, advertising 98us, anytime.
44agencies often created ads that reflected 99 On the web, the convergence of digital
45their own surroundings rather than those of 100devices and channels is leading to new
46the buyers they wanted to attract. Ads on 101avenue for online advertising. Digital
47the web are usually separated from the 102advertising can reach customers anywhere
48editorial matter and the other 103where they can access the web. While we
49advertisements that surrounded them. 104have become used to the internet as a free
50Increasingly, consumers are ready for 105medium where we can read and interact
51integrated messaging. 106with any content we want, it is the fact that it
52 We may live in an ever more connected 107is an advertisers medium that keeps it free.
53world, but people still yearn for that human 108That means that as technologies evolve and
54interaction. Copywriters can create a direct

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