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Curse
Crimson Throne
of
the
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Players Guide
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TM
Cover Artist
UDON Studios
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Cartographer
Rob Lazzaretti
Contributing Artists
Andrew Hou
Ben Wootten
UDON Studios
Special Thanks
Nicolas Logue
The Paizo Customer Service and Warehouse Teams
The Curse of the Crimson Throne Players Guide introduces new players to the city of Korvosa, setting for the second Pathfinder Chronicles Adventure Path. This Players Guide is compliant with
the Open Game License (OGL) and is suitable for use with the worlds most popular fantasy roleplaying game. The OGL can be found on page 16 of this product.
Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All trademarks,
registered trademarks, proper names (characters, deities, artifacts, places, etc.), dialogue, plots, storylines, language, concepts, incidents, locations, characters, artwork, and trade dress.
Open Content: Except for material designated as Product Identity (see above), the contents of this Paizo Publishing game product are Open Game Content, as defined in the Open Gaming
License version 1.0a Section 1(d). No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission. To learn more
about the Open Game License and the d20 System License, please visit wizards.com/d20.
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Paizo Publishing and the golem logo are registered trademarks of Paizo Publishing, LLC. Pathfinder, Pathfinder Chronicles, and GameMastery are trademarks of
Paizo Publishing, LLC. All Rights Reserved. Printed in China
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Not only couldnt I imagine living anywhere elseI simply wouldnt. Im a good man,
a faithful husband, a loving father, and a responsible citizen. What I do has a purpose
and that purpose is to keep Korvosa safe. It might not be a glamorous job, but its as
important as anything else. So if youre looking for trouble, might I suggest Magnimar or
Kaer Maga? Youll save yourself some hard labor and me a lot of paperwork if you do.
Captain Tevigant Bereskan, Korvosan Guard, South Shore Garrison
Welcome to
Korvosa
K
orvosa has long stood as the f irst bastion of The last section of this book introduces the background
civilization on the wild frontier of Varisia. Yet trait concept. This Adventure Path begins with the
tragedy seems to haunt the citys royal bloodline. assumption that all new characters share one thing in
Few of her rulers rule for long, and none have lived to a common: theyve been wronged in some manner by a local
ripe old age, dying instead well before their time. Heirs to crimelord named Gaedren Lamm. Pick one of the traits that
the throne are few and far betweenin its 300-year history, matches your character, and youll not only have a built-
no king of Korvosa has directly inherited the Crimson in reason to join forces with the other PCs in your group,
Throne from his father. This is the source of much gossip but youll also get a nice bonus thatll help you along your
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and tale-spinning among the citys citizens, who speak in way in the ordeals to come! Most of these traits assume that
hushed tones of what they have come to call the Curse of your character spent a significant portion of his childhood
the Crimson Throne. in Korvosa, although a few of them allow for more widely-
traveled characters. For the most part, though, Curse of the
HOW TO USE THIS GUIDE Crimson Throne works best with PCs who are natives to
Aside from introducing the Curse of the Crimson Throne Korvosa.
Adventure Path, this guide is intended to aid players in the If this guide whets your appetite for more information about
creation of characters native to the city. The information Korvosa, be sure to check out the Guide to Korvosa, a 64-page
presented herein is common knowledge, especially to book that explores the city in detail. Beyond that, the Pathfinder
characters who call Korvosa home. This guide is organized to website (paizo.com/pathfinder) and each subsequent volume of
familiarize you first with this city. A map of Korvosa appears Pathfinder will reveal more information about this fantastic city
on the inside front cover of this book, while a map of Varisia and the world around it, as well as new options for players to
appears on the inside back cover. Within the following pages, further immerse themselves in the ongoing adventures. Rest
youll find a gazetteer of Korvosa as well as notes on character assured, this guide is merely the first step, and your adventures
races, classes, and equipment as they apply to the city. in Korvosa are just beginning!
Why do I live here? Why live in the most regimented, law-abiding, oppressive city this side
of Bloodsworn Vale? Answers simple, mate. With the Sable Company flapping around in
the clouds, Hellknights stomping around on the streets, and the Korvosan Guard caught
between them, no one knows whos got jurisdiction over what. You just gotta know when
to hide and know when to bribe. Now, you wanna buy this magic dagger or not?
Corb Birdtongue Meever, Cerulean Society Fence
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Korvosa
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L
ike the people of any other city, Korvosans concern Those who live in Korvosa respect and admire
themselves more with the day-to-day particulars of ostentatious displays of wealth, power, or knowledge. They
living than with politics, history, or macroeconomics. consider conf idence and competence the greatest of assets,
Still, Korvosa has a few particular nuances that make it and and they deride or heckle those who display weakness,
its citizens unique. The following overview only begins to indecisiveness, or inability. Korvosans are quick to judge
touch on what it means to be a Korvosan. and slow to forgive.
At its height, just before the death of Aroden and the In addition to power, Korvosans love predictability.
departure of the separatists who founded Magnimar, Korvosans like to regulate their lives, creating strict
Korvosa just topped 23,000 inhabitants. It lost nearly 10,000 regimens for themselves that they slavishly follow.
to the resulting chaos of the time, but in the last century it Upsetting a Korvosans routine can ruin his entire day
regained half that many. As a result of its rapid contraction and likely makes him angry. To this end, Korvosa strictly
and slow re-expansion, many of the aff luent sections of enforces its laws (which often have harsh punishments far
Korvosa remain underpopulated. With the buildings it has in excess of the law codes of other non-evil governments)
and the area it covers, Korvosa could comfortably f ill out to and rewards those who play by the rules. That said, Korvosa
a true metropolis. also recognizes that not everyone plays by the same rules,
The dichotomy of Korvosas underpopulated aff luent so it compensates by applying regulations to nonviolent
wards with overcrowded Old Korvosa highlights the citys criminals in the form of vice taxes and off icial recognition
greatest failing: the vast gulf of separation between its of the citys single thieves guild.
wealthy, powerful elite and its dreadfully impoverished By charter amendment, Korvosa does not allow
poor. This gulf between social classes colors the merchants, laborers, or tradesmen to form guilds. Most
development of the city and led to the creation of some of workers within the city are self-employed or work for a
the features unique to Korvosa. master to whom they were apprenticed in their youths.
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The city relies on these cottage industries and the skilled guild does a brisk trade in the district thanks to the
workers who make them prof itable, so naturally it has disproportionately high number of merchants, shops,
one entire volume of laws and regulations devoted to and other commercial and f inancial concerns.
the protection and rights of workers. And thanks to the North Point: The f irst section of the mainland settled
Korvosan drive to succeed, the citys merchants do well by the descendants of the citys Chelish founders was
for themselves. Mainshore, at the northwestern tip of mainland Korvosa.
That ward houses many of the citys oldest non-noble
City Districts families. The greater district of North Point covers
The city of Korvosa wears its Chelaxian heritage the entire northern end of the city and holds Korvosas
proudly on every building, tower, seat of municipal power (City Hall), the
and rooftop. As the oldest human citys courthouse (Longacre Building),
settlement in Varisia (a claim and the Bank of Abadar.
frequently challenged by Kaer Old Korvosa: As its name implies,
Maga), Korvosa considers itself the Old Korvosa is old. It covers all of
founding seat of civilization in an Endrin Isle, most of which is covered
otherwise lawless region. Thanks by Garrison Hill. Atop Garrison
to it and the spread of its people, Hill stands the stone wall of Fort
Varisia has become a relatively safe Korvosa, while the imposing black-
place to live. marble Palace Arkona dominates the
Korvosa sits at the end of Conquerors northwest corner of the island.
Bay, where the Jeggare River meets the sea. South Shore: The newest district,
The city fills the spit of land formed by South Shore became a part of
two sharp turns in the river, covers Korvosa only a quarter-century ago.
Endrin Isle (which splits the river at its It contains the Pantheon of Many, a
mouth), and spreads to a few outlying massive temple dedicated to most of
areas on the far shore of the Avistans most popular deities.
Jeggare. It stands on two hills: South Shores population
Garrison Hill on Endrin Isle consists mainly of the
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nobles, the citys most politically powerful groups. More than Korvosa in contempt, and that she seduced the king into
judges, the arbiters not only determine the guilt or innocence marrying her simply to advance her own wealth and riches.
of defendants in a court of law, but also have legislative over- Garrick Tann: Often called the most hated man in
sight. No one exactly knows what the 23 magistrates or their Korvosa, Garrick Tann is the Magistrate of Commerce,
staffs do, but most Korvosans suspect the entire purpose of the man who oversees the collection of taxes in the city.
city hall is to waste the time and money of the citys people. Lolia Perenne: Once a priest of Abadar, the current
Finally, two overlapping divisions define Korvosas aristoc- Magistrate of Regulation is tasked with the maintenance
racy: the five most powerful families bear the coveted title of of weights and measurementsmuch of her offices time
Great Houses, giving their members special privileges within is spent seeking out faulty scales, shaved coins, and other
the city, and 21 noble houses make up the Dock Families, al- attempts by merchants and customers to cheat one another.
lowing them to charge berthing fees on one or more docks Marcus Thalassinus Endrin: Commandant Endrin is the
in the city. current leader of the Sable Company, a man whose dedication
to tradition and honor sometimes blinds him to what might
Notable Korvosans be best for his own career.
Listed here are many of Korvosas most well-known names, Neolandus Kalepopolis: The seneschal of Castle Korvosa,
be they famous or infamous. Neolandus Kalepopolis commands the defenses of the
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GOLARIONS CALENDAR
Time travels on Golarion much as it does here on our
Archbanker
own Earth. Sixty seconds form a minute, sixty minutes
Darb Tuttle create an hour, and twenty-four hours make a day. The
people of Golarion measure time much like we do as well,
with seven days to a week and twelve 30-day months to a
year. Years are marked since the founding of the last great
Blackjack: One of the citys most beloved and reviled he-
empire by Aroden, the Last Man. Although the empire has
roes, Blackjack is more of a symbol than anything elsea
collapsed, its calendar remains in use to this day. At the
legendary masked hero who has fought for Korvosas down-
start of Curse of the Crimson Throne, the date is 4708 ar
trodden for hundreds of years.
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(Absalom Reckoning).
Boule: The guildmaster of the Cerulean Society, Korvosas
thieves guild, Boule is feared by many and respected by few.
Darb Tuttle: The Archbanker of the Church of Abadar,
Days of the Week
The days of the week are as follows. Each day has a general
Darb Tuttle is one of Korvosas most powerful clerics.
purpose that most people in the Inner Sea region follow.
Devargo Barvassi: Known to some as the King of
Moonday Work, religion [night]
Spiders, Devargo runs Eels End, a collection of ships that
Toilday Work
double as a brothel, drug den, and gambling hall.
Wealday Work
Glorio Arkona: The patriarch of one of Korvosas most
Oathday Work, pacts signed, oaths sworn
powerful noble families, it is rumored Glorio has ties to
Fireday Work
most, if not all, of Korvosas criminal underworld.
Starday Work
Keppira dBear: The Bishop of the cathedral of Pharasma,
Sunday Rest, religion
Keppiras stewardship over the citys Gray District has kept
the presence of undead at an all-time low.
Pilts Swastel: Pilts owns and runs Old Korvosas
Months
The months in Golarion correspond to our own, with each
Exemplary Execrables, a playhouse that caters to those seek-
new year starting shortly after the solstice. Each month
ing perverse and morally-questionable entertainment.
is etymologically tied to a specific godresidents of
Sabina Merrin: Many rumors surround Queen Ileosas
Golarion see the gods reflected in the changing of the
bodyguard, not the least of which is that she and the queen
seasons, and their names for the months reflect this.
are secretly lovers, yet none can deny this imposing wom-
Abadius (January) Erastus (July)
ans loyalty to the crown.
Calistril (February) Arodus (August)
Toff Ornelos: The Acadamae is the most prestigious
Pharast (March) Rova (September)
school of magic in Varisia, and as its headmaster, Toff is
Gozran (April) Lamashan (October)
one of the regions most respected and powerful wizards.
Desnus (May) Neth (November)
Vencarlo Orisini: Owner of the renowned Orisini Academy
Sarenith (June) Kuthona (December)
fighting school, Vencarlos outspoken disdain for Korvosas
government has earned him trouble on several occasions.
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Adventurers
Korvosan Adventurers the group sometimes f lairs into ugly lynchings or quasi-
Korvosa is a cosmopolitan place. Wizards brush shoulders legal evictions from homes.
with barbarians in the city markets, f ighters and monks Despite their proximity to Korvosa and the areas
work as guards and mercenaries, rogues and paladins vie importance to their folklore, a surprisingly small number
for time among the citys elite, and its even said that a sect of Shoanti live in the city. Part of this owes to the constant
of renegade druids operates in some of the waterfront dis- wars between the Shoanti and the ethnic Chelaxians that
tricts. Yet with this diversity comes conf lictnot every continue even to this day and that color the perceptions
person in Korvosa is as welcoming as the next. and prejudices of both peoples. Another reason comes from
For additional information about the races and classes Shoanti cultural tradition: as a semi-nomadic people, they
as they function in Varisia, consult the Rise of the Runelords have little interest in permanent settlements.
Players Guide. The following information supplements
that, and gives particular details about how these sta- Dwarves
ples of the game function in the city that serves as Because of their contracts with the city and
Curse of the Crimson Thrones foundation. the noble houses, dwarven merchants from
Janderhoff always have buyers lined up for their
Races wares. Once their contracted buyers choose the
Look at any cross-section of the citys population wares they want, the dwarves sell the rest in Gold
and you will f ind that for every 10 inhabitants Market (in Midland). The remainder of their
you see, 9 are human. Humans dominate the goods, particularly magical weapons and
city in every way, and comprise an overwhelming armor, they sell in the Dock Trade (in
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majority of the population. Yet humans are not the North Point). Dwarven brokers exist
only denizens of Korvosa, as any visitor soon comes in all of the citys major markets,
to learn. and dwarves in general are often
held to be the most reputable
Humans and honorable of the citys
Most of Korvosas citizens are the merchants and tradesmen.
descendants of the original settlers
from Cheliax, although today, only Elves
a very small number are Chelish na- Almost as rare as druids in Korvosa, most of the
tives. Most of Korvosas humans are elven citizens of the city originally hail from the
native-born, and while they dont Mierani Forest. The leader among these elves,
share the indigenous Varisians Perishial Kalissreavil, serves as the Mierani
swarthy complexion or traditions, they ambassador. He and a handful of his aides
are just as much of Varisia. A vocal subset of and family members have lived peacefully
traditionalists preach for a return to Chelish within the city for as long as the city has
values, yet the standard citizen of Korvosa is existed. A small enclave specifically built
more concerned with practical matters like for the elves exists in South Shore, where
family and wealth than politics. they often serve as scholars, sages, and advisors for those who
The largest ethnic minority in the city, would seek magical or natural advice.
pure-blooded Varisians, barely represent one
human in 10, although more than half of the Gnomes
citys population possesses some Varisian These small descendants of the fey possess magic abilities
blood. Many of Korvosas traditionalists far exceeding their size. This natural inclination toward
consider pureblood Varisians little more magic attracts the attention of the power-hungry and
than brightly dressed thieves and reputation-minded Acadamae. As such, most of the gnomes
murderers, and prejudice against in Korvosa have plans to attend this magical school, or are
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Deities of Golarion
Deity AL Portfolios Domains Favored Weapon
Erastil LG God of farming, hunting, trade, family Animal, Community, Good, Law, Plant longbow
Iomedae LG Goddess of valor, rulership, justice, honor Glory, Good, Law, Sun, War longsword
Torag LG God of the forge, protection, strategy Artifice, Earth, Good, Law, Protection warhammer
Sarenrae NG Goddess of the sun, redemption, Fire, Glory, Good, Healing, Sun scimitar
honesty, healing
Shelyn NG Goddess of beauty, art, love, music Air, Charm, Good, Luck, Protection glaive
Desna CG Goddess of dreams, stars, travelers, luck Chaos, Good, Liberation, Luck, Travel starknife
Cayden Cailean CG God of freedom, wine, bravery Chaos, Charm, Good, Strength, Travel rapier
Abadar LN God of cities, wealth, merchants, law Earth, Law, Nobility, Protection, Travel crossbow
Irori LN God of history, knowledge, self-perfection Healing, Knowledge, Law, Rune, Strength unarmed strike
Gozreh N God of nature, weather, the sea Air, Animal, Plant, Water, Weather trident
Pharasma N Goddess of fate, death, prophecy, birth Death, Healing, Knowledge, Repose, Water dagger
Nethys N God of magic Destruction, Knowledge, Magic, quarterstaff
Protection, Rune
Gorum CN God of strength, battle, weapons Chaos, Destruction, Glory, Strength, War greatsword
Calistria CN Goddess of trickery, lust, revenge Chaos, Charm, Knowledge, Luck, Trickery whip
Asmodeus LE God of tyranny, slavery, pride, contracts Evil, Fire, Law, Magic, Trickery mace
Zon-Kuthon LE God of envy, pain, darkness, loss Darkness, Death, Destruction, Evil, Law spiked chain
Urgathoa NE Goddess of gluttony, disease, undeath Death, Evil, Magic, Strength, War scythe
Norgorber NE God of greed, secrets, poison, murder Charm, Death, Evil, Knowledge, Trickery short sword
Lamashtu CE Goddess of madness, monsters, Chaos, Evil, Madness, Strength, Trickery falchion
nightmares
Rovagug CE God of wrath, disaster, destruction Chaos, Destruction, Evil, War, Weather greataxe
dropouts who found the methods taught there distasteful. entourage have collectively contributed to dozens more.
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Outside of the Acadamae, gnomes live as gnomes do, Half-elves in Korvosa are thus generally looked upon as
clumsily attempting to emulate the larger races and acting unfortunates at best, or untrustworthy bastards at worst.
as menaces not to be ignored.
Half-Orcs
Halflings Many Shoanti live in close proximity to the orcs of Belkzen,
In order to maximize its prof its gained from ship-borne resulting in an almost constant state of battle between the
cargo, House Leroung began the practice of hiring two groups. These battles sometimes grow exceedingly
half ling sailors (the house also experimented with gnome personal, resulting in the occasional half-orc. Few of these
sailors, but that ended poorly). Half lings require less than half-orcs survive to adulthood, and fewer still live among
half as much space and food, so House Leroung reasoned their human cousins, but despite that, a handful of half-
it could use that extra space for additional cargo. The oth- orcs make their homes in Korvosa. Except for a bouncer at
er houses (with the pointed exception of House Arkona) the Posh and Turtle, a bodyguard for Eliasia Leroung, and a
bought these half ling-sized ships from Leroung and f illed few other notables, most half-orcs live in Old Korvosa.
their crews with half ling sailors. Today, nearly half the
ships that belong to the citys elite are sized for and crewed Classes
by half lings. As the largest city in Varisia, Korvosa has a little something
for everyone. Further, there seems to come a point in ev-
Half-Elves ery Varisians life where something that can only be had in
Bored young women of the human noble families occa- Korvosa demands a trip. As a result, all 11 standard adven-
sionally approach the Mierani enclave looking for an ad- turing classes have a certain level of representation in the
venturous rendezvous with someone exotic and beautiful. citysome moreso than others.
Rather lustful himself, Perishial welcomes these trysts
with bemused pleasure and claims each one strengthens Barbarians
the bonds between Korvosa and the Mierani elves. In his Most of Korvosas barbarians are visitors from Shoanti
years as diplomat, Perishial has fathered countless half- landsthose few who choose to stay in the city do so usually
elf offspring in this way, while the male members of his because they have little other choice, having been exiled or
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prefer Sarenrae as a patron, and Shelyn maintains a militia of inactive members who are
has a strong following among the citys expected to rally in times of need. Fighters can
artists. A church of Asmodeus brings a also f ind employment in countless other areas
bit of uncertainty and fear to religion, in Korvosa as private bodyguards, bouncers, or
although this churchs faithful are al- students and teachers in one of the citys many
ways careful to operate just on the legal f ighting schools.
side of the law, with sacrifices provided
only on a volunteer basis. Beyond these faiths, Monks
the Pantheon of Many represents the major- Few monks dwell in Korvosa, although many
ity of the 20 major deities of Golariononly have heard tales of Vudran mystics
Gorum, Lamashtu, and Rovagug are not rep- or martial artists from distant Tian
resented here, and even they have their adher- Xia, and of the incredible feats they
ents in certain parts of the city. can accomplish with their bare
hands. Although no monastic or-
Druids der is based in Korvosa, there is
Druids are not generally trusted or thought much to attract a monks interest in
of well by Korvosas citizens, primarily her libraries and churches.
due to the actions of a cabal of bitter and
almost feral druids who frequent the Paladins
waterfront of West Dock, where they Korvosa is an extremely lawful city, but
act as nuisances and scoundrels. Even one that isnt as interested, as a general
other druids tend to think of this rule, in the purpose of the law as much
group as troublemakers, and on as its application. If anything, the city
the few instances where druids do governments often impartial stance
need to visit the city, they keep low on matters regarding the law
prof iles. Although the Pantheon skew the general feel toward
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Rangers
The most prestigious place for rangers in Korvosa is without
a doubt the Sable Company. Members of this elite group of
hippogriff-riding rangers can often be seen patrolling the
skies above Korvosa, and entry into their ranks is difficult. Yet
still, many who have grown up in Korvosa carry in their hearts
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Rogues
Despite its fondness for law, Korvosa has a thriving
underworld both above and below its streets. Countless
gangs of thieves, thugs, and troublemakers rise and fall
like the tides in the citys low-rent districts. The Sczarni, a
loosely-aff iliated extended family of Varisian crimelords,
hold sway over many of these gangs and play a large role in
the average citizens poor opinion of the Varisian people.
Korvosas actual thieves guild is known as the Cerulean
Society, although the members of this group are focused
primarily on protection rackets and smuggling.
Sorcerers
Most of Korvosas sorcerers are Varisian, folk who have
manifested the spontaneous gift of magic through some
quirk of the bloodline. As a general rule, most folk blur
the line between sorcerers and Varisians, and as a result
sorcerers are often thought of as troublemakers. Certainly,
the overwhelming efforts of the Acadamae, which maintains
that the use of arcane magic without study and discipline
can only lead to disaster, does not help the public opinion on
these poorly-understood arcanists.
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Equipment
Starknife
Harrow Deck
Hide Shirt
Earthbreaker
Shoanti Bola Klar
Scarf
Perfume/Cologne
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Sawtooth Sabre
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WEAPONS OF KORVOSA
Weapon Cost Dmg (S) Dmg (M) Critical Range Increment Weight Type
Martial Weapons
Light Melee Weapon
Starknife 24 gp 1d3 1d4 3 20 ft. 3 lb. Piercing
One-Handed Melee Weapon
Klar 12 gp 1d4 1d6 2 6 lb. Slashing
Two-Handed Melee Weapon
Earth breaker 40 gp 1d10 2d6 3 14 lb. Bludgeoning
Exotic Weapons
Light Melee Weapon
Sawtooth sabre 35 gp 1d6 1d8 1920/2 2 lb. Slashing
Two-Handed Melee Weapon
Scarf, bladed* 12 gp 1d3 1d6 1920/2 2 lb. Slashing
Ranged Weapons
Shoanti bola 15 gp 1d3 1d4 2 10 ft. 2 lb. Bludgeoning and piercing
*Reach Weapon
ARMOR OF KORVOSA
Armor/Shield Maximum Armor Arcane Spell Speed
Armor Cost Bonus Dex Bonus Check Penalty Failure Chance (30 ft.) (20 ft.) Weight
Light Armor
Hide shirt 90 gp +4 +4 3 20% 30 ft. 20 ft. 25 lb.
Shield
Klar 12 gp +1 1 5% 6 lb.
* Reach weapon.
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to make an attack, you lose its AC bonus until your next ac- you. You can use the Weapon Finesse feat to apply your
tion (usually until the next round). Both segments of a klar can Dexterity modif ier instead of your Strength modif ier on
be enhanced separately. An enhancement bonus on the shield attack rolls with a bladed scarf sized for you, even though
does not improve the effectiveness of the blade and vice versa. it isnt a light weapon for you.
Perfume/Cologne: Perfume and cologne are common Pocketed Scarf: This scarf grants you a +4 bonus on
accessories for those who hope to avoid offending through Sleight of Hand checks made to hide objects on your body.
scent. More expensive, exotic scents are available for sale Reinforced Scarf: Useful as a length of chain or manacles,
in f iner quarters of the city. Exotic perfumes and colognes this 8-foot-long scarf is reinforced with fine chain links and
are typically sold in vials containing 10 applications, with metal plates. A reinforced scarf has hardness 10 and 4 hit
a single dose lasting for 24 hours during, which its wearer points. It can be burst with a DC 24 Strength check.
gains a +2 circumstance bonus on Diplomacy checks. Shoanti Bola: The Shoanti often use special bolas carved
Sawtooth Sabre: The signature weapons of the notori- from bones and weighted with stones. These bolas func-
ous assassins guild known as the Red Mantis, sawtooth tion as standard bolas but deal lethal damage rather than
sabres are cruel but eff icient weapons. Their curved, ser- nonlethal damage. Most Shoanti bolas can also function as
rated blades are capable of making deep wounds and in the bullroarerstiny holes carved in the weights cause them
hands of a skilled user are treated as light weapons. A char- to emit a mournful keening sound when spun.
acter without Exotic Weapon Prof iciency (sawtooth sabre) Starknife: This weapon has long served the church
can wield one of these weapons as a longsword. of Desna as a holy weapon. A wielder can stab with the
Bladed Scarf: A bladed scarf is a reach weapon, so you starknife or throw it like a chakram.
can strike opponents 10 feet away with it. It can also be Varisian Idol: These depictions of forgotten spirits can
used against an adjacent foe. You can make trip attacks be used to augment summoning magic. If used as an ad-
with a bladed scarf. If you are prof icient with a bladed ditional material component for any summon monster or
scarf, you deal 1d4 points of slashing damage to any summon natures ally spell, the summoned creature has an
creature who makes a successful grapple check against additional +2 hit points per Hit Die.
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Traits
THE TIE THAT BINDS New Feat: HARROWED
Korvosa, like any city, has its share of undesirables. Numerous Harrow readings early in your life seem to have
Cutpurses, thugs, thieves, burglars, assassins, and lowlifes hit the mark precisely, increasing your belief that you are
of every sort can be found in waterfront slums, creeping destined for a specific purpose in life; the Harrow deck and
in the sewers, or hiding in the tangled Shingles above. your destiny seem intertwined.
The Korvosan Guard does what it can to keep the citys Prerequisites: Cha 13, must be chosen at 1st level
criminals from causing too much harm, but the cold Benefit: You get a +2 bonus on all Will saves made to
reality is that they will always outnumber the law. And that resist charm or compulsion effects.
means some crimes go unpunished and some criminals Once per day, you may draw a card from a Harrow
see great success. deck you own. At any one time for the rest of that day,
Worst of these, perhaps, are the citys crimelords. you may apply a +2 bonus on any d20 roll modified by the
Dozens of them operate in Korvosa at any one time, from cards suit. For example, if you drew a card from the suit
the sinister leader of the Red Mantis assassins all the of Wisdom, you may apply a +2 bonus on a Will save or a
way down to the Varisian Sczarni thugs who preside over Wisdom-based skill check. If you drew a card from the suit
a gang of a half-dozen friends and cousins. These minor of Dexterity, you could apply this +2 bonus on an Initiative
crimelords are often, ironically, the ones who do the check, a Reflex save, a Dexterity-based skill check, or a
most damage to Korvosas law-abiding citizens, as larger ranged attack roll. You may assign this +2 bonus after you
organizations have little need to bother commoners. One make the roll, but you must do so before you know if the
such undesirable is Gaedren Lamm, a despicable low-life roll was a success or not.
who missed his chance at being somebody big in Korvosas If you dont have an actual Harrow deck handy to
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murky underworld. Well past his prime, the decrepit thief draw from to determine your bonus, you can randomly
abducts orphans and forces them to support his despicable determine the ability score by simply rolling 1d6 (1 =
lifestyle with petty crime. Many of Korvosas lower class Strength, 2 = Constitution, 3 = Dexterity, 4 = Intelligence,
have had dealings with Lamm, and even a few of the citys 5 = Wisdom, 6 = Charisma).
middle class and nobility have had their lives complicated
by this foul old man. Yet no matter what he does, he always
seems to slip away from the guards and avoid answering strokes so you can customize it to your needs, that helped
for his crimes. shape your character. Once youve selected a trait, pick a
Gaedren Lamms luck is about to change, though. For benef it that matches your own concept for your character.
among those his actions have recently touched are several Feel free to adapt and rework the particulars of your chosen
men and women destined to become some of Korvosas trait to f it your history. So long as you have a reason to see
greatest heroes. And one of those heroes is you. Gaedren pay for his crimes, youll have a built-in reason
to take up a life of adventuring and, more importantly, a
Background Traits reason to bond with your new companions.
Even before Curse of the Crimson Throne begins, you and Obviously, these background traits wont work well
the other PCs have a shared traityouve all been wronged, for new characters brought into the campaign after
in some manner, by the despicable Gaedren Lamm. The Gaedrens been taken care of, yet the f lavor text can be
campaign you are about to begin starts as you and several easily changed. Talk with your GM, but it should be a
other promising young heroes are brought together to do simple matter for you to pick one of the following traits,
what the city guards cannot (or will not) doto see that change a few names, and have it focus on an entirely
Gaedren Lamm answers for his crimes, be that in a court different set of circumstances. Its up to your GM to
of law or at the edge of a vengeful blade. decide if your new higher-level character has already
Presented here are f ive ties to Gaedren you can choose addressed these issues or if he wants to work them into
for your character, historical snippets that explain how future events in the campaign. The game benef its of the
this detestable crimelord has affected you in the past. selected trait remain unchanged, and persist even after
Each trait presents an unfortunate event, painted in broad Gaedren Lamm is taken care of.
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Drug Addict and promised yourself you would become better at your
Someone you know has become addicted to shiver, a drug chosen profession despite the spurning of your peers. You
distilled from the venom of dream spiders. The drug gain a +2 bonus on Spellcraft checks.
induces sleep f illed with vivid dreams, during which the
users body often shakes and shivers, giving the substance Love Lost
its street name. Shiver is particularly dangerous for the Someone you loved was knifed to death in a dark alley one
desperate, for its promises of dreams and oblivion are night. You were called to the scene by the Korvosan Guard
often viewed as the only alternative apart from suicide to identify the body, and as rough as that was for you, you
for escaping a dreary life. Youve always thought of also noticed a ring was missing from the body. Whoever
shiver as a problem of the lower class, but then someone murdered your loved one stole that ringyoure convinced
you know overdosed on the stuff. Youve done a bit of of it. Youve done some investigation on your own and
investigating and have learned that the one who got recently found the ring for sale at a local merchant.
your friend addicted in the f irst place was a crimelord Although, to your great frustration, you cant afford yet
named Gaedren. Unfortunately, the guards seem to be to buy it back, the merchant did tell you from whom he
more focused on the bigger dealers. They dont have time purchased the ring: a man named Gaedren Lamm. It seems
to devote many resources to what theyve called, a bit likely this criminal is the one who killed your loved one,
player in a beggars problem. It would seem that if his or at the very least knows who did. The only problem is
operation is to be stopped, it falls to you. f inding him.
Addicted Friend: The addict is a friend or lover who Orphaned: The murder victim was
might or might not have survived the overdose. Your your only surviving parent. You had to
research into the drug scene and local politics has given you grow up fast to take care of your siblings
a respectable education in street knowledge. You gain a +2 or to handle your familys matters and were
bonus on Knowledge (local) checks or Gather Information forced from an early age to support yourself.
checks (choose one when selecting this trait). You gain a +2 bonus on one of the following
Personal Addiction: You were the addict. You blame skills: Craft, Perform, or Profession.
Gaedren for your brush with death and hate how his Widowed: The murder victim was a
drugs are causing similar problems among other youths. lover. With your lovers death, a part of
Fortunately, your body recovers quickly from toxins, and you died as well, leaving you haunted,
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you have a +1 bonus on Fortitude saving throws. grim, and prone to dark musings. You
gain a +2 bonus on Intimidate checks.
Framed
Someone you know and love was accused of murder. A Missing Child
supposed eyewitness account from a local f isherman You suspect that a child you know has
seemed to be enough to seal the case, but the accused been abducted by Gaedren. Whatever the
had enough alibis that sentencing wasnt immediate. relationship, youve heard rumors about
Someone confronted the f isherman and discovered he was Gaedrens Little Lamms, and of how
intimidated into providing false witness and forced into the old man uses children as pickpockets
planting the murder weapon by the actual murderera
local crimelord named Gaedren Lamm. Lamms thugs
killed the f isherman before he could recant his testimony.
Although this removed the key witness and resulted in the Gaedren Lamm
accused being set free, the stigma was enough to badly
damage his reputation. If you can f ind Gaedren, youre
sure you can f ind evidence that ties him to the murder and
can clear the accuseds name.
Family Honor: The person framed was a family member,
perhaps a father or brother. You managed to trick the
f isherman into revealing the truth with your skilled
tongue, and thus gain a +2 bonus on Bluff checks.
Dropout: You were the one accused. Although you were
eventually freed when a friend confronted the f isherman
and got the truth, the damage had been done. You were
forced to leave your school (perhaps the Acadamae)
or church. As a result, you were forced to self-train
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and agents for his crimes. Youve even heard rumors Unhappy Childhood
that the child youre looking for has been spotted in the You spent a period of time as one of Gaedrens enslaved
marketplaces in the company of other known orphans. Maybe you were abducted from your
to be cutpurses and pickpockets. parents home or during a trip to the
Although the Korvosan Guard has market. Perhaps the irresponsible matron
been understanding of your plight, who ruled your orphanage traded
yet it has its hands full with more you to him in return for a desperately
important matters these days, it needed loan of money. Or perhaps
seems, and has not yet been able to you, like most of Gaedrens slaves, were
learn anything more about Gaedren. No merely a child of the street who succumbed
one else is interested in bringing Gaedren to his promise of regular meals and a roof in
down and rescuing his victimsthat return for what he said would be a little light
task falls to you. Yet where could the old work. Whatever the case, you spent several
scoundrel be hiding? years of your life as one of his Little Lamms
Missing Sibling: The missing child is before escaping. Youve nursed a grudge for the
a brother or sister. Although everyone else old man ever since.
has given up hope, you believe your sibling Tortured: Gaedren tortured you and left
still lives out there. Your constant search for you for dead on a garbage heap after
the missing sibling has developed into great you made one too many errors.
skill at rumor mongering and f inding Your scars and memories have
information from others. Gather honed your reaction speed and
Information and Sense Motive are make you rather jumpy. You gain
always class skills for you. a +1 bonus on Ref lex saves.
Missing Son or Daughter: The Religious: You found a holy
missing child is your own son symbol of the god you worship today
or daughter, a niece or nephew, or while on a job for Gaedren and, intrigued by
the son or daughter of your superior or it, you snuck off to attend services. When Gaedren found
employer and one you had been charged with protecting. out, he beat you to within an inch of your life and broke
8429918 1126231
The child was abducted during a trip to the market or your holy symbol. Your faith let you block out the pain,
some other daily event. Long hours spent searching for and you escaped his control and took shelter in the church,
rumors and your stubborn will to continue grant you a +1 where you spent the rest of your youth. You gain a +2 bonus
bonus on Will saves. on Concentration checks.
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Welcome to Korvosa!
This invaluable resource for Pathfinders Curse of the Crimson
Throne Adventure Path reveals how best to customize your
character so he fits into the city of Korvosa with ease. Inside this
guide youll find:
PZO9000-2