Characters roll attributes as normal, rerolling anything 20 or less. Players can
replace their class primary stats with 90s if they wish. All Potential Stats are 100, unless the Temp stat is 100, in which case they are 101. Additive stat modifiers are used from EA15 (so you simply add modifiers rather than sum and divide). Choose Race and Realm (characters can choose to be hybrid realms or even Arcane realms) Choose your class bonuses and their category. You have +50 points to spend and these must be spent in increments of +5, +10, or +15. Categories are: Academic, Animal, Athletic, Base Spell Casting, Body Development, Combat, Concentration, Deadly, Directed Spells, General, Linguistic, Magical, Medical, Perception, Social, Subterfuge, and Survival. When choosing category bonuses, skills that rely solely on ranks gain a free bonus number of ranks equal to your bonus/5. After level five, bonuses continue to increase. Groups with +15 bonus increase by +3 per level. Groups with +10 increase by +2 per level. Groups with +5 increase by +1 per level. All of these cease improvement at level 20. Note that if Base Spell Casting is chosen for a bonus, it receives a +1, 2, or 3 per level rather than the 5 level bonus as other skills do. Choose Culture EA 7 (this provides 20 ranks in skills) Choose Training Package EA 10 (this all so provides 20 ranks) Spend 40 DP on skills and Gifts (EA 11) All skills are purchased at 2/6 cost except:
Spell Lists: 4/*
MIA (single skill for all armor): 4/* Melee-Individual Weapon: 2/6 or Weapon Group: 3/8 (EA4) Ranged-Individual Weapon: 2/6 or Weapon Group: 3/8 Martial Arts Basic: 2/6 Martial Arts Advanced: 3/8 Adrenal Defense: 10 Power Point Development: 4 Linguistics 1/*
Power Points=10 + ((Stat Modifier)/10) + (PP from Stats x ranks in PPD)
Base Lists: If a character has a +15 Magical bonus, they are considered a Pure caster. They can choose up to 10 lists as Base (which they can learn to level 50). These may be draw from any class, Open, or Closed list from their Realm(s). If they have a +10 Magical bonus, they may choose 8 lists. If they have a +5 bonus, they may choose 6 lists. If they have no bonus, they may only learn Open lists (up to 20) and Closed Lists (up to 10) from their realm. Base Spell Body Academic Animal Athletic Casting Development Combat Animal First Aid Handling Acrobatics Combat Style Herbalism Herding Climbing Jousting Maneuver in Lore: General Riding Contortions Armor Martial Arts Lore: Magical Dance (Basic/Adv) Melee Lore: Obscure Diving (ind/Group) Ranged(Ind/Gro Lore: Technical Rowing up) Mathematics Sailing Subduing Star Gazing Skiing Swimming Tumbling
Concentration Direct Spells General Linguistic Magical
Adrenal Moves Cooking Linguistics Channeling Adrenal Defense Crafting Music PPD Frenzy Fletching Public Speaking Runes Leather- Meditation working Singing Spell Lists Rope Mastery Signaling Smell Mastery Staves & Smithing Trading Wands Stone Carving Wood Carving