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Traits
10 20 30
Max Resources Lv +2 + = 2 - Current Res 5 15 25
10 20 30
Max Influence Lv +2 + = 2 - Current Inf 5 15 25
Minor Perk Moderate Perk Major or Unique Perk Complication
Movement -
Complications
Focus -
Intelligence -
Spare Time Points +1 Per Session
Max 10 Unused
Spare Time Roll +
Perception -
Fate 2+ = 2 - p
ho
Wo p
Wo Box
D ksho
rks
To kit
Wealth + = 0 - Swords + = 0 -
C o nve r sa t io n + = 0 - -
Le a d e r ship + = 0 - Axes + = 0 -
Everyday
C ul t ur e + = 0 - -
P hysic a l + = 0 - Maces + = 0 -
Re so l ve + = 0 - -
Personal Combat Skills x2
Aw a r e ne ss + = 0 - Polearms + = 0 -
Primary Skills x6
Sur viva l + = 0 - -
Total Traits
Sm it hing + = 0 - Knives + = 0 -
Rune c r a f t + = 0 - -
Spe l l c r a f t + = 0 - Bows + = 0 -
Professional
B io l o g y + = 0 - -
Me d ic ine + = 0 - Magic + = 0 -
Em pa t hy + = 0 - -
Or ie nt e e r ing + = 0 - Mounted + = 0 -
T he da s + = 0 - -
1) 2) 3) 4) 5)
6) 7) 8) 9) 10)
Ref 2
Overburdened
Each point your Str is under items Weight
Mov 3
Outfit Utility Weapon - 0 Defence
Foc 4
Int 5 Stealth Tac + Ref + = 0
Requires Light Cover
Front Cover
Equipment
Defence: 10+Ref+ =
10
+Cover Cover Steps:
You can not increase 0 Cover.
+ Armour: Outfit + & Utility = 0 Endurance: 1 0 + ( S t r x 5 ) + = 10
Outfit Armour Defence Endurance Cover Frt Cover Slots Weight Variation Cost
+ + +
Utility Item Armour Defence Endurance Cover Frt Cover Slots Weight Variation Cost
+ + + + +
Natural Weapons Hit (+Skill) End Dmg Crit Dmg Range Clips Ammo Load RoF Weight Type & Variations Cost
Mind +Int+Tactical - - Focus - Infinite 0 1 0 Analytical Auto
Weapons Hit (+Skill) End Dmg Crit Dmg Range Clips Ammo Load RoF Weight Type & Variations Cost
Drone / Companion,
Quick Fix; Heal any 2 12 + Rebuild; Heal one 8 2x 14t + Paramedics; Heal any 3 12 + Surgery; Heal one 8 2x 14t +
Req: Workshop, Only Heals Dmg dealt this Combat. and a Major Condition (eg: Lost Wing). Req: Toolbox, Only Heals Dmg dealt this Combat. and a Major or Minor Condition.
May only be rolled once per available Workshop. Requires: Workshop. Healing may be applied to multiple Characters. Requires: Workshop.
Must be performed directly after a Combat. Must be performed directly after a Combat. May Retro any Trait for a Implant Trait.
Maximum of 1 Paramedics Roll per 3 Characters.
Attack Attack
Hit +Ref +Extra RoF Dice
Full Move Move Move +2 Snap Shot Damage Strike Damage
Move -2
Move Move
Attack Attack
+1 Cover Step Hit +Per +Extra RoF Dice Move +2 (Straight Line)
Take Cover Move
Armour vs Slow +1 (go Prone) Spray Fire Damage
Move -2 Charge Damage
Damage +1 (per 4 Movement)
Move Move
Attack Roll Formula: 3d6 +Hit -2 per Rng Increment beyond 1st Targets Defence Free Critical Hit vs Target with 0 Endurance
Attack costs 1 Ammunition per RoF used (minimum 1)
Spacecraft SHEET
-
Ship Name Build Influence Cost: Tra i t s ( 5 I n f Ea c h ) + Wea p o n s + 1 0 =
Random
Attributes (0-5) Total (18) Traits (5 Inf) Damage
Attribute Damage Shield Damage & Effects
Hull -
Engines -
Crew -
Power -
CPU -
Sensors -
-Attribute = On Fire -5 Attribute = Destruction
Size 3+ 3 - All Command Crew -1 Fate = Avoid Death
Innate Weapons Hit (+Skill) Shield Dmg Crit Dmg Range Clips Ammo Load RoF Mount Type & Variations Cost
Boarding Party +Crew - 1* - - - - 1 - Boarding Auto
Used Ammunition
Used Ammunition
Ordnance,
Space Craft Layout Workshop, Labs, Cargo & Notes Spacecraft Perks: Size + =