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Initialize engine version: 5.2.

2f1 (3757309da7e7)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 650 (ID=0xfc6)
Vendor: NVIDIA
VRAM: 1990 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Pablo\Desktop\Stranded Deep\Stranded_Deep_x64_Data\M
anaged\UnityEngine.dll (this message is harmless)
Loading C:\Users\Pablo\Desktop\Stranded Deep\Stranded_Deep_x64_Data\Managed\Unit
yEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Pablo\Desktop\Stranded Deep\Stranded_Deep_x64_Data\M
anaged\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Pablo\Desktop\Stranded Deep\Stranded_Deep_x64_Data\Managed\Asse
mbly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Pablo\Desktop\Stranded Deep\Stranded_Deep_x64_Data\M
anaged\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Pablo\Desktop\Stranded Deep\Stranded_Deep_x64_Data\Managed\Asse
mbly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Pablo\Desktop\Stranded Deep\Stranded_Deep_x64_Data\M
anaged\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Users\Pablo\Desktop\Stranded Deep\Stranded_Deep_x64_Data\Managed\Asse
mbly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Users\Pablo\Desktop\Stranded Deep\Stranded_Deep_x64_Data\M
anaged\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Pablo\Desktop\Stranded Deep\Stranded_Deep_x64_Data\Managed\Unit
yEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\Pablo\Desktop\Stranded Deep\Stranded_Deep_x64_Data\M
anaged\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\Pablo\Desktop\Stranded Deep\Stranded_Deep_x64_Data\Managed\Unit
yEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\Pablo\Desktop\Stranded Deep\Stranded_Deep_x64_Data\M
anaged\AmplifyMotion.dll (this message is harmless)
Loading C:\Users\Pablo\Desktop\Stranded Deep\Stranded_Deep_x64_Data\Managed\Ampl
ifyMotion.dll into Unity Child Domain
Platform assembly: C:\Users\Pablo\Desktop\Stranded Deep\Stranded_Deep_x64_Data\M
anaged\System.Core.dll (this message is harmless)
- Completed reload, in 0.062 seconds
<RI> Initializing input.
<RI> Input initialized.
desktop: 1440x900 60Hz; virtual: 1440x900 at 0,0
<RI> Initialized touch support.
Platform assembly: C:\Users\Pablo\Desktop\Stranded Deep\Stranded_Deep_x64_Data\M
anaged\System.dll (this message is harmless)
[Steamworks.NET] DllCheck Test returned false, One or more of the Steamworks bin
aries seems to be the wrong version.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 64)
ScriptableObjectSingleton::Instance:: Could not find an instance of ScriptableOb
ject [DeveloperConsole] in the scene.
A new instance has been created.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 64)
Singleton::Instance:: Could not find an instance of component [PlayerInventory]
in the scene.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 64)
Singleton::Instance:: Could not find an instance of component [PlayerCrafting] i
n the scene.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 64)
Singleton::Instance:: Could not find an instance of component [PlayerMovement] i
n the scene.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 64)
Singleton::Instance:: Could not find an instance of component [CameraMovement] i
n the scene.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 64)
Setting up 1 worker threads for Enlighten.
Thread -> id: 1220 -> priority: 1
SaveManager::ValidateSaveFile:: Save file does not exist.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 64)
Not all files were found for map [MAP_2f58a9b3-f708-4178-9ce5-bedcda0ff301]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 64)
WorldSeed:: Custom [75876]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 64)
LevelLoader:: Error loading save file. File does not exist.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 64)
The referenced script on this Behaviour is missing!
(Filename: Line: 1649)
WARNING: Shader Unsupported: 'Volund/Standard MaskyMix Scatter (Specular, Surfac
e)' - Pass 'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Volund/Standard MaskyMix Scatter (Specular, Surfac
e)' - Pass 'META' has no vertex shader
WARNING: Shader Unsupported: 'Volund/Standard MaskyMix Scatter (Specular, Surfac
e)' - All passes removed
Prefabs:: Loaded.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 64)
Shader 'Beam Team/Standard/Particles/Alpha Blended - Plankton': fallback shader
'TransparentCutout' not found
BeamTeam::Destroy(): Object was marked to destroy but was null.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 64)
Refresh Rate: 60Hz
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 64)
Placement Frame Rate: 60 FPS
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 64)
Physics Timestep: 0.01666667
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 64)
Input:: Loaded from settings.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 64)
Input:: Reloaded from settings.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 64)
Shader warmup: 108 shaders 3573 combinations 1.114s
MaterialManager:: Loaded from settings.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 64)
PlayerMovement:: Loaded settings
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 64)
MouseLook:: Loaded from settings.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 64)
CameraMovement:: Loaded settings
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 64)
WorldSeed:: Custom [75876]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 64)
SetLODs: Attempting to force a LOD outside the number available LODs
(Filename: Line: 79)
SetLODs: Attempting to force a LOD outside the number available LODs
(Filename: Line: 79)
SetLODs: Attempting to force a LOD outside the number available LODs
(Filename: Line: 79)
SetLODs: Attempting to force a LOD outside the number available LODs
(Filename: Line: 79)
PlayerWatch:: Loaded temperature unit settings
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 64)
JObject::GetField:: Data does not contain field [Objects].
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 64)
JObject::GetField:: Data does not contain field [Objects].
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 64)
Look rotation viewing vector is zero
(Filename: Line: 78)
Look rotation viewing vector is zero
(Filename: Line: 78)
Look rotation viewing vector is zero
(Filename: Line: 78)
Look rotation viewing vector is zero
(Filename: Line: 78)
Look rotation viewing vector is zero
(Filename: Line: 78)
Look rotation viewing vector is zero
(Filename: Line: 78)
Look rotation viewing vector is zero
(Filename: Line: 78)
Look rotation viewing vector is zero
(Filename: Line: 78)
Look rotation viewing vector is zero
(Filename: Line: 78)
Look rotation viewing vector is zero
(Filename: Line: 78)
Look rotation viewing vector is zero
(Filename: Line: 78)
Look rotation viewing vector is zero
(Filename: Line: 78)
Look rotation viewing vector is zero
(Filename: Line: 78)
Look rotation viewing vector is zero
(Filename: Line: 78)
Look rotation viewing vector is zero
(Filename: Line: 78)
Look rotation viewing vector is zero
(Filename: Line: 78)
Look rotation viewing vector is zero
(Filename: Line: 78)
Look rotation viewing vector is zero
(Filename: Line: 78)
Look rotation viewing vector is zero
(Filename: Line: 78)
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
Shader warmup: 114 shaders 3602 combinations 0.012s
Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 38349.
Total: 26.030296 ms (FindLiveObjects: 2.645832 ms CreateObjectMapping: 1.312697
ms MarkObjects: 21.955563 ms DeleteObjects: 0.113576 ms)
SetLODs: Attempting to force a LOD outside the number available LODs
(Filename: Line: 79)
SetLODs: Attempting to force a LOD outside the number available LODs
(Filename: Line: 79)
SetLODs: Attempting to force a LOD outside the number available LODs
(Filename: Line: 79)
SetLODs: Attempting to force a LOD outside the number available LODs
(Filename: Line: 79)
SetLODs: Attempting to force a LOD outside the number available LODs
(Filename: Line: 79)
SetLODs: Attempting to force a LOD outside the number available LODs
(Filename: Line: 79)
SetLODs: Attempting to force a LOD outside the number available LODs
(Filename: Line: 79)
SetLODs: Attempting to force a LOD outside the number available LODs
(Filename: Line: 79)
SetLODs: Attempting to force a LOD outside the number available LODs
(Filename: Line: 79)
SetLODs: Attempting to force a LOD outside the number available LODs
(Filename: Line: 79)
SetLODs: Attempting to force a LOD outside the number available LODs
(Filename: Line: 79)
SetLODs: Attempting to force a LOD outside the number available LODs
(Filename: Line: 79)
SetLODs: Attempting to force a LOD outside the number available LODs
(Filename: Line: 79)
SetLODs: Attempting to force a LOD outside the number available LODs
(Filename: Line: 79)
SetLODs: Attempting to force a LOD outside the number available LODs
(Filename: Line: 79)
Shader warmup: 114 shaders 3602 combinations 0.012s
MaterialManager:: Loaded from settings.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 64)
Input:: Reloaded from settings.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 64)
Refresh Rate: 60Hz
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 64)
Placement Frame Rate: 60 FPS
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 64)
Physics Timestep: 0.01666667
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 64)
MouseLook:: Loaded from settings.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 64)
PlayerWatch:: Loaded temperature unit settings
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 64)
PlayerMovement:: Loaded settings
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 64)
CameraMovement:: Loaded settings
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 64)
SetLODs: Attempting to force a LOD outside the number available LODs
(Filename: Line: 79)
SetLODs: Attempting to force a LOD outside the number available LODs
(Filename: Line: 79)
SetLODs: Attempting to force a LOD outside the number available LODs
(Filename: Line: 79)
SetLODs: Attempting to force a LOD outside the number available LODs
(Filename: Line: 79)
SetLODs: Attempting to force a LOD outside the number available LODs
(Filename: Line: 79)
SetLODs: Attempting to force a LOD outside the number available LODs
(Filename: Line: 79)
SetLODs: Attempting to force a LOD outside the number available LODs
(Filename: Line: 79)
SetLODs: Attempting to force a LOD outside the number available LODs
(Filename: Line: 79)
SetLODs: Attempting to force a LOD outside the number available LODs
(Filename: Line: 79)
SetLODs: Attempting to force a LOD outside the number available LODs
(Filename: Line: 79)
SetLODs: Attempting to force a LOD outside the number available LODs
(Filename: Line: 79)
SetLODs: Attempting to force a LOD outside the number available LODs
(Filename: Line: 79)
SetLODs: Attempting to force a LOD outside the number available LODs
(Filename: Line: 79)
BeamTeam::Destroy(): Object was marked to destroy but was null.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 64)
Singleton::Instance:: Could not find an instance of component [Cameras] in the s
cene.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 64)
Singleton::Instance:: Could not find an instance of component [Cameras] in the s
cene.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 64)

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