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The Teen Witch and Malls & Morons is Copyright 2000-2001, Orion D. Cooper, All Rights
Reserved. Malls & Morons http://mallsandmorons.50megs.com
The Teen Witch is used here by the terms of the OGL and by permission of Orion D. Cooper.
The Nut Grad and the WENIS are incredible powers to wield, indeed. Some may
confuse the results of these powers, with another force that exists in this
universe. This third power, weak in this time, has been around longer then even
the benevolent and malevolent powers that be. Some say it holds the universe
together. Some say it is fictitious, being the realm of con artists specialized in
sleight of hand. Some, know different.
The Teen Witch is one who has the ability to use the awesome force known as
magic. Dormant in the past before and during the Axis wars, this force of the
universe it growing stronger each day. They ponder over lost lore, gaining
power in the process. Now, a new force to be reckoned with, these mini-mages
wander the malls in search of what they desire.
Requirements
To qualify to become a teen witch, a character must fulfill all the following
criteria.
Spells Per
Day
Base Attack Fort Ref Will
Level Special 0 1 2
Bonus Save Save Save
1st +0 +1 +0 +2 Divination +1 - - -
2nd +1 +2 +0 +3 Blessed be 1/day 0 - -
3rd +2 +2 +1 +3 Divination +2 0 - -
Witch's bane
4th +3 +2 +1 +4 1 - -
1/day
5th +3 +3 +1 +4 Divination +3 1 - -
6th +4 +3 +2 +5 Blessed be 2/day 2 0 -
7th +5 +4 +2 +5 Divination +4 2 1 -
Witch's bane
8th +6/+1 +4 +2 +6 3 1 -
2/day
9th +6/+1 +4 +3 +6 Divination +5 3 2 0
10th +7/+2 +5 +3 +7 Blessed be 3/day 4 2 1
Class Skills
Class Features
Witch's bane: At 2nd level, the teen witch may bestow a curse on
a person once per day, and may do so more times as indicated
above. By saying a incantation, the subject receives a profane
penalty to all attack rolls, saving throws, and skill checks equal to
the Charisma bonus of the teen witch (at a minimum of -1). This
curse lasts 1 hour.