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Stefan Wandtke
Comm-1500
Professor Bingham
2
The purpose of this finals essay is to compare several forms of mass communication and
the internet. These forms of media include radio, television, film, and video game entertainment.
In addition to comparing how internet has changed media well also look at how its
First, on the list is radio. Radio is a platform that seems to be taken for granted in the
twenty-first century. Every car, restaurant, and building in general has some sort of a radio
connection. Radio is everywhere. Traditional radio relies on AM and FM radio waves to transmit
information. This is a great wireless technology, but it does have drawbacks, including losing
signal because of distance from the transmission. The internet helps to solve that issue.
The internet has enhanced the capabilities of radio. The internet makes it possible to
receive the content anywhere in the world with an internet connection. This has boosted the
capabilities of radio. Now programs can reach a potential global audience. The internet has
changed how consumers can get the content that they want on various electronic devices. This
This leads into internet streaming. Music streaming giants such as Pandora, IHeartRadio,
and Spotify boast around two hundred and eighty million active users, reaching as many as sixty
different markets and countries! (Spotify, Statista, Forbes) These are impressive figures, and they
show how many people are interested in radio. These numbers also show how much of a game
Radio from the surface seems to have changed or been on the decline. The truth really is,
that radio has seen a positive change and enhancement from its traditional platform on AM and
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FM waves. Now that consumers can receive content from seemingly everywhere with the
While radio seems to have had an enhancement from the use of the internet it leaves to
question, how have the music producers been affected from the change to online streaming?
Michael Luca from the Harvard Business Review has some great insight to the question. He says
The age of streaming music has arrived in full force, displacing both physical sales (e.g., CDs)
and downloaded songs (e.g., iTunes). As streaming has taken hold, U.S. album sales, both
physical and digital, have plummeted from a peak of 785 million in 2000 to just 241 million in
2015. The change comes from people switching from purchasing full albums, either online or
offline, to listening to individual songs through a streaming platform such as Spotify, Tidal, or
Pandora The numbers show a huge decrease in album sales. As was stated above regarding
radio, listeners are moving toward more personalized listening. Consumers dont want to spend
money for an entire album when they can get just the top-rated song from an artist.
There is a silver lining to the decreases album sales numbers. Artists and producers now
have information that shows how the industry is changing. Michael from HBR continued by
saying The Chainsmokers show an alternative path to the album. First known for their 2014 hit
#Selfie, the band has foregone full-length albums and instead released 10 separate singles and
official remixes, which have sold 2.6 million downloads and been streamed over 600 million
times on Spotify alone. This just shows that there is change in the industry, but that producers
The internet seems to have influence over all forms of mass media. Film, movie theaters
and cable are no exception. It is commonplace to hear Netflix, YouTube, and Hulu among others
in everyday conversations about movies, news, and television programs. The internet is a double-
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edged sword. On the one side, it provides opportunity and change to the film and television
industry. While change can be good, the other side of the sword can be destructive or disruptive
to previous forms of film and television. That being said, a quote from CNBC gives a little more
insight: Our competition is not Netflix. It's not the internet. It is sporting events, it is bowling, it
is nightclubs," Tim Richards, CEO of leading U.K. movie theater chain Vue Cinemas. I thought
this to be interesting. Another quote from CNBC states: "(However, Ampere Analysis) conducted
a piece of analysis looking at whether key Netflix releases impacted likelihood of going to the
cinema on adjacent weekends and found we could show no significant effect." This statement
shows that, though the internet has changed viewing habits for consumers, there is still a lively
The last form of mass communication I wanted to compare with the internet is video
games. Video games have not been around nearly as long as some other forms of media,
including television and radio. We had to wait for televisions and computers to be invented first.
Since video games is such a young platform it seems to be accepting the change of the internet
There are several ways the internet has changed the video game industry. The first is how
connected gaming has become. Online gaming has made it possible to connect with anyone
online. Popular gaming services such as Xbox Live and PlayStation Network make this possible.
Individuals can talk, text, and play with friends or family anywhere in the world thanks to the
internet.
In addition to connecting individuals globally, the internet has created new branches in
the industry. These include online video game streaming through services such as Twitch TV, and
Esports, the top money winning Esports player, Lee Sang Hyeok won $897,818.98 from the
sport (Redbull, Esports). Both of these new forms of media within video games have spawned
The internet has also changed how games are purchased. Its not uncommon to talk with
individuals who have hundreds of games and dont own a single game disc or cartridge. They
were able to buy and download the game straight from the producer through the internet.
The last change the internet has made for video games is mobile gaming. In the twenty-
first century, its rare to find someone who doesnt have a smartphone. The smartphones
capabilities paired with the internet have created a boom to the video game industry. According
to VentureBeat mobile gaming had the largest share of the $91 billion gaming market, coming in
The internet has had a definite impact on mass media. In most of the instances there have
been only positive outcomes and change for the media industries. This is based solely on
numbers and success. The internet has been a catalyst for growing technology with all forms of
Sources:
<https://www.statista.com/statistics/190989/active-users-of-music-streaming-service-
pandora-since-2009/>.
Campbell, Richard, Christopher R. Martin, and Bettina Fabos. Media & culture: mass
<https://www.forbes.com/sites/hughmcintyre/2017/03/23/iheartradio-hits-100-million-
users/#1724b2bfa874>.
McFadden, Michael LucaCraig. "How Streaming Is Changing Music (Again)." Harvard
streaming-is-changing-music-again>.
Gibbs, Alexandra. "Netflix and kill: Is streaming hurting movie theaters?" CNBC. CNBC,
streaming-hurting-movie-theaters.html>.
Red Bull Gives You Wings - RedBull.com. N.p., n.d. Web. 30 April 2017.
<https://www.redbull.com/us-en/league-of-legends-10-highest-earners>.
"Worldwide game industry hits $91 billion in revenues in 2016, with mobile the clear
<https://venturebeat.com/2016/12/21/worldwide-game-industry-hits-91-billion-in-
revenues-in-2016-with-mobile-the-clear-leader/>.