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Mrs. Thomas
UWRT 1104-037
25 April, 2017
Look around and spot one person who isnt using either a smartphone, laptop, or a digital
device of some sort. The possibility of not finding a portable device is a rare comet. There are
definitely advantages to the progression of technology, but often too many benefits are
overlooked by the drawbacks. The way in which the brain is developing in the age of
the older generation because of the constant interaction with technology. Indeed, technology
allows individuals to grow independently by operating as a learning tool, but simultaneously acts
The progression of digital technology divides attention into multiple categories, leading
to problems like ADD or ADHD(Restak, New Brain 42). Because of ADD or ADHD, the
attention span of an individual begins to slow down, which affects his or her ability to focus on
certain tasks. In addition to disorders, the continuous use of technology over the years enforces
individuals to respond quickly and more accurately, alternatively causing a decrease in the
amount of material absorbed. The pressure to respond in short intervals of time reduces the
amount of information grasped as the frontal lobes shift attention, which like a domino, effects
multitasking abilities. For example, imagine writing an email and talking on the phone at the
same time. As easy as it is to think that this is possible, it is important to recognize that it is not
because you are not paying full attention to one task. Both tasks involve a way of communication
through either the speech or written word and that uses the same region of the brain, which is
forcing the brain to compete in areas amongst itself. This is where the rapid switching between
tasks comes in as the brain does a quick Listen to phone. Switch. Check email. Switch. The
transition from one task to another takes up to seven-tenths of a second to redirect focus,
resulting in a loss of time, leading to inefficiency(Restak, New Brain 55). According to Restak,
a neurologist and neuropsychiatrist, the constant need to be in two places at once, such as
mentally on the phone with one person, and physically elsewhere involves heavy involvement of
the mind, in turn causing brains to restructure themselves and accommodate to a world of
multiple identity.
The life of a student to manage their time is crucial to their success, but managing time
does not necessarily have to be linked with multi-tasking. Anyone familiar with being situated in
a room of never ending lectures by a professor with a monotonous voice can agree that attention
is easily diverted to mobile devices. Being checked out of the lecture for a little while in order to
check phones leads to a constant process of refocusing. By the time you refocus, critical material
is already missed, therefore, it would be best to focus on one task at a time by giving full
attention to it. This could come into use when studying for exams as well, to put phones away
and focus on one material at a time. Pushing away phones, ipads, laptops during the time of
studying will prevent distraction and successfully help retain information in a more efficient
introducing new patterns in sleep cycles. Gene Block, UCLA chancellor, claims that melatonin,
leptin and an increase in ghrelin, caused by bright-light technology make a dramatic impact on
the amount of sleep an individual gets. Screens on smartphones, laptops, ipads, tablets emit blue
light which affect sleep cycles and in the long term cause visionary damage. Blue, being a
warmer color of light contains more energy, and being that high in energy can cause damage to
the retina and cause a permanent loss of vision. As bad as this sounds, precautions can be taken
in order to prevent such exposure to the blue wavelengths at night. An individual can avoid
screen time for about three hours before going to bed, wear blue-blocking glasses when working
with digital screens at night, or expose oneself to immense amount of bright light during the day
Gene Blocks acknowledgement on bright glare affecting sleep cycles is extremely useful
because it sheds light on the difficult problem of avoiding screen time during night hours in the
first place. Im quite sure that this is relatable to everyone in hold of a digital device at home,
that just a few more minutes of scrolling through social media or watching videos on youtube
in reality extends to a few hours. About 72 percent of children ages six to 17 sleep with at least
one electronic device in their bedroom, which leads to getting less sleep on school nights
compared with other kids (Ware, "How Technology Impacts Sleep Quality). It seems
completely harmless in the moment to go through a few tabs, but before you know it, bedtime
that was supposed to happen at 11 pm is now bed time at 2 am, which is worth neither the dark
circles under eyes nor the cranky days with friends and family.
It is incredibly one-sided to point out only the flaws about growing technology when it
has many functions for the growth of individuals in a positive direction, rather than just
disrupting the mind. For example, virtual reality is being used in the medical field, improving
sensory motors and networks of the brain. Virtual reality systems allow for the interaction in
target parts of the brain such as the motor areas and explore dysfunctions as well as trigger
neuroplastic changes (Adamovich, SV, et al.). A tragic, real life example would be if someone
got into an accident and is having a hard-time recovering after surgery, that is when virtual
reality can come into play to help the individual participate in settings and activities in which
they have encountered in real life, before their incident. It is a way of neurorehabilitation, which
Although technology has its benefits, it remains to have incredible influence and
dependency on individuals of todays society, especially the newer generation; the children. In
the article, Children, Wired for Better and for Worse, the authors argue that children are so
immature brains. They suggest that the developing brain is more malleable in response to
experience than is the adult brain which is why the primary focus surrounds younger individuals
(Bavelier, D, et al.). Challenging this article, some specialists may oppose the idea by proposing
arguments that children shows like Dora the explorer, Blue's Clues, Arthur, Clifford, Sesame
Street and many more actually improve vocabulary skills and knowledge by having children be
engaged in the show. A childs participation is involved when they are asked to point at the
screen, repeat and answer questions from the show, which shows an increase in their vocabulary
skills if they are of ages two and older. After age two, a child watching educational t.v shows
improves his or her problem-solving, math, science, and literacy skills according to doctor David
Hill, a pediatrician.
Although that claim is supported with sufficient evidence from an M.D specialist in child
care, the same specialist advocates for the overuse of television in toddlers, around the age of 18
months. Everybody has most probably witnessed a toddler, whether it be a sibling, cousin,
niece/nephew, or simply someone you were designated to watch over, cry for an ipad or t.v
during their meal time. Some toddlers stubborn their way into their desire for screen time during
their meals so much that as an empathetic adult, or so we like to be called, give in very quickly.
At that moment we dont put in much thought to it because in reality who wants to deal with
whining toddlers? But if we take a minute to think about the lasting consequences of that
momentary decision, we will be able to advance or at the least not hinder a childs memory span,
language development, and reading skills. A child, especially at the age of 18 months learns best
by interactions between their parent or surroundings, and effortless things such as constantly
having the television run in the background reduces the amount of words a parent speaks to their
toddler from 940 to 770 words per hour, as certified by Dr. Hill. Less words directly corresponds
with less learning, therefore a delay in language development, and respectively dealing with
The star of digital technology, video games, are undoubtedly a major form of
entertainment, especially for adolescents and young adults. Needless to say that they can be so
addicting to the point of overtaking the time dedicated to other important things such as
homework or a significant other. Addiction to the screen is explained in a Tedtalk given by Susan
Greenfield, a neurologist when she says that Dopamine inhibits the prefrontal cortex, so intense
video screening time stimulates a fast response, which means there is a drive for a sentation of a
cognition in which the screen will offer you something that perhaps the real world doesn't, so
youll go onto watch the video. Because of an addiction to video games, we have all, at some
point of our lives gotten into trouble for overusing it, but from an avid gamers point of view,
Now, what we could observe in a video gamer is that their repeated actions of pressing
certain buttons, aiming, firing, etc can act as a precondition for long-term potentiation which is
basically the strengthening of synapses between nerve cells to improve learning and memory
(Gentile Douglas, Cerebrum). In addition to that, gamers have the advantage of distinguishing
the color gray which can help on foggy days or night time driving, along with another benefit of
to the medium audience, there is also evidence to the correlation of violent video games to
aggression. When an individual is playing an action game such as Call of Duty (COD), the
moment before he or she fires at an opponent is when they display an increase in their dorsal
anterior cingulate cortex, which has to do with cognitive control. Whereas, moments right after
the firing, players show a decrease of activity in their rACC, which deals with emotion and
decision-making regulation of the brain. Because there is less emotion involved when firing and
shooting at characters in the video game, there is an automatic suppression to emotional response
when witnessing any type of violent action (Gentile Douglas, Cerebrum). Therefore, anybody,
especially adolescents and young adults who engage in violent action games become
desensitized to violence, not only during screen time, but also in the real world.
Another problem with the age of modern technology is the creation of digital dementia,
individuals. Remembering little things like phone numbers are a burden because the left-
underdeveloped. Due to the imbalanced development of the brain, minds of individuals are
affected with their learning abilities as they are limited to their capacity, for the reason that
people are heavily dependent on digital technology (Davis, 2014). At first glance the term
dementia is connected with the elderly because dementia leading to alzheimer's is most often
associated with the elderly. Dementia that is associated with digital technology however is more
focused on the younger individuals who find it hard to retain information because they simply do
not feel the need to memorize information, especially when they have easy access to phones that
look it up on the internet, in hope to find immediate answers. Clearly there is no strain there, but
it continues to affect short-term memory in the long run for individuals who are solely dependent
on their phones. The most classic resort to the internet that I crossed on several occasions are
myself, along with fellow classmates who have the tendency to sparknote main ideas of assigned
books for class. Granted, some readers might argue that there are valid reasons for that, whether
it be procrastination, busy schedules, lack of time management skills, or other student life things
that allow us to turn to the internet for answers. Regardless of the excuse, the result at the end of
the day is that we in fact do resort to instant technology, seeking brief abstracts about a certain
book. What if we avoided doing that and instead allowed ourselves to go about the traditional
means of actually reading the entire book? Yes, the number of eye rolls will exceed the minute,
but being able to recall the information acquired from thoroughly reading the book versus getting
a quick synopsis from online is far more beneficial for the progression of memory and the
grasping of ideas.
Technology, a great tool to improve the quality of life, is useful in countless ways in the
fields of science, engineering and so on, but to say that there are no negative effects is not the
least bit agreeable. Once upon a time, an hour dedicated to reading allowed for intense
imagination and memory, but it is evident as to how the increasing distractions from televisions,
ipads, and phones are starting to take away that creativity and attention spans in people. Not only
are they affecting cognition, but also show a downward result in visionary damage, and eye
strain which show a positive correlation with disruptions in sleep cycles. Excessive use of
technology is rewiring our brains and allowing us to be dependent to the point that we rely on
wireless technology for simple daily tasks such as an outlet for information storage. It affects
people of all ages, as little as 12 months to however long you allow yourself to use it. Certainly
use technology as a resource, but do not misuse it to the point of vulnerable distraction, do not
become a slave of digital technology, and most definitely do not let it control your mind.
Work Cited
Adamovich, Sergei V., Gerard G. Fluet, Eugene Tunik, and Alma S. Merians. "Sensorimotor Training in
Virtual Reality: A Review." NeuroRehabilitation. U.S. National Library of Medicine, 2009. Web.
24 Apr. 2017.
Bavelier, Daphne, C. Shawn Green, and Matthew W. G. Dye. "Children, Wired for Better and for
Worse." Neuron. U.S. National Library of Medicine, 09 Sept. 2010. Web. 24 Apr. 2017.
"Cerebrum." Video Games Affect the Brain-for Better and Worse. N.p., 23 July 2009. Web. 24 Apr. 2017.
Cook, Jia-Rui. "Digital Technology Can Be Harmful to Your Health." UCLA Newsroom. N.p., 29 Mar.
"Game Theory: How Do Video Games Affect the Developing Brains... : Neurology Now." LWW. N.p.,
Restak, Richard M. Attention Deficit: The Brain Syndrome of Our Era. The New Brain: How the
Modern Age Is Rewiring Your Mind. Emmaus, Pa: Rodale, 2003. Print.
Technology & the Human Mind. Dir.TEDxTalks. Perf. Susan Greenfield. YouTube, 03 July 2014. Web.
05 Apr. 2017.
Ware, Arista. "How Technology Impacts Sleep Quality." Sleep.Org. Sleep.Org, 13 Nov. 2014. Web. 24
Apr. 2017.
"What Is Digital Dementia." Vimeo. N.p., 22 Apr. 2017. Web. 24 Apr. 2017.
"Why to Avoid TV for Infants & Toddlers." HealthyChildren.org. N.p., n.d. Web. 23 Apr. 2017.