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LEVEL 3

'Mech Data
Type: Tonnage:
BATTLEMECH RECORD SHEET Movement Points:
Walking:
Technology Base:

ARMOR DIAGRAM
Clan
Center Running:
Sprinting: Inner Sphere
Torso
Rear Jumping: Mixed
Type: Standard Laser Reflective Left Torso Right Torso
Hardened Reactive Rear Rear Weapons Inventory
Head Type Location Heat Damage Min. Short Med. Long
Left Torso Right Torso

Left Right
Head
Torso Torso

Center
Torso
Left Arm Right Arm
Total Heat Sinks: ( ) Single
Right A
Left Arm

Double
Center Compact
rm

Torso Laser
Right L
Left Leg

LRM Status Standard Hot-Loaded


eg

Type
Auto Eject Operational Disabled

Standard
Damage Reinforced
Left
Leg
Right
Leg
Transfer
Diagram
Composite
Internal Structure Diagram
Warrior Data
Name:

Left Arm Critical Hit Table Right Arm


Gunnery Skill:
Hits Taken 1
Piloting Skill:
2 3 4 5 6
1. Shoulder 1. Shoulder Consciousness # 3 5 7 10 11 Dead
2. Upper Arm Actuator 2. Upper Arm Actuator
Lower Arm Actuator
1-3
3.
4. Hand Actuator Head 1-3
3.
4.
Lower Arm Actuator
Hand Actuator Name:
5. 1. Life Support 5. Gunnery Skill: Piloting Skill:
6. 2. Sensors 6. Hits Taken 1 2 3 4 5 6
1. 3. Cockpit 1.
4. Consciousness # 3 5 7 10 11 Dead
2. 2.
5. Sensors
4-6 3.
6. Life Support 4-6 3.

Heat Scale
4. 4.
5. 5.
6. Center Torso 6.

Left Torso 1.
2.
Engine
Engine
Right Torso 25
24
-5 Movement Points
+4 Modifier to Fire
50
49
SHUTDOWN
-9 Movement Points
23 Ammo Explosion, avoid on 6+ 48 +7 Modifier to Fire
1. 3. Engine 1.
2. 1-3 4. Gyro 2.
22
21
Shutdown, avoid on 8+ 47
46
Pilot Damage, avoid on 12
Shutdown, avoid on 20+
3. 5. Gyro 3.
1-3 4. 6. Gyro 1-3 4.
20
19
-4 Movement Points
Ammo Explosion, avoid on 4+
45
44
AMMO EXPLOSION
System Failure, avoid on 10+
5. 1. Gyro 5. 18 Shutdown, avoid on 6+ 43 -8 Movement Points
6. 2. Engine 6. 17 +3 Modifier to Fire 42 Shutdown, avoid on 18+
16 41 +6 Modifier to Fire
1.
2.
4-6 3.
4.
Engine
Engine
1.
2.
15 -3 Movement Points 40 Ammo Explosion, avoid on 12
14 Shutdown, avoid on 4+ 39 Pilot Damage, avoid on 10+
4-6 3.
4.
5.
6.
4-6 3.
4.
13
12
+2 Modifier to fire 38
37
Shutdown, avoid on 16+
-7 Movement Points
5. 5. 11 36 System Failure, avoid on 8+
6. 6. 10 -2 Movement Points 35 Ammo Explosion, avoid on 10+

Left Leg Engine Hits Right Leg


09
08 +1 Modifier to Fire
34
33
Shutdown, avoid on 14+
+5 Modifier to Fire
Gyro Hits 07 32 Pilot Damage, avoid on 8+
1. Hip Sensor Hits 1. Hip 06
05 -1 Movement Points
31
30
-6 Movement Points
Shutdown, avoid on 12+
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator Life Support 3. Lower Leg Actuator 04 29
03 28 Ammo Explosion, avoid on 8+
4. Foot Actuator 4. Foot Actuator 02 27
5. Battle Value 5. 26
01 Shutdown, avoid on 10+
6. Cost 6. 00

BATTLETECH is a Registered Trademark of FASA Corporation. Copyright 1999. Permission to photocopy for personal use.

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