Академический Документы
Профессиональный Документы
Культура Документы
Citation:
E. (2015, July 22). Addition: Over in a Flash Lesson Plan | Lesson Plan. Retrieved April 19,
Standards: CCSS.MATH.CONTENT.1.OA.A.1:
"Use addition and subtraction within 20 to solve word problems involving situations of adding
to, taking from, putting together, taking apart, and comparing, with unknowns in all positions,
e.g., by using objects, drawings, and equations with a symbol for the unknown number to
Objective(s): Students will be able to find two numbers that equal a certain sum.
Start the lesson by having students in the class take turns finding the sum, or the
Tell students that next they will see the sum of an addition problem on an index
card, and that they will need to come up with two numbers that, when added together, equal that
sum.
Have one student from each team try and come up with two numbers that would
Assign one person to keep score for the whole class, whether it be yourself or a
student.
The person who says a correct combination first gets awarded a point for their
team. The team with the most points at the end of the game wins.
Play the game until you have gone through all of the index cards.
Divide the stack of cards up into equal piles, one pile for each partner pair.
Have students take turns coming up with different number combinations for the
The pair who goes through the whole stack correctly first wins.
Assessment:
Observe students' answers in the games, and take note of any students who appear
Objectives:
Students will be able to find two numbers that equal a certain sum.
Students will be able to find the sum of two numbers within 20.
Standards: CCSS.MATH.CONTENT.1.OA.A.1:
situations of adding to, taking from, putting together, taking apart, and
and equations with a symbol for the unknown number to represent the
problem.
ISTE 7b: Students use collaborative technologies to work with others, including peers, experts
class take turns finding the sum, or the answer to an addition problem, of
card, and that they will need to come up with two numbers that, when added together, equal that
sum.
Hold up an index card with a number on it so that all students can see it.
Have one student from each team try and come up with two numbers that would
guided practice: There will be groups of four or five students and there will
be one Plickers card per group. Questions one at a time will appear on the
board and the students must collaborate with their groups to find the correct
answer and hold up their card according to what they think. The questions
will be asking the students to find the sum or find two numbers that equal
the sum.
independent practice: Each student will receive a Plickers card and they
will transition from using this website as a class game in their groups to
independently. Similar types of questions will be asked but this time, the
closure: Class discussion will allow for students to share their thinking and
answers as a closure. This is especially helpful for when students share two
numbers to get to the sum because there can be more than one correct
answer.
Assessment: Observe and record students' answers in the games, and take
practice. The Plickers website will record which students answered what so it
their answers. The teacher can take a closer look at their answers at the end
of the lesson and see who is struggling and where they are struggling. Their
website that is great for all types of learning. This website uses new
student outcomes?
see and have a record of the students who are struggling as the Plickers
website does this for me. With the regular flash cards, I would have to walk
around to the individual students and small groups and see if they were
completely accurate look. The Plickers website also shows which groups got
it wrong and right so it is quicker and more efficient to use this technology.