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Name: Emma Trudgeon

Date: 20 April 2017

Summary of Original Textbook Lesson:

Citation:

E. (2015, July 22). Addition: Over in a Flash Lesson Plan | Lesson Plan. Retrieved April 19,

2017, from https://www.education.com/lesson-plan/flashcards-with-a-twist/

Grade Level: First

Standards: CCSS.MATH.CONTENT.1.OA.A.1:

"Use addition and subtraction within 20 to solve word problems involving situations of adding

to, taking from, putting together, taking apart, and comparing, with unknowns in all positions,

e.g., by using objects, drawings, and equations with a symbol for the unknown number to

represent the problem."

Objective(s): Students will be able to find two numbers that equal a certain sum.

Materials: Addition flashcards, Index cards with numbers written on each

Description: Introduction (5 minutes)

Start the lesson by having students in the class take turns finding the sum, or the

answer to an addition problem, of numbers on addition flashcards.

Tell students that next they will see the sum of an addition problem on an index

card, and that they will need to come up with two numbers that, when added together, equal that

sum.

Explicit Instruction/Teacher Modeling (5 minutes)

Split the class up into teams of four or five students.


Hold up an index card with a number on it so that all students can see it.

Have one student from each team try and come up with two numbers that would

add together to make the number on the card.

Guided Practice/Interactive Modeling (10 minutes)

Assign one person to keep score for the whole class, whether it be yourself or a

student.

The person who says a correct combination first gets awarded a point for their

team. The team with the most points at the end of the game wins.

Play the game until you have gone through all of the index cards.

Independent Working Time (10 minutes)

Split students into pairs.

Divide the stack of cards up into equal piles, one pile for each partner pair.

Have students take turns coming up with different number combinations for the

sums on the index cards.

The pair who goes through the whole stack correctly first wins.

Assessment:

Observe students' answers in the games, and take note of any students who appear

to be struggling and in need of more practice.


Summary of Technology-Enhanced Lesson:

Objectives:

Students will be able to find two numbers that equal a certain sum.

Students will be able to find the sum of two numbers within 20.

Standards: CCSS.MATH.CONTENT.1.OA.A.1:

"Use addition and subtraction within 20 to solve word problems involving

situations of adding to, taking from, putting together, taking apart, and

comparing, with unknowns in all positions, e.g., by using objects, drawings,

and equations with a symbol for the unknown number to represent the

problem.

ISTE 7b: Students use collaborative technologies to work with others, including peers, experts

or community members, to examine issues and problems from multiple viewpoints.

Materials: Projector/Smart board, cell phone (teacher), Plickers cards

Description: anticipatory set:Start the lesson by having students in the

class take turns finding the sum, or the answer to an addition problem, of

numbers on addition flashcards.


Tell students that next they will see the sum of an addition problem on an index

card, and that they will need to come up with two numbers that, when added together, equal that

sum.

Explicit Instruction/Teacher Modeling (5 minutes)

Split the class up into teams of four or five students.

Hold up an index card with a number on it so that all students can see it.

Have one student from each team try and come up with two numbers that would

add together to make the number on the card.

guided practice: There will be groups of four or five students and there will

be one Plickers card per group. Questions one at a time will appear on the

board and the students must collaborate with their groups to find the correct

answer and hold up their card according to what they think. The questions

will be asking the students to find the sum or find two numbers that equal

the sum.

independent practice: Each student will receive a Plickers card and they

will transition from using this website as a class game in their groups to

independently. Similar types of questions will be asked but this time, the

teacher is able to see who is answering correctly and incorrectly on an

individual level. The questions will also be at a more difficult level.

closure: Class discussion will allow for students to share their thinking and

answers as a closure. This is especially helpful for when students share two
numbers to get to the sum because there can be more than one correct

answer.

Assessment: Observe and record students' answers in the games, and take

note of any students who appear to be struggling and in need of more

practice. The Plickers website will record which students answered what so it

is obvious who is understanding and who is not based on the correctness of

their answers. The teacher can take a closer look at their answers at the end

of the lesson and see who is struggling and where they are struggling. Their

assessment is observations and the independent practice recordings.

Technology Integration: The students will be using Plickers which is a

website that is great for all types of learning. This website uses new

technology that maximizes learning and fun for students.


Reflection: In what ways will your revisions to the textbook lesson improve

student outcomes?

This will improve student outcomes because as a teacher I can clearly

see and have a record of the students who are struggling as the Plickers

website does this for me. With the regular flash cards, I would have to walk

around to the individual students and small groups and see if they were

understanding and it will not be as beneficial because I will not get a

completely accurate look. The Plickers website also shows which groups got

it wrong and right so it is quicker and more efficient to use this technology.

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