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Grade Levels: 9th-12th
Gina M. Moore
Course Description:
Students use Ableton Live and non-traditional composition techniques to present
multi-media music presentations in class and in the form of a Tiny Desk Podcast series
broadcasted at the school. At the beginning, students pair up and are given tutorials on
Ableton that lead to composition/produced tracks that are shared in the podcast series.
Students workshop the first draft of their podcast with their peers each week. Each week,
new aspects of Ableton and other compositional techniques are explored through daily
student-centered creation workshops. Individual topics covered include: Creating drum
machines and beats, Hip-Hop fundamentals, R&B rhythm sections, bass lines, special
effects, adding vocals, adding live instruments, utilization of electronic instruments,
writing lyrics, and more! The goal of the class is for students to use technology to create
and explore grooves in all genres, recreate said feel, and make groove inspired tracks and
songs. The culmination of these ideas are presented in the Tiny Desk Podcast series. The
podcast is made available to the school and surrounding community, including
information on community music related to the presented genre. This project-based class
provides students one-on-one collaborations, access to new and upcoming music software
(at no cost to you), and a unique opportunity to collaborate with the community and a
myriad of different musical genres!
Impact on School/Community:
The course is for students, by students. It provides an opportunity to students to
engage in musical and nonmusical skills by connecting and validating their musical
experiences into a multi-media product that is shared with the community. The product
appeals to art, digital media, and mass communication students who want a musical
experience without the instrumental music portion. It gives students of ability levels and
interests the opportunity to be musical, especially if scheduling conflicts arise with
band/choir and their other interests. The first year would give important feedback with
regards to the current musical landscape of the student community. From here, the course
could expand a little further into the genre catalog and create a series where students are
exploring genres through the peer-created Tiny Desk Podcast series.
The positive impact of the critical eyes and creations of the students would
encourage further collaborative efforts school wide. The podcast series could turn into a
Winter and Spring art fairs where the arts and other academic areas collide. For example,
a student inspired by the Ska (a combination of jazz and indie rock) podcast could do a
history/sociology presentation that organizes Ska and its influences into a society
pyramid that shows the progression of societal views with musical elements of the genre.
Another example is a student asking a local dance company to help choreograph a routine
to a student-composed song and present at some point in the art fair. From the podcast
series comes new opportunities for students to engage in music and other artistic
mediums and present them to their peers in a low-stress environment.
When the podcast is distributed to the outside community, students create
connections to community-created music and artistic genres and build positive
relationships between the school and the community. Collaborating on projects at the arts
fair, interviewing local Hip-Hop/R&B groups and producers brings a new light to cultural
relevance of community music and its direct impact on the community. Other pathways
for exploration include a demographic study of the community and the music created for
that specific audience. Exploring why iTunes recommends certain artists in an area can
shine light on what podcasts and presentation would be valuable to the community. In
doing this, students are creating more direct connections to relevant music in their lives
and the lives of residents in the community.
The community around the school benefits from this class because it presents the
next generation of globally engaged citizens. The podcast features students being
creating, critical, and perceptive on the current political and musical landscapes of their
communities with music as a driving force. With these types of citizens, the community
could help these young people lead the way to more conversations about society, race,
and music. These conversations lead to real, impactful change in the students lives and
the lives of their communities.
Example Unit/Project:
Project Description: This unit introduces the building blocks (Lego pieces) of hip-hop
(melody, hook, bass line, beat, back-beat) and possible form scenarios. Students identify
stylistic characteristics of hip-hop in the 2000s, select a major artist to investigate and
survey, create a hip-hop sample track from the identified elements, and collaborate to
create the 2000s hip-hop Tiny Desk segment. Throughout the unit, students will also
investigate the societal label hip-hop is given and its implications on the artists and
producers in the industry. Geographic areas and socioeconomic statuses influence the
type of hip-hop that comes out of the community/hip hop made for the community.
Students compare and contrast hip-hop music out of Atlanta/Philadelphia (East Coast),
New York City, Los Angeles (West Coast), and Cleveland (Midwest). During this
exploration, students will correlate these styles to the: Target audiences and its relation to
the selection of specific sample selections in the production process, key words within
advertisements, album names, lyrics, beats, and analyze data associated with sales within
different target groups.
Stage 2 - Evidence
Evaluative Criteria Assessment Evidence
Knowledge of the elements PERFORMANCE TASK(S):
behind a hip-hop tune Big Picture: A two to three minute hip-hop inspired song with
accompanying graphic that includes:
Creation of a background beat One student-created hip-hop sample
Student written lyrics/instrumentals
Operation and understanding of Blurb about artistic choices used/justification for the
how to use a digital workstation hip-hop label that includes target audience and specific
to evoke artistic ideas musical examples (i.e. using vocabulary words and
specifically identifying them in the tune and their
Classify and explain artistic general function).
choices used in their Graphic that shows the elements/influences from 1-2
compositions geographic locations discussed in class
Post-submissions will be a Google form for anonymous
Responsive to critical feedback feedback.
Day 2
Introduction of elements of the hip-hop track elements: Visual activity with cited examples from a)
music on the living class playlist OR b) personal library. Add building blocks to song sketch.
Student comfort will be encouraged by taking the names off the hip-hop tracks brought in and
putting them on shuffle. Students will be tasked with answering the question, Is this track a
hip-hop track or not?. This guided questions will lead into visual activity of the hip-hop map we
will build over the course of the unit.
Workshop Day 1: Get a bass-line or beat into Ableton.
Day 3
Introduction of the hip-hop map of the activity with examples and discussion of geographic and
societal influences in relation to lyrics and beats. Choose a region. Create a sample (4 - 15
seconds) based on a track element. The class analyzes the lyrics of a specific song (on our living
class playlist) and try to place it in a region as an opening activity. A song that is on the fence
between genres and see where students put the tune.
Workshop Day 2: Backtrack if students need to add a bass line/beat into Ableton. Moving
forward: add one instrumental track into Ableton (using Ableton samples).
Day 4
2nd level discussion of the hip-hop map and relate it back to empirical data about sales to target
audiences. Students receive 2 samples to give feedback and make suggestions for use in other
songs (HW). Begin writing out hip-hop track using the pre-sketch brought in the first day of class.
Workshop Day 3: Backtrack is students need: bass line/beat or instrumental tracks. Moving
forward: use feedback to edit and proceed to writing a rough draft of the spoken
word/instrumental/lyrics to the tune. If a student wishes to use a different form of media for the
melodic content, it must be discussed and approved by Workshop Day 4.
Day 5
Workshop Day 4: Edit/revise small rationale/inspirations in pairs. Begin to formulate blurb about
the implications of your tune and a possible community/audience. Backtrack if student needs bass
line/beat, one instrumental track, or some form of melodic material.
Day 6
Workshop Day 5 - incorporate elements from the Lego activity and hip-hop map and its
implications on the tune in production. Write rough draft of blurb about the tune and explain some
societal stereotypes it would encounter and the targeted audience. The blurb includes evidence
from the tune that links it to a geographic area or aims to reach a certain audience. The class will
use the living playlist and analyze the stereotypes we feel/imagine when listening.
Day 7
Workshop Day 6: Backtrack for any students needing bass line/ beat, instrumental, melodic
content and continue edits/revisions to the rationale and graphic. The next two classes are meant to
get everyone on track/collaborating on additional elements of the project if moving forward is
needed.
Day 8
Workshop Day 7: Students have one more day to add/revise to the six elements of the project. In
the middle of the class period, I will discuss effects to explore and introduce adding vocals into
Ableton. This will be done as a group demonstration and then an individual station will be set-up
for recording (if the students are prepared).
Day 9
Workshop Day 8: As a class, we continue to explore effects in Ableton and rhythmic interplay
with the push pad. Teacher provides workshop assistance as students begin/continue recording.
Day 10
Workshop Day 9: Students wrap up recording and place their final edits on their tracks. If
students are finished, they can continue to edit their blurb and graphics for final submission.
Projects will be due the following week after class (in case anyone needs more time for recording)
through an online submission.
ADAPTATIONS & MODIFICATIONS What changes related to color, size, pacing, and
modality will you need to make available overall? How can you increase or decrease the
challenge/complexity while retaining focus. Be specific and provide examples.
Size - Re-sequencing the hip-hop track and visual mapping projects into smaller chunks
based on the student's progress
o For example: Create a visual map of the Lego pieces of the hip-hop track using a
dry erase board, create the lyrics and then the beat for the hip-hop inspired track
assignment
Color - Assignments are color coded in the tabs, a transparency screen is placed over the
computer screen to reduce visual stimuli, brightness on the computer is turned down
o For example: The samples in the overarching hip-hop track are color coded by
element (beat, melodic material, accompaniment)
Pacing - Letting the student set the pace for large unit projects, breaking down projects
into smaller, meaningful chunks
o For example: Create a sequence with the student for the portfolio, larger parts are
built throughout the semester at a discussed pace
Modality:
o Visual - Physical paper copies of assignments/ instructions for working the
software. Dry erase board with tasks mapped out in order, dry-erase visual Garage
band, where the student's visual arrangements are sung/written up.
For example: Create a Velcro board with song titles that allows students to
paste the song on the board
o Aural - earphones during group planning and collaborative segments
For example: Ear phones to adjust the volume when listening and giving
feedback on assigned hip-hop tracks
o Kinesthetic - DDR board where the students are moving to create the samples,
Makey-Makey that utilizes movement as a compositional tool, Skoog is
implemented so the student can compose and arrange with elements of their own
choosing
For example: DDR board is used to create the background beat and/or fill
for the hip-hop sampling assignment
EXAMPLE END OF PROJECT ASSESSMENT RUBRIC:
Hip-Hop Song Project (via Folder sharing in Google Drive)
This assignment will be out of 16 points
Criteria 1 2 3 4
Info graphic Information is Information is Information Information
not clearly sparingly presented mostly presented
presented with presented with analyzes topics completely
relation to topics relation to topics discussed in synthesizes
discussed in discussed in class and topics discussed
class. Rationale class. Rationale provides a in class and
is not condensed is condensed, but mostly supported provides a well-
into main ideas is supported by condensed supported
of the written very specific rationale. The condensed
blurb. Any evidence. rationale is rationale that
musical evidence supported some demonstrates
whatsoever does specific evidence clear-specific
not support with regards to thinking about
rationale. the music musical
making process. decisions made
in the creation
process.
Student- The sample is The sample is The sample is The sample is
produced sample not present in the present in the present in the present in the
track and the track, but the track, with the track, with the
rationale. The rationale rationale/info rationale/info
student does not minimally graphic graphic
reflect on the explains the moderately thoroughly
creation process significance and explaining its explaining its
or the influence on the significance and significance and
significance of tune. The student influence on the influence on the
the created does not reflect rest of song rest of song
track/sample. upon the creation before, during before, during
process of the and after the and after the
sample. creation process. creation process.
Blurb The rationale The rationale The rationale The rationale
accompanying accompanying accompanying accompanying
the info graphic the info graphic the info graphic the info graphic
does not explain somewhat explains the thoroughly
the creation explains the creation process explains the
process and creation process and motivations creation process
motivations and motivations behind the track. and motivations
behind the track. behind the track. Ideas behind the behind the track.
Ideas behind the Ideas behind the track are Ideas behind
track are not track are outlined, but not track creation are
outlined nor minimally critically flushed out and
critically outlined, but not reflected upon. reflective of the
reflected upon. critically individuals
reflected upon. process.
Feedback Feedback is not Feedback given Feedback given Feedback given
given. There are is not very is mostly is very specific,
no questions that specific; there specific, including
challenge student are no questions included specific
improvement at any point that questions for questions for
and challenge student further further
development. improvement improvement improvement
Writing is not and and and
professional in development. development. development.
tone. Writing is mostly Writing is mostly Writing is
not professional professional in professional in
in tone. tone. tone.
Budget:
Use
Item Name (How will this be used by Cost Quantity Overall
(linked to provider) students/teacher?) (per unit) Cost
Thibeault, M. D. (2015). Music education for all through participatory ensembles. Music
Educators Journal, 102(2), 54-61
Tobias, E. S., Campbell, M. R., & Greco, P. (2015). Bringing curriculum to life: Enacting
project-based learning in music programs. Music Educators Journal, 102(2), 39-
47.