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Primitive islander - Warparty Prepared for Battle

Party features:
Mission (War/Military/Raid): Looking for fugitive (criminal, rebel, rabble-rouser)
Monster Island Tribe: Gyaosi - Bat Tribe. Honor Varanri. Enemies Mandaki. Despise Kumongi and Zerzura.

Cult of Gyaosi
Totem God: Gyaosu the Silent Winged
Friendly Spirits: Ancestor Spirits (Gyaosi Tribe), *Nature Spirits (Boost Movement), Nature Spirits (Domi- nate Bats), Nature Spirits (Manifest
Echolocation), Shape- shifting Spirits (Bat)
Neutral Spirits: Curse Spirits, Haunts, Predator Spirits
Gift:* Lucky

MI pg 137
Situation/activity: Attacking an enemy
Notes: MI pg 26-27

Kealoha (Primitive Islander Shaman 1) Kekua (Primitive Islander Elite Warrior 1)


Chars Attributes 1D20 Location AP/HP Chars Attributes 1D20 Location AP/HP
STR: 12 Action Points 2 01-03 Right leg 3/7 STR: 18 Action Points 3 01-03 Right leg 7/6
CON: 18 Damage Modifier +1d2 04-06 Left leg 3/7 CON: 17 Damage Modifier +1d2 04-06 Left leg 7/6
SIZ: 14 Magic Points 18 07-09 Abdomen 3/8 SIZ: 11 Magic Points 18 07-09 Abdomen 7/7
DEX: 8 Movement 6 10-12 Chest 3/9 DEX: 17 Movement 6 10-12 Chest 7/8
INT: 16 Strike Rank 9(12-3) 13-15 Right arm 3/6 INT: 15 Strike Rank 7(16-9) 13-15 Right arm 7/5
POW: 18 Cult rank Overseer 16-18 Left arm 3/6 POW: 18 Cult rank None 16-18 Left arm 7/5
CHA: 12 19-20 Head 3/7 CHA: 12 19-20 Head 7/6
Skills: Athletics 60%, Binding 97%, Boating 80%, Brawn 66%, Dance 70%, Endurance 61%, Skills: Athletics 96%, Binding 64%, Boating 83%, Brawn 76%, Dance 71%, Endurance 93%,
Evade 66%, Influence 64%, Insight 74%, Locale 82%, Navigate 99%, Perception 78%, Stealth Evade 81%, First Aid 77%, Folk Magic 99%, Locale 78%, Navigate 76%, Perception 78%,
74%, Swim 60%, Trance 96%, Unarmed 60%, Willpower 88% Sing 74%, Stealth 72%, Survival 77%, Swim 83%, Trance 75%, Unarmed 101%, Willpower
Max controllable spirits: 12 / Max spirit POW: 30 101%
Spirits: Folk magic spells: Fanaticism, Heal, Protection, Speedart
Shape-shifting Spirit: Intensity 3, Action Points 3, Spirit Damage 1d8; INT 14, POW 22, CHA Max controllable spirits: 0 / Max spirit POW: 21
6; Spectral combat 78%, Willpower 94%; Basic Poison: Spreading Paralysis: Condition: Location hit cannot be used for the duration,
Minor Nature Spirit for Monster Island Tribe: Intensity 2, Action Points 2, Spirit Damage 1d8; spreads to a nearby location once per mr until resisted Rq6 pg 113
INT 2, POW 13, CHA 4; Invocation 66%, Shaping 75%, Spectral combat 67%, Willpower Combat Style Trait: Intimidating Scream Style encourages frequent yells and bellows in
76%; ; Sorcery Spells: Cult Specific Third; combat to intimidate foes, making any psychological resistance rolls inflicted on an opponent
Spirit Fetch: Intensity 2, Action Points 3, Spirit Damage 1d8; INT 14, POW 14, CHA 12; one grade harder.
Discorporate 78%, Folk Magic 76%, Lore(local) 128%, Spectral combat 76%, Stealth 76%, Combat Style Trait: Swashbuckling Style allows the user to engage in attacks and evades
Willpower 78%; Spirit Fetch Ability: Cannibalistic - Fetch gains the ability to regenerate made whilst jumping or swinging into (or disengaging from) combat, ignoring any skill cap
Magic Points by absorbing the essence of other spirits it has access to or has defeated in placed on it by the Athletics skill.Rq6 pg 135
Spirit Combat. It gains 1 Magic Point per Intensity of the consumed spirit., Spirit Fetch Combat Style Trait: Skirmishing The style permits launching ranged attacks whilst at a run
Ability: Shapechange - Manifestation - Fetch gains the ability to shape change the shaman (but not whilst sprinting). Rq6 pg 135
into his cults totem animal, as per Shape-shifting spirits., Spirit Fetch Ability: Possession - Monster Island Warrior Style: Eiki Elites Champions of the tribe. Jade maces, shark
Fetch gains the ability to Possess others normally an animal of the cults totem or the toothed swords. Shell,bone,ivory armor. skull of fearsome beast as helmet. Permitted to wear
shamans body whilst he is discorporate, protecting it from harm., Spirit Fetch Ability: feather cloak. Mace,Shark toothed Sword and Strangle Cord Intimidating Scream trait.
Warding - Manifestation - Guardian spirit of equal Intensity (assuming it is capable of
Combat Styles: Eiki Elite (Intimidating Scream) 114%
manifesting itself in the physical world)., Spirit Fetch Ability: Shapechange - Manifestation -
Fetch gains the ability to shape change the shaman into his cults totem animal, as per Shape- Weapon Size/Force Reach Damage AP/HP Effects
shifting spirits., Spirit Fetch Ability: Covert - Fetch gains the Stealth skill at 50%+INT+CHA. Ixcheltu S VL 1d4+2+1d2 2/4 Bleed, Entangle
It can hide from active magical or spiritual observation, by opposing the Perception skill of Maquahuitl M L 1d6+2+1d2 3/9 Bleed
the observer. Gada (2h) H M 1d12+1d2 7/15 Bash, Stun Loc
Spirit Fetch: Intensity 2, Action Points 3, Spirit Damage 1d10; INT 13, POW 17, CHA 14; Maquahuitl (2h) L L 2d6+4+1d2 3/12 Bleed
Discorporate 80%, Folk Magic 81%, Lore(local) 126%, Spectral combat 81%, Stealth 77%,
Blowgun S 10/20/30 0 1/4 -
Willpower 84%; Spirit Fetch Ability: Covert - Fetch gains the Stealth skill at 50%+INT
+CHA. It can hide from active magical or spiritual observation, by opposing the Perception Notes: Blowgun has POT 70 poison
skill of the observer., Spirit Fetch Ability: Conjugated - Autonomy - The fetch and shaman
gain a permanent mental link, permitting mental communication over any distance., Spirit
Fetch Ability: Autonomy - Fetch can venture beyond the shamans aura of influence, i.e. his
POW in metres. This allows the fetch to act as an independent scout or messenger., Spirit
Fetch Ability: Domination - Grants the shaman the ability to command all living animals of
the cults totem within the fetchs POW in metres., Spirit Fetch Ability: Shapechange -
Manifestation - Fetch gains the ability to shape change the shaman into his cults totem
animal, as per Shape-shifting spirits., Spirit Fetch Ability: Imperishable - Recurring trait
Spirit Fetch: Intensity 2, Action Points 3, Spirit Damage 1d8; INT 12, POW 15, CHA 10;
Discorporate 77%, Folk Magic 75%, Lore(local) 124%, Spectral combat 75%, Stealth 72%,
Willpower 80%; Spirit Fetch Ability: Discorporate - Discorporate skill at 50%+POW+INT.,
Spirit Fetch Ability: Possession - Fetch gains the ability to Possess others normally an
animal of the cults totem or the shamans body whilst he is discorporate, protecting it from
harm., Spirit Fetch Ability: Sagacity - Fetch gains one extra skill at 100%+(INTx2). This is
usually a knowledge based lore, but can be a physical skill if the fetch has the Possession
ability., Spirit Fetch Ability: Elemental - Manifestation - abilities of an Elemental spirit of
equal Intensity (assuming it is manifested in the physical world).
Attitude: Optimistic
Basic Poison: Spreading Paralysis: Condition: Location hit cannot be used for the duration,
spreads to a nearby location once per mr until resisted Rq6 pg 113
Combat Styles: Tua Skirmisher 60%
Weapon Size/Force Reach Damage AP/HP Effects
Cuauhololli M M 1d6+1d2 4/6 Bash, Stun Loc
Trishula M L 1d8+1+1d2 4/8 Impale
Blowgun S 10/20/30 0 1/4 -
Bolas S 10/25/50 1d4 2/2 Entangle
Notes: Blowgun has POT 70 poison
Kalua (Primitive Islander Elite Warrior 2) Kaai (Primitive Islander Elite Warrior 3)
Chars Attributes 1D20 Location AP/HP Chars Attributes 1D20 Location AP/HP
STR: 16 Action Points 3 01-03 Right leg 7/7 STR: 17 Action Points 3 01-03 Right leg 7/7
CON: 17 Damage Modifier +1d4 04-06 Left leg 7/7 CON: 17 Damage Modifier +1d4 04-06 Left leg 7/7
SIZ: 17 Magic Points 17 07-09 Abdomen 7/8 SIZ: 14 Magic Points 17 07-09 Abdomen 7/8
DEX: 17 Movement 6 10-12 Chest 7/9 DEX: 17 Movement 6 10-12 Chest 7/9
INT: 16 Strike Rank 7(16-9) 13-15 Right arm 7/6 INT: 16 Strike Rank 7(16-9) 13-15 Right arm 7/6
POW: 17 Cult rank None 16-18 Left arm 7/6 POW: 17 Cult rank None 16-18 Left arm 7/6
CHA: 12 19-20 Head 7/7 CHA: 13 19-20 Head 7/7
Skills: Athletics 95%, Binding 64%, Boating 80%, Brawn 80%, Dance 71%, Endurance 91%, Skills: Athletics 97%, Binding 65%, Boating 80%, Brawn 72%, Dance 77%, Endurance 89%,
Evade 81%, First Aid 78%, Folk Magic 93%, Locale 73%, Navigate 81%, Perception 78%, Evade 83%, First Aid 76%, Folk Magic 94%, Locale 78%, Navigate 79%, Perception 82%,
Sing 78%, Stealth 71%, Survival 82%, Swim 78%, Trance 74%, Unarmed 102%, Willpower Sing 74%, Stealth 65%, Survival 82%, Swim 75%, Trance 77%, Unarmed 101%, Willpower
96% 94%
Folk magic spells: Alarm, Bladesharp, Curse, Fanaticism, Heal, Protection Folk magic spells: Alarm, Curse, Heal, Protection, Speedart
Max controllable spirits: 0 / Max spirit POW: 21 Max controllable spirits: 0 / Max spirit POW: 21
Attitude: Laid-Back Basic Poison: Spreading Paralysis: Condition: Location hit cannot be used for the duration,
Basic Poison: Spreading Paralysis: Condition: Location hit cannot be used for the duration, spreads to a nearby location once per mr until resisted Rq6 pg 113
spreads to a nearby location once per mr until resisted Rq6 pg 113 Combat Style Trait: Intimidating Scream Style encourages frequent yells and bellows in
Combat Style Trait: Intimidating Scream Style encourages frequent yells and bellows in combat to intimidate foes, making any psychological resistance rolls inflicted on an opponent
combat to intimidate foes, making any psychological resistance rolls inflicted on an opponent one grade harder.
one grade harder. Combat Style Trait: Swashbuckling Style allows the user to engage in attacks and evades
Combat Style Trait: Swashbuckling Style allows the user to engage in attacks and evades made whilst jumping or swinging into (or disengaging from) combat, ignoring any skill cap
made whilst jumping or swinging into (or disengaging from) combat, ignoring any skill cap placed on it by the Athletics skill.Rq6 pg 135
placed on it by the Athletics skill.Rq6 pg 135 Combat Style Trait: Skirmishing The style permits launching ranged attacks whilst at a run
Combat Style Trait: Skirmishing The style permits launching ranged attacks whilst at a run (but not whilst sprinting). Rq6 pg 135
(but not whilst sprinting). Rq6 pg 135 Monster Island Warrior Style: Eiki Elites Champions of the tribe. Jade maces, shark
Monster Island Warrior Style: Eiki Elites Champions of the tribe. Jade maces, shark toothed swords. Shell,bone,ivory armor. skull of fearsome beast as helmet. Permitted to wear
toothed swords. Shell,bone,ivory armor. skull of fearsome beast as helmet. Permitted to wear feather cloak. Mace,Shark toothed Sword and Strangle Cord Intimidating Scream trait.
feather cloak. Mace,Shark toothed Sword and Strangle Cord Intimidating Scream trait. Combat Styles: Eiki Elite (Intimidating Scream) 109%
Combat Styles: Eiki Elite (Intimidating Scream) 109% Weapon Size/Force Reach Damage AP/HP Effects
Weapon Size/Force Reach Damage AP/HP Effects Patu M S 1d8+1d4 7/12 Bash, Stun Loc
Patu M S 1d8+1d4 7/12 Bash, Stun Loc Maquahuitl M L 1d6+2+1d4 3/9 Bleed
Maquahuitl M L 1d6+2+1d4 3/9 Bleed Gada (2h) H M 1d12+1d4 7/15 Bash, Stun Loc
Gada (2h) H M 1d12+1d4 7/15 Bash, Stun Loc Maquahuitl (2h) L L 2d6+4+1d4 3/12 Bleed
Maquahuitl (2h) L L 2d6+4+1d4 3/12 Bleed Blowgun S 10/20/30 0 1/4 -
Blowgun S 10/20/30 0 1/4 - Notes: Blowgun has POT 70 poison
Notes: Blowgun has POT 70 poison

Kauhi (Primitive Islander Elite Warrior 4) Kekua (Primitive Islander Elite Warrior 5)
Chars Attributes 1D20 Location AP/HP Chars Attributes 1D20 Location AP/HP
STR: 16 Action Points 3 01-03 Right leg 7/6 STR: 18 Action Points 3 01-03 Right leg 7/7
CON: 17 Damage Modifier +0 04-06 Left leg 7/6 CON: 18 Damage Modifier +1d4 04-06 Left leg 7/7
SIZ: 9 Magic Points 16 07-09 Abdomen 7/7 SIZ: 13 Magic Points 16 07-09 Abdomen 7/8
DEX: 17 Movement 6 10-12 Chest 7/8 DEX: 18 Movement 6 10-12 Chest 7/9
INT: 15 Strike Rank 7(16-9) 13-15 Right arm 7/5 INT: 18 Strike Rank 9(18-9) 13-15 Right arm 7/6
POW: 16 Cult rank None 16-18 Left arm 7/5 POW: 16 Cult rank None 16-18 Left arm 7/6
CHA: 15 19-20 Head 7/6 CHA: 7 19-20 Head 7/7
Skills: Athletics 98%, Binding 65%, Boating 83%, Brawn 73%, Dance 81%, Endurance 91%, Skills: Athletics 105%, Binding 54%, Boating 83%, Brawn 78%, Dance 66%, Endurance
Evade 80%, First Aid 81%, Folk Magic 92%, Locale 75%, Navigate 78%, Perception 74%, 98%, Evade 83%, First Aid 86%, Folk Magic 88%, Locale 78%, Navigate 77%, Perception
Sing 78%, Stealth 68%, Survival 76%, Swim 78%, Trance 81%, Unarmed 103%, Willpower 76%, Sing 71%, Stealth 70%, Survival 84%, Swim 80%, Trance 79%, Unarmed 97%,
91% Willpower 89%
Folk magic spells: Alarm, Curse, Fanaticism, Protection, Speedart Folk magic spells: Alarm, Bladesharp, Fanaticism, Heal
Max controllable spirits: 0 / Max spirit POW: 21 Max controllable spirits: 0 / Max spirit POW: 18
Basic Poison: Spreading Paralysis: Condition: Location hit cannot be used for the duration, Basic Poison: Spreading Paralysis: Condition: Location hit cannot be used for the duration,
spreads to a nearby location once per mr until resisted Rq6 pg 113 spreads to a nearby location once per mr until resisted Rq6 pg 113
Combat Style Trait: Intimidating Scream Style encourages frequent yells and bellows in Combat Style Trait: Intimidating Scream Style encourages frequent yells and bellows in
combat to intimidate foes, making any psychological resistance rolls inflicted on an opponent combat to intimidate foes, making any psychological resistance rolls inflicted on an opponent
one grade harder. one grade harder.
Combat Style Trait: Swashbuckling Style allows the user to engage in attacks and evades Combat Style Trait: Swashbuckling Style allows the user to engage in attacks and evades
made whilst jumping or swinging into (or disengaging from) combat, ignoring any skill cap made whilst jumping or swinging into (or disengaging from) combat, ignoring any skill cap
placed on it by the Athletics skill.Rq6 pg 135 placed on it by the Athletics skill.Rq6 pg 135
Combat Style Trait: Skirmishing The style permits launching ranged attacks whilst at a run Combat Style Trait: Skirmishing The style permits launching ranged attacks whilst at a run
(but not whilst sprinting). Rq6 pg 135 (but not whilst sprinting). Rq6 pg 135
Monster Island Warrior Style: Eiki Elites Champions of the tribe. Jade maces, shark Monster Island Warrior Style: Eiki Elites Champions of the tribe. Jade maces, shark
toothed swords. Shell,bone,ivory armor. skull of fearsome beast as helmet. Permitted to wear toothed swords. Shell,bone,ivory armor. skull of fearsome beast as helmet. Permitted to wear
feather cloak. Mace,Shark toothed Sword and Strangle Cord Intimidating Scream trait. feather cloak. Mace,Shark toothed Sword and Strangle Cord Intimidating Scream trait.
Combat Styles: Eiki Elite (Intimidating Scream) 110% Combat Styles: Eiki Elite (Intimidating Scream) 113%
Weapon Size/Force Reach Damage AP/HP Effects Weapon Size/Force Reach Damage AP/HP Effects
Maquahuitl S M 1d6+2 3/9 Bleed Ixcheltu S VL 1d4+2+1d4 2/4 Bleed, Entangle
Patu S T 1d8 7/12 Bash, Stun Loc Maquahuitl M L 1d6+2+1d4 3/9 Bleed
Gada (2h) L S 1d12 7/15 Bash, Stun Loc Gada (2h) H M 1d12+1d4 7/15 Bash, Stun Loc
Maquahuitl (2h) M M 2d6+4 3/12 Bleed Maquahuitl (2h) L L 2d6+4+1d4 3/12 Bleed
Bolas S 10/25/50 1d4 2/2 Entangle Blowgun S 10/20/30 0 1/4 -
Notes: Blowgun has POT 70 poison Notes: Blowgun has POT 70 poison
Kau (Primitive Islander Elite Warrior 6) Kealoha (Primitive Islander Veteran Warrior, Strong Man 1)
Chars Attributes 1D20 Location AP/HP Chars Attributes 1D20 Location AP/HP
STR: 17 Action Points 3 01-03 Right leg 7/6 STR: 18 Action Points 2 01-03 Right leg 5/6
CON: 16 Damage Modifier +1d2 04-06 Left leg 7/6 CON: 12 Damage Modifier +1d4 04-06 Left leg 5/6
SIZ: 12 Magic Points 17 07-09 Abdomen 7/7 SIZ: 17 Magic Points 8 07-09 Abdomen 5/7
DEX: 18 Movement 6 10-12 Chest 7/8 DEX: 10 Movement 6 10-12 Chest 5/8
INT: 12 Strike Rank 6(15-9) 13-15 Right arm 7/5 INT: 9 Strike Rank 3(9-6) 13-15 Right arm 5/5
POW: 17 Cult rank None 16-18 Left arm 7/5 POW: 8 Cult rank None 16-18 Left arm 5/5
CHA: 11 19-20 Head 7/6 CHA: 12 19-20 Head 5/6
Skills: Athletics 104%, Binding 65%, Boating 76%, Brawn 76%, Dance 76%, Endurance Skills: Athletics 86%, Binding 57%, Boating 90%, Brawn 97%, Dance 63%, Endurance 70%,
87%, Evade 81%, First Aid 80%, Folk Magic 92%, Locale 69%, Navigate 68%, Perception Evade 75%, First Aid 62%, Folk Magic 77%, Locale 72%, Perception 71%, Sing 70%, Stealth
70%, Sing 71%, Stealth 62%, Survival 77%, Swim 80%, Trance 75%, Unarmed 98%, 78%, Survival 59%, Swim 76%, Trance 52%, Unarmed 82%, Willpower 68%
Willpower 96% Folk magic spells: Bladesharp, Protection
Folk magic spells: Bladesharp, Curse, Fanaticism, Protection, Speedart Max controllable spirits: 0 / Max spirit POW: 18
Max controllable spirits: 0 / Max spirit POW: 21 Appearance - Skin Texture: Sunburnt
Basic Poison: Spreading Paralysis: Condition: Location hit cannot be used for the duration, Combat Style Trait: Swashbuckling Style allows the user to engage in attacks and evades
spreads to a nearby location once per mr until resisted Rq6 pg 113 made whilst jumping or swinging into (or disengaging from) combat, ignoring any skill cap
Combat Style Trait: Intimidating Scream Style encourages frequent yells and bellows in placed on it by the Athletics skill.Rq6 pg 135
combat to intimidate foes, making any psychological resistance rolls inflicted on an opponent Combat Style Trait: Skirmishing The style permits launching ranged attacks whilst at a run
one grade harder. (but not whilst sprinting). Rq6 pg 135
Combat Style Trait: Swashbuckling Style allows the user to engage in attacks and evades Monster Island Warrior Style: Mua Infantry Experienced warriors. Hand to hand combat.
made whilst jumping or swinging into (or disengaging from) combat, ignoring any skill cap Woven mat armor, dyed distinctive colors. Helmets decorated with status feathers (Club,
placed on it by the Athletics skill.Rq6 pg 135 Spear, shield) Swashbuckling Trait
Combat Style Trait: Skirmishing The style permits launching ranged attacks whilst at a run Monster Island Warrior Style: Tua Skirmisher Primarily use missile weapons. Blowpipe,
(but not whilst sprinting). Rq6 pg 135 Bola, Sling. Skirmisher trait
Monster Island Warrior Style: Eiki Elites Champions of the tribe. Jade maces, shark Combat Styles: Mua Infantry (Swashbuckling) 100%
toothed swords. Shell,bone,ivory armor. skull of fearsome beast as helmet. Permitted to wear Weapon Size/Force Reach Damage AP/HP Effects
feather cloak. Mace,Shark toothed Sword and Strangle Cord Intimidating Scream trait. Cuauhololli M M 1d6+1d4 4/6 Bash, Stun Loc
Combat Styles: Eiki Elite (Intimidating Scream) 109%
Trishula M L 1d8+1+1d4 4/8 Impale
Weapon Size/Force Reach Damage AP/HP Effects
Chimalli shield L S 1d3+1d4 4/12 Bash, Stun Loc, Passive Block 3 loc's
Patu M S 1d8+1d2 7/12 Bash, Stun Loc
Maquahuitl M L 1d6+2+1d2 3/9 Bleed
Gada (2h) H M 1d12+1d2 7/15 Bash, Stun Loc
Maquahuitl (2h) L L 2d6+4+1d2 3/12 Bleed
Bolas S 10/25/50 1d4 2/2 Entangle
Notes: Blowgun has POT 70 poison

Haole (Primitive Islander Veteran Warrior 1) Alapai (Primitive Islander Veteran Warrior 2)
Chars Attributes 1D20 Location AP/HP Chars Attributes 1D20 Location AP/HP
STR: 18 Action Points 3 01-03 Right leg 5/5 STR: 13 Action Points 2 01-03 Right leg 5/5
CON: 9 Damage Modifier +1d2 04-06 Left leg 5/5 CON: 7 Damage Modifier +1d2 04-06 Left leg 5/5
SIZ: 12 Magic Points 7 07-09 Abdomen 5/6 SIZ: 15 Magic Points 14 07-09 Abdomen 5/6
DEX: 12 Movement 6 10-12 Chest 5/7 DEX: 8 Movement 6 10-12 Chest 5/7
INT: 14 Strike Rank 7(13-6) 13-15 Right arm 5/4 INT: 12 Strike Rank 4(10-6) 13-15 Right arm 5/4
POW: 7 Cult rank None 16-18 Left arm 5/4 POW: 14 Cult rank None 16-18 Left arm 5/4
CHA: 8 19-20 Head 5/5 CHA: 13 19-20 Head 5/5
Skills: Athletics 87%, Binding 64%, Boating 78%, Brawn 86%, Dance 60%, Endurance 67%, Skills: Athletics 75%, Binding 60%, Boating 71%, Brawn 83%, Dance 60%, Endurance 62%,
Evade 74%, First Aid 67%, Folk Magic 75%, Locale 80%, Perception 77%, Sing 77%, Stealth Evade 63%, First Aid 59%, Folk Magic 77%, Locale 80%, Perception 71%, Sing 87%, Stealth
81%, Survival 67%, Swim 76%, Trance 59%, Unarmed 81%, Willpower 63% 77%, Survival 73%, Swim 68%, Trance 70%, Unarmed 80%, Willpower 70%
Folk magic spells: Bladesharp, Speedart Folk magic spells: Bladesharp, Protection, Speedart
Max controllable spirits: 0 / Max spirit POW: 21 Max controllable spirits: 0 / Max spirit POW: 18
Combat Style Trait: Swashbuckling Style allows the user to engage in attacks and evades Combat Style Trait: Swashbuckling Style allows the user to engage in attacks and evades
made whilst jumping or swinging into (or disengaging from) combat, ignoring any skill cap made whilst jumping or swinging into (or disengaging from) combat, ignoring any skill cap
placed on it by the Athletics skill.Rq6 pg 135 placed on it by the Athletics skill.Rq6 pg 135
Combat Style Trait: Skirmishing The style permits launching ranged attacks whilst at a run Combat Style Trait: Skirmishing The style permits launching ranged attacks whilst at a run
(but not whilst sprinting). Rq6 pg 135 (but not whilst sprinting). Rq6 pg 135
Monster Island Warrior Style: Mua Infantry Experienced warriors. Hand to hand combat. Monster Island Warrior Style: Mua Infantry Experienced warriors. Hand to hand combat.
Woven mat armor, dyed distinctive colors. Helmets decorated with status feathers (Club, Woven mat armor, dyed distinctive colors. Helmets decorated with status feathers (Club,
Spear, shield) Swashbuckling Trait Spear, shield) Swashbuckling Trait
Monster Island Warrior Style: Tua Skirmisher Primarily use missile weapons. Blowpipe, Monster Island Warrior Style: Tua Skirmisher Primarily use missile weapons. Blowpipe,
Bola, Sling. Skirmisher trait Bola, Sling. Skirmisher trait
Combat Styles: Mua Infantry (Swashbuckling) 91% Combat Styles: Mua Infantry (Swashbuckling) 89%
Weapon Size/Force Reach Damage AP/HP Effects Weapon Size/Force Reach Damage AP/HP Effects
Cuauhololli M M 1d6+1d2 4/6 Bash, Stun Loc Trishula M L 1d8+1+1d2 4/8 Impale
Trishula M L 1d8+1+1d2 4/8 Impale Cuauhololli M M 1d6+1d2 4/6 Bash, Stun Loc
Trishula (2h) L VL 1d10+1+1d2 4/8 Impale Chimalli shield L S 1d3+1d2 4/12 Bash, Stun Loc, Passive Block 3 loc's
Chimalli shield L S 1d3+1d2 4/12 Bash, Stun Loc, Passive Block 3 loc's
Kaahanui (Primitive Islander Veteran Warrior 3) Kaipo (Primitive Islander Veteran Warrior 4)
Chars Attributes 1D20 Location AP/HP Chars Attributes 1D20 Location AP/HP
STR: 8 Action Points 2 01-03 Right leg 5/7 STR: 15 Action Points 3 01-03 Right leg 5/5
CON: 16 Damage Modifier +0 04-06 Left leg 5/7 CON: 10 Damage Modifier +1d2 04-06 Left leg 5/5
SIZ: 16 Magic Points 9 07-09 Abdomen 5/8 SIZ: 13 Magic Points 6 07-09 Abdomen 5/6
DEX: 11 Movement 6 10-12 Chest 5/9 DEX: 11 Movement 6 10-12 Chest 5/7
INT: 13 Strike Rank 6(12-6) 13-15 Right arm 5/6 INT: 14 Strike Rank 6(12-6) 13-15 Right arm 5/4
POW: 9 Cult rank None 16-18 Left arm 5/6 POW: 6 Cult rank None 16-18 Left arm 5/4
CHA: 9 19-20 Head 5/7 CHA: 7 19-20 Head 5/5
Skills: Athletics 75%, Binding 61%, Boating 77%, Brawn 81%, Dance 55%, Endurance 78%, Skills: Athletics 81%, Binding 62%, Boating 87%, Brawn 90%, Dance 54%, Endurance 63%,
Evade 66%, First Aid 55%, Folk Magic 73%, Locale 73%, Perception 68%, Sing 79%, Stealth Evade 75%, First Aid 66%, Folk Magic 68%, Locale 71%, Perception 70%, Sing 67%, Stealth
81%, Survival 73%, Swim 72%, Trance 63%, Unarmed 68%, Willpower 70% 79%, Survival 65%, Swim 76%, Trance 59%, Unarmed 85%, Willpower 64%
Folk magic spells: Bladesharp, Protection, Speedart Folk magic spells: Bladesharp, Speedart
Max controllable spirits: 0 / Max spirit POW: 21 Max controllable spirits: 0 / Max spirit POW: 21
Combat Style Trait: Swashbuckling Style allows the user to engage in attacks and evades Combat Style Trait: Swashbuckling Style allows the user to engage in attacks and evades
made whilst jumping or swinging into (or disengaging from) combat, ignoring any skill cap made whilst jumping or swinging into (or disengaging from) combat, ignoring any skill cap
placed on it by the Athletics skill.Rq6 pg 135 placed on it by the Athletics skill.Rq6 pg 135
Combat Style Trait: Skirmishing The style permits launching ranged attacks whilst at a run Combat Style Trait: Skirmishing The style permits launching ranged attacks whilst at a run
(but not whilst sprinting). Rq6 pg 135 (but not whilst sprinting). Rq6 pg 135
Monster Island Warrior Style: Mua Infantry Experienced warriors. Hand to hand combat. Monster Island Warrior Style: Mua Infantry Experienced warriors. Hand to hand combat.
Woven mat armor, dyed distinctive colors. Helmets decorated with status feathers (Club, Woven mat armor, dyed distinctive colors. Helmets decorated with status feathers (Club,
Spear, shield) Swashbuckling Trait Spear, shield) Swashbuckling Trait
Monster Island Warrior Style: Tua Skirmisher Primarily use missile weapons. Blowpipe, Monster Island Warrior Style: Tua Skirmisher Primarily use missile weapons. Blowpipe,
Bola, Sling. Skirmisher trait Bola, Sling. Skirmisher trait
Combat Styles: Mua Infantry (Swashbuckling) 79% Combat Styles: Mua Infantry (Swashbuckling) 94%
Weapon Size/Force Reach Damage AP/HP Effects Weapon Size/Force Reach Damage AP/HP Effects
Cuauhololli M M 1d6 4/6 Bash, Stun Loc Trishula M L 1d8+1+1d2 4/8 Impale
Trishula M L 1d8+1 4/8 Impale Cuauhololli M M 1d6+1d2 4/6 Bash, Stun Loc
Trishula (2h) L VL 1d10+1 4/8 Impale Trishula (2h) L VL 1d10+1+1d2 4/8 Impale
Chimalli shield L S 1d3 4/12 Bash, Stun Loc, Passive Block 3 loc's Chimalli shield L S 1d3+1d2 4/12 Bash, Stun Loc, Passive Block 3 loc's

Ohule (Primitive Islander Veteran Warrior 5)


Chars Attributes 1D20 Location AP/HP
STR: 13 Action Points 2 01-03 Right leg 5/5
CON: 15 Damage Modifier +0 04-06 Left leg 5/5
SIZ: 10 Magic Points 12 07-09 Abdomen 5/6
DEX: 6 Movement 6 10-12 Chest 5/7
INT: 16 Strike Rank 5(11-6) 13-15 Right arm 5/4
POW: 12 Cult rank None 16-18 Left arm 5/4
CHA: 14 19-20 Head 5/5
Skills: Athletics 76%, Binding 66%, Boating 87%, Brawn 80%, Dance 59%, Endurance 74%,
Evade 65%, First Aid 58%, Folk Magic 79%, Locale 88%, Perception 74%, Sing 79%, Stealth
81%, Survival 68%, Swim 68%, Trance 69%, Unarmed 77%, Willpower 72%
Folk magic spells: Bladesharp, Protection, Speedart
Max controllable spirits: 0 / Max spirit POW: 21
Combat Style Trait: Swashbuckling Style allows the user to engage in attacks and evades
made whilst jumping or swinging into (or disengaging from) combat, ignoring any skill cap
placed on it by the Athletics skill.Rq6 pg 135
Combat Style Trait: Skirmishing The style permits launching ranged attacks whilst at a run
(but not whilst sprinting). Rq6 pg 135
Monster Island Warrior Style: Mua Infantry Experienced warriors. Hand to hand combat.
Woven mat armor, dyed distinctive colors. Helmets decorated with status feathers (Club,
Spear, shield) Swashbuckling Trait
Monster Island Warrior Style: Tua Skirmisher Primarily use missile weapons. Blowpipe,
Bola, Sling. Skirmisher trait
Combat Styles: Mua Infantry (Swashbuckling) 84%
Weapon Size/Force Reach Damage AP/HP Effects
Trishula S M 1d8+1 4/8 Impale
Cuauhololli S S 1d6 4/6 Bash, Stun Loc
Chimalli shield M T 1d3 4/12 Bash, Stun Loc, Passive Block 3 loc's

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