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Name Cost Magic Quantity

Skaven XP
Empty the Warrens 0 0 4
Skitterleap 0 0 3
Strength in Numbers 1 1 3
Doomwheel 1 0 3
Grey Seer 1 0 3
Verminous Horde 1 0 3
Warp Token Cache 2 1 3
Screaming Bell 3 1 2
24 8 24
Tzeentch
Drain Power 0 0 2
Changer of Ways 0 1 3
Warp Shield 0 0 3
Teleport 1 0 4
The Meddling of Skaven 1 0 3
Temporal Stasis 1 1 3
The Persistence of Change 1 1 3
Dazzle 2 1 3
19 12 24
Tzeentch XP
Bolt of Change 0 0 4
Warpstorm 0 1 2
Glean 0 1 3
Warp Portal 0 1 2
Convocation 1 1 3
Warpshock 1 1 3
The Blue Scribes 1 0 2
Havoc 2 1 3
Transmogrify 2 0 2
18 16 24
Slaanesh
Abyssal Pact 0 1 2
Pervese Infiltration 0 0 4
Insidious Lies 1 0 4
Dark Influence 1 1 4
Soporific Musk 2 1 4
Field of Ecstasy 2 0 3
Degenerate Royalty 3 0 3
31 10 24
Slaanesh XP
Daemonic Subtlety 0 1 3
Festival of Sinew 0 0 4
Corrupt from Within 1 0 3
Shroud of Secrets 1 1 2
Rapturous Excess 1 0 2
Joyous Surrender 2 0 2
Pleasure Shield 2 0 3
Ascension to Power 2 1 3
Debauchery 3 0 2
29 8 24
Khorne
Blood Frenzy 0 0 4
Battle Cry 1 0 4
Field of Carnage 1 0 3
Ritual Slaying 1 0 3
The Kull Throne 1 0 4
Reborn in Blood 2 0 3
The Blood God's Call 2 0 3
26 0 24
Khorne XP
Terror 0 0 3
Bloodbath 0 0 4
Skulltaker 1 0 4
Rampage 1 0 4
Hate 1 0 3
Lambs to the Slaughter 2 0 4
Lure of Battle 4 0 2
27 0 24
Nurgle
Plague Aura 0 1 4
Plague Touch 0 0 3
Influenza 1 0 4
Rain of Pus 1 0 3
All Things Decay 1 0 2
A Great Foul Consumption 2 0 3
The Final Rotting 2 0 3
The Stench of Death 3 1 2
27 6 24
Nurgle XP
Filth 0 1 3
Virulent Outbreak 0 0 4
Quicken Decay 1 0 3
Festering Fever 1 1 3
Creeping Death 1 0 4
Choking Stench 2 0 4
Ultimate Plague 3 0 2
Nurgle's Quest 4 1 1
28 7 24
Rule
Skaven XP
When you play this card, you may place a Skaven token from the stockpile in this region, or you ma
If you dominate this region, you may immediately move any number of your figures from this regio
If you have more figures than any one other player in this region, the defense value of your figures
If you dominate this region, score three victory points.
When you play this card, immediately summon two Cultists to this region.
If you have more figures than a single other player in this region, the cost for your opponents to su
If you dominate this region, place this card on your power sheet. You may discard this card from yo
Reduce the cost of this card by one for each Skaven token already in this region If there is not a Sk

Tzeentch
When you play this card, each other player with at least on eCultist in this region loses one power p
The text effects of all other Chaos cards in this region are canceled.
When you play this card, choose one of your figures in this region. That figure cannot be killed in b
Move any Cultist or Warrior in this region to any other region when you play this card.
When you play this card, choose an opponent with figures in this region. That player must discard t
The cost for your opponents tosummon figures to this region, and play Chaos cards in this region, i
If you kill one or more figures in battle this round, you may choose to not discard this card in the en
During the corruption phase, one Cultist in this region belonging to each of your opponents does no

Tzeentch XP
When you play this card, you may replace one Warrior figure in this region with two Cultist figures b
If you kill one or mor eenemy figures in this region during the battle phase, place a Warpstone toke
This region is considered adjacent to all other regions.
When you play this card, you may discard a card from your hand to move any figure from this regio
When you play this card, you may move up to three of your figures from any region on the board to
Each Warpstone token and magic symbol in this region counts toward your domination value.
When you play this card, move up to two corruption tokens of your choice from this region to any o
Instead of rolling battle dice in this region, all Warriors and Greater Daemons each place one corrup
During the battle phase, roll one battle die for each warpstone token and magic symbol in this regi

Slaanesh
Enemy figures in this region contribute nothing to your opponents dmination values during the dom
Place one corruption token in this region when you play this card. This does not give you a dial adv
For each Noble token and each Hero token in this region, add two to your domination value here.
Move a Peasant, Hero or Noble token from this region to any other region when you play this card.
When you play this card, choose one enemy Cultist in this region. You control that Cultist unti this c
None of the figures in this region roll battle dice this round.
If played in a region with three or more corruption tokens, this card's cost is reduced by three. (Its p

Slaanesh XP
Your Warriors and Greater Daemons in this region each place one corruption token during the corru
When an opponent summons a figure to this region, gain one power point.
When you play this card, you may move one Old World token from this region to an adjacent region
During the battle phase, opponents must assign hits to Peasants and other opponents' figures befo
When you play this card, score one victory point for each Noble, Hero and Peasant token in this reg
When you play this card, place any number of your Cultist figures in this region on this card. The C
Double the defense value of your figures in this region.
If you dominate thie region, you may immediately place a Cultist or Warrior in this region.
When you play this card, immediately gain one power point for each Noble token in this region. If t

Khorne
At the beginning of the battle in this region, you roll two battle dice here and apply any resulting hi
No corruption tokens may be placed in this region during this round.
No figures other than yours may be summoned away from this region while this card remains here.
Each time you kill a figure in this region, draw a Chaos card.
When adding up your domination value in this region, count the sum of your figures' attack values
During the battle phase, conduct an additional battle in this region.
When you play this card, immediately move up to two of your figures to this region from any other

Khorne XP
When you play this card, you may move one Cultist belonging to each opponent from this region to
Place one corrpution token for each enemy figure you kill in this region.
All enemy figures that are killed in this region are placed on this card. These figures count toward y
When you play this card, conduct an immediate battle in thi region.
When you play this card, move any number of figures in this region on this card. Figures on this car
When you play this card, you may immediately move one figure belonging to each opponent from
Reduce the cost of this card by one for each Cultist in this region.

Nurgle
Each of your corruption tokens in this region adds one to your domination value here.
The defense value of each enemy figure in this region is reduced by one, to a minimum of 1.
This region's Resistance is reduced by two.
The defense value of each of your figures in this region is increased by one.
Remove one corruption token belonging to any player from this region when you play this card.
At the end of the corruption phase, after corruption tokens have been placed but before checking f
At the end of the battlephase, kill one enemy Cultist or Warrior in this region for each of your corru
If you dominate this region, place two corruption tokens here.

Nurgle XP
When you play this card, remove one opponent's corruption token from this region. Then, place one
This region is considered Populous.
When an opponent summons a figure to or from this region, score one victory point.
If you dominate this region, immediately collect a dial advancement counter.
If you dominate this region, place one corruption token in each adjacent region.
During the battle phase, each opponent rolles one fewer battle die for each of your Chaos cards in
During the end phase, leave this card in its current card place if you placed at least one corruption
If you place at least one corruption token in this region, immediately advance your dial one tick an
Grade

5
5
5
4
5
5
2
4
4.4167

5
5
4
5
4
5
4
3
4.375

5
5
5
5
5
3
3
5
2
4.3333

5
4
4
5
3
5
4
4.2083

5
5
5
4
3
2
4
3
4
4.0417

5
5
4
3
3
4
4
4.0417

5
5
3
5
5
4
3
4.3333

4
5
4
5
2
2
4
2
3.6667

5
5
5
4
4
2
3
3
3.9583
Upgrades

The Council of Thirteen - Once per round during the summoning phase, you may play a Chaos card
The Under Empire - You treat all regions with skaven tokens as adjacent regions. When a region is r
Clan Rats - When you summon a Clan Rat to a region where you do not currently have any Clan Ra
Rat Ogres - Opponents cannot assign hits yo Clan Rats until they first assign enough hits to kill all R
Vermin Lord - You may summon a Vermin Lord from the board (rather than from your stockpile) for
Components: 11 Clan Rats (1/0/1) , 3 Rat Ogres (2/1/2), 1 Vermin Lord (3/3/3)
Dial advancement condition: dominate a region containing a skaven token.

Deluge of Magic - Draw to six Chaos cards in each draw phace (instead of five).
Power of Magic - When you recover power points in the draw phase, gain one power point more tha
Acolytes - When summoned from the board (rather than from your stockpile), an Acolyte figure ma
Horrors - When you summon a Horror, you may place it on an empty card slot in that region. Only y
Lord of Change - A Lord of Cange has two magic symbols.
Components: 8 Cultists (1/0/1), 3 Horrors (2/1/2), 1 Lord of Change (3/3/2)
Dial advancement condition: place 2+ corruption tokens in a region containing 2+ Warpstone toke

Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos car
Well of Power - During the sumoning phase, instead of summoning a figure or playign a Chaos card
Acolytes - Once per round during the battle phase, you may discard a card from your hand to cance
Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horro
Lord of Change - When you summong a Lord of Change into a region, you may place one Warpston
Components: 8 Cultists (1/0/1), 3 Horrors (2/1/2), 1 Lord of Change (3/3/2)
Dial advancement condition: place 2+ corruption tokens in a region containing 2+ Warpstone toke

Power of Pain - When you recover power points in the draw phase, gain one point more than the hi
Power of Pleasure - When you recover power points in the draw phase, gain one point more than th
Seductress - Defense value increases by 1. (Becomes 1/0/2)
Daemonettes - In battle, Daemonettes cannot be assigned hits from battle die results of 4 or 5.
Keeper of Secrets - At the beginning of the battle phase, choose any Cultist or Warrior in this region
Components: 6 Cultists (1/0/1), 3 Daemonettes (2/1/2), 1 Keeper of Secrets (3/2/4)
Dial advancement condition: Place 2+ corruption tokens in a region containing a Noble or Hero tok

Fall from Grace - If you place three or more corrution tokens in a region with a Noble or Hero token,
Rise to Glory - When calculating domination in a region, each Noble token adds one to your domina
Seductress - When summoned from the board (rather than from your stockpile), a Seductress figur
Daemonettes - When you summon a Daemonette into a region, you may take control of an oppone
Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens.
Components: 6 Cultists (1/0/1), 3 Daemonettes (2/1/2), 1 Keeper of Secrets (3/2/4)
Dial advancement condition: Place 2+ corruption tokens in a region containing a Noble or Hero tok
Deluge of Ferocity - Draw one additional Chaos card in each draw phase.
Power of Blood - When you recover power points in the draw phase, gain one power point more tha
Bloodsworn - Attack value increases by 1. (Becomes 1/1/1)
Bloodletters - In battle, your bloodletters roll their battle dice and inflict any casualties before other
Bloodthirster - When calculating your domination value in a region, a single Bloodthirster counts as
Components: 4 Cultists (1/0/1), 6 Bloodletters (2/2/1), 1 Bloodthirster (3/4/3)
Dial advancement condition: Kill 1+ enemy figures in the same region in the same phase.

Crimson Tide - Each time you dominate a region, draw one Chaos card.
Vengeance - In any region where you are rolling at least one battle die, you may roll on additional b
Bloodsworn - Each Bloodsworn coutns as two figures toward your domination value of any region th
Bloodletters - You gain two victory points each time you kill a figure in a region contining a Bloodlet
Bloodthirster - Once per round during the summoning phase, you may summon a Bloodthirster for
Components: 4 Cultists (1/0/1), 6 Bloodletters (2/2/1), 1 Bloodthirster (3/4/3)
Dial advancement condition: Kill 1+ enemy figures in the same region in the same phase.

Provender of Ruin - Gain 3 victory points each time a region is ruined.


Power of Pestilence - When you recover power points in the draw phase, gain one power point more
Lepers - A Leper's cost is 0 if placed in a region where you have no other figures. A given Leper figu
Plaguebearers - After an opponent kills one or more of your plaguebearers in battle, assign hits equ
Great Unclean One - Immediately place two corruption tokens in a region when you summon a Gre
Components: 6 Cultists (1/0/1), 5 Plaguebearers (1/1/1), 1 Great Unclean One (3/3/3)
Dial advancement condition: Place 2+ corruption tokens in a Populous region in the same phase.

Infested Colony - When you domiante a region, place two corruption tokens in that region.
Cavalcade of Decay - Any region containing five or more Cultists is considered Populous.
Lepers - When your Lepers place at least one corruption token in a region during the corruption pha
Plaguebearers - When a Plaguebearer is killed during the battlephase, place one of your corruption
Great Unclean One - For every figure you kill in the same region as a Great Unclean One, you may
Components: 6 Cultists (1/0/1), 5 Plaguebearers (1/1/1), 1 Great Unclean One (3/3/3)
Dial advancement condition: Place 2+ corruption tokens in a Populous region in the same phase.
play a Chaos card into a region whose card spaces are full. (Place this card near the other card spaces in the
When a region is ruined, you may immediately move any number of your figures from that region into one a
have any Clan Rats, you may summon one additional Clan Rat to that region for 0 power.
ugh hits to kill all Rat Ogres in the region.
your stockpile) for 1 power.

wer point more than the highlighted value.


Acolyte figure may bring a Warpstone token (if present) from its origin region to its destination region.
that region. Only you may play cards to that slot while the Horror remains.

+ Warpstone tokens and/or Magic symbols in the same phase.

ponent's Chaos card, cancelling its effect. The card you play must have power equal to or greater than the ca
ayign a Chaos card, you may spend one power point to draw one Chaos card.
your hand to cancel one hit assigned to one of your Acolytes.
y summon a Horror to that region for 0 power.
ace one Warpstone token in that region.

+ Warpstone tokens and/or Magic symbols in the same phase.

t more than the highlighted value. If you also have the "Power from Pleasure" upgrade, gain three point more
point more than the highlighted value. If you also have the "Power from Pain" upgrade, gain three point more

sults of 4 or 5.
arrior in this region. Control it until the end of the round or until your Keeper of Secrets is killed, whichever co

Noble or Hero token in the same phase.

oble or Hero token, collect two dial advancement counters instead of only one.
one to your domination value in that region.
a Seductress figure may bring a Noble token (if present) from its origin region to its destination region.
ntrol of an opponent's cCultist in that region until the end of the turn (Place the Cultist figure next to the dae

Noble or Hero token in the same phase.


wer point more than the highlighted value.

ualties before other figures roll their dice.


dthirster counts as three figures.

me phase.

roll on additional battle die


ue of any region that it occupies.
ontining a Bloodletter.
a Bloodthirster for 0 power into a region that contains six or more corruption tokens.

me phase.

e power point more than the highlighted value.


A given Leper figure may only be summoned for free once per round.
tle, assign hits equal to the number of killed Plaguebearers agaisnt any enemy figres in the same region belo
ou summon a Great Unclean One there.

the same phase.

at region.

the corruption phase, you may place one additional corruption token in that region.
of your corruption tokens in that region.
ean One, you may place one corruption token in that region.

the same phase.


her card spaces in the region.)
that region into one adjacent region.

stination region.

or greater than the card you cover.

gain three point more (in total).


gain three point more (in total).

is killed, whichever comes first.

tination region.
figure next to the daemonette as a reminder.)
the same region belonging to that opponent.
Position (threat) Khorne (threat) Nurgle (threat)
0 3 Khorne start 1 Nurgle start 2
1 6 Score 4 VP 5 Score 3 VP 7
2 12 Upgrade Card 10 Remove 1 Corruption 9
3 14 Draw 2 Chaos cards 13 Upgrade Card 15
4 17 Score 4 VP 18 Score 3 VP 20
5 23 Upgrade Card 22 Upgrade Card 21
6 28 Upgrade Card 26 Remove 2 Corruption 25
7 31 Draw 2 Chaos cards 30 Upgrade Card 29
8 32 Draw 2 Chaos cards 33 Score 3 VP
9 Khorne Victory 34 Remove 2 Corruption
10 Nurgle Victory

Order Region name Value Neighbours


1 Norsca 1 2
2 Troll Country 1 1, 3
3 Kislev (populous) 3 2, 4
4 The Empire (populous) 5 3, 5, 8
5 Bretonnia (populous) 3 4, 6, 7, 8
6 Estalia (populous) 4 5, 7
7 Tilea 2 5, 6, 8
8 The Border Princes 1 4, 5, 7, 9
9 The Badlands 1 8
Tzeentch (threat) Slaanesh (threat)
Tzeentch start 4 Slaanesh start 0
Place 1 Warpstone 8 Score 3 VP 5
Upgrade Card 11 Upgrade Card 9
Score 3 VP 16 Place 2 Nobles 12
Upgrade Card 19 Upgrade Card 16
Place 2 Warpstones 24 Upgrade Card 20
Upgrade Card 27 Remove 2 Old World Tokens 24
Score 5 VP Slaanesh Victory 28
Tzeentch Victory
Horned Rat
Horned Rat start
Summon 1 Cultist
Upgrade Card
Score 3 VP
Upgrade Card
Summon 1 Warrior
Upgrade Card
Score 5 VP
Horned Rat Victory