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Pokmon Trading Card Game Rules
Pokmon Trading Card Game Rules
Contents
Become a Pokmon Master! 3
Pokmon TCG Basic Concepts 3
How to Win 3
Energy Types 4
Parts of a Pokmon Card 5
3 Card Types 6
Zones of the Pokmon TCG 7
Playing the Game 8
Winning the Game 8
How to Start a Game 8
Parts of a Turn 9
Turn Actions 10
Special Conditions 15
Pokmon Leagues and Trainer Kits 16
Advanced Rules 17
Full Details of Taking a Mulligan 17
What Counts as an Attack? 18
Full Details of Attacking 19
What if You Should Draw More Cards than You Have? 20
What if Both Players Win at the Same Time? 20
Whats Sudden Death? 20
What Does and Doesnt Count for a Pokmons Name? 20
Deck Building 21
Appendix A: Pokmon-EX 22
Special Rules for Pokmon-EX 22
Appendix B: Mega Evolution Pokmon 23
Special Rules for Mega Evolution Pokmon 23
Appendix C: Restored Pokmon 24
Key Restored Pokmon Notes 24
Appendix D: ACE SPEC Trainer Cards 25
Appendix E: Team Plasma Cards 25
Appendix F: Team Flare Hyper Gear 26
Appendix G: Ancient Traits 26
Appendix H: BREAK Evolution 27
Special Rules for Pokmon BREAK 27
Glossary 28
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Pokmon Trading Card Game Rules
You are a Pokmon Trainer! You travel across the land, battling other Trainers with your Pokmon, creatures that love to battle and that
have amazing powers!
Trading card games are strategy based and use collectible cards to let
each player customize his or her game. The best way to learn to play the
Pokmon TCG is with a Trainer Kit. This has two ready-to-play decks that
walk you through the game, step by step. From there, try a theme deck to
get an idea of the different kinds of decks out there.
Once youre ready, you can start building your collection of cards with
Pokmon TCG booster packs. Trade with your friends for the strongest
Pokmon or collect all your favorites! Then, build your own 60-card deck,
play with your friends, and show off your own personal Pokmon team!
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Pokmon Trading Card Game Rules
ENERGY TYPES
Pokmon Knock Out opposing Pokmon by using attacks or Abilities. To power their attacks, Pokmon need Energy cards.
The Pokmon TCG has 11 Energy types, and you will find Pokmon matching all 11 types in the game.
Each Energy type powers different attacks. Find the ones that match your personality! The Energy types are the following:
DRAGON COLORLESS
Dragon Pokmon have very Colorless Pokmon have lots
strong attacks, but often of different moves, and they
require 2 Energy types to work with any kind of deck.
use them.
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Pokmon Trading Card Game Rules
POKMON TYPE
HP CARD NAME CARD TYPE
CARD NAME
STAGE TRAINER TYPE
EVOLVES FROM
POKMON
TEXT BOX
TRAINER RULE
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Pokmon Trading Card Game Rules
3 CARD TYPES
Youll find 3 different types of cards in the Pokmon TCG:
Pokmon
Of course the most important cards are Pokmon!
Most of these cards are Basic Pokmon, Stage 1 Pokmon, or Stage 2 Pokmon. Stage 1 and Stage 2 Pokmon are also called
Evolution cards. Look at the upper-left corner and you will see the Pokmons Stage and the Pokmon it evolves from, if any.
Energy Cards
Most of the time, Pokmon cant attack without
Energy cards! Youll need to match the symbols of
the attack cost to the Energy card, but any kind of
Energy can be used for .
Trainer Cards
Trainer cards represent the Items, Supporters, and
Stadiums a Trainer can use in battle. You can see
the specific Trainer subtype in the upper-right
corner and any special rules for that subtype at the
bottom of the card.
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Pokmon Trading Card Game Rules
Each player has his or her own Both players start with their
Prize cards. Prize cards are 6 cards PARTS OF A TURN
Each turn has 3 main parts:
SPECIAL CONDITIONS
own decks of 60 cards to play the
1. Draw a card.
that each player sets aside, face 2. Do any of the following actions in any order:
a. Put Basic Pokmon cards from your hand onto your Bench
If a Pokmon is affected by a
Special Condition, it will be game. While both players know
ACTIVE
cured if that Pokmon moves
(as many times as you want) to the Bench or evolves.
at the beginning of the game. card and one Stadium card per turn)
e. Retreat your Active Pokmon (once per turn)
f. Use Abilities (as many as you want)
Between turns, the player
flips a coin. If heads, the
Pokmon wakes up.
no one can look at or change
These cards are chosen randomly, PRIZE CARDS The top row of a players in-play section is for the Active Pokmon.
3. Attack. Then, end your turn. Burned
If a Pokmon is Burned,
put a Burn marker on it.
the order of the cards in either
Each player starts with (and must always have) one Active Pokmon.
Between turns, the
and neither player should know players deck unless a card allows
Each player may only have one Active Pokmon at a time. If your
opponent doesnt have any more Pokmon in play, you win the game! player flips a coin. If tails,
Both players start with their own decks of 60 cards to play the game. put 2 damage counters on
While both players know how many cards are in each deck, no one can
look at or change the order of the cards in either players deck unless a
the Burned Pokmon.
card allows him or her to do that.
Paralyzed
BENCH
While Paralyzed, a Pokmon
hand and then played normally. Each player has his or her own Prize cards. Prize cards are 6 cards that each player sets aside, face down, from his or her own deck at
the beginning of the game. These cards are chosen randomly, and neither player should know what cards his or her Prize cards are at
the beginning of the game. When you Knock Out an opposing Pokmon, you take one of your Prize cards. This is put into your hand
and then played normally. If youre the first one to take your last Prize card, you win!
The bottom row of a players in-play section is for the Benched Pokmon. Each player may have up to 5 Pokmon on the Bench at any one time. Any Pokmon in play other than the Active Pokmon must be put on the Bench. Each player has his or her own discard pile. Cards taken out of play go
to the discard pile, unless a card is played that says otherwise. Typically
when a Pokmon is Knocked Out, it and any cards attached to it (such
as Energy cards) go to its owners discard pile.
2015 Pokmon. 19952015 Nintendo/Creatures Inc./GAME
FREAK inc. TM, , and character names are trademarks of Nintendo.
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Pokmon Trading Card Game Rules
3 If your opponents deck has no cards in it at the beginning of his or her turn.
2 Flip a coin. The winner of the coin flip decides which player goes first.
5 Put one of your Basic Pokmon face down as your Active Pokmon.
ACTIVE POKMON
BENCHED
POKMON
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Pokmon Trading Card Game Rules
If you dont have any Basic Pokmon, what do you do? First, reveal your hand to your opponent and shuffle your hand
back into your deck. Then, draw 7 more cards. If you still dont have any Basic Pokmon, repeat.
Each time your opponent shuffles his or her hand back into his or her deck because there were no Basic Pokmon,
you may draw an extra card!
7 Put the top 6 cards of your deck off to the side face down as your Prize cards.
8 Both players flip all their face-down Pokmon face up and start the game!
PARTS OF A TURN
Each turn has 3 main parts:
1 Draw a card.
A Put Basic Pokmon cards from your hand onto your Bench (as many times as you want).
C Attach an Energy card from your hand to one of your Pokmon (once per turn).
D Play Trainer cards (as many as you want, but only one Supporter card and one Stadium card per turn).
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Pokmon Trading Card Game Rules
TURN ACTIONS
1 DRAW A CARD
Start your turn by drawing a card. (If there are no cards in your deck at the beginning of your turn and you cannot draw a card,
the game is over, and your opponent wins.)
A Put Basic Pokmon cards from your hand onto your Bench (as many as you want).
Choose a Basic Pokmon card from your hand and put it face up onto your Bench. Your Bench can hold up to 5
Pokmon, so you can only do this if there are 4 or fewer Pokmon on your Bench.
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Pokmon Trading Card Game Rules
Example:
The Bisharp card in Timmys hand reads, Evolves from
Pawniard, and Timmy has a Pawniard in play. He may play the
Bisharp card on top of the Pawniard card, keeping any damage
counters and clearing all other effects.
Evolution notes: Neither player can evolve a Pokmon on its first turn in play. When you evolve a Pokmon,
it means that Pokmon is new in play, so you cant evolve it a second time the same turn! You can evolve either
your Active or Benched Pokmon. Finally, neither player can evolve a Pokmon on his or her first turn!
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Pokmon Trading Card Game Rules
To retreat, you must discard 1 Energy from your Active Pokmon for
each listed in its Retreat Cost. If no are listed, it retreats for free.
Then, you switch that retreating Pokmon with a Pokmon from your
Bench. Keep all damage counters and all attached cards with each
Pokmon when they switch. Asleep or Paralyzed Pokmon cannot retreat.
If you retreat, you can still attack that turn with your new Active Pokmon.
Remember, Abilities arent attacks, so you can still attack if you use an Ability! You can use Abilities from both your
Active and Benched Pokmon.
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Pokmon Trading Card Game Rules
Attacking has three simple steps. Once you get it figured out, youll be attacking like a pro in no time!
On the first turn of the game, the starting player skips this step. Once that player has done all his or her other actions, the
turn will end. After that, each player attacks as normal. Think carefully if you want to go first or second!
What Energy would you need to use You may see some attacks with this as
Delphoxs Fire Blast? Thats right, 1 their cost symbol. That means the attack
Energy and 3 Energy of any type! has a cost of 0, and you can use it without
any Energy attached to the Pokmon!
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Pokmon Trading Card Game Rules
Your attack is complete, so check to see if any Pokmon were Knocked Out by the
attack. Some attacks can damage more than one Pokmon, and sometimes they
can even damage the attacking Pokmon! So, make sure to check every Pokmon
that was affected by the attack.
If a Pokmon has total damage at least equal to its HP (for example, 5 or more
damage counters on a Pokmon with 50 HP), it is Knocked Out. If a players
Pokmon is Knocked Out, that player puts it and all cards attached to it in the
discard pile. That players opponent takes 1 of his or her own Prize cards and puts it
into his or her hand.
The player whose Pokmon was Knocked Out chooses a new Active Pokmon from
his or her Bench. If your opponent cant do this because his or her Bench is empty
(or for any other reason), you win the game! If your opponent still has Pokmon in
play, but you just took your last Prize card, you also win the game!
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Pokmon Trading Card Game Rules
4 BETWEEN-TURNS STEP
Before the game continues to the next player, take care of Special Conditions in this order:
SPECIAL CONDITIONS
Some attacks leave the Active Pokmon Asleep, Burned, Confused, Paralyzed, or Poisonedthese are called Special Conditions. They can
only happen to an Active Pokmonwhen a Pokmon goes to the Bench, you remove all its Special Conditions.
Evolving a Pokmon also removes its Special Conditions.
Asleep Paralyzed
Turn the Pokmon counterclockwise to Turn the Paralyzed Pokmon clockwise to
show that it is Asleep. show that it is Paralyzed.
Burned Poisoned
If a Pokmon is Burned, it may take damage A Poisoned Pokmon takes damage
between turns. When a Pokmon is Burned, between turns. When a Pokmon is
put a Burn marker on it. Between turns, the Poisoned, put a Poison marker on it. Put a
owner of the Burned Pokmon flips a coin. damage counter on each Poisoned Pokmon
If he or she flips tails, put 2 damage during each between-turns step. A Pokmon
counters on the Burned Pokmon. cannot have two Poison markers; if an attack
A Pokmon cannot have two Burn markers; gives it another Poison marker, the new
if an attack gives it another Burn marker, the Poisoned Condition simply replaces the
new Burned Condition simply replaces the old one. Make sure your Poison markers look
old one. Make sure your Burn markers look different from your damage counters.
different from your damage counters
Removing Special Conditions
Confused Moving to the Bench removes all Special
Turn a Confused Pokmon with its head Conditions. The only Special Conditions that
pointed toward you to show that it is prevent Pokmon from retreating are Asleep
Confused. and Paralyzed. Since Asleep, Confused,
and Paralyzed all rotate the Pokmon
If a Pokmon is Confused, you must flip a card, whichever one happened last to the
coin before attacking with that Pokmon. Pokmon is the only one that is still in effect.
If you flip heads, the attack works normally, Since Poisoned and Burned use markers,
but if you flip tails, your Pokmon receives those dont affect other Special Conditions.
3 damage counters and the attack ends An unfortunate Pokmon could be Poisoned,
without further effect. Burned, and Paralyzed all at the same time!
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POKMON LEAGUES AND TRAINER KITS
This is all you need to know to play
the game! If you need more help,
ask your local store for a Trainer Kit.
This kit shows you and a friend how
to play an entire game, start to finish!
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Pokmon Trading Card Game Rules
ADVANCED RULES
FULL DETAILS OF TAKING A MULLIGAN
If either player has no Basic Pokmon in his or her opening hand, that player must take a mulligan. Heres how the timing works:
Both players reveal their hands, then just start over as normal.
If only one player has no Basic Pokmon in his or her opening hand:
1 That player announces that he or she has a mulligan, then waits until the other player has placed his or her Active Pokmon,
Benched Pokmon, and Prize cards.
2 Then, the player with no Basic Pokmon reveals his or her hand, then shuffles it back into his or her deck. The player
does this until he or she gets an opening hand with a Basic Pokmon, then proceeds as normal.
3 Then, the player who did not have to start over may draw a card for each additional time his or her opponent took a mulligan.
For example, if both players took 2 mulligans, and then Player A took 3 additional mulligans, Player B may draw up to 3 cards.
If any of those cards are Basic Pokmon, they may be put onto the Bench.
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Pokmon Trading Card Game Rules
For example, Panpours Collect does no damage, but its still an attack! Anything else is called an Ability or something else. For instance,
Dusknoirs Sinister Hand Ability moves damage counters around, but it doesnt count as an attack.
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Pokmon Trading Card Game Rules
A Look at your Pokmon and decide which attack to use. Make sure you have the correct Energy attached. Then, announce you
are using that attack.
B If your Active Pokmon is Confused, check now to see if its attack fails.
C Make any choices the attack requires you to make. For example, if an attack says, Choose 1 of your opponents Benched
Pokmon, you would make that choice now.
D Do anything the attack requires you to do to use it. For example, you must flip a coin if an attack says Flip a coin. If tails, this
attack does nothing.
E Apply any effects that might alter or cancel the attack. For example, if an attack that was used against your Pokmon last turn
says, If the Defending Pokmon tries to attack during your opponents next turn, your opponent flips a coin. If tails, that attack
does nothing. (But rememberif an Active Pokmon moves to the Bench, all effects of attacks go away. So if your Active
Pokmon has changed since your opponent used the attack in this example, you dont have to flip a coin.)
F Apply any effects that happen before damage, then place damage counters, and then do all other effects.
Figuring out how many damage counters to place is usually straightforward. However, if many things are changing the damage, follow
these steps in this order:
1 Start with the base damage printed to the right of the attack. If an , , or + is printed next to it, the attack text will tell you
the damage to do. If an attack tells you to put damage counters on a Pokmon, you have no more calculations to do because
damage counters arent affected by Weakness, Resistance, or any other effects on a Pokmon. Just put those damage counters
on the affected Pokmon!
2 Figure out damage effects on your Active Pokmon based on Trainer cards or any other relevant effects. For example,
if your Pokmon used an attack last turn that said, During your next turn, each of this Pokmons attacks does 40 more damage
(before applying Weakness and Resistance), then add that in. Stop if the base damage is 0 (or if the attack does not do any
damage at all). Otherwise, keep going.
3 Increase the damage by the amount next to your opponents Active Pokmons Weakness, if it has Weakness to your Active
Pokmons type.
4 Reduce the damage by the amount next to your opponents Active Pokmons Resistance, if it has Resistance to your Active
Pokmons type.
5 Figure out damage effects of Trainer or Energy cards, or other effects on your opponents Active Pokmon. For example,
if your opponents Active Pokmon has an Ability that says Any damage done to this Pokmon by attacks is reduced by 20
(after applying Weakness and Resistance).
6 For each 10 damage of the final attack, put 1 damage counter on the affected Pokmon. If the damage is 0 or less, dont put on
any damage counters!
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Pokmon Trading Card Game Rules
For example, if a card tells you to draw or look at the top 5 cards of your deck and you have only 3 cards left in your deck, draw the top 3 or
look at the top 3. You lose if you cannot draw a card at the beginning of your turn, but not if you cannot draw one because a card told you
to do so.
If this happens, play Sudden Death. However, if you win in both ways and your opponent wins in only one way, you are the victor!
Gengar, Gengar LV. 43, Gengar LV. 44, and Gengar LV.X all have the same name
Symbols at the end of a Pokmons name are part of a Pokmons name:
Alakazam, Alakazam , and Alakazam h all have different names from each other
However, (Delta Species) is not part of a Pokmons name. Aerodactyl and Aerodactyl (Delta Species) have the same
name
An owner in a Pokmons name is part of the Pokmons name:
Geodude and Brocks Geodude have different names
When you are building a deck, you can have only 4 copies of a card with the same name in it, except for basic Energy cards. If your deck has
1 each of Gengar, Gengar LV. 43, Gengar LV. 44, and Gengar LV.X you cant put any more cards named Gengar in your deck! However, you
could have 4 Geodude and 4 Brocks Geodude.
When evolving, the evolves from Pokmon name must match the Pokmon being evolved. So Graveler can evolve from Geodude, or
Geodude LV. 12, but not Brocks Geodude.
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Pokmon Trading Card Game Rules
DECK BUILDING
When building most decks, youll need to follow a few rules. One of the most important rules is that your deck must be exactly 60 cards;
it cant be any more or less, not even if its just 59 or 61 cards!
Also, except for basic Energy, you can only have 4 cards with the same name in your deck. This means you can have only 4 cards called
Pignite in your deck, even if they each have different attacks. Lastly, your deck must have at least one Basic Pokmon in it.
Building your own deck can be challenging, but also a lot of fun. A League Leader at a Pokmon League can help you with
some ideas. Another good idea is to find a theme deck you like and try modifying it. Remember to keep it at exactly 60 cards!
If youre starting a whole new deck though, try these guidelines for starters:
To make sure you have enough Energy cards, try between 18 and 22 in your 60-card deck
Trainer cards are important, too. Cards like Pokmon Communication and Energy Search can help you find exactly the cards you
need! Around 13 to 20 Trainer cards is a good start
Of course, you need Pokmon! The rest of your deck will be Pokmon. Remember, you need at least one Basic Pokmon in your
deck. Collect your favorite Pokmon so you can have 4 copies of them in your deck to make sure you draw them as much as
possible. And, if that Pokmon evolves, try to get 4 of each of its Evolution chain Pokmon as well!
Every deck is different and will fit your personality and personal strategy. Over time youll find the numbers of Pokmon, Trainer, and
Energy cards you like the best.
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Pokmon Trading Card Game Rules
APPENDIX A: POKMON-EX
Pokmon-EX are powerful Pokmon that show off a Pokmon with more HP and stronger attacks than regular Pokmon,
but there are risks to playing these powered-up Pokmon!
One more cool thing: Pokmon-EX can have both regular and
full-art rare Ultra versions!
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Pokmon Trading Card Game Rules
Notice that Mega Venusaur-EX evolves from Venusaur-EX. There are 2 special rules for Mega Evolution Pokmon. Since they are
This means you can only evolve Mega Venusaur-EX from still Pokmon-EX, when one of them is Knocked Out, your opponent
Venusaur-EX, not Venusaur! Also, Mega Evolution Pokmon are a takes 2 Prize cards. Also, when 1 of your Pokmon becomes a
new stage: MEGA. These cards count as Evolution cards, and all Mega Evolution Pokmon, your turn ends. Make sure youve done
the normal rules for Evolution apply to Mega Evolution Pokmon. everything else you want to do on your turn before you play one of
these powerful Pokmon!
Note that Primal Reversion Pokmon work just like Mega Evolution
Pokmon, so the same rules apply!
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Pokmon Trading Card Game Rules
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Pokmon Trading Card Game Rules
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Pokmon Trading Card Game Rules
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Pokmon Trading Card Game Rules
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Pokmon Trading Card Game Rules
GLOSSARY
ABILITY: An Ability is an effect on a Pokmon that is not an BETWEEN-TURNS STEP: The part of each turn when the
attack. Some will be active all of the time, while some you will game shifts from one player to the other. Check Poisoned,
need to choose to use. Read each Ability to make sure you Burned, Asleep, and Paralyzed at this step, and see whether
understand exactly how and when it works. any Pokmon are Knocked Out.
ACE SPEC TRAINER CARD: A powerful Trainer card. You BREAK EVOLUTION: A special kind of Evolution. When a
may only have one ACE SPEC Trainer card in your deck. Pokmon evolves into a Pokmon BREAK, it keeps the attacks,
Abilities, Weakness, Resistance, and Retreat Cost of its
ACTIVE POKMON: Your in-play Pokmon that is not on previous Evolution.
the Bench. Only the Active Pokmon can attack.
BURN MARKER: What you put on a Pokmon to remind
ANCIENT TRAIT: Ancient Traits are special powers (like you it is Burned. Remove the marker if the Pokmon is
Barrier or Recovery) that appear on certain Pokmon cards,
Benched or evolved. See counter, damage counter.
right under the Pokmons name. They are not attacks or
Abilities, so cards that prevent those from being used wont
affect Ancient Traits. COUNTER: Object put on a Pokmon as a reminder (for
example, a Char counter). A counter does not go away when
you Bench the Pokmon, but it does go away if the Pokmon
ATTACH: When you take a card from your hand and put it on
evolves (damage counters are a special exception to this rule).
one of your Pokmon in play.
See damage counter, Poison marker, Burn marker.
ATTACK: 1) When your Active Pokmon fights your
opponents Pokmon. 2) The text written on each Pokmon
DAMAGE: What usually happens when one Pokmon attacks
another. If a Pokmon has total damage greater than or equal
card that shows what it does when it attacks (a Pokmon can
to its Hit Points, it is Knocked Out.
have several attacks on it).
ATTACKING POKMON: The Active Pokmon, as it DAMAGE COUNTER: A counter put on your Pokmon to
show it has taken damage. It stays on your Pokmon even if
performs an attack.
the Pokmon is Benched or evolved. Each damage counter
counts as much damage as it has printed on it. See counter,
BASIC ENERGY CARD: A Grass , Fire , Water , Poison marker.
Lightning , Psychic , Fighting , Darkness , Metal ,
or Fairy Energy card.
DEFENDING POKMON: The Pokmon that receives
an attack.
BASIC POKMON CARD: A card you can play directly from
your hand on your turn. See Evolution card.
DEVOLVE: Certain cards can devolve an evolved Pokmon,
which is the opposite of evolving your Pokmon. When a
BENCH: The place for your Pokmon that are in play but are
Pokmon is devolved, it also loses Special Conditions and any
not actively fighting. They come out and fight if the Active
other effects.
Pokmon retreats or is Knocked Out. When Benched Pokmon
take damage, do not apply Weakness or Resistance.
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Pokmon Trading Card Game Rules
DISCARD PILE: The cards you have discarded. These cards are OWNER: A Pokmon with a Trainers name in its title, such as
always face up. Anyone can look at these cards at any time. Brocks Sandshrew or Team Rockets Meowth. Cards with , , ,
, or do NOT count as Owner cards.
ENERGY CARD: Cards that power your Pokmon so they can
attack. See basic Energy card. POISON MARKER: Object put on a Pokmon to remind you
it is Poisoned. Remove the marker if the Pokmon is Benched or
EVOLUTION CARD: A card you play on top of a Basic Pokmon evolved. See counter, damage counter.
card (or on top of another Evolution card) to make
it stronger. POK-BODY: An effect that is active as soon as that Pokmon
card is in play and lasts until the Pokmon leaves play.
EVOLVED POKMON: A Pokmon in play that has another
Pokmon under it. POK-POWER: A once-per-turn power on Active and Benched
Pokmon you must choose to use. Most Pok-Powers are turned
FOSSIL TRAINER CARDS: A special kind of Trainer card off if the Pokmon has a Special Condition.
that acts like a Basic Pokmon when put into play. When a
Fossil Trainer card is in your hand, deck, or discard pile, it is not POKMON: The colorful characters that fight for you in the
considered a Basic Pokmon. However, these Trainer cards always Pokmon Trading Card Game. They are represented in the game
count as Basic Pokmon during setup. by Basic Pokmon and Evolution cards.
HIT POINTS (HP): A number every Pokmon has, telling you POKMON-EX: Pokmon-EX are a stronger form of Pokmon
how much damage it can take before it is Knocked Out. with a special drawback: when your Pokmon-EX is Knocked Out,
your opponent takes two Prize cards instead of one.
IN PLAY: Your cards are in play when they are on the table. Basic
Pokmon cards, Evolution cards, and Energy cards cannot be used POKMON LEGEND: Special double cards that showcase
unless they are in play. (The cards in your deck, your discard pile, powerful Legendary Pokmon. Both cards must be played
and your Prizes are not in play, but your Benched Pokmon are.) together at the same time.
KNOCKED OUT: A Pokmon is Knocked Out if it has damage POKMON LV.X: Stronger versions of a regular Pokmon, put
greater than or equal to its Hit Points. That Pokmon goes on top of the regular Pokmon of the same name and adding
to the discard pile along with all cards attached to it. extra abilities to the original Pokmon.
When one of your opponents Pokmon is Knocked Out,
take one of your Prize cards. POKMON POWER: A special ability some Pokmon have.
Pokmon Powers are divided into two categories: Pok-Power
ITEM CARD: A type of Trainer card. Follow the instructions on and Pok-Body. They always include the words Pok-Power or
the card and then discard it. Pok-Body so you can tell they are not attacks.
LOST ZONE: Cards sent to the Lost Zone are no longer playable POKMON SP: A special Pokmon trained by a particular
during that match. Put them face up anywhere out of play. Trainer, with a symbol in its name to show its owner. A Zapdos
card has a different name from a Zapdos card because Zapdos is
MEGA EVOLUTION POKMON: A very powerful kind of a Team Galactics Pokmon and the is part of the name.
Pokmon-EX with an additional drawback: when one of your
Pokmon becomes a Mega Evolution Pokmon, your turn ends. POKMON TOOL: A special kind of Trainer card (an Item) you
can attach to your Pokmon to help you. Each Pokmon can have
only 1 Pokmon Tool attached at any time.
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Pokmon Trading Card Game Rules
PRIZE CARDS: The 6 cards you put face down at the beginning SUDDEN DEATH: Sometimes both players win at the same
of the game. Every time one of your opponents Pokmon is time. In this case, you play a short game called Sudden Death
Knocked Out, you take 1 of your Prize cards into your hand (or 2 (use only 1 Prize card each instead of 6).
Prize cards, for a Pokmon-EX). When you take your last Prize card,
you win! SUPPORTER CARD: A Trainer card similar to an Item card. You
can play only one Supporter card each turn.
RESISTANCE: A Pokmon with Resistance takes less damage
when attacked by Pokmon of a certain type. The amount of TECHNICAL MACHINE: A kind of Trainer card (an Item) you can
Resistance is printed next to the type(s) of Resistance a Pokmon attach to your Pokmon. When attached, your Pokmon can use
has, if any. the Technical Machine attack as its own. Technical Machine cards
remain attached unless the card text says otherwise.
RESTORED POKMON CARD: A card you play with the
associated fossil Item card. TRAINER CARD: Special cards you play to gain advantages in
the game. See Item card, Stadium card, Supporter card.
RETREAT: When you switch your Active Pokmon with one
of your Benched Pokmon. To retreat, you must discard Energy TRAINERS POKMON: Pokmon with Trainers names in
from the retreating Pokmon equal to the Retreat Cost of the their titles, like Brocks Sandshrew. You cannot evolve a regular
Pokmon. This cost appears in the lower left-hand corner of the Sandshrew into Brocks Sandslash, and you cannot evolve a
card. You can only retreat once per turn. Brocks Sandshrew into a regular Sandslash. This is because
Brocks is part of the name.
SPECIAL CONDITIONS: Asleep, Burned, Confused, Paralyzed,
and Poisoned are called Special Conditions. WEAKNESS: A Pokmon with Weakness takes more damage
when attacked by Pokmon of a certain type. The effect of the
STADIUM CARD: A type of Trainer card similar to an Item card, Weakness is indicated next to the type(s) of Weakness a Pokmon
but stays in play after you play it. Only one Stadium card can be in has, if any.
play at a timeif a new one comes into play, discard the old one
and end its effects. You can play only one Stadium card each turn.
CREDITS
Original Japanese Game English-Language Version
Executive Producer: Tsunekazu Ishihara The Pokmon Company International
Producer: Yuji Kitano Producer: Kenji Okubo
Original Game Design: Tsunekazu Ishihara, Kouichi Ooyama, Director of Production: Richard Simpson
and Takumi Akabane Director of Product Development: Yasuhiro Usui
Game Development: Creatures Inc. Production Coordination: Russ Foster and Jay Moon
Game Director: Atsushi Nagashima Project Coordination: Junko Takaba Need Help Playing a Game?
Art Director: Kenichi Koga Translation: Ben Regal For gameplay help, strategies, rulings, or tournament information,
Special Thanks To: Satoshi Tajiri, Ken Sugimori, Junichi Masuda, visit our website at:
Theme Deck Development: Mike Fitzgerald
Takao Unno, GAME FREAK inc., and Milky Isobe www.pokemon.com
Rulebook Writing: TPCi Editing Staff and Dylan ExoByte Mayo
Editing: Hollie Beg and Wolfgang Baur For other general customer service issues:
Design Direction: Eric Medalle www.pokemon.com/support
Graphic Design: Kumi Okada, Doug Wohlfeil, Adam Law, and Matt Freund Phone: 1-425-336-5036
Card Typesetting: Ginny Baldwin and David Bennett
Theme Deck Illustrations: PLANETA
XYBREAKthrough Logo: Adam Law
Special Thanks To: Creatures Inc., The Pokmon Company, 2015 Pokmon. 19952015 Nintendo/Creatures Inc./GAME FREAK inc.
and The Pokmon Company International
TM, , and character names are trademarks of Nintendo.
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