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Melee Weapons

Weapon Range Required Skill Damage Heft Cost (Cr.) Mass (Kg) Special

UNARMED
Combat Gloves Personal Melee (unarmed) 2d6-1 - 20 0.1 -
Handspikes Personal Melee (unarmed) 1d6+4 - 25 0.3 -
Stunfist Personal Melee (unarmed) 2d6+1d6 stun - 0.2 Stun effect / 2 turn recharge
Staticfist Personal Melee (unarmed) 2d6+1 1 100 4 Ignore first 2 AR on successful attack
Arc-Field Claw Personal Melee (unarmed) 3d6+2 - 650 5 Shoulder pack requires recharge, Illegal
Garrotte Personal Melee (unarmed) 2d6 - 1 - Surprised victim only

ADVANCED WEAPONS
Vibrodagger Personal Melee (small blade) 2d6+3 -2 650 0.2 Requires energy cell
Vibrobayonet Personal Melee (spear) 2d6+3 -2 800 0.25 Requires energy cell, Military
Vibroblade Personal Melee (blade) 3d6+3 - 1,000 0.5 Requires energy cell, Restricted
Vibroblade, double Personal Melee (dual blade) 3d6 1 1,500 1 Requires energy cell, Restricted
Vibrosword Personal Melee (large blade) 4d6 1 1,500 2 Requires energy cell, Restricted
Vibro-ax Personal Melee (large blade) 4d6+3 2 2,000 3 Requires energy cell, Restricted
Force Pike Close Melee (spear) 3d6 1 2,000 3 Requires energy cell, Restricted
Electrostaff Close Melee (bludgeon) 3d6 stun - 1,500 3.5 Requires energy cell, Restricted
Power Hammer Personal Melee (bludgeon) 5d6/3d6 2 4,000 5 Requires energy cell / 2 turn recharge, Restricted

EXOTIC WEAPONS
Atlatl Personal Melee (bludgeon) 1d6+1 - 200 1.5 Can be used to hurl Energy Balls, Restricted
Cesta Personal Melee (bludgeon) 2d6 - 300 2 Can be used to hurl Energy Balls, Restricted
Felucian Skullblade Personal Melee (blade) 2d6+1 - 1,500 1 Can block Lightsabers, Rare
Ryyk Blade Personal Melee (large blade) 3d6+3 2 2,000 4 Restricted
Shockwhip Close Melee (whip) 1d3+1 / 1d6 stun - 450 1 Cannot be used in Personal range, Illegal

LIGHTSABERS
Lightsaber, short Personal Lightsaber 3d6+1 -1 50,000 2 +1 DM to parry rolls / offhand only, Rare
Lightsaber Personal Lightsaber 4d6 -1 75,000 3 Rare
Lightsaber, double Personal Lightsaber (double) 4d6 - 100,000 4 +DEX DM to parry rolls, Rare
Guard Shoto Personal Lightsaber 2d6+3 -1 35,000 1 +DEX DM to block rolls (ranged or melee), Rare

Lightsabers: These weapons ignore the damage reduction of any armor. They also cannot be blocked or parried by normal melee weapons, but can be blocked or parried by other lightsabers or
certain rare weapons or armor.

Military: Only available to military personnel

Restricted: Only available to certain races / in certain regions / with a license

Illegal: Banned across the Empire

Rare: Incredibly difficult to find and usually not sold even at extremely high prices

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