Академический Документы
Профессиональный Документы
Культура Документы
Cassidy Mace
May 7, 2015
cmace@linfield.edu
Final Paper
PROPOSED QUESTION: Should policies in the United States try to reduce the
REVISED QUESTION: Should the United States adopt policies to try and
Table of Contents
Preface 3
Abstract 7
Counterarguments 13
Legislative action 16
Conclusion 19
References 20
Running head: MEDIA VIOLENCE AND AGGRESSION SEEN IN CHILDREN 3
Preface
plenty of horror stories about the class where you have to write 100 pages.
Professor Thompson on the first day of class even made a comment about
how he was sure we had already been told plenty of stories about the class
from hell, and how some were probably true and others maybe not. The
stories were true. He also made the intimidating comment, You will either
pass this class or change your major. This class was extremely difficult, but
in the end, and Im sure I can speak for anyone who has taken this class, I
Sunday and Monday nights was, man, I really shouldve stated this earlier.
I took comfort knowing that no those nights I could walk into the library and
see someone from the class in the library as well. Then, of course, I would
procrastinate just a little more by talking to them about how much Ive
procrastinated and what else needs to get done in the short amount of time.
Luckily, the class pace and workload stated off light and gradually got
heavier. This helped me learn how to actually use the Linfield Library
database and find certain areas where my writing struggled, while making
because first, it was the first topic that sparked my interest from the CQ
researcher and I had remember attending a PLACE event last year where
Douglas Gentile, a professional in the field, came to Linfield and talked about
the issue. I was even more interested because I have heard the way my
brother talks to his friends while playing video games, and let me tell you it
Professors always tell you to make sure to double save you work, put it
on a flash drive and make sure you have a backup in case something
happens to your laptop. This is a classic line that every student hears and
goes through one year and out the other- at least for me. It is the standard
thought of, oh this happens to other people, but not me. It happens, it
happened to me and let me tell you it was not a pretty sight. Everyone from
my friends, roommate, parents, the guy who helped me from IT and Apple
store and even you guys, were lucky enough to witness just a little of my
emotional breakdown and tears streaming down my face. For the first few
will be able to fix it because again this doesnt happen to me, only other
people. Then, it was Mother Weekend at Linfield and thats really when shit
hit the fan. Fining out that all my work from warm up eight and on had bee
corrupted and could not be restored was probably the most devastating
news in my life. I mean come on! Of all the times for my computer to not
work it had to be with one month left of school and while Im taking info
Running head: MEDIA VIOLENCE AND AGGRESSION SEEN IN CHILDREN 5
gathering. Those three night before our complete annotations were due was
myself for being to get it done. I had my doubts about being able to finish
and once it was complete I wasnt too sure how well they were written, but
After taking this class, there are plenty of mistakes I will hopefully
never make again in my writing career. The first rule that was make
apparent especially with my topic was using the word child or children or kid
and kids. This rule will be drilled into my brain forever because my entire
paper and research is on children, not baby goats. The second rule that will
versus then. Professor Thompson marked up my paper left and right with
that mistake and I just couldnt seem to get it right. It wasnt until out
meeting the two of you and Professor Thompson had me read one my
sentences out loud. In my writing, but also when I spoke I was pronouncing
the words then and than the same way. This was a huge realization for
me and now literally every time I type out the word then or than I read
I would like to thank a few people for helping me get through this. First
off, I need to thank my mom the most. She was there for me when I my
lowest with my laptop and probably had put up with me crying the most.
issues on how I didnt look to be stressing that much, but trust me once I got
Running head: MEDIA VIOLENCE AND AGGRESSION SEEN IN CHILDREN 6
to my room stress and panic was all there. I would like to be a big thanks
and shout out to Rosa. She lies across from me in Jane Failing and with her
door always being open I took the advantage of that to bitch and moan
about this class to her all the time. She would also come by my room to
check and see how my assignments were going as well as keeping tabs on
have had her in my hall this semester. My friends and roommate also
deserve a shout out. Addy was always there for me when I needed to vent,
hear some tough love and just all around get me to work harder. She helped
me through two all-nighters I ended up pulling for this class and kept me
motivated. Almost all of my friends are nursing majors, so if you can imagine
when they talk about their assignments the conversation goes right over my
head, and it is same for them with my assignments. Even thought most of
the time they admitted to not knowing or understanding half the thing I
would complain or talk about, they still would sit sit and listen to me try and
explain what I was working on each time. Lastly, I would like to thank the
both of you. I am extremely grateful the way the both of you handled my
breakdown in your office before our annotations were due. It was a shitty
situation and I need some tough love. I need to be told that I would and
much. I hated the fact that I procrastinated, but that isnt the classs fault.
Running head: MEDIA VIOLENCE AND AGGRESSION SEEN IN CHILDREN 7
This is the most work I have ever done and will probably be most proud of.
Ever opportunity I got I have let people know I just finished 90 pages worth
of annotations. Even with writing this abstract, before I was thinking there is
no way Ill be able to make it to even two pages and look where we are now.
Abstract
is to examine the research and experiments that have been done on this
done by examining the history and development of video games, listing the
short and long-term effects on viewers, offering the counter arguments that
have been made on the matter, looking at what legislative actions have tried
Video games are no longer the evolving phenomena they were when
they originally came out in the 1990s. Now, video games are an established
hobby and leisure choice for people of all ages, especially children. The first
video games was introduced in the early 1970s when adult consumers
began playing the first arcade version of Pong. Son after, home systems and
cartridge games became available making video games popular across all
age groups. In the early 1980s, consumers became board with the same
type of video games, and sales dropped dramatically making video games
seem like another toy fa. Video games recovered in the second half of the
game accessories were made and games with violent content began being
graphics became the industrys stepping stone. This was also during the
time that cross-media marketing was introduced and the game characters
were the same as action figures seen in movies. At this time, children
became targeted consumers (2014). Usually the goal of violent video games
is to kill ones opponent, and in most cases players can choose how realistic
the battle cane be, as well as choosing to play in first or third person. In
2006, video games again modernized with new gaming systems and wireless
success of the new gaming systems, wireless controllers and the instant
Running head: MEDIA VIOLENCE AND AGGRESSION SEEN IN CHILDREN 10
access of fixed and Internet games from cell phones, the sales of video
games and related products now usually exceed several billion dollars
those homes containing video games units (Beresin, 2014). In fact, a typical
American child will view about 200,000 acts of violence on and off screen,
children during middle childhood, with an average of 65 minutes per day for
8-10 year-olds, and decline to 33 minutes per day for 15-18 year-olds
top-selling M-rated games, which are meant for teens 17 and older, were
being advertised on websites highly popular with children ages 2-12 or teen
13-16 (FTC, 2009). One study even found that 65 percent of children from 7-
12 years old have played Gran Theft Auto, an M-rated game (Emmons,
Short-term effects
Running head: MEDIA VIOLENCE AND AGGRESSION SEEN IN CHILDREN 11
2007). When concepts have become primed, it makes the behaviors linked
to them more likely to happen. So, when media violence primes aggressive
reward payers for good behavior, but unfortunately in many popular games,
social behaviors around them, children are likely to behave exactly the same
way. For example, Evan Ramsey, in 1997 brought a 12-gauge shotgun into
his Alaska high school and gunned down a fellow student and the principal
video games had warped his sense of reality, I did not understand that if I . .
. pull out a gun and shoot you, theres a good chance youre not going to get
back up. You shoot a guy in Doom and he gets back up. (Jaccarino, 2013).
decipher the difference between fantasy and reality can begin to vanish.
Long-term effects
world, beliefs about what is appropriate and the scripts for social behaviors
that they have learned (Huessman, 2007). Most of what we know and
believe about the world comes from information and stories we have
Running head: MEDIA VIOLENCE AND AGGRESSION SEEN IN CHILDREN 13
experienced first hand. This information forms the foundation of our beliefs
and social identity, and shapes our behavioral choices in the real world
that this is normal. These scripts are then cemented in place with the
outcome. Aggressive children will seek out environments that are consistent
about how violent they perceive the world to be. Carter Bell (2015) is a
observe. Carter is a 12-year-old boy who spends most of his time playing
players split up into two teams and try to shoot one another with paint
violence one day was brought to a police station for a minor traffic violence.
Once inside the police station, he took a gun from a police officer and shot
three officers, then stole a police car to make an escape. His actions were
inspiring by the video game Grand Theft Auto. Moore after being caught
the U.S. Secret Service and U.S. Department of Education, which examined
2000 in this country, found that over half od the aggressors demonstrated
interest in violence through movies, video games and other media (Kaplan,
2012).
Long-term effects of mass media are also likely increased by the way
emotional distress.
Running head: MEDIA VIOLENCE AND AGGRESSION SEEN IN CHILDREN 15
behave certain ways and this learning may occur during media interactions.
For example, sine players of violent video games do not only observe, but
order to gain desired goals, the long-term effects of video games are greater
Counterargument
Despite the studies and research done that are in support that
doubt the effects. For example, Freedman (2002) found a number of studies
on exposure to media violence in which he could point out specific flaws like
uses a chart that assesses the effect size of many recognized threats to
public health and the only effect slightly higher than the effect of media
Other critics argue that the results of experimental studies are not
that do not represent real world aggression (Ferguson, 2015). This lack of
factor that would change how much aggression a child revealed during his or
Church (2015), where children playing violent video games were not as
verbally aggressive as predicted to be. This could be be due to the fact that
the children playing were inside of a church and not in their normal home
setting.
About Violent Video Games, feels that the research done predicting
aggression in children and video games is over done. In the past five years,
according to the FBI, violent crime has been decreasing while video game
sales have gone up. In response Olson poses the questions that is there
were a monkey-see, money-do effect, why have the number of violent crime
offenders fell by more than half between 1994 and 2010, and video game
argument would only make sense if one believed that the only cause of
homicide was media violence. The counter argument to this makes little
Running head: MEDIA VIOLENCE AND AGGRESSION SEEN IN CHILDREN 17
sense either. Homicides increases in the 1960s and 1970s, which was
exactly 15 years after most people had bough television (Huesmann, Dubow
& Yang, 2013). Following the logic of the original argument, then homicide
that violence has on an observer and creates a sense that violence is normal.
Another actor that might account for the denial of media violence effects on
been exposed to more violence than that any other recent generation
(Huesmann, Dubow & Yang, 2013). Even though the number of scene
depicting violence has not gone up, the explicitness of bloodshed and gore
has increased. Unfortunately, people are less likely to see violent games or
movies as violent.
Other causes
reputable researchers stress that media violence is only one of many risk
factors for aggressive and violent behavior. The cause of youth violence are
Gentile, (2015) states that a healthy person with a few common risk factors
violent video games. Gentile and Brad Bushman recently published a study
Running head: MEDIA VIOLENCE AND AGGRESSION SEEN IN CHILDREN 18
that found media exposure to be one of six risk factors for predicting later
aggression. Besides media violence, the remaining risk factors are bias
Legislative action
violent video games to minors based on the idea that exposure to such
against the governor of California and other officials of the state to block the
requirements of labeling violent video games and prohibiting the sale of such
ban on the idea that video games are forms of expression that are protected
Gentile (2015) does not believe that this legislative action was a ban
on selling violent video games. Rather, the word ban is a strategic word
used by the entertainment industry to make the public dislike the law. The
law was not a ban, but a restriction on violent video games being sold to
The First Amendment protects video games just like it does books,
plays and movies because they communicate ideas or messages and the
government does not have the power to restrict someone from expressing
him or herself. California then tried to make a new category for content-
Running head: MEDIA VIOLENCE AND AGGRESSION SEEN IN CHILDREN 19
based regulations that was tolerable only for speech and targeted at
children, but that quickly was turned down because the United States has
(Brown v. EMA, 2011). Since California has already dismissed the idea to
impose restrictions of other media platforms, the State could not make an
After reviewing both sides of the case, the court held that the standard
limiting the access of minors to violent video games must promote the
minors by the restrictive means and the means must actually articulate
interest. Due to Sable, the court concluded that although this Act had
least restrictive mean and the defendants were not able to prove that the Act
actually furthered the articulated interest. The court made their decision
Alternative solutions
Linder (2015) and Gentile (2015) both agree that the public does not
necessarily need to see legislative action in order to help contain this public
Running head: MEDIA VIOLENCE AND AGGRESSION SEEN IN CHILDREN 20
health threat. Instead, our efforts should be put to toward improving the
Ferguson (2015) disagrees with this claims that out of all other forms of
media, video games have the accurate rating system especially when it
literacy would not be a good idea. Out of all the media literacy programs
Ferguson has reviewed so far, he explains how their goal is to scare children
by giving them bias opinions of the media and he would prefer to see
For better or for worse, the media not only delivers the public news,
gossip and entertainment, but it also educates and informs. Individuals who
arent media literate might not realize how big of a role media actually has
on our lives. With media literacy being incorporated into the classroom, this
meaning and how it creates a different reality (Baker, 2011; Linder, 2015). If
media literacy were to be brought into the classroom, then there wouldnt be
as much worry over children being mislead by the media without their
knowledge of it. Rather than simply focusing on media skills, active teaching
of nonviolent values and prosocial problem solving skills will also produce
positive benefits.
Running head: MEDIA VIOLENCE AND AGGRESSION SEEN IN CHILDREN 21
example of this is how rating systems assume that cartoon and blood free
media violence have no harmful effects children. This assumption has been
recognized as false time and time again (Anderson et al., 2014). Part of the
issue, at least in the United States is that the rating systems were created
unbiased experts (Gentile, 2015). Linder (2015) points out, how can we
In contrast, The Federal Trade Commission (2009) finds that the video
game industry has made great improvements in their ratings and restricting
for improvement, the video game industry argues it has made better
Conclusion
good evidence of any harmful effects of violent media on children and that
media violence is one risk factor for increased aggression in both the short
and long run. Legislative action has tried to be taken on the matter but
cannot get passed due to the first amendment. If the rating systems were
Running head: MEDIA VIOLENCE AND AGGRESSION SEEN IN CHILDREN 22
References
from http://tinyurl.com/lm3g75z
http://tinyurl.com/ndxes8o
Bell, J. (2015, 1 May). Interview by Cassidy Mace. From audio recording and
http://tinyurl.com/mzqfxim
Carey, B. (2013, 11 February). Shooting in the dark. The New York Times.
http://tinyurl.com/mc56a9m
Gentile, D., Coyne, S., & Walsh, D. (2011). Media violence, physical
http://tinyurl.com/loqcmgt
Huesmann, L. R., Dubow, E. F., & Yang, G. (2013). Why it is hard to believe
share obsession with violent video games. Fox News. Retrieved from
http://tinyurl.com/pf9vxdr
recording.
From notes.
Running head: MEDIA VIOLENCE AND AGGRESSION SEEN IN CHILDREN 26