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10 Melee 18 00 10 Melee 28 00
10 Melee 18 00 10 Melee 28 00
9 SHIELDBASH 9 SHIELDBASH
Special - - Special - -
8 1 enemy in contact suffers Knockback(2).
8 1 enemy in contact suffers Knockback(2).
*Knockback (2): Before results are generated, *Knockback (2): Before results are generated, each
7 each enemy targeted by this attack is forced (2) 7 enemy targeted by this attack is forced (2) away.
If that enemys movement is stopped by another
away. If that enemys movement is stopped by
6 another model the model stopping it suffers a
[1]8 melee attack.
6 model the model stopping it suffers a [1]8 melee
attack.
5 5
SPECIAL ABILITIES
4 SPECIAL ABILITIES
Evasion(1): When this model is attacked, after any
4 Evasion(1)
Shieldwall
3 re-rolls are made, it may adjust the results of up to
(1) dice up or down by 1, keeping the adjusted result. 3 COMMAND ABILITIES
Inspire: If this model engages an enemy during this
2 Shieldwall: Once per attack, when a 2 is generated
2 activation and causes Knockback(x), it may move up to
(x) directly toward the model moved and perform 1 of its
6 5 1 1 against this model, and this model is in contact with
a friendly model, you may remove 1 1 result from 6 6 1 3 melee attacks.
1 the attack. 1 Training: If an enemy disengages this model, after that
movement, 1 friendly model may move up to 4 toward that
enemy. Th is ability may only trigger once per disengage.
Elsis Tagil, The Wail of War Elsis Tagil, The Wail of War Rank 2
Pelegarth Pelegarth Base 30
Leader Character Size 2
DZ C
UNLEASH FURY
10 Melee 38 00
Sundering(1): Replace (1)4 on the defenders chart with 1.
9 Unrelenting(1): Replace (1)5 on the defenders chart
with 1.
6
SPECIAL ABILITIES
5 Evasion(1)
Fierce Resistance: Aura 6, Friendly models in the area
4 gain [+1] .
Superior Blocking: Once per attack, when a 2 result is
3 generated against this model, you may remove 1 1 result
from the attack.
2 COMMAND ABILITIES
6 6 2 2 Inspire: Th is model gains [+2] this turn.
10 Melee *8 2
Target up to 3 enemies in range. Th is attack generates
9 (x) attack die against each of those enemies, where (x) is
equal to the number of targets selected.
Sundering(1): Replace (1) 4 on the defenders chart
8 with 1.
Unrelenting(1): Replace (1)5 on the defenders chart
7 with 1.
6 IMMOLATE
5 Magic 48 6
Critical Blow(1): Replace (1)1 on the defenders chart
4 with 7 .
3
SPECIAL ABILITIES
2 Wreathed in Flame: When this model activates all
6 6 2 3 enemies within 1 suffer a [1]8 magic attack These
1 attacks cannot generate Backlash.
The Bloodchild The Bloodchild Rank 2 Shadrus Arikim Shadrus Arikim Rank 2
Base 50 Base 40
Specialist Character Size 3 Specialist Character Size 3
DZ B DZ B
SMOLDERING STRIKE FIERY ARC
Melee 38 00
10 Critical Blow(1): Replace (1)1 on the defenders chart with 7.
10 Melee 38 2
Once this attack is completed, up to 3 enemies
9 Unstoppable(1): Replace (1) Non-1 Non-7 on the defenders
chart with 1 . 9 targeted by this attack suffers a [1]8 magic att ack.
Sundering(1): Replace (1) 4 on the defenders chart
8 ELEMENTAL BLAST
8 with 1.
5 SPECIAL ABILITIES
5 SPECIAL ABILITIES
4 Elemental Feedback: Whenever an enemy fails to hit this
model with a Will Att ack, that enemy suffers a [1]8 magic 4 Volcanic Fury: For each damage on this model its
att acks gain [+1]8, to a max of [+3].
attack.
3 Flying: During free movement, this model may move through 3
models and terrain elements as long as that move does not end
2 over a models base or a terrain element it could not normally
2
8 7 2 2 move on.
Strong Will: When this model makes a Will Check or is the
7 6 1 5
1 target of a Will Att ack, it gains re-roll(+1). 1
Rally Point: Aura 4, Friendly models in the area have Strong
Will.
8 ARCING STRIKE
7 Melee *8
Allocate 1 attack die to all enemies in contact.
00
6
SPECIAL ABILITIES
5 Duelist: While this model is engaged with only 1 enemy,
and no other friendly models are engaging the same enemy,
4 it gains Offensive Mastery(1). Th is ability is ignored if an
Assist Action is used on this model.
*Offensive Mastery(1): Th is model may add up to (1)
3 dice to any attacks it is participating in. Before results
are generated, this model removes the same number of
dice added to those attacks.
2 Guard Dog: Once per turn, if an enemy engages this model,
7 7 2 2 that enemy suffers a [1]8 melee attack.
1 Riposte: Each time this model is missed by a melee attack,
and not killed, 1 enemy in contact suffers a [1]8 melee
attack.