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Ashmen Swordsman Ashmen Swordsman Rank 1 Ashmen Hakar Ashmen Hakar Rank 1

Ashmen Base 30 Ashmen Base 30


Ashmen Ashmen
Infantry Size 2 Leader Size 2
DZ B DZ B
SWORD SLASH SWORD SLASH

10 Melee 18 00 10 Melee 28 00

9 SPECIAL ABILITIES 9 SPECIAL ABILITIES


Act With Certainty: If this model is killed by an
8 attack that did not generate an 7 result, and is engaged
with only 1 enemy, it may perform 1 of its melee attacks
8 Act With Certainty
Defl ection
7 before being removed.
Deflection: Th is model may Parry ranged and magic
7 [React ion] Counter Att ack 3 (1)
attacks. Offensive Mastery(1): Th is model may add up to
6 Duelist: While this model is engaged with only 1
6 (1) dice to any att acks it is participating in. Before
results are generated, this model removes the same
enemy, and no other friendly model is engaging the
5 same enemy, it gains Offensive Mastery(1). Th is
ability is ignored if an Assist Action is used on this
5 number of dice added to those att acks.
COMMAND ABILITIES
4 model.
*Offensive Mastery(1): Th is model may add up to
4 Inspire: If this model begins its act ivation
engaged, its melee att acks gain [+1]8 this
(1) dice to any attacks it is participating in. Before act ivation.
3 results are generated, this model removes the same 3 Training: If this model engaged an enemy
number of dice added to those attacks.
this act ivation, and would end their act ivation
2 [Reaction] Counter Att ack 3 (1): Once per attack, 2 unengaged, it may move 3 toward the nearest
7 5 1 1 when a 3 is generated against this model, and this
model is not killed, this model may perform 1 of its
7 6 1 3 enemy.
1 melee attacks on an act ive enemy in range, replacing 1
the attacks rate with (1).

Alyana Heska Alyana Heska Rank 2


Ashmen Ashmen Base 30
Leader Character Size 2
DZ B
GLACIAL STRIKE
10 Melee 48 00
Shattering Strike(2): Once per attack, if this attack
9 kills an enemy, all enemies within (2) of the target
suffer a [1]8 melee attack.
8
7 SPECIAL ABILITIES
Freezing Death: Aura 4 Enemy models that
6 begin their act ivation in the area suffer [-2] , to a
minimum of [1].
5 Offensive Mastery(2): Th is model may add up to
(2) dice to any att acks it is participating in. Before
results are generated, this model removes the same
4 number of dice added to the att acks.
COMMAND ABILITIES
3 Inspire: Th is models melee att acks gain
Shattering Strike(1) this act ivation.
2 Training: Th is models melee att acks gain
7 6 2 2 Sundering (+1).
1 *Sundering(x): Replace (x) 4 on the defenders
chart with 1.
Pelegarth Bloodmask Pelegarth Bloodmask Rank 1 Pelegarth Howl Pelegarth Howl Rank 1
Pelegarth Pelegarth Base 30 Pelegarth Pelegarth Base 30
Infantry Size 2 Leader Size 2
DZ C DZ C
SWORD AND BOARD SWORD

10 Melee 18 00 10 Melee 28 00

9 SHIELDBASH 9 SHIELDBASH
Special - - Special - -
8 1 enemy in contact suffers Knockback(2).
8 1 enemy in contact suffers Knockback(2).
*Knockback (2): Before results are generated, *Knockback (2): Before results are generated, each
7 each enemy targeted by this attack is forced (2) 7 enemy targeted by this attack is forced (2) away.
If that enemys movement is stopped by another
away. If that enemys movement is stopped by
6 another model the model stopping it suffers a
[1]8 melee attack.
6 model the model stopping it suffers a [1]8 melee
attack.

5 5
SPECIAL ABILITIES
4 SPECIAL ABILITIES
Evasion(1): When this model is attacked, after any
4 Evasion(1)
Shieldwall
3 re-rolls are made, it may adjust the results of up to
(1) dice up or down by 1, keeping the adjusted result. 3 COMMAND ABILITIES
Inspire: If this model engages an enemy during this
2 Shieldwall: Once per attack, when a 2 is generated
2 activation and causes Knockback(x), it may move up to
(x) directly toward the model moved and perform 1 of its
6 5 1 1 against this model, and this model is in contact with
a friendly model, you may remove 1 1 result from 6 6 1 3 melee attacks.
1 the attack. 1 Training: If an enemy disengages this model, after that
movement, 1 friendly model may move up to 4 toward that
enemy. Th is ability may only trigger once per disengage.

Elsis Tagil, The Wail of War Elsis Tagil, The Wail of War Rank 2
Pelegarth Pelegarth Base 30
Leader Character Size 2
DZ C
UNLEASH FURY
10 Melee 38 00
Sundering(1): Replace (1)4 on the defenders chart with 1.
9 Unrelenting(1): Replace (1)5 on the defenders chart
with 1.

8 Knockback (3): Before results are generated, each enemy


targeted by this attack is forced (3) away. If that enemys
movement is stopped by another model the model stopping it
7 suffers a [1]8 melee attack.

6
SPECIAL ABILITIES
5 Evasion(1)
Fierce Resistance: Aura 6, Friendly models in the area
4 gain [+1] .
Superior Blocking: Once per attack, when a 2 result is
3 generated against this model, you may remove 1 1 result
from the attack.

2 COMMAND ABILITIES
6 6 2 2 Inspire: Th is model gains [+2] this turn.

1 Training: Th is model gains Evasion(+1) while in contact


with 2 or more enemies.
Fel Hammer Fel Hammer Rank 2 The Unmasked The Unmasked Rank 1
Fel Warrior Fel Warrior Base 40 Fel Warrior Fel Warrior Base 30
Infantry Size 3 Leader Size 2
DZ B DZ B
HAMMERING BLOWS DUAL STRIKE
10 Melee 28 00 10 Melee 28 00
Critical Blow(1): Replace (1) 1 on the defenders Critical Blow(1): Replace (1) 1 on the defenders chart
9 chart with 7 . 9 with 7 .
Precision(2): When this model performs an att ack,
8 SPECIAL ABILITIES
8 aft er re-rolls are made, it may adjust the results of (2)
dice up or down by 1.
7 Unleash Fury: At the start of this models
act ivation it may choose to gain Elemental Fury 7
until the end of this act ivation. If it does so, at the
6 end of its act ivation, it must make a Will Check(2). 6 SPECIAL ABILITIES
For each failure it suffers 1 damage. Elemental Unbound
5 *Elemental Fury: This model gains [+2] , and 5 Master of Deception: The fi rst time each turn this
model becomes engaged with an enemy, it may may
its melee attacks gain Critical Blow(+1) and
4 Offensive Expertise(+1). 4 a Will Check(1). On 1 or more successes place this
model anywhere within 3.
*Offensive Expertise(1): When this model
COMMAND ABILITIES
3 performs an attack, before results are generated,
it may re-roll up to (1) dice.
3 Inspire: Once per turn, if this model passes a Will
Check, all enemies in contact suffer a [1]8 magic
2 Elemental Unbound: When this model is killed, 2 att ack.
6 6 1 2 all models in contact without the Fel Warrior
Trait suffer a [1]8 magic att ack.
6 6 1 3 Training: If this model fails a Will Check, or is hit by
1 1 a Will Att ack, it may move up to 3 and make a [1]8
melee att ack.

Arkan Thesh Arkan Thesh Rank 2


Fel Warrior Fel Warrior Base 50
Leader Character Size 3
DZ B
CRUSHING STRIKE
10 Melee 38 00
Models with a size larger than Arkan Thesh targeted by this attack
9 suffer[-1] , to a minimum of [1], for this attack.
Critical Blow(1): Replace (1)1 on the defenders chart with 7.
8
7 SPECIAL ABILITIES
Flying: During free movement, this model may move
through models and terrain elements as as long as that move
6 does not end over a models base or a terrain element it could
not normally move on.
5 Dual Possession: At the beginning of this models
activation, it must make a Will Check(1). On 1 or more
successes it gains Elemental Fury. On 1 or more failures all
4 models within 2 suffer a [1]8 magic attack.
COMMAND ABILITIES
3 Inspire: If this model has Elemental Fury, the fi rst time
this activation it kills an enemy it may move up to 2 and
perform 1 of its melee attacks. If it does so it suffers [-1]
2 this activation.
6 6 2 3 Training: When this model makes a Will Check, or is the
1 target of a Will Attack, it may gain [+1] or [-1] for that
check or attack.
Longhorn Longhorn Rank 1 Rathor Rathor Rank 1
Base 40 Base 50
Specialist Size 3 Specialist Size 3
DZ C DZ B
SWORD STRIKE EFRENTI BLAST
10 Melee 38 00 10 Magic 18 8
Sundering(1): Replace (1) 4 on the defenders chart Bounce(1): When the dice for this attack are
9 with 1. 9 assigned, this model may assign 1 additional die to
up to (1) additional enemies within 3 of a target,
Unrelenting(1): Replace (1)5 on the defenders ignoring Line of Sight.
8 chart with 1. 8
7 7 EFRENTI STRENGTH
CLEAR A PATH Melee 28 00
6 Special - - 6 Sundering(1): Replace (1) 4 on the defenders chart
with 1.
5 Enemies within 2 of this model are forced 3 away, 5 Knockback (2): Before results are generated, each
in the order of this models choosing. This model
enemy targeted by this attack is forced (2) away. If
4 may then moves up to 4 and perform 1 of its melee
attacks.
4 that enemys movement is stopped by another model
the model stopping it suffers a [1]8 melee attack.
3 3
2 SPECIAL ABILITIES
2 SPECIAL ABILITIES
7 5 1 3 None 6 6 1 3 Efrenti Fury: Aura 6, Enemies in the area lose
1 1 Defensive Mastery(x), Defensive Expertise(x),
and Evasion(x).

Greathorn Greathorn Rank 2


Base 80
Specialist Size 5
DZ B
EXPLOSIVE CONFLAGRATION

10 Melee *8 2
Target up to 3 enemies in range. Th is attack generates
9 (x) attack die against each of those enemies, where (x) is
equal to the number of targets selected.
Sundering(1): Replace (1) 4 on the defenders chart
8 with 1.
Unrelenting(1): Replace (1)5 on the defenders chart
7 with 1.

6 IMMOLATE

5 Magic 48 6
Critical Blow(1): Replace (1)1 on the defenders chart
4 with 7 .

3
SPECIAL ABILITIES
2 Wreathed in Flame: When this model activates all
6 6 2 3 enemies within 1 suffer a [1]8 magic attack These
1 attacks cannot generate Backlash.
The Bloodchild The Bloodchild Rank 2 Shadrus Arikim Shadrus Arikim Rank 2
Base 50 Base 40
Specialist Character Size 3 Specialist Character Size 3
DZ B DZ B
SMOLDERING STRIKE FIERY ARC
Melee 38 00
10 Critical Blow(1): Replace (1)1 on the defenders chart with 7.
10 Melee 38 2
Once this attack is completed, up to 3 enemies
9 Unstoppable(1): Replace (1) Non-1 Non-7 on the defenders
chart with 1 . 9 targeted by this attack suffers a [1]8 magic att ack.
Sundering(1): Replace (1) 4 on the defenders chart
8 ELEMENTAL BLAST
8 with 1.

7 Magic 48 6 7 ANGER OF THE INFERNO


For each hit generated by this att ack, this model may perform a
6 [1]8 magic attack on an enemy within 3 of the target. 6 Magic 28 8

5 SPECIAL ABILITIES
5 SPECIAL ABILITIES
4 Elemental Feedback: Whenever an enemy fails to hit this
model with a Will Att ack, that enemy suffers a [1]8 magic 4 Volcanic Fury: For each damage on this model its
att acks gain [+1]8, to a max of [+3].
attack.
3 Flying: During free movement, this model may move through 3
models and terrain elements as long as that move does not end
2 over a models base or a terrain element it could not normally
2
8 7 2 2 move on.
Strong Will: When this model makes a Will Check or is the
7 6 1 5
1 target of a Will Att ack, it gains re-roll(+1). 1
Rally Point: Aura 4, Friendly models in the area have Strong
Will.

The Blind Hakar The Blind Hakar Rank 2


Base 40
Specialist Character Size 2
DZ C
VENGEANCE STRIKE
10 Melee 18 00
Th is attack can only be selected if engaged with only 1 enemy.
9 Enemies with a size of 3 or smaller hit by this attack are
killed.

8 ARCING STRIKE

7 Melee *8
Allocate 1 attack die to all enemies in contact.
00

6
SPECIAL ABILITIES
5 Duelist: While this model is engaged with only 1 enemy,
and no other friendly models are engaging the same enemy,
4 it gains Offensive Mastery(1). Th is ability is ignored if an
Assist Action is used on this model.
*Offensive Mastery(1): Th is model may add up to (1)
3 dice to any attacks it is participating in. Before results
are generated, this model removes the same number of
dice added to those attacks.
2 Guard Dog: Once per turn, if an enemy engages this model,
7 7 2 2 that enemy suffers a [1]8 melee attack.
1 Riposte: Each time this model is missed by a melee attack,
and not killed, 1 enemy in contact suffers a [1]8 melee
attack.

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