The "hypodermic needle theory" implied mass media had a direct, immediate and powerful effect on its audiences. The mass media in the 1940s and 1950s were perceived as a powerful influence on behavior change. Example of the hypodermic needle theory being successful In 1938, the now-infamous radio dramatization of the science fiction novel 'war of the worlds' by HG Wells was performed like a contemporary new broadcast, a technique that had been used to heighten realism and dramatic effect. The theory suggests that the mass media could influence a very large group of people directly and uniformly by shooting or injecting them with appropriate messages designed to trigger a desired response. The theory is a linear model of communication and talks about medias power on audience. The message in this theory has been referred to like a magic bullet, which enters the minds of audience and injects a particular message. This theory can be applied to my game as its based on four characters, parents and two children who are fighting a zombie apocalypse and are the only survivors. My message I want to get across to players is that sometimes teamwork is key. You work through the game trying to stay alive and protect one another and sometimes this applies in real life too. My message was that family should stick together and this game uses the hypodermic needle model theory to inject these thoughts into the gamers. Uses and gratifications theory- The uses and gratification theory is an approach to understand mass communication. The theory of this aims at placing more focus on the consumer or audience by asking questions like What people do with media instead of what media does for people. The theorys approach implies people use media to fulfill specific gratifications. This assumes that members of the audience take on an active role in deciding and interpreting media into their lives. The theory has received a lot of criticism, as the public believe that they have no control over what the media produces. They also believe that it can be too kind to media and get away with a lot of the content that they should not be allowed to produce. It is used for the public to actively seek out specific media in order to meet their needs, which some may argue this can send them down the wrong path if they are influenced by unsuitable media. It is used a lot in terms of mobile phones as this allows users to access all types of media using the internet or apps on the store. The main uses and gratifications to a mobile phone is for affection/sociability, entertainment, fashion, mobility etc. and therefore can mean especially now with advanced technology, users can add and access content throughout. The game that I produced can use the mass media theory to promote the product and hopefully do well. My aim is to sell the product hopefully worldwide and make a profit from it but in order to do so it must advertise itself. Mass communication will mean it allows me to get my game out in the social world, make gamers aware of it, and then hopefully lead me on to creating more games like that. Reception study- Reception Theories is when producers or directors constructs a text encoded with hidden message or meaning that the producers or directors want to convey across to the audience. In literature, this began in in the late 1960s by Hans-Robert Jauss and was at its most influential period during 1970s and early 1980sin Germany and USA. In basic terms, reception study is when a piece of text whether it be in a book, movie, game or any other media form, it portrays a meaning to the viewer. These pieces of text may be interpreted different depending on the person reading it based on their personal views or experiences in life. The meaning of a text isnt given the same meaning for everyone but dependent on the relationship with the text and reader. In the game I have created, text doesnt really come into it so based on interpreting text it is mainly on the influence the characters give out to the players. Effects debates Effects of exposure to explicit sexual or violent content- When it comes to any form of media content that is available to almost anyone that has internet access theres a debate on how it can affect viewers. In terms of video games, they are rated based on content and usually only sold to buyers of the specific age range. In other media that may be online, people argue it is unsuitable for violence and swearing to be available for anyone to see. This is because children may have a computer and see this but in video games, unless parents permit access to them, they shouldnt see the content within highly rated video games. Some video games may help the development of fine motor skills and coordination, but many of the concerns about the negative effects of television (eg, inactivity, asocial behaviour and violence) also apply to excessive exposure to video games. Violent video games should be discouraged because they have harmful effects on childrens mental development. In my video game I created, it does have violence in it as its a zombie based game with a family trying to survive the apocalypse and therefore may influence this behavior for young people on it. My game will be rated at 15 due to this so hopefully younger people will not see it. Arguments are usually about the fact that if people play these games or witness the content, it could affect their actions and potentially cause them to be aggressive in real life. I will try to keep the violence mild but realistic enough to create the effect of surviving the zombie apocalypse. Effects of advertising- In regards to the effects of advertising, companies work cleverly to promote their product at the best times. Advertising is continuous for games as they want to keep it as a best seller or out there in the gaming industry. There is always new games being released and therefore game companies are always under pressure when it comes to topping them and making it more appealing. In the Christmas season, you always see more games being advertised with deals on them if they were to buy it with a console for example and this promotes their products to buyers and helps advertising the games. In my game I have created, I will promote it by possibly creating web banners and posters that could be stuck on buses or bus stops for example, in shop windows and online. I may even create a games trailer that can be featured on YouTube for people to see. The effects of advertising can actually be drastic and maximize companies profits especially in the Christmas season. The more chances a game has at getting its advertisement to go viral, the better. Online advertising is such an important part of the marketing strategy, since fewer and fewer people are watching television these days. They also use ad blockers, so traditional banner advertisement methods online dont work as well. I will take this into consideration when creating my video game to ensure I advertise it using the best methods possible. Health concerns- Those who play video games are associated with a higher risk for seizures than those who do not, according to Dr. Mohamed K. Khan, a researcher reporting at the Council on Science and Public Health. Although no studies on this risk have been conducted in the United States, studies from Great Britain and Japan have revealed an increased risk in light-induced seizures due to video game playing. Missing physical activity in favor of hours spent playing video games can contribute to obesity in children, according to Kids Health, a website sponsored by the Nemours Foundation. Research companies suggest parents should limit their childrens time to 1-2 hours per day providing they do some physical exercise too. In my video game the age rating is for older people anyway so hopefully they engage in physical activity rather than just playing the game. Playing some video games for a long period of time can cause physical effects such as Fatigue, Migraines, Poor hygiene and so on. There can also be emotional effects for those who play too long and this can be feeling restless, lying to family members about how much they play, isolation from others to play video games and much more. When these symptoms occur, it is obvious there is a problem and that person needs to take some time out for a break to recover. I do not want this to happen in my video game so I may keep chapters short or missions not too long so that players dont have to feel they must complete it before switching off. This will help them in creating a balance and ensuring that they get a break and recover from the side effects to video gaming.
Censorship debates- Censorship has become a serious issue, and not
only in the media. As a community, we are heavily influenced by the media and other sources of information- however, we tend to overlook the fact that there is not only much bias but also skewed perceptions of events and reports in the news today. The media does a poor job portraying things as they really are in order to follow a sort of convention and to keep their show on air or their papers in stores. There are also different types of censorship. One of the most common criteria is the age limits for viewing different media. Sometimes the censoring can act as a blanket on certain topics, and the definition of a specific topic would be defined according to the governing authority in the country. So, while the levels of media censorship exist, people are still calling for absolute removal of all types of censorship. Then again, other people are also looking to bring in more restrictions. I think it is important the government keep some form of censorship within media as children should not be exposed to such content within video games. I know, in my video game it features violence and I wouldnt like to let children see that therefore for now the game is rated as a 15. When you look online, you can see that there are many pages that feature censorship debates where people such as parents discuss the effects on censorship for gaming. People agree that this is a good feature as it helps block out children from seeing content that would be considered inappropriate to their age, then some people agree it should be up to them to decide what their children should be allowed to see. As censorship is still a legal requirement within any kind of media product, I will keep mine rated at this age in order to help filter out younger people viewing content that may be unsuitable.