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--------Changes in Build 5620 profile ------------------------------------------
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Change 554554 on 2011/01/13 00:34:40 by Build@_LevelResourceList_110113003432


!U updating Level Resource List files by Autotest.build script

Change 554533 on 2011/01/13 00:17:02 by Build@_LevelResourceList_110113001704


!U updating Level Resource List files by Autotest.build script

Change 554502 on 2011/01/12 23:50:02 by svenf@PC6267


Reexported with updated gametoken lib for:
!B 29168 HINDERING : PROGRESS : Mission 04 - Warehouse - Enemy AI keep r
e-spawning during the helicopter fight thus blocking the level progress
!B 26251 HINDERING: PROGRESS: The helicopter hangs in the air and does n
ot move

Change 554501 on 2011/01/12 23:48:16 by Build_Audio@BA02


!W Automatic Dialog Build of warehouse for PC

Change 554500 on 2011/01/12 23:48:06 by Build_Audio@BA02


!W Automatic Dialog Build of timessquare for PC

Change 554499 on 2011/01/12 23:47:47 by Build_Audio@BA02


!W Automatic Dialog Build of terminal for PC

Change 554498 on 2011/01/12 23:47:17 by Build_Audio@BA02


!W Automatic Dialog Build of suit_male for PC

Change 554497 on 2011/01/12 23:44:23 by Build_Audio@BA02


!W Automatic Dialog Build of suit_female for PC

Change 554496 on 2011/01/12 23:44:16 by Build_Audio@BA02


!W Automatic Dialog Build of spear for PC
Change 554495 on 2011/01/12 23:44:08 by Build_Audio@BA02
!W Automatic Dialog Build of roosevelt for PC

Change 554494 on 2011/01/12 23:43:33 by Build_Audio@BA02


!W Automatic Dialog Build of prism for PC

Change 554493 on 2011/01/12 23:42:54 by Build_Audio@BA02


!W Automatic Dialog Build of player for PC

Change 554492 on 2011/01/12 23:42:42 by Build_Audio@BA02


!W Automatic Dialog Build of nycdemo for PC

Change 554491 on 2011/01/12 23:42:33 by Build_Audio@BA02


!W Automatic Dialog Build of mp_teammate7 for PC

Change 554490 on 2011/01/12 23:42:02 by Build_Audio@BA02


!W Automatic Dialog Build of mp_teammate6 for PC

Change 554489 on 2011/01/12 23:41:32 by Build_Audio@BA02


!W Automatic Dialog Build of mp_teammate5 for PC

Change 554488 on 2011/01/12 23:41:06 by Build_Audio@BA02


!W Automatic Dialog Build of mp_teammate4 for PC

Change 554487 on 2011/01/12 23:40:40 by Build_Audio@BA02


!W Automatic Dialog Build of mp_teammate3 for PC

Change 554486 on 2011/01/12 23:40:14 by Build_Audio@BA02


!W Automatic Dialog Build of mp_teammate2 for PC

Change 554485 on 2011/01/12 23:39:47 by Build_Audio@BA02


!W Automatic Dialog Build of mp_teammate1 for PC

Change 554483 on 2011/01/12 23:39:20 by Build_Audio@BA02


!W Automatic Dialog Build of mp_player for PC
Change 554482 on 2011/01/12 23:39:08 by Build_Audio@BA02
!W Automatic Dialog Build of mp_overlord2 for PC

Change 554481 on 2011/01/12 23:38:50 by Build_Audio@BA02


!W Automatic Dialog Build of mp_overlord1 for PC

Change 554480 on 2011/01/12 23:38:32 by Build_Audio@BA02


!W Automatic Dialog Build of mp_commander2 for PC

Change 554479 on 2011/01/12 23:37:11 by Build_Audio@BA02


!W Automatic Dialog Build of mp_commander1 for PC

Change 554478 on 2011/01/12 23:36:02 by Build_Audio@BA02


!W Automatic Dialog Build of madisonsquare for PC

Change 554477 on 2011/01/12 23:35:22 by Build_Audio@BA02


!W Automatic Dialog Build of loadscreens for PC

Change 554476 on 2011/01/12 23:34:54 by Build_Audio@BA02


!W Automatic Dialog Build of intro for PC

Change 554475 on 2011/01/12 23:34:40 by Build_Audio@BA02


!W Automatic Dialog Build of hive for PC

Change 554474 on 2011/01/12 23:34:25 by Build_Audio@BA02


!W Automatic Dialog Build of gould for PC

Change 554473 on 2011/01/12 23:34:05 by Build_Audio@BA02


!W Automatic Dialog Build of floodedstreets for PC

Change 554472 on 2011/01/12 23:33:35 by Build_Audio@BA02


!W Automatic Dialog Build of fdr for PC

Change 554471 on 2011/01/12 23:33:13 by Build_Audio@BA02


!W Automatic Dialog Build of downtown for PC
Change 554470 on 2011/01/12 23:32:34 by Build_Audio@BA02
!W Automatic Dialog Build of convoy for PC

Change 554469 on 2011/01/12 23:32:05 by Build_Audio@BA02


!W Automatic Dialog Build of cityhall for PC

Change 554468 on 2011/01/12 23:31:39 by Build_Audio@BA02


!W Automatic Dialog Build of centralstation for PC

Change 554467 on 2011/01/12 23:31:21 by Build_Audio@BA02


!W Automatic Dialog Build of centralpark for PC

Change 554466 on 2011/01/12 23:31:03 by Build_Audio@BA02


!W Automatic Dialog Build of bryantpark for PC

Change 554465 on 2011/01/12 23:30:40 by Build_Audio@BA02


!W Automatic Dialog Build of batterypark for PC

Change 554464 on 2011/01/12 23:29:33 by Build_Audio@BA02


!W Automatic Dialog Build of alienvessel for PC

Change 554463 on 2011/01/12 23:29:04 by Build_Audio@BA02


!W Automatic Dialog Build of ai_uscaucasian_03 for PC

Change 554462 on 2011/01/12 23:28:24 by Build_Audio@BA02


!W Automatic Dialog Build of ai_uscaucasian_02 for PC

Change 554461 on 2011/01/12 23:27:46 by Build_Audio@BA02


!W Automatic Dialog Build of ai_uscaucasian_01 for PC

Change 554460 on 2011/01/12 23:27:09 by Build_Audio@BA02


!W Automatic Dialog Build of ai_usafrican_01 for PC

Change 554459 on 2011/01/12 23:26:32 by Build_Audio@BA02


!W Automatic Dialog Build of ai_infected_male_01 for PC
Change 554458 on 2011/01/12 23:26:25 by Build_Audio@BA02
!W Automatic Dialog Build of ai_infected_female_04 for PC

Change 554457 on 2011/01/12 23:26:21 by Build_Audio@BA02


!W Automatic Dialog Build of ai_infected_female_03 for PC

Change 554456 on 2011/01/12 23:26:17 by Build_Audio@BA02


!W Automatic Dialog Build of ai_infected_female_02 for PC

Change 554455 on 2011/01/12 23:26:12 by Build_Audio@BA02


!W Automatic Dialog Build of ai_infected_female_01 for PC

Change 554454 on 2011/01/12 23:26:08 by Build_Audio@BA02


!W Automatic Dialog Build of ai_civilian for PC

Change 554453 on 2011/01/12 23:26:05 by Build_Audio@BA02


!W Automatic Dialog Build of ai_blackops_04 for PC

Change 554452 on 2011/01/12 23:24:49 by Build_Audio@BA02


!W Automatic Dialog Build of ai_blackops_03 for PC

Change 554451 on 2011/01/12 23:23:41 by Build_Audio@BA02


!W Automatic Dialog Build of ai_blackops_02 for PC

Change 554450 on 2011/01/12 23:22:36 by Build_Audio@BA02


!W Automatic Dialog Build of ai_blackops_01 for PC

Change 554430 on 2011/01/12 23:14:32 by svenf@PC6267


!B 29168 HINDERING : PROGRESS : Mission 04 - Warehouse - Enemy AI keep r
e-spawning during the helicopter fight thus blocking the level progress
!B 26251 HINDERING: PROGRESS: The helicopter hangs in the air and does n
ot move

Change 554376 on 2011/01/12 23:02:16 by pierre@FRAPC1103


-reenabling of castshadow for props inside visareas for proper shadowcas
ting in very highspec (very limited performance impact on console, only in babyw
arehouse (visarea affected by sun)
-optimization of lighting: reduced viewdistance ratio of light casting s
hadows
Change 554372 on 2011/01/12 22:56:02 by martinwo@FRAPC0208
!A - convoy/global preloads for sound optimization, no DT, approved by J
anL

Change 554371 on 2011/01/12 22:54:32 by chrisauty@FRAPC5376


Exported with missing texture fixed

Change 554370 on 2011/01/12 22:52:49 by mathias@FRAPC1193


Back out changelist 553865
Crashed PS3 build as no DBA got created in build process. Need to implem
ent tomorrow!

Change 554350 on 2011/01/12 22:42:32 by chrisauty@FRAPC5376


Exported for Sound dept.
Fixed floating container

Change 554339 on 2011/01/12 22:35:32 by Build@_LevelResourceList_110112223539


!U updating Level Resource List files by Autotest.build script

Change 554319 on 2011/01/12 22:18:30 by Build@_LevelResourceList_110112221835


!U updating Level Resource List files by Autotest.build script

Change 554299 on 2011/01/12 22:10:56 by kristopherh@FRAPC1185


!T Exported in latest build for art

Change 554297 on 2011/01/12 22:09:46 by Build_Audio@BA02


!W Automatic Dialog Build of warehouse for PC

Change 554296 on 2011/01/12 22:09:35 by Build_Audio@BA02


!W Automatic Dialog Build of timessquare for PC

Change 554294 on 2011/01/12 22:09:13 by Build_Audio@BA02


!W Automatic Dialog Build of terminal for PC

Change 554293 on 2011/01/12 22:08:44 by Build_Audio@BA02


!W Automatic Dialog Build of suit_male for PC
Change 554288 on 2011/01/12 22:06:10 by Build_Audio@BA01
!W Automatic Audio Build w_majestic for PC

Change 554287 on 2011/01/12 22:05:55 by Build_Audio@BA02


!W Automatic Dialog Build of suit_female for PC

Change 554285 on 2011/01/12 22:05:48 by Build_Audio@BA02


!W Automatic Dialog Build of spear for PC

Change 554283 on 2011/01/12 22:05:45 by Build_Audio@BA01


!W Automatic Audio Build l_centralstation for PC

Change 554282 on 2011/01/12 22:05:40 by Build_Audio@BA02


!W Automatic Dialog Build of roosevelt for PC

Change 554281 on 2011/01/12 22:05:19 by florian@PC551


!B - 18706 (WIP) Centralstation: more optimization and cleanup

Change 554279 on 2011/01/12 22:05:03 by Build_Audio@BA02


!W Automatic Dialog Build of prism for PC

Change 554278 on 2011/01/12 22:04:24 by Build_Audio@BA02


!W Automatic Dialog Build of player for PC

Change 554277 on 2011/01/12 22:04:12 by Build_Audio@BA02


!W Automatic Dialog Build of nycdemo for PC

Change 554276 on 2011/01/12 22:04:03 by Build_Audio@BA02


!W Automatic Dialog Build of mp_teammate7 for PC

Change 554275 on 2011/01/12 22:03:32 by Build_Audio@BA02


!W Automatic Dialog Build of mp_teammate6 for PC

Change 554274 on 2011/01/12 22:03:02 by Build_Audio@BA02


!W Automatic Dialog Build of mp_teammate5 for PC
Change 554273 on 2011/01/12 22:02:34 by Build_Audio@BA02
!W Automatic Dialog Build of mp_teammate4 for PC

Change 554272 on 2011/01/12 22:02:31 by build@C2LocaMirror


!C LOCA 12402
EIS: Localized text files update
by ea@PCFARM00 on 2011/01/12

Change 554271 on 2011/01/12 22:02:08 by Build_Audio@BA02


!W Automatic Dialog Build of mp_teammate3 for PC

Change 554269 on 2011/01/12 22:01:44 by Build_Audio@BA02


!W Automatic Dialog Build of mp_teammate2 for PC

Change 554268 on 2011/01/12 22:01:19 by Build_Audio@BA02


!W Automatic Dialog Build of mp_teammate1 for PC

Change 554265 on 2011/01/12 22:00:53 by Build_Audio@BA02


!W Automatic Dialog Build of mp_player for PC

Change 554264 on 2011/01/12 22:00:41 by Build_Audio@BA02


!W Automatic Dialog Build of mp_overlord2 for PC

Change 554263 on 2011/01/12 22:00:24 by Build_Audio@BA02


!W Automatic Dialog Build of mp_overlord1 for PC

Change 554260 on 2011/01/12 22:00:05 by Build_Audio@BA02


!W Automatic Dialog Build of mp_commander2 for PC

Change 554259 on 2011/01/12 21:59:00 by Build_Audio@BA02


!W Automatic Dialog Build of mp_commander1 for PC

Change 554258 on 2011/01/12 21:58:21 by omer@ff_omer


29414 - HUD brackets style - change to match Endgame screen mockup

Change 554255 on 2011/01/12 21:57:59 by Build_Audio@BA02


!W Automatic Dialog Build of madisonsquare for PC

Change 554254 on 2011/01/12 21:57:22 by Build_Audio@BA02


!W Automatic Dialog Build of loadscreens for PC

Change 554253 on 2011/01/12 21:56:44 by Build_Audio@BA02


!W Automatic Dialog Build of intro for PC

Change 554252 on 2011/01/12 21:56:30 by Build_Audio@BA02


!W Automatic Dialog Build of hive for PC

Change 554251 on 2011/01/12 21:56:15 by Build_Audio@BA02


!W Automatic Dialog Build of gould for PC

Change 554250 on 2011/01/12 21:55:55 by Build_Audio@BA02


!W Automatic Dialog Build of floodedstreets for PC

Change 554249 on 2011/01/12 21:55:25 by Build_Audio@BA02


!W Automatic Dialog Build of fdr for PC

Change 554248 on 2011/01/12 21:55:03 by Build_Audio@BA02


!W Automatic Dialog Build of downtown for PC

Change 554247 on 2011/01/12 21:54:35 by andreas@FRAPC1065


!B 29573 player was able to clip through one of the marines in the decon
tent (proxy adjusted)
!B removed ugly flipping issues in the body bag sequence
!B added precaching to the marine/civilian argument scene to prevent sna
pping on start
!B removed marine that had an invalid .cdf for ages

Change 554244 on 2011/01/12 21:54:21 by Build_Audio@BA02


!W Automatic Dialog Build of convoy for PC

Change 554243 on 2011/01/12 21:53:51 by Build_Audio@BA02


!W Automatic Dialog Build of cityhall for PC

Change 554242 on 2011/01/12 21:53:31 by Build_Audio@BA02


!W Automatic Dialog Build of centralstation for PC

Change 554241 on 2011/01/12 21:53:14 by Build_Audio@BA02


!W Automatic Dialog Build of centralpark for PC

Change 554240 on 2011/01/12 21:52:56 by Build_Audio@BA02


!W Automatic Dialog Build of bryantpark for PC

Change 554239 on 2011/01/12 21:52:32 by Build_Audio@BA02


!W Automatic Dialog Build of batterypark for PC

Change 554236 on 2011/01/12 21:52:02 by Build_Audio@BA01


!W Automatic Audio Build v_vtol for PC

Change 554233 on 2011/01/12 21:51:46 by Build_Audio@BA01


!W Automatic Audio Build v_marine_helicopter for PC

Change 554230 on 2011/01/12 21:51:33 by Build_Audio@BA01


!W Automatic Audio Build v_ltv for PC

Change 554229 on 2011/01/12 21:51:26 by Build_Audio@BA02


!W Automatic Dialog Build of alienvessel for PC

Change 554226 on 2011/01/12 21:51:11 by Build_Audio@BA01


!W Automatic Audio Build v_icv for PC

Change 554225 on 2011/01/12 21:51:02 by Build_Audio@BA02


!W Automatic Dialog Build of ai_uscaucasian_03 for PC

Change 554222 on 2011/01/12 21:50:48 by Build_Audio@BA01


!W Automatic Audio Build v_blackops_ltv for PC

Change 554220 on 2011/01/12 21:50:23 by Build_Audio@BA02


!W Automatic Dialog Build of ai_uscaucasian_02 for PC

Change 554219 on 2011/01/12 21:49:45 by Build_Audio@BA02


!W Automatic Dialog Build of ai_uscaucasian_01 for PC

Change 554218 on 2011/01/12 21:49:08 by Build_Audio@BA02


!W Automatic Dialog Build of ai_usafrican_01 for PC

Change 554208 on 2011/01/12 21:48:23 by Build_Audio@BA02


!W Automatic Dialog Build of ai_infected_male_01 for PC

Change 554206 on 2011/01/12 21:48:19 by Build_Audio@BA02


!W Automatic Dialog Build of ai_infected_female_04 for PC

Change 554205 on 2011/01/12 21:48:15 by Build_Audio@BA02


!W Automatic Dialog Build of ai_infected_female_03 for PC

Change 554204 on 2011/01/12 21:48:11 by Build_Audio@BA02


!W Automatic Dialog Build of ai_infected_female_02 for PC

Change 554203 on 2011/01/12 21:48:07 by Build_Audio@BA02


!W Automatic Dialog Build of ai_infected_female_01 for PC

Change 554202 on 2011/01/12 21:48:03 by Build_Audio@BA02


!W Automatic Dialog Build of ai_civilian for PC

Change 554201 on 2011/01/12 21:47:58 by Build_Audio@BA02


!W Automatic Dialog Build of ai_blackops_04 for PC

Change 554199 on 2011/01/12 21:46:51 by Build_Audio@BA02


!W Automatic Dialog Build of ai_blackops_03 for PC

Change 554198 on 2011/01/12 21:45:37 by Build_Audio@BA02


!W Automatic Dialog Build of ai_blackops_02 for PC

Change 554197 on 2011/01/12 21:45:17 by chrisauty@FRAPC5376


!B 29660 PC - SP : Mission 09 - Madison Square : PROGRESS - The player c
an remain stuck under a truck on the deck on the Atlantic Trade ship
!B 29680PC - SP : Mission 09 - Madison Square : BOUNDARY - The player ca
n fall out of gameworld due to missing terrain near the last objective
!B 29651 PC - SP : Mission 09 - Madison Square : PROGRESS - The player c
an fall in a large crack in the highway and remain stuck

Change 554196 on 2011/01/12 21:44:52 by francois@FRAPC1101


Fixed VDR pass on Spear + asset set to wrong layer causing a massive pat
ch of sunlit terrain where shadow should have been casting. DT 28928

Change 554195 on 2011/01/12 21:44:28 by Build_Audio@BA02


!W Automatic Dialog Build of ai_blackops_01 for PC

Change 554193 on 2011/01/12 21:43:50 by omer@ff_omer


29719 - MP: Nanosuit Showroom - Update showroom icons

Change 554186 on 2011/01/12 21:41:19 by omer@ff_omer


29211 - LOC - TEXT - TC - PC - wobbly text when hovering mouse over "CON
TACT ME ABOUT CRYTEK/EA PRODUCTS, NEWS AND EVENTS" in MYCRYSIS TOS agreement scr
een

Change 554184 on 2011/01/12 21:39:24 by chrisbr@ff_perforce_chrisbr


DT 29763 - Removed the 3 background building and repositioned a deployab
le barrier for John c, also removed the rain effect.

Change 554179 on 2011/01/12 21:38:39 by danevans@fft_danevans


DT 29775: Optimisation of lighting and other things on Impact to try and
get GPU speed up.

Change 554172 on 2011/01/12 21:38:09 by Build_Audio@BA01


!W Automatic Audio Build l_downtown for PC

Change 554166 on 2011/01/12 21:37:21 by Build_Audio@BA01


!W Automatic Audio Build v_blackops_helicopter for PC

Change 554165 on 2011/01/12 21:37:19 by julius@FRAPC112


!A - adding objects

Change 554159 on 2011/01/12 21:36:49 by Build_Audio@BA01


!W Automatic Audio Build v_blackops_apc for PC

Change 554156 on 2011/01/12 21:36:08 by florian@PC551


!B - 7822, all vehicles: adjustments after parameter fix

Change 554149 on 2011/01/12 21:35:09 by gregor@FRAPC5365


!b DT 28750 / scope fixes / cloack mode reduced on scope glasses / assau
ltscope /sniper scope/ jaw/ hmg / reflexsight

Change 554139 on 2011/01/12 21:32:09 by kristopherh@FRAPC1185


!B 29200 - Dodgy art asset the player could see underneath of
!B 28875 - Central Park cinematic not rendering correctly
!T Finale scene plays out differently in an attempt to increase readabil
ity
!T Moved 1 ammocrate so that CJ doesn't burn himself.

Change 554106 on 2011/01/12 21:19:32 by toms@fft_toms


DT 29548 & 26305 - Adjusted out of game area in Pier for bug fix, remove
d floating poly from car queue asset, extended overpass asset, light flickering
fix on aftermath

Change 554105 on 2011/01/12 21:16:40 by mathias@FRAPC1193


!B fixed locator and timing for crouch rifle and stand pistol animations
(DT: 29589)

Change 554104 on 2011/01/12 21:15:36 by oliverj@oliverj_C2_data


!B DT-27165: Player is able to see 2-3 water waves in air and a couple o
f vehicles at the end of hive

Change 554103 on 2011/01/12 21:14:18 by mathias@FRAPC1193


!B fixed locator to match idle (DT: 29580)

Change 554092 on 2011/01/12 21:08:38 by ross@fft_ross


29472 anim fixes prepping for deployable cover retag

Change 554088 on 2011/01/12 21:06:49 by karl@karl_perforce_1666


!B DT 29037 polished barclays pose in arid_jake anim; added blink for c
hino and parchman; re-exported 3 gould lines

Change 554074 on 2011/01/12 21:02:18 by matthias@FRAPC5307


-DT 29283 Updated level.pak

Change 554070 on 2011/01/12 21:02:00 by Build_Audio@BA01


!W Automatic Audio Build a_transportship for PC

Change 554067 on 2011/01/12 21:01:47 by Build_Audio@BA01


!W Automatic Audio Build a_tick for PC

Change 554064 on 2011/01/12 21:01:31 by Build_Audio@BA01


!W Automatic Audio Build a_stalker for PC

Change 554061 on 2011/01/12 21:01:12 by Build_Audio@BA01


!W Automatic Audio Build a_pinger for PC

Change 554058 on 2011/01/12 21:00:53 by Build_Audio@BA01


!W Automatic Audio Build a_heavy for PC

Change 554055 on 2011/01/12 21:00:32 by Build_Audio@BA01


!W Automatic Audio Build a_gunship for PC

Change 554051 on 2011/01/12 21:00:15 by Build_Audio@BA01


!W Automatic Audio Build a_grunt for PC

Change 554048 on 2011/01/12 20:59:56 by Build_Audio@BA01


!W Automatic Audio Build a_dropship for PC

Change 554047 on 2011/01/12 20:59:43 by florian@PC551


!B - 18706 (WIP), Aliens: removing variations on the less often used rea
dability states.

Change 554044 on 2011/01/12 20:59:18 by Build_Audio@BA01


!W Automatic Audio Build physics_foleys for PC

Change 554023 on 2011/01/12 20:48:43 by Build_Audio@BA01


!W Automatic Audio Build mp_vtol for PC

Change 554019 on 2011/01/12 20:48:23 by Build_Audio@BA01


!W Automatic Audio Build mp_mode_extraction for PC

Change 554018 on 2011/01/12 20:47:48 by florian@PC551


!B - 18067 changed footstep entries to sound gear entries

Change 554016 on 2011/01/12 20:45:31 by graeme@fft_graeme


DT 21150 Helicopter is getting culled by occlusion... this is halfway t
o fixing the problem.

Change 554013 on 2011/01/12 20:44:03 by Build@_LevelResourceList_110112204411


!U updating Level Resource List files by Autotest.build script

Change 554012 on 2011/01/12 20:43:47 by hussein@FRAPC5299


!T Fixed a very critical prob with lights - CJ approved

Change 554005 on 2011/01/12 20:39:56 by julius@FRAPC112


!O - optimazation of afcm

Change 554000 on 2011/01/12 20:39:19 by julius@FRAPC112


!O - optimization of afcm

Change 553997 on 2011/01/12 20:38:58 by julius@FRAPC112


!F - fixing sound references

Change 553996 on 2011/01/12 20:38:27 by omer@ff_omer


29396 - MP - Loading Hints - Tagging enemies hint text appears cut off a
nd incomplete

Change 553993 on 2011/01/12 20:34:23 by matthias@FRAPC5307


-DT 19666 Cleaned "guardian-ai" flowgraph to avoid stuid ai behaviour
-DT 29263 "Less" node was wrong used, heavy now spawns correctly after 2
aliens got killed.
-exported

Change 553992 on 2011/01/12 20:34:12 by marius@PC6033


!B - 29652 SAVELOAD: Player does not has the previous weapon from level
Madison Square when he chain loads to Flooded Streets
!B - 29525 X360 - SP : Mission 10 - Flooded Streets : PHYSICS - Floating
car present at specified location during the "Regroup with the Marines" objecti
ve
!B - 29646 X360 - SP : Mission 10 - Flooded Streets ( Corporate Collapse
) : Ai - AB_Wave6_CELL_Ambusher_1 from the special ops squad found in the aquar
ium does not attack the user
!B - 29681 PS3 - SP : Mission 10 - Flooded Streets : RENDERING - A large
part of the gameworld has rendering issue if he stands on the right-side upper
level of the pathway to "Follow Chino" objective

Change 553989 on 2011/01/12 20:31:30 by Build_Audio@BA02


!W Automatic Dialog Build of warehouse for PC

Change 553987 on 2011/01/12 20:31:19 by Build_Audio@BA02


!W Automatic Dialog Build of timessquare for PC

Change 553986 on 2011/01/12 20:31:00 by Build_Audio@BA02


!W Automatic Dialog Build of terminal for PC

Change 553985 on 2011/01/12 20:30:31 by Build_Audio@BA02


!W Automatic Dialog Build of suit_male for PC

Change 553983 on 2011/01/12 20:28:29 by danielp@FRAPC1136


29676 PS3 : SP - Mission 4 - Warehouse ( Lab Rat ) : HUD - There is a
wrong prompt for opening the door to Gould's apartment
not exported

Change 553982 on 2011/01/12 20:27:33 by Build_Audio@BA02


!W Automatic Dialog Build of suit_female for PC

Change 553981 on 2011/01/12 20:27:25 by Build_Audio@BA02


!W Automatic Dialog Build of spear for PC

Change 553980 on 2011/01/12 20:27:17 by Build_Audio@BA02


!W Automatic Dialog Build of roosevelt for PC

Change 553978 on 2011/01/12 20:26:42 by Build_Audio@BA02


!W Automatic Dialog Build of prism for PC

Change 553976 on 2011/01/12 20:26:11 by Build@_LevelResourceList_110112202616


!U updating Level Resource List files by Autotest.build script

Change 553975 on 2011/01/12 20:26:04 by Build_Audio@BA02


!W Automatic Dialog Build of player for PC
Change 553974 on 2011/01/12 20:25:52 by Build_Audio@BA02
!W Automatic Dialog Build of nycdemo for PC

Change 553972 on 2011/01/12 20:25:43 by Build_Audio@BA02


!W Automatic Dialog Build of mp_teammate7 for PC

Change 553970 on 2011/01/12 20:25:15 by Build_Audio@BA02


!W Automatic Dialog Build of mp_teammate6 for PC

Change 553969 on 2011/01/12 20:24:48 by Build_Audio@BA02


!W Automatic Dialog Build of mp_teammate5 for PC

Change 553968 on 2011/01/12 20:24:23 by Build_Audio@BA02


!W Automatic Dialog Build of mp_teammate4 for PC

Change 553967 on 2011/01/12 20:23:58 by Build_Audio@BA02


!W Automatic Dialog Build of mp_teammate3 for PC

Change 553965 on 2011/01/12 20:23:32 by Build_Audio@BA02


!W Automatic Dialog Build of mp_teammate2 for PC

Change 553964 on 2011/01/12 20:23:06 by Build_Audio@BA02


!W Automatic Dialog Build of mp_teammate1 for PC

Change 553962 on 2011/01/12 20:22:40 by Build_Audio@BA02


!W Automatic Dialog Build of mp_player for PC

Change 553961 on 2011/01/12 20:22:28 by Build_Audio@BA02


!W Automatic Dialog Build of mp_overlord2 for PC

Change 553960 on 2011/01/12 20:22:09 by Build_Audio@BA02


!W Automatic Dialog Build of mp_overlord1 for PC

Change 553959 on 2011/01/12 20:21:50 by Build_Audio@BA02


!W Automatic Dialog Build of mp_commander2 for PC
Change 553958 on 2011/01/12 20:20:49 by Build_Audio@BA02
!W Automatic Dialog Build of mp_commander1 for PC

Change 553957 on 2011/01/12 20:19:57 by pierre@FRAPC1103


minor tweaks for level specific materials:
-the brighntess of the windows matches now more the brightness of the sk
y (higher fresnel bias)

Change 553956 on 2011/01/12 20:19:54 by Build_Audio@BA02


!W Automatic Dialog Build of madisonsquare for PC

Change 553955 on 2011/01/12 20:19:17 by Build_Audio@BA02


!W Automatic Dialog Build of loadscreens for PC

Change 553954 on 2011/01/12 20:18:42 by Build_Audio@BA02


!W Automatic Dialog Build of intro for PC

Change 553953 on 2011/01/12 20:18:29 by Build_Audio@BA02


!W Automatic Dialog Build of hive for PC

Change 553951 on 2011/01/12 20:18:13 by Build_Audio@BA02


!W Automatic Dialog Build of gould for PC

Change 553950 on 2011/01/12 20:17:54 by Build_Audio@BA02


!W Automatic Dialog Build of floodedstreets for PC

Change 553949 on 2011/01/12 20:17:25 by Build_Audio@BA02


!W Automatic Dialog Build of fdr for PC

Change 553947 on 2011/01/12 20:17:04 by dean@DEANC


!P Added initial gamma screen for all platforms
27853 The gamma chart (brightness/gamma control) is not displayed on th
e very first start of the game
Review: ID 43943 by Author: Dean Claassen, Reviewer: Jan Neugebauer, Rev
iewer: Ben Johnson, Observer: Markus Mohr, Observer: Marco Corbetta, Observer: F
rank Harrison, Observer: Ian Masters

Change 553946 on 2011/01/12 20:17:02 by Build_Audio@BA02


!W Automatic Dialog Build of downtown for PC

Change 553944 on 2011/01/12 20:16:23 by Build_Audio@BA02


!W Automatic Dialog Build of convoy for PC

Change 553943 on 2011/01/12 20:15:56 by Build_Audio@BA02


!W Automatic Dialog Build of cityhall for PC

Change 553942 on 2011/01/12 20:15:37 by Build_Audio@BA02


!W Automatic Dialog Build of centralstation for PC

Change 553941 on 2011/01/12 20:15:19 by Build_Audio@BA02


!W Automatic Dialog Build of centralpark for PC

Change 553940 on 2011/01/12 20:15:02 by Build_Audio@BA02


!W Automatic Dialog Build of bryantpark for PC

Change 553939 on 2011/01/12 20:14:38 by Build_Audio@BA02


!W Automatic Dialog Build of batterypark for PC

Change 553938 on 2011/01/12 20:13:32 by Build_Audio@BA02


!W Automatic Dialog Build of alienvessel for PC

Change 553937 on 2011/01/12 20:13:05 by Build_Audio@BA02


!W Automatic Dialog Build of ai_uscaucasian_03 for PC

Change 553936 on 2011/01/12 20:12:23 by Build_Audio@BA02


!W Automatic Dialog Build of ai_uscaucasian_02 for PC

Change 553935 on 2011/01/12 20:11:46 by Build_Audio@BA02


!W Automatic Dialog Build of ai_uscaucasian_01 for PC

Change 553934 on 2011/01/12 20:11:09 by Build_Audio@BA02


!W Automatic Dialog Build of ai_usafrican_01 for PC

Change 553933 on 2011/01/12 20:10:32 by Build_Audio@BA02


!W Automatic Dialog Build of ai_infected_male_01 for PC

Change 553932 on 2011/01/12 20:10:27 by Build_Audio@BA02


!W Automatic Dialog Build of ai_infected_female_04 for PC

Change 553931 on 2011/01/12 20:10:22 by Build_Audio@BA02


!W Automatic Dialog Build of ai_infected_female_03 for PC

Change 553930 on 2011/01/12 20:10:18 by Build_Audio@BA02


!W Automatic Dialog Build of ai_infected_female_02 for PC

Change 553929 on 2011/01/12 20:10:13 by Build_Audio@BA02


!W Automatic Dialog Build of ai_infected_female_01 for PC

Change 553928 on 2011/01/12 20:10:09 by Build_Audio@BA02


!W Automatic Dialog Build of ai_civilian for PC

Change 553927 on 2011/01/12 20:10:04 by Build_Audio@BA02


!W Automatic Dialog Build of ai_blackops_04 for PC

Change 553925 on 2011/01/12 20:09:02 by marcus@FRAPC5339


DT 12598
updated movement for small rope

Change 553924 on 2011/01/12 20:08:53 by Build_Audio@BA02


!W Automatic Dialog Build of ai_blackops_03 for PC

Change 553922 on 2011/01/12 20:07:48 by Build_Audio@BA02


!W Automatic Dialog Build of ai_blackops_02 for PC

Change 553921 on 2011/01/12 20:06:40 by Build_Audio@BA02


!W Automatic Dialog Build of ai_blackops_01 for PC

Change 553920 on 2011/01/12 20:05:57 by chrisk@FRAPC1007


!battery park
!u flagged some AI to use idle aniamtions (approved by CJ)
!u fixed GOTO flow graph nodes with gotoex
!u exported
Change 553913 on 2011/01/12 20:02:18 by Build_Audio@BA01
!W Automatic Audio Build l_timessquare for PC

Change 553905 on 2011/01/12 20:00:23 by eddieh@not_eddieh


!DT 29305 Fixed view distances on gameplay props

Change 553899 on 2011/01/12 19:59:35 by julius@FRAPC112


!A - adding metal door sounds

Change 553885 on 2011/01/12 19:57:59 by Build_Audio@BA01


!W Automatic Audio Build w_dsg1_mp for PC

Change 553882 on 2011/01/12 19:56:36 by Build_Audio@BA01


Rename/move file(s)

Change 553874 on 2011/01/12 19:54:54 by hussein@FRAPC5299


!T Replaced all the Gotos with GoToEx - Gotos are not supported anymore

Change 553872 on 2011/01/12 19:54:44 by hussein@FRAPC5299


!B 29697 PS3 - Collision - SP: Mission 06 - Spear (Dead man walking): CO
LLISION - User can see out of world through the building which is present in the
area after jumping down from the spawn point

Change 553868 on 2011/01/12 19:54:19 by pierre@FRAPC1103


360 specific performance fix: fixed z-fighting between clipbox and geome
try in the babywarehouse

Change 553865 on 2011/01/12 19:53:53 by mathias@FRAPC1193


!U moved passenger01_idle animation into generic\3p folder to make sure
it gets loaded for the player

////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////
--------Changes in Build 5616 profile ------------------------------------------
-------------------------------
////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////
Change 553845 on 2011/01/12 19:48:22 by eddieh@not_eddieh
!DT 29305 Fixed view distances for game mode props

Change 553824 on 2011/01/12 19:33:17 by ruben@FRAPC5083


added last pose for DT 27219

Change 553816 on 2011/01/12 19:31:34 by Build_Audio@BA01


!W Automatic Audio Build w_scarab_mp for PC

Change 553812 on 2011/01/12 19:30:52 by Build_Audio@BA01


!W Automatic Audio Build w_scar_mp for PC

Change 553807 on 2011/01/12 19:30:30 by Build_Audio@BA01


!W Automatic Audio Build w_scar_mp for PC

Change 553803 on 2011/01/12 19:29:43 by Build_Audio@BA01


!W Automatic Audio Build w_nova_mp for PC

Change 553800 on 2011/01/12 19:29:31 by Build_Audio@BA01


!W Automatic Audio Build w_nova_mp for PC

Change 553796 on 2011/01/12 19:29:01 by Build_Audio@BA01


!W Automatic Audio Build w_mk60_mp for PC

Change 553793 on 2011/01/12 19:28:44 by Build_Audio@BA01


!W Automatic Audio Build w_mk60_mp for PC

Change 553789 on 2011/01/12 19:28:17 by Build_Audio@BA01


!W Automatic Audio Build w_mike_mp for PC

Change 553786 on 2011/01/12 19:28:03 by Build_Audio@BA01


!W Automatic Audio Build w_mike_mp for PC

Change 553782 on 2011/01/12 19:27:34 by Build_Audio@BA01


!W Automatic Audio Build w_marshall_mp for PC
Change 553781 on 2011/01/12 19:27:34 by pierre@FRAPC1103
-updated materials for the inside of the aquarium
-regen cubemap for aquarium and yellow lobby
-activated shadow for a few props not casting shadows in very high spec
under shadowcasting lights

Change 553775 on 2011/01/12 19:27:16 by Build_Audio@BA01


!W Automatic Audio Build w_marshall_mp for PC

Change 553770 on 2011/01/12 19:26:33 by Build_Audio@BA01


!W Automatic Audio Build w_majestic_mp for PC

Change 553765 on 2011/01/12 19:26:13 by Build_Audio@BA01


!W Automatic Audio Build w_majestic_mp for PC

Change 553761 on 2011/01/12 19:25:36 by Build_Audio@BA01


!W Automatic Audio Build w_ltag_mp for PC

Change 553758 on 2011/01/12 19:25:01 by Build_Audio@BA01


!W Automatic Audio Build w_ltag_mp for PC

Change 553754 on 2011/01/12 19:24:22 by Build_Audio@BA01


!W Automatic Audio Build w_kvolt_mp for PC

Change 553750 on 2011/01/12 19:23:47 by Build_Audio@BA01


!W Automatic Audio Build w_jaw_mp for PC

Change 553747 on 2011/01/12 19:23:12 by Build_Audio@BA01


!W Automatic Audio Build w_jackal_mp for PC

Change 553744 on 2011/01/12 19:22:29 by Build_Audio@BA01


!W Automatic Audio Build w_hmg_mp for PC

Change 553741 on 2011/01/12 19:22:18 by Build_Audio@BA01


!W Automatic Audio Build w_hmg_mp for PC

Change 553740 on 2011/01/12 19:22:18 by martine@FRAPC1023


!U LEGAL - removed strange text from texture

Change 553735 on 2011/01/12 19:21:46 by Build_Audio@BA01


!W Automatic Audio Build w_hammer_mp for PC

Change 553732 on 2011/01/12 19:21:18 by Build_Audio@BA01


!W Automatic Audio Build w_grendel_mp for PC

Change 553729 on 2011/01/12 19:20:37 by Build_Audio@BA01


!W Automatic Audio Build w_gauss_mp for PC

Change 553725 on 2011/01/12 19:20:09 by Build_Audio@BA01


!W Automatic Audio Build w_fraggrenade_mp for PC

Change 553722 on 2011/01/12 19:19:36 by Build_Audio@BA01


!W Automatic Audio Build w_flashbang_mp for PC

Change 553718 on 2011/01/12 19:19:05 by Build_Audio@BA01


!W Automatic Audio Build w_feline_mp for PC

Change 553717 on 2011/01/12 19:18:57 by benjo@benjo_NOTPC1155


!B - DT 23355 & 14913 - MP: PC: SHELL - Inconsistency of PC UI Back butt
ons & MP: PC: SHELL: Can't navigate "Server Browser" fully using X360 contro
ller.
Review: ID 44147 by Author: Ben Johnson, Reviewer: Jake "Mr. Flibble" Tu
rner, Reviewer: Colin Gulliver, Observer: Markus Mohr, Observer: Marco Corbetta,
Observer: Frank Harrison, Observer: Mark Tully

Change 553715 on 2011/01/12 19:18:37 by karsten@frapc5242


!O optimized stereo Values (approved by JanL)

Change 553711 on 2011/01/12 19:17:41 by Build_Audio@BA01


!W Automatic Audio Build w_c4_mp for PC

Change 553707 on 2011/01/12 19:17:14 by Build_Audio@BA01


!W Automatic Audio Build w_ay69_mp for PC

Change 553704 on 2011/01/12 19:16:29 by Build_Audio@BA01


!W Automatic Audio Build w_agl_mp for PC

Change 553691 on 2011/01/12 19:11:09 by borislav@borislav_FRAPC5077


!T Music Implementation fixes in Spear level.

Change 553686 on 2011/01/12 19:05:13 by seane@PC8135


!B 29749 Fire materials are broken
I made textures darker.

Change 553685 on 2011/01/12 19:05:11 by jann@jann_perforce_1666


!B GLOBAL - LEGAL - ESRB rating pending logo screen should be removed (2
9599)
Review: ID 44124 by Author: Jan Neugebauer, Reviewer: Laurens Brock

Change 553682 on 2011/01/12 19:04:23 by jann@jann_perforce_1666


!B MP : XBOX: 4:3 - Overlay on menus not filling the whole screen (29236
)

Change 553670 on 2011/01/12 19:00:17 by frank@FRAPC5349


!B 29710 fixed physics proxy and assigned right material

Change 553666 on 2011/01/12 18:58:22 by benp@benp


!B !DT29756 Changed hardcoded strings to localized ones...

Change 553661 on 2011/01/12 18:57:04 by helder@FRAPC1154


!u Removing moire effect from all signs in Times Square (Magnus request)

Change 553657 on 2011/01/12 18:52:34 by eddieh@not_eddieh


!DT 29305 Fixed view distances for game mode props.

Change 553656 on 2011/01/12 18:51:32 by Build_Audio@BA02


!W Automatic Dialog Build of warehouse for PC

Change 553655 on 2011/01/12 18:51:21 by Build_Audio@BA02


!W Automatic Dialog Build of timessquare for PC

Change 553654 on 2011/01/12 18:50:59 by Build_Audio@BA02


!W Automatic Dialog Build of terminal for PC

Change 553651 on 2011/01/12 18:50:29 by Build_Audio@BA02


!W Automatic Dialog Build of suit_male for PC

Change 553649 on 2011/01/12 18:47:43 by Build_Audio@BA02


!W Automatic Dialog Build of suit_female for PC

Change 553648 on 2011/01/12 18:47:35 by Build_Audio@BA02


!W Automatic Dialog Build of spear for PC

Change 553647 on 2011/01/12 18:47:26 by Build_Audio@BA02


!W Automatic Dialog Build of roosevelt for PC

Change 553646 on 2011/01/12 18:46:46 by Build_Audio@BA02


!W Automatic Dialog Build of prism for PC

Change 553645 on 2011/01/12 18:46:34 by peter@work_i7


!B split gun audio for MP. (DT 29472, 28869, missing MP sounds)
Review: ID 44125 by Author: Peter Hall, Reviewer: Jake "Mr. Flibble" Tur
ner, Reviewer: Ben Parbury, Observer: Michael Glueck, Observer: Michelle Martin,
Observer: Evgeny Adamenkov, Observer: Thomas Wollenzin, Observer: Mark Tully

Change 553644 on 2011/01/12 18:46:06 by Build_Audio@BA02


!W Automatic Dialog Build of player for PC

Change 553643 on 2011/01/12 18:45:54 by Build_Audio@BA02


!W Automatic Dialog Build of nycdemo for PC

Change 553642 on 2011/01/12 18:45:45 by Build_Audio@BA02


!W Automatic Dialog Build of mp_teammate7 for PC

Change 553640 on 2011/01/12 18:45:17 by Build_Audio@BA02


!W Automatic Dialog Build of mp_teammate6 for PC

Change 553639 on 2011/01/12 18:44:36 by Build@_LevelResourceList_110112184443


!U updating Level Resource List files by Autotest.build script
Change 553637 on 2011/01/12 18:44:24 by Build_Audio@BA02
!W Automatic Dialog Build of mp_teammate5 for PC

Change 553635 on 2011/01/12 18:43:56 by Build_Audio@BA02


!W Automatic Dialog Build of mp_teammate4 for PC

Change 553634 on 2011/01/12 18:43:29 by Build_Audio@BA02


!W Automatic Dialog Build of mp_teammate3 for PC

Change 553633 on 2011/01/12 18:43:00 by Build_Audio@BA02


!W Automatic Dialog Build of mp_teammate2 for PC

Change 553631 on 2011/01/12 18:42:33 by Build_Audio@BA02


!W Automatic Dialog Build of mp_teammate1 for PC

Change 553629 on 2011/01/12 18:42:05 by Build_Audio@BA02


!W Automatic Dialog Build of mp_player for PC

Change 553628 on 2011/01/12 18:41:54 by Build_Audio@BA02


!W Automatic Dialog Build of mp_overlord2 for PC

Change 553627 on 2011/01/12 18:41:36 by Build_Audio@BA02


!W Automatic Dialog Build of mp_overlord1 for PC

Change 553626 on 2011/01/12 18:41:18 by Build_Audio@BA02


!W Automatic Dialog Build of mp_commander2 for PC

Change 553624 on 2011/01/12 18:40:11 by Build_Audio@BA02


!W Automatic Dialog Build of mp_commander1 for PC

Change 553622 on 2011/01/12 18:39:09 by Build_Audio@BA02


!W Automatic Dialog Build of madisonsquare for PC

Change 553621 on 2011/01/12 18:39:03 by chrisauty@FRAPC5376


Export for missing extro video
Placed missing Advantage points for Guardian encounter
Adjusted logic controlling Guardian goto (now based on alertness state)
w/ Sven

Change 553620 on 2011/01/12 18:38:26 by Build_Audio@BA02


!W Automatic Dialog Build of loadscreens for PC

Change 553617 on 2011/01/12 18:37:56 by Build_Audio@BA02


!W Automatic Dialog Build of intro for PC

Change 553616 on 2011/01/12 18:37:43 by Build_Audio@BA02


!W Automatic Dialog Build of hive for PC

Change 553615 on 2011/01/12 18:37:25 by Build_Audio@BA02


!W Automatic Dialog Build of gould for PC

Change 553614 on 2011/01/12 18:37:05 by Build_Audio@BA02


!W Automatic Dialog Build of floodedstreets for PC

Change 553612 on 2011/01/12 18:36:32 by Build_Audio@BA02


!W Automatic Dialog Build of fdr for PC

Change 553611 on 2011/01/12 18:36:07 by Build_Audio@BA02


!W Automatic Dialog Build of downtown for PC

Change 553610 on 2011/01/12 18:36:05 by alexander@FRAPC5152


Approved by Jan:
!deleted old stereo flashbacks

Change 553609 on 2011/01/12 18:35:28 by Build_Audio@BA02


!W Automatic Dialog Build of convoy for PC

Change 553608 on 2011/01/12 18:34:56 by Build_Audio@BA02


!W Automatic Dialog Build of cityhall for PC

Change 553607 on 2011/01/12 18:34:41 by martine@FRAPC1023


!U LEGAL - exchanged NASDAQ with ASXEQ
Change 553606 on 2011/01/12 18:34:35 by Build_Audio@BA02
!W Automatic Dialog Build of centralstation for PC

Change 553605 on 2011/01/12 18:34:15 by Build_Audio@BA02


!W Automatic Dialog Build of centralpark for PC

Change 553604 on 2011/01/12 18:33:56 by Build_Audio@BA02


!W Automatic Dialog Build of bryantpark for PC

Change 553602 on 2011/01/12 18:33:29 by Build_Audio@BA02


!W Automatic Dialog Build of batterypark for PC

Change 553600 on 2011/01/12 18:32:17 by Build_Audio@BA02


!W Automatic Dialog Build of alienvessel for PC

Change 553598 on 2011/01/12 18:31:18 by Build_Audio@BA02


!W Automatic Dialog Build of ai_uscaucasian_03 for PC

Change 553597 on 2011/01/12 18:30:33 by Build_Audio@BA02


!W Automatic Dialog Build of ai_uscaucasian_02 for PC

Change 553594 on 2011/01/12 18:29:51 by Build_Audio@BA02


!W Automatic Dialog Build of ai_uscaucasian_01 for PC

Change 553593 on 2011/01/12 18:29:33 by toms@fft_toms


DT 26305 - Adjusted outdoor corridor to fix lighting problem

Change 553592 on 2011/01/12 18:29:12 by Build_Audio@BA02


!W Automatic Dialog Build of ai_usafrican_01 for PC

Change 553588 on 2011/01/12 18:28:43 by Build_Audio@BA01


!W Automatic Audio Build physics_world for PC

Change 553587 on 2011/01/12 18:28:27 by Build_Audio@BA02


!W Automatic Dialog Build of ai_infected_male_01 for PC
Change 553586 on 2011/01/12 18:28:22 by Build_Audio@BA02
!W Automatic Dialog Build of ai_infected_female_04 for PC

Change 553585 on 2011/01/12 18:28:18 by Build_Audio@BA02


!W Automatic Dialog Build of ai_infected_female_03 for PC

Change 553584 on 2011/01/12 18:28:13 by Build_Audio@BA02


!W Automatic Dialog Build of ai_infected_female_02 for PC

Change 553583 on 2011/01/12 18:28:09 by Build_Audio@BA02


!W Automatic Dialog Build of ai_infected_female_01 for PC

Change 553581 on 2011/01/12 18:28:05 by Build_Audio@BA02


!W Automatic Dialog Build of ai_civilian for PC

Change 553580 on 2011/01/12 18:27:59 by Build_Audio@BA02


!W Automatic Dialog Build of ai_blackops_04 for PC

Change 553577 on 2011/01/12 18:27:48 by Build_Audio@BA01


!W Automatic Audio Build dialog for PC

Change 553576 on 2011/01/12 18:27:23 by florian@PC551


!B - 18706 (WIP), flagging objects to be moved into levels freeing 1 MB
of RAM

Change 553574 on 2011/01/12 18:26:39 by Build_Audio@BA02


!W Automatic Dialog Build of ai_blackops_03 for PC

Change 553572 on 2011/01/12 18:26:06 by stevenl@fft_stevenl


!B - Fixes for DT's #29470, #29413, #29394, #28538 and #28341

Change 553570 on 2011/01/12 18:25:23 by Build_Audio@BA02


!W Automatic Dialog Build of ai_blackops_02 for PC

Change 553569 on 2011/01/12 18:24:02 by Build_Audio@BA02


!W Automatic Dialog Build of ai_blackops_01 for PC
Change 553568 on 2011/01/12 18:23:37 by andreas@FRAPC1065
!B 29512 changed position of 1p body while falling to fit to new and imp
roved animation

Change 553563 on 2011/01/12 18:19:58 by ross@fft_ross


29735 corrupted ambient vehicles layer ( plus additonal sound )

Change 553562 on 2011/01/12 18:19:58 by eddieh@not_eddieh


!DT 29305 Fixed viewdistances for game mode props.

Change 553559 on 2011/01/12 18:18:55 by sylvain@FRAPC1202


!u consistency pass on civ car d

Change 553556 on 2011/01/12 18:17:27 by Build@_LevelResourceList_110112181731


!U updating Level Resource List files by Autotest.build script

Change 553554 on 2011/01/12 18:14:42 by karsten@frapc5242


29365 X360 - FE - Unlocks - Videos are missing VO

Change 553552 on 2011/01/12 18:13:42 by svenf@PC6267


!B 29664 SAVELOAD: PROGRESS: Using Resume Game will break mission progre
ss "Assist Delta Company..."
!B 29230 MAP: Infinite AI Spawner at last action bubble

Change 553547 on 2011/01/12 18:09:29 by laurens@FRAPC5367


!B - DT:29040 - PC - FE - Warning pop-up does not appear when user attem
pts to create profile with no input
Review: ID 44137 by Author: Laurens Brock, Reviewer: Jan Neugebauer

Change 553546 on 2011/01/12 18:09:11 by laurens@FRAPC5367_Data_Main


!B - DT:29040 - PC - FE - Warning pop-up does not appear when user attem
pts to create profile with no input

Change 553544 on 2011/01/12 18:08:55 by danielp@FRAPC1136


Added safeguard backup when heli crashes, incase heli animations dont fi
nish
Added Glass switching to corner of warehouse during heli intro - Heli fi
res at corner, when rockets hit, glass is hidden. This is to reduce the difficul
ty of firing the JAW at the Heli during the final stage.
Added Alert Dialogue to first VVV
Change 553536 on 2011/01/12 18:05:04 by francois@FRAPC1101
Fixed layer streaming issue + VDR issues in Central Park. DT 28928

Change 553535 on 2011/01/12 18:03:48 by simon@FRAPC5306


!approved by JanL
seperated warehouse glass from mesh and removed collision from window ba
rs for gameplay reasons

Change 553534 on 2011/01/12 18:03:06 by markof@markof_perforce_1666


!B 29733 fixed decal sorting prority issues

Change 553533 on 2011/01/12 18:02:48 by russ@fft_russ


DT - 29590 added glow to mesh cgf and mtl. Removed broken decals from le
vels

Change 553532 on 2011/01/12 18:02:39 by tonyj@not-tonyj


Animated HUD updates: DT num - 29304

Change 553525 on 2011/01/12 18:00:51 by seane@PC8135


!B 29220 chopper smoke is buggy
I fixed the missing material

Change 553524 on 2011/01/12 17:59:28 by kolly@PC6134


!B 29733

Change 553521 on 2011/01/12 17:58:58 by ron@ronclient


DT-29734: Changing glossiness on car materials..

Change 553517 on 2011/01/12 17:58:36 by ron@ronclient


DT-29734: Changing glossiness on car materials..

Change 553516 on 2011/01/12 17:58:29 by tom@tom_perforce_1666


!B 29733

Change 553514 on 2011/01/12 17:58:21 by hussein@FRAPC5299


!T GoTo replaced with GoToEx - Animation request
Change 553513 on 2011/01/12 17:58:11 by sabine@sabine_perforce_1666
!B 29595 Front End - Music Score - Shadows and bars remain from r
emoved timeline feature

Change 553510 on 2011/01/12 17:57:38 by ron@ronclient


DT-29734: Changing glossiness on car materials..

Change 553508 on 2011/01/12 17:57:16 by ron@ronclient


DT-29734: Tweaking glossiness in car materials..

Change 553506 on 2011/01/12 17:56:28 by toms@fft_toms


DT 26305 - enabled shadow casting on distance building to define shape o
f terrain for bug fix, fixed mapping and geometry issues with bank interior

Change 553503 on 2011/01/12 17:55:53 by timb@FRAPC5371


Artpit: fixed BAD LOD. (approved by Martin E.)

Change 553502 on 2011/01/12 17:55:37 by ron@ronclient


DT-29734: Tweaking glossiness in materials..

Change 553501 on 2011/01/12 17:55:23 by oliverj@oliverj_C2_data


!B DT-28994: fixed elevator not going up to third floor at the end

Change 553496 on 2011/01/12 17:53:33 by tonyj@not-tonyj


HUD animation updates: DT num - 29304

Change 553491 on 2011/01/12 17:48:52 by tonyj@not-tonyj


Updated HUD animations: DT num - 29304

Change 553484 on 2011/01/12 17:44:10 by shashank@FRAPC1025


!U 12-01-2011 evening reexport

Change 553477 on 2011/01/12 17:39:56 by shashank@FRAPC1025


!B 29642 moved the camera from ab2 to ab2dynamicgameplay

Change 553476 on 2011/01/12 17:39:38 by andreas@FRAPC1065


!B 27165 flood wave will no longer be visible right away; some popping a
nd flickering will still happen though

Change 553474 on 2011/01/12 17:38:43 by marius@PC6033


!B - 28782 WEP: Scarab, scar, grendel placed in level's got no secondary
fire rate ( only the ones which are placed in the level)

Change 553472 on 2011/01/12 17:36:21 by ross@fft_ross


DT 21098 optimizing new Mp branched assets ( dropped randomizations to 3
in all instances as a starting point )

Change 553471 on 2011/01/12 17:36:07 by chrisbr@ff_perforce_chrisbr


DT 29261 - Strange bug with last nights P4 commit, this should have been
added

Change 553467 on 2011/01/12 17:32:29 by oliverj@oliverj_C2_data


!B DT-29283: Grunt that drops you has broken animation
!B DT-29331: Some of the marines from the VTOL take off have a draw dist
ance failure
!T added precache triggers

Change 553458 on 2011/01/12 17:30:06 by Build_Audio@BA01


!W Automatic Audio Build mp_postgame for PC

Change 553455 on 2011/01/12 17:29:32 by Build_Audio@BA01


!W Automatic Audio Build mp_postgame for PC

Change 553452 on 2011/01/12 17:27:40 by graeme@fft_graeme


DT 29638 - missing sfx, due to memory issues. have halved the size of t
he fsb bank file.
For the problem to completely go away, we'll need to "allow cached acces
s"

Change 553440 on 2011/01/12 17:19:08 by Build_Audio@BA01


!W Automatic Dialog Build of downtown for PC

Change 553439 on 2011/01/12 17:18:47 by marius@PC6033


!B - 29209 X360 - SP : Mission 12- Central Station (Unsafe Heaven) : AI-
One of the marines at the begging of the mission (AB_Marine_2001_2) has a walki
ng animation without advancing
!B - 29203 X360 - SP : Mission 12- Central Station (Unsafe Heaven) : AI
- The aliens ( AB2_AGRUNT_2110_1, AB2_AGRUNT_2110_2, AB2_AGRUNT_2110_3) and the
marines (AB2_MARINE_2001_1, AB2_MARINE_2001_2) try to go through the closed meta
l gate

Change 553434 on 2011/01/12 17:16:29 by Build_Audio@BA01


!W Automatic Audio Build l_spear for PC

Change 553433 on 2011/01/12 17:16:17 by danielp@FRAPC1136


New Warehouse Dialogue (by Perforce Plug-in)

Change 553432 on 2011/01/12 17:14:49 by christian@PC080


!B 12781

Change 553431 on 2011/01/12 17:14:37 by laurens@FRAPC5367


!B - DT:29040 - PC - FE - Warning pop-up does not appear when user attem
pts to create profile with no input
Review: ID 44114 by Author: Laurens Brock, Reviewer: Jan Neugebauer, Rev
iewer: Frank Harrison, Observer: Markus Mohr, Observer: Marco Corbetta

Change 553430 on 2011/01/12 17:14:10 by danielp@FRAPC1136


New Warehouse Dialogue (by Perforce Plug-in)

Change 553429 on 2011/01/12 17:13:04 by danielp@FRAPC1136


New Warehouse Dialogue (by Perforce Plug-in)

Change 553428 on 2011/01/12 17:12:32 by adamd@fft_adamd


!B - DT Terminal player traversal and spawning fixes + deployable barrie
r fixes

Change 553425 on 2011/01/12 17:10:57 by Build_Audio@BA01


!W Automatic Audio Build l_warehouse for PC

Change 553424 on 2011/01/12 17:08:31 by adamd@fft_adamd


!B - DT 28489 city hall ledge grab bug fix. No longer get stuck in locat
ion

Change 553423 on 2011/01/12 17:08:03 by martinwo@FRAPC0208


!T - audio optimization, no DT, approved by JanL

Change 553422 on 2011/01/12 17:07:34 by eddieh@not_eddieh


!DT 29305 Fixed viewdistances on game mode props.

Change 553420 on 2011/01/12 17:05:14 by sabine@sabine_perforce_1666


!B 29176 HUD: Tagged BO s are not shown on the minimap

Change 553415 on 2011/01/12 17:01:00 by shashank@FRAPC1025


!U exported for new cinematics and tick fix

////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////
--------Changes in Build 5614 profile ------------------------------------------
-------------------------------
////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////

Change 553414 on 2011/01/12 16:57:53 by cristian@FRAPC1049


!U Exported

Change 553410 on 2011/01/12 16:55:06 by andreas@FRAPC1065


!B 29574 Lockhart-Hargreave dialogue got triggered twice at the same tim
e

Change 553403 on 2011/01/12 16:48:00 by svenf@PC6267


!B 529052 - Player can get stuck logic improvements > checkin for art

Change 553401 on 2011/01/12 16:45:42 by hussein@FRAPC5299


!T Export because of cinematic Flashback update - PJ request

Change 553400 on 2011/01/12 16:45:32 by hussein@FRAPC5299


!T Export because of cinematic Flashback update - PJ request

Change 553393 on 2011/01/12 16:40:38 by saschah@FRAPC1020


!O removed phys proxy to save physics grid footprint in level

Change 553391 on 2011/01/12 16:37:50 by Build@_LevelResourceList_110112163755


!U updating Level Resource List files by Autotest.build script
Change 553386 on 2011/01/12 16:31:49 by borislav@borislav_FRAPC5077
!T Music Logic Update.

Change 553384 on 2011/01/12 16:29:08 by pierre@FRAPC1103


decreased fresnel bias to prevent blownout look in sunlight on the head
(by Perforce Plug-in)

Change 553382 on 2011/01/12 16:25:06 by eddieh@not_eddieh


!DT 29305 Fixed viewdistances on gameplay props.

Change 553379 on 2011/01/12 16:21:28 by christian@PC080


!B 12781

Change 553376 on 2011/01/12 16:20:08 by Build@_LevelResourceList_110112162016


!U updating Level Resource List files by Autotest.build script

Change 553373 on 2011/01/12 16:18:39 by alexander@FRAPC5152


Approved by Jan:
!adjusted all layer to call proper flashback (2D version again)
!updated XML with proper names

Change 553368 on 2011/01/12 16:07:27 by catalin@FRAPC1122


!U issue ID: 29512. Made proper animation on the hands

Change 553367 on 2011/01/12 16:06:18 by peter@work_i7


!B DTs 26547, 21098, 28869, 29420, 29472, 20507, 29638 (MP missing audio
due to memory). Audio files forking weapon assets for MP, so Ross/Graeme can tw
eak variation on these for MP.

Change 553361 on 2011/01/12 15:59:26 by soheyl@PC6332


!U updated loop sequences

Change 553360 on 2011/01/12 15:58:47 by martinl@FRAPC1144


!B 29556 Removed special characters from dev names

Change 553359 on 2011/01/12 15:57:05 by build@C2LocaMirror


!C LOCA 12387
EIS: Localized text files update
by ea@PCFARM00 on 2011/01/12
Change 553355 on 2011/01/12 15:54:00 by julius@FRAPC112
!F - fixed sound references

Change 553354 on 2011/01/12 15:53:57 by pierre@FRAPC1103


Performance fix:
-added two additional layers for spear bank top and underground
-optimization in progress
-checked in for huss

Change 553350 on 2011/01/12 15:53:16 by martinwo@FRAPC0208


!T - convoy, audio opt. no DT, approved by JanL

Change 553349 on 2011/01/12 15:53:05 by oliverj@oliverj_C2_data


!B DT-29054: player encounters player's model floating in the air

Change 553347 on 2011/01/12 15:52:19 by julius@FRAPC112


!A - added sound to metal doors

Change 553345 on 2011/01/12 15:49:26 by marcus@FRAPC5339


DT 12598
updated rope movement

Change 553339 on 2011/01/12 15:42:39 by owen@FRAPC1070


!U NO DT NUMBER : CINEMATICS : REVIEWED BY STEVEN.B AND NATHAN.C
Fixed stiff hands on Tara and clipping issue with Gould when picked up b
y guard.

Change 553334 on 2011/01/12 15:39:12 by marius@PC6033


!B - 28968 Move to collectibles to toot layer to prevent issues with str
eaming (music collectible was missing)

Change 553332 on 2011/01/12 15:38:55 by benjo@benjo_NOTPC1155


!B - DT 29523 & 297445 - X360 - MP : GLOBAL : PERSISTENCE - The reincarn
ation icon in game is different from the one in shell. & X360 - MP - PRIVATE M
ATCH - TEXT - Player can see defaulted stats on lobby scoreboard if they remain
on team select screen
Review: ID 44102 by Author: Ben Johnson, Reviewer: Jake "Mr. Flibble" Tu
rner, Reviewer: Colin Gulliver, Observer: Markus Mohr, Observer: Marco Corbetta,
Observer: Mark Tully
Change 553331 on 2011/01/12 15:38:54 by chrisk@FRAPC1007
!Hive
!B DT 29578 added some cheap background debris and re-imported TOD to hi
de gaps
!B DT 29572 added some rocks to prevent getting stuck
!B DT 29557 closed gap with rock - although bug is visible because of a
missing a fire particle
!u exported

Change 553330 on 2011/01/12 15:38:32 by chrisk@FRAPC1007


!battery park
!B DT 28727 tweaked ai setup and added clipping brushes to subway ticks
area
!u exported

Change 553329 on 2011/01/12 15:37:56 by danielp@FRAPC1136


============
DevTrack
29588 PS3 - SP : Mission 03 - FDR : COLLISION - When the user power kick
s the wooden crate at the start of the mission, he will be able to see a large a
rea out of gameworld due to missing collision
============
Additional Changes: Fixed empty AI coverspots.

Change 553328 on 2011/01/12 15:37:52 by hussein@FRAPC5299


!B 22979 SP - 16 - Masks Off / Prism - COVER AND LEAN - Cannot lean over
deployable cover on Helipad

Change 553315 on 2011/01/12 15:20:06 by adamd@fft_adamd


!B - 29622 Removed outdated flow graph from Extraction layer

Change 553304 on 2011/01/12 15:12:13 by martint@FRAPC5093


!B DT ID: 29507

Change 553302 on 2011/01/12 15:10:09 by marius@PC6033


!T - final music pass (approved by Jan L.)

Change 553301 on 2011/01/12 15:07:59 by christian@PC080


!O afcm setup for spear cinematics

Change 553296 on 2011/01/12 15:03:11 by ross@fft_ross


Dt28869 more ambient vehicle layers
Change 553278 on 2011/01/12 14:47:31 by tonyj@not-tonyj
updated perk video - Dev track num - 29636

Change 553277 on 2011/01/12 14:47:22 by Build@_LevelResourceList_110112144727


!U updating Level Resource List files by Autotest.build script

Change 553275 on 2011/01/12 14:43:54 by kristopherh@FRAPC1185


!B 29198 X360 - SP : Mission 17 - Convoy : AI - The first Stalkers which
appear at the starting mission point on the upper level remain static in t-pose
for a couple of seconds
!T Optimised driving segment, removing void brushes, archetypes and deca
ls

Change 553271 on 2011/01/12 14:38:06 by florian@PC551


!B - 18706 (WIP), Hive: Replacing legacy Sound tremor with existing one

Change 553268 on 2011/01/12 14:33:38 by frank@FRAPC5349


!B 29251 fixed geom and LOD

Change 553267 on 2011/01/12 14:33:03 by julius@FRAPC112


!A - adding preload strings timessquare

Change 553264 on 2011/01/12 14:31:03 by simon@FRAPC5306


!B 29617
adjusted physics proxy

Change 553262 on 2011/01/12 14:30:15 by Build@_LevelResourceList_110112143021


!U updating Level Resource List files by Autotest.build script

Change 553260 on 2011/01/12 14:24:34 by martinl@FRAPC1144


!B 29392
Fixed debug string in LSM subtitles

Change 553254 on 2011/01/12 14:15:51 by danielp@FRAPC1136


========
DevTrack
29418 Fix BO head in warehouse typing animation like it was before
29188 X360 - SP : Mission 04 - Warehouse : PHYSICS - A medical supply bo
x is floating in the air
28939 ANIM : Animation when the black ops are rappeling down the rope is
broken
28209 X360 - SP : Mission 04 - Warehouse : AI - Improper behavior of an
BO towards a computer
=======
Verification: crysis2_XBOX360_(5605)_01_11
NOTE: This export was using a modified CrySoundSystem.dll & CrySoundSyst
em.pdb

Change 553253 on 2011/01/12 14:11:43 by ross@fft_ross


DT28869 more ambient vehicles

Change 553252 on 2011/01/12 14:10:58 by simon@FRAPC5306


!B 29021
fixed remaining carpark meshes (adjusted proxies, named correctly, remov
ed other_rendermesh UDP and deleted old LOD s from P4)

Change 553244 on 2011/01/12 13:59:13 by hussein@FRAPC5299


!B 29326 X360 - SP : Mission 05 - Downtown : Collision - Scaffolding at
the entrance to the church grounds is missing collision.

Change 553243 on 2011/01/12 13:59:06 by francois@FRAPC1101


Fixed romanian testers credits + added Kiev artists. Do not delete. DT 2
8437

Change 553235 on 2011/01/12 13:43:32 by matthias@FRAPC5307


-DT 29546 Added ledge grabs to all the yellow containers
-exported

Change 553227 on 2011/01/12 13:22:33 by eddieh@not_eddieh


!DT 29305 - Changed view distances on game mode props.

Change 553207 on 2011/01/12 13:01:41 by build@C2LocaMirror


!C LOCA 12385
EIS: Localized text files update
by ea@PCFARM00 on 2011/01/12

Change 553206 on 2011/01/12 13:01:10 by mathias@FRAPC1193


!U added generic 3p modifier pose for weapon attachments (DT: 27455)

////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////
--------Changes in Build 5611 profile ------------------------------------------
-------------------------------
////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////

Change 553202 on 2011/01/12 13:00:43 by svenf@PC6267


!B 29203 X360 - SP : Mission 12- Central Station (Unsafe Heaven) : AI -
The aliens try to go through the closed metal gate
// updated Gate logic/Script since Marcio fixed Pathfinding iussues wiht
AiPoint links (tick validation)

Change 553198 on 2011/01/12 12:55:12 by richard@C2MPi7


!B Fix for DT 27557 including sample change to XML for MP-specific vibra
tion strength
Review: ID 44055 by Author: Richard Semmens, Reviewer: Markus Mohr, Revi
ewer: Benito Gangoso Rodriguez, Reviewer: Jake "Mr. Flibble" Turner, Observer: M
arco Corbetta, Observer: Mark Tully

Change 553197 on 2011/01/12 12:55:11 by martinl@FRAPC1144


!B 29437
Edited subtitle for Downtown LSM

Change 553187 on 2011/01/12 12:49:10 by jann@jann_perforce_1666


!B LT2 TURKISH PC Text Turkish Special Characters not properly displayed
keyboard control options - L2 (29223)

Change 553184 on 2011/01/12 12:48:03 by eddieh@not_eddieh


!DT - 29305 Fixed view distance bugs for game mode props.

Change 553175 on 2011/01/12 12:42:30 by Build@_LevelResourceList_110112124237


!U updating Level Resource List files by Autotest.build script

Change 553167 on 2011/01/12 12:34:25 by timb@FRAPC5371


Issue ID 551113 Removed a piece of debris because the proxy for it cause
d problems with the tick AI navigation.

Change 553159 on 2011/01/12 12:27:48 by tombe@fft_tombe


!B DT: 29567 - Death animations can can trigger which flip the player 18
0 degrees
Review: ID 44063 by Author: Tom Berry, Reviewer: David Ramos de la Fuent
e, Reviewer: Jake "Mr. Flibble" Turner, Reviewer: Mark Tully

Change 553158 on 2011/01/12 12:25:43 by Build@_LevelResourceList_110112122547


!U updating Level Resource List files by Autotest.build script

Change 553155 on 2011/01/12 12:23:28 by marius@PC6033


!B - 28968 Move to collectibles to toot layer to prevent issues with str
eaming

Change 553150 on 2011/01/12 12:17:12 by martinwo@FRAPC0208


!A - preloads for convoy cines for audio optimization reasons, no DT, ap
proved by JanL

Change 553140 on 2011/01/12 12:10:05 by shashank@FRAPC1025


!B 29527, moved the fences to prvent PC from getting stuck
!U moved the park end trigger such that PC cannot see any popping

Change 553138 on 2011/01/12 12:04:02 by ross@fft_ross


DT 29275 guass 3p reloads

Change 553131 on 2011/01/12 11:55:18 by simon@FRAPC5306


Requested by CJ, approved by Jan.
Openend door to enable player to exit the area after the helicopter cras
h.

Change 553128 on 2011/01/12 11:53:37 by hussein@FRAPC5299


!B 29232 X360 - SP : Mission 06 - Spear : ART : TERRAIN - Large gray tex
ture present on the street (Broad ST)

Change 553127 on 2011/01/12 11:53:27 by frank@FRAPC5349


!B29120 reexport with lod positioning change

Change 553123 on 2011/01/12 11:50:26 by pierre@FRAPC1103


DT28670 - fixed flickering of cubemap near/in elevator

Change 553111 on 2011/01/12 11:44:13 by dean@DEANC


!B Fixed subtitles from staying on the screen on the initialization scre
en after the flashloading video on consoles
16319 X360 - SP : GLOBAL : SHELL - The subtitles are overlapping with t
he pause menu
28948 X360: SP: Mission 09 - Semper Fi or Die: TEXT - Subtitle remains
on loading screen and overlaps an on screen prompt
Change 553103 on 2011/01/12 11:39:19 by Build_Audio@BA01
!W Automatic Audio Build a_stalker for PC

Change 553094 on 2011/01/12 11:36:12 by Build_Audio@BA01


!W Automatic Audio Build v_dropship_simple for PC

Change 553090 on 2011/01/12 11:35:43 by Build_Audio@BA01


!W Automatic Audio Build v_a10_simple for PC

Change 553087 on 2011/01/12 11:34:53 by Build_Audio@BA01


!W Automatic Audio Build mp_trinity for PC

Change 553082 on 2011/01/12 11:31:47 by ross@fft_ross


DT 28869 more additions for bug

Change 553080 on 2011/01/12 11:30:23 by benp@benp


!B !DT 29503 Added first person footstep effects for mp
Review: ID 44029 by Author: Ben Parbury, Reviewer: Jake "Mr. Flibble" Tu
rner, Observer: Markus Mohr, Observer: Marco Corbetta, Observer: Mark Tully

Change 553079 on 2011/01/12 11:29:36 by marius@PC6033


!B - 29127 X360 - SP : Mission 16 - Prism : RENDERING - When the user re
ached the first checkpoint, the doors in front of him do not render and the user
is able to see the gameworld

Change 553070 on 2011/01/12 11:23:16 by julius@FRAPC112


!A - addeed preload strngs for timessquare

Change 553063 on 2011/01/12 11:12:59 by chrisauty@FRAPC5376


Exported again to fix hidden roads. No other changes.
Roads missing because of export to quickly when unhiding roads by my pre
vious checkin:
CL 552622
29248 PC - SP : Mission 03 - FDR : BOUNDARY - The player can go out of g
ameworld through some debris near the Atlantic Trade ship
!B fixed save stall by moving area shape slightly forward as requested b
y Markus
!T Slightly adjusted player release time at bridge collapse

Change 553060 on 2011/01/12 11:10:05 by benjaminbl@benjaminbl_perforce_1666


!B (DT-29504) Targetting Camera instead of Headbone for LookIK in TrackV
iew
Review: ID 44032 by Author: Benjamin Block, Reviewer: Ivo Herzeg, Review
er: Jaewon Jung, Observer: Michael Glueck, Observer: Christopher Bolte, Observer
: Ivo Frey

Change 553058 on 2011/01/12 11:09:06 by omer@ff_omer


29270 - LT2 TURKISH Xbox 360 Text Missing translation on multiplayer menu

Change 553057 on 2011/01/12 11:08:50 by omer@ff_omer


29374 - X360 - MP - ART - GLOBAL - White artefacts around Marine logo th
roughout title

Change 553055 on 2011/01/12 11:08:20 by omer@ff_omer


DT 29509 - MP: Class and assessment UI improvements

Change 553028 on 2011/01/12 10:34:28 by Build@_LevelResourceList_110112103433


!U updating Level Resource List files by Autotest.build script

Change 553027 on 2011/01/12 10:26:20 by seane@PC8135


!DT removing hit distortion

Change 553022 on 2011/01/12 10:17:06 by Build@_LevelResourceList_110112101712


!U updating Level Resource List files by Autotest.build script

Change 553013 on 2011/01/12 10:00:07 by karsten@frapc5242


!N add 2D flashbacks, need to implement before removing the 3D flashback
s. (approved by JanL/Cevat)

Change 553001 on 2011/01/12 08:32:38 by Build@_LevelResourceList_110112083244


!U updating Level Resource List files by Autotest.build script

Change 553000 on 2011/01/12 08:15:55 by Build@_LevelResourceList_110112081600


!U updating Level Resource List files by Autotest.build script

Change 552999 on 2011/01/12 06:32:50 by Build@_LevelResourceList_110112063257


!U updating Level Resource List files by Autotest.build script

Change 552997 on 2011/01/12 06:16:17 by Build@_LevelResourceList_110112061622


!U updating Level Resource List files by Autotest.build script

Change 552996 on 2011/01/12 05:03:24 by Build@_LevelResourceList_110112050329


!U updating Level Resource List files by Autotest.build script

Change 552995 on 2011/01/12 04:46:42 by Build@_LevelResourceList_110112044648


!U updating Level Resource List files by Autotest.build script

Change 552992 on 2011/01/12 02:53:56 by Build@_LevelResourceList_110112023522


!U updating Level Resource List files by Autotest.build script

Change 552991 on 2011/01/12 02:18:05 by Build@_LevelResourceList_110112021811


!U updating Level Resource List files by Autotest.build script

////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////
--------Changes in Build 5608 profile ------------------------------------------
-------------------------------
////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////

Change 552984 on 2011/01/12 00:34:46 by Build@_LevelResourceList_110112003444


!U updating Level Resource List files by Autotest.build script

Change 552983 on 2011/01/12 00:17:10 by Build@_LevelResourceList_110112001715


!U updating Level Resource List files by Autotest.build script

Change 552981 on 2011/01/11 23:04:23 by svenf@PC6267


!B 29168 HINDERING : PROGRESS : Mission 04 - Warehouse - Enemy AI keep r
e-spawning during the helicopter fight thus blocking the level progress
!B 26251 HINDERING: PROGRESS: The helicopter hangs in the air and does n
ot move
No export - Ai helipath / script removed shootat cancel based on Markus
feedback

Change 552977 on 2011/01/11 22:54:08 by Build_Audio@BA01


!W Automatic Audio Build physics_world for PC

Change 552974 on 2011/01/11 22:52:55 by Build_Audio@BA01


!W Automatic Audio Build l_centralstation for PC

Change 552971 on 2011/01/11 22:52:41 by Build_Audio@BA01


!W Automatic Audio Build l_hive for PC

Change 552970 on 2011/01/11 22:51:29 by chrisbr@ff_perforce_chrisbr


DT 29261 - Moved the pushed the view distance as far back as possible bu
t there is still a small bit of pop in. Moved the terrain and fixed the physics.

Change 552969 on 2011/01/11 22:51:03 by florian@PC551


!B - 18706 (WIP), Centralstation: Optimization and Cleanup

Change 552968 on 2011/01/11 22:50:45 by florian@PC551


!B - 18706 (WIP), Hive: more cleanups and revising sounds

Change 552967 on 2011/01/11 22:44:07 by Build@_LevelResourceList_110111224413


!U updating Level Resource List files by Autotest.build script

Change 552966 on 2011/01/11 22:43:22 by svenf@PC6267


!B 29534 PROGRESS: CONTROL: Player is not able to perform a sprint or po
wer jump or slide or ledge grab in madison square this blocks
!B 29513 SP: Mission 09: Semperfi or die - TAC assessment hint appears m
ultiple times and even if the user walks backwards into that area
!B 29408 PC - SP : Mission 09 - Madison Square : RENDERING - The gamewor
ld disappears around the player if the stands in a particular spot on the Atlant
ic Trade ship right near the ammo box and the DSG
!B 29329 PC - SP : Mission 09 - Madison Square : BOUNDARY - The player c
an go out of gameworld by jumping on some broken pipes near a ambulance
!B 29191 PC - SP : Mission 09 - Madison Square : EXPLOIT - The user is a
ble to finish the mission before helping the marines and destroying the gunship
at the last objective

Change 552965 on 2011/01/11 22:42:44 by svenf@PC6267


!B 29534 PROGRESS: CONTROL: Player is not able to perform a sprint or po
wer jump or slide or ledge grab in madison square this blocks
!B 29513 SP: Mission 09: Semperfi or die - TAC assessment hint appears m
ultiple times and even if the user walks backwards into that area
!B 29408 PC - SP : Mission 09 - Madison Square : RENDERING - The gamewor
ld disappears around the player if the stands in a particular spot on the Atlant
ic Trade ship right near the ammo box and the DSG
!B 29329 PC - SP : Mission 09 - Madison Square : BOUNDARY - The player c
an go out of gameworld by jumping on some broken pipes near a ambulance
!B 29191 PC - SP : Mission 09 - Madison Square : EXPLOIT - The user is a
ble to finish the mission before helping the marines and destroying the gunship
at the last objective
Change 552964 on 2011/01/11 22:37:12 by chrisauty@FRAPC5376
!B 29531 HINDERING : PROGRESS - Mission 10 - Flooded Streets - The user
is unable to complete "Upgrade Nanosuit with bio- fixing protocol: Access securi
ty terminal" objective

Change 552963 on 2011/01/11 22:34:04 by Build_Audio@BA01


!D - removed unused wavebanks

Change 552962 on 2011/01/11 22:33:12 by Build_Audio@BA01


!W Automatic Audio Build mp_mode_crashsite for PC

Change 552957 on 2011/01/11 22:24:53 by Build_Audio@BA01


!W Automatic Audio Build w_swarmer for PC

Change 552954 on 2011/01/11 22:24:45 by Build_Audio@BA01


!W Automatic Audio Build w_smokegrenade for PC

Change 552951 on 2011/01/11 22:24:40 by Build_Audio@BA01


!W Automatic Audio Build w_sentry_gun for PC

Change 552948 on 2011/01/11 22:24:31 by Build_Audio@BA01


!W Automatic Audio Build w_scarab for PC

Change 552945 on 2011/01/11 22:24:14 by Build_Audio@BA01


!W Automatic Audio Build w_scar for PC

Change 552942 on 2011/01/11 22:23:57 by Build_Audio@BA01


!W Automatic Audio Build w_nova for PC

Change 552939 on 2011/01/11 22:23:46 by Build_Audio@BA01


!W Automatic Audio Build w_mk60 for PC

Change 552936 on 2011/01/11 22:23:35 by Build_Audio@BA01


!W Automatic Audio Build w_mike for PC

Change 552933 on 2011/01/11 22:23:24 by Build_Audio@BA01


!W Automatic Audio Build w_marshall for PC

Change 552930 on 2011/01/11 22:23:12 by Build_Audio@BA01


!W Automatic Audio Build w_majestic for PC

Change 552927 on 2011/01/11 22:23:00 by Build_Audio@BA01


!W Automatic Audio Build w_ltag for PC

Change 552924 on 2011/01/11 22:22:48 by Build_Audio@BA01


!W Automatic Audio Build w_kvolt for PC

Change 552921 on 2011/01/11 22:22:36 by Build_Audio@BA01


!W Automatic Audio Build w_jaw for PC

Change 552918 on 2011/01/11 22:22:25 by Build_Audio@BA01


!W Automatic Audio Build w_jackal for PC

Change 552915 on 2011/01/11 22:22:16 by Build_Audio@BA01


!W Automatic Audio Build w_hologram for PC

Change 552912 on 2011/01/11 22:22:05 by Build_Audio@BA01


!W Automatic Audio Build w_hmg for PC

Change 552909 on 2011/01/11 22:21:54 by Build_Audio@BA01


!W Automatic Audio Build w_hammer for PC

Change 552906 on 2011/01/11 22:21:43 by Build_Audio@BA01


!W Automatic Audio Build w_grendel for PC

Change 552903 on 2011/01/11 22:21:32 by Build_Audio@BA01


!W Automatic Audio Build w_gauss for PC

Change 552900 on 2011/01/11 22:21:23 by Build_Audio@BA01


!W Automatic Audio Build w_fraggrenade for PC

Change 552897 on 2011/01/11 22:21:17 by Build_Audio@BA01


!W Automatic Audio Build w_flashbang for PC

Change 552894 on 2011/01/11 22:21:07 by Build_Audio@BA01


!W Automatic Audio Build w_feline for PC

Change 552891 on 2011/01/11 22:20:55 by Build_Audio@BA01


!W Automatic Audio Build w_dsg1 for PC

Change 552888 on 2011/01/11 22:20:46 by Build_Audio@BA01


!W Automatic Audio Build w_c4 for PC

Change 552885 on 2011/01/11 22:20:38 by Build_Audio@BA01


!W Automatic Audio Build w_ay69 for PC

Change 552882 on 2011/01/11 22:20:29 by Build_Audio@BA01


!W Automatic Audio Build w_att_shotgun for PC

Change 552879 on 2011/01/11 22:20:20 by Build_Audio@BA01


!W Automatic Audio Build w_att_grenade for PC

Change 552876 on 2011/01/11 22:20:10 by Build_Audio@BA01


!W Automatic Audio Build w_att_gauss for PC

Change 552873 on 2011/01/11 22:19:57 by Build_Audio@BA01


!W Automatic Audio Build w_agl for PC

Change 552870 on 2011/01/11 22:19:47 by Build_Audio@BA01


!W Automatic Audio Build v_vtol for PC

Change 552867 on 2011/01/11 22:19:35 by Build_Audio@BA01


!W Automatic Audio Build v_marine_helicopter for PC

Change 552864 on 2011/01/11 22:19:23 by Build_Audio@BA01


!W Automatic Audio Build v_ltv for PC

Change 552861 on 2011/01/11 22:19:05 by Build_Audio@BA01


!W Automatic Audio Build v_icv for PC

Change 552858 on 2011/01/11 22:18:55 by Build_Audio@BA01


!W Automatic Audio Build v_dropship_simple for PC

Change 552855 on 2011/01/11 22:18:49 by Build_Audio@BA01


!W Automatic Audio Build v_chopper_simple for PC

Change 552852 on 2011/01/11 22:18:38 by Build_Audio@BA01


!W Automatic Audio Build v_blackops_ltv for PC

Change 552849 on 2011/01/11 22:18:25 by Build_Audio@BA01


!W Automatic Audio Build v_blackops_helicopter for PC

Change 552846 on 2011/01/11 22:18:11 by Build_Audio@BA01


!W Automatic Audio Build v_blackops_apc for PC

Change 552842 on 2011/01/11 22:18:01 by Build_Audio@BA01


!W Automatic Audio Build v_a10_simple for PC

Change 552839 on 2011/01/11 22:17:32 by Build_Audio@BA01


!W Automatic Audio Build physics_world for PC

Change 552838 on 2011/01/11 22:17:17 by Build@_LevelResourceList_110111221721


!U updating Level Resource List files by Autotest.build script

Change 552835 on 2011/01/11 22:16:48 by Build_Audio@BA01


!W Automatic Audio Build physics_particles for PC

Change 552832 on 2011/01/11 22:16:09 by Build_Audio@BA01


!W Automatic Audio Build physics_foleys for PC

Change 552829 on 2011/01/11 22:15:38 by Build_Audio@BA01


!W Automatic Audio Build physics_bullets for PC

Change 552826 on 2011/01/11 22:15:22 by Build_Audio@BA01


!W Automatic Audio Build mp_vtol for PC

Change 552823 on 2011/01/11 22:14:56 by Build_Audio@BA01


!W Automatic Audio Build mp_trinity for PC

Change 552820 on 2011/01/11 22:14:28 by Build_Audio@BA01


!W Automatic Audio Build mp_terminal for PC

Change 552817 on 2011/01/11 22:13:48 by Build_Audio@BA01


!W Automatic Audio Build mp_rooftops for PC

Change 552814 on 2011/01/11 22:13:27 by Build_Audio@BA01


!W Automatic Audio Build mp_postgame for PC

Change 552811 on 2011/01/11 22:12:53 by Build_Audio@BA01


!W Automatic Audio Build mp_pier for PC

Change 552808 on 2011/01/11 22:12:35 by Build_Audio@BA01


!W Automatic Audio Build mp_physics_foleys for PC

Change 552805 on 2011/01/11 22:12:26 by Build_Audio@BA01


!W Automatic Audio Build mp_mode_extraction for PC

Change 552802 on 2011/01/11 22:12:16 by Build_Audio@BA01


!W Automatic Audio Build mp_mode_ctr for PC

Change 552796 on 2011/01/11 22:11:59 by Build_Audio@BA01


!W Automatic Audio Build mp_mode_assault for PC

Change 552793 on 2011/01/11 22:11:45 by Build_Audio@BA01


!W Automatic Audio Build mp_lighthouse for PC

Change 552790 on 2011/01/11 22:11:12 by Build_Audio@BA01


!W Automatic Audio Build mp_liberty for PC

Change 552787 on 2011/01/11 22:10:55 by Build_Audio@BA01


!W Automatic Audio Build mp_interface for PC

Change 552784 on 2011/01/11 22:10:48 by Build_Audio@BA01


!W Automatic Audio Build mp_foleys for PC

Change 552781 on 2011/01/11 22:10:07 by Build_Audio@BA01


!W Automatic Audio Build mp_downtown for PC

Change 552778 on 2011/01/11 22:09:20 by Build_Audio@BA01


!W Automatic Audio Build mp_dlc_floodedstreets for PC

Change 552775 on 2011/01/11 22:08:29 by Build_Audio@BA01


!W Automatic Audio Build mp_dlc_centralstation for PC

Change 552772 on 2011/01/11 22:08:05 by Build_Audio@BA01


!W Automatic Audio Build mp_collided for PC

Change 552769 on 2011/01/11 22:07:55 by Build_Audio@BA01


!W Automatic Audio Build mp_cityhall for PC

Change 552766 on 2011/01/11 22:07:18 by Build_Audio@BA01


!W Automatic Audio Build mp_alienvessel_small for PC

Change 552763 on 2011/01/11 22:06:26 by Build_Audio@BA01


!W Automatic Audio Build mp_alienvessel for PC

Change 552760 on 2011/01/11 22:06:07 by Build_Audio@BA01


!W Automatic Audio Build modules_superradar for PC

Change 552757 on 2011/01/11 22:05:59 by Build_Audio@BA01


!W Automatic Audio Build modules_suitboost for PC

Change 552754 on 2011/01/11 22:05:51 by Build_Audio@BA01


!W Automatic Audio Build modules_gammaburst for PC

Change 552751 on 2011/01/11 22:05:45 by Build_Audio@BA01


!W Automatic Audio Build modules_deploy for PC

Change 552748 on 2011/01/11 22:05:38 by Build_Audio@BA01


!W Automatic Audio Build modules_counterradar for PC

Change 552745 on 2011/01/11 22:05:29 by Build_Audio@BA01


!W Automatic Audio Build modules for PC

Change 552742 on 2011/01/11 22:05:22 by Build_Audio@BA01


!W Automatic Audio Build menu for PC

Change 552739 on 2011/01/11 22:04:27 by build@C2LocaMirror


!C LOCA 12373
EIS: Localized text files update
by ea@PCFARM00 on 2011/01/11

Change 552738 on 2011/01/11 22:04:01 by Build_Audio@BA01


!W Automatic Audio Build l_warehouse for PC

Change 552734 on 2011/01/11 22:02:25 by Build_Audio@BA01


!W Automatic Audio Build l_timessquare for PC

Change 552731 on 2011/01/11 22:00:19 by Build_Audio@BA01


!W Automatic Audio Build l_terminal for PC

Change 552729 on 2011/01/11 21:59:15 by pierre@FRAPC1103


-updated lighting based on new gustav's fires in the library
-proper water puddles for the street in front of the library
-updated tod based on Cevat's feedback

Change 552727 on 2011/01/11 21:58:22 by Build_Audio@BA01


!W Automatic Audio Build l_spear for PC

Change 552724 on 2011/01/11 21:57:06 by Build_Audio@BA01


!W Automatic Audio Build l_roosevelt for PC

Change 552721 on 2011/01/11 21:55:39 by Build_Audio@BA01


!W Automatic Audio Build l_prism for PC
Change 552718 on 2011/01/11 21:54:42 by helder@FRAPC1154
!B 29221
Converting all sign mats, and props with screens to use the new Monitor
shader.
Deleting maps from the decal slot, to save performance.

Change 552717 on 2011/01/11 21:54:41 by Build_Audio@BA01


!W Automatic Audio Build l_madisonsquare for PC

Change 552713 on 2011/01/11 21:53:32 by Build_Audio@BA01


!W Automatic Audio Build l_intro for PC

Change 552710 on 2011/01/11 21:52:09 by andreas@FRAPC1065


!B changed screen fader on drowning so that the "load last checkpoint" m
essage is visible (approved by Jan)

Change 552709 on 2011/01/11 21:52:01 by Build_Audio@BA01


!W Automatic Audio Build l_hive for PC

Change 552705 on 2011/01/11 21:50:50 by Build_Audio@BA01


!W Automatic Audio Build l_floodedstreets for PC

Change 552702 on 2011/01/11 21:49:44 by Build_Audio@BA01


!W Automatic Audio Build l_fdr for PC

Change 552701 on 2011/01/11 21:49:32 by kristopherh@FRAPC1185


!B 29419X360 - SP : Mission 17 - Convoy : CINE - At the end mission Cent
ral Park Rises cinematic, if the user jumps on the small building the cinematic
dialogue will play although the screen turned black
!B 29382EXPLOIT : Mission 17 - Convoy - Next mission will load even thou
gh the user is dead
!T Disabled Ocean
!T Tweaked airstrike scene to coincide with gunship explosion
!T Reposition ammo + weaponry due to Delta difficulty feedback
!T Adjusted Dropship flightpath to avoid building collison

Change 552698 on 2011/01/11 21:48:54 by Build_Audio@BA01


!W Automatic Audio Build l_downtown for PC

Change 552693 on 2011/01/11 21:47:57 by florian@PC551


!B - Level Error Warnings: fixing typo and missing oneshot flag

Change 552692 on 2011/01/11 21:47:43 by Build_Audio@BA01


!W Automatic Audio Build l_convoy for PC

Change 552690 on 2011/01/11 21:47:14 by mathias@FRAPC1193


!B fixed snap in animation (DT: 29233)

Change 552688 on 2011/01/11 21:46:46 by Build_Audio@BA01


!W Automatic Audio Build l_cityhall for PC

Change 552685 on 2011/01/11 21:45:45 by Build_Audio@BA01


!W Automatic Audio Build l_centralstation for PC

Change 552682 on 2011/01/11 21:44:38 by Build_Audio@BA01


!W Automatic Audio Build l_centralpark for PC

Change 552679 on 2011/01/11 21:43:38 by gustav@FRAPC1128


!U Made fires in bryantpark library bigger on request from Cevat. Also r
emoved refraction and other small tweaks for optimization.

Change 552678 on 2011/01/11 21:43:17 by Build_Audio@BA01


!W Automatic Audio Build l_bryantpark for PC

Change 552675 on 2011/01/11 21:42:00 by Build_Audio@BA01


!W Automatic Audio Build l_batterypark for PC

Change 552672 on 2011/01/11 21:40:58 by Build_Audio@BA01


!W Automatic Audio Build l_alienvessel for PC

Change 552669 on 2011/01/11 21:40:28 by Build_Audio@BA01


!W Automatic Audio Build interface for PC

Change 552666 on 2011/01/11 21:40:16 by Build_Audio@BA01


!W Automatic Audio Build error for PC
Change 552663 on 2011/01/11 21:40:06 by Build_Audio@BA01
!W Automatic Audio Build dialog for PC

Change 552660 on 2011/01/11 21:39:50 by Build_Audio@BA01


!W Automatic Audio Build crysiswars2 for PC

Change 552657 on 2011/01/11 21:39:40 by Build_Audio@BA01


!W Automatic Audio Build a_transportship for PC

Change 552654 on 2011/01/11 21:39:31 by Build_Audio@BA01


!W Automatic Audio Build a_tick for PC

Change 552653 on 2011/01/11 21:39:29 by adamd@fft_adamd


!B - DT 29050 - Liberty Island Design Fixes.

Change 552649 on 2011/01/11 21:39:11 by Build_Audio@BA01


!W Automatic Audio Build a_stalker for PC

Change 552646 on 2011/01/11 21:38:53 by Build_Audio@BA01


!W Automatic Audio Build a_pinger for PC

Change 552643 on 2011/01/11 21:38:44 by Build_Audio@BA01


!W Automatic Audio Build a_mp_gunship for PC

Change 552640 on 2011/01/11 21:38:31 by Build_Audio@BA01


!W Automatic Audio Build a_mp_dropship for PC

Change 552637 on 2011/01/11 21:38:14 by Build_Audio@BA01


!W Automatic Audio Build a_heavy for PC

Change 552634 on 2011/01/11 21:37:59 by Build_Audio@BA01


!W Automatic Audio Build a_gunship for PC

Change 552631 on 2011/01/11 21:37:37 by Build_Audio@BA01


!W Automatic Audio Build a_grunt for PC
Change 552628 on 2011/01/11 21:37:22 by Build_Audio@BA01
!W Automatic Audio Build a_dropship for PC

Change 552623 on 2011/01/11 21:27:38 by martinwo@FRAPC0208


!T - convoy, audio optimization, no DT, approved by JanL (wip)

Change 552622 on 2011/01/11 21:27:11 by chrisauty@FRAPC5376


29248 PC - SP : Mission 03 - FDR : BOUNDARY - The player can go out of g
ameworld through some debris near the Atlantic Trade ship
!B fixed save stall by moving area shape slightly forward as requested b
y Markus
!T Slightly adjusted player release time at bridge collapse

Change 552619 on 2011/01/11 21:26:01 by Build_Audio@BA01


!W Automatic Audio Build mp_mode_assault for PC

Change 552617 on 2011/01/11 21:24:35 by marius@PC6033


!B - 28968 Move to collectibles to toot layer to prevent issues with str
eaming

Change 552615 on 2011/01/11 21:24:32 by Build_Audio@BA01


!W Automatic Audio Build mp_collided for PC

Change 552613 on 2011/01/11 21:23:25 by martinwo@FRAPC0208


!T - convoy, audio optimization, no DT, approved by JanL

Change 552610 on 2011/01/11 21:23:11 by Build_Audio@BA01


!W Automatic Audio Build mp_cityhall for PC

Change 552609 on 2011/01/11 21:22:52 by martinwo@FRAPC0208


!T - Convoy, sound cleanup and optimization, no DT, approved by JanL (wi
p)

Change 552605 on 2011/01/11 21:20:12 by ross@fft_ross


DT28869 more work on ambient vehicle bug

Change 552604 on 2011/01/11 21:16:51 by marius@PC6033


!B - 28968 Move to collectibles to toot layer to prevent issues with str
eaming
Change 552603 on 2011/01/11 21:10:34 by adamd@fft_adamd
!B - DT 29532 - Removing spawners that are too close together

Change 552602 on 2011/01/11 21:09:39 by florian@PC551


!B - 18706 (WIP), MadisonSquare: optimization and cleanup pass

Change 552597 on 2011/01/11 21:03:26 by adamd@fft_adamd


!B - DT 29533
Fixed crash site trackview to swap out pod, use firing pfx and enable en
gines on spawn
Fixed pod launching anims
Fixed IA spawning positions
Fixed Assault terminal position so it can no longer be captured from out
side
Fixed HMG respawn timer and swapped out mount for tripod
Fixed ledgegrabs to match updated collision proxies
Fixed snagging issue on planters

Change 552594 on 2011/01/11 20:46:40 by francois@FRAPC1101


Fixed credits for Sven Van Soom. Do not delete

Change 552591 on 2011/01/11 20:45:46 by Build_Audio@BA01


!W Automatic Audio Build v_blackops_apc for PC

Change 552589 on 2011/01/11 20:44:11 by florian@PC551


!B - 18706 (WIP), Vehicles: removing unuses run surface types

Change 552588 on 2011/01/11 20:41:38 by karsten@frapc5242


Summary:TCG - Xbox 360 - TCR # 014 - Debug text present in Credits
Issue ID:29254

Change 552587 on 2011/01/11 20:38:07 by tom@tom_perforce_1666


!B adjust proxy aprooved by CJ

Change 552586 on 2011/01/11 20:37:11 by Build@_LevelResourceList_110111203715


!U updating Level Resource List files by Autotest.build script

Change 552585 on 2011/01/11 20:34:35 by chrisk@FRAPC1007


!battery park
!B DT 29204
!u moved poster decals im pier so they wont pop
!u exported

Change 552584 on 2011/01/11 20:33:19 by benjo@benjo_NOTPC1155


!B - DT 18231 - MP : BUG : Buttons look stretched on gamespy create acco
unt screen
Review: ID 44042 by Author: Ben Johnson, Reviewer: Mark Tully, Observer:
Markus Mohr, Observer: Marco Corbetta, Observer: Jake "Mr. Flibble" Turner, Obs
erver: Frank Harrison

Change 552580 on 2011/01/11 20:28:38 by benito@benito_Crysis2


!B - DT 28892: PS3 - SP : Mission 06 - Spear : ART - The images for two
of the ammo crates is enlarged on the roof top
Review: ID 44022 by Author: Benito Gangoso Rodriguez, Reviewer: Filipe A
mim, Observer: Markus Mohr, Observer: chrisauty

Change 552573 on 2011/01/11 20:19:42 by Build@_LevelResourceList_110111201947


!U updating Level Resource List files by Autotest.build script

Change 552571 on 2011/01/11 20:17:37 by benjo@benjo_NOTPC1155


!B - DT 23355 - MP: PC: SHELL - Inconsistency of PC UI Back buttons .
Review: ID 44040 by Author: Ben Johnson, Reviewer: Mark Tully, Observer:
Markus Mohr, Observer: Marco Corbetta, Observer: Jake "Mr. Flibble" Turner

Change 552570 on 2011/01/11 20:07:58 by benjo@benjo_NOTPC1155


!B - DT 28801 - MP: PS3: S3D: SIDE-BY-SIDE: The user can enable/disable
3D in game even though the option appears grey
Review: ID 44039 by Author: Ben Johnson, Reviewer: Mark Tully, Observer:
Jake "Mr. Flibble" Turner

Change 552569 on 2011/01/11 20:07:52 by omer@ff_omer


DT 29321 - X360 - MP - HUD - C4 icon upside down next to ammo counter

Change 552564 on 2011/01/11 19:58:48 by oliverj@oliverj_C2_data


!B DT-28994: fixed jittery elevator

Change 552563 on 2011/01/11 19:58:38 by oliverj@oliverj_C2_data


!B DT-28841: fixed appearing HUD before it boots up

Change 552562 on 2011/01/11 19:58:31 by oliverj@oliverj_C2_data


!B DT-28856: fixed appearing nanosuit after cinematic
Change 552561 on 2011/01/11 19:58:24 by oliverj@oliverj_C2_data
!B DT-28845: fixed wrong civilians in first VTOL

Change 552556 on 2011/01/11 19:46:40 by Build@_LevelResourceList_110111194646


!U updating Level Resource List files by Autotest.build script

Change 552555 on 2011/01/11 19:45:00 by stevenl@fft_stevenl


!B - Fix for DT #29399, #29387, #29379, #29266, #29094 and #28988

Change 552548 on 2011/01/11 19:36:42 by andreas@FRAPC1065


!B 22367 not all fires in Hargreave's room caused damage

Change 552545 on 2011/01/11 19:35:51 by graeme@fft_graeme


DT 28869 - lightening strike in city hall level was trying to load the
MP_LIGHTHOUSE project.... very bad.... sound is now in it's own weather bank i
n the city hall project.....very good....

Change 552543 on 2011/01/11 19:33:57 by francois@FRAPC1101


Fixed VDR pass on Bryant Park. DT 28928

Change 552539 on 2011/01/11 19:30:07 by adamd@fft_adamd


!B - REVERT setup files + cry and .pak

Change 552537 on 2011/01/11 19:29:29 by benp@benp


!B !DT29294 In multiplayer the loading screen music volume is determind
by the SFX volume
Review: ID 44017 by Author: Ben Parbury, Reviewer: Jan Neugebauer, Revie
wer: Ben Johnson, Reviewer: Mark Tully, Observer: Markus Mohr, Observer: Marco C
orbetta, Observer: Jake "Mr. Flibble" Turner, Observer: Frank Harrison, Observer
: Dean Claassen

Change 552535 on 2011/01/11 19:28:56 by Build@_LevelResourceList_110111192900


!U updating Level Resource List files by Autotest.build script

Change 552525 on 2011/01/11 19:10:58 by eddieh@not_eddieh


!DT 29305 - Fixed view distances on game mode props.

Change 552520 on 2011/01/11 19:04:17 by frank@FRAPC5349


!B 29021 reexported with latest proxy setup and linked LODs

Change 552515 on 2011/01/11 19:01:48 by Build_Audio@BA01


!W Automatic Audio Build v_chopper_simple for PC

Change 552513 on 2011/01/11 19:01:03 by adamd@fft_adamd


Rollback //data/Games/Crysis2/GameCrysis2/Levels/Wars/cw2_rooftop_garden
s/Layers/AllGameModeSetup.lyr to revision 3

Change 552512 on 2011/01/11 19:00:31 by ross@fft_ross


28869 simple chopper project for ambient vehicle bug

Change 552511 on 2011/01/11 18:58:50 by danevans@fft_danevans


DT 29499: Switching assault mode monitor material to Tiagos new super ch
eap flash shader (monitor shader)

Change 552507 on 2011/01/11 18:55:24 by seane@PC8135


!B 22515, 24901 and others. Fixes for the green/purple smoke in almost a
ll cases where it is used. Hacky but it works.
!B fixed the rifle grenades playing bad effect

Change 552501 on 2011/01/11 18:44:29 by danevans@fft_danevans


DT: 29256 - fixing replace me texture on liberty island floodlights

Change 552491 on 2011/01/11 18:41:57 by chrisk@FRAPC1007


!hive
!B DT 29405
!u fixed bug where over 20 entities in ab3 logic where unassigned
!u exported

Change 552488 on 2011/01/11 18:38:21 by jamie@FRAPC5361


!U fixing the bridge escape cinematic, editing the legs / hands on a lay
er so they no longer are broken from the map split
Ruben has seen this ingame, Nathan has also seen it and approved the che
ck in
File size difference:
1,974.188 bytes NEW
2,115.376 bytes OLD

Change 552485 on 2011/01/11 18:33:17 by alexander@FRAPC5152


!Additional fix for DT-23554
Change 552481 on 2011/01/11 18:31:05 by sabine@sabine_perforce_1666
!B 28577 Front End - Unlocks - When music/video items are zoomed
the scroll bar on the left is still visible and functional

Change 552479 on 2011/01/11 18:30:47 by sabine@sabine_perforce_1666


!B 29400 LT2 TURKISH PS3 Text Special Character problem at Nanosuit
owroom- L3

Change 552473 on 2011/01/11 18:25:55 by Build_Audio@BA01


!W Automatic Audio Build v_dropship_simple for PC

Change 552468 on 2011/01/11 18:24:54 by Build_Audio@BA01


!W Automatic Audio Build mp_rooftops for PC

Change 552465 on 2011/01/11 18:23:51 by Build_Audio@BA01


!W Automatic Audio Build mp_liberty for PC

Change 552464 on 2011/01/11 18:23:21 by matthias@FRAPC5307


-DT 29010 municipal lighting layer now properly layerswitched
-exported

Change 552463 on 2011/01/11 18:23:16 by matthias@FRAPC5307


-Difficulty changed by reducing stalkers by 50%
-Added full cover around the USAF building
-grenades and weapon pickups addded to USAF cover area
-Added Grendel pickups
-exported

Change 552460 on 2011/01/11 18:23:04 by Build_Audio@BA01


!W Automatic Audio Build crysiswars2 for PC

Change 552458 on 2011/01/11 18:22:32 by eddieh@not_eddieh


!DT 29305 - Fixes for view distances on game mode props.

Change 552457 on 2011/01/11 18:21:58 by ross@fft_ross


28869 simple dropship project required to aid with bug

Change 552456 on 2011/01/11 18:21:53 by hussein@FRAPC5299


!B 29263 PROGRESS: The Heavy at the very end of the level does not appea
r
!B 29265 AI: The marine in the decon area at the end of the level might
block the way out

Change 552447 on 2011/01/11 18:14:23 by danielp@FRAPC1136


reverted checkin

Change 552442 on 2011/01/11 18:09:46 by simon@FRAPC5306


!B 29361
adjusted proxy

Change 552437 on 2011/01/11 18:04:40 by andreas@FRAPC1065


!B 24670 vault door proxy no longer blocks player after save/load
!B 29169 fixed small Lockhart position offset and Gould anim playing out
of sync for 12 frames

Change 552431 on 2011/01/11 18:00:33 by tonyj@not-tonyj


Updated the HUD in the idle

Change 552426 on 2011/01/11 17:58:51 by Build_Audio@BA01


!W Automatic Audio Build mp_foleys for PC

Change 552422 on 2011/01/11 17:56:29 by danielp@FRAPC1136


=========
DevTrack
29418 Fix BO head in warehouse typing animation like it was before
29188 X360 - SP : Mission 04 - Warehouse : PHYSICS - A medical supply
box is floating in the air
28939 ANIM : Animation when the black ops are rappeling down the rope
is broken
=========
LEVEL NOT EXPORTED

Change 552421 on 2011/01/11 17:54:28 by marius@PC6033


!O - removed expensice flash monitor (approved by Jan L.)

Change 552419 on 2011/01/11 17:52:26 by adamd@fft_adamd


!B - DT 29047 Level descriptions are the same for Evac Zone and Freedom

Change 552418 on 2011/01/11 17:51:51 by lukek@FRAPC1174


!B 28989

Change 552417 on 2011/01/11 17:51:36 by tonyj@not-tonyj


Updated perk Videos - DT num 29460

Change 552415 on 2011/01/11 17:48:52 by tom@tom_perforce_1666


DT 29377 assigning correct texture

Change 552414 on 2011/01/11 17:48:09 by adamd@fft_adamd


!B - DT 29244
Fixed flow graph for crash sites
Moved pods to stop them coming through geometry
Fixed rotation for mid game joiners
Added particle effects for pod firing
Fixed capture radii to ensure players are not out of range when crouchin
g
Fixxed firing path
Added missing craters
Fixed cam shake for drop ships
Tweaked floating spawners
Moved VTol spawners out of buildings

Change 552412 on 2011/01/11 17:47:37 by benjo@benjo_NOTPC1155


!B - DT 29395 - X360 - MP - PRIVATE MATCH - LOBBY - Host can lose bumper
map select option if cancelling mode choice
Review: ID 44001 by Author: Ben Johnson, Reviewer: Jake "Mr. Flibble" Tu
rner, Observer: Mark Tully

Change 552411 on 2011/01/11 17:46:59 by manuel@FRAPC1145


29455
removed ao between fingers
darkened eyes to fit cinematics

Change 552396 on 2011/01/11 17:39:55 by eddieh@not_eddieh


!DT 29305 Fixed view distances for various game mode props

Change 552391 on 2011/01/11 17:35:37 by gregor@FRAPC5365


!b no dt / approved by jan.l / ltag fixes to improve 3d stereo appearenc
e / 2nd check in / forgott to check in important texture file .

Change 552388 on 2011/01/11 17:34:40 by benjo@benjo_NOTPC1155


!B - DT 29126 - MP: DESIGN: Incorrect rank icons displaying in service r
ecord/lobby/in-game after re-incarnating.
Review: ID 43990 by Author: Ben Johnson, Reviewer: Jake "Mr. Flibble" Tu
rner, Observer: Mark Tully, Observer: Rob Jessop

Change 552381 on 2011/01/11 17:29:08 by ross@fft_ross


DT 28869 new ambient vehicles for rooftops

Change 552380 on 2011/01/11 17:28:43 by florian@PC551


!B - 18706 - checkin for Chris K A bug

Change 552379 on 2011/01/11 17:28:17 by florian@PC551


!B - 18706 - cleanup and checking for Chris A bug

Change 552378 on 2011/01/11 17:28:12 by ross@fft_ross


DT 28869 ambient vehicle detail for pier and liberty

Change 552377 on 2011/01/11 17:26:20 by russ@fft_russ


DevTrack 29391 fixed wrong texture on sign (rooftops) and spelling mista
ke on sushi sign available not avaliable (pier)

////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////
--------Changes in Build 5604 profile ------------------------------------------
-------------------------------
////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////

Change 552371 on 2011/01/11 17:16:33 by mathias@FRAPC1193


!B fixed locator to not slide and weapon bone to be on the back in the l
oop (DT: 29418)

Change 552369 on 2011/01/11 17:15:44 by sylvain@FRAPC1202


!u fixed decal opacity

Change 552367 on 2011/01/11 17:12:10 by gustav@FRAPC1128


!U Small adjustment of the smoke color towards red in the library.

Change 552356 on 2011/01/11 16:58:25 by martinl@FRAPC1144


!B DT 29398
shortened names of email conversations
Change 552355 on 2011/01/11 16:56:28 by mathias@FRAPC1193
!U moved shells ejection helper to the left instead the right (DT: 29393
)

Change 552353 on 2011/01/11 16:52:18 by gregor@FRAPC5365


!b no dt / approved by jan.l / ltag fixes to improve 3d stereo appearenc
e

Change 552351 on 2011/01/11 16:51:38 by ron@ronclient


DT-29273: Updating cw2 vehicle materials..

Change 552349 on 2011/01/11 16:50:15 by eddieh@not_eddieh


!DT 29305 Fixed view distances for game mode props.

Change 552348 on 2011/01/11 16:50:11 by catalin@FRAPC1122


!U issue id: 21552 , re-exported from the correct range to make sure the
player and weapon animation are in sync

Change 552339 on 2011/01/11 16:43:56 by francois@FRAPC1101


Fixed VDR pass on Flooded Streets. DT 28928

Change 552338 on 2011/01/11 16:43:50 by danielp@FRAPC1136


=========
Dev Track
27476 X360 - SP : Mission 03 - FDR : ART - SFX - The smoke effect after
the highway collapse disappears if the user advances until the "Breach checkpoin
t and acquire vehicle" checkpoint
=========
Verification: crysis2_XBOX360_(5598)_01_11

Change 552333 on 2011/01/11 16:41:36 by pierre@FRAPC1103


redder interior for the library

Change 552324 on 2011/01/11 16:34:04 by seane@PC8135


!DT 28982 CINE: TERMINAL ESCAPE: Vehicle needs shadows and skidmarks/PFX
when sliding in
Improved particles that were already there, synced the rotation to the v
ehicle.

Change 552323 on 2011/01/11 16:33:21 by sylvain@FRAPC1202


!u submarine = polish pass
ammo crate = fix, added decals on the big boxes, LD request

Change 552316 on 2011/01/11 16:23:50 by Build@_LevelResourceList_110111162354


!U updating Level Resource List files by Autotest.build script

Change 552314 on 2011/01/11 16:21:50 by pierre@FRAPC1103


-improved lighting for inside library
-tweaked blue lightshafts
-fixed missing lights in the tunnel of the decon tents in very high spec

Change 552308 on 2011/01/11 16:13:58 by francois@FRAPC1101


Fixed Terminal VDR pass. DT 28928

Change 552301 on 2011/01/11 16:03:47 by hussein@FRAPC5299


!B 12867 X360 - SP : Mission 16 - Prism : CINE - Improper rendering and
animation throughout the last cutscene of the mission.

Change 552297 on 2011/01/11 15:55:40 by adamd@fft_adamd


!B - DT 29050 + 29244 - updated Crash Site layer with correct track view
and flow graph

Change 552295 on 2011/01/11 15:51:32 by alexander@FRAPC5152


!Fixed DT-29104

Change 552292 on 2011/01/11 15:47:41 by shashank@FRAPC1025


!U fixed floating geom in intro ab1

Change 552291 on 2011/01/11 15:47:06 by francois@FRAPC1101


Third Credits pass. Do not delete

Change 552290 on 2011/01/11 15:47:01 by matthias@FRAPC5307


-DT 29101 Flagged subway object as outdoor only to avoid slow CGF stream
ing. Subway object now streamed in and properly visible for player.
-exported

Change 552281 on 2011/01/11 15:33:24 by russ@fft_russ


DevTrack - 29364 changed textures removing non crytek employees.
Change 552280 on 2011/01/11 15:31:15 by judith@FRAPC1173
!a forgot some job titles

Change 552279 on 2011/01/11 15:30:25 by hussein@FRAPC5299


!B 29268 PC - SP : Mission 06 - Spear : BOUNDARY - User is able to exit
out of the gameworld due to a lack of collision with a floor in the second build
ing.

Change 552277 on 2011/01/11 15:30:21 by hussein@FRAPC5299


!B 28890 X360 - SP : Mission 05 - Downtown (Gate Keepers) : RENDERING :
A big part of a building near the church is not rendered if the user gets too cl
ose to it
!B 29187 PS3 - SP : Mission 05 - Downtown (Gate Keepers) : RENDERING - A
part of the gameworld near the ammo dump is missing from a certain angle

Change 552269 on 2011/01/11 15:28:54 by andreas@FRAPC1065


!B 21951 fixes needed to properly unload .usm videos by using the "vStop
" command
- Warehouse: after the videos on the monitors on Gould's bathroom played
- FloodedStreets: after the video on the big screen played
- Prism:
--after the videos in the operation theater played
--after the videos in Hargreave's room played (just for safety's sake)
- Prism2: after the last batch of Hargreave videos played
!B FloodedStreets: fixed that Aquarium Building dialogue was playing twi
ce at the same time (once in the dialogue FG, once via Track View, disabled the
one in FG)
!B Warehouse: fixed that the player sometimes continues to walk automati
cally after the scene in Gould's bathroom
all changes done on build crysis2(5589)_01_10

Change 552268 on 2011/01/11 15:28:04 by francois@FRAPC1101


Second pass on Credits. Do not delete

Change 552267 on 2011/01/11 15:27:05 by sabine@sabine_perforce_1666


!B 29369 Replace the top left corner HUD portraits with spiffy ne
w updated ones that match current character designs

////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////
--------Changes in Build 5603 release ------------------------------------------
-------------------------------
////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////
Change 552243 on 2011/01/11 15:08:48 by Build_Audio@BA01
!W Automatic Audio Build l_spear for PC

Change 552240 on 2011/01/11 15:03:44 by shashank@FRAPC1025


!B 28960, fixed trackview for ab2moment and rotated building in backgrou
nda

Change 552238 on 2011/01/11 14:59:18 by christian@PC080


!B 12781

Change 552236 on 2011/01/11 14:56:20 by davidr@DavidR


!B DT 4804,28758: Fix for delays when triggering hit/death reactions whe
n the previous character animation is still streaming
!B Preloading gundriver deaths
Review: ID 43909 by Author: David Ramos de la Fuente, Reviewer: Ivo Herz
eg, Observer: Markus Mohr, Observer: Marco Corbetta

Change 552234 on 2011/01/11 14:54:42 by martinwo@FRAPC0208


!T - warehouse, audio optmization, no DT, approved by JanL

Change 552222 on 2011/01/11 14:42:20 by mathias@FRAPC1193


!B fixed visor broken when rotating in crouch
!U added visor to the jumps in player graph
(DT: 551348)

Change 552220 on 2011/01/11 14:41:56 by felix@FRAPC1125


!B 28942 ART: CINE: HIVE ESCAPE: Black plan present when opening the gat
e to the inside of the spear
fix fail, checkin 2

Change 552217 on 2011/01/11 14:41:16 by mathias@FRAPC1193


!B recovered hud motion when idling (DT: 29293)

Change 552211 on 2011/01/11 14:37:07 by judith@FRAPC1173


!a adding missing job descriptions

Change 552205 on 2011/01/11 14:33:16 by Build@_LevelResourceList_110111143317


!U updating Level Resource List files by Autotest.build script

Change 552195 on 2011/01/11 14:16:03 by martinl@FRAPC1144


!B 29128 HUD - Weapon customization screen for the Vehicle HMG has place
holder text and incorrect weapon statistics
Added string for vehicle HMG

Change 552192 on 2011/01/11 14:14:56 by Build_Audio@BA01


!W Automatic Audio Build w_ltag for PC

Change 552191 on 2011/01/11 14:13:42 by julius@FRAPC112


!R - replacing files

Change 552189 on 2011/01/11 14:10:55 by ian@FRAPC5237


!B - DT 28295 - MP:PS3:SHELL:Button prompts incorrect for "cancel" opera
tion. Corrected 360 button assignments.
Review: ID 43958 by Author: Ian Masters, Reviewer: Ben Johnson

Change 552187 on 2011/01/11 14:05:55 by martinwo@FRAPC0208


!T - FloodedStr. - audio optimization, no DT, approved by JanL

Change 552184 on 2011/01/11 14:01:01 by frank@FRAPC5349


!B 28958 new end piece

Change 552183 on 2011/01/11 14:00:51 by frank@FRAPC5349


!B 28858 fixed geometry (window backface clipping)

Change 552182 on 2011/01/11 14:00:37 by frank@FRAPC5349


!B 28890 fixed geometry of LOD and reexport

Change 552180 on 2011/01/11 13:56:02 by francois@FRAPC1101


Fixed VDR pass on MadisonSquare + LayerStreaming issue between AB1b and
AB2 as player jumps down to driving section. DT 28928

Change 552178 on 2011/01/11 13:55:08 by pekka@pekka_perforce_1666


!B 28894

Change 552174 on 2011/01/11 13:33:36 by stevenl@fft_stevenl


!B - Fix for level name issue (DT #29047)

Change 552172 on 2011/01/11 13:28:42 by jann@jann_perforce_1666


!B OPTIONS: It's not possible to quit the game using a 360 gamepad (2910
3)
Review: ID 43928 by Author: Jan Neugebauer, Reviewer: Dean Claassen, Obs
erver: Markus Mohr, Observer: Marco Corbetta, Observer: Frank Harrison

Change 552171 on 2011/01/11 13:26:57 by sabine@sabine_perforce_1666


APPROVED BY JAN !O optimized the texture

Change 552162 on 2011/01/11 13:01:40 by build@C2LocaMirror


!C LOCA 12358
EIS: Localized text files update
by ea@PCFARM00 on 2011/01/11

////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////
--------Changes in Build 5602 profile ------------------------------------------
-------------------------------
////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////

Change 552149 on 2011/01/11 12:49:24 by simon@FRAPC5306


!Approved by JAN
Deleted obsolete LOD files

Change 552145 on 2011/01/11 12:45:09 by stevenl@fft_stevenl


!B - Fix for DT#29100 (missing nanosuit showroom MP string)

Change 552142 on 2011/01/11 12:41:02 by chrisk@FRAPC1007


!hive
!B DT 29044
!u exported

Change 552128 on 2011/01/11 12:28:13 by tom@tom_perforce_1666


!DT 29221 helping out helder, removing LED rasta from alpha channel, set
pc resolution from 1024 to 512 to save disc space

Change 552127 on 2011/01/11 12:28:04 by shashank@FRAPC1025


!B 29166, fixed forbidden area for the ticks, removed a duplicate dead b
ody from the intro

Change 552126 on 2011/01/11 12:27:57 by matthias@FRAPC5307


-Flooded Streets, audio optimization, noDT, approved by JanL:
-For sound memory optimisation tweaked some AI terriroty scripts
-exported

Change 552119 on 2011/01/11 12:24:15 by lukek@FRAPC1174


!B 27214
!B 23724
!B 26602
!B 27215
(re-adding the CAF - checked in the original by accident, instead of thi
s updated version)

Change 552112 on 2011/01/11 12:10:17 by martinl@FRAPC1144


!B DT 29103 OPTIONS: It's not possible to quit the game using a 360 game
pad
Added menu_nav_caption_quit

Change 552111 on 2011/01/11 12:08:47 by sabine@sabine_perforce_1666


!B 28622 X360 - SP : Mission 01 - Battery Park (Second Chance) :
HUD - When activating the visor mode for the first time the HUD will display Amm
o Full message even if the player doesn't have any ammo

Change 552110 on 2011/01/11 12:07:59 by martinl@FRAPC1144


!B 29109
Replaced Seph with Ceph for subtitles

Change 552109 on 2011/01/11 12:06:52 by catalin@FRAPC1122


!U issue ID 21552 , re-exported from 1 frame earlier to correct the non-
syncing with player animation

Change 552103 on 2011/01/11 12:02:18 by timb@FRAPC5371


Request from Cevat: Added fire warning symbols on the truck tank to give
a better indication for the player to shoot them. Checkin approved by Martin E.
and Jan L.

Change 552093 on 2011/01/11 11:44:14 by simon@FRAPC5306


!B 28930
added mass and entity udp to mesh

Change 552089 on 2011/01/11 11:37:52 by adamd@fft_adamd


!B - DT 27446 - Fixed broken spawning
Change 552074 on 2011/01/11 11:22:19 by Build_Audio@BA01
!W Automatic Audio Build l_centralpark for PC

Change 552071 on 2011/01/11 11:22:03 by Build_Audio@BA01


!W Automatic Audio Build l_centralpark for PC

Change 552069 on 2011/01/11 11:21:19 by christian@PC080


!B 27037 slight mix volume change on the spear moan, which was too loud

Change 552068 on 2011/01/11 11:21:05 by adamd@fft_adamd


!B - DT 29242 setup fixes for santuary. Death Trigger removed from playa
ble area, assault console moved, spawner fixes, FG fixes for crash site

Change 552058 on 2011/01/11 11:05:06 by tom@tom_perforce_1666


!B DT issue 29027 adjust proxy

Change 552056 on 2011/01/11 11:02:41 by christian@PC080


!B 28936

Change 552053 on 2011/01/11 11:02:20 by Build_Audio@BA01


!W Automatic Audio Build l_spear for PC

Change 552051 on 2011/01/11 10:58:33 by christian@PC080


!B 28936

Change 552047 on 2011/01/11 10:51:40 by tomh@tomh_NOTPC1159


!F DT #27000 "ASSAULT:MP:PC:Defenders can sprint infinitely" [added soun
d fx]
Review: ID 43925 by Author: Tom Houghton, Reviewer: Ben Parbury, Reviewe
r: Mark Tully, Observer: Markus Mohr, Observer: Marco Corbetta, Observer: Jake "
Mr. Flibble" Turner

Change 552042 on 2011/01/11 10:45:32 by stevenl@fft_stevenl


!B - String fixes for DT's 29055, 27327 and 28479

Change 552041 on 2011/01/11 10:44:53 by adamd@fft_adamd


!B - DT 29409. Fixed Cam shake on crash sites
Change 552040 on 2011/01/11 10:44:42 by adamd@fft_adamd
!B - DT - 29053 - Water particles on crash site. Fixed FG to fire pods c
orrectly. Death trigger fixes

Change 552039 on 2011/01/11 10:42:38 by shashank@FRAPC1025


!U aligned all infected

Change 552035 on 2011/01/11 10:33:44 by florian@PC551


!B 18706 - Hive (WIP) Sound Optimization and Cleanup pass - moving all S
oundEventSpots into Sound.lyr

Change 552027 on 2011/01/11 10:22:23 by shashank@FRAPC1025


!B 28943, tweaked the parameters of the water volume
!B 28955, moved the signes and pole to the right side, deleted fog volum
e from the train in pipe at level exit
!B 28941, disabled use terrain color
!B 28888, moved the decals, unblocked the door at the statue section
!U statue_john_watts5 had the wrong material assigned to it.
!U fixed floating ammo crates
!U fixed lamp intersecting with ammo crate
!U fixed gap at the exit of underpass

////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////
--------Changes in Build 5599 profile ------------------------------------------
-------------------------------
////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////

Change 552003 on 2011/01/11 03:58:42 by Build@_LevelResourceList_110111035845


!U updating Level Resource List files by Autotest.build script

Change 552002 on 2011/01/11 03:41:20 by Build@_LevelResourceList_110111034119


!U updating Level Resource List files by Autotest.build script

////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////
--------Changes in Build 5598 profile ------------------------------------------
-------------------------------
////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////
Change 551997 on 2011/01/10 22:04:31 by build@C2LocaMirror
!C LOCA 12356
EIS: Localized text files update
by ea@PCFARM00 on 2011/01/10

Change 551996 on 2011/01/10 22:00:58 by marius@PC6033


!B - 28923 X360 - SP : Mission 11 - Bryant Park : PHYSICS - The user enc
ounters a floating layer of dirt after exiting the library and making his way to
the next ceph encounter
!B - 28221 X360 - SP : Mission 11 - Bryant Park : AI - Improper behavior
of the alien "AB1_aGrunt_Initl_4" towards the player
!B - 28968 Move to collectibles to toot layer to prevent issues with str
eaming

Change 551995 on 2011/01/10 22:00:21 by francois@FRAPC1101


Fixed VDR pass on Battery Park. DT 28928

Change 551994 on 2011/01/10 21:59:40 by chrisbr@ff_perforce_chrisbr


DT 28970 - Added moving shopping carts.

Change 551991 on 2011/01/10 21:58:47 by Build_Audio@BA01


!W Automatic Audio Build a_pinger for PC

Change 551988 on 2011/01/10 21:58:30 by Build_Audio@BA01


!W Automatic Audio Build a_stalker for PC

Change 551985 on 2011/01/10 21:58:03 by Build_Audio@BA01


!W Automatic Audio Build a_heavy for PC

Change 551982 on 2011/01/10 21:57:09 by Build_Audio@BA01


!W Automatic Audio Build a_grunt for PC

Change 551977 on 2011/01/10 21:48:30 by chrisauty@FRAPC5376


Disabling stop sound for birds (Jan approved, Christian requetsed)

Change 551974 on 2011/01/10 21:47:51 by Build_Audio@BA01


!W Automatic Audio Build v_icv for PC

Change 551973 on 2011/01/10 21:47:15 by florian@PC551


!B 18706 - Cityhall (WIP) Cinematic Gamehints and Alien Class instances

Change 551970 on 2011/01/10 21:46:50 by Build_Audio@BA01


!W Automatic Audio Build l_warehouse for PC

Change 551968 on 2011/01/10 21:43:38 by martinwo@FRAPC0208


!T - global, audio optmization, no DT, approved by JanL

Change 551967 on 2011/01/10 21:43:10 by martinwo@FRAPC0208


!T - warehouse, audio optmization and cleanup, no DT, approved by JanL

Change 551966 on 2011/01/10 21:42:15 by martinwo@FRAPC0208


!T - warehouse, audio cleanup and optimization, no DT, approved by JanL

Change 551965 on 2011/01/10 21:40:12 by oliverj@oliverj_C2_data


!B DT-28967: fixed camera transition after "second gate" scene
!B DT-28975: fixed misplaced keyboard for martinez

Change 551964 on 2011/01/10 21:39:37 by oliverj@oliverj_C2_data


!B DT-28909: fixed camera snapping back

Change 551963 on 2011/01/10 21:39:31 by oliverj@oliverj_C2_data


!B DT-28961: fixed blend out transition

Change 551962 on 2011/01/10 21:27:46 by danevans@fft_danevans


DT 13202: vegetation clipping through other geometry moved/removed on li
berty and downtown levels

Change 551961 on 2011/01/10 21:24:45 by alexander@FRAPC5152


!Fixed DT-23554, final ingame videos

Change 551960 on 2011/01/10 21:22:33 by svenf@PC6267


!B 10642 SP: GLOBAL: AI: AI unable to shoot with jaw
!B 28968 Collectible moved to the lon-layerswitch layers

Change 551959 on 2011/01/10 21:22:08 by francois@FRAPC1101


Fixed again the collectibles placed on streaming layers in Central Park.
DT 28968
Change 551958 on 2011/01/10 21:21:56 by helder@FRAPC1154
!u fixing collision having no mat id

Change 551957 on 2011/01/10 21:19:28 by andreas@FRAPC1065


!B 28906 fixed cam clipping problem, first transition

Change 551956 on 2011/01/10 21:17:58 by helder@FRAPC1154


!u fixing bug
20905

Change 551954 on 2011/01/10 21:09:59 by francois@FRAPC1101


Fixed collectible placed on a switched layer in Central Park. DT 28968

Change 551953 on 2011/01/10 21:09:27 by danevans@fft_danevans


DT 22736 hopefully this submit will fix terrain being different colors o
n 360 and pc

Change 551952 on 2011/01/10 21:09:17 by kristopherh@FRAPC1185


!T Memory optim tweaks proposed via email
!F visible holes in hotel area covered up with rubble, decreased delay o
n fadeout when falling to death to help aid the art requirements
!T Decreased delay between dialog at beginning of convoy in attempt to t
ry lineup dialog - not perfect but closer to the original
!T Replaced static signs with Simons destructibles

Change 551950 on 2011/01/10 21:01:23 by francois@FRAPC1101


Fixed bug 28870

Change 551947 on 2011/01/10 20:54:10 by russ@fft_russ


devtrack 29164 removed arrowhead sign as it is trademarked and deleted
texture from perforce

Change 551946 on 2011/01/10 20:54:10 by benjo@benjo_NOTPC1155


!B - DT29055 - LOC FRENCH All platforms Text Split str
Review: ID 43917 by Author: Ben Johnson, Reviewer: Jake "Mr. Flibble" Tu
rner, Observer: Mark Tully, Observer: Steve "The Magician" Lewis

Change 551943 on 2011/01/10 20:53:02 by mathias@FRAPC1193


!B fixed neck rotation issue (DT: 28974)
Change 551941 on 2011/01/10 20:51:03 by marius@PC6033
!B - 28968 Move to collectibles to toot layer to prevent issues with str
eaming

Change 551940 on 2011/01/10 20:50:40 by danielp@FRAPC1136


Preliminary Checking - LEVEL NOT EXPORTED
=========
Dev Track
28939 ANIM : Animation when the black ops are rappeling down the rope
is broken
=========
Fixed Blackops Radio chatter playing when it shouldn't be

Change 551939 on 2011/01/10 20:44:40 by russ@fft_russ


devtrack 29075 level optimizations for milliitary version of liberty

Change 551938 on 2011/01/10 20:44:15 by mathias@FRAPC1193


!U removed changedPose signal as there was no state available (created p
roblems when having no inventory in intro) (DT: 28891)

Change 551934 on 2011/01/10 20:38:08 by danevans@fft_danevans


DT 29075: Missing material from last optimisation submit, had to re-expo
rt smaller version of the level with material applied to appropriate mesh.

Change 551933 on 2011/01/10 20:35:48 by hussein@FRAPC5299


!B 28892 PS3 - SP : Mission 06 - Spear : ART - The images for two of the
ammo crates is enlarged on the roof top

Change 551932 on 2011/01/10 20:33:06 by benjo@benjo_NOTPC1155


!B - DT 23136 (Part 3): Possible to grief players due to lack of squad k
ick or invite only options.

Change 551931 on 2011/01/10 20:32:52 by benjo@benjo_NOTPC1155


!B - DT 28295 - MP:PS3:SHELL:Button prompts incorrect for "cancel" opera
tion. Refactored Warnings manager to handle different configurations of buttons.
Review: ID 43894 by Author: Ben Johnson, Reviewer: Jan Neugebauer, Revie
wer: Frank Harrison, Reviewer: Mark Tully, Reviewer: Ian Masters, Observer: Mark
us Mohr, Observer: Marco Corbetta, Observer: Jake "Mr. Flibble" Turner

Change 551930 on 2011/01/10 20:32:39 by borislav@borislav_FRAPC5077


!T Music Themes fixes and Volume balance tweaks (crysis2.xml)
Change 551925 on 2011/01/10 20:23:50 by danevans@fft_danevans
DT 29075: Optimisations and fixes for Liberty Island - Large version (Li
berty Island) and statue-end version (Freedom)

Change 551922 on 2011/01/10 20:11:17 by lukek@FRAPC1174


!B 23724

Change 551921 on 2011/01/10 20:10:49 by marius@PC6033


!B - 27480 PS3 - SP: Mission 02 - Alien Vessel : AI - The AB2_BO_2001_2_
driver AI from the LTV after the user exits the parking lot has a broken path wa
lking into the BO LTV
!B - 28968 Move to collectibles to toot layer to prevent issues with str
eaming

Change 551920 on 2011/01/10 20:10:43 by marius@PC6033


!B - 28867 PC - SP : Mission 16 - Prism : COLLISION - Walls of building
next to the bridge elevator have no collision allowing the player to go out of g
ameworld
!B - 28922 PC - SP : Mission 16 - Prism : BOUNDARY - The player can go o
ut of gameworld by jumping on the top of the elevator under the bridge
!B - 28968 Move to collectibles to toot layer to prevent issues with str
eaming

Change 551918 on 2011/01/10 20:10:07 by chrisk@FRAPC1007


!hive
!B DT 28668
!u exported

Change 551917 on 2011/01/10 20:10:01 by chrisk@FRAPC1007


!battery park
!B DT 25856
!u exported

Change 551916 on 2011/01/10 20:09:21 by francois@FRAPC1101


First pass on credits. Do not revert changelist

Change 551912 on 2011/01/10 20:05:36 by daniele@FRAPC5121


!u fixes on arms for gould and tara, at the beginning of the convoy scen
e

Change 551906 on 2011/01/10 19:59:52 by liam@not-liam


!B DT 28341 PC - Find Friend search is too specific to require multiple
results. Removed extra rows which weren't needed. Flash only displays one result
.

Change 551905 on 2011/01/10 19:59:33 by sabine@sabine_perforce_1666


!B 25931 ART: HUD: Icons are unclear for different fire modes

Change 551904 on 2011/01/10 19:59:32 by toms@fft_toms


DT 14059 - Adjusted settings on lights to stop them getting stuck in an
endless movement when shot, tweaked mats

Change 551903 on 2011/01/10 19:59:10 by omer@ff_omer


DT 29151 - MP: Ui dogtag info and rank icon positioning incorrect

Change 551902 on 2011/01/10 19:58:18 by pierre@FRAPC1103


convoy lighting polishing:
-removed an unecessary watervolume
-tweaked lighting for vehicle section
-regen a cubemap under the bridge in ab1
-updated colorgrading

Change 551889 on 2011/01/10 19:50:05 by adamd@fft_adamd


!B - Fixed Crash Site FG - now uses correct (cheaper) cam shake logic. U
pdated CS track view to fire pods - DT 29053

Change 551884 on 2011/01/10 19:44:02 by omer@ff_omer


DT 29137 - MP: UI alignment and and depth issues

Change 551883 on 2011/01/10 19:43:12 by matthias@FRAPC5307


-DT 28879 Pinger explosion particle FG updated, particle effect should n
ow always spawn correct.
-exported

Change 551882 on 2011/01/10 19:43:07 by matthias@FRAPC5307


-DT 28968 Moved collectibles into non-switched layers
-DT 28879 Pinger explosion particle FG updated, particle effect should n
ow always spawn correct.
-exported

Change 551881 on 2011/01/10 19:43:01 by matthias@FRAPC5307


-DT 28968 Moved collectibles into non-switched layers
-DT 28879 Pinger explosion particle FG updated, particle effect should n
ow always spawn correct.
-exported

Change 551878 on 2011/01/10 19:38:02 by julius@FRAPC112


!A - adding preload strings

Change 551876 on 2011/01/10 19:33:13 by seane@PC8135


!DT 29029 pass on all grenade explosions

Change 551872 on 2011/01/10 19:28:38 by martinl@FRAPC1144


!B DT 29006
Fixed invalid strings for dogtags and email collectibles

Change 551859 on 2011/01/10 19:21:25 by borislav@borislav_FRAPC5077


!T Music Implementation fixes in Insertion.

Change 551858 on 2011/01/10 19:21:13 by borislav@borislav_FRAPC5077


!T Music Implementation fixes in Prism1 & Prism2

Change 551855 on 2011/01/10 19:19:33 by marktu@marktu_i7


!F - DT 28495 : MyCrysis ToS downloading
Review: ID 43848 by Author: Mark Tully, Reviewer: Jake "Mr. Flibble" Tur
ner, Reviewer: Ben Johnson, Observer: Markus Mohr, Observer: Marco Corbetta, Obs
erver: Frank Harrison

Change 551854 on 2011/01/10 19:18:47 by martinl@FRAPC1144


!B DT# 29006
Fixed invalid strings in collectibles for dog tags and emails

Change 551848 on 2011/01/10 19:12:34 by soheyl@PC6332


!Changed locator for files

Change 551842 on 2011/01/10 19:01:15 by owen@FRAPC1070


!U CINEMATICS : NO DT NUMBER : REVIEWED BY STEVEN.B, NATHAN.C AND RUBEN.
E
Fixed shoulder issue as prophet is picking the player up from the ground
- Re-export as a layer was missing (correction layer for thumb pose on right ha
nd)

Change 551841 on 2011/01/10 19:00:55 by owen@FRAPC1070


!U DT 28846 : CINEMATICS : Reviewed by Steven.B
Re-Export. Fixed arm flipping out, animation was not modified, just re-e
xported.

Change 551834 on 2011/01/10 18:50:16 by oliverj@oliverj_C2_data


!B DT-12867: added precache trigger to bridge escape

Change 551827 on 2011/01/10 18:42:46 by kolly@PC6134


!B 29097

Change 551813 on 2011/01/10 18:34:24 by Build_Audio@BA01


!W Automatic Audio Build physics_particles for PC

Change 551811 on 2011/01/10 18:33:34 by mathias@FRAPC1193


!B fixed left hand slightly intersecting with the gun;
!U re-exported kvolt pose

Change 551810 on 2011/01/10 18:33:08 by ross@fft_ross


DT 24636 split banks for ongoing streamlining of sound to stop stutterin
g

Change 551808 on 2011/01/10 18:32:04 by andreas@FRAPC1065


!B 28984 one of Hargreave's lines was repeated after a flashback; should
also fix that "Let's get started" played twice

Change 551805 on 2011/01/10 18:26:59 by pault@fft_pault


DT 22172 - separated decals on the z axis

Change 551804 on 2011/01/10 18:26:14 by frank@FRAPC5349


!B 29091 fixed spec (overbrighten)

Change 551803 on 2011/01/10 18:26:07 by stevenl@fft_stevenl


!B - Fix for MP-only string in relation to bug #23151

Change 551802 on 2011/01/10 18:26:03 by frank@FRAPC5349


!B 29091 UV opimisation

Change 551801 on 2011/01/10 18:25:54 by frank@FRAPC5349


!B 29091 new because of optimisation

Change 551800 on 2011/01/10 18:25:43 by frank@FRAPC5349


!B 29091 not needed anymore due optimisation

Change 551799 on 2011/01/10 18:25:22 by felix@FRAPC1125


!B 28942 ART: CINE: HIVE ESCAPE: Black plan present when opening the gat
e to the inside of the spear
fixed bad lod

Change 551795 on 2011/01/10 18:21:54 by colin@colin


!B - DT 23136 (Part 2): Possible to grief players due to lack of squad k
ick or invite only options
Review: ID 43835 by Author: Colin Gulliver, Reviewer: Jake "Mr. Flibble"
Turner, Reviewer: Ben Johnson, Observer: Markus Mohr, Observer: Marco Corbetta,
Observer: Mark Frewin, Observer: Mark Tully

Change 551794 on 2011/01/10 18:20:08 by pault@fft_pault


DT 22454 - added missing physics

Change 551791 on 2011/01/10 18:18:56 by pault@fft_pault


DT 28828 - assigned correct texture to solid

Change 551785 on 2011/01/10 18:16:26 by pault@fft_pault


DT 26110 - pulled out physics to stop clipping

Change 551784 on 2011/01/10 18:16:02 by svenf@PC6267


!B 28421 Gunship is flying in the wrong direction and keeps facing the p
layer
!B 26099 PS3 : Mission 09 - Madison Square (Semper Fi Or Die) : SHELL :
DESIGN - The Band of Brothers trophy is not properly unlocked after meeting the
requirements

Change 551783 on 2011/01/10 18:15:43 by omer@ff_omer


DT 28129 - Tagname deflection rank icon

Change 551781 on 2011/01/10 18:14:47 by martinl@FRAPC1144


!B DT# 28677
Hooked up strings for Grunt Leader, Stalker Leader, and Stalker Guardian

Change 551780 on 2011/01/10 18:14:16 by pault@fft_pault


DT 24539 - added proxy to antenna

Change 551773 on 2011/01/10 18:12:10 by Build_Audio@BA01


!W Automatic Audio Build physics_foleys for PC

Change 551768 on 2011/01/10 18:11:19 by Build_Audio@BA01


!W Automatic Audio Build physics_bullets for PC

Change 551764 on 2011/01/10 18:08:36 by florian@PC551


!B 21033 - verification and volume adjustment

Change 551759 on 2011/01/10 18:03:01 by mathias@FRAPC1193


!U re-exported rip-off weapon animation (DT: 20106)

Change 551757 on 2011/01/10 18:00:50 by chrisk@FRAPC1007


!battery park
!B DT 29039
!u added the missing fire hint outside the pier! conditional hint if pla
yer has ammo and AI are attacking you
!u exported

Change 551756 on 2011/01/10 17:59:50 by daniele@FRAPC5121


!u 27005 small fix on the display interacions

Change 551755 on 2011/01/10 17:59:48 by morgan@FRAPC5347


!B DT5557 - SP: GLOBAL: SOUND: ALIENS: No footsteps and idle sound on al
l Aliens (Grunt for example)...
Review: ID 43885 by Author: Morgan Kita, Reviewer: Will Wilson

Change 551753 on 2011/01/10 17:57:33 by ross@fft_ross


!t fix for ongoing memory issues

Change 551752 on 2011/01/10 17:56:33 by ross@fft_ross


DT 28571 fixes reverb on VO due to lack of entries in MP dialog ( they w
ere stored in main dialog )

Change 551751 on 2011/01/10 17:55:42 by graeme@fft_graeme


!DT 20037
"PS3 - MP : LIGHTHOUSE : ALL : AUDIO - The sound on the Lighthouse map i
s very muffled"
Not only that..all the rain has gone, so I had to take out all the sound
effect spots for rain.

Change 551749 on 2011/01/10 17:54:41 by marcus@FRAPC5339


DT 28843
re-exported animation with locator

Change 551748 on 2011/01/10 17:54:22 by ross@fft_ross


!F FP footstep set up

Change 551745 on 2011/01/10 17:53:01 by shashank@FRAPC1025


!B 29008 moved pipe away from the wall to prevent player from getting st
uck

Change 551743 on 2011/01/10 17:50:52 by jann@jann_perforce_1666


!B ItEs-EIS - X360 : MP : GLOBAL : SHELL - Map description screen overla
ps the tips when using SD (28648)

Change 551734 on 2011/01/10 17:48:08 by gustav@FRAPC1128


!B Removed decal
Summary: DEMO : PC - MP : SKYLINE : ART : SFX - The shards of a window b
roken by the player remain on the wooden blinds next to the window
Issue ID: 23664 Issue Type: QA Bug
Build Found: crysis2(5311)_12_14

Change 551728 on 2011/01/10 17:43:58 by felix@FRAPC1125


26771
Devtask to improve alien assets - checkin missing files

Change 551727 on 2011/01/10 17:42:27 by frank@FRAPC5349


!B 28873 fixed geometry with holes

Change 551725 on 2011/01/10 17:41:30 by matthias@FRAPC5307


-DT 29087 Applied correct material on aquarium exterior
-Fixed a GI problem with Pierre
-exported

Change 551714 on 2011/01/10 17:30:20 by julius@FRAPC112


!A- added sound precache setup to flowgraphs
Change 551710 on 2011/01/10 17:24:27 by matthewl@FRAPC5068
!B DT - 28780

Change 551709 on 2011/01/10 17:23:40 by jann@jann_perforce_1666


!B NODT: move r_gamma default as near to 1.0 as possible (1.0025 -> 45%)
!B Gamma default value needs to be adjusted to work correctly (29061)
Review: ID 43747 by Author: Jan Neugebauer, Reviewer: Nicolas Schulz, Ob
server: Tiago Sousa

////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////
--------Changes in Build 5593 profile ------------------------------------------
-------------------------------
////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////

Change 551701 on 2011/01/10 17:06:58 by mathias@FRAPC1193


!B added locomotion\walk\stop to prevent animation spam

Change 551699 on 2011/01/10 17:06:31 by mathias@FRAPC1193


!B fixed lasersight idlePose

Change 551696 on 2011/01/10 17:05:13 by eddieh@not_eddieh


!DT 18853 - Double checked ivy decals and re-fixed then.

Change 551695 on 2011/01/10 17:04:04 by mathias@FRAPC1193


!B moved end of animation 0.5m more down so they end up on the floor (DT
: 28939)

Change 551692 on 2011/01/10 17:02:37 by adamd@fft_adamd


!F - DT 29049 - Design checklist

////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////
--------Changes in Build 5592 profile ------------------------------------------
-------------------------------
////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////

Change 551686 on 2011/01/10 16:52:52 by jann@jann_perforce_1666


!B TCG - Xbox 360 - TCR # 117 - 4:3 Safe Area. Abnormal display during t
he load screen prior to MP gameplay (28072)
!B MP : PS3 - 4:3 - Loading screen for initializing and leaving multipla
yer is not full screen (28805)

Change 551681 on 2011/01/10 16:47:14 by pierre@FRAPC1103


-added one light for the objective marker (Sven's request)

Change 551674 on 2011/01/10 16:43:37 by marcos@FRAPC1186


lcd structure removed

Change 551671 on 2011/01/10 16:40:20 by danevans@fft_danevans


DT 23816 - fixing water particles clipping through ceiling

Change 551670 on 2011/01/10 16:39:58 by christophern@FRAPC5003


!B Fixing the flow graph so the test setup for EntryExitBlockedSOTest3 i
s accurate. (DT-12832)

Change 551666 on 2011/01/10 16:34:09 by danielp@FRAPC1136


========
DevTrack
28884 PC - SP : Mission 03 - FDR : PHYSICS - User encounters some medica
l supply boxes floating in the air near the Super Savin' shop just after exiting
the first building.
28968 Move to collectibles to toot layer to prevent issues with streamin
g
========
Verification: crysis2_XBOX360_(5585)_01_10

Change 551665 on 2011/01/10 16:33:39 by eddieh@not_eddieh


!DT 18853 - Moved ivy decals furthur away from walls.

Change 551654 on 2011/01/10 16:22:44 by chrise@FRAPC5225


!B DT 26632 - missed some files

Change 551649 on 2011/01/10 16:19:09 by hussein@FRAPC5299


!T Some unnessary objects was on the roof top - CJ approved

Change 551648 on 2011/01/10 16:16:12 by Build@_LevelResourceList_110110161616


!U updating Level Resource List files by Autotest.build script
Change 551632 on 2011/01/10 16:07:45 by pierre@FRAPC1103
-tweaked water volume in batterypark for proper rendering since the VVV
-fixed police metal fence being too shiny
-fixed wrongly tweaked missingperson panels

Change 551631 on 2011/01/10 16:07:38 by pierre@FRAPC1103


-fixed DT-28438 (the big light projector can affect the inside of the su
bway)
-increased HDR grain based on Cevat's feedback
-fixed bad material setup for the spear
-fixed not visible torchlights or the marines when using castshadow on h
ighspec (light entity clipping with the gun)
-a lightbeam in the marines torchlight scene didn't have the correct bea
m material assigned
-slightly bluer lighting for the torchlights and the corresponding light
beams

Change 551627 on 2011/01/10 16:06:21 by Build_Audio@BA01


!W Automatic Audio Build physics_foleys for PC

Change 551624 on 2011/01/10 16:05:36 by Build_Audio@BA01


!W Automatic Audio Build interface for PC

Change 551620 on 2011/01/10 16:05:18 by Build_Audio@BA01


!W Automatic Audio Build dialog for PC

Change 551618 on 2011/01/10 16:04:41 by florian@PC551


!B 25086 - mercy time pass and low energy triple beeps (instead of singl
e), shorten assets

Change 551617 on 2011/01/10 16:03:12 by felix@FRAPC1125


!b 28942 ART: CINE: HIVE ESCAPE: Black plan present when opening the gat
e to the inside of the spear
Removed black plane

Change 551615 on 2011/01/10 16:02:29 by chrisk@FRAPC1007


!hive
!B DT 28968
!u moved collectables to correct layer (ab1)
!u exported

Change 551612 on 2011/01/10 15:59:10 by marcos@FRAPC1186


new skybox for cityhall

Change 551610 on 2011/01/10 15:57:47 by andreas@FRAPC1065


!B 23554 second Hargreave video was playing to late, now starts at 57.3
(was 58)

Change 551608 on 2011/01/10 15:52:16 by karsten@frapc5242


Summary:X360: SP: TEXT: Subtitles always overlap the button prompt at th
e start of a mission
Issue ID:29004

Change 551603 on 2011/01/10 15:46:10 by alexc@fft_alexc3


DT 24500: Light blocker placed into ceiling line

Change 551597 on 2011/01/10 15:42:31 by richardg@richardg


DT 28896 - Fixed replace me texture on 3rd lod of tenticle.

Change 551588 on 2011/01/10 15:29:45 by roberth@FRAPC1223


!U DT issue: 29027

Change 551586 on 2011/01/10 15:28:24 by gustav@FRAPC1128


!U Removed one of the effects and replaced the other.
Summary: Remove unneeded FX from Grunt Stealthkill
Issue ID: 28980 Issue Type: Dev Bug
Build Found: crysis2(5584)_01_10

Change 551581 on 2011/01/10 15:27:39 by gustav@FRAPC1128


!B Added back the effect.
Summary: Stalker "Ping" animation is missing the corresponding particle
effect.
Issue ID: 28952 Issue Type: Dev Bug
Build Found: crysis2(5584)_01_10

Change 551570 on 2011/01/10 15:18:58 by Build_Audio@BA01


!W Automatic Audio Build v_icv for PC

Change 551569 on 2011/01/10 15:17:50 by martinwo@FRAPC0208


!T - warehouse, sound cleanup, no DT, approved by JanL

Change 551568 on 2011/01/10 15:17:24 by alexc@fft_alexc3


DT 21074, tweaked door depth to counteract vert inaccuracy in exporter/e
ngine. Seems to work fine now in editor

Change 551567 on 2011/01/10 15:16:48 by martinwo@FRAPC0208


!T - global, sound cleanup and optimization, no DT, approved by JanL

Change 551564 on 2011/01/10 15:13:33 by ron@ronclient


DT-28880: Changing Gallery Image..

Change 551563 on 2011/01/10 15:12:09 by karsten@frapc5242


!B adjust the z depths of the hint text (approved by Cevat)

Change 551555 on 2011/01/10 15:02:34 by marcus@FRAPC5339


!UNUSED
assigned correct mtl

Change 551548 on 2011/01/10 14:57:58 by alexc@fft_alexc3


DT 20707: duplicate sign attached to pole.....now removed

Change 551546 on 2011/01/10 14:56:41 by marcus@FRAPC5339


!UNUSED
assigned proper material to chino

Change 551543 on 2011/01/10 14:53:46 by shashank@FRAPC1025


!B DT - 28968, moved collectibles to non streaming layers

Change 551541 on 2011/01/10 14:53:26 by martinl@FRAPC1144


!B DT# 28264
Text appears truncated after throwing an enemy (Sa_progress_grabandthrow
)
Shortened strings

Change 551529 on 2011/01/10 14:41:13 by hussein@FRAPC5299


!B 28968 Collectible layer fix from CJ - CJ approved
!B 28829 VEHICLE: The CELL helicopter is not unloading after the player
enters the lab without shooting it down.

Change 551518 on 2011/01/10 14:30:54 by felix@FRAPC1125


26771
Devtask to improve alien assets - checkin missing files
Change 551510 on 2011/01/10 14:26:20 by chrisk@FRAPC1007
!battery park
!B DT 28968
!u fixed invalid proxy in streets of NY causes by background building

Change 551507 on 2011/01/10 14:22:50 by hussein@FRAPC5299


!T Collectible layer fix from CJ - CJ approved

Change 551506 on 2011/01/10 14:22:12 by francois@FRAPC1101


Fixed VDR on blue portable light at start of Battery Park. DT 28928

Change 551501 on 2011/01/10 14:18:30 by matthewl@FRAPC5068


!B Octopus Clipping through Goulds tank fixed - DT : 28780

Change 551499 on 2011/01/10 14:17:01 by marcus@FRAPC5339


DT 28842

Change 551498 on 2011/01/10 14:16:18 by chrise@FRAPC5225


!UNUSED - Verified by Manuel

Change 551497 on 2011/01/10 14:15:33 by chrise@FRAPC5225


!UNUSED - Verified by Manuel

Change 551495 on 2011/01/10 14:14:04 by christianb@FRAPC5368


!F 28964 GLOBAL: SHOWROOM: Some on screen effect makes the nanosuits nea
rly impossible to see

Change 551494 on 2011/01/10 14:14:03 by francois@FRAPC1101


Fixed additional VDR values on Convoy. Bug 28928

Change 551488 on 2011/01/10 14:09:51 by christophern@FRAPC5003


!U Updating test levels to remove Physics test from Feature test man and
into Performance test map (Approved by Jan Lechner)

Change 551482 on 2011/01/10 13:39:23 by build@C2LocaMirror


!C LOCA 12339
EIS: Localized text files update
by ea@PCFARM00 on 2011/01/10

Change 551476 on 2011/01/10 13:25:27 by willw@willw_main_desktop


!B Removed guard from pseudo speed parameter to fix AG pathfind fails fo
r various AlienGrunt SO's. DT12807.
Fixes:
jump_v450Test[SO_jump_v450_AlienGrunt (AlienGrunt)]
jumpdown_v900Test[SO_jumpdown_v900_AlienGrunt (AlienGrunt)]
VehicleSmartObjectAlienTest[VehicleSmartObjectAlien_AlienGrunt (AlienGru
nt)]
jump_h500Test[SO_jump_h500_AlienGrunt (AlienGrunt)]
jump_v150Test[SO_jump_v150_AlienGrunt (AlienGrunt)]
jump_v300Test[SO_jump_v300_AlienGrunt (AlienGrunt)]
Review: ID 43820 by Author: Will Wilson, Reviewer: Sven Van Soom, Observ
er: David Ramos de la Fuente, Observer: Morgan Kita

Change 551472 on 2011/01/10 13:21:20 by jann@jann_perforce_1666


NODT: crytek/ea/cryengine videos only on pc, because they're shown in th
e bootup process of the game on consoles
!B SHELL: The 3 Splashscreens at the beginning of the game are played tw
ice. (28752)
Review: ID 43748 by Author: Jan Neugebauer, Reviewer: Kenzo ter Elst

Change 551471 on 2011/01/10 13:19:16 by richardg@richardg


DT 26070 - This is a material fix to stop the cubemap causing flickerin
g issues on this glass.

Change 551460 on 2011/01/10 13:07:10 by Build_Audio@BA01


!W Automatic Audio Build l_centralpark for PC

Change 551456 on 2011/01/10 13:06:02 by christian@PC080


!B 27037

Change 551454 on 2011/01/10 13:05:34 by aleksander@FRAPC1169


fix from Cevat - beginning - added some details and custom materials for
the street.

Change 551451 on 2011/01/10 13:04:11 by Build_Audio@BA01


!W Automatic Audio Build l_fdr for PC

Change 551449 on 2011/01/10 13:03:38 by martinwo@FRAPC0208


!T - FDR - audio optimization, no DT, approved by JanL
Change 551448 on 2011/01/10 13:01:44 by felix@FRAPC1125
28925 Devtask about alien spiderweb adjustment

////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////
--------Changes in Build 5589 profile ------------------------------------------
-------------------------------
////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////

Change 551444 on 2011/01/10 12:59:46 by hussein@FRAPC5299


!B 28893 Spear: When shooting the concrete bollards, they don t break. Pleas
e replace with the correct archetype

Change 551438 on 2011/01/10 12:56:57 by alexc@fft_alexc3


DT 19087: Removing entity & entity_mp UDP flags as this breaks the asset
s :(

Change 551429 on 2011/01/10 12:46:46 by helder@FRAPC1154


!A adding new material for hive
No DT - Aprooved by Jan

Change 551426 on 2011/01/10 12:46:35 by Build_Audio@BA01


!W Automatic Audio Build l_floodedstreets for PC

Change 551423 on 2011/01/10 12:46:08 by Build_Audio@BA01


!W Automatic Audio Build l_fdr for PC

Change 551421 on 2011/01/10 12:44:11 by martinwo@FRAPC0208


!T - audio cleanup and optimization, no DT, approved by JanL

Change 551420 on 2011/01/10 12:43:16 by francois@FRAPC1101


Fixed LOD value on large building in City Hall + deleted flying ledgegra
b making the player play ledgegrab animation over nothing.
DT 28928

Change 551405 on 2011/01/10 12:32:40 by richardg@richardg


DT 20895 - Improved the fence to stop the flickering issue and extended
it to hide a hole in the mesh.
DT 26070 - Changed entity library to sort the disapearing light issue
Change 551404 on 2011/01/10 12:31:06 by manuel@FRAPC1145
!UNUSED changed eyecover texture, so old one can be deleted. (by Perforc
e Plug-in)

Change 551400 on 2011/01/10 12:27:33 by karsten@frapc5242


!B fixed the button Icons in the top buttons for medic and diag. *Approv
ed by JanL*

Change 551395 on 2011/01/10 12:23:23 by alexc@fft_alexc3


DT 26462: Deleted design clipping solid that was allowing players to sta
nd in mid air

Change 551390 on 2011/01/10 12:14:44 by francois@FRAPC1101


Fixed a few VDR values in Hive. DT 28928

Change 551387 on 2011/01/10 12:12:55 by frank@FRAPC5349


!B 28873 fixed missing geometry

Change 551384 on 2011/01/10 12:11:21 by chrism@fft_chrism


made changes to items and fixed bug: 28772

Change 551383 on 2011/01/10 12:11:16 by chrise@FRAPC5225


!UNUSED - Verified by MartinE/Art

Change 551381 on 2011/01/10 12:10:05 by adamd@fft_adamd


!B - DT 28507 - Missing A console fix

Change 551379 on 2011/01/10 12:05:24 by alexc@fft_alexc3


DT 26019: I have upped the view distance on these props but anymore will
seriously affect the performance of the game. This is an acceptable distance fo
r the pop.

Change 551376 on 2011/01/10 12:01:36 by haraldz@FRAPC1044


!U modified HEAT for dead Bodies
Fixes DT 27560
Heads 0.35
Bodies 0.25
Slime 0.35
Hands 0.3
Change 551369 on 2011/01/10 11:53:05 by mathias@FRAPC1193
!B closed hole in 1p model
!B moved attachment top in 3p model to match 1p attachment

Change 551360 on 2011/01/10 11:34:05 by mathias@FRAPC1193


!B recovered missing crouch c4 idle

Change 551357 on 2011/01/10 11:32:09 by francois@FRAPC1101


Fixed bug 28853

Change 551354 on 2011/01/10 11:31:35 by Build_Audio@BA01


!W Automatic Audio Build mp_mode_ctr for PC

Change 551351 on 2011/01/10 11:30:55 by gustav@FRAPC1128


!U Added footsteps to a couple of animations by request from Ruben. Like
:
stand_tac_runstop_rifle_fwd_fast_rf_3p_01
stand_tac_runstop_rifle_fwd_fast_lf_3p_01

Change 551348 on 2011/01/10 11:29:09 by mathias@FRAPC1193


!B added missing visor pose

Change 551337 on 2011/01/10 11:08:51 by benjo@benjo_NOTPC1155


!B - DT 27760 - PC - Front End - Remember Details resets when restarting
game
Review: ID 43676 by Author: Ben Johnson, Reviewer: Peter Hall, Observer:
Markus Mohr, Observer: Marco Corbetta, Observer: Jake "Mr. Flibble" Turner, Obs
erver: Frank Harrison, Observer: Mark Tully

Change 551334 on 2011/01/10 11:00:39 by alexc@fft_alexc3


collision issue fixed for SP & MP. Bug number: 28862

Change 551330 on 2011/01/10 10:51:58 by pierre@FRAPC1103


Changes approved by JanL
-fixed the clipping in the final sewer tunnel between the cliff and sewe
r tunnel
-made a proper decal variation for the fountain in ab1 plaza
-updated time of day based on cevat's request (more hdr grain)
-proper light pass for the ab1 plaza area
-updated sun angle for ab1 plaza for proper sun shadowing
-put the light of ab1_bridge_exterior in lighting_ab1_bridge_exterior
-tweaked rain settings
-some materials tweaks (lower fresnel scale and aniso 16x pass)
-regeneration some cubemaps with a lower resolution for lower memory con
sumption in the police station
-exported to game with build 5566, checked in pure game mode

Change 551326 on 2011/01/10 10:50:22 by kristopherh@FRAPC1185


!B DT28789 - PROGRESS: The Central Park rising scene won't trigger if th
e user jumps on the building before killing the two Heavy enemy AIs

Change 551325 on 2011/01/10 10:48:38 by karsten@frapc5242


Summary: PS3 - SP : FRONT END : SHELL - "Replace Me" placeholder present
on every collectible thumbnail
Issue ID: 26737 (approved by Nathan)

Change 551313 on 2011/01/10 10:13:21 by florian@PC551


!B - fixing typo in operation theater- nova weapon should work now

Change 551312 on 2011/01/10 10:11:35 by dean@DEANC


!B Fixed frontend music from playing while video / flashback is playing
in the extras menu
28653 PC - FRONT END : SHELL : OPTIONS - The Front End music will not s
top when the user watches a video or a flashback from the extras menu
!B Fixed confirm from zooming in as well as the stated zoom key
!B Fixed menu scrolling from changing to left right if using back while
zoomed in on a collectible
28587 PS3: FRONT END: PROCESS - The X button has an odd effect on navig
ating around the extras menu
Review: ID 43719 by Author: Dean Claassen, Reviewer: Jan Neugebauer, Obs
erver: Markus Mohr, Observer: Marco Corbetta, Observer: Frank Harrison

Change 551311 on 2011/01/10 10:11:21 by dean@DEANC


!B Removed track time bar in music collectibles
28583 Front End - Music Score - Track Time bar is not fuctional

Change 551298 on 2011/01/10 07:57:25 by pierre@FRAPC1103


DT 28672

////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////
--------Changes in Build 5584 profile ------------------------------------------
-------------------------------
////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////
Change 551294 on 2011/01/10 03:40:45 by Build@_LevelResourceList_110110034042
!U updating Level Resource List files by Autotest.build script

Change 551291 on 2011/01/10 02:14:41 by marius@PC6033


!B - 28704 PS3 - SP : Mission 01 - Battery Park : RENDERING - Some water
pounds from the Evacuation Center have texture issues if the player crouches or
performs a slide near them.

Change 551289 on 2011/01/10 02:08:09 by oliverj@oliverj_C2_data


!T animation blending tweaks as requested by alex; approved by jan

Change 551288 on 2011/01/10 02:07:35 by svenf@PC6267


!B 27903 X360 - SP : Mission 09 - Madison Square : COLLISION - Improper
collision of a cliff with the player on the fighting area at the beginning of th
e mission

Change 551286 on 2011/01/10 01:37:39 by mathias@FRAPC1193


!U tweaked run2Idle transition distances

////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////
--------Changes in Build 5583 profile ------------------------------------------
-------------------------------
////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////

Change 551283 on 2011/01/10 00:32:43 by oliverj@oliverj_C2_data


fixed glass refraction (by Perforce Plug-in)

Change 551279 on 2011/01/10 00:19:07 by mathias@FRAPC1193


!U fixed locator position to match idle pose

Change 551278 on 2011/01/10 00:15:31 by andreas@FRAPC1065


!B Intro: removed SanQ line that was supposed to get cut "What the hell
happened here?" (approved by Jan)
!A Intro: added a second prompt to crouch after falling down (requested
by Nathan)
!B Intro: changed the start time of the first scene in the sub back to 7
.5 (got set to 0 accidentally)
!U Intro: level exported
!B Warehouse: added precaching for blackops window push scene again (req
uested by Alex; approved by Jan)
!B 27165 Hive: flood wave was visible too early and at wrong location
!B Prism: added sound fading to the blackouts in the Operationg Theater
scene, otherwise sound gets hard cut-offs (approved by Jan)
!B Prism: small anim snapping problem on Tara fixed (in the elevator, af
ter the OP scene)

Change 551277 on 2011/01/10 00:09:23 by svenf@PC6267


!B 28658 PC - SP : Mission 12 - Central Station : AI - The two Ceph Alie
ns at the beginning of the level are unresponsive and can be killed if the user
doesn't exit the garage

Change 551276 on 2011/01/10 00:08:33 by svenf@PC6267


!B 28626 X360 - SP : Mission 02 - Crash (Sudden Impact) : OBJ - Objectiv
e does not update when the user scans the biomass, until he deselects the binocu
lars
!B 28047 LOGWARNING: DESIGN: [Warning] CScriptBind_HUD::Tried to access
non existing MissionObjective 'Alienvessel.Objective_06A'

Change 551273 on 2011/01/10 00:05:17 by Build_Audio@BA01


!W Automatic Audio Build l_centralpark for PC

Change 551271 on 2011/01/10 00:04:58 by marius@PC6033


!B - fixed missing cover/lean solids
!B - floating objects
!B - fixed bug where music could stop in last cinematic
!T - changed idle actions of lighthouse_2 AI
!T - added safety check for park AI dialogs

Change 551267 on 2011/01/10 00:02:42 by Build_Audio@BA01


!W Automatic Audio Build l_timessquare for PC

Change 551264 on 2011/01/10 00:01:39 by Build_Audio@BA01


!W Automatic Audio Build l_spear for PC

Change 551261 on 2011/01/10 00:00:58 by Build_Audio@BA01


!W Automatic Audio Build l_floodedstreets for PC

Change 551259 on 2011/01/10 00:00:46 by jonas@FRAPC5063


!B DT 22160 Fixes Stalker jump attack being interrupted and taunt animat
ion not playing.
Review: ID 43781 by Author: Jonas Johansson, Reviewer: Markus Mohr, Revi
ewer: Mario Silva, Observer: Marco Corbetta, Observer: Evgeny Adamenkov
Change 551254 on 2011/01/10 00:00:20 by Build_Audio@BA01
!W Automatic Audio Build l_fdr for PC

Change 551251 on 2011/01/09 23:58:45 by Build_Audio@BA01


!W Automatic Audio Build l_batterypark for PC

Change 551249 on 2011/01/09 23:56:16 by martinwo@FRAPC0208


!T - blackops ltv audio cleanup and optimization, no DT, approved by Jan
L

Change 551244 on 2011/01/09 23:54:08 by martinwo@FRAPC0208


!T - FDR, audio cleanup and optimization, no DT, approved by JanL

Change 551243 on 2011/01/09 23:53:22 by martinwo@FRAPC0208


!T - flooded str. audio cleanup and optimization, no DT, approved by Jan
L

Change 551242 on 2011/01/09 23:49:56 by borislav@borislav_FRAPC5077


!T Music Implementation fixes in Convoy.
- Cinematics length chnaged
- Volumes and synchronization chnaged.

Change 551239 on 2011/01/09 23:42:35 by oliverj@oliverj_C2_data


!B fixed floating stalker; approved by nathan

Change 551236 on 2011/01/09 23:21:50 by seane@PC8135


!DT forgot this lib in the previous checkin

Change 551235 on 2011/01/09 23:21:50 by chrise@FRAPC5225


!B DT 26632 - Requires mtl checkin from RonF

Change 551232 on 2011/01/09 23:15:30 by seane@PC8135


!DT Cevat request, removed the 2 bullet hits on the grunts.

Change 551231 on 2011/01/09 23:15:11 by seane@PC8135


!B replaced expensive fire with custom one for burning pit.
Change 551228 on 2011/01/09 23:01:10 by seane@PC8135
!DT add weakspots to the trucks
!DT added explosion events to all in game explosions
!B fixed missing rocks on bridge escape
!B added new surfacetype just for fake explosions, will only trigger scr
een fx

Change 551227 on 2011/01/09 22:54:17 by oliverj@oliverj_C2_data


!B DT-23240: fixed precache trigger and increased preload time

Change 551226 on 2011/01/09 22:52:07 by mathias@FRAPC1193


!U moved files to generic_3p.dba so it is available for the graph

Change 551225 on 2011/01/09 22:50:15 by julius@FRAPC112


!F - fix for downtown xbox/ps3

Change 551218 on 2011/01/09 22:29:55 by oliverj@oliverj_C2_data


!B DT-14305: removed opacity changes of syringe box to fix save/load bug

Change 551214 on 2011/01/09 22:19:26 by chrisk@FRAPC1007


!hive
!u tweaked AI navigation and cover setup in ab4 park for helders minor a
rt tweaks
!u exported

Change 551213 on 2011/01/09 22:19:05 by chrisk@FRAPC1007


!battery park
!u fixed lighting bugs in ab6 sewers
!u disabled steam in sewer if power is off to prevent pants lighting
!u added missing warning message (localized) and dialog line to electric
ity puzzle in storm drain
!u exported

Change 551210 on 2011/01/09 21:57:44 by marcus@FRAPC5339


DT 12598
skip dba for ai ropes

Change 551204 on 2011/01/09 21:51:59 by matthias@FRAPC5307


-"Objective: Board the vehicle" now triggered after dialogues of marines
is finished. (Cevat request)
-exported
Change 551203 on 2011/01/09 21:51:31 by daniele@FRAPC5121
!u animation pass on tara for convoy level

Change 551200 on 2011/01/09 21:50:25 by francois@FRAPC1101


Exported the level for Christian Schilling's fix for bug 27037

Change 551195 on 2011/01/09 21:39:22 by christian@PC080


!B 27037

Change 551191 on 2011/01/09 21:37:21 by Build_Audio@BA01


!W Automatic Audio Build l_centralpark for PC

Change 551188 on 2011/01/09 21:36:57 by Build_Audio@BA01


!W Automatic Audio Build l_centralpark for PC

Change 551187 on 2011/01/09 21:34:10 by christian@PC080


!B 27037

Change 551185 on 2011/01/09 21:32:56 by morgan@FRAPC5347


!B Fix for alerted idle additives.
Review: ID 43765 by Author: Morgan Kita, Reviewer: Sven Van Soom

Change 551182 on 2011/01/09 21:24:57 by kristopherh@FRAPC1185


!B 28794 RENDERING: The player has a black screen the whole time the Cen
tral Park comes out of the ground.

Change 551181 on 2011/01/09 21:23:50 by helder@FRAPC1154


!u Fixed visual bugs list from Magnus
Y:\CRYSIS2\Artpass Pit\Hive\29_12_2010\done

Change 551173 on 2011/01/09 21:04:19 by gregor@FRAPC5365


!b polished ay69 texture (cevat request) approved by jan

Change 551166 on 2011/01/09 20:47:42 by aleksander@FRAPC1169


fixed a bug

Change 551164 on 2011/01/09 20:42:50 by martint@FRAPC5093


!B DT ID: 28741 (by Perforce Plug-in)

Change 551162 on 2011/01/09 20:41:16 by marius@PC6033


!F - added fire extinguisher

Change 551161 on 2011/01/09 20:40:45 by hussein@FRAPC5299


!B Fixed a bug where player could see T-pose enemeies

Change 551156 on 2011/01/09 20:34:08 by francois@FRAPC1101


Second and Final VDR pass on Flooded Streets

Change 551148 on 2011/01/09 20:30:50 by Build_Audio@BA01


!W Automatic Audio Build l_centralpark for PC

Change 551147 on 2011/01/09 20:28:56 by martinwo@FRAPC0208


!T - Central Park, audio optimization, no DT, approved by JanL

Change 551146 on 2011/01/09 20:28:30 by aleksander@FRAPC1169


fixed a bug

Change 551145 on 2011/01/09 20:28:24 by owen@FRAPC1070


!U DevTrack : 16861 : ANIMATION : Reviewed by Steven.B
Fixed hands clipping through deployable cover in 1st person.
Fixed 3rd person animation issues. Incorrect orientation of locomotion l
ocator at end and incorrect start/end poses.

Change 551144 on 2011/01/09 20:28:23 by martint@FRAPC5093


!ART PIT MAGNUS: missing cafe mesh fixed

Change 551143 on 2011/01/09 20:28:22 by aleksander@FRAPC1169


fixed bugs from "incoming" folder

Change 551142 on 2011/01/09 20:27:16 by marius@PC6033


!T - disabled a timer when Lockhart cinematic starts

Change 551140 on 2011/01/09 20:25:43 by daniele@FRAPC5121


!u 27005 quick head fix
Change 551138 on 2011/01/09 20:24:51 by martinwo@FRAPC0208
!T - FDR, audio optimization, no DT, approved by JanL

Change 551137 on 2011/01/09 20:24:00 by sten@FRAPC5335


!t placeholder blurmask for damage effect

Change 551136 on 2011/01/09 20:22:46 by davidr@DavidR


!B Fixed new synced and cover hits .dbas not being registered (and break
ing -among others- stealth kill)
Review: ID 43766 by Author: David Ramos de la Fuente, Reviewer: Sven Van
Soom, Reviewer: Mathias Lindner

Change 551135 on 2011/01/09 20:20:34 by janl@FRAPC5214


Added credits first draft

Change 551124 on 2011/01/09 20:04:58 by michaelb@not_michaelb


!F Added blockers on snagging areas

Change 551123 on 2011/01/09 20:04:56 by mathias@FRAPC1193


!B fixed missing visor DBA reference and moved 2 visor 3p idles to gener
ic\3p

Change 551121 on 2011/01/09 20:03:11 by chrisk@FRAPC1007


Bryant park
!u removed "set assault position" logic on ab1 wave respawn, was not req
uired as gotoex was set forced

Change 551118 on 2011/01/09 20:01:20 by Build_Audio@BA01


!W Automatic Audio Build l_downtown for PC

Change 551117 on 2011/01/09 20:01:12 by matthias@FRAPC5307


-Timing around the new alien_countdown_signal tweaked
-Fixed invalid smart objects
-Fixed AI nav issues by removing triangulation from brushes.
-DT 28795 Added collision solid to prevet player from getting stuck
-exported

Change 551116 on 2011/01/09 20:01:05 by matthias@FRAPC5307


-Puddles in Terminal switch according to used cubemap.
-Small TOD grain change
-removed fire particles from elevator shaft (Magnus request)
-exported

Change 551114 on 2011/01/09 20:00:25 by chrisk@FRAPC1007


!hive
!B DT 21115
!u disabled all fog volumes once player is inside the spear
!u removed a street lamp blocking the dropship!
!u exported

Change 551113 on 2011/01/09 19:59:35 by chrisk@FRAPC1007


!battery park
!B 28730
!B 28729
!B 28727
!B 28690
!u tweaked sewer grate so its now much easier to swim under it
!u minor tweaks to the subway's art to help prevent tick navigation issu
es
!u moved corpse into toilet so the tick doesnt just leave the room insta
ntly
!u fixed a light not disabling in subway when it should
!u exported

Change 551112 on 2011/01/09 19:58:25 by julius@FRAPC112


!F - fixing compression settings

Change 551110 on 2011/01/09 19:53:43 by daniele@FRAPC5121


!u fixed wrong lenght export

Change 551108 on 2011/01/09 19:50:58 by marcus@FRAPC5339


!U Fixed facial skinning for consoles

Change 551107 on 2011/01/09 19:49:06 by marius@PC6033


!T - final music pass

Change 551106 on 2011/01/09 19:49:01 by marius@PC6033


!B - spec was not consistent with 'switched on' material (by Perforce Pl
ug-in)

Change 551103 on 2011/01/09 19:47:13 by Build_Audio@BA01


!W Automatic Audio Build physics_bullets for PC
Change 551100 on 2011/01/09 19:46:48 by Build_Audio@BA01
!W Automatic Audio Build dialog for PC

Change 551099 on 2011/01/09 19:46:08 by Build_Audio@BA01


!W Automatic Audio Build dialog for PC

Change 551095 on 2011/01/09 19:44:33 by Build_Audio@BA01


!W Automatic Audio Build w_hmg for PC

Change 551092 on 2011/01/09 19:44:12 by Build_Audio@BA01


!W Automatic Audio Build l_spear for PC

Change 551089 on 2011/01/09 19:43:40 by Build_Audio@BA01


!W Automatic Audio Build l_cityhall for PC

Change 551086 on 2011/01/09 19:43:08 by Build_Audio@BA01


!W Automatic Audio Build interface for PC

Change 551080 on 2011/01/09 19:42:36 by Build_Audio@BA01


!W Automatic Audio Build a_transportship for PC

Change 551077 on 2011/01/09 19:42:24 by Build_Audio@BA01


!W Automatic Audio Build a_tick for PC

Change 551074 on 2011/01/09 19:41:59 by Build_Audio@BA01


!W Automatic Audio Build a_stalker for PC

Change 551071 on 2011/01/09 19:41:39 by Build_Audio@BA01


!W Automatic Audio Build a_pinger for PC

Change 551068 on 2011/01/09 19:41:15 by Build_Audio@BA01


!W Automatic Audio Build a_heavy for PC

Change 551064 on 2011/01/09 19:40:32 by Build_Audio@BA01


!W Automatic Audio Build a_gunship for PC
Change 551061 on 2011/01/09 19:39:56 by Build_Audio@BA01
!W Automatic Audio Build a_dropship for PC

Change 551058 on 2011/01/09 19:39:25 by hussein@FRAPC5299


!B Assigned a last missing sound
!B Fixed all scaled Archetype objects

Change 551057 on 2011/01/09 19:39:24 by Build_Audio@BA01


!W Automatic Audio Build a_grunt for PC

Change 551056 on 2011/01/09 19:39:19 by hussein@FRAPC5299


!B Fixed a broken particle logic - Gustav request was causing to much pr
oblems

Change 551053 on 2011/01/09 19:39:04 by Build_Audio@BA01


!W Automatic Audio Build l_centralpark for PC

Change 551052 on 2011/01/09 19:38:56 by florian@PC551


!B - 18706 (WIP) - increasing compression sveral projects, cityhall remo
ving legacy entries, spear wavebank split, cross referenced wavebank settings on
hmg

Change 551051 on 2011/01/09 19:38:24 by saschah@FRAPC1020


!B fix for DT-25732
missing heat on some civilians in the terminal subway

Change 551050 on 2011/01/09 19:38:11 by martinwo@FRAPC0208


!T - Central park, audio optimization, no DT, approved by JanL

Change 551047 on 2011/01/09 19:32:21 by karsten@frapc5242


!N add functionality for showing a name without an image.

Change 551046 on 2011/01/09 19:31:30 by francois@FRAPC1101


Fixed bug 20216

Change 551043 on 2011/01/09 19:28:38 by sten@FRAPC5335


!tweaked nanosuit catalyst points value
Review: ID 43743 by Author: Sten Huebler, Reviewer: Dennis Schwarz, Obse
rver: Markus Mohr
Change 551034 on 2011/01/09 19:14:02 by jamesco@fft_jamesco
!T - Tweaks to spawn points in all game modes, tweaks to HMGs

Change 551033 on 2011/01/09 19:11:28 by karsten@frapc5242


!N add no_image_placeholder (approved by JanL)

Change 551031 on 2011/01/09 19:09:44 by sabine@sabine_perforce_1666


!B 28278 HUD: No minimap displayed in the minimap HUD

Change 551029 on 2011/01/09 19:08:17 by karsten@frapc5242


!U updated (approved by Nathan)

Change 551024 on 2011/01/09 19:00:25 by mathias@FRAPC1193


!B fixed pivot of weapon in blackops_apc CGA/XML
!U deactivated passenger02 state so only gunner gets used when in seat2

Change 551022 on 2011/01/09 18:54:13 by mathias@FRAPC1193


!B fixed offset for heavy and human
!U changed timing for syncDeathHeavy_front_02 human anim so ragdoll work
s

Change 551021 on 2011/01/09 18:48:36 by chrisauty@FRAPC5376


!B 28715 X360 - SP : Mission 18 - Central Park : COLLISION - The user cl
ips with a rock wall from the area at the end of the park alley (from the start
mission area), being able to see out of gameworld through it
!B 19390 PS3 - SP : Mission 18 - Central Park : COLLISION - The user is
able to fall through the game world at given coordinates
!B removed an old sound shape floating in the air
!B Converted Guardian ground navigation to point (Marcio/Mario request)
!B fixed a number of invalud surfaces and other crap

Change 551018 on 2011/01/09 18:43:29 by seane@PC8135


!B 28382 fixed screen fill limiting on the rocket
!DT work on the player death screen (cevat request)

Change 551017 on 2011/01/09 18:41:36 by ross@fft_ross


CTR ping

Change 551010 on 2011/01/09 18:34:57 by gregor@FRAPC5365


!b approved by jan.l / cloak mode was exluded / added again to make scop
es and reflex consistent

Change 551009 on 2011/01/09 18:33:44 by simon@FRAPC5306


!B#28673
adjusted lods

Change 551005 on 2011/01/09 18:30:38 by Build_Audio@BA01


!W Automatic Audio Build modules for PC

Change 551004 on 2011/01/09 18:30:14 by andreas@FRAPC1065


!B (2nd try) fixed 1p body/camera clipping issue when jumping out of the
helicopter

Change 551003 on 2011/01/09 18:30:14 by gustav@FRAPC1128


!U Changes to the mike tracer effect. Request from Joe and Sten.

Change 551002 on 2011/01/09 18:26:30 by ross@fft_ross


!t optimized

Change 551000 on 2011/01/09 18:24:07 by christian@PC080


!B 27037

Change 550998 on 2011/01/09 18:22:41 by jamesco@fft_jamesco


!T - Tweaks to spawn points in all game modes, tweaks to HMGs

Change 550992 on 2011/01/09 18:16:01 by pekka@pekka_perforce_1666


No DT approved by janl

Change 550985 on 2011/01/09 18:06:09 by timb@FRAPC5371


Issue ID 28005: Fixed proxy

Change 550983 on 2011/01/09 18:04:35 by sylvain@FRAPC1202


!u fixed naming

Change 550982 on 2011/01/09 18:02:47 by danielp@FRAPC1136


========
Devtrack
28682 X360 - SP - Mission 03 - FDR : PHYSICS : User stands in thin air
if he jumps forward when the bridge collapses
27919 FDR: using "stealth" path to bypass Cell Blockade after bridge c
ollapse, you can trigger repeated dialogue "no contact, all clear" indefinately
========
Additional Changes:
- Removed excessive ledge grabs around Street Advertisment Column
- Disabled PlayerCinematicControl after Gould Intro Dialogue (instead of
after NanoSuit Objective Dialogue)
Verification: crysis2_XBOX360_(5568)_01_09

Change 550981 on 2011/01/09 18:01:26 by martine@FRAPC1023


!U changed image order to Nathans request

Change 550971 on 2011/01/09 17:50:29 by oliverj@oliverj_C2_data


!B fixed popping animations of gould, clipping octopus, clipping door; r
equested by alex/bender approved by jan

Change 550969 on 2011/01/09 17:48:06 by kristopherh@FRAPC1185


!B DT28702 X360 - SP : Mission 17 - Convoy : AI - The user encounters 2
static Ceph dropships in the sky after exiting the building and reaching the roo
ftops
!B DT28687 X360 - SP: Mission 17 - Convoy : RENDERING - A large part of
the ground textures is missing when the user looks at it from the Canteen room
!T Readded lost tentactle from the tentacle cinematic
!T Disabled falling bus at the start of level (lacked polish)

Change 550968 on 2011/01/09 17:43:07 by matthias@FRAPC5307


-DT 25073 Converted unanimated shelves from AnimObjects to Brushes so th
ey have collision.
-exported

Change 550964 on 2011/01/09 17:40:14 by Build_Audio@BA01


!W Automatic Audio Build mp_rooftops for PC

Change 550962 on 2011/01/09 17:39:09 by ross@fft_ross


!t optimized

Change 550959 on 2011/01/09 17:34:31 by martint@FRAPC5093


!ART PIT MAGNUS

Change 550957 on 2011/01/09 17:31:05 by gustav@FRAPC1128


!U Fixed:
Summary: POLISHING: In-Game: Deflection effect (swarm of bees) is confus
ing and makes tracking players easy
Issue ID: 14893 Issue Type: Dev Task
Description: Deflection effect (swarm of bees) is confusing and makes tr
acking players easy

Change 550954 on 2011/01/09 17:29:56 by Build_Audio@BA01


!W Automatic Audio Build l_floodedstreets for PC

Change 550953 on 2011/01/09 17:29:11 by martinwo@FRAPC0208


!T - FloodedStr. sound cleanup and optimization, no DT, approved by JanL
.

Change 550947 on 2011/01/09 17:17:37 by Build_Audio@BA01


!W Automatic Audio Build mp_physics_foleys for PC

Change 550946 on 2011/01/09 17:17:23 by simon@FRAPC5306


!ART PIT MARTIN MAGNUS
adjusted smoothing groups on lods

Change 550943 on 2011/01/09 17:17:13 by Build_Audio@BA01


!W Automatic Audio Build mp_physics_foleys for PC

Change 550942 on 2011/01/09 17:16:19 by ross@fft_ross


!t optimized

Change 550940 on 2011/01/09 17:14:13 by timb@FRAPC5371


Arpit: no more opacity on the visor, so that the face isn't visible anym
ore on the nanosuit prism trophy of the crynet soldier (by Perforce Plug-in)

Change 550938 on 2011/01/09 17:10:06 by simon@FRAPC5306


!ART PIT MAGNUS MARTIN
changed smoothing groups on lods

////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////
--------Changes in Build 5582 profile ------------------------------------------
-------------------------------
////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////
Change 550925 on 2011/01/09 16:53:06 by Build_Audio@BA01
!W Automatic Audio Build dialog for PC

Change 550915 on 2011/01/09 16:48:54 by ronny@PC6118


ARTPIT : boxes were scaled down, fixed non uniform scaling

Change 550914 on 2011/01/09 16:48:23 by timb@FRAPC5371


Issue ID 28658: created a unique version of a barricade in central stati
on that requred new proxies so that the AI can interact with the player

Change 550913 on 2011/01/09 16:45:43 by oliverj@oliverj_C2_data


!T fixed camera blendings into and outo cinematics; approved by jan
!B DT-23939: added precache trigger to second part of convoy
!B DT-22426: added precache trigger to argument scene in terminal

Change 550910 on 2011/01/09 16:42:21 by catalin@FRAPC1122


!U no DT number, approved by Nathan, tweaked the hud to stay in safe fra
me

Change 550908 on 2011/01/09 16:41:16 by francois@FRAPC1101


Fixed a few instances placed on ab2_static_geo rather than background la
yers, which meant they were disappearing from the game

Change 550907 on 2011/01/09 16:40:50 by catalin@FRAPC1122


!U no DT number, approved by Nathan, tweaked the hud to stay in safe scr
een

Change 550906 on 2011/01/09 16:40:33 by simon@FRAPC5306


!ART PIT MAGNUS increased brightness of concrete texture shader (by Perf
orce Plug-in)

Change 550903 on 2011/01/09 16:37:43 by martint@FRAPC5093


!B DT ID: 28733

Change 550900 on 2011/01/09 16:33:51 by daniele@FRAPC5121


!u fixed san-q shoulders and poke animation

Change 550897 on 2011/01/09 16:32:58 by borislav@borislav_FRAPC5077


!T Volume tweaks.
Change 550893 on 2011/01/09 16:30:48 by Build_Audio@BA01
!W Automatic Audio Build l_downtown for PC

Change 550891 on 2011/01/09 16:30:32 by borislav@borislav_FRAPC5077


!T Music Logic tweaks

Change 550889 on 2011/01/09 16:30:07 by catalin@FRAPC1122


!U no DT number, approved by Nathan, restored animation on the magazine
(clip) - it wasn't playing before

Change 550887 on 2011/01/09 16:29:41 by catalin@FRAPC1122


!U no DT number, approved by Nathan, tweaked the magnet model to not int
ersect with the weapon model

Change 550885 on 2011/01/09 16:29:16 by catalin@FRAPC1122


!U no DT number, approved by Nathan, tweaked the hud to stay in the safe
screen

Change 550884 on 2011/01/09 16:28:45 by julius@FRAPC112


!F - fixing 3d flag

Change 550883 on 2011/01/09 16:28:44 by catalin@FRAPC1122


!A no DT number, approved by Nathan, added file to correct missing asset
in game

Change 550882 on 2011/01/09 16:28:33 by daniele@FRAPC5121


!u 27005

Change 550881 on 2011/01/09 16:28:06 by catalin@FRAPC1122


!U no DT number, approved by Nathan, tweaked the hud to stay in the safe
screen

Change 550877 on 2011/01/09 16:27:46 by Build_Audio@BA01


!W Automatic Audio Build l_floodedstreets for PC

Change 550876 on 2011/01/09 16:26:33 by martinwo@FRAPC0208


!T - FloodedStr- sound cleaning and optimization, no DT, approved by Jan
L

Change 550875 on 2011/01/09 16:25:49 by owen@FRAPC1070


!U CINEMATICS : NO DT NUMBER : REVIEWED BY STEVEN.B AND NATHAN.C
Corrected hand clipping through chino's back when pushing him out of the
first submarine room

Change 550874 on 2011/01/09 16:25:24 by owen@FRAPC1070


!U CINEMATICS : NO DT NUMBER : REVIEWED BY STEVEN.B AND NATHAN.C
Fixed shoulder issue as prophet is picking the player up from the ground

Change 550873 on 2011/01/09 16:25:05 by owen@FRAPC1070


!U CINEMATICS : NO DT NUMBER : REVIEWED BY STEVEN.B AND NATHAN.C
Solved issue with folsom clipping the hatch handle as he leaves

Change 550872 on 2011/01/09 16:24:43 by owen@FRAPC1070


!U CINEMATICS : NO DT NUMBER : REVIEWED BY STEVEN.B AND NATHAN.C
Adjusted 1p hands when opening the hatch so they don't clip through. Thu
mbs are now on the outside as well for readability.

Change 550870 on 2011/01/09 16:24:24 by owen@FRAPC1070


!U CINEMATICS : NO DT NUMBER : REVIEWED BY STEVEN.B AND NATHAN.C
Corrected Leavenworth's hands so they don't clip through SanQ's chest wh
en patting him on the shoulders.

Change 550865 on 2011/01/09 16:23:53 by Build_Audio@BA01


!W Automatic Audio Build l_downtown for PC

Change 550864 on 2011/01/09 16:23:20 by ross@fft_ross


!t mp bank branch

Change 550863 on 2011/01/09 16:22:36 by julius@FRAPC112


!A - adding missing door colliosion

Change 550861 on 2011/01/09 16:21:56 by timb@FRAPC5371


Arpit: fixed LOD problem

Change 550859 on 2011/01/09 16:20:47 by kolly@PC6134


No DT - approved by Jan
Change 550858 on 2011/01/09 16:20:27 by kolly@PC6134
No DT - approved by Jan

Change 550853 on 2011/01/09 16:12:00 by aleksander@FRAPC1169


fixing bugs from "incoming" folder

Change 550848 on 2011/01/09 16:09:04 by simon@FRAPC5306


!ART PIT MARTIN MAGNUS
changed metal color to blue

Change 550843 on 2011/01/09 16:01:54 by danielp@FRAPC1136


========
DevTrack
28209 X360 - SP : Mission 04 - Warehouse : AI - Improper behavior of an
BO towards a computer
========
Additional Changes:
- Fixed Warehouse Lab stealth dialogue.
- Fixed empty Cover Spots
- Pass on Interest System in Warehouse Lab
- Changed Unhide/Hide time for Warehouse Lab floor (during WoW moment) f
rom 6.375 to 6.3
- Reduced intro time for Heli (much quicker and punctual)
- Shadow optimization pass
- Changed LayerStreamng to Hide/Unhide individual layers instead of Head
er only
- Lowered BodyCount requirement to trigger Heli Attack Stages in boss fi
ght. (From 3/9/17 to 3/5/10)
- Fixed Telescope/Microsope when player stops using it, to reset their v
iew.
- Removed zOctopus.lry reference.
Verification: crysis2_XBOX360_(5568)_01_09

Change 550838 on 2011/01/09 16:00:59 by gregor@FRAPC5365


!b fixed wrong rotated cell logo on cellscar normal map / approved by na
than

Change 550836 on 2011/01/09 16:00:05 by manuel@FRAPC1145


27367
tweaked/fixed biomass

Change 550835 on 2011/01/09 15:58:29 by christophern@FRAPC5003


!U Updating many tests to conform to changes that have been made

Change 550830 on 2011/01/09 15:55:09 by saschah@FRAPC1020


!B fix for DT-27027
particle sorting issues in aquarium building

Change 550829 on 2011/01/09 15:54:55 by martint@FRAPC5093


!ART PIT MAGNUS rework break glass

Change 550825 on 2011/01/09 15:49:52 by julius@FRAPC112


!A - added strings for timessquare cinematics

Change 550822 on 2011/01/09 15:46:02 by francois@FRAPC1101


Second and Final VDR pass on TimesSquare + Archetypes

Change 550821 on 2011/01/09 15:44:54 by hussein@FRAPC5299


!B Fixed a bug in navigation system - Sten approved
!B Fixed a missing sound - Flo approved
!B Fixed a copyright issue - MartinE approved

Change 550818 on 2011/01/09 15:41:15 by sylvain@FRAPC1202


!u cell textures for vehicles
containers, emat tent = moved a bit the decals ( flicking on ps3 ), t
weaked vertex color inside containers (was too dark).
Bus = optimised
civ card = added scratches
emergency tire = was too dark
made a smoke grenade.

Change 550814 on 2011/01/09 15:36:26 by karsten@frapc5242


!B fixed size of HINTS for SD issues.

Change 550811 on 2011/01/09 15:36:05 by Build_Audio@BA01


!W Automatic Audio Build mp_foleys for PC

Change 550810 on 2011/01/09 15:35:28 by ross@fft_ross


!t optimized

Change 550807 on 2011/01/09 15:33:06 by ross@fft_ross


!D old bank

Change 550801 on 2011/01/09 15:31:27 by Build_Audio@BA01


!W Automatic Audio Build mp_foleys for PC

Change 550797 on 2011/01/09 15:28:49 by ross@fft_ross


!t optimized

Change 550796 on 2011/01/09 15:28:47 by timb@FRAPC5371


Arpit: deleted because of legal concerns with the old name. Checked in u
nder new name "informer"

Change 550793 on 2011/01/09 15:26:24 by julius@FRAPC112


!F- fixed pinger sound reference

Change 550791 on 2011/01/09 15:23:39 by timb@FRAPC5371


Artpit: problems with last checkin

Change 550790 on 2011/01/09 15:22:51 by gustav@FRAPC1128


!U Particle adjustments to Bryant Park and Central Station after the Mag
nus feedback.

Change 550785 on 2011/01/09 15:19:07 by Build_Audio@BA01


!W Automatic Audio Build physics_world for PC

Change 550781 on 2011/01/09 15:18:41 by Build_Audio@BA01


!W Automatic Audio Build physics_world for PC

Change 550778 on 2011/01/09 15:17:22 by ross@fft_ross


!T split bank

Change 550775 on 2011/01/09 15:14:20 by ronny@PC6118


ARTPIT : prism entrance door optimized 3x1024 textures removed, request
by Magnus / Artpit, proxies fixed

Change 550774 on 2011/01/09 15:13:45 by timb@FRAPC5371


Arpit: changed name to informer due to legal concerns with the old name

Change 550770 on 2011/01/09 15:08:45 by marcus@FRAPC5339


DT 28338
Changed CDFs to use the correct skeleton (fixes the knee flipping in ter
minal)

Change 550769 on 2011/01/09 15:06:30 by francois@FRAPC1101


Second and Final VDR pass on Prism2 + Archetypes

Change 550764 on 2011/01/09 15:03:19 by Build_Audio@BA01


!W Automatic Audio Build a_mp_gunship for PC

Change 550761 on 2011/01/09 15:03:01 by Build_Audio@BA01


!W Automatic Audio Build a_mp_gunship for PC

Change 550757 on 2011/01/09 15:02:33 by Build_Audio@BA01


!W Automatic Audio Build a_mp_dropship for PC

Change 550756 on 2011/01/09 15:01:48 by ross@fft_ross


!T optimise tweak

Change 550755 on 2011/01/09 15:00:48 by frank@FRAPC5349


removed physics proxy

Change 550754 on 2011/01/09 15:00:34 by frank@FRAPC5349


fixed doubled LOD nodes

Change 550753 on 2011/01/09 15:00:13 by frank@FRAPC5349


Artpass
fixed cupemap slot (removed)

Change 550752 on 2011/01/09 14:59:57 by gregor@FRAPC5365


!b fixed missing heat signatures / approved by jan l.

Change 550749 on 2011/01/09 14:57:26 by sven@FRAPC5344-Main


!B No-DT - Human walk stop animations were not being triggered. Fixed t
hat, and made sure the right ones are triggered (the new ones).
!B No-DT - The human interest system animations were connected to the Co
mbat/Alerted hub instead of the Relaxed hub, eventhough they start/stop in relax
ed pose. This lead to weird switches between poses all over the place when these
animations were used. (Area Secure, All Quiet, Search Vehicle, Check Body)

Change 550748 on 2011/01/09 14:56:42 by timb@FRAPC5371


Artpit: name change of former material due to legal concerns

Change 550746 on 2011/01/09 14:53:32 by timb@FRAPC5371


Arpit: changed texture due to legal concerns on a menue card. Also tweak
ed normal map and material

Change 550743 on 2011/01/09 14:53:03 by Build_Audio@BA01


!W Automatic Audio Build a_mp_gunship for PC

Change 550741 on 2011/01/09 14:52:47 by florian@PC551


!T - removing music ducking (important for music adjustments by Bobby)

Change 550738 on 2011/01/09 14:52:32 by Build_Audio@BA01


!W Automatic Audio Build a_mp_dropship for PC

Change 550737 on 2011/01/09 14:52:16 by florian@PC551


!B - 25086, removing suit voice "energy critical" as designed (preventin
g bug in Insertion as well), mission hint music ducking removed.

Change 550734 on 2011/01/09 14:52:11 by Build_Audio@BA01


!W Automatic Audio Build a_mp_dropship for PC

Change 550733 on 2011/01/09 14:52:01 by davidr@DavidR


!B DT 4804: RnD: X360 : Global : AI : When you shoot a crynet ops enemy,
he needs a few moments before he die and fall on the ground
Review: ID 43682 by Author: David Ramos de la Fuente, Reviewer: Sven Van
Soom, Reviewer: Mathias Lindner, Observer: Markus Mohr, Observer: Marco Corbett
a

Change 550732 on 2011/01/09 14:51:54 by simon@FRAPC5306


!B 28724
changed breakable glass matid and made id14 unbreakable. Reexported the
mesh with correct breakable glass setup

Change 550731 on 2011/01/09 14:51:15 by ross@fft_ross


!t mp gunship optimised

Change 550730 on 2011/01/09 14:50:12 by florian@PC551


!B - fixing typo in parameter (missing ")
////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////
--------Changes in Build 5577 release ------------------------------------------
-------------------------------
////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////

Change 550728 on 2011/01/09 14:46:25 by ross@fft_ross


!t dropship optimized

Change 550720 on 2011/01/09 14:35:18 by francois@FRAPC1101


Second and Final VDR pass on FDR + Archetypes

Change 550716 on 2011/01/09 14:26:34 by christophern@FRAPC5003


!U Updating some tests with new values as some tests have changed and ha
ve been failing FT

Change 550709 on 2011/01/09 14:21:17 by mathias@FRAPC1193


!B fixed missing eye ball attachment spam and fixed aimIK to be the same
as generic male

Change 550708 on 2011/01/09 14:16:23 by mathias@FRAPC1193


!B fixed visor pose (DT: 28537)

Change 550707 on 2011/01/09 14:15:19 by michaelb@not_michaelb


!T put HMGs on tripods

Change 550703 on 2011/01/09 14:14:35 by ross@fft_ross


!t optimized

Change 550692 on 2011/01/09 13:59:23 by Build_Audio@BA01


!W Automatic Audio Build w_att_shotgun for PC

Change 550690 on 2011/01/09 13:58:33 by chrisbr@ff_perforce_chrisbr


Bug fix 26013 - Moved around some props to hide the background holes.

Change 550689 on 2011/01/09 13:57:31 by julius@FRAPC112


!F -fixed fire fp setting from 3d to 2d

Change 550688 on 2011/01/09 13:55:39 by hussein@FRAPC5299


!B 28395 X360 - SP : Mission 06 - Spear : RENDERING - All the plant pots
and commercials from a corridor disappear when the user goes in a certain spot

Change 550684 on 2011/01/09 13:53:31 by Build_Audio@BA01


!W Automatic Audio Build physics_bullets for PC

Change 550683 on 2011/01/09 13:52:35 by ross@fft_ross


!T split bullet casings banks

Change 550681 on 2011/01/09 13:45:18 by borislav@borislav_FRAPC5077


!T Compression increased of the stinger - mood_stinger_03

Change 550677 on 2011/01/09 13:34:23 by hussein@FRAPC5299


!B 28575 X360-SP: Mission 05 - Gate Keepers: RENDERING - A wall at Campo
s 337.89 288.68 54.99 fails to render properly letting the user see out of game
world

Change 550676 on 2011/01/09 13:34:10 by andreas@FRAPC1065


!B Prism2 Intro: fixed 1st body clipping issues when standing up (reques
ted by Alex; approved by Jan)
!B Intro: fixed issue that part of Chino's head got clipped off at one m
oment (requested by Alex; approved by Jan)
!B added a missing tag point back in that was needed as look IK target (
together with Olli)
!B reduced an ugly anim popping issue on the marine loops in front of th
e closed hatch

Change 550673 on 2011/01/09 13:32:23 by warren@warren_FRAPC5071


support assets and a final 400 fwd tweek for bug 549800

Change 550672 on 2011/01/09 13:30:58 by julius@FRAPC112


!F - fixed missing sound references on attachment reloads

Change 550671 on 2011/01/09 13:29:58 by ivo@ivo2


!B - DT27668 (characters legs are not animated correctly)

Change 550664 on 2011/01/09 13:17:39 by kolly@PC6134


No DT - approved by Jan

Change 550655 on 2011/01/09 13:05:07 by ron@ronclient


!Artpit Resaving DDN..

Change 550654 on 2011/01/09 13:04:54 by ron@ronclient


Deleting unused files..

Change 550653 on 2011/01/09 13:04:40 by ron@ronclient


!Artpit Adding more dirt to the spec, adding windscreen wipers and more
defined dirt around the windows..

Change 550649 on 2011/01/09 13:03:11 by ron@ronclient


!Artpit Tweaking civ_car_c textures..

Change 550648 on 2011/01/09 13:02:34 by ron@ronclient


!Artpit Adding dirt to civ_car_a

Change 550647 on 2011/01/09 13:01:37 by warren@warren_FRAPC5071


!U to fix bug 549800
changed the blending time to the smartobjects

Change 550646 on 2011/01/09 13:01:06 by ron@ronclient


!Artpit Changing glass ID and broken_glass ID..

Change 550645 on 2011/01/09 13:01:01 by ron@ronclient


!Artpit Adding heat to cars..

Change 550644 on 2011/01/09 13:00:56 by ron@ronclient


!Artpit Changing SWAT decals to CELL decals..

Change 550643 on 2011/01/09 13:00:51 by ron@ronclient


!Artpit Resizing textures for PC..

Change 550641 on 2011/01/09 13:00:44 by ron@ronclient


!Artpit Changing glow effect on the VTOL turret..
Change 550638 on 2011/01/09 12:55:17 by hussein@FRAPC5299
!B 28733 PS3 - SP : Mission 06 - Spear : ART : TEXTURE - The zone from t
he beginning of the level has improper textures.

Change 550635 on 2011/01/09 12:52:36 by chrisbr@ff_perforce_chrisbr


Changed glass to be unbreakable in the MTL

Change 550634 on 2011/01/09 12:51:20 by timb@FRAPC5371


Artpit: reduced resolution from 2k to 1K for all semi_truck and semi_tra
iler textures

Change 550632 on 2011/01/09 12:49:26 by markusm@MarkusM4


Rollback //data/Games/Crysis2/GameCrysis2/Levels/AlienVessel to changeli
st 549874
- Requested by Sven -

Change 550626 on 2011/01/09 12:45:42 by simon@FRAPC5306


!ART PIT MAGNUS
added proxy and surfacetype to floor tread

Change 550623 on 2011/01/09 12:41:14 by chrise@FRAPC5225


!B DT 26632 Added Sascha's work; Light placed by Pierre, adjusted infect
ed corpse, moved Gun 1m to rest on moved corpse.

Change 550619 on 2011/01/09 12:34:42 by pierre@FRAPC1103


-updated bodybad lighting scene
-updated flowgraph logic for pinger
-updated tod for post blackout

Change 550616 on 2011/01/09 12:32:04 by Build_Audio@BA01


!W Automatic Audio Build a_pinger for PC

Change 550615 on 2011/01/09 12:31:48 by warren@warren_FRAPC5071


!U DT-9932 Peer Review by Owen R
Tweeked the timing for the smartobject animation blendings

Change 550613 on 2011/01/09 12:31:48 by chrisbr@ff_perforce_chrisbr


Fix for bug 28735
Change 550612 on 2011/01/09 12:31:10 by laurens@FRAPC5367
!B - DT:27899 - PS3 - SP - GLOBAL: HMG: HMG on LTV has incorrect button
assigned for firing.
Review: ID 43648 by Author: Laurens Brock, Reviewer: Jan Neugebauer, Rev
iewer: Ben Johnson

Change 550611 on 2011/01/09 12:30:53 by laurens@FRAPC5367_Data_Main


!B - DT:28538 - X360 - GLOBAL : SHELL : DESIGN - Missing description and
video for Retriever perk on the nanosuit multiplayer showroom

Change 550610 on 2011/01/09 12:29:51 by warren@warren_FRAPC5071


!U Locator fixes for synced attack

Change 550607 on 2011/01/09 12:27:35 by karsten@frapc5242


Summary:Front End - Unlocks - When music/video items are zoomed the scro
ll bar on the left is still visible and functional
Issue ID:28577

Change 550606 on 2011/01/09 12:27:17 by julius@FRAPC112


!R - replacing big pulse, some asset optimization

Change 550603 on 2011/01/09 12:18:06 by timb@FRAPC5371


Artpit: material brightness tweak.

////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////
--------Changes in Build 5572 profile ------------------------------------------
-------------------------------
////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////

Change 550600 on 2011/01/09 12:12:21 by ross@fft_ross


!t removed old sound

Change 550599 on 2011/01/09 12:06:06 by timb@FRAPC5371


Issue ID 23316: reduced glossiness on the tread steps (by Perforce Plug-
in)

Change 550594 on 2011/01/09 12:00:12 by Build_Audio@BA01


!W Automatic Audio Build physics_foleys for PC
Change 550590 on 2011/01/09 11:59:46 by Build_Audio@BA01
!W Automatic Audio Build physics_foleys for PC

Change 550587 on 2011/01/09 11:58:45 by Build_Audio@BA01


!W Automatic Audio Build modules for PC

Change 550584 on 2011/01/09 11:58:26 by Build_Audio@BA01


!W Automatic Audio Build modules for PC

Change 550579 on 2011/01/09 11:49:40 by ross@fft_ross


!t spilt banks for optimization

Change 550575 on 2011/01/09 11:42:35 by gustav@FRAPC1128


!U Small changes to fire color.

Change 550574 on 2011/01/09 11:38:25 by ross@fft_ross


!t optimized

////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////
--------Changes in Build 5571 profile ------------------------------------------
-------------------------------
////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////
No changes in source repository

////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////
--------Changes in Build 5570 profile ------------------------------------------
-------------------------------
////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////

Change 550565 on 2011/01/09 11:21:03 by simon@FRAPC5306


!ART PIT MAGNUS
adjusted concrete texture on floor (uvmapping)

Change 550564 on 2011/01/09 11:20:44 by simon@FRAPC5306


!ART PIT MAGNUS
adjusted texture

Change 550559 on 2011/01/09 11:05:33 by michaelb@not_michaelb


!F spawner fixes

Change 550547 on 2011/01/09 10:17:43 by pierre@FRAPC1103


puddle for blackout (by Perforce Plug-in)

////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////
--------Changes in Build 5569 profile ------------------------------------------
-------------------------------
////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////

Change 550545 on 2011/01/09 08:00:23 by pierre@p4


fixed missing water puddle in the pier exit area

Change 550541 on 2011/01/09 07:11:13 by pierre@FRAPC1103


-tod updated for the top part of the level after the spear indoor cine
-castshadows on highspec for red traffic projectors
-proper watervolume materials for ab4 near spear entrance and ab5 crack
-hdr grain for ab1

Change 550540 on 2011/01/09 07:03:29 by pierre@FRAPC1103


the glass was not visible (envmap checkbox was not checked)

Change 550539 on 2011/01/09 06:51:53 by pierre@FRAPC1103


decreased brightness decal (by Perforce Plug-in)

Change 550537 on 2011/01/09 04:28:19 by pierre@FRAPC1103


brighter varaition (by Perforce Plug-in)

Change 550536 on 2011/01/09 03:52:30 by pierre@FRAPC1103


-final castshadow pass for ab1 carpark and ab2 biomass room for very hig
h spec
-final tweaking of cubemap exposure for ab1 apartment and ab2 biomass ro
om
-minor lighting tweak in ab2 and ab4 (ambient lighting)
-regen of cubemap for the biomass room
Change 550535 on 2011/01/09 03:38:05 by Build@_LevelResourceList_110109033800
!U updating Level Resource List files by Autotest.build script

Change 550534 on 2011/01/09 03:37:10 by pierre@FRAPC1103


-tone down spec on the board in alien vessel
-removed no shadow from carpark pillar
-aniso 16x pass

Change 550532 on 2011/01/09 02:26:05 by pierre@FRAPC1103


reduced bias for carpet (by Perforce Plug-in)

Change 550531 on 2011/01/09 02:09:36 by pierre@FRAPC1103


-fixed extreme ocean wave density on very high spec
-added cast shadow for some background building in ab1/ab2/ab3zbackgroun
d
-tweaked final exposure for the cubemaps in ruins, underbridge, subway a
nd tunnels
-tweaked visarea color at the sewer entance/exit to match outdoor ambien
t lighting in ab2_b_static_geo
-enabled castshadow on enddoor in ab3 to prevent light leaking
-exported to game with build 5566 (checked in pure game mode)

Change 550527 on 2011/01/09 01:38:45 by pierre@FRAPC1103


aniso 16x pass

Change 550525 on 2011/01/09 01:35:55 by pierre@FRAPC1103


no mega high saturation for dirt tint (by Perforce Plug-in)

Change 550524 on 2011/01/09 01:35:48 by pierre@FRAPC1103


no mega high saturation for dirt tint (by Perforce Plug-in)

Change 550522 on 2011/01/09 01:22:44 by pierre@FRAPC1103


proper glow (by Perforce Plug-in)

////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////
--------Changes in Build 5568 profile ------------------------------------------
-------------------------------
////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////
Change 550521 on 2011/01/09 00:06:17 by chrisk@FRAPC1007
!battery park
!B DT 28613
!u fixed small hole at ab6
!u exported

Change 550520 on 2011/01/08 23:33:10 by helder@FRAPC1154


!u material tweaks
- tweaking brightness, specs, fresnel parameters and adding detail maps
in some cases

Change 550519 on 2011/01/08 23:32:01 by helder@FRAPC1154


!u More visual bug fixings
- clipping
- zfighting

Change 550518 on 2011/01/08 23:30:26 by marius@PC6033


!T - music timing tweaks
!B - workaround to stop vehicles when driver gets alerted so doesn't nee
d to fix it
!B - removed interest anchors fro AB (broke encounter)

Change 550517 on 2011/01/08 23:29:14 by marius@PC6033


!T - final music pass

Change 550516 on 2011/01/08 23:09:22 by chrisk@FRAPC1007


!spear
!u default loaded flag set on layers
!u exported

Change 550515 on 2011/01/08 23:05:55 by chrisauty@FRAPC5376


!B 28581 MAP: Performance build won't load whole map at the beginning
Added on start check to force layers into being enabled and not rely on
trigger logic

Change 550514 on 2011/01/08 23:00:50 by chrisauty@FRAPC5376


Exported mission (for new serialization fixes from Marcio and layer swit
ch bug from Chris K)

Change 550513 on 2011/01/08 22:58:34 by chrisk@FRAPC1007


!prism2
!u set default loaded layer settings for cine hargreeve and lighting lay
er
!u exported

Change 550511 on 2011/01/08 22:48:07 by chrisauty@FRAPC5376


!B Removed root switching logic and added some additional checks to ensu
re AB0 layers are forced visible with start node. Added some safety checks to fo
rce non essential layers to be disabled on start.
Tested on PC and Xbox several times

Change 550510 on 2011/01/08 22:44:56 by chrisk@FRAPC1007


!prism
!u set "default loaded" for cine_operation layer
!u exported

Change 550509 on 2011/01/08 22:29:36 by chrisk@FRAPC1007


madison square
!u added "on start" node so the first area's layer switching triggers co
rrectly
!u fixed overlapping forbidden areas in ab3
!u set cine_chino and two background layers and to "default loaded"
!u fixed player being able to see out of game world once at level end tr
igger
!u extended sound shape in tunnel at the end
!u exported

Change 550508 on 2011/01/08 21:50:00 by francois@FRAPC1101


Fixed layer streaming setup set wrong

Change 550506 on 2011/01/08 21:23:36 by omer@ff_omer


!B - Fixed missing noise texture and Scoreboard IA mode noise problem

Change 550505 on 2011/01/08 21:23:10 by francois@FRAPC1101


Second and Final VDR pass on Downtown

Change 550504 on 2011/01/08 21:21:41 by omer@ff_omer


24872 MP: 360: Art: Loadout screen needs polish

Change 550503 on 2011/01/08 21:20:52 by omer@ff_omer


23660 MP : X360: SHELL - Order of leaderboard stats columns does not see
m right

Change 550502 on 2011/01/08 21:20:08 by omer@ff_omer


28454 TCG - Xbox 360 - TCR #117 - On-screen message is out of the safe a
rea in post-game scoreboard

Change 550501 on 2011/01/08 21:03:27 by stevenl@fft_stevenl


Fix for MVP Skill Assessment strings

Change 550498 on 2011/01/08 20:45:01 by stevenl@fft_stevenl


Many fixes to incorrect capitalisation

Change 550497 on 2011/01/08 20:43:47 by chrisk@FRAPC1007


!terminal
!u added "on start" setting of gametoken in the spawn area, this should
prevent any potential triggering issues of the spawn areas logic
!u exported

Change 550496 on 2011/01/08 20:42:01 by stevenl@fft_stevenl


Update to Extraction game mode strings

Change 550495 on 2011/01/08 20:25:42 by chrisk@FRAPC1007


!cityhall
!u set all geometry layers directly at spawn area as "default loaded"
!u added "onstart" nodes to spawn area layer switching logic, to make su
re they are correctly set
!u resimulated bus at end of starting area as it was placed incorrectly
causes it to freak out if woken
!u exported

Change 550494 on 2011/01/08 20:17:33 by francois@FRAPC1101


Fixed bug 28722

Change 550493 on 2011/01/08 20:13:05 by chrisk@FRAPC1007


!warehouse
!u added "onstart" nodes to spawn area layer switching logic, to make su
re they are correctly set
!u moved computer objective so it's once agaon ontop of the computer

Change 550492 on 2011/01/08 20:10:17 by francois@FRAPC1101


Second and Final VDR pass on Spear

Change 550490 on 2011/01/08 19:37:26 by chrisk@FRAPC1007


!times square
!u set all geometry layers directly at spawn area as "default loaded"
!u added "onstart" nodes to spawn area layer switching logic, to make su
re they are correctly set
!u exported

Change 550485 on 2011/01/08 19:23:53 by francois@FRAPC1101


Second and Final VDR pass on City Hall

Change 550483 on 2011/01/08 19:20:05 by chrisk@FRAPC1007


!bryant park
!u set all geometry layers directly at spawn area as "default loaded"
!u added "on start" node to set the global game token for player spawnin
g, to make sure layer switching works correctly
!u exported

Change 550476 on 2011/01/08 19:02:47 by Build_Audio@BA01


!W Automatic Audio Build physics_foleys for PC

Change 550473 on 2011/01/08 19:00:22 by Build_Audio@BA01


!W Automatic Audio Build l_terminal for PC

Change 550470 on 2011/01/08 18:59:39 by Build_Audio@BA01


!W Automatic Audio Build l_spear for PC

Change 550467 on 2011/01/08 18:56:22 by Build_Audio@BA01


!W Automatic Audio Build l_roosevelt for PC

Change 550464 on 2011/01/08 18:55:16 by Build_Audio@BA01


!W Automatic Audio Build l_prism for PC

Change 550461 on 2011/01/08 18:54:35 by Build_Audio@BA01


!W Automatic Audio Build l_madisonsquare for PC

Change 550458 on 2011/01/08 18:53:43 by Build_Audio@BA01


!W Automatic Audio Build l_intro for PC

Change 550455 on 2011/01/08 18:51:44 by Build_Audio@BA01


!W Automatic Audio Build l_hive for PC
Change 550452 on 2011/01/08 18:50:44 by Build_Audio@BA01
!W Automatic Audio Build l_floodedstreets for PC

Change 550448 on 2011/01/08 18:49:51 by Build_Audio@BA01


!W Automatic Audio Build l_fdr for PC

Change 550445 on 2011/01/08 18:49:07 by Build_Audio@BA01


!W Automatic Audio Build l_downtown for PC

Change 550444 on 2011/01/08 18:49:05 by chrisbr@ff_perforce_chrisbr


28516, 28426 - Fixed these bug and also the rop and the background missi
ng bug

Change 550440 on 2011/01/08 18:41:14 by matthewb@matthewb_NOTPC1013


!T Adjusted Spawn locations and positioning and death trigger volume

Change 550438 on 2011/01/08 18:29:58 by francois@FRAPC1101


Second and Final VDR pass on Central Station + Archetypes

Change 550434 on 2011/01/08 18:25:57 by benjo@benjo_NOTPC1155


!B - NO DT # - Changed variant list to use standard buttons instead of e
xpandable.
Review: ID 43669 by Author: Ben Johnson, Reviewer: Peter Hall, Reviewer:
Colin Gulliver, Observer: Markus Mohr, Observer: Marco Corbetta, Observer: Jake
"Mr. Flibble" Turner, Observer: Frank Harrison, Observer: Mark Tully

Change 550431 on 2011/01/08 18:24:11 by Build_Audio@BA01


!W Automatic Audio Build l_convoy for PC

Change 550425 on 2011/01/08 18:21:35 by Build_Audio@BA01


!W Automatic Audio Build l_cityhall for PC

Change 550422 on 2011/01/08 18:20:16 by Build_Audio@BA01


!W Automatic Audio Build l_centralstation for PC

Change 550419 on 2011/01/08 18:19:13 by Build_Audio@BA01


!W Automatic Audio Build l_centralpark for PC
Change 550416 on 2011/01/08 18:17:18 by Build_Audio@BA01
!W Automatic Audio Build l_bryantpark for PC

Change 550413 on 2011/01/08 18:16:06 by Build_Audio@BA01


!W Automatic Audio Build l_batterypark for PC

Change 550410 on 2011/01/08 18:15:44 by Build_Audio@BA01


!W Automatic Audio Build l_alienvessel for PC

Change 550409 on 2011/01/08 18:14:23 by florian@PC551


!B - 18706 (WIP) - increasing compression for all load to memory level b
anks on console

Change 550408 on 2011/01/08 18:12:53 by francois@FRAPC1101


Fixed bug 27534 and AI navigation

Change 550398 on 2011/01/08 17:56:56 by Build_Audio@BA01


!W Automatic Audio Build l_spear for PC

Change 550395 on 2011/01/08 17:55:28 by Build_Audio@BA01


!W Automatic Audio Build interface for PC

Change 550394 on 2011/01/08 17:54:58 by benjo@benjo_NOTPC1155


!B - Fixed gfx not being compiled

Change 550393 on 2011/01/08 17:54:52 by peter@work_i7


!B Fix for DT 28596 - MP: Quit game message not representative.
Review: ID 43672 by Author: Peter Hall, Reviewer: Ben Johnson, Reviewer:
Colin Gulliver, Observer: Markus Mohr, Observer: Marco Corbetta, Observer: Jake
"Mr. Flibble" Turner, Observer: Frank Harrison, Observer: Mark Tully

Change 550392 on 2011/01/08 17:54:21 by florian@PC551


!B - 18706 (WIP) Spear & Cityhall, splitting wavebank for Heavy scene, f
ixing default footstep on Gould, removing ambience from interface (since not use
d anymore)

Change 550381 on 2011/01/08 17:36:38 by johnc@fft_johnc


!DT22946 fix attempt
Change 550375 on 2011/01/08 17:24:21 by sven@FRAPC5344-Main
!B DT9433 Fix for look & aim working together. Humans now mainly use the
ir head & neck for looking

Change 550371 on 2011/01/08 17:14:24 by omer@ff_omer


28301 TCG - Xbox 360 - TCR# 117 - 4:3 Safe Area - HUD

////////////////////////////////////////////////////////////////////////////////
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--------Changes in Build 5566 profile ------------------------------------------
-------------------------------
////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////

Change 550365 on 2011/01/08 16:55:06 by julius@FRAPC112


!F - fixed marine_radio chat reference

Change 550364 on 2011/01/08 16:51:58 by benjo@benjo_NOTPC1155


!B - DT 27458 - MP: Revision to Dogtag Collected info on Aftermatch Awar
d screen

Change 550357 on 2011/01/08 16:31:13 by stevenl@fft_stevenl


Adding new lobby string to fix issue 28128

Change 550353 on 2011/01/08 16:23:21 by martinwo@FRAPC0208


!T - FDR, audio cleanup and optimisaztion, no DT, approved by JanL

Change 550338 on 2011/01/08 15:49:39 by chrisbr@ff_perforce_chrisbr


28518 - Re-eported level to fix missing mtl issues

Change 550337 on 2011/01/08 15:48:23 by florian@PC551


!B - 25086 - support checkin (adding "warning sound") for Filipe

Change 550333 on 2011/01/08 15:41:00 by sven@FRAPC5344-Main


!B DT 27723 "ANIM: The walk cycle of the pinger is broken"
- Disabled strafing because of aiming/looking on the pinger.
- Disabled his lookik in the game (we use aimik for moving his head anyw
ay).
- Tweaked the blend-in-time of the Walk state (was way too long, leading
to sliding when coming from Idle).
- Allowed Idle2Move after Melee & Ping actions.
- Workaround for entity speed going to 0 for one frame in the transition
between entity driven and animation driven motion; this caused idle2move to sta
rt for a couple of frames after every move2idle. As a side-effect this also fixe
s human Idle2Move not working after the 'nervous' idle animations.
Review: ID 43646 by Author: Sven Van Soom, Reviewer: Will Wilson, Observ
er: Markus Mohr, Observer: Marco Corbetta

Change 550331 on 2011/01/08 15:39:53 by filipe@filipe_main


!F - DT 25086 - adding nanosuit readibility when low energy state is rea
ched
Review: ID 43235 by Author: Filipe Amim, Reviewer: Markus Mohr

Change 550304 on 2011/01/08 14:44:57 by stevenl@fft_stevenl


Changing level description string

Change 550303 on 2011/01/08 14:41:18 by benjo@benjo_NOTPC1155


!B - Fix selection bug

Change 550298 on 2011/01/08 14:37:36 by Build_Audio@BA01


!W Automatic Dialog Build of prism for PC

Change 550297 on 2011/01/08 14:37:03 by johnc@fft_johnc


!DT28489 fix

Change 550293 on 2011/01/08 14:34:19 by Build_Audio@BA01


!W Automatic Audio Build physics_foleys for PC

Change 550290 on 2011/01/08 14:33:31 by Build_Audio@BA01


!W Automatic Audio Build l_timessquare for PC

Change 550289 on 2011/01/08 14:33:26 by tombe@fft_tombe


!B - No DT - Fix for idleposes needed due to asset move

Change 550286 on 2011/01/08 14:32:35 by Build_Audio@BA01


!W Automatic Audio Build l_prism for PC

Change 550282 on 2011/01/08 14:31:08 by Build_Audio@BA01


!W Automatic Audio Build l_floodedstreets for PC
Change 550278 on 2011/01/08 14:30:20 by Build_Audio@BA01
!W Automatic Audio Build dialog for PC

Change 550277 on 2011/01/08 14:28:36 by christian@PC080


!O mixing at Herold Studios

Change 550272 on 2011/01/08 14:15:33 by johnc@fft_johnc


!T Removed kickable barriers

Change 550268 on 2011/01/08 14:01:02 by stevenl@fft_stevenl


Adding new weapon ui strings

Change 550263 on 2011/01/08 13:39:34 by peter@work_i7


!B Final fixes for 11032, 20039, and 26454.
Review: ID 43636 by Author: Peter Hall, Reviewer: Claire Allan, Reviewer
: Martin Sherburn, Observer: Jake "Mr. Flibble" Turner, Observer: Mark Tully

Change 550261 on 2011/01/08 13:32:36 by chrisbr@ff_perforce_chrisbr


14597 - Fixed the bullet collision issue, the glass still appears to hav
e an issue with the wrong decal being displayed but that is a lower class bug bu
t I will look into it. Steve L checked my bullet fix so should cause no issues i
n game.

Change 550260 on 2011/01/08 13:32:25 by stevenl@fft_stevenl


For for british english

////////////////////////////////////////////////////////////////////////////////
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--------Changes in Build 5562 profile ------------------------------------------
-------------------------------
////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////

Change 550238 on 2011/01/08 12:48:09 by benjo@benjo_NOTPC1155


!B - Fixed MP scoreboard not being compiled right.

Change 550237 on 2011/01/08 12:48:03 by stevenl@fft_stevenl


!B - Changing TOS id's on mycrysis strings to allow for unique versions
on 3 platforms (fix for issue 28604)

Change 550233 on 2011/01/08 12:42:40 by benjo@benjo_NOTPC1155


!B - DT 23644 - MP : X360: SHELL - Suit modules do not state explicitly
state which tier/level they are or what that tier additionally does. + Added vid
eos [ASSETS]

Change 550227 on 2011/01/08 12:36:32 by stevenl@fft_stevenl


!B - Fix for issue 25814

Change 550222 on 2011/01/08 12:23:41 by benjo@benjo_NOTPC1155


!B - Fixed explosive text.

Change 550203 on 2011/01/08 11:25:11 by matthewb@matthewb_NOTPC1013


!T Adjusted MiniMap height blend values

Change 550196 on 2011/01/08 11:08:39 by markusm@MarkusM4


Unshelved from pending changelist 548002:
!B DT19848 - PS3 - SP : GLOBAL : AI - Alien GRUNTS and STALKERS do not d
etect the player when he is right behind them
!B DT28321 - GLOBAL: LookIK is always on, overrides upper body additives
.
!B Grunt now has a valid alerted stance.
!B AI Now spawn with their correct default stance.
!B Idle stances now no longer impose a blend time.
Review: ID 43276 by Author: Morgan Kita, Reviewer: Sven Van Soom, Review
er: Will Wilson, Observer: Markus Mohr, Observer: Pavel Mores, Observer: Marco C
orbetta, Observer: jeremy gross, Observer: Evgeny Adamenkov

Change 550194 on 2011/01/08 11:07:59 by benjo@benjo_NOTPC1155


!B - Added separators between norm and custom

Change 550193 on 2011/01/08 11:07:50 by benjo@benjo_NOTPC1155


!B - Fixed Clantag text field width

Change 550187 on 2011/01/08 10:56:34 by dean@DEANC


!B Fixed menu navigating actions from sometimes appearing to skip over m
enu items
!B Fixed analog inputs with both press and hold from not processing pres
s
21432 PS3 - SHELL : OPTIONS - Selectable sub-menus are sometimes skippe
d when the user navigates in Front End
Review: ID 43545 by Author: Dean Claassen, Reviewer: Ben Parbury, Review
er: Martin Sherburn, Observer: Jan Neugebauer, Observer: Markus Mohr, Observer:
Marco Corbetta

Change 550180 on 2011/01/08 10:48:19 by matthewb@matthewb_NOTPC1013


!T Adjusted MiniMap height blend values

Change 550179 on 2011/01/08 10:47:19 by matthewb@matthewb_NOTPC1013


!T Adjusted MiniMap height blend values

Change 550178 on 2011/01/08 10:46:27 by matthewb@matthewb_NOTPC1013


!T Adjusted MiniMap height blend values

Change 550175 on 2011/01/08 10:28:08 by matthewb@matthewb_NOTPC1013


!T Adjusted MiniMap height blend values

Change 550174 on 2011/01/08 10:26:36 by matthewb@matthewb_NOTPC1013


!T Adjusted MiniMap height blend values

Change 550173 on 2011/01/08 10:25:26 by matthewb@matthewb_NOTPC1013


!T Adjusted MiniMap height blend values

Change 550172 on 2011/01/08 10:24:18 by matthewb@matthewb_NOTPC1013


!T Adjusted MiniMap height blend values

Change 550170 on 2011/01/08 06:09:32 by pierre@FRAPC1103


-fixed cinematic: gould was affected by a cyan light
-fixed cinematic: proper blue rim light for lockheart
-fixed wrong fog density for spore scene
-tweaked tod
-proper hdr settings

Change 550167 on 2011/01/08 05:31:01 by pierre@FRAPC1103


reduced glow intensity + only alpha glow (by Perforce Plug-in)

Change 550166 on 2011/01/08 04:47:43 by pierre@FRAPC1103


no level.cfg allowed

Change 550165 on 2011/01/08 04:47:03 by pierre@FRAPC1103


no level.cfg allowed
Change 550164 on 2011/01/08 04:46:31 by pierre@FRAPC1103
no level.cfg allowed

Change 550163 on 2011/01/08 04:45:12 by pierre@FRAPC1103


no level.cfg allowed

Change 550162 on 2011/01/08 04:31:25 by pierre@FRAPC1103


FIXED: the cubemap in the lighthouse was not clipped anymore with the li
ghtshape

Change 550160 on 2011/01/08 04:13:14 by pierre@FRAPC1103


the glass was not correctly setup (by Perforce Plug-in)

Change 550159 on 2011/01/08 03:52:58 by Build@_LevelResourceList_110108035252


!U updating Level Resource List files by Autotest.build script

Change 550158 on 2011/01/08 03:32:17 by pierre@FRAPC1103


central station final polish
-shadowcasting pass for high spec (enable cast shadows on necessary prop
s and lights)
-polished a bit the cafe inside area
-some material tweaks for water puddles

Change 550157 on 2011/01/08 03:28:40 by pierre@FRAPC1103


fixed fucked up spec on glass (by Perforce Plug-in)

Change 550155 on 2011/01/08 03:00:33 by chrisauty@FRAPC5376


!B 28668 PC - SP : Mission 08 - Hive : RENDERING - The user is able to s
ee through the gameworld if he turns back on the user track after a certain chec
kpoint
!B Fixed a few invalid SO's and cover surfs

Change 550154 on 2011/01/08 02:13:38 by marius@PC6033


!B - fixed flashback unlocks (used new flownode that fixes serialization
issues)

Change 550152 on 2011/01/08 02:07:36 by chrisauty@FRAPC5376


!B 28515 PC - SP : Mission 18 - Central Park : BOUNDARY - The player can
go out of gameworld near the Ceph Litho Ship by jumping on small pipes
!B 28521 PC - SP : Mission 18 - Central Park : COLLISION - Player can fa
ll out of gameworld through boulders due to missing textures
!B Fixed a number of invalid smart objects and empty cover surfaces

Change 550151 on 2011/01/08 01:30:10 by pierre@FRAPC1103


-added lights of type: BC_AB1_AB2_turnon_ruins_ambient_light for the 2 p
layers who will come back in the ruins after the blackout
-enabled castshadow for some lights for high spec in the ruins

////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////
--------Changes in Build 5559 profile ------------------------------------------
-------------------------------
////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////

Change 550150 on 2011/01/08 00:55:33 by helder@FRAPC1154


!u bug fixing

Change 550149 on 2011/01/08 00:45:47 by chrisauty@FRAPC5376


Exported for Marius

Change 550148 on 2011/01/08 00:42:49 by marius@PC6033


!B - 28474 X360 - SP : Mission 15 - Roosevelt Island : COLLISION - The p
layer's weapon lean even though that on that area there is nothing to provoke th
at to happen

Change 550146 on 2011/01/08 00:34:39 by chrisauty@FRAPC5376


Disabled zplane change during freeway collapse

Change 550145 on 2011/01/08 00:30:57 by andreas@FRAPC1065


!B fixed 1st person body clipping issues related to look range values (r
equested by Alex; approved by Jan)

Change 550144 on 2011/01/08 00:21:19 by marius@PC6033


!B - PS3 - SP : Mission 16 - Prism : PROFILE - Unlocked Dog Tag collecti
bles are reset if the level is re-played
!B - replaced flownode of all collectibles which will fix the bug above
in all levels

Change 550142 on 2011/01/07 23:16:57 by chrisauty@FRAPC5376


!B 28570 PS3 - SP : Mission 11 - Bryant Park : ANIM - A high fall animat
ion is triggered if the user walks closer to an wall located at the beginning of
the mission.

Change 550141 on 2011/01/07 23:11:07 by matthias@FRAPC5307


-DT 28566 Removed an AI-point which was maybe to close to the wall.
-exported

Change 550140 on 2011/01/07 23:08:28 by oliverj@oliverj_C2_data


!B fixed 1st person body camera clipping issues with barclays hand and f
reelook (requested by Alex; approved by Jan)

Change 550138 on 2011/01/07 23:00:25 by andreas@FRAPC1065


!B 25046 fixed anim stalling issues in Terminal by using precaching (req
uested by Alex; approved by Jan)
!B made sure Barclay's last dialogue line can't get cut off anymore

Change 550135 on 2011/01/07 22:50:47 by chrisauty@FRAPC5376


!B Replaced bus with curved window (Nathan approved)

Change 550130 on 2011/01/07 22:37:33 by oliverj@oliverj_C2_data


!B fixed popping animation of gould. approved by nathan

Change 550129 on 2011/01/07 22:33:32 by matthias@FRAPC5307


-DT 25049 Fixed issues where object collision and animation were not res
et properly after loading a saved game.
-exported

Change 550125 on 2011/01/07 22:21:06 by mathias@FRAPC1193


!U added exception for human coop grab animations to be in sync with the
players animation
!U better compresion for locomotion
!U added exception for grunt idle break to include finger animation

Change 550124 on 2011/01/07 22:19:46 by omer@ff_omer


Adjusted to fit PS3 safescreen

Change 550123 on 2011/01/07 22:19:21 by omer@ff_omer


Updated with latest Deflection perk colour

Change 550121 on 2011/01/07 22:18:39 by omer@ff_omer


24872 MP: 360: Art: Loadout screen needs polish

Change 550120 on 2011/01/07 22:12:36 by chrisauty@FRAPC5376


!B 28554 PC-SP: Mission 07 City Hall: User gets stuck in the water pit whe
n jumps out of the road before reaching the last checkpoint.

Change 550115 on 2011/01/07 22:06:05 by chrisbr@ff_perforce_chrisbr


Fixed the ropes and the fog on alien vessel and a couple of lights

Change 550113 on 2011/01/07 21:56:51 by matthewa@fft_matthewa


!B - 28120 (Manually updated radarOverrideScale for all maps)

Change 550111 on 2011/01/07 21:35:38 by hussein@FRAPC5299


!B 28632 GerTur-EIS : X360 - SP : Mission 02 - Crash : PROGRESS - The us
er will remain stuck in a place at the Scan Biomass objective

Change 550110 on 2011/01/07 21:35:26 by pierre@FRAPC1103


-a light was clipping too much with a wall in ab1 (abandonned buliding c
rack)
-optim: reduced radius on the tunnel lamps in ab1 trans and ab3
-aniso 16x for some mtl

Change 550109 on 2011/01/07 21:35:23 by build@C2LocaMirror


!C LOCA 12309
EIS: Localized text files update
by ea@PCFARM00 on 2011/01/07

Change 550108 on 2011/01/07 21:33:34 by patricka@not_patricka


fix for the incredible grenade swallowing floor

Change 550107 on 2011/01/07 21:32:50 by borislav@borislav_FRAPC5077


!A New Updated version added.

Change 550105 on 2011/01/07 21:30:56 by oliverj@oliverj_C2_data


!T final LookIK pass from nathan

Change 550104 on 2011/01/07 21:26:34 by jann@jann_perforce_1666


!B actually changed the sysspec menu options in ingame and mp menu as we
ll
Change 550101 on 2011/01/07 21:24:16 by seane@PC8135
!DT player death efects

Change 550098 on 2011/01/07 21:17:07 by hussein@FRAPC5299


!T Added helicopter gunner back to the helicopter

Change 550096 on 2011/01/07 21:15:23 by marius@PC6033


!B - 28209 X360 - SP : Mission 04 - Warehouse : AI - Improper behavior o
f an BO towards a computer

Change 550093 on 2011/01/07 21:08:36 by andreas@FRAPC1065


!B fixed 1st person body camera clipping issues on crawling and jumping
into the VTOL (requested by Alex; approved by Jan)

Change 550091 on 2011/01/07 21:02:46 by stevenl@fft_stevenl


Fixing British-English instances. Adding new dog tag medal strings

Change 550088 on 2011/01/07 20:57:12 by seane@PC8135


!B fix for the death flowgraphs

Change 550086 on 2011/01/07 20:54:19 by seane@PC8135


!B removing old mateirlas

Change 550085 on 2011/01/07 20:54:07 by seane@PC8135


!B removing old materials

Change 550084 on 2011/01/07 20:52:43 by michaelb@not_michaelb


!F fixed spawners, HMGs and terminals

Change 550082 on 2011/01/07 20:52:05 by francois@FRAPC1101


Second and Final VDR pass on Central Park

Change 550078 on 2011/01/07 20:44:26 by borislav@borislav_FRAPC5077


!A New Updated versions added.

Change 550077 on 2011/01/07 20:44:03 by christian@PC080


!U updated layer with optimized soundpass from Herold Studios

Change 550074 on 2011/01/07 20:40:12 by mathias@FRAPC1193


!U added typing smartObject animations

Change 550072 on 2011/01/07 20:35:38 by oliverj@oliverj_C2_data


!B DT-25752: scaled VTOL searchlight turret up to make it brighter

Change 550071 on 2011/01/07 20:32:20 by jann@jann_perforce_1666


!B re-added the m_status variable
!B MP: GLOBAL: FRONT END: Game stalls when selecting multiplayer and sin
gle player (28549)

Change 550070 on 2011/01/07 20:31:09 by mathias@FRAPC1193


!U changed head and neck to be additive in chrparams
!U created eyes lookPoses for parchman

Change 550069 on 2011/01/07 20:30:03 by andreas@FRAPC1065


!B 27165 added a hide key at 0 for wave 1

Change 550068 on 2011/01/07 20:28:46 by gustav@FRAPC1128


!U Tried to make a water that works in every light condition and platfor
m.

Change 550066 on 2011/01/07 20:26:07 by gustav@FRAPC1128


!U Added back 3rd peroson tracer and made some small changes to the impa
ct effect.

Change 550065 on 2011/01/07 20:24:21 by matthewb@matthewb_NOTPC1013


!T Tweaked spawn positions and rotation

Change 550064 on 2011/01/07 20:23:59 by toms@fft_toms


aligned broken window decals to windows on building so they're no longer
floating in random places

Change 550063 on 2011/01/07 20:23:55 by pierre@FRAPC1103


fog is now disabled in the entity on start (by Perforce Plug-in)
Change 550062 on 2011/01/07 20:21:34 by pierre@FRAPC1103
removed refraction on glass at Vaclav request (by Perforce Plug-in)

Change 550061 on 2011/01/07 20:21:05 by gustav@FRAPC1128


!U Fixed nicer sparks for the tick death.

Change 550060 on 2011/01/07 20:20:34 by gustav@FRAPC1128


!U Removed red dot from the grenades.

Change 550059 on 2011/01/07 20:20:01 by gustav@FRAPC1128


!U Fixed broken water explosion for ICV rocket and Jaw.

Change 550058 on 2011/01/07 20:16:10 by michaelb@not_michaelb


!F blockers around potted plants to remove snagging

Change 550053 on 2011/01/07 20:13:08 by hussein@FRAPC5299


!B 28553 AI: Immortal Grunt in Bryant Park. AB0_aGrunt_Start1_1

Change 550048 on 2011/01/07 20:10:31 by matthias@FRAPC5307


-DT 28427 closed end of madison. Player now cant go until the end of the
sewer pipe and leave gameworld
-exported

Change 550042 on 2011/01/07 20:08:10 by francois@FRAPC1101


Fixed bugs 28531; 28472 and 28463

Change 550040 on 2011/01/07 20:04:04 by hussein@FRAPC5299


!B 28408 PRISM2: ledge grab can teleport player outside of level bounds

Change 550038 on 2011/01/07 20:03:53 by patricka@not_patricka


changed all ropes to ignore object collisions, fixed clipping of bank ro
of blocker

Change 550037 on 2011/01/07 20:01:09 by jann@jann_perforce_1666


!B renaming medium/high/ultra sys_spec 2/3/4 to gamer/advanced gamer/har
dcore gamer sys_spec 1/2/3

Change 550036 on 2011/01/07 20:00:52 by adamd@fft_adamd


!B - Assault and Extraction setup fixes

Change 550032 on 2011/01/07 19:58:27 by sten@FRAPC5335


!t tweaked cover fire time
Review: ID 43568 by Author: Sten Huebler, Reviewer: Dennis Schwarz, Obse
rver: Markus Mohr

Change 550029 on 2011/01/07 19:56:30 by johns@not-johns


replaced deleted effect, and fixed an animation glitch

Change 550025 on 2011/01/07 19:51:05 by svenf@PC6267


!B 26609 X360 - SP : Mission 02 - Crash (Sudden Impact) : COLLISION : Th
e enemy AI has improper collision after getting killed

Change 550022 on 2011/01/07 19:49:13 by russ@fft_russ


fixed lod

Change 550020 on 2011/01/07 19:44:48 by judith@FRAPC1173


!b shortened system specs strings

Change 550019 on 2011/01/07 19:44:44 by toms@fft_toms


removed 'cw2_alnvsl_cntrl_crdr_c' as it is has been added to the brush '
cw2_alnvsl_cntrl_crdr_a'

Change 550018 on 2011/01/07 19:43:41 by toms@fft_toms


added mesh from 'cw2_alnvsl_cntrl_crdr_c' with this asset for draw call
and tri savings, made new proxies and lods and fixed gaps between brushes in the
level

Change 550016 on 2011/01/07 19:42:52 by johnc@fft_johnc


!T Impact sign off checks

Change 550015 on 2011/01/07 19:41:55 by toms@fft_toms


added a $lod1 mesh, smoothing group fixes

Change 550014 on 2011/01/07 19:40:49 by jamesco@fft_jamesco


!T - Tweaked a crash site and some CTR spawners.
Change 550013 on 2011/01/07 19:40:11 by aleksander@FRAPC1169
fixes for city hall

Change 550012 on 2011/01/07 19:39:56 by jamesco@fft_jamesco


!T - Tweaked some of the CTR spawns.

Change 550010 on 2011/01/07 19:35:57 by mathias@FRAPC1193


!U updated locator to match the rest of the lmg set (DT: 24975)

Change 550004 on 2011/01/07 19:32:02 by ross@fft_ross


!t tweak

Change 550003 on 2011/01/07 19:28:51 by hussein@FRAPC5299


!B 28588 PROGRESS: Door to Helipad in Prism does not open. CamPos: 413.1
5,698.87,130.78

Change 550001 on 2011/01/07 19:23:59 by seane@PC8135


!B fixed horrible water overdraw

Change 549997 on 2011/01/07 19:19:00 by svenf@PC6267


!T Fixed ledge grab at first barrier

Change 549995 on 2011/01/07 19:17:55 by stevenl@fft_stevenl


Change to support bonus button press

Change 549990 on 2011/01/07 19:10:25 by pault@fft_pault


reduced polys by 4000
added lod 2,3

Change 549988 on 2011/01/07 19:08:00 by martinl@FRAPC1144


!N Added TAC info for civilian corpses

Change 549987 on 2011/01/07 19:07:47 by francois@FRAPC1101


Second and Final VDR pass on Bryant Park

Change 549986 on 2011/01/07 19:07:33 by markf@notpc1142


27327 - Loadscreen - add game mode rules
Change 549985 on 2011/01/07 19:07:24 by matthias@FRAPC5307
-DT 28428 Added fire hazards to fire
-exported

Change 549981 on 2011/01/07 19:06:11 by Build_Audio@BA01


!W Automatic Audio Build mp_terminal for PC

Change 549980 on 2011/01/07 19:06:01 by ross@fft_ross


!T tweaks

Change 549978 on 2011/01/07 19:05:08 by graeme@fft_graeme


!A adding in ambient vehicle sounds part 1

Change 549977 on 2011/01/07 19:04:27 by pierre@p4


fixed fog being culled in the container between ab3 and ab4 and creating
flickering of fog based on camera position

Change 549976 on 2011/01/07 19:04:15 by svenf@PC6267


!B 28488 PC - SP : Mission 18 - Central Park : COLLISION - The player ha
s no collision with a portion of a wall in front of the Ceph Litho Ship
!B 28482 PC - SP : Mission 18 - Central Park : BOUNDARY - The player can
go out of gameworld near the Ceph Litho Ship by jumping on the terrain on the l
eft
!B 28459 PC - SP : Mission 18 - Central Park : BOUNDARY - The player can
go out of gameworld near the first spore vein by jumping on a ledge of terrain
!B 28455 PC - SP : Mission 18 - Central Park : BOUNDARY - The player can
go out of gameworld by jumping from a military fence
!B 28452 PC - SP : Mission 18 - Central Park : ART : TERRAIN - Missing t
errain near a stone fence allowing the player to see out of gameworld

Change 549971 on 2011/01/07 19:00:37 by omer@ff_omer


Added Deflection colour to rank icon

Change 549969 on 2011/01/07 18:58:10 by marcel@FRAPC1067


!ARTPASS seperated windows to avoid overdrawissues

Change 549967 on 2011/01/07 18:55:44 by patricka@not_patricka


broken rope set-up fixed

Change 549960 on 2011/01/07 18:52:30 by graeme@fft_graeme


!A tracer fire added to amb vehicles

Change 549959 on 2011/01/07 18:50:57 by marcus@FRAPC5339


!U
Added Look-IK
Fixed skinning problems

Change 549954 on 2011/01/07 18:49:23 by Build_Audio@BA01


!W Automatic Audio Build l_spear for PC

Change 549952 on 2011/01/07 18:48:35 by jamesco@fft_jamesco


!T - Minor tweak to one of the crashsites for final check.

Change 549949 on 2011/01/07 18:46:43 by Build_Audio@BA01


!W Automatic Audio Build interface for PC

Change 549947 on 2011/01/07 18:46:04 by florian@PC551


!B - 18706 (WIP) suit wavebank check

Change 549946 on 2011/01/07 18:45:26 by eddieh@not_eddieh


made top lod cheaper by 3000 tris

Change 549945 on 2011/01/07 18:45:24 by florian@PC551


!B - 18706 (WIP) adjusting AFCM for spear

Change 549943 on 2011/01/07 18:44:58 by florian@PC551


!B - 18706 (WIP) spear cinematic wavebank split to fit better into memor
y

Change 549942 on 2011/01/07 18:44:49 by francois@FRAPC1101


Fixed LOD ratio on destroyed building in crash site of AlienVessel

Change 549941 on 2011/01/07 18:43:51 by patricka@not_patricka


trying to get them breaking when the glass is hit

Change 549940 on 2011/01/07 18:42:43 by andreas@FRAPC1065


!B 28054 tryfix; turned off physics for the folder icons on Gould's tabl
e to fix log warnings ("Trying to add bad geometry")

Change 549939 on 2011/01/07 18:42:43 by oliver@FRAPC5380


!D Delete localized videos (req. by Markus)

Change 549937 on 2011/01/07 18:41:58 by hussein@FRAPC5299


!B Fixed a small bug with fade in and fade out

Change 549934 on 2011/01/07 18:40:39 by chrisk@FRAPC1007


!battery park
!u cloak awareness meter now raises then drops when triggering cloak tut
orial
!u fixed all the decon rubber matts that where under the ground in the p
ier
!u exported

Change 549933 on 2011/01/07 18:40:24 by richardg@richardg


fixed neon lights

Change 549932 on 2011/01/07 18:39:38 by frank@FRAPC5349


!B28071 removed cubemap

Change 549930 on 2011/01/07 18:38:35 by alexc@fft_alexc3


changes to ropes to lower physics cost & changes to entity sleep speed &
dampening to do the same

Change 549929 on 2011/01/07 18:38:24 by hussein@FRAPC5299


!B Replaced a object because of copyright protection - approved by Marti
n

Change 549928 on 2011/01/07 18:38:23 by johnc@fft_johnc


!T Readding missing ambient vehicles layer

Change 549924 on 2011/01/07 18:37:17 by francois@FRAPC1101


Fixed VDR on a few decals inside police station in City Hall

Change 549923 on 2011/01/07 18:34:41 by haraldz@FRAPC1044


!B DT 27221
Max: Underscored Point01 and Point02 linked to spine for reference
CHRs: Reexported and tested in Editor
Change 549922 on 2011/01/07 18:33:55 by johnc@fft_johnc
!T City Hall sign off checks

Change 549920 on 2011/01/07 18:33:19 by mathias@FRAPC1193


Moved idlePose and select 1p animations to generic\1p to make sure they
are there when needed and not stalling the weapon select

Change 549917 on 2011/01/07 18:31:40 by tonyj@not-tonyj


3p jump polish work

Change 549916 on 2011/01/07 18:31:39 by frank@FRAPC5349


!B 28497 fixed proxy

Change 549912 on 2011/01/07 18:26:33 by andreas@FRAPC1065


!B 28473 control room door proxies becoming visible after save/load

Change 549909 on 2011/01/07 18:26:02 by Build_Audio@BA01


!W Automatic Audio Build a_pinger for PC

Change 549908 on 2011/01/07 18:25:44 by judith@FRAPC1173


!a Spec Names for Crysis 2
menu_btn_gamer1 GAMER
menu_btn_gamer2 ADVANCED GAMER
menu_btn_gamer3 HARDCORE GAMER
menu_btn_gamer4 EXTREME GAMER

Change 549907 on 2011/01/07 18:25:17 by julius@FRAPC112


!F - fixed pitch issue

Change 549906 on 2011/01/07 18:25:10 by timb@FRAPC5371


Artpit: changed manhattan_enquirer to manhattan_informer due to legal co
ncerns.

Change 549905 on 2011/01/07 18:24:57 by francois@FRAPC1101


Fixed VDR on lighting fixtures in Warehouse

Change 549903 on 2011/01/07 18:22:29 by mathias@FRAPC1193


!B added tick and flag pow melee (DT: 28513)

Change 549896 on 2011/01/07 18:17:23 by russ@fft_russ


export to engine
deleted generators by emat tent

Change 549895 on 2011/01/07 18:16:33 by russ@fft_russ


deleeted glowing edges and fixed lod mtl settings

Change 549894 on 2011/01/07 18:15:31 by frank@FRAPC5349


Artpass
fixed missing material ID and reexport because of wrong material assignm
ent

Change 549893 on 2011/01/07 18:14:17 by adamd@fft_adamd


!B - Fix for DT 28411. CTR no longer has a score limit. 5mins each way t
o prevent unfair advantage.

Change 549889 on 2011/01/07 18:12:08 by Build_Audio@BA01


!W Automatic Audio Build mp_terminal for PC

Change 549888 on 2011/01/07 18:11:42 by martinl@FRAPC1144


!T fixed spelling errors

Change 549887 on 2011/01/07 18:11:23 by gustav@FRAPC1128


!U Made changes after Magnus feedback to Hive and Madison.

Change 549885 on 2011/01/07 18:10:13 by francois@FRAPC1101


First VDR pass on Roosevelt + Archetypes

Change 549884 on 2011/01/07 18:09:47 by pierre@FRAPC1103


not needed

Change 549883 on 2011/01/07 18:09:46 by graeme@fft_graeme


!A added ambient vehicles sounds added to level project

Change 549881 on 2011/01/07 18:07:26 by chrism@fft_chrism


updated perk icons to new designs - added 1/2/3 to eachevel of icon - mo
ved to solid backgrounds only

Change 549878 on 2011/01/07 18:06:57 by Build_Audio@BA01


!W Automatic Audio Build physics_bullets for PC

Change 549877 on 2011/01/07 18:06:04 by ross@fft_ross


!t bank splits

Change 549876 on 2011/01/07 18:05:09 by helder@FRAPC1154


!u Minor level art tweaks
- fixing deferred decals (turning them into planar)
- a few clipping errors fixed

Change 549875 on 2011/01/07 18:04:24 by marcel@FRAPC1067


!ARTPASS fixed particle sorting issue during chopper crach in warehouse
lab

Change 549874 on 2011/01/07 18:03:30 by svenf@PC6267


!B 27759 PS3- SP: Mission 02 - Alien Vessel : COLLECTABLES: The "Dog tag
" collectable item is not present in the level in the designated area.

Change 549871 on 2011/01/07 18:02:34 by Build_Audio@BA01


!W Automatic Audio Build interface for PC

Change 549868 on 2011/01/07 18:01:59 by Build_Audio@BA01


!W Automatic Audio Build crysiswars2 for PC

Change 549865 on 2011/01/07 18:01:18 by Build_Audio@BA01


!W Automatic Audio Build mp_interface for PC

Change 549862 on 2011/01/07 18:00:50 by Build_Audio@BA01


!W Automatic Audio Build mp_lighthouse for PC

Change 549860 on 2011/01/07 18:00:24 by jamie@FRAPC5361


!U updating the Grenade React BWD, to speed up the animation, approved b
y Jan and Nathan

Change 549857 on 2011/01/07 18:00:16 by Build_Audio@BA01


!W Automatic Audio Build mp_alienvessel_small for PC

Change 549854 on 2011/01/07 17:59:55 by borislav@borislav_FRAPC5077


!O clicking problem fixed by fading out the loop - HZ_Loop_05

Change 549851 on 2011/01/07 17:59:00 by Build_Audio@BA01


!W Automatic Audio Build mp_downtown for PC

Change 549850 on 2011/01/07 17:58:28 by lukek@FRAPC1174


!B 27215
!B 27214
!B 26602
!B 23724
Tara skinning and clavicle hand problems, weapon properly in left hand

Change 549848 on 2011/01/07 17:56:57 by russ@fft_russ


fixed broken mesh bug and decal issue

Change 549846 on 2011/01/07 17:55:17 by turgut@PC6011


Did some cover and lean pass and ledge grab pass.

Change 549845 on 2011/01/07 17:54:33 by marcus@FRAPC5339


!U added look bone

Change 549843 on 2011/01/07 17:54:19 by andreas@FRAPC1065


!B fixed 1st person clipping issue on grabbing Lockhart while looking do
wn (requested by Alex; approved by Jan)

Change 549841 on 2011/01/07 17:54:16 by Build_Audio@BA01


!W Automatic Audio Build physics_particles for PC

Change 549836 on 2011/01/07 17:51:04 by ross@fft_ross


!t optimizing and splitting banks

Change 549834 on 2011/01/07 17:49:43 by judith@FRAPC1173


!a adding 3 localized strings for intro video

Change 549833 on 2011/01/07 17:47:46 by mathias@FRAPC1193


!B fixed bbox being to small (DT: 25392)

Change 549831 on 2011/01/07 17:46:31 by matthias@FRAPC5307


-DT 28351 Reverted to original Lightswitch setup which was working and t
weaked it a bit.

Change 549829 on 2011/01/07 17:45:45 by will@PC6221


!U Added Chapter text with correct settings
Fixed scaling on bendable assets
Removed old disabled flow graph from AB1

Change 549828 on 2011/01/07 17:45:35 by toms@fft_toms


new smoothing groups on glass_wall asset, changed cubemap in material fo
r bug 19916

Change 549826 on 2011/01/07 17:44:28 by danielp@FRAPC1136


=========
Dev Track
27990 X360 - SP : Mission 03 - FDR : RENDERING - Sudden change of enviro
nment as smoke and dust and few cars appear as the player goes further on the us
er path
28364 ART: BUILDING: Bridge is rotating
28559 X360 - SP : Mission 03 - FDR : PROGRESS - The player is unable to
continue the mission if he jumps over a fence situated in the area where the wal
l is destroyed with the ICV
=========
Additional Changes:
- Fixed Blackops Dialogue being aborted after Lockhart/Faraa cinematic a
t start.
- Triggering Gould Dialogue (Detectng lots of Cell, hurry up) near start
(during combat) instead of after Lockhart Dialogue (plays after all AB1 AI are
dead)
- Added more Ledge Grabs
- Cleaned up some AI Navigation Markup in AB1
- Changed timing delays during Dialogue Lines for BlackOpsDead
Verifcation: crysis2_XBOX360_(5530)_01_06

Change 549820 on 2011/01/07 17:38:48 by andreas@FRAPC1065


!B 1st person clipping issue on taking the syringe fixed (requested by A
lex; approved by Jan)

Change 549817 on 2011/01/07 17:34:48 by aidan@perforce_frankfurt


!B - fixed missing cubemap texture

Change 549814 on 2011/01/07 17:33:24 by marcel@FRAPC1067


!ARTPASS darkened facade, tweaked advertisment
Change 549813 on 2011/01/07 17:33:19 by marcel@FRAPC1067
!ARTPASS brightened brick texture diffuse multiplier

Change 549811 on 2011/01/07 17:33:14 by marcel@FRAPC1067


!ARTPASS removed normalmap to avoid flickering

Change 549809 on 2011/01/07 17:31:21 by frank@FRAPC5349


ARTPASS
fixed fabric and reexport

Change 549805 on 2011/01/07 17:26:21 by tom@tom_perforce_1666


!ARTPIT fix flickering

Change 549804 on 2011/01/07 17:26:09 by hussein@FRAPC5299


!T SetCustomText updated - approved by PJ

Change 549803 on 2011/01/07 17:26:04 by hussein@FRAPC5299


!T SetCustomText updated - approved by PJ

Change 549801 on 2011/01/07 17:22:58 by marcus@FRAPC5339


DT 27184
animated the helper bones to fix deformation

Change 549799 on 2011/01/07 17:21:56 by laurens@FRAPC5367


!B - NODT - threatawareness jumps to 0 and back up again for no apparent
reason

Change 549796 on 2011/01/07 17:18:26 by sabine@sabine_perforce_1666


!B 28194 LOC - TEXT - JA - PC - Button help text "SINGLEPLAYER TA
B" overlaps with the text on the right.
!B 28187 LOC - TEXT - JA - PC - The text "VISOR MODE" is cutoff a
t "NANOSUIT SHOWROOM".

Change 549792 on 2011/01/07 17:17:22 by chade@fft_chade


changed pow melee to use tac with tick and relay

Change 549790 on 2011/01/07 17:16:26 by sabine@sabine_perforce_1666


!B 28315 HUD radar and energy bar UVs on SP HUD are stretched, ca
using straight lines and FOV issues

Change 549783 on 2011/01/07 17:04:33 by benjo@benjo_NOTPC1155


!B - NO DT # UI TASK. Update reputation screen. Suitmodes now in table f
orm.
Review: ID 43438 by Author: Ben Johnson, Reviewer: Jan Neugebauer, Revie
wer: Jake "Mr. Flibble" Turner, Observer: Mark Tully

Change 549781 on 2011/01/07 17:03:47 by pekka@pekka_perforce_1666


no dt approved by jan L

Change 549780 on 2011/01/07 17:03:13 by pekka@pekka_perforce_1666


no dt appoved by janl

Change 549777 on 2011/01/07 17:02:52 by chade@fft_chade


file was corrupt from transfer.

Change 549775 on 2011/01/07 17:01:15 by graeme@fft_graeme


!A Ambient vehicles paths changed

Change 549773 on 2011/01/07 17:00:48 by graeme@fft_graeme


!A Ambient vehicles added to the level project

////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////
--------Changes in Build 5556 profile ------------------------------------------
-------------------------------
////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////

Change 549770 on 2011/01/07 17:00:06 by pekka@pekka_perforce_1666


no DT approved by janL

Change 549767 on 2011/01/07 16:59:01 by michaelb@not_michaelb


!T fixed some dodgy spawners

Change 549766 on 2011/01/07 16:58:53 by timb@FRAPC5371


Artpit: made the radiator a bit darker
Change 549765 on 2011/01/07 16:57:59 by pekka@pekka_perforce_1666
No Dt approved by janL

Change 549763 on 2011/01/07 16:55:32 by judith@FRAPC1173


!b removed space between Crysis(r) and 2

Change 549760 on 2011/01/07 16:50:26 by hussein@FRAPC5299


!T Tweaking the ai navigation for ab3

Change 549758 on 2011/01/07 16:49:37 by francois@FRAPC1101


First VDR pass on Times Square + Archetypes

Change 549753 on 2011/01/07 16:46:07 by Build_Audio@BA01


!W Automatic Audio Build modules for PC

Change 549752 on 2011/01/07 16:45:23 by cristian@FRAPC1049


!T Assigned the "collision_proxy_entitiesonly" material to 2 geom entiti
es because the old material was visible.(one in Meethargreave, one in AB1)
!T Scaled to 1 all the archetypes that had different scales
!T Moved some trucks in AB3 away from the fence a little bit because the
space was kind of tight - created a little bit of more space.
!T Added the HUD:CustomText for Prism2
!T Moved some bookshelves in Meethargreave down a little bit because the
y where bisible on the floor on the elevated walkway

Change 549751 on 2011/01/07 16:45:18 by cristian@FRAPC1049


!T Moved the bookshelves down a little bit because you could see their t
op on the elevated walkway floor

Change 549750 on 2011/01/07 16:45:05 by ross@fft_ross


!t bank sizes for modules

Change 549744 on 2011/01/07 16:42:05 by karsten@frapc5242


!N add posibility to add a name without title (approved by JanL)

Change 549743 on 2011/01/07 16:41:42 by karsten@frapc5242


Summary: LOGWARNING: HUD: [Error] <Flash> Error: Can't find method '_lev
el0.clearButtons' to invoke. [Libs/UI/IdleAnimation.gfx]
Issue ID: 28028
Change 549739 on 2011/01/07 16:37:47 by judith@FRAPC1173
!b localized game_title Crysis 2 to display properly on Xbox Dashboard/Me
mory

Change 549736 on 2011/01/07 16:34:40 by ronny@PC6118


ARTPIT : request from Cevat, change shape of cliff piece, added new smal
l cliff piece for small island, added details and roots to slope

Change 549725 on 2011/01/07 16:29:57 by marcos@FRAPC1186


screens overworked

Change 549724 on 2011/01/07 16:29:44 by davidr@DavidR


!B DT 27725: X360 - SP : Global - ANIM : Broken animation when Stealth K
illing an enemy Grunt.
- Locking stealthKill anims in memory for Grunt and Stalker
Review: ID 43499 by Author: David Ramos de la Fuente, Reviewer: Mathias
Lindner

Change 549721 on 2011/01/07 16:26:38 by andreas@FRAPC1065


!B fixed 1st person clipping issue on jumping out of the heli (requeste
d by Alex; approved by Jan)

Change 549718 on 2011/01/07 16:25:50 by marius@PC6033


!B - added sloid to prevent player from clipping through elevator door
!B - added checks to prevent Hargreave dialog playing at wrong moments
!B - door in EMP cinematic opened too fast (disconnected from the hands)

Change 549716 on 2011/01/07 16:24:08 by simon@FRAPC5306


!ART PIT MAGNUS MARTIN
further bad lod fixes

Change 549714 on 2011/01/07 16:22:06 by johnc@fft_johnc


!T Terminal sign off checks exported

Change 549713 on 2011/01/07 16:22:02 by frankh@pc1168


!B - DT28021 - LOGWARNING: HUD: [Warning] <Flash> Error loading URL ../c
w2_Rank_Icons.gfx" [Libs/UI/PCOnly/cw2_FriendsPopup.gfx]

Change 549711 on 2011/01/07 16:17:59 by hussein@FRAPC5299


!T Fixed the sounds for all switches - Flo approved

Change 549705 on 2011/01/07 16:12:41 by sten@FRAPC5335


!t exchanged Marshall with Jackal pickup

Change 549703 on 2011/01/07 16:11:03 by ron@ronclient


!Artpit Brightening matID4..

Change 549702 on 2011/01/07 16:10:59 by russ@fft_russ


added wires to lowest lod

Change 549700 on 2011/01/07 16:10:46 by claire@fft_claire


!B - DEVTRACK 28506: Moved support bonus to dpad right
Review: ID 43524 by Author: Claire Allan, Reviewer: Jake "Mr. Flibble" T
urner, Observer: Markus Mohr, Observer: Marco Corbetta, Observer: Filipe Amim, O
bserver: Mark Tully

Change 549699 on 2011/01/07 16:10:30 by simon@FRAPC5306


!ART PIT MAGNUS MARTIN
adjusted bad lods

Change 549696 on 2011/01/07 16:09:36 by martint@FRAPC5093


!ART PIT MAGNUS rework break glass

Change 549693 on 2011/01/07 16:07:26 by andreas@FRAPC1065


!B fixed 1st person clipping problems by toning down player-look values
(requested by Alex)

Change 549689 on 2011/01/07 16:05:37 by gustav@FRAPC1128


!U Replaced the ac particle effects with gas leak that is coming out of
the pipes.

Change 549688 on 2011/01/07 16:05:31 by timb@FRAPC5371


Artpit: changed 2 european street signs into american ones.

Change 549687 on 2011/01/07 16:05:15 by simon@FRAPC5306


!ART PIT MAGNUS / MARTIN
adjusted lods for alnvsl central stairwell
Change 549680 on 2011/01/07 16:02:53 by francois@FRAPC1101
First VDR pass on Warehouse + Archetypes

Change 549673 on 2011/01/07 15:58:52 by graeme@fft_graeme


!T tweaked paths of the audio for ambient vehicles

Change 549670 on 2011/01/07 15:58:10 by graeme@fft_graeme


!A added ambient vehicles into level's own project

Change 549669 on 2011/01/07 15:57:58 by borislav@borislav_FRAPC5077


!T Updated track for a stinger.

Change 549667 on 2011/01/07 15:56:59 by christianb@FRAPC5368


!F in cloak logic for mp suits
approved by Jan L

Change 549665 on 2011/01/07 15:52:01 by johnc@fft_johnc


!T Terminal design sign off checks

Change 549659 on 2011/01/07 15:49:37 by Build_Audio@BA01


!W Automatic Audio Build physics_foleys for PC

Change 549657 on 2011/01/07 15:48:50 by florian@PC551


!B - 18706 (WIP) Global: moved all buttons into generic project

Change 549656 on 2011/01/07 15:48:50 by richardg@richardg


removed the environment map from the empire state to save texture memory
in other levels. (by Perforce Plug-in)

Change 549653 on 2011/01/07 15:48:20 by simon@FRAPC5306


!ART PIT MAGNUS / MARTIN
bad lod fix

Change 549647 on 2011/01/07 15:44:58 by christophern@FRAPC5003


!U Adding a check fo Vehicle beamed onto a smart object (Requested by Wi
ll W)

Change 549646 on 2011/01/07 15:44:24 by chrisbr@ff_perforce_chrisbr


Missing material on alien vessel

Change 549645 on 2011/01/07 15:44:16 by martint@FRAPC5093


!B DT ID: 25744

Change 549644 on 2011/01/07 15:43:45 by matthias@FRAPC5307


-DT 28438 Created Lightbox for searchlight so its not shining into the s
ubway
-exported

Change 549641 on 2011/01/07 15:40:05 by graeme@fft_graeme


!T Fixed paths for ambient vehicles and streamlined sounds to use level
project

Change 549640 on 2011/01/07 15:39:30 by russ@fft_russ


deleted cables running to nothing

Change 549637 on 2011/01/07 15:39:24 by Build_Audio@BA01


!W Automatic Audio Build w_gauss for PC

Change 549635 on 2011/01/07 15:38:57 by graeme@fft_graeme


!T Added ambient vehicles into project

Change 549632 on 2011/01/07 15:38:36 by Build_Audio@BA01


!W Automatic Audio Build l_downtown for PC

Change 549631 on 2011/01/07 15:37:20 by simon@FRAPC5306


!B 26721 adjusted mass of pieces

Change 549630 on 2011/01/07 15:37:14 by ross@fft_ross


!t path fixes

Change 549629 on 2011/01/07 15:36:50 by julius@FRAPC112


!F - fixed loop which was marked as oneshot

Change 549628 on 2011/01/07 15:36:44 by julius@FRAPC112


!F - fixed oneshot which was marked as a loop
Change 549627 on 2011/01/07 15:35:20 by roberth@FRAPC1223
!U added faces for shadow issues

Change 549625 on 2011/01/07 15:34:11 by aleksander@FRAPC1169


fixes for Flooded street

Change 549624 on 2011/01/07 15:33:59 by hussein@FRAPC5299


!B 28464 PS3 - SP : Mission 07 - City Hall : PHYSICS - The player encoun
ters a floating car on the user path right at the starting mission area

Change 549622 on 2011/01/07 15:33:52 by hussein@FRAPC5299


!T Scaled objects back to 1 - Evens approved
!B 27137 ART: TERRAIN: Objects disappear when player goes back and forwa
rd at an specific position "goto 280.72 228.03 58.97" ( Downtown - Gate Keepers
)
!B 28435 X360 : SP : Mission 05 Downtown : WEP : JAW - The JAW Rocket Lau
ncher can not be picked up from enemy AI

Change 549603 on 2011/01/07 15:26:30 by gustav@FRAPC1128


!U Added geo to the dud explosions.

Change 549599 on 2011/01/07 15:25:02 by marcel@FRAPC1067


!DT 17630 Fixed colliding builsing buttom part / clipping issue. Added l
ods

Change 549598 on 2011/01/07 15:24:56 by tom@tom_perforce_1666


!ARTPIT fix uv straching

Change 549597 on 2011/01/07 15:24:51 by marcel@FRAPC1067


!DT 17630 fixed smoothing groups

Change 549595 on 2011/01/07 15:24:44 by marcel@FRAPC1067


!DT 17630 fixed lod window issue

Change 549587 on 2011/01/07 15:19:22 by simon@FRAPC5306


!ART PIT EVGENY
removed deform skeleton node to prevent RC error
Change 549580 on 2011/01/07 15:14:05 by manuel@FRAPC1145
25732

Change 549578 on 2011/01/07 15:13:45 by svenf@PC6267


!T AB1 Fixed wrong GateSize > exported

Change 549568 on 2011/01/07 15:06:01 by andreas@FRAPC1065


!B player look range keys tweaked to prevent clipping issues (requested
by Alex)

Change 549567 on 2011/01/07 15:03:48 by alexc@fft_alexc3


new picture lamp cgfs added & placed in c2mp lib

Change 549564 on 2011/01/07 15:03:10 by hussein@FRAPC5299


!B 28198 PC - SP : Mission 06 - Spear : RENDERING - Pots with flowers ,
tables and chairs disappear and reappear if the player moves along the edge of t
he balcony

Change 549563 on 2011/01/07 15:01:57 by simon@FRAPC5306


!ART PIT EVGENY MARTIN
fixed material assignment issue

Change 549556 on 2011/01/07 14:56:38 by frank@FRAPC5349


Artpass
fixing surface types and physics proxy

Change 549555 on 2011/01/07 14:56:24 by jann@jann_perforce_1666


!B X360 - SP: Mission 01 - Battery Park : COLLECTIBLES - The Unlocked Mu
sic score s name is missing on the Pop-up after completing the level (28024)

Change 549551 on 2011/01/07 14:51:30 by eddyh@FRAPC1050


Fixed scaled bendable Containers in AB3

Change 549549 on 2011/01/07 14:50:21 by kolly@PC6134


No DT - approved by Jan

Change 549546 on 2011/01/07 14:46:20 by adamd@fft_adamd


!F - Pak and cry file updated with bug fix - DT 28429. Removed water coo
ler placed on top of assault console A. Tweaked air vents to ensure they are lin
ed up correctly.

Change 549545 on 2011/01/07 14:46:00 by chrisk@FRAPC1007


!hive
!B DT 28432
!u tweaked cover setup near first alien encounter
!u tweaked cover setup in ab4 park entrance
!u fixed missing fog volume in ab4 park causing the sinkhole to look bro
ken

Change 549544 on 2011/01/07 14:45:42 by chrisk@FRAPC1007


!battery park
!u replaced standard cell in castle stealth tutorial with special archet
ype to make a but easier
!u now when you shoot advertising signs in subway the lights will disabl
e

Change 549542 on 2011/01/07 14:43:28 by tom@tom_perforce_1666


!ARTPIT reduce rim to avoid obvias antialising

Change 549540 on 2011/01/07 14:43:02 by tom@tom_perforce_1666


!ARTPIT darken White spots to avoid glowing

Change 549539 on 2011/01/07 14:42:18 by tom@tom_perforce_1666


!ARTPIT set alpha from blend to test

Change 549538 on 2011/01/07 14:41:49 by tom@tom_perforce_1666


!ARTPIT twaeck materail to look not like pure crome

Change 549533 on 2011/01/07 14:38:14 by ivo@ivo2


!B - DT20199 (fixed wrong speed and move-directions for I2M)
!B - DT8881 (fixed time-alignment issue when character stops)
Review: ID 43497 by Author: Ivo Herzeg, Reviewer: Sven Van Soom, Observe
r: Christopher Bolte, Observer: Paulo Zaffari, Observer: Ivo Frey

Change 549531 on 2011/01/07 14:34:16 by martinl@FRAPC1144


!B 28369
Fixed Majestic string to display correct weapon name

Change 549528 on 2011/01/07 14:30:36 by martint@FRAPC5093


!B DT ID: 8643 add missing surface types
Change 549523 on 2011/01/07 14:28:14 by marcos@FRAPC1186
security logo removed

Change 549520 on 2011/01/07 14:25:48 by danevans@fft_danevans


Rollback //data/Games/Crysis2/GameCrysis2/Objects/vehicles/landing_craft
/landing_craft_low.cgf to revision 1 - we could do with a cheaper version of thi
s on MP Liberty Island map, so I'm resurrecting this file

Change 549515 on 2011/01/07 14:22:32 by francois@FRAPC1101


First VDR pass on Terminal

Change 549514 on 2011/01/07 14:20:02 by martint@FRAPC5093


!B DT ID: 28225

Change 549512 on 2011/01/07 14:17:02 by manuel@FRAPC1145


19074 alcatraz added

Change 549511 on 2011/01/07 14:15:56 by roberth@FRAPC1223


!U Issue ID: 24706 more space between window and glass

Change 549507 on 2011/01/07 14:14:38 by seane@PC8135


!B added apc specific explosions, part of opytimisation task.

Change 549505 on 2011/01/07 14:14:22 by matthewa@fft_matthewa


!B - 28399 (Moved extraction spawns embedded in terrain), removed tick m
achine model override to fix anim issue

Change 549502 on 2011/01/07 14:13:21 by timb@FRAPC5371


Arpit: removed all normal, spec and cubemaps from the blood decals becau
se it made them look lowres.

Change 549500 on 2011/01/07 14:12:54 by sebastian@FRAPC5160


!F ixed CityHall Alien SHips pathing to circumvent the great new art pla
ced there (Nathan approved on Jan 07)

Change 549498 on 2011/01/07 14:10:41 by cristian@FRAPC1049


!T Scaled to 1 all the archetypes that had different scales
Change 549489 on 2011/01/07 13:58:18 by andreas@FRAPC1065
!B camera clipping issues fixed; reduced look range values for some key
moments (requested by Alex)
!B fixed a missing sound
!B spear scene now gets precached to prevent anim issues

Change 549488 on 2011/01/07 13:55:40 by frank@FRAPC5349


Artpass
rework of the lamp

Change 549485 on 2011/01/07 13:33:35 by chade@fft_chade


remaining fixes for tick and flag

Change 549484 on 2011/01/07 13:33:12 by ruben@FRAPC5083


A! to fix and old issue.. It has been animated by myself and checked by
warren for making sure.

Change 549482 on 2011/01/07 13:31:31 by chade@fft_chade


new generic tick and flag anims needed

Change 549481 on 2011/01/07 13:31:24 by patricka@not_patricka


swapped interactive barriers for MP versions, removed one and swapped on
e for a fixed version

Change 549478 on 2011/01/07 13:30:02 by russ@fft_russ


fixed broken steertlamps

Change 549476 on 2011/01/07 13:29:43 by stevenl@fft_stevenl


!B - Fix to network string for bug #28376

Change 549474 on 2011/01/07 13:28:10 by chade@fft_chade


hud and glitch fixes

Change 549473 on 2011/01/07 13:26:20 by claire@fft_claire


!B - DEVTRACK 28342 - Added animation alias to non-nanosuit 3p ledge gra
b. Fixes 1st person sound being played for remotes
Review: ID 43491 by Author: Claire Allan, Reviewer: Peter Hall, Observer
: Jake "Mr. Flibble" Turner, Observer: Tom Berry, Observer: Mark Tully
Change 549469 on 2011/01/07 13:24:51 by chade@fft_chade
hud and glitch fixes

Change 549464 on 2011/01/07 13:22:38 by chade@fft_chade


hud and glitch fixes

Change 549463 on 2011/01/07 13:22:26 by francois@FRAPC1101


First VDR pass on Madison Square

Change 549462 on 2011/01/07 13:22:25 by chade@fft_chade


hud and glitch fixes

Change 549459 on 2011/01/07 13:22:03 by adamd@fft_adamd


!F - DT 28429 - re-added assault console to fix not being able to downlo
ad data

Change 549457 on 2011/01/07 13:21:47 by paulm@not_paulm_i7_git


19581: PC - Player can make a new gamespy account without a valid email
address: Check email address is well formed
Review: ID 42972 by Author: Paul Mikell, Reviewer: Jake "Mr. Flibble" Tu
rner, Reviewer: Mark Tully, Reviewer: Steve "The Magician" Lewis, Observer: Mark
us Mohr, Observer: Marco Corbetta, Observer: Frank Harrison

Change 549455 on 2011/01/07 13:21:07 by martinl@FRAPC1144


!B
28369 WEAPON: TEXT - The revolver shows placeholder text in the weapon c
ustomization menu
Added keybind strings for DT #28049
Added subtitles for flashbacks and prophet's journey video

Change 549452 on 2011/01/07 13:18:58 by chade@fft_chade


hud and glitch fixes

Change 549451 on 2011/01/07 13:18:40 by chade@fft_chade


hud and glitch fixes

Change 549441 on 2011/01/07 13:03:59 by ruben@FRAPC5083


made by Jamie, tested by me, this has to do with bug
DT 28260
Change 549440 on 2011/01/07 13:00:31 by jonas@FRAPC5063
!B DT16991 Fixed issue where the Pinger can see you but not shoot you by
moving the eye and the weapon fire position towards each other. Both are closer
to the eye to keep the height of the Pinger.
Review: ID 43395 by Author: Jonas Johansson, Reviewer: Markus Mohr, Revi
ewer: Marcio Martins

Change 549438 on 2011/01/07 12:59:40 by patricka@not_patricka


added a third deployable cover prop and converted them all to versions f
rom the MP lib

Change 549437 on 2011/01/07 12:57:34 by benp@benp


!B !DT14777 Limited Edition and PreOrder dogtags
!B !DT28241 Stop dogtags when support bonuses are disabled
Review: ID 43435 by Author: Ben Parbury, Reviewer: Jake "Mr. Flibble" Tu
rner, Reviewer: Ben Johnson, Observer: Markus Mohr, Observer: Marco Corbetta, Ob
server: Frank Harrison, Observer: Mark Tully, Observer: Martin Sherburn, Observe
r: Richard Welsh

Change 549435 on 2011/01/07 12:56:41 by simon@FRAPC5306


!ART PIT EVGENY A
fixed RC error for deformables

Change 549428 on 2011/01/07 12:50:52 by seane@PC8135


!B 28444 moved the kill shapes higher up and added screen fx

Change 549425 on 2011/01/07 12:49:06 by ian@FRAPC5237


!B DT28371 PC - FE: Warning pop-up does not appear when creating new pro
file with existing name
Review: ID 43475 by Author: Ian Masters, Reviewer: Paul Slinger, Observe
r: Markus Mohr, Observer: Marco Corbetta, Observer: Frank Harrison

Change 549423 on 2011/01/07 12:46:42 by build@C2LocaMirror


!C LOCA 12296
EIS: Localized text files update
by ea@PCFARM00 on 2011/01/07

Change 549419 on 2011/01/07 12:45:40 by build@C2LocaMirror


!C LOCA 12284
!A adding CHINESE facial sequences with expressions
COPIED OVER FROM ENGLISH
by crytek@FRAPC5233 on 2011/01/07

Change 549417 on 2011/01/07 12:42:21 by gustav@FRAPC1128


!U Particle adjustments after Magnus feedback to Spear and City Hall.
Y:\CRYSIS2\Artpass Pit\cityhall\29_12_2010\particles
Y:\CRYSIS2\Artpass Pit\Spear\27_12_2010

Change 549415 on 2011/01/07 12:41:49 by build@C2LocaMirror


!C LOCA 12282
!A adding CZECH facial sequences with expressions
COPIED OVER FROM ENGLISH
by crytek@FRAPC5233 on 2011/01/07

Change 549414 on 2011/01/07 12:41:11 by borislav@borislav_FRAPC5077


!T Timing adjustments in Spear Eruption cinematic.

Change 549412 on 2011/01/07 12:39:34 by mathias@FRAPC1193


!B fixed wrong minDist and tweaked prepareDist for walk stops

Change 549409 on 2011/01/07 12:37:57 by build@C2LocaMirror


!C LOCA 12281
!A adding TURKISH facial sequences with expressions
by crytek@FRAPC5233 on 2011/01/07

Change 549402 on 2011/01/07 12:31:13 by karsten@frapc5242


Summary:PC : SP : GLOBAL : ATTACHMENT - The pistol silencer icon isn't d
isplayed in the attachment menu
Issue ID:28430

Change 549396 on 2011/01/07 12:27:45 by martint@FRAPC5093


!B DT ID: 28225

Change 549387 on 2011/01/07 12:23:39 by pete@fft_pete


tweak to barrel brightness, as requested by ffm, approved B.Jane

Change 549386 on 2011/01/07 12:22:39 by ruben@FRAPC5083


made by Jamie, tested by me, this has to do with bug
DT 28260

Change 549385 on 2011/01/07 12:22:21 by tonyj@not-tonyj


Back out revision 3 from //data/Games/Crysis2/GameCrysis2/Animations/hum
an/male/weapons/marshall/1p/slide_tac_recoil_marshall_shoulder_add_1p_01.caf
Change 549384 on 2011/01/07 12:22:00 by eddieh@not_eddieh
Fixed replace me textures on ropes and timetables, removed hat off corps
e, fixed disappearing doors in toilets, fixed viewdistances on servers in securi
ty room, fixed hole in ramp under train.

Change 549379 on 2011/01/07 12:18:35 by andreas@FRAPC1065


!B 27576 tryfix: added anim precaching; blackop was clipping through the
player

Change 549377 on 2011/01/07 12:18:00 by ross@fft_ross


!T fixed audio path

Change 549373 on 2011/01/07 12:10:57 by tom@tom_perforce_1666


!ARTPIT reduce white in lifering to avoid white glow

Change 549372 on 2011/01/07 12:10:32 by tom@tom_perforce_1666


!ARTPIT tweaking spec

Change 549371 on 2011/01/07 12:09:57 by tom@tom_perforce_1666


!ARTPIT tweack spec, remove texture from specchannel and activate dif as
spec

Change 549366 on 2011/01/07 12:09:00 by tom@tom_perforce_1666


!ARTPIT fix mapping on pallet adjusting to new textures

Change 549363 on 2011/01/07 12:07:40 by tombe@fft_tombe


!B DT: 28136 & 25624 -> Turning issues
Review: ID 43443 by Author: Tom Berry, Reviewer: Jake "Mr. Flibble" Turn
er, Reviewer: Sven Van Soom, Observer: Markus Mohr, Observer: Marco Corbetta, Ob
server: Mark Tully

Change 549361 on 2011/01/07 12:05:37 by simon@FRAPC5306


!ART PIT MAGNUS MARTIN
adjusted LODs

Change 549357 on 2011/01/07 12:02:37 by richardg@richardg


fixed floor been to thin

Change 549351 on 2011/01/07 12:00:27 by chade@fft_chade


hud and glitching fixes

Change 549341 on 2011/01/07 11:56:15 by Build_Audio@BA01


!W Automatic Audio Build crysiswars2 for PC

Change 549338 on 2011/01/07 11:55:15 by graeme@fft_graeme


!T added back the sp_coop_mp parameter in hud sounds to test Ben's fix

Change 549337 on 2011/01/07 11:53:58 by pault@fft_pault


removed cylinder proxys and added capsule

Change 549333 on 2011/01/07 11:51:13 by liam@not-liam


Updated dogtags.

Change 549331 on 2011/01/07 11:48:10 by borislav@borislav_FRAPC5077


!T Implementation tweaks

Change 549329 on 2011/01/07 11:47:42 by borislav@borislav_FRAPC5077


!A New Linear music ending added for central park finale cinematic, upon
request.

Change 549328 on 2011/01/07 11:44:34 by michaelb@not_michaelb


!F fixed player icons on map

Change 549326 on 2011/01/07 11:44:06 by frank@FRAPC5349


Artpass
removed rubble from piece

Change 549322 on 2011/01/07 11:43:27 by francois@FRAPC1101


First VDR pass on Flooded Streets + Archetypes

Change 549316 on 2011/01/07 11:36:43 by alexc@fft_alexc3


fix for bug no. 28431

Change 549311 on 2011/01/07 11:30:59 by johns@not-johns


Adjusted to match 1p raise
Change 549310 on 2011/01/07 11:30:36 by benjo@benjo_NOTPC1155
!B - Tweaked operative assessments design
Review: ID 43371 by Author: Ben Johnson, Reviewer: Mark Tully, Observer:
Jake "Mr. Flibble" Turner

Change 549306 on 2011/01/07 11:25:05 by frank@FRAPC5349


!B 28217 fixed proxy

Change 549305 on 2011/01/07 11:24:53 by frank@FRAPC5349


!B 28263 fixed geom

Change 549304 on 2011/01/07 11:24:39 by frank@FRAPC5349


Artpass fixing vertex alpha

Change 549303 on 2011/01/07 11:24:14 by paulm@not_paulm_i7_git


!B - 21167: TCG - PC - IN-GAME - User is not notified that passwords do
not match when creating a new GameSpy account: Add password mismatch warning.
Review: ID 42955 by Author: Paul Mikell, Reviewer: Jake "Mr. Flibble" Tu
rner, Reviewer: Mark Tully, Reviewer: Steve "The Magician" Lewis, Observer: Mark
us Mohr, Observer: Marco Corbetta, Observer: Frank Harrison

Change 549299 on 2011/01/07 11:21:57 by marius@PC6033


!T - disabled stopping of animations when dialogs end

Change 549292 on 2011/01/07 11:15:29 by graeme@fft_graeme


Rollback //data/Games/Crysis2/GameCrysis2/Levels/Wars/cw2_church/Layers/
sound.lyr to revision 1

Change 549287 on 2011/01/07 11:11:02 by ron@ronclient


Adding glow to VTOL for times_square

Change 549284 on 2011/01/07 11:09:14 by andreas@FRAPC1065


!B 27165 (partial fix / safety measure) flood scene now uses precaching

Change 549283 on 2011/01/07 11:09:09 by martint@FRAPC5093


!ART PIT MAGNUS

Change 549282 on 2011/01/07 11:08:28 by jann@jann_perforce_1666


!B 360: Loading screen incorrect positioning in non-standard resolutions
(24765)
!B X360 PS3- SP: Mission 01 - Battery Park: Freeze - The game freezes on
the Loading screen when user dies after completing the Visor tutorial at the be
ginning of the level (27982)
Review: ID 43324 by Author: Jan Neugebauer, Reviewer: Laurens Brock, Rev
iewer: Dean Claassen, Observer: Markus Mohr, Observer: Marco Corbetta, Observer:
Frank Harrison

Change 549280 on 2011/01/07 11:08:14 by nathand@fft_nathand


bug fix for table / hmg issue

Change 549277 on 2011/01/07 11:05:33 by build@C2LocaMirror


!C LOCA 12279
!A adding SPANISH facial sequences with expressions
by crytek@FRAPC5233 on 2011/01/07

Change 549265 on 2011/01/07 10:51:19 by martint@FRAPC5093


!B DT ID: 25744

Change 549262 on 2011/01/07 10:49:00 by seane@PC8135


!B missing material from yesterdsay

Change 549259 on 2011/01/07 10:47:25 by chrisbr@ff_perforce_chrisbr


Fixed the lift material bug

Change 549258 on 2011/01/07 10:47:01 by tom@tom_perforce_1666


!ARTPIT add detailbump

Change 549257 on 2011/01/07 10:46:48 by tom@tom_perforce_1666


!ARTPIT add spec to alpha

Change 549256 on 2011/01/07 10:46:32 by tom@tom_perforce_1666


!ARTPIT add spec to alpha to save texture calls

Change 549255 on 2011/01/07 10:45:59 by tom@tom_perforce_1666


!ARTPIT reduce white in texture to avoid overglow

Change 549251 on 2011/01/07 10:40:32 by simon@FRAPC5306


!ART PIT MAGNUS MARTIN
saved PC textures in higher resolution
Change 549250 on 2011/01/07 10:40:09 by simon@FRAPC5306
!ART PIT MAGNUS / MARTIN
updated barrier model / textures to new version

Change 549248 on 2011/01/07 10:36:08 by laurens@FRAPC5367


!B - DT:28030 - LOGWARNING: HUD: Warning CMenuObject::CMenuObject::Initi
alize: Failed to initialize child: STEALTH
Review: ID 43356 by Author: Laurens Brock, Reviewer: Jan Neugebauer, Obs
erver: Markus Mohr, Observer: Marco Corbetta

Change 549241 on 2011/01/07 10:30:36 by stephenn@FRAPC5343


!B DT: 28033: LOGWARNING: HUD: [Warning] Disable event 'armor_leg_right_
explode' does not exist, at line 251.
Removed references to events that don't and have never existed.

Change 549237 on 2011/01/07 10:28:12 by eddieh@not_eddieh


Fixed broken glass environment map showing a replaceme texture (by Perfo
rce Plug-in)

Change 549235 on 2011/01/07 10:26:28 by chrisbr@ff_perforce_chrisbr


Shadow Bug Fixes

Change 549230 on 2011/01/07 10:24:12 by richardg@richardg


quick preset changes to some textures flagged as having issues.

Change 549225 on 2011/01/07 10:19:22 by marcel@FRAPC1067


!ARTPASS tweaked vertexcolors

Change 549224 on 2011/01/07 10:19:12 by marcel@FRAPC1067


!ARTPASS fixed shadow rendering

Change 549223 on 2011/01/07 10:19:04 by marcel@FRAPC1067


!ARTPASS fixed replaceme

Change 549222 on 2011/01/07 10:18:57 by marcel@FRAPC1067


!Artpass fixed lod error

Change 549221 on 2011/01/07 10:18:45 by marcel@FRAPC1067


! artpass, fixed cubemapreflection

Change 549213 on 2011/01/07 10:06:04 by eddieh@not_eddieh


Added new cut through near copper landing pad for design

Change 549210 on 2011/01/07 10:02:07 by sabine@sabine_perforce_1666


!B 28313 X360- Menus - Art: Assigned button callouts are swapped for Wea
pon customization and suit customization in player controls menu

Change 549208 on 2011/01/07 09:55:19 by chrisbr@ff_perforce_chrisbr


New glow for lamps on alien vessel (by Perforce Plug-in)

Change 549207 on 2011/01/07 09:55:16 by chrisbr@ff_perforce_chrisbr


Design layers and depolyable cover removal for budget reasons, will look
at new locations tomorrow.

Change 549205 on 2011/01/07 09:55:12 by chrisbr@ff_perforce_chrisbr


Updated water (by Perforce Plug-in)

Change 549204 on 2011/01/07 09:41:56 by tom@tom_perforce_1666


!ARTPIT material tweaks

Change 549201 on 2011/01/07 09:39:06 by christophern@FRAPC5003


!B Disabled MarineInvestigateCorpse by request
!B Disabled WindowJump_V550 SO test as the SMart Object is no longer sup
ported

////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////
--------Changes in Build 5547 profile ------------------------------------------
-------------------------------
////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////

Change 549190 on 2011/01/07 06:34:51 by pierre@FRAPC1103


bryant park pass
-proper tod
-updated sun angles
-trying to fix a bug for vaclav with cubemap disappearing
Change 549189 on 2011/01/07 06:18:25 by pierre@FRAPC1103
-castshadow pass in the abandonned building
-added proper lighting to the container with ammo in ab2 near the LTV an
d near the warehouse in ab3
-tweaked the overpass mtl (less fresnel scale for concrete)

Change 549187 on 2011/01/07 05:42:50 by pierre@FRAPC1103


-decreased intensity of drop pod light in tunnel final section
-enable castshadow on props near shadowcasting lights in carpark
-enable castshadow highspec pc for lights in biomass room and activate c
astshadow for some biomass pieces

Change 549185 on 2011/01/07 05:14:17 by pierre@FRAPC1103


-reduced rain radius at the water surface to prevent rain leaking in the
sub
-forced colorgrading at start

Change 549184 on 2011/01/07 03:38:28 by pierre@FRAPC1103


-proper lighting for carpark entrance and hargreave sign
-enabled castshadow for some sewer modlules
-added a shadowcaster solid for ab4 background building to cast shadows
properly near the sewer exit from ab4 (before jeep explosion)

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Change 549181 on 2011/01/07 00:55:26 by chrisauty@FRAPC5376


Exported for Flo

Change 549180 on 2011/01/07 00:51:09 by chrisauty@FRAPC5376


!B 28442 X360 - SP : Mission 16 - Prism : COLLISION - User has no collis
ion with the white machine inside the lab

Change 549177 on 2011/01/07 00:48:28 by Build_Audio@BA01


!W Automatic Audio Build l_cityhall for PC

Change 549174 on 2011/01/07 00:47:54 by Build_Audio@BA01


!W Automatic Audio Build physics_world for PC

Change 549172 on 2011/01/07 00:47:29 by stevenl@fft_stevenl


New Assault mode string

Change 549169 on 2011/01/07 00:47:10 by Build_Audio@BA01


!W Automatic Audio Build v_blackops_helicopter for PC

Change 549166 on 2011/01/07 00:46:52 by Build_Audio@BA01


!W Automatic Audio Build a_gunship for PC

Change 549165 on 2011/01/07 00:46:49 by stevenl@fft_stevenl


Various fixes to capitalisation and some new network strings

Change 549164 on 2011/01/07 00:46:16 by florian@PC551


!B - 18706 (WIP) Cityhall - first optimization and level cleanup

Change 549163 on 2011/01/07 00:40:51 by chrisauty@FRAPC5376


!B 28192 PC - SP : Mission 06 - Spear : COLLISION - The player encounter
s an invisible collision near a ammo box
!B 28184 PC - SP : Mission 06 - Spear : COLLISION - The player has no co
llision with the tail of the crashed helicopter
!B fixed a missing FA

Change 549162 on 2011/01/07 00:30:33 by andreas@FRAPC1065


!B 27032 tryfix, probably doesn't work once exported again
!T chapter title message added (requested by PJ)
!B door proxy was visible after leaving the elevator (fix requested by A
lex)

Change 549161 on 2011/01/07 00:26:40 by oliverj@oliverj_C2_data


!T final DOF pass from nathan

Change 549160 on 2011/01/07 00:25:26 by marius@PC6033


!T - set highest priority for FG controlled button hints
!B - reset scaling of bendable objects
!T - updated timing of chapter titles (requested by PJ)

Change 549158 on 2011/01/07 00:21:31 by svenf@PC6267


!B 28381 X360 - SP : Mission 02 : AI - The first Cell soldier from the p
arking lot does not react when the user fires his weapon

Change 549157 on 2011/01/07 00:19:54 by chrisauty@FRAPC5376


!B 28273 PC - SP : Mission 17 - Convoy : BOUNDARY - The player can go ou
t of gameworld by jumping from the stairs on the floor above
!B 28270 PC - SP : Mission 17 - Convoy : RENDERING - The gameworld displ
ays graphical corruption if the player stands in a corner between some debris
!B 28266 PC - SP : Mission 17 - Convoy : RENDERING - Steps near the left
window frame appear and disappear
!B 28220 PC - SP : Mission 17 - Convoy : BOUNDARY - The player can go ou
t of gameworld by climbing some debris near a spear

Change 549155 on 2011/01/07 00:13:01 by helder@FRAPC1154


!u (Continue) Adding cry file and texturepack as well

Change 549154 on 2011/01/07 00:12:02 by helder@FRAPC1154


!u bug fixing and level art tweaks
- Tweakign materials
- Beautyfing the warehouse lab
- going trhough the list of screenshots with visual bugs from martine an
d fix them

Change 549152 on 2011/01/07 00:06:39 by svenf@PC6267


!B 28221 X360 - SP : Mission 11 - Bryant Park : AI - Improper behavior o
f the alien "AB1_aGrunt_Initl_4" towards the player

Change 549149 on 2011/01/06 23:55:20 by chrisauty@FRAPC5376


!B Trigger ICV objective when Hargreaves is finished talking

Change 549148 on 2011/01/06 23:45:48 by alexander@FRAPC5152


!deleted objects/level_specific/central_park/props/cntrlprk_finale/spear
_ring.cgf objects from finale cinematic layer as they're not needed anymore and
have been replaceme balls anyways.

Change 549147 on 2011/01/06 23:42:20 by judith@FRAPC1173


!a added subtitles for Game Resolution

Change 549146 on 2011/01/06 23:33:54 by chrisauty@FRAPC5376


!B 28199 PC - SP : Mission 10 - Flooded Streets : ART : TEXTURE - User i
s able to see outside of the gameworld through a gap near the gate that you have
to blast with the ICV.
!B 28208 PC - SP : Mission 10 - Flooded Streets : BOUNDARY - The player
can go out of gameworld by jumping on some pipes in the narrow canyon
!B 28201 PC - SP : Mission 10 - Flooded Streets : AI - Friendly marine l
egs pass through the ground at the beginning of the mission
!B 28217 PS3 - SP : Mission 10 - Flooded Streets : PHYSICS - AB2_Wave_1_
Grunt_1 is floating above the terrain where he is located

Change 549145 on 2011/01/06 23:33:20 by markusm@MarkusM4


!D removed level loading videos

Change 549143 on 2011/01/06 23:30:53 by mathias@FRAPC1193


!B fixed wrong height (in animation 9m but in smartObject 8.5m only) (DT
: 17091)

Change 549142 on 2011/01/06 23:30:46 by chrise@FRAPC5225


!B Blurred due to mipmaps. Exported with no mips

Change 549141 on 2011/01/06 23:29:44 by svenf@PC6267


!B 28331 PC - SP : Mission 18 - Central Park : RENDERING - Rock and prop
s in the background disappear and reappear with the player's position
!B 28401 X360 - SP : Mission 18 - Central Park : RENDERING - Terrain tex
ture is missing at specified location, allowing the user to see through it
!B 28323 PC - SP : Mission 18 - Central Park : RENDERING - The gameworld
has missing textures when viewed from a certain location
!B 28312PC - SP : Mission 18 - Central Park : RENDERING - Rocks on the r
ight side of the road appear and disappear with the player's position
!T Imported TOD changes / exported

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--------Changes in Build 5542 profile ------------------------------------------
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Change 549139 on 2011/01/06 23:07:13 by gustav@FRAPC1128


!U Some minor changes to color and stuff.

Change 549138 on 2011/01/06 23:02:27 by andreas@FRAPC1065


!B 28053 underwater breathing sound was missing

Change 549134 on 2011/01/06 22:46:15 by francois@FRAPC1101


Fixed bug 28395

Change 549131 on 2011/01/06 22:39:49 by helder@FRAPC1154


!u Ading signs to the garaga entrance
- moving some trees
- adding a street in front of the garage

Change 549130 on 2011/01/06 22:39:35 by mathias@FRAPC1193


!U changed alerted and stand walk stop minDist from 0.9 to 1.35 to match
new assets

Change 549127 on 2011/01/06 22:34:39 by pierre@FRAPC1103


-added colorgrading for central park
-fixed gi multiplier being too high for ab1
-removed unecesssary glowing pieces on the top of the spear in the final
cinematic
-updated flowgraph logic for colorchart

Change 549126 on 2011/01/06 22:34:28 by francois@FRAPC1101


First VDR pass on Prism2 + Archetypes

Change 549125 on 2011/01/06 22:29:38 by andreas@FRAPC1065


!B 27866 several sounds were missing (due to being played on hidden enti
ties)

Change 549124 on 2011/01/06 22:23:20 by seane@PC8135


!DT reduced freeway collapse shake again, cevat request.

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--------Changes in Build 5540 profile ------------------------------------------
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Change 549119 on 2011/01/06 22:04:46 by mathias@FRAPC1193


!U tweaked left and right stop to have the same time and distance

Change 549118 on 2011/01/06 22:03:37 by seane@PC8135


!DT first pass on all explosions and the Mike polish

Change 549117 on 2011/01/06 22:03:24 by chrisauty@FRAPC5376


!B 28200 PS3 - SP : Mission 09 - Madison Square : HUD - The "Tactical Op
tion: Destroy the Alien Heavy Unit" is present on player's HUD although the user
hasn't activated the Visor mode
Disabled secondary objectives (shouldn't be active anymore anyway)
!B 28163 X360 - SP : Mission 09 - Madison Square : BOUNDARY - The user i
s able to see outside the game world if he climbs at the specified location and
power jumps
!B Fixed final objective being reach extraction point as opposed to defe
nd it agaisnt the aliens
!B A bunch of clipping/stuck/hole issues pre-emptively fixed
!B 28388 ART: MAT: desk in bank covered with replace me textures

Change 549116 on 2011/01/06 22:01:32 by seane@PC8135


!B 28382 replaced missile trail and explosion with close versions

Change 549113 on 2011/01/06 21:57:16 by chrisk@FRAPC1007


!battery park
!u replaced two standard cell's with new archetypes designed to make fir
st encounter not so tricky
!u exported

Change 549111 on 2011/01/06 21:50:35 by sten@FRAPC5335


!a added two special archetypes to be used for Batter Park only, to addr
ess a balancing issue at the start of the game
Review: ID 43430 by Author: Sten Huebler, Reviewer: Markus Mohr, Reviewe
r: Jonas Johansson, Reviewer: Dennis Schwarz

Change 549109 on 2011/01/06 21:47:04 by francois@FRAPC1101


First VDR pass on FDR + Archetypes

Change 549108 on 2011/01/06 21:46:00 by gustav@FRAPC1128


!U Fixed some effects for the helicopter crash after Magnus feedback.
Y:\CRYSIS2\Artpass Pit\Warehouse\27_12_2010\Particles

Change 549104 on 2011/01/06 21:42:56 by Build_Audio@BA01


!W Automatic Audio Build l_floodedstreets for PC

Change 549101 on 2011/01/06 21:41:01 by martinwo@FRAPC0208


!T - Flooded Str sound cleaning and optimization, No DT, approved by Jan
L

Change 549098 on 2011/01/06 21:37:52 by martinwo@FRAPC0208


!B - FloodedStr, DT 27293, fixing missing sounds for animations
Change 549095 on 2011/01/06 21:34:40 by omer@ff_omer
Leaderboards polished with consistency pass, rank icon and number added.

Change 549094 on 2011/01/06 21:34:36 by marcus@FRAPC5339


DT 27608
re-exported mp army suit with lod0 only for the nanosuit showroom

Change 549091 on 2011/01/06 21:33:42 by omer@ff_omer


New Loadout designs, removed backgrounds and ready for 3D models - small
tweaks remain.

Change 549090 on 2011/01/06 21:32:02 by omer@ff_omer


Buttons sizes corrected as well as Skill assessment checks.

Change 549088 on 2011/01/06 21:30:36 by patricka@not_patricka


refined physics to stop missing names and laser sight error

Change 549087 on 2011/01/06 21:30:13 by chrisk@FRAPC1007


!battery park
!u updated chapter title settings
!u removed all generic interest points
!u replaced physicalized red paint stand with a brush so it wont block t
he only AI path between AB's
!u fixed blue light in the pier room 3 that doesnt move if you kick cabi
net
!u exported

Change 549086 on 2011/01/06 21:29:35 by chrisk@FRAPC1007


!hive
!B DT 28299
!u added missing chapter title!!!!
!u rebuild tick area at the very start so its as smooth as possible for
their navigation
!u set show button hint to high priority
!u hidden watervolume seam issue in ab2
!u due to overlapping dialog hargreeve now talks to you after completing
the second spore vein not third
!u replace non breakable advertising signs with correct archetype
!u exported with aleksanders terrain painting
!u exported

Change 549085 on 2011/01/06 21:27:24 by sten@FRAPC5335


!t tweaked heat shader settings
Review: ID 43426 by Author: Sten Huebler, Reviewer: Dennis Schwarz, Obse
rver: Sean Ellis
Change 549084 on 2011/01/06 21:26:31 by omer@ff_omer
22965 MP: DEMO: X360: S3D: SIDE-BY-SIDE: HUD: Minimap seems to be furthe
r away than ammo counter.

Change 549076 on 2011/01/06 21:03:59 by build@C2LocaMirror


!C LOCA 12275
EIS: Localized text files update
by ea@PCFARM00 on 2011/01/06

Change 549075 on 2011/01/06 21:03:21 by mathias@FRAPC1193


!U added special look poses with less body rotation

Change 549071 on 2011/01/06 21:00:39 by alexander@FRAPC5152


!U fixed HUD damage pattern to show the proper version
APPROVED BY JAN

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No changes in source repository

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Change 549063 on 2011/01/06 20:49:18 by eddieh@not_eddieh


halfeway thru new little path section

Change 549061 on 2011/01/06 20:48:26 by marius@PC6033


!B - 12789 SP: GLOBAL: AUTOTEST: Smartobject_AI / HumanGruntInterestStre
etLampTest failing
!B - 12787 SP: GLOBAL: AUTOTEST: Smartobject_AI / HumanGruntInterestLant
ernTest failing

Change 549053 on 2011/01/06 20:35:56 by marcus@FRAPC5339


DT 27991
!B fixed mismatch between lods that caused the marine head not to show u
p

Change 549051 on 2011/01/06 20:34:47 by julius@FRAPC112


!F - fixed unnecessary entry

Change 549050 on 2011/01/06 20:30:35 by marius@PC6033


!B - wrong surface type was assigned to glass

Change 549049 on 2011/01/06 20:29:08 by julius@FRAPC112


!F - fixed old sound reference

Change 549047 on 2011/01/06 20:26:20 by pierre@FRAPC1103


a cubemap and 2 lamps were flickering when the player was in the elevato
r and was not looking directly through the portal

Change 549045 on 2011/01/06 20:25:44 by pault@fft_pault


removed some glass
added scrolling texture to kiosk

Change 549043 on 2011/01/06 20:23:46 by patricka@not_patricka


added a deployable barrier and removed red gas bottles - Monty Bojangles

Change 549042 on 2011/01/06 20:23:20 by ross@fft_ross


!t updated assault alarm signal path

Change 549040 on 2011/01/06 20:22:05 by pierre@FRAPC1103


readjusted slightly a lightbox to prevent harsh cut in the light near th
e elevator in ab3

Change 549039 on 2011/01/06 20:22:03 by andreas@FRAPC1065


!B 18005 replaced a wrong animation

Change 549037 on 2011/01/06 20:15:52 by daniele@FRAPC5121


!u dev bug 27219

Change 549036 on 2011/01/06 20:15:43 by danevans@fft_danevans


fix for electrical junction boxes changing size when shot

Change 549030 on 2011/01/06 20:13:52 by Build_Audio@BA01


!W Automatic Audio Build mp_mode_assault for PC

Change 549028 on 2011/01/06 20:13:05 by danielp@FRAPC1136


================
Dev Track
27985 ANIM: infected standing in bed
28366 PC-SP-Mission 04-Lab Rat- [Performance]-User falls out of world
when jumps out of the dustbin at the beginning the level.
28303 PROGRESS: Defeating the gunship and getting killed at the same t
ime spawns player below warehouse floor without the actual crash scene happening
and objective updating
================
Verification: crysis2_XBOX360_(5530)_01_06

Change 549025 on 2011/01/06 20:12:33 by Build_Audio@BA01


!W Automatic Audio Build mp_foleys for PC

Change 549022 on 2011/01/06 20:11:10 by ross@fft_ross


!T mp tweaks

Change 549021 on 2011/01/06 20:10:27 by saschah@FRAPC1020


!B fix for 17745
prism bridge escape rebar mesh polishing

Change 549018 on 2011/01/06 20:08:40 by Build_Audio@BA01


!W Automatic Audio Build v_blackops_helicopter for PC

Change 549014 on 2011/01/06 20:08:23 by Build_Audio@BA01


!W Automatic Audio Build physics_particles for PC

Change 549011 on 2011/01/06 20:07:42 by Build_Audio@BA01


!W Automatic Audio Build physics_foleys for PC

Change 549010 on 2011/01/06 20:07:29 by oliverj@oliverj_C2_data


!T final DOF pass from nathan

Change 549009 on 2011/01/06 20:07:20 by oliverj@oliverj_C2_data


!T final DOF pass from nathan
!B DT-27606: removed ragdollize event from animobjects

Change 549008 on 2011/01/06 20:07:08 by oliverj@oliverj_C2_data


!T final DOF pass from nathan
!B DT-27221, DT-27238: replaced male civ by proper one
!B DT-24075: forced loading animations of metlife building

Change 549005 on 2011/01/06 20:06:57 by Build_Audio@BA01


!W Automatic Audio Build l_warehouse for PC

Change 549002 on 2011/01/06 20:05:55 by Build_Audio@BA01


!W Automatic Audio Build l_spear for PC

Change 548999 on 2011/01/06 20:05:22 by Build_Audio@BA01


!W Automatic Audio Build l_hive for PC

Change 548996 on 2011/01/06 20:04:35 by Build_Audio@BA01


!W Automatic Audio Build l_batterypark for PC

Change 548995 on 2011/01/06 20:04:29 by matthewa@fft_matthewa


!T - Updated Extraction tick placement

Change 548994 on 2011/01/06 20:04:14 by gregor@FRAPC5365


!b DT 25925 final fix on sniper scope / retical now visible when you go
cloack mode

Change 548991 on 2011/01/06 20:03:12 by Build_Audio@BA01


!W Automatic Audio Build l_alienvessel for PC

Change 548986 on 2011/01/06 20:02:36 by Build_Audio@BA01


!W Automatic Audio Build dialog for PC

Change 548983 on 2011/01/06 19:57:42 by christian@PC080


!O mixing at Herold Studios

Change 548981 on 2011/01/06 19:53:58 by gustav@FRAPC1128


!U Removed unused effects and all references of debug sprite textures.
Also made all the debug textures black and transparent.

Change 548979 on 2011/01/06 19:52:43 by francois@FRAPC1101


First VDR pass on Spear + Archetypes

Change 548978 on 2011/01/06 19:51:46 by johnc@fft_johnc


!DT 22946 fix

Change 548975 on 2011/01/06 19:43:18 by eddieh@not_eddieh


Various changes for the encheapeningisation of the lights

Change 548971 on 2011/01/06 19:33:15 by seane@PC8135


!B removed ugly fountains, optimised a tiny bit.

Change 548966 on 2011/01/06 19:24:59 by andreas@FRAPC1065


!B 27506 door kick animation wasn't working properly due to a lack of pr
ecaching

Change 548965 on 2011/01/06 19:24:46 by gregor@FRAPC5365


!b DT 25925 / problem appeared also on fp asset / fixed

Change 548963 on 2011/01/06 19:22:51 by pault@fft_pault


removed glass from lods

Change 548962 on 2011/01/06 19:20:10 by pault@fft_pault


removed the glass

Change 548958 on 2011/01/06 19:16:19 by marcus@FRAPC5339


DT 27237

Change 548957 on 2011/01/06 19:14:46 by patricka@not_patricka


swapped two of the interactive barriers for static upright ones changed
there position slightly to look more natural

Change 548956 on 2011/01/06 19:12:54 by gregor@FRAPC5365


!b DT 25925 / fixed the same problem on sniper scope
Change 548955 on 2011/01/06 19:12:37 by martinl@FRAPC1144
!B
28279
The word 'Soldier' is spelt as 'Solder' select difficulty level screen

Change 548954 on 2011/01/06 19:11:42 by gregor@FRAPC5365


!b fixed cell logos / aproved by nathan c.

Change 548949 on 2011/01/06 19:06:08 by gregor@FRAPC5365


!b DT 25925

Change 548947 on 2011/01/06 19:04:34 by build@C2LocaMirror


!C LOCA 12268
!A adding RUSSIAN facial sequences with expressions
by crytek@FRAPC5233 on 2011/01/06

Change 548940 on 2011/01/06 18:59:45 by Build_Audio@BA01


!W Automatic Audio Build w_swarmer for PC

Change 548937 on 2011/01/06 18:59:16 by Build_Audio@BA01


!W Automatic Audio Build w_sentry_gun for PC

Change 548934 on 2011/01/06 18:58:59 by Build_Audio@BA01


!W Automatic Audio Build w_scarab for PC

Change 548931 on 2011/01/06 18:58:11 by Build_Audio@BA01


!W Automatic Audio Build w_scar for PC

Change 548927 on 2011/01/06 18:57:39 by Build_Audio@BA01


!W Automatic Audio Build w_nova for PC

Change 548924 on 2011/01/06 18:57:05 by Build_Audio@BA01


!W Automatic Audio Build w_mk60 for PC

Change 548921 on 2011/01/06 18:56:29 by Build_Audio@BA01


!W Automatic Audio Build w_mike for PC
Change 548919 on 2011/01/06 18:56:01 by patricka@not_patricka
removed some deploayble cover and placed alternatives, swapped remaining
ones for c2mp_props version

Change 548916 on 2011/01/06 18:55:49 by Build_Audio@BA01


!W Automatic Audio Build w_marshall for PC

Change 548912 on 2011/01/06 18:55:18 by Build_Audio@BA01


!W Automatic Audio Build w_majestic for PC

Change 548909 on 2011/01/06 18:54:48 by Build_Audio@BA01


!W Automatic Audio Build w_ltag for PC

Change 548907 on 2011/01/06 18:54:32 by turgut@PC6011


!T Updated chapter text timing
Did more pass on Cover and Lean
Ledge Grab pass!
In AB1 I had two grunt_leaders and I replaced one grunt_leader as normal
grunt alien!
Fixed some dialog problems.

Change 548906 on 2011/01/06 18:54:23 by cristian@FRAPC1049


!T Removed a crate forgot by Helder in the level
!T Aligned 2 bridge parts because there was a tiny tiny gap between them
!T Fixed some sidewalks because the junction was looking bad.
!T Replaced the bollards brushes with bollards archetypes (requested by
Simon)

Change 548903 on 2011/01/06 18:54:12 by Build_Audio@BA01


!W Automatic Audio Build w_kvolt for PC

Change 548898 on 2011/01/06 18:53:26 by Build_Audio@BA01


!W Automatic Audio Build w_jaw for PC

Change 548897 on 2011/01/06 18:53:10 by aleksander@FRAPC1169


fixes for hive

Change 548896 on 2011/01/06 18:53:01 by aleksander@FRAPC1169


fixed terrain colors in medison
Change 548893 on 2011/01/06 18:52:52 by Build_Audio@BA01
!W Automatic Audio Build w_jackal for PC

Change 548890 on 2011/01/06 18:52:29 by Build_Audio@BA01


!W Automatic Audio Build w_hologram for PC

Change 548889 on 2011/01/06 18:52:26 by gustav@FRAPC1128


!U Added unsteamable to the flame texture for droppods trail.

Change 548886 on 2011/01/06 18:52:05 by Build_Audio@BA01


!W Automatic Audio Build w_hmg for PC

Change 548882 on 2011/01/06 18:51:30 by Build_Audio@BA01


!W Automatic Audio Build w_hammer for PC

Change 548878 on 2011/01/06 18:50:53 by Build_Audio@BA01


!W Automatic Audio Build w_grendel for PC

Change 548877 on 2011/01/06 18:50:30 by russ@fft_russ


fixed tranfornmer boxes that were shrinking when you shot them

Change 548874 on 2011/01/06 18:50:18 by Build_Audio@BA01


!W Automatic Audio Build w_gauss for PC

Change 548871 on 2011/01/06 18:49:38 by Build_Audio@BA01


!W Automatic Audio Build w_fraggrenade for PC

Change 548870 on 2011/01/06 18:49:07 by hussein@FRAPC5299


!T Art pass tweeks (removed glass) - Magnus approved

Change 548867 on 2011/01/06 18:48:48 by Build_Audio@BA01


!W Automatic Audio Build w_flashbang for PC

Change 548864 on 2011/01/06 18:48:22 by Build_Audio@BA01


!W Automatic Audio Build w_feline for PC
Change 548860 on 2011/01/06 18:47:40 by Build_Audio@BA01
!W Automatic Audio Build w_dsg1 for PC

Change 548857 on 2011/01/06 18:47:01 by Build_Audio@BA01


!W Automatic Audio Build w_c4 for PC

Change 548853 on 2011/01/06 18:46:32 by Build_Audio@BA01


!W Automatic Audio Build w_ay69 for PC

Change 548850 on 2011/01/06 18:46:02 by Build_Audio@BA01


!W Automatic Audio Build w_att_shotgun for PC

Change 548849 on 2011/01/06 18:45:48 by svenf@PC6267


!B 20087 SAVELOAD: Alien does not move in level Alienvessel (Sudden Impa
ct) after player loads last checkpoint from main menu

Change 548846 on 2011/01/06 18:45:23 by Build_Audio@BA01


!W Automatic Audio Build w_att_grenade for PC

Change 548842 on 2011/01/06 18:44:40 by Build_Audio@BA01


!W Automatic Audio Build w_att_gauss for PC

Change 548838 on 2011/01/06 18:44:04 by Build_Audio@BA01


!W Automatic Audio Build w_agl for PC

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--------Changes in Build 5536 release ------------------------------------------
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Change 548835 on 2011/01/06 18:41:46 by graeme@fft_graeme


!T made sure the weapons projects had the correct priorities, volume an
d reverb settings.

Change 548830 on 2011/01/06 18:33:11 by ross@fft_ross


!t checked all project settings to Flo's specs
Change 548826 on 2011/01/06 18:26:51 by richardg@richardg
updated level with new physics to allow plants to sit inside the planter
s instead of floating.

Change 548825 on 2011/01/06 18:26:19 by marcus@FRAPC5339


!U removed physics on hargreave

Change 548822 on 2011/01/06 18:23:21 by chrisauty@FRAPC5376


!B 28324 PC - SP : Mission 07 - City Hall : PROGRESS - User can remain s
tuck between some chunks of debris making him unable to continue the mission

Change 548820 on 2011/01/06 18:20:52 by hussein@FRAPC5299


!B Removed the unlimited ammo box in downtown - Sten request.

Change 548818 on 2011/01/06 18:19:59 by eddieh@not_eddieh


made lightshafts waaaay cheaper.

Change 548815 on 2011/01/06 18:14:44 by julius@FRAPC112


!A - added preloads for alienvessel

Change 548813 on 2011/01/06 18:05:59 by samir@not_samir


lod added

Change 548812 on 2011/01/06 18:04:39 by marius@PC6033


!T - removed jumpwindow_v550 and jumpwindowcombo_v550 smart objects to p
revent designer placing them (they had no animation)

Change 548809 on 2011/01/06 18:03:14 by russ@fft_russ


tweak to geom entitiy position

Change 548808 on 2011/01/06 18:02:38 by danevans@fft_danevans


flares and fog settings set

Change 548802 on 2011/01/06 17:57:05 by johns@not-johns


Fixed glitch in iron sight (DT number 24073)
Change 548801 on 2011/01/06 17:55:15 by russ@fft_russ
moved geom entity that was sticking in floor

Change 548793 on 2011/01/06 17:50:42 by russ@fft_russ


tweaks to vertex blend polish

////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////
--------Changes in Build 5535 release ------------------------------------------
-------------------------------
////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////

Change 548792 on 2011/01/06 17:47:53 by oliverj@oliverj_C2_data


fixed z-ordering issues (by Perforce Plug-in)

Change 548791 on 2011/01/06 17:47:26 by svenf@PC6267


!T Updated HUD chapter titel

Change 548790 on 2011/01/06 17:47:21 by andreas@FRAPC1065


!T chapter title updates for Intro, City Hall and Central Park (requeste
d by PJ)
!U level export for Intro)

Change 548786 on 2011/01/06 17:45:26 by danielp@FRAPC1136


============
Dev Track
26589 PC - SP : Mission 03 - FDR : ART : VEGETATION - Floating leafs i
n the left upper corner near the highway that collapsed due to the quake
26661 PC - SP : Mission 03 - FDR : RENDERING - The bottom part of the
Crynet Systems building disappears in the distance
27320 FDR: Cars missing wheels in overpass cinematic
28116 X360 - SP: Mission 03 - FDR : RENDERING Major rendering issue for
the wrecked cars and the Road before the Road breaking sequence
28133 X360 - SP : Mission 03 - FDR : HUD - Incorrect prompt for activa
ting Visor
===========
Verification: crysis2_XBOX360_(5530)_01_06

Change 548783 on 2011/01/06 17:44:17 by francois@FRAPC1101


First VDR pass on Prism + Archetypes

Change 548782 on 2011/01/06 17:44:11 by russ@fft_russ


tweaked vertex blend col polish

Change 548779 on 2011/01/06 17:43:16 by Build_Audio@BA01


!W Automatic Audio Build mp_trinity for PC

Change 548777 on 2011/01/06 17:42:13 by graeme@fft_graeme


!T Rain has gone from the church level :(

Change 548775 on 2011/01/06 17:40:25 by judith@FRAPC1173


!b gamma, gamma, brightness, brightness

Change 548772 on 2011/01/06 17:38:55 by danevans@fft_danevans


duped material for cw2_church (by Perforce Plug-in)

Change 548770 on 2011/01/06 17:37:15 by helder@FRAPC1154


!B bug fix
27887

Change 548769 on 2011/01/06 17:37:13 by joseph@not-joseph


Rollback //data/Games/Crysis2/GameCrysis2/Animations/weapons/us/marshall
/stand_tac_recoil_marshall_iron_weapon_1p_01.caf to revision 1

Change 548768 on 2011/01/06 17:37:11 by joseph@not-joseph


Rollback //data/Games/Crysis2/GameCrysis2/Animations/weapons/us/marshall
/stand_tac_recoil_marshall_shoulder_weapon_1p_01.caf to revision 7

Change 548766 on 2011/01/06 17:36:21 by graeme@fft_graeme


!T removed the area around the church porch

Change 548764 on 2011/01/06 17:34:38 by chrisauty@FRAPC5376


Fixed duplicate strings (Ferdis error list)
Fixed mis-matched descriptions on Break/destroy

Change 548759 on 2011/01/06 17:31:47 by svenf@PC6267


!T Removed SmartObject WindowJump
!T Fixed HUDCapterTitel

Change 548755 on 2011/01/06 17:27:17 by patricka@not_patricka


changed the placement of the deployable cover and removed one to make it
more of a useful feature and removed/ moved some assets to balance the cost

Change 548754 on 2011/01/06 17:27:12 by martinl@FRAPC1144


!T removed duplicate strings

Change 548752 on 2011/01/06 17:25:48 by timb@FRAPC5371


Artpit: fixed z-fighting

Change 548751 on 2011/01/06 17:25:01 by svenf@PC6267


!T Removed SmartObject WindowJump
!T Tweaked light layer switch

Change 548750 on 2011/01/06 17:24:13 by hussein@FRAPC5299


!B 28280 PC - SP : Mission 17 - Convoy : PROGRESS - The player can fall
between the buildings when jumping on the roof with the greenhouse and remain st
uck there

Change 548749 on 2011/01/06 17:23:15 by ruben@FRAPC5083


Copied and pasted Ropes settings from normal grunt.

Change 548747 on 2011/01/06 17:21:35 by frank@FRAPC5349


Artnode fixes

Change 548745 on 2011/01/06 17:19:14 by svenf@PC6267


!T Removed SmartObject WindowJump

Change 548744 on 2011/01/06 17:17:58 by gustav@FRAPC1128


!U Removed tunnel smoke in the end by request from Magnus.

Change 548743 on 2011/01/06 17:17:28 by build@C2LocaMirror


!C LOCA 12263
!A adding POLISH facial sequences with expressions
by crytek@FRAPC5233 on 2011/01/06

Change 548739 on 2011/01/06 17:15:13 by marius@PC6033


!B - material changes were not serialized
!F - added new times square sign
Change 548738 on 2011/01/06 17:14:31 by svenf@PC6267
!B 27903 X360 - SP : Mission 09 - Madison Square : COLLISION - Improper
collision of a cliff with the player on the fighting area at the beginning of th
e mission
!T Removed SmartObject WindowJump

Change 548737 on 2011/01/06 17:13:44 by build@C2LocaMirror


!C LOCA 12262
!A added JAPANESE facial sequences with expressions
by crytek@FRAPC5233 on 2011/01/06

Change 548735 on 2011/01/06 17:13:05 by matthias@FRAPC5307


-DT 28035 Enables Physics collision with brushs on Background_AB3 layer
so we have a nice boundary.
-DT 28203 Added collisionsolid to prevent player getting stuck
-DT 27895 removed some invalid AI points, realigned forbidden area.
-Exported

Change 548734 on 2011/01/06 17:12:58 by matthias@FRAPC5307


-DT 21997 Pinger corpse now properly explodes once he is dead. So we no
longer have improper collision with pinger dead body.
-DT 25049 Triggering checkpint now after you enter the army base and not
somewhere during the cinematic
-exported

Change 548731 on 2011/01/06 17:09:12 by catalin@FRAPC1122


!U no DT number, approved by Jan, updated the melees with new camera and
hud

Change 548729 on 2011/01/06 17:08:34 by andreas@FRAPC1065


!T chapter timings updated (requested by PJ)

Change 548724 on 2011/01/06 17:06:40 by Build_Audio@BA01


!W Automatic Audio Build mp_interface for PC

Change 548721 on 2011/01/06 17:06:18 by Build_Audio@BA01


!W Automatic Audio Build mp_interface for PC

Change 548720 on 2011/01/06 17:06:17 by liam@not-liam


!B DT 23282 MP : SHELL - Players rank number is very rarely displayed al
ongside rank icon.
DT 22977 MP:DEMO:S3D:Lobby screen has massive depth issues. Made buttons
+text pop.
(Updated GameLobby, PlayOnline, PlaylistUnlock, MPScoreboard and MatchE
ndTop3) Colour pass, fixed glows, rank icons, alignments and code support from B
enjo.

Change 548718 on 2011/01/06 17:06:00 by gustav@FRAPC1128


!U Made changes after Magnus feedback.
Y:\CRYSIS2\Artpass Pit\FDR\27_12_2010\PArticles

Change 548715 on 2011/01/06 17:05:46 by Build_Audio@BA01


!W Automatic Audio Build a_mp_gunship for PC

Change 548712 on 2011/01/06 17:04:55 by Build_Audio@BA01


!W Automatic Audio Build physics_bullets for PC

////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////
--------Changes in Build 5533 profile ------------------------------------------
-------------------------------
////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////

Change 548703 on 2011/01/06 16:57:29 by hussein@FRAPC5299


!T Customhud text adjusted - approved by PJ

Change 548700 on 2011/01/06 16:55:44 by tom@tom_perforce_1666


!ARTPIT rework grasspatch edges to be more smoth

Change 548699 on 2011/01/06 16:55:17 by russ@fft_russ


tweaks to texture blend to stop lod poping

Change 548693 on 2011/01/06 16:54:07 by ross@fft_ross


!T MP feedback improvements

Change 548692 on 2011/01/06 16:54:04 by richardg@richardg


fixed physics and added a bit more clutter to empty areas.

Change 548691 on 2011/01/06 16:54:01 by christianb@FRAPC5368


22832 POLISHING: Finalize nanosuit showroom
=> polished cameras, fixed bug in the mp cloak behavior

Change 548689 on 2011/01/06 16:53:51 by liam@not-liam


!B DT 23282 MP : SHELL - Players rank number is very rarely displayed al
ongside rank icon. (Updated GameLobby, PlayOnline, PlaylistUnlock, MPScoreboard
and MatchEndTop3) Colour pass, fixed glows, rank icons, alignments and code supp
ort from Benjo.

Change 548688 on 2011/01/06 16:53:51 by kolly@PC6134


No DT - approved by Jan

Change 548686 on 2011/01/06 16:53:43 by manuel@FRAPC1145


17599 biocage rework

Change 548684 on 2011/01/06 16:52:56 by sabine@sabine_perforce_1666


!B 25918 ART: HUD: Wrong icons for attachments in the weapon customizati
on menu

Change 548683 on 2011/01/06 16:52:55 by hussein@FRAPC5299


!T Fixed the customtext - PJ approved

Change 548678 on 2011/01/06 16:52:21 by sabine@sabine_perforce_1666


!B 27825 GLOBAL: MENU: SHOWROOM: Interface breaks when a specific button
combination is pressed
27822 GLOBAL: MENU: SHOWROOM: Interface breaks when the wrong button i
s pressed directly after startup

Change 548677 on 2011/01/06 16:51:51 by chrisauty@FRAPC5376


Fixed scaled archetypes
Exported
Added timing tweaks to chapter title

Change 548676 on 2011/01/06 16:51:37 by karsten@frapc5242


!B changed the flashback video links

Change 548675 on 2011/01/06 16:51:21 by karsten@frapc5242


!N Add second string (approved by Cevat)

Change 548672 on 2011/01/06 16:51:03 by karsten@frapc5242


28216 MP: X360: Grenade indicator's distance is missing
Change 548668 on 2011/01/06 16:49:26 by hussein@FRAPC5299
!T Art pass - approved by Magnus
!T SetcustomTxt fixed - approved by PJ

Change 548664 on 2011/01/06 16:48:24 by hussein@FRAPC5299


!N Added a new mission texture for convoy - Magnus approved - Marcel vie
wed

Change 548661 on 2011/01/06 16:43:24 by frank@FRAPC5349


Magnus Artnode fixes

Change 548656 on 2011/01/06 16:38:31 by marius@PC6033


!B - reset scaling of bendable objects
!B - removed interest_generic anchors
!B - small artpass fixes

Change 548654 on 2011/01/06 16:37:53 by russ@fft_russ


fixed bad blend

Change 548649 on 2011/01/06 16:35:07 by danevans@fft_danevans


fixing two suns bug and lighting up some dark areas

Change 548646 on 2011/01/06 16:31:58 by chrisauty@FRAPC5376


!B 26731 PC - SP : Mission 09 - Madison Square : AI - Broken AI path aft
er exiting the bank building right in front of the user in between the two large
yellow crates
!B disabled interest_generic
!T Cleaned up some navigation errors

Change 548645 on 2011/01/06 16:31:35 by ian@FRAPC5237


!B DT28114 PC Game crashes when user deletes Default profile after creat
ing a second profile with null characters
Review: ID 43354 by Author: Ian Masters, Reviewer: Paul Slinger, Observe
r: Markus Mohr, Observer: Marco Corbetta, Observer: Frank Harrison

Change 548642 on 2011/01/06 16:28:07 by danielp@FRAPC1136


Submitting for Gustav particle pass

Change 548641 on 2011/01/06 16:27:58 by patricka@not_patricka


swapped interactive barriers for versions from the MP library

Change 548634 on 2011/01/06 16:24:10 by felix@FRAPC1125


26771
Devtask to improve alien assets - Spear texture and lod tweaks to go wit
h pierres hive/central park lighting and material pass

Change 548633 on 2011/01/06 16:22:54 by alexander@FRAPC5152


!D deleted leftovers as all levels have been re-exported with the new fl
ashback naming convention

Change 548629 on 2011/01/06 16:20:25 by judith@FRAPC1173


!u
menu_adjust_gamma
ADJUST THE BRIGHTNESS UNTIL THE PICTURE IS BARELY VISIBLE
menu_adjust_gamma2
IF THE PICTURE IS NOT VISIBLE AT ALL, PLEASE ADJUST YOUR TV SETTINGS
menu_btn_gamma
GAMMA
menu_tooltip_gamma
ADJUST THE GAMMA SETTINGS
menu_btn_brightness_gamma
BRIGHTNESS
menu_tooltip_brightness_gamma
ADJUST THE BRIGHTNESS SETTINGS

Change 548624 on 2011/01/06 16:18:19 by Build_Audio@BA01


!W Automatic Audio Build physics_foleys for PC

Change 548622 on 2011/01/06 16:17:19 by mathias@FRAPC1193


!U added eye attachments to encounter spam

Change 548621 on 2011/01/06 16:16:14 by florian@PC551


!B - 27896 - grab and throw pass

Change 548615 on 2011/01/06 16:12:59 by jann@jann_perforce_1666


!B CRASH: When quitting the game in GHeapAllocEngine::freeSegment() (279
88)

Change 548612 on 2011/01/06 16:10:58 by hussein@FRAPC5299


!N Add new decal for unlimited weapon box. - Sten approved

Change 548611 on 2011/01/06 16:10:53 by hussein@FRAPC5299


!B 10642 SP: GLOBAL: AI: AI unable to shoot with jaw

Change 548608 on 2011/01/06 16:09:21 by frank@FRAPC5349


! Magnus artnode fixes (turned down the diffuse color to less white)

Change 548598 on 2011/01/06 16:04:21 by judith@FRAPC1173


!a brightness/gamma messages
menu_adjust_gamma
ADJUST THE BRIGHTNESS UNTIL THE PICTURE IS BARELY VISIBLE
menu_adjust_gamma2
IF THE PICTURE IS NOT VISIBLE AT ALL, PLEASE ADJUST YOUR TV SETTINGS

Change 548595 on 2011/01/06 16:03:27 by francois@FRAPC1101


First LOD/VDR pass on Convoy + Archetypes

Change 548590 on 2011/01/06 15:58:58 by patricka@not_patricka


swapped interactive barriers for versions from the MP library

Change 548588 on 2011/01/06 15:56:03 by claire@fft_claire


!B - DEVTRACK 28234: Removed the allow weapon perks game modifier as the
y should now just come under the allow suit perks option
Review: ID 43349 by Author: Claire Allan, Reviewer: Peter Hall, Reviewer
: Colin Gulliver, Observer: Markus Mohr, Observer: Marco Corbetta, Observer: Jak
e "Mr. Flibble" Turner, Observer: Mark Tully

Change 548587 on 2011/01/06 15:55:09 by joseph@not-joseph


the triggers added

Change 548583 on 2011/01/06 15:52:52 by richardg@richardg


quick change to road priority values

Change 548580 on 2011/01/06 15:50:06 by ross@fft_ross


!t gunship volume

Change 548578 on 2011/01/06 15:49:20 by johns@not-johns


changed assault anims, so that camera moves toward revolver, to fix stra
nge looping action occuring when going from shoulder pose to assault zoom

Change 548565 on 2011/01/06 15:44:03 by svenf@PC6267


!T Fixed missing geometry in the release builds / EnterTrigger:OnStart >
layerswitch problem

Change 548563 on 2011/01/06 15:43:33 by richardg@richardg


quick update to sort out floating rocks

Change 548558 on 2011/01/06 15:41:23 by benp@benp


!B !DT27744 Fixes and tweaks to Vtol sounds
Review: ID 43307 by Author: Ben Parbury, Reviewer: Jake "Mr. Flibble" Tu
rner, Reviewer: Colin Gulliver, Observer: Markus Mohr, Observer: Marco Corbetta,
Observer: Mark Tully

Change 548557 on 2011/01/06 15:41:07 by gustav@FRAPC1128


!B Reduced glow on metal impacts.

Change 548556 on 2011/01/06 15:40:09 by gustav@FRAPC1128


!B Increased size of gamma burst.
Summary: MP:DEMO:GAMMABURST:Gamma burst damage radius is far greater tha
n its particle effect radius
Issue ID: 25059

Change 548554 on 2011/01/06 15:37:35 by russ@fft_russ


exported with new extraction layer

Change 548547 on 2011/01/06 15:28:52 by russ@fft_russ


fixed shower particles in emat tent and export to engine

Change 548546 on 2011/01/06 15:28:23 by marcos@FRAPC1186


"deffense" changed into defense

Change 548543 on 2011/01/06 15:26:30 by evgeny@FRAPC5027


!D AI Action "interest_generic" looks like being stuck

Change 548540 on 2011/01/06 15:24:24 by andreas@FRAPC1065


!B 26645 unholster animation wasn't visible after getting up again

Change 548536 on 2011/01/06 15:24:16 by Build_Audio@BA01


!W Automatic Audio Build mp_trinity for PC
Change 548533 on 2011/01/06 15:23:40 by Build_Audio@BA01
!W Automatic Audio Build mp_terminal for PC

Change 548530 on 2011/01/06 15:23:22 by Build_Audio@BA01


!W Automatic Audio Build mp_lighthouse for PC

Change 548528 on 2011/01/06 15:23:02 by timb@FRAPC5371


Issue ID 27216: hopefully fixed z-fighting issue, occuring on PS3 only.

Change 548527 on 2011/01/06 15:22:46 by ron@ronclient


DT-28304: Update jeep texture for cell jeep used in spear cutscene

Change 548526 on 2011/01/06 15:22:15 by graeme@fft_graeme


!T very high wind sound wasn't being picked up

Change 548525 on 2011/01/06 15:21:59 by russ@fft_russ


widened hole in wall for design as player was getting stuck in the gap

Change 548523 on 2011/01/06 15:20:54 by karsten@frapc5242


28160 X360 SP : SHELL : OPTIONS - There is a placeholder in the backgroun
d of the INSERTION track

Change 548522 on 2011/01/06 15:20:40 by karsten@frapc5242


!B fixed the position of Objective Text
!b fixed the Square on the secondary Objective marker.

Change 548521 on 2011/01/06 15:20:34 by karsten@frapc5242


Summary: LOC ITALIAN XBOX360 CUT-OFF - String ID "ui_confirm_no_save_device
is cut-off when no storage device is selected
Issue ID: 27702

Change 548520 on 2011/01/06 15:20:29 by richardg@richardg


fix lod issue ontop of cityhall

Change 548515 on 2011/01/06 15:18:07 by Build_Audio@BA01


!W Automatic Audio Build mp_downtown for PC

Change 548512 on 2011/01/06 15:17:44 by Build_Audio@BA01


!W Automatic Audio Build mp_cityhall for PC

Change 548508 on 2011/01/06 15:17:02 by Build_Audio@BA01


!W Automatic Audio Build mp_interface for PC

Change 548507 on 2011/01/06 15:16:58 by marcus@FRAPC5339


DT 28247
!U Updated skinning on the wrist

Change 548504 on 2011/01/06 15:16:43 by Build_Audio@BA01


!W Automatic Audio Build mp_alienvessel_small for PC

Change 548501 on 2011/01/06 15:15:58 by Build_Audio@BA01


!W Automatic Audio Build mp_alienvessel for PC

Change 548499 on 2011/01/06 15:14:46 by pault@fft_pault


added movement to papers
added lods

Change 548498 on 2011/01/06 15:14:46 by graeme@fft_graeme


!T _secondary bank added

Change 548493 on 2011/01/06 15:12:33 by richardg@richardg


updated with removed lod

Change 548492 on 2011/01/06 15:12:33 by marcus@FRAPC5339


DT 27202
!U re-exported the animation fixed the deformation

Change 548487 on 2011/01/06 15:09:21 by hussein@FRAPC5299


!T Exported because of this flashback videos - PJ approved

Change 548486 on 2011/01/06 15:09:07 by samir@not_samir


added lod1

Change 548484 on 2011/01/06 15:08:40 by patricka@not_patricka


placed planters on bank stairwell again and moved extraction spawners to
not overlap, unloaded props.xml lib from level

Change 548480 on 2011/01/06 15:06:17 by build@C2LocaMirror


!C LOCA 12261
!A added ITALIAN facial sequences with expressions
by crytek@FRAPC5233 on 2011/01/06

Change 548476 on 2011/01/06 15:02:40 by mathias@FRAPC1193


!U moved camera further up so hands are on the ledge more (DT: 27806)

Change 548475 on 2011/01/06 15:02:33 by mathias@FRAPC1193


!U changed AimIK referenceJoint to use Bip01 instead of Bip01 Pelvis (DT
: 28277)

Change 548466 on 2011/01/06 14:59:28 by christophern@FRAPC5003


!U Checking for Melee in a more robust way

Change 548465 on 2011/01/06 14:59:19 by christophern@FRAPC5003


!U Disabled the PingerPlasmaTest by request (DevTrack-12954)

Change 548464 on 2011/01/06 14:59:11 by christophern@FRAPC5003


!U Disabled Stalker Shooting Range by request (DevTrack-12769)

Change 548462 on 2011/01/06 14:57:56 by patricka@not_patricka


placed new planters and bushes in bank stairs

Change 548454 on 2011/01/06 14:52:49 by hussein@FRAPC5299


!T Navigation setup for Sven

Change 548453 on 2011/01/06 14:52:24 by andreas@FRAPC1065


!B 26490 camera is no longer clipping through the door
!B Tara didn't carry a pistol; was aiming at the player empty-handed

Change 548441 on 2011/01/06 14:45:06 by richardg@richardg


updated to pull in slightly the edge thats clipping.

Change 548439 on 2011/01/06 14:44:22 by ruben@FRAPC5083


!U DEVTRACK : 27220 : ANIMATION : REVIEWED BY RUBEN Fixed clavicle rotat
ions and reduced hand floatiness

Change 548437 on 2011/01/06 14:43:05 by marius@PC6033


!T - set highest priority for FG controlled button hints

Change 548434 on 2011/01/06 14:39:31 by russ@fft_russ


desaturated shower particles they were blue

Change 548431 on 2011/01/06 14:38:03 by frank@FRAPC5349


fixed wrong window texture assignment Artnode fix (by Perforce Plug-in)

Change 548430 on 2011/01/06 14:37:39 by frank@FRAPC5349


!B 28172 fixed geometry

Change 548428 on 2011/01/06 14:36:25 by frank@FRAPC5349


!B 28175 fixed proxy

Change 548425 on 2011/01/06 14:35:24 by frank@FRAPC5349


!B 28170 added vertex color for sealevel

Change 548424 on 2011/01/06 14:35:09 by frank@FRAPC5349


!B 28176 fixed proxy

Change 548421 on 2011/01/06 14:32:50 by simon@FRAPC5306


!B 26721
Set mass of main pieces to 0

Change 548420 on 2011/01/06 14:32:49 by timb@FRAPC5371


Artpit: fixed BAD LOD.

Change 548419 on 2011/01/06 14:32:02 by marcus@FRAPC5339


DT 28227
!U updated the hands so they dont clip through the sleeves anymore

Change 548417 on 2011/01/06 14:31:32 by saschah@FRAPC1020


!B fix for DT-27772 and DT-27775
Change 548408 on 2011/01/06 14:26:04 by richardg@richardg
removed deployable cover placed in the middle of a road....

Change 548404 on 2011/01/06 14:24:21 by ross@fft_ross


!T removed interface menu but might need to shuffle it around a little

Change 548403 on 2011/01/06 14:22:44 by chrise@FRAPC5225


!B DT 27293 Matto bday present

Change 548398 on 2011/01/06 14:22:14 by Build_Audio@BA01


!W Automatic Audio Build mp_pier for PC

Change 548393 on 2011/01/06 14:21:30 by Build_Audio@BA01


!W Automatic Audio Build mp_collided for PC

Change 548390 on 2011/01/06 14:20:45 by Build_Audio@BA01


!W Automatic Audio Build mp_liberty for PC

Change 548388 on 2011/01/06 14:19:45 by ross@fft_ross


!t new secondary banks

Change 548375 on 2011/01/06 14:09:59 by chrisk@FRAPC1007


!battery park
!B DT 27949
!u overide dialog and suit bootup effects added to every tutorial
!u switch to enter decon chamber has been highlighted with outline color
and a light due to material changes, it was only the real confusing chokepoint
in the map
!u added a failsafe to the armor mode tutorial script, if the ai fails t
o shoot his perception will still be reset
!u removed highlight on stealth tutorial blackop
!u added some "huh" dialog to stealth tutorial
!u blackop directly infront of player in armor tutorial now runs an idle
execute
!u replaced SCARAB blackop in alleyway with a feline to encourage a pick
up
!u now if you complete visor tutorial and reload last save point you won
't hear the nanosuit explaining how to use the mode
!u now if you complete armor tutorial and reload last save point blackop
up the top will still shoot the explosive
!u now if you complete cloak tutorial and reload last save point blackop
will be spawned inside the room and then patrol
!u exported
Change 548374 on 2011/01/06 14:09:55 by eddyh@FRAPC1050
Fixed some floating assets scattered over the whole map - also adjusted
some floating vegetation

Change 548370 on 2011/01/06 14:06:44 by marcus@FRAPC5339


DT 27208
!U adjusted animation

Change 548369 on 2011/01/06 14:05:55 by laurens@FRAPC5367


!B - DT:22560 - SP : HUD : Customization menu : No Audio in the menu
Review: ID 43266 by Author: Laurens Brock, Reviewer: Jan Neugebauer, Rev
iewer: Frank Harrison, Observer: Markus Mohr, Observer: Marco Corbetta

Change 548368 on 2011/01/06 14:05:05 by danielp@FRAPC1136


27492 RENDERER: Level objects do not show up until player moves a bit
verified on crysis2_XBOX360_(5522)_01_06_Release

Change 548367 on 2011/01/06 14:03:01 by roberth@FRAPC1223


!U polishing

Change 548366 on 2011/01/06 14:02:41 by roberth@FRAPC1223


!N added file

Change 548363 on 2011/01/06 13:40:29 by marius@PC6033


!B - reset scaling of bendable objects

Change 548358 on 2011/01/06 13:30:08 by eddieh@not_eddieh


added blue version of destroyed car.

Change 548356 on 2011/01/06 13:22:24 by seane@PC8135


!DT forgot this layer for the falling fire escape.

Change 548354 on 2011/01/06 13:20:51 by russ@fft_russ


fixed shower particles

Change 548351 on 2011/01/06 13:18:02 by Build_Audio@BA01


!W Automatic Audio Build mp_rooftops for PC
Change 548350 on 2011/01/06 13:17:17 by ross@fft_ross
!t test for new ambient bank structure

Change 548347 on 2011/01/06 13:09:33 by build@C2LocaMirror


!C LOCA 12255
!A adding FRENCH FSQs batched and expressions
by crytek@FRAPC5233 on 2011/01/06

Change 548346 on 2011/01/06 13:08:47 by johnc@fft_johnc


!T Fixed wonky spectator cams and added more

Change 548342 on 2011/01/06 13:06:11 by danevans@fft_danevans


new building mat for sanctuary (by Perforce Plug-in)

Change 548341 on 2011/01/06 13:06:10 by Build_Audio@BA01


!W Automatic Audio Build l_downtown for PC

Change 548340 on 2011/01/06 13:05:51 by build@C2LocaMirror


!C LOCA 12254
EIS: Localized text files update
by ea@PCFARM00 on 2011/01/06

Change 548339 on 2011/01/06 13:05:06 by julius@FRAPC112


!A - adding asset and cleanup

Change 548337 on 2011/01/06 13:04:59 by chrise@FRAPC5225


!B DT 27985 Infected mon

Change 548336 on 2011/01/06 13:04:36 by julius@FRAPC112


!F - fixed sound cross references

Change 548332 on 2011/01/06 13:02:02 by Build_Audio@BA01


!W Automatic Audio Build l_alienvessel for PC

Change 548325 on 2011/01/06 12:57:50 by Build_Audio@BA01


!W Automatic Dialog Build of centralpark for PC

Change 548324 on 2011/01/06 12:56:59 by julius@FRAPC112


!A - adding assets

Change 548322 on 2011/01/06 12:55:22 by frank@FRAPC5349


new according to Magnus Artnodes

Change 548318 on 2011/01/06 12:53:33 by florian@PC551


!B - 18706 (WIP) - optimization, revised and shorten assets

Change 548317 on 2011/01/06 12:53:14 by karsten@frapc5242


!B implementing the new videos without XBox360 controls in screen. (appr
oved by Nathan)

Change 548316 on 2011/01/06 12:53:08 by tom@tom_perforce_1666


!B 20495 changed surfacetype to concrete nonpierceable

Change 548315 on 2011/01/06 12:53:05 by karsten@frapc5242


Summary: MP:DEMO:S3D: Very distracting coloured "blob" in menu co
rner
Issue ID: 22957
!B Texture fix and memory optimization on loading the background images.
Review: ID 43280 by Author: Karsten Klewer, Reviewer: Jan Neugebauer, Ob
server: Ben Johnson

Change 548314 on 2011/01/06 12:53:02 by matthias@FRAPC5307


-DT 26209 Updated trackview to fit new animation
-Reset scaling on all deformable assets and archetypes
-exported

Change 548310 on 2011/01/06 12:49:43 by svenf@PC6267


!T Broken LayerSwitch for AB3 fixed

Change 548307 on 2011/01/06 12:48:49 by marius@PC6033


!T - set highest priority for FG controlled button hints

Change 548306 on 2011/01/06 12:47:49 by michaelb@not_michaelb


!T changed extraction layout to be more balanced

Change 548303 on 2011/01/06 12:43:39 by russ@fft_russ


export to engine with sand bag replaced
Change 548296 on 2011/01/06 12:40:47 by russ@fft_russ
Rollback //data/Games/Crysis2/GameCrysis2/Levels/Wars/cw2_cxp_liberty_mi
l/cw2_cxp_liberty_mil.cry to revision 12 replaced sandbag as we want it back now

Change 548292 on 2011/01/06 12:39:51 by marcel@FRAPC1067


!B 28005

Change 548288 on 2011/01/06 12:36:01 by svenf@PC6267


!T Fixed aTrigger shape pos for LayerSwitch >

Change 548287 on 2011/01/06 12:35:46 by francois@FRAPC1101


Fixed bug 26143

Change 548285 on 2011/01/06 12:32:38 by gustav@FRAPC1128


!U Fixed nurfed ping effects for the pinger and removed shell ejection f
rom Swarmer.

Change 548280 on 2011/01/06 12:26:59 by richardg@richardg


shadow fix (by Perforce Plug-in)

Change 548279 on 2011/01/06 12:26:02 by alexc@fft_alexc3


re-doing changes to water effects

Change 548278 on 2011/01/06 12:25:46 by daniele@FRAPC5121


!u dev bug 27607

Change 548276 on 2011/01/06 12:25:33 by mathias@FRAPC1193


!U updated with Luke's anims and changed locator to meet Ivo's requireme
nts

////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////
--------Changes in Build 5527 profile ------------------------------------------
-------------------------------
////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////
Change 548271 on 2011/01/06 12:24:18 by gustav@FRAPC1128
!U Added footstep to stand_idle_com_taunt_leader_01.caf

Change 548270 on 2011/01/06 12:23:31 by marcel@FRAPC1067


!DT 17630 convoy building pass. material tweaking only

Change 548269 on 2011/01/06 12:23:26 by marcel@FRAPC1067


!ARTPASS proxy fix for aliencomabt

Change 548267 on 2011/01/06 12:22:46 by marcel@FRAPC1067


!DT 17630 (by Perforce Plug-in)

Change 548266 on 2011/01/06 12:22:18 by daniele@FRAPC5121


!u dev bug 27219

Change 548265 on 2011/01/06 12:22:17 by marcel@FRAPC1067


!DT 17630 (by Perforce Plug-in)

Change 548258 on 2011/01/06 12:13:15 by hussein@FRAPC5299


!T Added CellHammer - Sten request
!U Exported with new sound layer - Sound dep request

Change 548251 on 2011/01/06 12:08:23 by kolly@PC6134


No DT - approved by Jan

Change 548249 on 2011/01/06 12:07:17 by alexc@fft_alexc3


Rollback //data/Games/Crysis2/GameCrysis2/Libs/Particles/cw2_collided_at
mos.xml to revision 17

Change 548248 on 2011/01/06 12:06:58 by mathias@FRAPC1193


!B fixed vehicle seat for usLTV

Change 548247 on 2011/01/06 12:06:43 by andreas@FRAPC1065


!B 27963 cradle to spear transition bug finally fixed for good
!B 27199 tryfix: cradle techinician LodRatio set to 0 to force highest l
od

Change 548246 on 2011/01/06 12:05:48 by joseph@not-joseph


particles moved above play area not to affect lightling

Change 548245 on 2011/01/06 12:05:46 by jamesco@fft_jamesco


!B - Fixed death trigger in playable area where spawnpoints were inside.

Change 548233 on 2011/01/06 11:58:28 by liam@not-liam


Re-exported gfx to fix ReplaceMe texture.

Change 548230 on 2011/01/06 11:56:26 by julius@FRAPC112


!F - clean up of soundspots and rsv's

Change 548228 on 2011/01/06 11:53:20 by julius@FRAPC112


!A - added downtown preload strings

Change 548224 on 2011/01/06 11:51:05 by martinl@FRAPC1144


!B DT 24188
X360 - SP : GLOBAL : HUD - Debug text appears when user unlocks a flashb
ack, collects a dog tag, souvenir or car keys
Added description strings for unlocks

Change 548223 on 2011/01/06 11:50:52 by hussein@FRAPC5299


!B Removed a box which was blocking the Vehicle reinforcement
!T Removed not used particle fx.

Change 548220 on 2011/01/06 11:49:05 by seane@PC8135


!B fixed bad colours

Change 548219 on 2011/01/06 11:48:52 by hussein@FRAPC5299


!B 26230 PROGRESS: There is no shockwave and the last building doesn't c
ollapse so the player isn't able to finish the map Convoy

Change 548218 on 2011/01/06 11:47:30 by russ@fft_russ


Rollback //data/Games/Crysis2/GameCrysis2/Levels/Wars/cw2_cxp_liberty/cw
2_cxp_liberty.cry to revision 19
as version 20 had yesterdays fixes missing

Change 548217 on 2011/01/06 11:47:18 by haraldz@FRAPC1044


!U added teeth on LOD1
fixes bug DT 27991
Change 548212 on 2011/01/06 11:43:05 by michaelb@not_michaelb
!F moved spectator camera out of roof

Change 548210 on 2011/01/06 11:41:23 by marcos@FRAPC1186


replaced duplicate with selfmade stuff

Change 548202 on 2011/01/06 11:32:26 by jamesco@fft_jamesco


!B - Fix for bug 24673 - replaced objects/weapons/us/tripod asset with c
w2_hmg_tripodwall as the old asset was causing activation issues.

Change 548200 on 2011/01/06 11:30:51 by graeme@fft_graeme


!T time of day and weather change - sounds changed to reflect this

Change 548198 on 2011/01/06 11:26:53 by richardg@richardg


done! WOHA! (added lod)

Change 548197 on 2011/01/06 11:24:27 by sabine@sabine_perforce_1666


!B 27715 TCG - PS3 - [R045] - L2/R2 button prompts in Operative Status
(offline) menu is very small

Change 548192 on 2011/01/06 11:19:15 by seane@PC8135


!B adding this as part of the explosion task (by Perforce Plug-in)

Change 548191 on 2011/01/06 11:18:53 by graeme@fft_graeme


!D cleaning up old banks

Change 548186 on 2011/01/06 11:17:24 by Build_Audio@BA01


!W Automatic Audio Build mp_lighthouse for PC

Change 548183 on 2011/01/06 11:16:46 by richardg@richardg


updated sky bridge thingy with better visuals.

////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////
--------Changes in Build 5525 profile ------------------------------------------
-------------------------------
////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////

Change 548179 on 2011/01/06 11:14:51 by graeme@fft_graeme


!A !T GN Lighthouse time of day and weather has changed.... first pass
to reflect this

Change 548173 on 2011/01/06 11:06:37 by johnc@fft_johnc


!T Moving defenders Assault spawns closer to Intel and reorientating att
ackers

Change 548172 on 2011/01/06 11:06:29 by johnc@fft_johnc


!T level.pak for assault spawn changes

Change 548159 on 2011/01/06 10:57:24 by haraldz@FRAPC1044


!U fixed teeth skinning on LOD1
Fix for DT 27991

Change 548157 on 2011/01/06 10:55:58 by jann@jann_perforce_1666


!B rollback because of crashes on XBox

Change 548156 on 2011/01/06 10:54:35 by pault@fft_pault


tweaked draw distances

Change 548152 on 2011/01/06 10:49:08 by eddieh@not_eddieh


view distance fixes

Change 548137 on 2011/01/06 10:36:01 by gustav@FRAPC1128


!U Fixed the art notes Magnus asked for in
Y:\CRYSIS2\Artpass Pit\BatteryPark\27_12_2010\PArticles
Made safteglass_small less glowy in dark places.

Change 548136 on 2011/01/06 10:32:18 by ron@ronclient


!Artpit changing civ car d windows..

Change 548135 on 2011/01/06 10:32:06 by ron@ronclient


!Artpit adding vertex alpha back to the subways..

Change 548134 on 2011/01/06 10:30:48 by sabine@sabine_perforce_1666


!B 18937 HUD: Minimap for Lab Rats / Warehouse shows wrong map la
yout

Change 548124 on 2011/01/06 10:09:07 by martint@FRAPC5093


!ART PIT MAGNUS

Change 548121 on 2011/01/06 09:59:25 by richardg@richardg


changed yellow containers to how they where originally.

Change 548105 on 2011/01/06 06:36:10 by pierre@FRAPC1103


polished lighting
-updated tod
-proper water puddles
-regen cm for park area
-tweaked water volume for proper shading and new water shader

Change 548103 on 2011/01/06 04:55:53 by pierre@FRAPC1103


-no delay in forcing tod update from rooftops to street
-reduced hdr mult in catacombs for projectors
-removed a neon lamp in the shop near the apartment entrance

Change 548101 on 2011/01/06 04:22:02 by pierre@FRAPC1103


polishing pass in hive:
-improved spear lighting
-polished interior lighting
-proper tod for interior lighting (inside at 12:45, enable cubemap only
when necessary)
-optimized cine train crash (cut duplicated or unecessary lights)

Change 548096 on 2011/01/06 02:18:01 by Build@_LevelResourceList_110106021756


!U updating Level Resource List files by Autotest.build script

Change 548095 on 2011/01/06 02:02:02 by svenf@PC6267


!B 27958 CONTROL: sprint, power jump and ledge grab not working after pi
cking up alien sample
!T Polished tutorial / HintMessage prios / exported

Change 548094 on 2011/01/06 01:57:29 by pierre@FRAPC1103


removed flickering glow (by Perforce Plug-in)

Change 548093 on 2011/01/06 01:41:59 by pierre@FRAPC1103


aniso 16x for the stair cage (by Perforce Plug-in)

Change 548091 on 2011/01/06 01:03:45 by pierre@p4


-improved flowgraph logic for lightswitching in carpark
-increased radius near vvv for weapon tutorial
-performance optimization for castshadow in carpark ab1-ab2

////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////
--------Changes in Build 5519 profile ------------------------------------------
-------------------------------
////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////

Change 548085 on 2011/01/06 00:52:41 by pierre@FRAPC1103


less bias for carpet and ducts (by Perforce Plug-in)

Change 548084 on 2011/01/06 00:45:42 by chrisauty@FRAPC5376


!B 28048 LOGWARNING: DESIGN: [Warning] [flow] Animations:PlaySequence: S
equence back_gate_rock" not found"

Change 548083 on 2011/01/06 00:43:15 by marius@PC6033


!B - 5482 SP: ROOSEVELT ISLAND: AI: All BlackOps at broken house do not
shoot at player from distance
!T - LOD distance tweaks for containers
!B - AI nav fix for lighthouse sniper

Change 548081 on 2011/01/06 00:41:43 by chrisauty@FRAPC5376


!B 21410 X360 - SP : Mission 07 - City Hall : RENDERING - Major renderin
g issue appears if the user returns to the first flight of stairs after going to
the 2nd floor
!B 25067 PC - SP : Mission 7 - City Hall : PROP - There is a floating st
reet sign near the broken highway

Change 548080 on 2011/01/06 00:29:01 by saschah@FRAPC1020


!B partial fix for DT-27293
needs to be implemented into trackview

Change 548078 on 2011/01/06 00:25:21 by seane@PC8135


!DT first part of magnus's art pass of prism

Change 548077 on 2011/01/06 00:24:38 by seane@PC8135


!DT some fixes to the pinger explosion fx

Change 548076 on 2011/01/06 00:24:16 by seane@PC8135


!DT added sascha's collapsing fireescape

Change 548073 on 2011/01/06 00:18:11 by Build_Audio@BA01


!W Automatic Audio Build l_convoy for PC

Change 548071 on 2011/01/06 00:16:06 by marcus@FRAPC5339


DT 27204
re-exported animations

Change 548070 on 2011/01/06 00:09:51 by christian@PC080


!O setup precache and unload of cinematic sounds in levels

Change 548069 on 2011/01/06 00:09:38 by christian@PC080


!O set up cinematics precache game hints

Change 548066 on 2011/01/06 00:06:56 by Build_Audio@BA01


!W Automatic Audio Build l_convoy for PC

Change 548065 on 2011/01/06 00:05:56 by christian@PC080


!O splitted wavebank for cinematics sound pre cache

Change 548061 on 2011/01/06 00:03:07 by Build_Audio@BA01


!W Automatic Audio Build l_timessquare for PC

Change 548060 on 2011/01/06 00:01:39 by christian@PC080


mixing volumes

Change 548059 on 2011/01/05 23:55:27 by andreas@FRAPC1065


!B 27963 put in a very quick screen fade to hide the transition between
the Cradle and the Spear scenes (problem was only noticable on consoles)

Change 548054 on 2011/01/05 23:38:45 by andreas@FRAPC1065


!B 26989 if the player drowned in the submarine, he now has to press a b
utton to retry
Change 548053 on 2011/01/05 23:35:51 by mathias@FRAPC1193
!B moved lasersight helper to other side (DT: 27832)

Change 548052 on 2011/01/05 23:24:07 by alexander@FRAPC5152


!U updated existing ingame videos with pre-final versions from VDG
!A added 2 new videos of Hargreave for Operating Theatre and Meet Hargre
ave which are required to support the flashback-ingamevid-logic

Change 548051 on 2011/01/05 23:21:04 by andreas@FRAPC1065


!B DT-27032 "Let's get started"-line no longer plays twice

Change 548050 on 2011/01/05 23:19:30 by svenf@PC6267


!B 28121 X360 - SP : Mission 18 - Central Park : COLLISION - The contain
er with the souvenir is tricky to navigate in
!B 28124 X360 - SP : Mission 18 - Central Park : AI - AB1b_aGrunt_Backtr
ack_1, AB1b_aGrunt_Backtrack_2 and AB1b_aGrunt_Backtrack_3 don't move

Change 548048 on 2011/01/05 23:11:27 by chrisauty@FRAPC5376


!B 27967 PS3 - SP : Mission 09 - Madison Square : ANIM - Wrong animation
when lifting a barrier up where the gunship fight takes place
!B 27730 Water surface disappears from player's view in madison square l
obby

Change 548044 on 2011/01/05 22:51:39 by seane@PC8135


!B removed lights for optimisation

Change 548043 on 2011/01/05 22:42:52 by sten@FRAPC5335


!t tweaked difficulty

Change 548042 on 2011/01/05 22:30:55 by andreas@FRAPC1065


!B DT-26987 NPC clipping issue fixed
!U level exported

Change 548041 on 2011/01/05 22:30:10 by omer@ff_omer


22971 MP:DEMO:S3D:Selected tab header on leaderboards is rendered at ver
y front, in front of the rest of the selected content

Change 548039 on 2011/01/05 22:27:14 by danevans@fft_danevans


updated hdr flare settings
Change 548038 on 2011/01/05 22:19:04 by mathias@FRAPC1193
!U adjusted hand helper position (DT: 27126)

Change 548037 on 2011/01/05 22:17:40 by mathias@FRAPC1193


!U created unique LMG set for KVolt to fix AimPoses and idles (DT: 28034
)

Change 548036 on 2011/01/05 22:17:21 by danevans@fft_danevans


sky fixes and improvements for sanctuary level

Change 548034 on 2011/01/05 22:14:20 by mathias@FRAPC1193


!B fixed into and out of idle

Change 548033 on 2011/01/05 22:13:58 by mathias@FRAPC1193


!B fixed usLTV passenger2/3 random switching
!U updated relaxed electricBox behavior (Marius changed the AI_Actions t
o not deselect the weapon before playing the animation)

Change 548030 on 2011/01/05 22:02:44 by danevans@fft_danevans


new skydome mat for sanctuary (by Perforce Plug-in)

Change 548029 on 2011/01/05 22:02:38 by build@C2LocaMirror


!C LOCA 12252
EIS: Localized text files update
by ea@PCFARM00 on 2011/01/05

Change 548028 on 2011/01/05 22:02:19 by danevans@fft_danevans


new skydome mat for sanctuary (by Perforce Plug-in)

Change 548026 on 2011/01/05 22:00:28 by oliverj@oliverj_C2_data


!T final DOF pass from nathan

Change 548024 on 2011/01/05 21:56:43 by sten@FRAPC5335


!u adjusted default equipment packs
Review: ID 43253 by Author: Sten Huebler, Reviewer: Dennis Schwarz

Change 548022 on 2011/01/05 21:54:10 by liam@not-liam


Fixed a few bugs 20601 and one other. Also added new design layer

Change 548019 on 2011/01/05 21:34:58 by adamd@fft_adamd


!B - Fixed crash site FG, moved crate on roof to line up

Change 548017 on 2011/01/05 21:30:44 by svenf@PC6267


!B 28046 LOGWARNING: DESIGN: [Warning] [flow] <noname> : Did not load al
l edges (3/102 edges) - FLOWGRAPH DISCARDED

Change 548012 on 2011/01/05 21:20:08 by patricka@not_patricka


updated interactive barrier in MP props library, export of wall street w
ith them added

Change 548011 on 2011/01/05 21:13:43 by marcus@FRAPC5339


DT 27224
re-animated the helper bones

Change 548010 on 2011/01/05 21:10:15 by chrisauty@FRAPC5376


!T Cleaning up bank interior space
!B Various cover and navigation cleanup
!B Fixed missing cover for initial stalkers causing them to become dumb
!T Added some clipping in places

Change 548009 on 2011/01/05 21:08:40 by chrisauty@FRAPC5376


tWEAKED

Change 548008 on 2011/01/05 21:07:37 by svenf@PC6267


!T Exported art pass changes for cinematic / updated layer switch for Ba
ckgroundIntro

Change 548007 on 2011/01/05 20:58:50 by julius@FRAPC112


!F - fixed sound reference

Change 548006 on 2011/01/05 20:50:22 by andreas@FRAPC1065


!D "What is that?"-line cut; (requested by Martin L; approved by Nathan)
!B deleted keys that were setting brightness to 0.5 while marines talk i
n the first submarine room (requested by Cevat/Magnus; approved by Jan)
!B smoother camera when Chino says "Tell him Alcatraz", done by Steve (r
equested by Cevat/Magnus; approved by Jan)
!U level exported
Change 548004 on 2011/01/05 20:47:55 by benjo@benjo_NOTPC1155
!B - DT 23355 - MP: PC: SHELL - Inconsistency of PC UI Back buttons. - Added
_root positions for PC buttons.

Change 548003 on 2011/01/05 20:45:37 by patricka@not_patricka


fixed vert alpha for decal on highest LOD

Change 548000 on 2011/01/05 20:41:49 by catalin@FRAPC1122


!U no DT number,approved by Jan. Checked with Steven!

Change 547999 on 2011/01/05 20:37:03 by chrisk@FRAPC1007


!battery park
!B DT 27304
!B DT 27298
!u added shadow casting proxy so if you return back inside pier after ex
iting it the sun wont shine through the wall
!u fog outside the windows in pier will now turn on again if you go back
inside
!u rotated crates next to vvv door so handel of interactive obj doesnt c
lip when broken
!u added an additional visor check for the zoom hint
!u set all button hints to high priority
!u exported

Change 547998 on 2011/01/05 20:35:05 by oliverj@oliverj_C2_data


!T final DOF pass from nathan

Change 547996 on 2011/01/05 20:31:36 by omer@ff_omer


Corrected UVs on Radar and Energy bar

Change 547995 on 2011/01/05 20:31:22 by patricka@not_patricka


raised joint limit on pillars and stoped proxies overlapping

Change 547994 on 2011/01/05 20:31:11 by helder@FRAPC1154


Rename/move file(s)

Change 547991 on 2011/01/05 20:29:45 by helder@FRAPC1154


!u Fixing all signs in times square
- All signs now have breakability working within the asset (no need for
FG hacks anymore)
- Fixing collision bugs, and missing assets bugs in the level.
Change 547990 on 2011/01/05 20:27:28 by kolly@PC6134
No DT - approved by Jan

Change 547989 on 2011/01/05 20:26:28 by johns@not-johns


updated to match speed of the barrier

Change 547988 on 2011/01/05 20:16:38 by christianb@FRAPC5368


22832 POLISHING: Finalize nanosuit showroom
=> adjusted red ring cgf

Change 547987 on 2011/01/05 20:09:26 by pierre@FRAPC1103


variation for madison square sky (by Perforce Plug-in)

Change 547986 on 2011/01/05 20:07:26 by pierre@p4


nanosuit glow update:
-reduced glow on the red ring

Change 547983 on 2011/01/05 19:59:53 by toms@fft_toms


changed metal texture to cw2 version (silver)

Change 547981 on 2011/01/05 19:56:06 by chrisauty@FRAPC5376


added (by Perforce Plug-in)

Change 547980 on 2011/01/05 19:55:26 by marius@PC6033


!T - removed weapon holster/draw from repair idle action (this will be h
andled from animation)

Change 547979 on 2011/01/05 19:51:24 by tonyj@not-tonyj


updated the HUD animation

Change 547976 on 2011/01/05 19:51:13 by marcus@FRAPC5339


DT 27226
!U Updated skinning and re-exported one animation

Change 547975 on 2011/01/05 19:49:39 by danevans@fft_danevans


improved particle fx that I put in earlier because on it looked differen
t to how it was supposed to for some reason
Change 547970 on 2011/01/05 19:46:35 by tonyj@not-tonyj
changed the aim direction to be more accurate

Change 547969 on 2011/01/05 19:41:35 by patricka@not_patricka


fixed a bad vcolour seam

Change 547967 on 2011/01/05 19:38:55 by pete@fft_pete


tweak to overall brightness of mk60 tp and suppressor as requested by FF
M, approved by H.Zala

Change 547964 on 2011/01/05 19:35:15 by christianb@FRAPC5368


22832 POLISHING: Finalize nanosuit showroom
=> DOF Pass

Change 547963 on 2011/01/05 19:26:41 by patricka@not_patricka


replaced ceiling lights in bank edited layers arrangement changed view d
ist on trees replaced non-breakable tree

Change 547961 on 2011/01/05 19:20:36 by cristian@FRAPC1049


!T Moved a trash bin which was overlapping with some other object
!T Added some color variation to the truck wrecks (Tim created some text
ures with color variation)
!T Adjusted the position of 2 cars on the bridge to block the player fro
m entering under a trailer therefore starting the bridge collapse cinematic from
a wrong position.
!T Moved a bunch of invisible solids that were in the Background layer,
to the appropriate streaming layer
!T Added some interest anchors in Hargreaves room
!T Added some tarp towards the end of the bridge to further block the vi
ew to AB1
!T Tweaked a reinforcement spawning in AB3 - it should stop spawning if
the player reaches the elevator
!T Tweaked the reinforcements spawning in AB2 to avoid the player to be
able to see when they are disabled.
!T Moved an object to the right layer (ab3)
!T Moved some objects (they were hanging in the air)
!T Fixed the way a layer was switching because it was active during the
bridge cinematic and it was messing up everything.

Change 547958 on 2011/01/05 19:16:54 by tonyj@not-tonyj


Back out revision 11 from //data/Games/Crysis2/GameCrysis2/Animations/hu
man/male/weapons/frag_gren/3p/stand_tac_idle_gren_3p_01.caf

Change 547957 on 2011/01/05 19:16:42 by tonyj@not-tonyj


Back out revision 6 from //data/Games/Crysis2/GameCrysis2/Animations/hum
an/male/weapons/frag_gren/3p/crouch_tac_idle_gren_3p_01.caf

Change 547953 on 2011/01/05 18:45:22 by russ@fft_russ


removed sand bag for design

Change 547952 on 2011/01/05 18:42:53 by mathias@FRAPC1193


!U added generic look poses

Change 547950 on 2011/01/05 18:42:13 by russ@fft_russ


removed sandbag for design

Change 547945 on 2011/01/05 18:37:30 by sabine@sabine_perforce_1666


!B 19714 Material does not show up in pure game mode and Xbox

Change 547943 on 2011/01/05 18:37:02 by sabine@sabine_perforce_1666


!B 27694 LOC ITALIAN PC CUT-OFF - String ID "menu_controls_HCROUCH"
is cut-off in Player Controls menu

Change 547942 on 2011/01/05 18:34:33 by russ@fft_russ


moved concrete debris by water slightly

Change 547941 on 2011/01/05 18:33:31 by gregor@FRAPC5365


!b DT 25182 moved reticules forward , to achieve better 3d stereo visual

Change 547940 on 2011/01/05 18:31:58 by patricka@not_patricka


another attempt to default to hidden

Change 547939 on 2011/01/05 18:31:16 by danielp@FRAPC1136


27869 X360 - SP : Mission 03 - FDR : CINE - The highway doesn't collap
se gradually, but suddenly disappears after several objects fell through it
28007 PC - SP : Mission 03 - FDR : PROGRESS - User can get stuck betwe
en a rock and a railroad making him unable to continue the mission.

Change 547938 on 2011/01/05 18:29:32 by martinl@FRAPC1144


!T fixed issue of CELL LTV being identified as friendly in tactical mode

Change 547935 on 2011/01/05 18:28:00 by hussein@FRAPC5299


!T Fixed missing sounds on the elevator
Change 547932 on 2011/01/05 18:24:43 by build@C2LocaMirror
!C LOCA 12245
EIS: Localized text files update
by ea@PCFARM00 on 2011/01/05

Change 547930 on 2011/01/05 18:24:36 by frank@FRAPC5349


fixed request from Chris Auty

Change 547929 on 2011/01/05 18:22:30 by aleksander@FRAPC1169


adding missing material

Change 547927 on 2011/01/05 18:21:37 by patricka@not_patricka


layers re-jig

Change 547925 on 2011/01/05 18:21:34 by build@C2LocaMirror


!C LOCA 12244
!A adding German FSQs batched and expressions
by crytek@FRAPC5233 on 2011/01/05

Change 547923 on 2011/01/05 18:21:21 by patricka@not_patricka


layers re-jig

Change 547921 on 2011/01/05 18:20:17 by patricka@not_patricka


saving with visibility off in editor for clarity

Change 547920 on 2011/01/05 18:19:08 by manuel@FRAPC1145


!ARTPIT
civilian m afro arms added,
eyes fixed,
Barkley texture fix

Change 547919 on 2011/01/05 18:18:45 by haraldz@FRAPC1044


!U updated marines LOD1 teeth to fix bug DT 27991

Change 547918 on 2011/01/05 18:18:38 by gregor@FRAPC5365


!b DT 25182

Change 547916 on 2011/01/05 18:18:03 by russ@fft_russ


changed layer name and export to engine

Change 547914 on 2011/01/05 18:16:58 by borislav@borislav_FRAPC5077


!O Intro Music of Madison Square was updated due to changed timing.

Change 547912 on 2011/01/05 18:16:04 by ruben@FRAPC5083


inverted the iron sights, Nathan Aproved WITHOUT DT number.

Change 547911 on 2011/01/05 18:15:49 by turgut@PC6011


!T Did a pass on ledgegrabs and cover and lean in the whole lvl!

Change 547910 on 2011/01/05 18:15:04 by ronny@PC6118


ARTPIT : Magnus request, seperated roots added

Change 547909 on 2011/01/05 18:14:57 by marius@PC6033


!T - final music pass

Change 547908 on 2011/01/05 18:14:54 by russ@fft_russ


fixed bug 18112 and replaced nottingham debris brushes with improved fra
nkfurt ones and export to engine

Change 547906 on 2011/01/05 18:14:13 by daniele@FRAPC5121


!u dev bug 26209

Change 547904 on 2011/01/05 18:13:39 by daniele@FRAPC5121


!u made better looking assets

Change 547901 on 2011/01/05 18:11:49 by Build_Audio@BA01


!W Automatic Audio Build w_swarmer for PC

Change 547900 on 2011/01/05 18:11:48 by daniele@FRAPC5121


!u dev bug 24233

Change 547897 on 2011/01/05 18:10:27 by Build_Audio@BA01


!W Automatic Audio Build w_sentry_gun for PC
Change 547894 on 2011/01/05 18:09:49 by Build_Audio@BA01
!W Automatic Audio Build w_scarab for PC

Change 547891 on 2011/01/05 18:08:59 by Build_Audio@BA01


!W Automatic Audio Build w_scar for PC

Change 547887 on 2011/01/05 18:08:08 by Build_Audio@BA01


!W Automatic Audio Build w_nova for PC

Change 547884 on 2011/01/05 18:07:29 by Build_Audio@BA01


!W Automatic Audio Build w_mk60 for PC

Change 547880 on 2011/01/05 18:06:47 by Build_Audio@BA01


!W Automatic Audio Build w_mike for PC

Change 547879 on 2011/01/05 18:06:07 by karsten@frapc5242


!N add new Gamme logo

Change 547876 on 2011/01/05 18:05:55 by Build_Audio@BA01


!W Automatic Audio Build w_marshall for PC

Change 547875 on 2011/01/05 18:05:28 by russ@fft_russ


removed debris veg brushes as not needed for liberty_mil and exported to
engine

Change 547872 on 2011/01/05 18:05:16 by Build_Audio@BA01


!W Automatic Audio Build w_majestic for PC

Change 547869 on 2011/01/05 18:04:32 by Build_Audio@BA01


!W Automatic Audio Build w_ltag for PC

Change 547867 on 2011/01/05 18:03:52 by danevans@fft_danevans


moved/changed a particle effect to fix 23816

Change 547864 on 2011/01/05 18:03:44 by Build_Audio@BA01


!W Automatic Audio Build w_kvolt for PC
Change 547861 on 2011/01/05 18:03:06 by Build_Audio@BA01
!W Automatic Audio Build w_jaw for PC

Change 547857 on 2011/01/05 18:02:23 by Build_Audio@BA01


!W Automatic Audio Build w_jackal for PC

Change 547854 on 2011/01/05 18:01:34 by Build_Audio@BA01


!W Automatic Audio Build w_hologram for PC

Change 547852 on 2011/01/05 18:00:54 by simon@FRAPC5306


!B 26882
renamed physics proxy correctly

Change 547850 on 2011/01/05 18:00:51 by Build_Audio@BA01


!W Automatic Audio Build w_hmg for PC

Change 547847 on 2011/01/05 18:00:13 by Build_Audio@BA01


!W Automatic Audio Build w_hammer for PC

Change 547845 on 2011/01/05 17:59:49 by tonyj@not-tonyj


Back out revision 11 from //data/Games/Crysis2/GameCrysis2/Animations/hu
man/male/weapons/c4/3p/stand_tac_idle_c4_3p_01.caf

Change 547840 on 2011/01/05 17:57:52 by alexander@FRAPC5152


DT-19314 resolved by the following points:
!A added final flashbacks in stereo
!U adjusted all cine FG's to call the proper flashbacks
!U renamed all flashbacks due to 32 character constraint (ensuring that
flashbacks are getting called properly)
!U updated videoduration.xml file with proper timings/naming & removed 2
D flashbacks and timings
!D deleted 2D flashbacks from P4
!D deleted .txt files which acted as placeholder for flashbacks (Karsten
has all the relevant information from them already)

Change 547837 on 2011/01/05 17:56:24 by Build_Audio@BA01


!W Automatic Audio Build w_hammer for PC

Change 547833 on 2011/01/05 17:55:37 by Build_Audio@BA01


!W Automatic Audio Build w_grendel for PC
Change 547830 on 2011/01/05 17:55:16 by Build_Audio@BA01
!W Automatic Audio Build w_grendel for PC

Change 547827 on 2011/01/05 17:54:30 by Build_Audio@BA01


!W Automatic Audio Build w_gauss for PC

Change 547826 on 2011/01/05 17:54:08 by francois@FRAPC1101


First VDR and LOD pass on Hive + Archetypes

Change 547825 on 2011/01/05 17:53:44 by russ@fft_russ


bug fix 18112 and replaced nottingham debris brushes with improved frank
furt ones

Change 547822 on 2011/01/05 17:53:14 by Build_Audio@BA01


!W Automatic Audio Build w_fraggrenade for PC

////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////
--------Changes in Build 5517 profile ------------------------------------------
-------------------------------
////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////

Change 547819 on 2011/01/05 17:52:42 by Build_Audio@BA01


!W Automatic Audio Build w_flashbang for PC

Change 547816 on 2011/01/05 17:52:00 by Build_Audio@BA01


!W Automatic Audio Build w_feline for PC

Change 547813 on 2011/01/05 17:51:34 by Build_Audio@BA01


!W Automatic Audio Build w_feline for PC

Change 547812 on 2011/01/05 17:51:30 by frank@FRAPC5349


reexport for task 17745

Change 547811 on 2011/01/05 17:51:27 by hussein@FRAPC5299


!T Removed old invalid coordination on the roofs - Requested from Jonas
causing Ai errors

Change 547808 on 2011/01/05 17:50:48 by Build_Audio@BA01


!W Automatic Audio Build w_dsg1 for PC

Change 547805 on 2011/01/05 17:49:58 by Build_Audio@BA01


!W Automatic Audio Build w_c4 for PC

Change 547802 on 2011/01/05 17:49:15 by Build_Audio@BA01


!W Automatic Audio Build w_ay69 for PC

Change 547799 on 2011/01/05 17:48:32 by Build_Audio@BA01


!W Automatic Audio Build w_att_shotgun for PC

Change 547796 on 2011/01/05 17:47:50 by Build_Audio@BA01


!W Automatic Audio Build w_att_grenade for PC

Change 547793 on 2011/01/05 17:47:08 by Build_Audio@BA01


!W Automatic Audio Build w_att_gauss for PC

Change 547790 on 2011/01/05 17:46:27 by Build_Audio@BA01


!W Automatic Audio Build w_agl for PC

Change 547784 on 2011/01/05 17:44:41 by ross@fft_ross


!T fixed compression settings

Change 547781 on 2011/01/05 17:43:32 by florian@PC551


!B - 21024 - added grunt melee sounds to animation

Change 547777 on 2011/01/05 17:40:20 by marcel@FRAPC1067


!ARTPASS fixed invalid path (by Perforce Plug-in)

Change 547775 on 2011/01/05 17:38:05 by gregor@FRAPC5365


!b DT 27826 increased brightness

Change 547772 on 2011/01/05 17:33:55 by mathias@FRAPC1193


!B fixed legs and re-exported animations (DT: 27932)

Change 547771 on 2011/01/05 17:33:25 by pault@fft_pault


added physics to edges of roof

Change 547768 on 2011/01/05 17:32:28 by eddieh@not_eddieh


made decals on sides of emat tents planar and smaller for bug 21158

Change 547767 on 2011/01/05 17:30:39 by danevans@fft_danevans


removed unnecessary particles

Change 547766 on 2011/01/05 17:30:05 by samir@not_samir


fixed little gap between shopframe and building structure

Change 547765 on 2011/01/05 17:28:23 by marcos@FRAPC1186


stolen logo from flag removed

Change 547762 on 2011/01/05 17:27:31 by martinwo@FRAPC0208


!T Floodedstr sound cleaning and optimization, No DT, approved by JanL

Change 547760 on 2011/01/05 17:27:09 by martinwo@FRAPC0208


!T FloodedStreets sound cleaning and optimization, No DT, approved by Jan
L (WIP)

Change 547758 on 2011/01/05 17:24:40 by hussein@FRAPC5299


!T Export with the Sound layer - approved from Flo

Change 547756 on 2011/01/05 17:23:46 by sten@FRAPC5335


!u fixed wrong equipment pack, (Hammer was assigned as Primary weapon, b
ut Marshall should be primary)

Change 547753 on 2011/01/05 17:19:06 by pault@fft_pault


fixed z fighting

Change 547751 on 2011/01/05 17:18:11 by roberth@FRAPC1223


!U fixed uvw mapping
Change 547750 on 2011/01/05 17:17:59 by hussein@FRAPC5299
!T Fixed some logic stuff in the interior

Change 547749 on 2011/01/05 17:17:52 by will@PC6221


!U fixed positioning of the lobby desk and the furnishing and cover surf
aces around it

Change 547748 on 2011/01/05 17:17:41 by hussein@FRAPC5299


!T Art pass check in - Magnus approved

Change 547744 on 2011/01/05 17:15:12 by Build_Audio@BA01


!W Automatic Audio Build physics_world for PC

Change 547741 on 2011/01/05 17:14:26 by Build_Audio@BA01


!W Automatic Audio Build l_spear for PC

Change 547738 on 2011/01/05 17:14:04 by frank@FRAPC5349


!B27831 fixed proxy in piece_e

Change 547737 on 2011/01/05 17:14:03 by Build_Audio@BA01


!W Automatic Audio Build dialog for PC

Change 547734 on 2011/01/05 17:13:44 by gregor@FRAPC5365


!b fixed marshall material for showroom / DT 27826

Change 547733 on 2011/01/05 17:13:20 by florian@PC551


!B - 18706, Spear - and some more optimiztions...

Change 547732 on 2011/01/05 17:13:13 by patricka@not_patricka


layers clean up

Change 547730 on 2011/01/05 17:11:59 by patricka@not_patricka


clearing up layers

Change 547728 on 2011/01/05 17:10:28 by eddieh@not_eddieh


Made decals on sides of evac tents smaller and planar. For bug 21158
Change 547727 on 2011/01/05 17:10:25 by matthias@FRAPC5307
-DT 27885 Moved and rotated fog volume so the edges the player can see a
re smooth.
-DT 27894 Aded collision solid to prevent player from going outside game
world.
-fixed timessquare blackout problems. new signs were not properly turned
off. Some lights had still glow active.
-exported

Change 547724 on 2011/01/05 17:09:36 by chrism@fft_chrism


added new rank icons in both ai and flash. Should be in build 6/1/11

Change 547719 on 2011/01/05 17:02:30 by marcus@FRAPC5339


DT 27237
!U Adjusted helper bones to fix the deformation

Change 547718 on 2011/01/05 17:01:54 by julius@FRAPC112


!F - fixed blackop dialog references

Change 547717 on 2011/01/05 17:01:22 by danielp@FRAPC1136


- Fixed assest assigned to wrong layer in goulds apartment
- Fixed z-fighting in abandoned apartment

Change 547715 on 2011/01/05 17:00:27 by svenm@FRAPC1189_2


!B DT-27025: CINEMATICS: Sound and FX missing when Chino is shooting the
alien for the 2nd time

////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////
--------Changes in Build 5511 profile ------------------------------------------
-------------------------------
////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////

Change 547713 on 2011/01/05 16:58:47 by pekka@pekka_perforce_1666


No DT aproved by janl

Change 547709 on 2011/01/05 16:54:31 by oliverj@oliverj_C2_data


!T final DOF pass from nathan
Change 547707 on 2011/01/05 16:54:08 by liam@not-liam
!F DT 25469 DEMO - Front End - RSS feed text takes a long time to appear
, DT 22967 MP:DEMO:S3D:Leaderboards main content displays over dog tag. (Fixed R
SS angle and dogtag angle)

Change 547702 on 2011/01/05 16:52:37 by danevans@fft_danevans


pier fixes / optimisation

Change 547701 on 2011/01/05 16:52:32 by pekka@pekka_perforce_1666


!B DT 27750

Change 547692 on 2011/01/05 16:49:58 by pekka@pekka_perforce_1666


No DT, approved by JanL

Change 547690 on 2011/01/05 16:48:18 by liam@not-liam


!F DT 25469 DEMO - Front End - RSS feed text takes a long time to appear
, DT 22967 MP:DEMO:S3D:Leaderboards main content displays over dog tag. (Fixed R
SS angle and dogtag angle)

Change 547689 on 2011/01/05 16:48:04 by roberth@FRAPC1223


!N added file

Change 547688 on 2011/01/05 16:47:51 by marcel@FRAPC1067


!DT 17619

Change 547686 on 2011/01/05 16:46:54 by chrise@FRAPC5225


!B Moving anims back to Obj folder
Back out changelist 545162

Change 547684 on 2011/01/05 16:45:44 by pault@fft_pault


increase draw distances of piero chairs

Change 547683 on 2011/01/05 16:45:11 by pault@fft_pault


edited window framed to make look impassable
edited ceiling of interior to hide crashsite

Change 547676 on 2011/01/05 16:42:00 by ruben@FRAPC5083


Swopped the melee's from tac to pow, and pow to tac.
Change 547675 on 2011/01/05 16:41:49 by toms@fft_toms
work in progress on improving ledge asset

Change 547673 on 2011/01/05 16:41:41 by marcos@FRAPC1186


replaced placeholderfile with ads.
questionable if the file is used

Change 547672 on 2011/01/05 16:39:11 by alexc@fft_alexc3


lights swapped out to fix bug 22836

Change 547668 on 2011/01/05 16:37:00 by patricka@not_patricka


added led light box texture to bank directory and re-pathed the texture
in the .mtl

Change 547666 on 2011/01/05 16:33:45 by gregor@FRAPC5365


!b DT 27826 / polishing some weapon for showroom

Change 547658 on 2011/01/05 16:28:51 by danevans@fft_danevans


new mat for bg building on pier (by Perforce Plug-in)

Change 547655 on 2011/01/05 16:26:55 by eddyh@FRAPC1050


Did a Coverlean pass and closed a terrain hole for Tom

Change 547648 on 2011/01/05 16:20:59 by gregor@FRAPC5365


for showroom (by Perforce Plug-in)

Change 547647 on 2011/01/05 16:18:47 by ross@fft_ross


!T tweaks

Change 547644 on 2011/01/05 16:11:26 by haraldz@FRAPC1044


!ARTPIT moved verts to hide hole in LOD2
reexported
checked in char editor

Change 547642 on 2011/01/05 16:10:26 by toms@fft_toms


re-added 'cw2_bank_flyer_small.cgf' after it mysteriously disappeared
Change 547639 on 2011/01/05 16:08:49 by russ@fft_russ
turned down crazy specular

Change 547636 on 2011/01/05 16:06:44 by ross@fft_ross


!t compression

Change 547635 on 2011/01/05 16:06:39 by richardg@richardg


updated lights

Change 547634 on 2011/01/05 16:06:18 by richard@C2MPi7


!B Remove round number modifier for extraction and capture the relay

Change 547633 on 2011/01/05 16:04:23 by chrise@FRAPC5225


!B Moving anims back to Obj folder
Back out changelist 546507

Change 547630 on 2011/01/05 16:03:40 by martint@FRAPC5093


!ART PIT MAGNUS add surface types, minor mapping, mesh and proxy fixes

Change 547626 on 2011/01/05 16:02:17 by marcel@FRAPC1067


!ARTPASS fixed lods to solve shadow problems

Change 547625 on 2011/01/05 16:02:11 by marcel@FRAPC1067


DT 17623 POLISHING: Flooded Streets - Building Pass - Material Tweaking

Change 547624 on 2011/01/05 16:02:04 by marcel@FRAPC1067


!B 27748 fixed material (by Perforce Plug-in)

Change 547621 on 2011/01/05 16:01:24 by danielp@FRAPC1136


============
Dev Track
19714 Material does not show up in pure game mode and Xbox
27009 CINEMATICS: BlOps on the opposite roof seem to be gone
============
Additional:
- Fixed camera being randomly rotated when exiting Telescope in goulds a
partment
- added catwalk to exterior of warehouse (player able to see floating AI
)
Verification:
Build (5505)

Change 547620 on 2011/01/05 16:00:26 by francois@FRAPC1101


First VDR and LOD pass on City Hall + Archetypes

Change 547619 on 2011/01/05 16:00:13 by toms@fft_toms


changed light physics proxy from cylinder to box

Change 547618 on 2011/01/05 15:59:59 by simon@FRAPC5306


!B 27902
adjusted breakability setup

Change 547607 on 2011/01/05 15:54:06 by andreas@FRAPC1065


!B DT-27038 adjusted alien tentacle PFX position to match the new cliff
shape

Change 547602 on 2011/01/05 15:49:25 by marcos@FRAPC1186


uk placeholder textures - resized and replaced with grey

Change 547601 on 2011/01/05 15:48:55 by liam@not-liam


Fixed large Rank Icon.Number - size and colour consistency.

Change 547597 on 2011/01/05 15:47:13 by build@C2LocaMirror


!C LOCA 12235
EIS: Localized text files update
by ea@PCFARM00 on 2011/01/05

Change 547595 on 2011/01/05 15:47:10 by Build_Audio@BA01


!W Automatic Audio Build modules_superradar for PC

Change 547593 on 2011/01/05 15:46:43 by liam@not-liam


Replaced default dogtags.

Change 547590 on 2011/01/05 15:46:32 by Build_Audio@BA01


!W Automatic Audio Build modules_suitboost for PC

Change 547589 on 2011/01/05 15:46:16 by liam@not-liam


!B 17695 (Mini-map misalignment), fixed reduce settings on CryTiff.
Change 547588 on 2011/01/05 15:46:06 by liam@not-liam
23572 PC - MP - Front End - 'Accept friend invite' text cut off when add
ing a friend

Change 547583 on 2011/01/05 15:46:02 by Build_Audio@BA01


!W Automatic Audio Build modules_gammaburst for PC

Change 547582 on 2011/01/05 15:45:56 by liam@not-liam


!B - DT 22967 - MP:DEMO:S3D:Leaderboards main content displays over dog
tag - Changed AS concerning dogtags.

Change 547578 on 2011/01/05 15:45:44 by Build_Audio@BA01


!W Automatic Audio Build modules_gammaburst for PC

Change 547576 on 2011/01/05 15:45:42 by liam@not-liam


Replaced default dogtags.

Change 547572 on 2011/01/05 15:44:39 by Build_Audio@BA01


!W Automatic Audio Build modules_deploy for PC

Change 547569 on 2011/01/05 15:43:58 by Build_Audio@BA01


!W Automatic Audio Build modules_counterradar for PC

Change 547568 on 2011/01/05 15:43:57 by haraldz@FRAPC1044


!U added facial sequences for female infected 04
PLEASE DON'T REVERT this Changelist.
Already informed JAN L. about it

Change 547564 on 2011/01/05 15:43:17 by Build_Audio@BA01


!W Automatic Audio Build modules for PC

Change 547561 on 2011/01/05 15:42:30 by Build_Audio@BA01


!W Automatic Audio Build crysiswars2 for PC

Change 547557 on 2011/01/05 15:41:32 by Build_Audio@BA01


!W Automatic Audio Build mp_trinity for PC
Change 547554 on 2011/01/05 15:41:06 by ross@fft_ross
!t higher compression on consoles

Change 547551 on 2011/01/05 15:38:30 by frank@FRAPC5349


Magnus Artnode fixes
fixed breaking glass assignment

Change 547543 on 2011/01/05 15:35:13 by matthias@FRAPC5307


-DT 27888 A Game:Start node was resetting the global previous level game
token and caused the problem that the equipmentpak was properly restored.
-Excluded all solids from AI Triangulation (CJ aproved)
-exported

Change 547542 on 2011/01/05 15:34:33 by samir@not_samir


assets set to unique node name sett

Change 547539 on 2011/01/05 15:32:51 by Build_Audio@BA01


!W Automatic Audio Build mp_mode_crashsite for PC

Change 547536 on 2011/01/05 15:32:02 by Build_Audio@BA01


!W Automatic Audio Build mp_trinity for PC

Change 547534 on 2011/01/05 15:31:24 by eddieh@not_eddieh


fixed view distance stuff and roof physics

Change 547530 on 2011/01/05 15:30:59 by Build_Audio@BA01


!W Automatic Audio Build mp_terminal for PC

Change 547527 on 2011/01/05 15:30:10 by Build_Audio@BA01


!W Automatic Audio Build mp_rooftops for PC

Change 547524 on 2011/01/05 15:29:50 by Build_Audio@BA01


!W Automatic Audio Build mp_rooftops for PC

Change 547519 on 2011/01/05 15:28:33 by Build_Audio@BA01


!W Automatic Audio Build mp_pier for PC
Change 547515 on 2011/01/05 15:27:25 by Build_Audio@BA01
!W Automatic Audio Build mp_physics_foleys for PC

Change 547512 on 2011/01/05 15:26:35 by Build_Audio@BA01


!W Automatic Audio Build mp_mode_extraction for PC

Change 547508 on 2011/01/05 15:25:50 by Build_Audio@BA01


!W Automatic Audio Build mp_mode_ctr for PC

Change 547507 on 2011/01/05 15:25:33 by eddieh@not_eddieh


fixed some view distance bugs

Change 547500 on 2011/01/05 15:24:27 by hussein@FRAPC5299


!B 27137 ART: TERRAIN: Objects disappear when player goes back and forwa
rd at an specific position "goto 280.72 228.03 58.97" ( Downtown - Gate Keepers
)

Change 547496 on 2011/01/05 15:24:06 by Build_Audio@BA01


!W Automatic Audio Build mp_mode_assault for PC

Change 547490 on 2011/01/05 15:23:09 by Build_Audio@BA01


!W Automatic Audio Build mp_liberty for PC

Change 547489 on 2011/01/05 15:22:30 by adamd@fft_adamd


!B - Added chopper death vloume: Moved tick location: Moved chopper: Inc
reased extraction point radius

Change 547485 on 2011/01/05 15:22:01 by Build_Audio@BA01


!W Automatic Audio Build mp_foleys for PC

Change 547482 on 2011/01/05 15:21:06 by Build_Audio@BA01


!W Automatic Audio Build mp_downtown for PC

Change 547478 on 2011/01/05 15:19:47 by Build_Audio@BA01


!W Automatic Audio Build mp_collided for PC

Change 547477 on 2011/01/05 15:19:01 by alexc@fft_alexc3


forgot someting :p

Change 547473 on 2011/01/05 15:18:36 by Build_Audio@BA01


!W Automatic Audio Build mp_cityhall for PC

Change 547469 on 2011/01/05 15:17:43 by Build_Audio@BA01


!W Automatic Audio Build mp_alienvessel_small for PC

Change 547466 on 2011/01/05 15:16:42 by alexc@fft_alexc3


lowered ceiling & changed vert colours

Change 547462 on 2011/01/05 15:16:37 by Build_Audio@BA01


!W Automatic Audio Build mp_alienvessel for PC

Change 547461 on 2011/01/05 15:16:28 by patricka@not_patricka


added ceiling light boxes into the interior meshes

Change 547460 on 2011/01/05 15:15:17 by morgan@FRAPC5347


!B Fix for hear unknown readability states.
Review: ID 43113 by Author: Morgan Kita, Reviewer: Sven Van Soom

Change 547459 on 2011/01/05 15:14:40 by ross@fft_ross


!t higher compresison juxtaposed with lower streamed compression

Change 547458 on 2011/01/05 15:13:52 by martinl@FRAPC1144


!N added missing ai_infected_female_04 strings

Change 547449 on 2011/01/05 15:04:35 by richardg@richardg


updated with bug fix

Change 547441 on 2011/01/05 14:55:45 by chrisk@FRAPC1007


!battery park
!u execution cell now aims at the marine before triggering the visor tut
orial
!u when visor tutorial starts you should now be able to see everything i
t's scanning
!u weapon and nanosuit customization screens are now both enabled again,
except hen visor tutorial is active
!u added a check so execution blackops will only patrol in direction of
the player once you've jumped off of the pier
!u added a little additional cover for execution blackops near where the
y patrol
!u added a cell scarab and tactical obj to waterfront area, so player ca
n tag one etc
!u fixed vdr on a light beam in pier second room
!u added darker decal under prophets corpse so he doesnt look so "floaty
"
!u tweaked vehicle path so it wont get stuck when entering camp

Change 547431 on 2011/01/05 14:46:56 by Build_Audio@BA01


!W Automatic Audio Build physics_bullets for PC

Change 547427 on 2011/01/05 14:46:13 by Build_Audio@BA01


!W Automatic Audio Build interface for PC

Change 547423 on 2011/01/05 14:45:37 by Build_Audio@BA01


!W Automatic Audio Build dialog for PC

Change 547422 on 2011/01/05 14:45:29 by samir@not_samir


cgf not used

Change 547416 on 2011/01/05 14:45:12 by Build_Audio@BA01


!W Automatic Audio Build l_spear for PC

Change 547415 on 2011/01/05 14:44:33 by florian@PC551


!B - 18706, Spear - more legacy elements removed, cross referencing fixe
d.

Change 547407 on 2011/01/05 14:42:13 by Build_Audio@BA01


!W Automatic Audio Build w_mk60 for PC

Change 547403 on 2011/01/05 14:41:04 by Build_Audio@BA01


!W Automatic Audio Build w_marshall for PC

Change 547399 on 2011/01/05 14:40:41 by Build_Audio@BA01


!W Automatic Audio Build w_marshall for PC

Change 547398 on 2011/01/05 14:40:06 by marcos@FRAPC1186


name changed to kurtzer hotels
Change 547395 on 2011/01/05 14:39:57 by Build_Audio@BA01
!W Automatic Audio Build w_majestic for PC

Change 547391 on 2011/01/05 14:39:17 by Build_Audio@BA01


!W Automatic Audio Build w_kvolt for PC

Change 547387 on 2011/01/05 14:37:49 by Build_Audio@BA01


!W Automatic Audio Build w_ay69 for PC

Change 547384 on 2011/01/05 14:36:56 by Build_Audio@BA01


!W Automatic Audio Build physics_bullets for PC

Change 547383 on 2011/01/05 14:36:41 by marcos@FRAPC1186


alphha channel fixed

Change 547378 on 2011/01/05 14:34:39 by Build_Audio@BA01


!W Automatic Audio Build menu for PC

Change 547377 on 2011/01/05 14:34:17 by eddieh@not_eddieh


Fixed view distance issues

Change 547374 on 2011/01/05 14:31:52 by ross@fft_ross


!T fixed inconistencies and squeezed console compression

Change 547372 on 2011/01/05 14:28:36 by adamd@fft_adamd


!B - Spawner fix - repositioned spawners that had been moved too close t
ogether

Change 547365 on 2011/01/05 14:21:12 by mathias@FRAPC1193


!B fixed alerted stance pop (DT: 27835)

Change 547364 on 2011/01/05 14:20:40 by eddieh@not_eddieh


Fixed view distance issues

Change 547349 on 2011/01/05 13:50:07 by timb@FRAPC5371


Artpit: fixed BAD LOD.
Change 547348 on 2011/01/05 13:49:17 by stevenl@fft_stevenl
Fix for grenade launcher typo

Change 547347 on 2011/01/05 13:48:01 by francois@FRAPC1101


First VDR and LOD pass on Central Park

Change 547346 on 2011/01/05 13:34:33 by richardg@richardg


updated level with combined kerbs to help with draw calls and visuals.

Change 547344 on 2011/01/05 13:30:20 by eddieh@not_eddieh


Fixed view distance issues on hotel lights

Change 547343 on 2011/01/05 13:30:08 by dennis@FRAPC5078


!B (No DT, approved by JanL) Fix for Extended Magazine attachment not be
ing issue with SpecOps Jackal and AY69 archetypes

Change 547342 on 2011/01/05 13:30:05 by borislav@borislav_FRAPC5077


!T Music Implementation fixes in Spear cinematics upon request.

Change 547341 on 2011/01/05 13:29:01 by johnc@fft_johnc


!T tweaked clipping solids and ledgegrabs

Change 547340 on 2011/01/05 13:28:15 by joseph@not-joseph


weapon anim for marshall missing

Change 547334 on 2011/01/05 13:22:52 by samir@not_samir


cgf not used

Change 547328 on 2011/01/05 13:17:06 by alexc@fft_alexc3


removed wheel from truck as someone in FFT deleted the associated ID in
the mtl..........

Change 547322 on 2011/01/05 13:14:06 by timb@FRAPC5371


Artpit: fixed BAD LOD.

Change 547319 on 2011/01/05 13:10:47 by Build_Audio@BA01


!W Automatic Audio Build w_att_grenade for PC

Change 547316 on 2011/01/05 13:10:13 by Build_Audio@BA01


!W Automatic Audio Build w_att_shotgun for PC

Change 547313 on 2011/01/05 13:09:52 by Build_Audio@BA01


!W Automatic Audio Build w_att_shotgun for PC

Change 547311 on 2011/01/05 13:08:46 by joseph@not-joseph


a

Change 547310 on 2011/01/05 13:08:14 by samir@not_samir


cgf not used

Change 547309 on 2011/01/05 13:08:00 by sven@FRAPC5344-Main


!B No DT - Fix for pinger sliding when doing idle2move in Relaxed stance
. (fixed by adding the missing entries in the transitions file for Relaxed stanc
e)

Change 547306 on 2011/01/05 13:07:48 by Build_Audio@BA01


!W Automatic Audio Build w_att_gauss for PC

Change 547305 on 2011/01/05 13:06:49 by sven@FRAPC5344-Main


!B DT23579 - Add default stance to each character type in both CPlayer a
nd AI
Review: ID 43074 by Author: Sven Van Soom, Reviewer: Marcio Martins, Rev
iewer: Jonas Johansson, Observer: Markus Mohr, Observer: Marco Corbetta, Observe
r: Evgeny Adamenkov

Change 547304 on 2011/01/05 13:06:47 by alexc@fft_alexc3


improving collision on brushes, reducing cost, setting z depth projectio
n on decals & fixing desk lods that someone in Frankfurt broke!!!!! CHECK YOUR W
ORK BEFORE SUBMITTING!

Change 547301 on 2011/01/05 13:03:39 by julius@FRAPC112


!O - optimizing

Change 547300 on 2011/01/05 13:03:29 by julius@FRAPC112


!O - optimizing
Change 547299 on 2011/01/05 13:03:20 by julius@FRAPC112
!O - optimizing, removing adding assets

Change 547294 on 2011/01/05 13:01:59 by Build_Audio@BA01


!W Automatic Audio Build l_spear for PC

Change 547291 on 2011/01/05 13:00:11 by eddieh@not_eddieh


Fixed decal z-distances

Change 547290 on 2011/01/05 12:59:59 by pault@fft_pault


changed lod distance for downed chopper

////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////
--------Changes in Build 5509 profile ------------------------------------------
-------------------------------
////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////

Change 547289 on 2011/01/05 12:59:06 by danevans@fft_danevans


new mat for pier bathroom puddles (by Perforce Plug-in)

Change 547288 on 2011/01/05 12:58:59 by marius@PC6033


!O - LOD distance tweaks (requested by Francois)

Change 547287 on 2011/01/05 12:58:42 by kolly@PC6134


No DT - approved by Jan

Change 547286 on 2011/01/05 12:58:38 by patricka@not_patricka


changed the material on the bank pyramid to the bank entrance material

Change 547280 on 2011/01/05 12:56:14 by cristian@FRAPC1049


!U re-exporting
Disabled a fire fx in hargreave scene which was active from the begining

Change 547276 on 2011/01/05 12:52:57 by samir@not_samir


cgf not used in the level

Change 547275 on 2011/01/05 12:52:57 by stevenl@fft_stevenl


Fix for broken SP Cell MIKE string

Change 547273 on 2011/01/05 12:52:32 by jann@jann_perforce_1666


!B RENDERING: PS3 gets darker when brighter / gamma value increases. r_g
amma range-values are also wrong (27746)
!B SHELL: Brightness / Gamma sliders work different in Main-Menu and in-
Game (27742)
Review: ID 43124 by Author: Jan Neugebauer, Reviewer: Laurens Brock

Change 547271 on 2011/01/05 12:52:05 by ross@fft_ross


!T removed ambience

Change 547268 on 2011/01/05 12:51:27 by samir@not_samir


brush not used in the rooftop level

Change 547264 on 2011/01/05 12:48:26 by christian@PC080


!B set up precache for cradle scene wavebanks

Change 547263 on 2011/01/05 12:45:20 by ross@fft_ross


!T removed old MP feedback events

Change 547259 on 2011/01/05 12:43:28 by benjo@benjo_NOTPC1155


!B - DT 23355 - MP: PC: SHELL - Inconsistency of PC UI Back buttons. -
itions for PC buttons.
Review: ID 43088 by Author: Ben Johnson, Reviewer: Jan Neugebauer, Revie
wer: Mark Tully, Observer: Jake "Mr. Flibble" Turner, Observer: Karsten Klewer

Change 547258 on 2011/01/05 12:43:20 by benjo@benjo_NOTPC1155


!B - DT 27797 - Remove suicide button
Review: ID 43082 by Author: Ben Johnson, Reviewer: Mark Tully, Observer:
Jake "Mr. Flibble" Turner

Change 547257 on 2011/01/05 12:43:12 by benjo@benjo_NOTPC1155


!B - DT 27392 - ASSAULT:MP:PC:Final scoreboard comes up with the result
before the time and intel have been displayed
Review: ID 43126 by Author: Ben Johnson, Reviewer: Ben Parbury, Reviewer
: Mark Tully, Observer: Jake "Mr. Flibble" Turner
Change 547242 on 2011/01/05 12:36:49 by Build_Audio@BA01
!W Automatic Audio Build v_blackops_helicopter for PC

Change 547240 on 2011/01/05 12:33:37 by helder@FRAPC1154


!u level art - visual bugs fixes (Adding forgotten level-pak as well)

Change 547238 on 2011/01/05 12:30:52 by helder@FRAPC1154


!u Level art - visual bug fixes

Change 547235 on 2011/01/05 12:30:12 by Build_Audio@BA01


!W Automatic Audio Build l_fdr for PC

Change 547233 on 2011/01/05 12:29:44 by omer@ff_omer


23151 MP - Front End - Both Weapon and Power are used to refer to the th
ird set of modules
Updated Suit Progression to match POW, ARMR, STLTH on HUD

Change 547230 on 2011/01/05 12:27:44 by martinwo@FRAPC0208


!T - FDR sound cleaning and optimization, No DT, approved by JanL

Change 547229 on 2011/01/05 12:27:35 by martinwo@FRAPC0208


!T - FDR sound cleaning and optimization, No DT, approved by JanL

Change 547226 on 2011/01/05 12:27:05 by karsten@frapc5242


!N changed attract mode video to the intro movie! (approved by JanL)

Change 547225 on 2011/01/05 12:26:42 by martinwo@FRAPC0208


!T - optimization: additional event for cutscene use in FDR - sound clea
ning and optimization, No DT, approved by JanL

Change 547224 on 2011/01/05 12:26:05 by omer@ff_omer


Removed single shot from Under barrel (approved by JanL), Adjusted AY69
to align with all other weapons

Change 547223 on 2011/01/05 12:23:50 by aidan@perforce_frankfurt


!P - fixed issue with eye glossiness/specularity

Change 547222 on 2011/01/05 12:22:59 by timb@FRAPC5371


Artpit: fixed BAD LOD.

Change 547220 on 2011/01/05 12:22:30 by ronny@PC6118


DT# 27654 : Improper Collision Proxy - Objects/props/military_infrastruc
ture/mil_portacabin/mil_portacabin_b.cgf

Change 547219 on 2011/01/05 12:21:43 by felix@FRAPC1125


fixed lod popping

Change 547216 on 2011/01/05 12:18:21 by andreas@FRAPC1065


!B DT-27173 restored the destroyed roof asset which got deleted
!B spear_10 now starts at second 3.2 again

Change 547215 on 2011/01/05 12:18:17 by simon@FRAPC5306


!ART PIT MAGNUS / MARTIN / FRANCOIS
deleted obsolete bendable testasset

Change 547212 on 2011/01/05 12:16:16 by aidan@perforce_frankfurt


!P - fixed glossiness of eyeball

Change 547207 on 2011/01/05 12:10:29 by karsten@frapc5242


Summary:USM video play very fast when looking away from the screen and l
ook back again Issue ID:21951

Change 547204 on 2011/01/05 12:06:55 by karsten@frapc5242


Summary:USM video play very fast when looking away from the screen and l
ook back again
Issue ID:21951

Change 547202 on 2011/01/05 12:06:36 by karsten@frapc5242


!N fixed the text field size

Change 547200 on 2011/01/05 12:06:27 by karsten@frapc5242


!N updated the images (approved by Magnus)

Change 547199 on 2011/01/05 12:06:18 by karsten@frapc5242


Summary:TCG - PS3 - [R048] - WIRELESS CONTROLLER incorrectly referred to
as GAMEPAD
Issue ID:27496
Change 547198 on 2011/01/05 12:05:54 by karsten@frapc5242
Summary:TCG - Xbox 360 - TCR # - Game videos in Extras do not fall insid
e the safe area. - HDMI widescreen
Issue ID:27703
Summary:TCG - Xbox 360 - TCR # 117 - Game Videos in Extras do not fall i
nside the safe area - VGA normal
Issue ID:27700
Summary:TCG - Xbox 360 - TCR # - Game videos in Extras do not fall insid
e the safe area. - HDMI widescreen
Issue ID:27703

Change 547197 on 2011/01/05 12:05:38 by karsten@frapc5242


Summary: LOC ITALIAN XBOX360 CUT-OFF - String "Seleziona periferica di memo
rizzazione" is cut-off in "Select storage menu" Issue ID: 27524
!B Add scrollable text fields intro the buttons.

Change 547196 on 2011/01/05 12:03:24 by saschah@FRAPC1020


!B fix for DT-13705
physics root had a parentFrame which zero'd out its rotation offset

Change 547195 on 2011/01/05 12:01:29 by christophern@FRAPC5003


!B Fixed an issue with the AI stepping back into the trigger that trigge
r fall and play
!B Moved the Player beam point further from the AI so Grenade Avoidance
is allowed

Change 547191 on 2011/01/05 11:59:06 by martinl@FRAPC1144


!B DT issue 27778
Hooked up tactical info for Pinger

Change 547188 on 2011/01/05 11:56:28 by tom@tom_perforce_1666


!ARTPIT brighten up vertexcolor to avoid pitchblack, adjust materials to
avoid white rocks

Change 547187 on 2011/01/05 11:56:26 by matthewb@matthewb_NOTPC1013


Added deployable cover and fire damage

Change 547184 on 2011/01/05 11:53:38 by jann@jann_perforce_1666


!B cinematic moment hud now utilizes ref counting and a timer to keep up
dating the flashplayer for moment so all movies can be cleared correctly
Review: ID 43060 by Author: Jan Neugebauer, Reviewer: Laurens Brock, Obs
erver: Markus Mohr, Observer: Marco Corbetta, Observer: Jens Schoebel
Change 547182 on 2011/01/05 11:51:47 by stevenl@fft_stevenl
Potential fix for Cell K-Volt string

Change 547178 on 2011/01/05 11:50:29 by mathias@FRAPC1193


!B fixed camera (caused hands floating above the ledge) DT: 27806

Change 547176 on 2011/01/05 11:49:38 by timb@FRAPC5371


Artpit: fixed BAD LOD.

Change 547175 on 2011/01/05 11:48:36 by joseph@not-joseph


fixed bug with idle attach and look at's reflex

Change 547172 on 2011/01/05 11:47:41 by pault@fft_pault


edited lod distance of downed bird

Change 547168 on 2011/01/05 11:45:26 by dean@DEANC


!P Made A to be confirming in the menus instead of X
!B Fixed menu inconsistencies
!B Removed apply button from vehicle controls menu
26715 POLISHING: In Menues, Press X is to confirm, it should be press "
A" to confirm
Review: ID 42922 by Author: Dean Claassen, Reviewer: Jan Neugebauer, Obs
erver: Markus Mohr, Observer: Marco Corbetta, Observer: Frank Harrison

Change 547165 on 2011/01/05 11:42:14 by matthewb@matthewb_NOTPC1013


Added deployable covera fire damage

Change 547153 on 2011/01/05 11:32:00 by hussein@FRAPC5299


!T Added Beer crate (objects/props/street_furniture/strtfrn_beer_crate/s
trfrn_beer_crate_single.cgf) as new prop

Change 547146 on 2011/01/05 11:25:32 by claire@fft_claire


!B - Reverted glass material penetration values to fix various issues

Change 547141 on 2011/01/05 11:20:33 by kolly@PC6134


No DT - approved by Jan
art pit tasks

Change 547137 on 2011/01/05 11:16:30 by kolly@PC6134


No DT - approved by Jan (new colored material (by Perforce Plug-in)

Change 547130 on 2011/01/05 11:09:54 by matthewb@matthewb_NOTPC1013


Added deployable cover and fire damage.

Change 547129 on 2011/01/05 11:08:09 by timb@FRAPC5371


Artpit: fixed bad LOD

Change 547128 on 2011/01/05 11:06:19 by tom@tom_perforce_1666


!ARTPIT remove gface sign

Change 547125 on 2011/01/05 11:05:33 by tom@tom_perforce_1666


!ARTPIT fix bad mapping and smoothinggroups

Change 547121 on 2011/01/05 11:01:18 by simon@FRAPC5306


!ART PIT MAGNUS removed glow from table

Change 547113 on 2011/01/05 10:55:29 by sten@FRAPC5335


!t tweaked ROD alive time for PC

Change 547112 on 2011/01/05 10:55:25 by johns@not-johns


tweaks

Change 547110 on 2011/01/05 10:53:20 by sten@FRAPC5335


!u tweaked rod alive time

Change 547106 on 2011/01/05 10:52:11 by richardg@richardg


fixed lod

Change 547100 on 2011/01/05 10:45:04 by gregor@FRAPC5365


!b seted heat signature for weapons fp/tp and attachments / approved by
Jan.L

Change 547097 on 2011/01/05 10:42:25 by simon@FRAPC5306


!ART PIT MAGNUS adjusted broken texture (by Perforce Plug-in)
Change 547092 on 2011/01/05 10:41:15 by benp@benp
!B !DT23945 Added sound for unlock pop up
Review: ID 43087 by Author: Ben Parbury, Reviewer: Jake "Mr. Flibble" Tu
rner, Reviewer: Ben Johnson, Observer: Markus Mohr, Observer: Marco Corbetta, Ob
server: Mark Tully

Change 547088 on 2011/01/05 10:35:19 by simon@FRAPC5306


!ART PIT MAGNUS adjusted broken texture (by Perforce Plug-in)

Change 547077 on 2011/01/05 10:28:31 by simon@FRAPC5306


!APPROVED BY CJ: adjusted collision geometry

Change 547076 on 2011/01/05 10:28:12 by simon@FRAPC5306


!ART PIT MAGNUS
adjusted pickup helpers

Change 547073 on 2011/01/05 10:26:38 by rowan@fft_rowan


tweaked ground mist for liberty

Change 547072 on 2011/01/05 10:24:28 by jann@jann_perforce_1666


!B Investigating Language Change Removal - TCG - Xbox 360 - TCR # 029 -
Signing out while attempting to change languages causes a tech hang. (25808)

Change 547065 on 2011/01/05 10:08:14 by richardg@richardg


removed deployable barriers

Change 547061 on 2011/01/05 10:04:13 by alexc@fft_alexc3


fixes to collisions & general check in

Change 547059 on 2011/01/05 09:55:42 by laurens@FRAPC5367


!B - DT:27779 - INFA : Invalid File Acces - showroom
Review: ID 43062 by Author: Laurens Brock, Reviewer: Jan Neugebauer, Obs
erver: Markus Mohr, Observer: Marco Corbetta, Observer: Frank Harrison

Change 547058 on 2011/01/05 09:49:40 by sabine@sabine_perforce_1666


!B 22828 POLISHING: Update all minimaps for all levels
APPROVED by nathan
////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////
--------Changes in Build 5504 profile ------------------------------------------
-------------------------------
////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////

Change 547047 on 2011/01/05 06:34:54 by pierre@FRAPC1103


-more ambient light in the decon tent in ab3
-polished lighting in ab3 with proper casting shadow projectors
-replace brushes by archetypes in the level for lamps
-adjusted lightshaft in the first cine so the clipping with the ground i
s not visible
-cast shadows for many props added to get proper shadows in high spec
-tone down glow on projectors under the arcades
-tone down spec on char helper lights in the cine

Change 547046 on 2011/01/05 06:20:25 by pierre@p4


-lighting pass in the shop near the crash site
-proper shadowcast for omnilamp at carpark entrance in ab1
-added a couple of lights in the carpark for seeing proper silhouette fr
om the ennemies
-enable cast shadow on a few props near the shadow casting lamps in the
carpark (high spec)

Change 547045 on 2011/01/05 05:06:49 by pierre@p4


-fixed broken shadowcasting light for babywarehouse and warehouse entran
ce in veryhigh spec
-added one ambient light in the warehouse top level (new "door")

Change 547044 on 2011/01/05 04:14:42 by pierre@FRAPC1103


another blue projector vaiartion (by Perforce Plug-in)

Change 547039 on 2011/01/05 02:18:01 by Build@_LevelResourceList_110105021841


!U updating Level Resource List files by Autotest.build script

Change 547038 on 2011/01/05 01:59:14 by chrise@FRAPC5225


!B DT 27237, 27236, 27234, 27229, 27218, 27217, 27210, 27192, 27184 - Ma
rine skinning helper joint batch process. Looked over by Mathias and myself.

Change 547036 on 2011/01/05 01:43:02 by pierre@FRAPC1103


timesquare tweaking pass:
-removed flickering light near vvv
-police station doesnt cast shadow
-tone down intensity of some street lamps (hdr mult too high)
-police station was too bright after blackout (mtl tweak)
-a sidewalk had no castshadow
-disable cubemap in police station when blackout happens
-timesquare one building now reflects correct cm (pick nearest cm)
-tone down glow in vtols
-red flares in ab3 now casting light
-ammo box near jeep now casting shadow
-light added for spear door entance
-tone down spec on a fake firelight in the crawling scene
-decreased saturation of light on barkley face

////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////
--------Changes in Build 5502 profile ------------------------------------------
-------------------------------
////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////

Change 547034 on 2011/01/05 01:07:04 by mathias@FRAPC1193


!U updated run starts with unified animation length

////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////
--------Changes in Build 5501 profile ------------------------------------------
-------------------------------
////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////

Change 547032 on 2011/01/05 00:50:57 by marius@PC6033


!B - 26404 X360 - SP : Mission 15 - Roosevelt Island : ART : LOD - Brick
fence at specified coordinates is rendered improperly

Change 547031 on 2011/01/05 00:31:52 by stevenl@fft_stevenl


Minor module description update

Change 547030 on 2011/01/05 00:23:12 by svenf@PC6267


!B 19534 SP : Mission 09 - Madison Square : ART : BUILDING - The walls a
nd the windows of the building near the objective "Reach the Extraction Point" h
ave improper textures

Change 547026 on 2011/01/05 00:13:37 by stevenl@fft_stevenl


Removing values from Support Bonus descriptions

Change 547024 on 2011/01/05 00:03:59 by svenf@PC6267


!T Splitted Stalker - Collapsing building cinematic / exported

Change 547023 on 2011/01/04 23:59:54 by stevenl@fft_stevenl


Changing text capitalisation to unify front-end

Change 547021 on 2011/01/04 23:52:49 by danevans@fft_danevans


downed bird gets some dirty optimisation loving

Change 547020 on 2011/01/04 23:49:35 by alexander@FRAPC5152


!DT-27003 fixed binocs to show up in time & adjusted camera slightly bas
ed upon cevat's feedback

Change 547019 on 2011/01/04 23:36:16 by chrisauty@FRAPC5376


!B 27852 PC - SP : Mission 01 - Battery Park : RENDERING - Improper rend
ering for some rocks in a specified area after the Visor tutorial

Change 547018 on 2011/01/04 23:36:11 by chrisauty@FRAPC5376


!B 27843 ART: BUILDING: Player can fall in small gap at Hargreaves entra
nce

Change 547017 on 2011/01/04 23:35:01 by svenf@PC6267


!B 26744 PC - SP : Mission 09 - Madison Square : AI - The Stalker_AB2_Wa
ve2_ReInforce_1 follows a path that makes him fall of the highway.
!B 19500 PS3 - SP : Mission 09 - Madison Square : AI - The Grunt_AB2_Wav
e2_1 follows a path that makes him fall of the broken freeway

Change 547014 on 2011/01/04 23:30:51 by Build_Audio@BA01


!W Automatic Audio Build physics_particles for PC

Change 547011 on 2011/01/04 23:30:29 by Build_Audio@BA01


!W Automatic Audio Build physics_bullets for PC

Change 547008 on 2011/01/04 23:29:39 by Build_Audio@BA01


!W Automatic Audio Build w_dsg1 for PC

Change 547006 on 2011/01/04 23:28:52 by oliverj@oliverj_C2_data


!B DT-27010: flipped monitor
!B DT-27008: cut off dialogue when using microscope
!B DT-27007: gould snapping in idle animation
!B DT-27006: prophets selfshot not in sync with video
!B DT-26520: clipping through the nanochair

Change 547003 on 2011/01/04 23:28:15 by Build_Audio@BA01


!W Automatic Audio Build l_batterypark for PC

Change 547000 on 2011/01/04 23:27:37 by Build_Audio@BA01


!W Automatic Audio Build dialog for PC

Change 546997 on 2011/01/04 23:27:10 by Build_Audio@BA01


!W Automatic Audio Build a_heavy for PC

Change 546996 on 2011/01/04 23:26:18 by florian@PC551


!B - 18706 (WIP), Alienvessel & Spear - cleanup and optimization

Change 546995 on 2011/01/04 23:22:19 by alexander@FRAPC5152


!DT-27356 fixed rain drops

Change 546994 on 2011/01/04 23:20:09 by svenf@PC6267


!B 27645 - AI: AB2_aGrunt_Obj2A_1_3 is permanently walking against a spo
re vein

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