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CONTENTS

The GCPS Today 4 Asterians 54


Galactic Topography 7 Enforcers 72
A History of the GCPS 18 Forge Fathers 100
Map of the Galaxy 20 The GCPS 118
Timeline of Events 26 Marauders 140
The Mandrake Rebellion 32 Plague 154
The McKinley Drive 46 Veer-Myn 174

CREDITS
Editor: Sculpting:
Thomas Pike Juan Miguel Lpez Barea
Daniele Cattarin
Background Material: Dave Kidd
Michael Grey MKUltra Studio
Christopher Verspeak Tim Prow, Ben Skinner
Layout & Graphic Design: Luigi Terzi
Francesco Volpe Painting:
Jay Shepherd Leigh Buckett
Photography: Rob Jenkins
Ben Sandum Leicester Phat Cats
Ben Macintyre
Artwork:
Dave Allsop Tyler Mengel
Shen Fei Chan Dave Neild
Roberto Cirillo Will Simmons
Daniel Comerci Chris Webb
Juan Diego Dianderas
Heath Foley
Michele Giorgi
Hai Hoang, Inkognit
Rob Jenkins
Pierre Loyvet
Thomas Marvelli
Jonas Springborg
Luigi Terzi
Eric Wilkerson

1
1
2
3
THE GCPS TODAY

:WELCOME TO THE Which is of course true, to an extent. Within


GALACTIC CO-PROSPERITY SPHERE the GCPS, opulence is not an extravagance
INFO-NET, CITIZEN: it is an expectation. With enough credits a
The GCPS Today citizen can buy anything. Food seasoned with
spice grown half the galaxy away, political
It has been a century and a half since the influence, slaves, or genetic enhancements
Council of Seven took control of the Galactic to slow aging. The life of the core worlds is
Co-Prosperity Sphere and began directing the rich, filled with consequence-free thrills. Any
corporations to reclaim the stars. It inherited an desire can be satiated, and life is as close to
empire shattered by the Mandrake Rebellion, the concept of heaven preached by Council-
when a million war-hardened Marauders rose approved religions as can be.
up against their former masters and smashed
the Co-Prosperity Sphere to an extent some But outside the core, out in the Third Sphere
thought it could not recover from. and beyond, average has a whole different
meaning. Here are the engines of the galactic
But recover it did, and with vigour. It is hard to conquest machine. Here, the corporations
imagine the now burgeoning empire butting which make up the GCPSs political power
aggressively against the empires of the Forge houses rule, and earn the credits that account
Fathers and Asterians was only a hundred and for their influence. There are manufactory
fifty years ago on its knees, one planet away worlds; filled with enormous factory districts,
from complete annihilation. Now the spheres operated by subsistence-salaried workers, or
burst with economic activity, the interstellar robots where people are too inefficient - entire
trade lanes run hot with traffic, and the life of planets whose ecologies and atmosphere have
a sphere citizen is thought to be so saturated been disregarded or actively stripped for the
with luxury that some species actively seek to sake of profit, where the bottom line is held
be incorporated into it. more sacrosanct than the lives of workers.

4
These worlds harden the men and women who nothing but the natural order to continue and
make up the armies of the GCPS. Humanity the galaxy to endure. But the humans have
has a reputation for adaptability to hardship reached too far, and looked into things best
and a stubbornness to die, and the Marines forgotten. A scourge has arisen once again,
drawn from the outer spheres are the ones and the Asterians have abandoned their
who made it. passive dogma and are forced into taking a
direct hand to preserve equilibrium.
And they need every edge they can, for out in
the darkness of space aliens await. To the Co-Prosperity Spheres galactic north-
west lays the mysterious Death Arc. A vast
The clans of the Forge Fathers expand in an swathe of silent, dead worlds, abandoned
inexorable march from system to system, for reasons that have become all too clear;
tearing apart planets, leaving nothing behind the Plague has arrived on GCPS shores. A
that could be put to use. Their ponderous virus-born mutagen that delivers to its hosts
spread away from the galactic core sees them a painful, tormented existence with the
compete with the human corporations for uncontrollable urge to kill and spread the
resource-rich worlds. Outright war has been Plague to new, virgin worlds.
avoided, so far.
Within the Co-Prosperity Sphere itself danger
But while the Clan Lords have patience swells. Beneath the very feet of the citizenry
centuries-deep, it is being worn thin by the the nests of the Veer-myn bloom with the
upstart corporations, and no amount of good fortunes of the society it feeds from.
relations ever stopped a war over a commodity
both sides wanted. The Brood Mothers nurture their offspring
where there is food and shelter to find;
Half the galaxy away, the aloof Asterian abandoned buildings, derelict freighters, busy
Empire watches with feigned indifference. space stations, or the subbasements of core
The Asterian race is old. Old enough to have world megacities; and will defend their nests
watched the stars grow and spin around the when they have to bursting up beneath the
galactic core. By sleight of hand they have feet of the humans, unleashing weapons of
guided the galaxy towards balance, and want manic and terrifying design.

5
Moving unseen among the GCPS crowds is one
of the greatest threats to its continued existence;
insurgency. The Rebellion grows daily across
the spheres, fuelled by dissatisfaction with
THE GCPS TODAY

the status quo, the immense equality gap, the


corporations treatment of aliens and slaves,
or just a sick desire to see the galaxy burn. The
Rebs commanders do not care why a person
would want to see the GCPS made to pay for
its uncountable offenses, only that they be
willing to rise up when called, and fight for
freedom until their final breath.
And then there are the Marauders. Despite
shattering the outer spheres only centuries
ago the Orcs and their kin are still free
to move about the GCPS. They seek
employment as mercenaries, lending their
brawn to corporation armies and freebooter
companies, or preying on the inter-system
trade lanes as pirates. They are organised,
armed, and frighteningly aggressive.
And it could be that the galaxy holds dangers as
yet undiscovered. A pandemic more virulent
then the Plague, or a race more violent than
the Marauders; a threat so grave it would be a
great filter to all life were it ever to break out.
So far the galaxy has been lucky, but there are
rumours from the galactic west, a buzz that
that luck could soon run out.

6
Galactic Topography A Dwarf is shorter than a human, though
many times their mass. Forged from the
The Galactic Co-Prosperity Sphere is the dense-gravity worlds of the galactic core
largest known empire in the galaxy. It reaches from where they originate, a Dwarf is a hard-
out unimaginably far from its origins on the headed ball of antagonism tightly wound
Orion Arm. But human diaspora share the around a compact muscular body.
galaxy with thousands of other species, some
organised and advanced, others savage and Every Dwarf is a warrior, trained for in their
warlike, but all as hungry to grow and survive clan militias, each with decades of battle
as the corporations. experience.

The Star Realm They approach war in the same ponderous


way they go about coring planets; turning
The Clans of the Forge Fathers were the their engineering expertise to the creation of
first real check to the corporations initial war machines.
expansion, and remain to this day one of
the few actual rivals to GCPS. And it is easy
to understand why. The Forge Father Star
Realm is older than the human race. Dwarven
artisans have been harvesting the power of
stars since before humans even knew what
one was. The sheer firepower the Forge Lords
can draw upon is awe-inspiring.
But while Forge Father technology is
impressive, it is nothing without the Dwarfs
who crew it.

7
The Asterian Empire

Asteria is the antithesis to the blunt force of


the Dwarfs Star Realm; patient, accepting,
THE GCPS TODAY

harmonious, all these terms apply to the


Asterian Empire. At first glance it may seem
odd that a race so peaceable could survive in
such a violent galaxy, but not only have they
survived, they have thrived. It could be that
the Asterians empire is the largest in the
galaxy.
How far behind the galactic core it reaches
is unknown, but as perhaps the oldest
spacefaring race they have had more time to
spread from their home world than any other.
All that is known is their space touches the
north-western borders of the GCPS and
stretches further back, past the core and out
into space humanity has no data for, and the
Asterian Clades are in no hurry to share what
lies there with anyone.
Just as unknown to the GCPS are the Asterians
motivations. To humans these creatures
are the quintessential aliens; haughty and
inscrutable. In their actions the corporations
see a desire to control and own, but that is
merely the human tendency to look through
a filter of their own insecurities. The Asterians
seek none of these, instead they desire for the
Veer-myn
galaxy to be in balance, and they are willing
to go to any lengths to see that come to pass. Perhaps the least appreciated danger to the
Co-Prosperity Sphere is that of the Veer-
Their understanding of the physical universe
myn. It is not that the average Veer-myn is
is second to none, and despite their empire
dangerous, or that they harbour technology
being so physically removed they can deploy
that could threaten a system, but the fact they
their forces anywhere in the galaxy, and have
are everywhere. The Veer-myn are insidious,
done many times.
they bury beneath cities and make their nests
All in the name of, to them, the greater good. among the abandoned places of the galaxy,
feeding on refuse and making use of the
castoffs from a wasteful society. Individually
Veer-myn are no danger. The diminutive, rat-
like creatures are scrawny and they only fight
when cornered. Even the twisted monstrosities
which inhabit the larger nests pose no real
danger to a corporation military of a sufficient
size. The danger lies in that there is rarely such
a thing as an individual Veer-myn; they come
in swarms, and they come fast.

8
Every city and spaceport in the GCPS will have
a Veer-myn population within its boundaries.
Even interstellar ships are not immune, and
venting opening up the ships interior to the
airless void of space is a standard procedure
in an effort to eradicate any nests.
Unfortunately, cities cannot be vented, and
Veer-myn infestations are increasing in
number and severity.
Corporation militaries are becoming familiar
with the Veer-myns foul weaponry, the toxic
fluids used as ammunition, the weaponising
of their own kin into twisted beasts, and the
diseases which proceed their presence.

The Plague

And then there are the rumours from the Co-


Prosperity Spheres far north-west. Colonised
worlds are disappearing from manifests
and communications lists. Any attempt
at finding out why is stonewalled from
municipal officials, and none who have gone
to investigate have returned.
The Council of Seven have thus far managed
to keep the presence of the Plague a secret, but
that cannot last.
The Plague is a mutagen so virulent its study
is almost impossible. Spread by ancient alien
artefacts found on planets edging the Death
Arc, the Plague twists its hosts into distorted
parodies of their former selves, leaving behind
ravening monsters with the undeniable urge
to spread their infection onwards. At the
time of writing the potential of what the
Plague could mean for the GCPSs future is
not causing concern, but only because of the
success of the Containment Protocols enacted
on infected worlds. There is not widespread
panic because the average citizen does not
know it exists. But sooner or later an outbreak
is sure to happen on a heavily populated
planet, away from the outer spheres. Word
will reach the general population, and only
pandemonium can ensue.

9
Machinery of the Stars
Human Culture
The Galactic Co-Prosperity Sphere is not
a single unified state; it is a collective of The fact that they can afford the best
THE GCPS TODAY

individual corporations, thousands of them, of everything - epicurean foodstuffs,


in many sizes, industries and creeds. Some extravagantly tailored and constructed
are small, from a few hundred employees clothing, a new model of personal
stationed on emergent frontier worlds, to the communicator and transporter every
hyper corporations organisations so large month - tends to make the richest of the
they might fulfil many of the criteria of an GCPSs citizens think of themselves as being
empire. No one individual could hope to even highly cultured. But the limited spectrum of
know all of a hypercorps operations let alone human senses often leaves their appreciation
govern them, spread as many are across the of alien arts somewhat less than complete,
spheres at intervals hundreds of lightyears to the amusement and sometimes horror of
apart. Instead their running is overseen by its creators.
extended management teams that can be tens
of thousands strong. These hypercorps are One of the best known Asterians throughout
immense, and above all, old. Their history the GCPS is the sculptor, Anai Nas. Nass
reaches back to the very founding of the installations can currently be found on
Co-Prosperity Sphere, when one sphere was several worlds within the Core and Second
all there was. When economically viable Sphere. Her most celebrated works are four-
space travel became a reality the nascent dimensional pieces involving psycho-reactive
corporations finished fighting each other for heartstones that sing songs, written on the
the finite custom of one planet, and turned fly and emitted at a frequency designed to
their attention out into space. be heard only by each individual viewer.
Some are also attuned to radiate light in
Asteroids were snared and bored, the nearest reaction to local solar orbits, spectacular
stars reached and stations made to hang in the displays that have won her great admiration
orbits of the closest rocky planets as the first amongst Asterian audiences.
stellar colonies. But the real goal of reaching
for the stars hospital worlds with breathable None of this is perceivable by the limited
air hung beyond reach. So began the sensory organs of un-adapted human
construction of the first colony ships; giant viewers though, a situation that became
haulers designed to hold everything a new apparent when Nas presented one of her
settlement would need, and fitted for decades works to a diplomatic function intended to
of travel. These ships departed for the closest foster relationships between the GCPS and
stars in the hundreds. It is difficult to imagine Asteria. To her shock, instead of standing in
the fear these brave souls must have felt as silent appreciation of the beauty they were
they travelled into the ultimate unknown, being shown, the human attendees began
unsure if they would ever set foot on solid to strike their hands together, some going
ground again. Many did not, but most did, so far as to whoop loudly like lesser apes.
and the first colonies erupted as more and Some even had the audacity to approach
more sought a better life away from Old Earth. the glowing sculpture and touch it with their
grease-covered fingers, disrupting the sub-
Considering how fast these colonies spread layers of its surface and forever sullying it.
it is unsurprising that the first alien contact
came as soon as it did. The disastrous first While many Asterians still make the
meeting with the race known as the Mojat and joke that the typical human response to
the following war is well documented, but the something of great artifice is to clap its
event needs marking nonetheless, for without hands together and bark like a seal, this has
the mass militarisation of the time humanity not stopped Nass works becoming highly
would not have developed the McKinley coveted objects within the GCPS, fetching
Gravitic Well Drive and the subsequent mass outlandishly high prices at auction, and
dispersal of people across the stars would being the targets of various criminal gangs.
never have happened.

10
So swift was the race to the new worlds that It was at this time that the first-colonised
the few remaining nation states of Old Earth planets began to truly turn into the
were left behind. embodiment of extravagant luxury known
today. The first megacities of the future began
This was the age of the agile corporations to grow across the planets surfaces tall,
the pan-national companies, answerable to no architecturally glorious towers, the doing
one but their bottom lines and their rise was away of dirty, slow highways in favour of the
phenomenal. Free from laws, the corporations gravity-defying cars which were once the
bloomed as the systems of the immediate epitome of the future. And all this was made
galactic neighbourhood were plundered. possible for the lucky millions in the core
worlds by the riches brought back from the
Despite abundant resources, frictions ran frontier.
high, and more than a few small conflicts
erupted as multiple corporations made claims When the border of the First Sphere was
on the same planet. drawn and the Second Sphere opened for
optioning, the riches of the inner worlds grew
With an act of self-interest the largest in parallel to the new colonies. Today the
corporations agreed to a formal coordinating opulence of the First and Second Sphere seems
body; Corporation Central. Centrals power indistinguisable to the outsider. And while
was to be administrative - a unified body there are differences, it is primarily down to
to oversee the bidding on colony rights and class and pretention rather than commodities.
trade deals between corporations rather
than tangible. And the arrangement worked. Indeed, recordings and pictures of the First
and Second Spheres are what corporation
Now organised, the corporations spread faster contact agents show to alien species when
than before. convincing them to join the GCPS.

11
The first two spheres are almost like a When the fighting ended the GCPS had only
separate state to the rest of the GCPS. But just survived, losing over half its military
while the Third and Fourth Spheres were still strength and many of the planets in the Third
establishing themselves, setting the seeds for and Fourth Sphere. In the century and a half
THE GCPS TODAY

their own extravagant future cities, rebellion since, much of what was lost has been rebuilt
erupted on the very edge of corporation space. and the GCPSs reach has extended into a
Fifth Sphere.
A group of the seven oldest corporations,
who sought greater power than that of mere However, the inner spheres were left unscathed
administration, seeded what was supposed by the fighting, and the breadth of inequality
to be a minor revolt among the Marauder between them and the outer spheres is more
mercenaries used as GCPS crack troops. pronounced than ever.

A small mutiny, nothing dangerous, but Resentment simmers just below the surface
large enough that after a few worlds were of every outer sphere planet, manifesting in
lost a feeling of panic would sweep through growing Rebel activity. Where this bitterness
the corporations, fostering a feeling that a could lead to is open to debate.
centralised power should take control to The Council, now firmly in control of the
safeguard them all. Into that gap would step GCPS, is sure to be aware of it. Few things
these seven corporations. happen within the spheres it is not aware of.
Perhaps they have plans to utilise the festering
Only the rebellion did not stop at a few animosity for some unknown intention, or
planets. The unpredictable aggression of the perhaps it is far down on their list of worries.
Marauders had been unaccounted for. Revolt
and uprising burst from the Mandrake Sector All that is certain is this state of affairs cannot
and out into GCPS space. continue without a reaction somewhere.

The Rebels Yet more desire to leave the corporations when


they become sick of the endless slaughter and
The GCPS is a highly aspirational society. The enslavement of indigenous life on every planet
shining beacon of the core worlds, the First to which the GCPS lays claim. And, of course,
Sphere, serves as both leader and example to there are those who see no fault with any of this,
the rest of human space. They are filled with
they simply resent the fact they are not in charge
beautiful people who own the latest tech, drive
of it all. However they get there, and whatever
the shiniest personal transports, and smell the
their personal motivations may be, the rebellion
tastiest caff. These people show what can be
against the GCPS is an ever-growing presence
achieved, what can be had, if a man or woman
only works hard enough and makes the most of on the fringes of corporate space.
the resources and opportunities at their disposal. The rebels are, as yet, loosely organised and
But this privilege and prestige comes at a price widely dispersed. Early losses in the life of
and it is not one that every citizen of the GCPS the rebellion, notably at the Battle of Aizu -
finds themselves willing to pay.
where nearly two thirds of the assembled rebel
For some, the relentless logging of their daily lives, fleet was annihilated by an Enforcer armada,
the camscreens and promo-projectors on every have encouraged the survivors to form crews
flat surface in the first two spheres, the endless operating largely independently of one another.
slog of constant production and consumption But there are signs this may change, and very
of conspicuous and sometimes pointless goods soon. The growth and establishment of the
becomes more than they can stand. For others, Fourth and Fifth Spheres of the GCPS has done
it is the overbearing, ever-present watchful eye two things to the advantage of the rebellion. As
of the Council and its oppressive state organs more and more alien races are dispossessed of
- the Enforcers, the ETCU, and the other, even their home planets and their resources, a steady
more secretive agencies - that is more than they stream of new recruits joins the likes of Grogan,
can live with. Kraaw, and Sorak rebels.

12
Exo-Relations
Yet Unexplored
The GCPS is, officially, welcoming to alien
It must not be pre-supposed that Co-Prosperity races. Most corporations would prefer to
space is fully explored. The nature of McKinley incorporate an existing civilisation peacefully
travel relies on pre-defined routes through than by force, and not only because it is more
established lanes, lest a ship makes contact with expensive to outfit and mobilise an army than
a physical body and is sucked into its own black a diplomatic mission. High profile aliens the
hole. This has led to a spiderweb of connected civic and religious leaders of a new race are
systems, linked from major junction planets very publicly wine and dined. The propaganda
or stations, leaving entire swathes of the outer is blatant, unambiguous, but for all that
Spheres unexplored. It is possible that entire is highly effective. The process of how a
empires exist within GCPS borders, unaware civilisation is incorporated into a corporation
of their encirclement or desperately working to is one that has been used since before humans
remain unknown. This supposition alone has reached the stars. The new aliens are met
grown an entire industry of treasure hunters and treated as the most respected of guests.
who set off alone into the GCPS wilds, seeking Gifts are given, carefully selected to give
mythical alien nations and the riches they could the impression of the corporations wealth.
bring.
Steadily, the alien ruling classes come to
depend on the corporations largesse that
is when the power transfer begins. The
treatment of the aliens shifts. Demands are
made, and any denials dealt with swiftly and
forcefully. Soon the new civilisation is only
ruled ostensibly by their original leaders; it is
the corporation who make the decisions, and
a once-proud nation is just another backwater
Secondly, the improvement of communications planet among thousands in an ever-growing
systems, with deep-space repeater stations human empire.
and the increased availability of Q-band Within GCPS society aliens are tolerated,
technology, has allowed greater secure co- if not wholly accepted. They will always
ordination between crews. be considered of a less-worthy rank than a
As the rebellion becomes better funded,
human, especially further down the social
manned, and supplied, the day grows ever
strata, and it is common for a corporation
law officer to arrest the first alien they see
closer when they will re-form the fleets they
for an unsolved crime rather than waste time
need to really take back power from the
looking for the actual criminal.
GCPS.
Even once citizenship is attained through one
of the many routes such as military service,
prejudice is threaded into every strata of
human society, although while in military
service the tolerance is somewhat easier. In
war an aliens natural attributes are often
beneficial, and their accomplishments are
respected by their comrades. These qualities
have not gone unnoticed however, and while
it could be that the humans who fill the Rebs
ranks are more tolerant that the general GCPS
population, its possible that the aliens who
fight alongside the Rebellion are tolerated
more for what they can do on the battlefield
than for any respect of their culture.

13
Chovar Teratons

The GCPS is dominated but not exclusively


THE GCPS TODAY

populated by humans. The Chovar are


one example of an alien race that has been
incorporated more or less completely. Originally
native to the gas giant Cho, they are large,
diaphanous, tentacled creatures, able to float in
many atmospheres thanks to buoyancy glands
contained within their bell-shaped bodies.
They are highly intelligent and psychic, and
are frequently used as witnesses and notaries
during the negotiations and signing of
important contracts. As such, many Chovar
enjoy considerable standing and influence,
even amongst the highest stratas of corporate
bureaucracy. However, questions have been
raised about the ethicality and legality of the
use of Chovar mind-nets in frontier research
outposts.
Allegedly, these shoals of Chovar are little more The Teraton Empire was well-known
than prisoners and live in secluded confinement throughout the galaxy for its advanced culture
while they serve their corporate masters. The and technological sophistication when it first
liberation of such groups is believed to be a high- encountered the GCPS. Ruled by a beneficent
priority for Rebel crews, but whether they truly
and ancient Empress and with a strong tradition
do this for the freedom of the Chovar, or simply
to obtain the information held within their giant of patient nurturing of the young, the Teratons
brains, is a matter of further debate. welcomed their new galactic neighbours with
an open heart. It had been their intent to live
peacefully with mankind, fostering the younger
races growth and knowledge, and they were
happy to sign the trade agreements and treaties
of mutual defense put before them. Too late
though, they realised they had been tricked,
trapped and overrun as corporate marine outfits
and Enforcer groups built bases deep within their
territory and effectively occupied the capital.

Despite the degradation many of her children


have suffered under the corporate yoke - the
wholesale stripping of assets and removal of
whole clutches of young in order to serve the
GCPS machine - the Empress knows a full-scale
uprising would be an incautious action, one that
would most likely result in the extinction of her
race. But this is not the first time Teratons have
dealt with a greedy predator and so she bides her
time. The Teratons play a long game and their
end stratagem is yet to be fully revealed but, in
the meantime, this has not stopped many of their
more impetuous young, including notably the
exiled prince, Celysh, quietly supporting or even
joining Rebel crews outside their empire.

14
Ada-Lorana Judwan

Beings of pure energy, able to control their


state through will alone, the Ada-Lorana were
recognised as peacekeepers and arbiters on
worlds far beyond the edges of corporate space
long before mans first interstellar voyage. Their
activities within the GCPS have, so far, largely
been confined to the gathering of intelligence.
Many Ada-Lorana, for example, currently play
DreadBall for corporately sponsored teams.
They present themselves as mere cultural
ambassadors, both glad and privileged to be part
of the corporate world, and there is no doubting
their skill on the pitch. Behind the scenes though,
the Ada-Loranas GCPS Taskforce are using the
Like many places, the Judwans home world,
access their fame gives them, as well as their
Pelgar, came to the attention of the GCPS
ability to phase through walls and bypass security when significant quantities of various valuable
measures, to surreptitiously gather evidence of minerals were located beneath their holiest site,
wrong-doing and build a case for judicial action Judang Mountain. For once, armed conflict
against the leaders of the GCPS. What standard was not necessary for the GCPS to get what it
they will apply in any eventual prosecution is wanted though - the Judwan follow a philosophy
something only they know - as is their capacity known as MuShenWan, a pacifist teaching
to enforce it. A new High Investigator has just of understanding and following the flow of the
been assigned to lead the Ada-Lorana within the universe rather than futilely struggling against
GCPS and he is known to be keen on bringing it. To the GCPS this enlightened attitude was
the observation phase of the operation to a close. a licence to take whatever they wanted from
Pelgar, including numerous Judwan young.
Many of these abducted youths still live
within the GCPS, most notably playing for
the numerous successful Judwan DreadBall
teams. Others believe a more direct path to the
liberation of Pelgar exists though and make their
way to the Rebs where they serve as medics and
administrators.
Only one Judwan is known to have completely
broken from the peaceful ways of the rest of his
race - the assassin known as Wrath. Wrath was
one of those young Judwan forcibly removed
from his pod on Pelgar and he was subsequently
subjected to an extreme version of psycho-
conditioning, somewhat similar to that delivered
to Enforcer candidates. It was believed Wrath was
a successful product of this program and he was
presented to the Council as a fully operational
and controlled soldier. All was not as it appeared.
Wrath, after destroying the targets presented to
him in his first public demonstration, slew every
other living thing in sight, including no less than a
member of the Council of Seven and his Enforcer
bodyguard. Wrath went on to escape from the
Black Site in which he had been contained and
has been on the loose ever since.

15
Plague Stage 1A
Veer-myn
Chovar
Nightmare

Asterian
Kalyshi

GCPS Forge Father Veer-myn Zee Scavenger


Trooper Steel Warrior Night Crawler

vehicle size comparison

GCPS Hornet
Dropship
Enforcer Jet Bike

Strider
Veer-myn
Tunneler
Mule

16
Brokkr Bike
creature size comparison
Plague Leaper
Teraton
Shock trooper
Orc
Commando

Yndij Rebel Enforcer Sorak Asterian


Marionette

Enforcer Accuser
Interceptor

Asterian Sky
Razor
Asterian Chroma Force
Platform Battle Tank

Iron
Ancestor

Marauder Raptor
Forge Fathers Forge Father
17 Sturnhammer Battle Tank
Bomb Bot
A History of the GCPS The Establishment
of the Galactic
A History of the GCPS

The following notes are taken from Julius Co-Prosperity Sphere


Kareems highly-acclaimed and authoritative
account of the history of the Galactic Co- The First Sphere, or Core worlds, stand today
Prosperity Sphere, The Beginning of as monuments of refined luxury and the very
Progress. It should be noted that this twelve- best the galaxy has to offer mankind and his
part epic was produced and funded by the allies. But it was not always this way.
Council of Seven. The exact course, cause, and Mankinds first attempts to reach the stars were
conclusion of certain events may be disputed a series of failures of varying degree. State-
by other parties and Kareems records cannot sponsored space programmes were subject to
be considered exhaustive. the same political and fiscal pressures as their
host nations. Wars on Old Earth, revolutions
A note on measurements in the face of ecological collapse, and an
in the GCPS unwillingness or inability of any single group
to take responsibility and control left most of
Much of what had occurred on Old Earth was mankind, rather than reaching for the stars,
lost with the Establishment of the GCPS. Some on its knees together in the gutter.
by order of the Council, more by mankinds
natural tendency to care less for the lessons of The betrayal at Pollux changed things
the past than for the appeal of future riches. As dramatically and threatened mans survival
disdainful as the Council and the newly-minted as a species. Corporate bodies, unbound
GCPS was of the past, there were some things by parochial concerns, were able to unite
they yet carried over from mans time on Earth. the planet together against the alien threat,
but their alliance proved fragile in the long
The metric system still prevails through much of
the spheres, as does the notion of a standardised
run. Once the Mojat were exterminated, old
time system. While planets across the galaxy rivalries resurfaced and wars for territory and
may have their own orbital patterns and local future resources broke out once more. The
calendars, the G-Standard, G signifying colonies that became what we now call the
Galactic, hour and year are of fixed durations First Sphere fought each other freely and to
and remain based on the rotations of Old Earth. a standstill. Trade broke down and expansion
halted as the survivors dug in. Pirates,
With the Establishment of both the Council freebooters, and worse dominated the space-
and the GCPS itself at the conclusion of the lanes.
New World Wars, it was felt appropriate to
start a new dateline. Thus, in the GCPS, the These New World Wars lasted for nearly
Establishment marks a new beginning or Year a century after the Mojats destruction,
0. and only ended as the leaders of seven of
the corporations that had once formed the
All dates given in the following are in the format backbone of Old Earths armies enforced order.
AE - After Establishment, or BE - Before A new age began with The Establishment -
Establishment.
the formal investiture of the first Council of
Seven.

18
The first Councils powers were similar, though Trade routes were re-opened and the rogue
not as extensive, as the current Councils groups that had enjoyed a free rein during
and, under their benevolent guidance, peace the wars were hunted down or incorporated.
reigned more or less supreme amongst Much of the framework, the bureaucracy and
humanity for many decades. organisation that we see in todays GCPS, was
formulated in these years, including controls
Small conflicts within the GCPS were not on corporate military organisations and rules
unheard of though. Even then the area of governing recruitment and leases on new
space encompassed by the GCPS was huge territory.
and the Council could not police every part
of it and settle every dispute even if it had It was a golden era for the GCPS. There were
wanted to. still many lessons to be learned, though and
even greater challenges than all that had come
But such arguments were not permitted to before to be faced.
spiral out of control and the advantages of
quick resolution were obvious to all. From The Beginning, Part 1

the ETCU

The Exo-Threat Counteraction Unit is one of the oldest and largest state-run bodies of the GCPS.
Its roots lie in the very earliest days of the corporations, when it was first discovered there was not
only life on other planets, but that much of it was distinctly hostile. Initially made up of scientists
and engineers developing ways for mankind to survive the harsh environs of alien-dominated space,
its remit has only grown since the establishment of the GCPS. Indeed, the growth of the two are
profoundly linked.

Its core responsibilities and authority today are wider than almost any other body within corporate
space, excepting possibly the CPA and the Enforcers. As well as research into the biology and culture
of alien races - alien in this case still meaning non-human, despite the incorporation of many species
the ETCU is responsible for the monitoring and analysis of the movements and actions of many
other civilisations, including the Forge Fathers, the Asterians and, unsurprisingly, the Plague.

The Plague has presented the ETCU with perhaps its greatest challenge yet. They are both alien
and, at least partially, human, and combating their spread has presented technical as well as ethical
challenges. Many of the same weapons and armaments the Plague armies use are the same ones
many corporate forces employ and developing effective counters has meant risking offense to, and
possible legal action from, the companies making those products. There are still some who resent the
Councils power and the idea of yet another group under their control having a military advantage
over them is worrisome. The fact that destroying the Plague also involves the extermination of large
numbers of former citizens of the GCPS is somewhat problematic too. Many of these people were
under contract to their corporate employers at the time of their infection and represent significant
material loss in the event of their destruction.

The Ethics department of the ETCU is not a well-funded one - it occupies barely a single floor of the
groups headquarters, while the Bioweapons and Counter-Propagation arm has several large research
campuses to itself on one world alone. And the Council has a way of making sure enough parties
profit from the work of the ETCU to allow it to carry on largely unhindered. The fact is, the threat
from both without and within the GCPS is larger than it has ever been and the ETCUs work is vital
in ensuring the corporations maintain the ability to overcome it.

19
20
21
The Second Sphere
A History of the GCPS

Bounty Hunters
A regime of free trade and the seemingly
Justice is a relative term within the GCPS limitless resources of the galaxy allowed
in more ways than one. While developed the corporations to increase their wealth
systems will have at least some form of legal exponentially. Dozens of new companies were
framework, often complete with local policing formed and duly registered with Corporation
and a courts system, the exact standards and Central including the embryonic Trontek and
maintenance of these things ultimately comes Xian Seng corporations and several of the
down to the local administrative corporation. companies that would eventually form the
Many do not have the resources or even Reiker Corporation. But still, even as more
interest to manage such things, particularly worlds were incorporated into the portfolios
amongst the frontier worlds, and there is often of these nascent pan-galactic giants, one truth
little to no cross-border co-operation between
was apparent to the Council: for the GCPS
rival outfits.
to succeed and last, it must also continually
In cases where a particularly heinous crime has grow. The impact the creation of the McKinley
been committed, or if a particularly wealthy drive on both mankinds destiny and the
person has been wronged, there are methods galaxy around him cannot be underestimated.
of ensuring the perpetrators are captured and Before McKinley, travel between star systems,
brought to whatever punishment is found even ones as relatively close as Psalmus and
due, no matter where they have fled to. These Oberine, was typically only available to either
involve the hiring of private justice companies, the very rich or the very poor. The wealthy
otherwise known as bounty hunters. elite had access to the best ion-drives and it
was these engines that allowed interplanetary
Bounty hunters must be properly licenced trade and diplomacy to be conducted. For the
with Corporation Central, indeed the Council
rest, cryo-tech sleeper ships, giant drifting arks
itself is not above their occasional use, and
many are single-licence operators. There
filled with deck after deck of frozen travellers,
are also, of course, larger firms in existence, was the only way to reach a new world, found
notably the Stiegmeyer Group, most famous a new colony, and see a different sky. But with
for the execution of the Rogan Gang, and McKinleys invention, it was now possible,
the Progger, Pieters, and Indigo Company, or at least theoretically, to travel to the farthest
PPI, who have bases across much of the Third ends of space within a lifetime.
and Fourth Spheres. Whatever the size of the
organisation, a properly accredited bounty
hunter may operate to retrieve a wanted
fugitive across the GCPS regardless of local
jurisdiction.

22
The galaxy suddenly became a whole lot closer The doctrine of incorporation was drawn up
and much, much bigger. in these years of growth. After Pollux, the
Council would not, indeed could not allow
Long-range telescopes had already identified its progress to be halted by alien races. But
numerous potentially habitable worlds in star neither were they willing to order the complete
systems outside the Core worlds. Now probe obliteration of a species, unless it were
ships were able to return detailed scans from unavoidable. The dead can neither produce,
those worlds and the Council authorised the nor consume, after all. So, the open hand of
issue of licences to explore and exploit the friendship was offered in many instances as
new frontier.
Incorporation Advisers presented the benefits
Shipyards sprang up in record numbers across of trading with the GPCS on its terms. They
the Core as entrepreneurs struggled to meet were backed up, of course, by a strong fist.
demand - many corporations had begun Few of these advisers travelled without a fleet
selling plots of land on these worlds, some of well-armed starships and several thousand
even before the probes had sent back their military troops equipped with the best heavy
data. And, millions of colonists signed up for armour money could buy. Most species quite
journeys into what was now being called the correctly saw incorporation as advantageous
Second Sphere. They were the overcrowded and quickly signed contracts that allowed
and the optimistic. Millions left behind lives their worlds and lands to be brought into the
on factory worlds already choked and clogged GCPS. Only a few refused and of them there
by the same fumes of industry that had killed is little more to be said.
Old Earth centuries before. Others were more
aspirational; the leaders and owners of new From The Beginning, Part 3
corporations keen to make their mark on the
galaxy and claim new worlds for the GCPS. regenics
They would not do so unopposed. Many of Advances in bio-technology mean that, for
the targets for colonisation were themselves those that can afford it, the human lifespan can
already home to intelligent and, in some cases be greatly extended. Some council members
advanced, alien species, few of whom were are believed to be somewhere in the region of
willing to share their planets, much less hand two-hundred G-standard years old, and Jesus
them over wholesale to the corporations. Ortiz has been the head of the DGB for nearly
fifty years, despite appearing to be no more
than 30 years of age.
The maintenance of a youthful appearance,
despite the advance of time, is made possible
by various applied regenics - a catchall term
that covers a multitude of cosmetic, synthetic,
and genetic techniques, all designed to preserve
or re-establish a youthful appearance.
At the bottom end of the market, simple
skin-grafts, either from donor cultures or the
customers own preserved cells, can be applied
to stave off the first visible signs of aging.
More advanced procedures involve genetic re-
bonding, using stem cells and, occasionally,
alien DNA. The replacement of old and tired
limbs and organs with mechanical or vat-
grown parts is also a popular therapy for those
who want to truly feel as young as they look.
These varieties of regenic treatments are not
cheap, of course. But in the GCPS, appearance
and perception is often at least as important
as actual power.

23
The Third Sphere been formed and grown in the interim and
they were hungry for more new worlds to
A History of the GCPS

As has been noted earlier, the GCPS was exploit. Many went to the galactic east and
no stranger to alien life. The corporations west, spurred on by rumours spread by alien
rapid growth and the rate at which they had traders of planets filled with precious metals -
incorporated worlds and alien civilisations easy pickings for those quick enough to grasp
within its borders had not escaped the them. While they may not have found worlds
attention of other, older empires either. But with diamonds as big as your head, a popular
it was during the GCPSs third expansion though fantastic refrain of the times, many
that man first bumped up against a race it did find habitable and profitable grounds. The
could not simply roll up or over. Expansion industrial powerhouses in the Zaigor system
into the Third Sphere of the GCPS became and the trading hub at Udio were founded
necessary roughly two hundred years after during this period as was the less profitable,
the first licenses were granted for the Second. though still influential, Karmic retreat at
A whole new generation of corporations had Alonely.

Crystallans

The world of Crystallis was a well-developed and civilised place, peopled by a peaceful race of
beings on the very cusp of greatness. They had centralised all planetary governance and knowledge
databases, turning their entire worlds power towards, for the first time, interstellar exploration. So
great was their unified potential they were visited by the Ada-Lorana and given the gift of even
greater technological advancements in order to speed their journey out into the stars.
None of this was enough to stop the advance of the ships of the Forge Fathers when they reached
Crystallan space. The Forge Father fleets were unmoved by the appeals and representations of the
Crystallans and sent armoured deep-extraction rigs onto the surface of their world, intent on sucking
it dry.
The Crystallans were not defenceless. The Ada-Lorana had provided them the knowledge to build the
colossal Phase Flare - a machine intended to help the Crystallans develop truly clean power that was
quickly repurposed into a weapon.
It was, however, ill-suited to its new task though and the Crystallans were unprepared to deal with the
chain-reaction its firing produced. The Forge Fathers were driven off but at great cost. The detonation
of the Phase Flare destabilised the planet itself, causing it to eventually explode, forming a new sun
and flinging a cloud of rocky shards into space. Many Crystallans were lost. Those that survived
found themselves fused and encased within the craggy remains of their home world. They are living
monuments now to the destruction of Crystallis, powered by the twin fires of the last remnants of
Phase Flare energy and their desire for revenge on both the Forge Fathers and the Ada-Lorana -
whose meddling resulted in the death of their world.

24
But others went north, aiming to colonise
nearer the heart of the galaxy, worlds
they believed were ripe for exploitation.
Unfortunately for them, the Forge Fathers
had already laid claims to these systems and
conflict soon followed.
The loss of life during the wars with the dwarf
race was immense but it was also a time of
great innovation. Many new technologies
were developed in this period, including
those under-pinning the anti-grav pods that
support todays Lancer battle tanks and the
materials we now see in armourweave meshes.
All good things must end though, and so
peace was eventually made between man
and dwarf. The Council and the Forge Lords
agreed to recognise each others borders and
buffer zones were created where ownership
would be shared in the interest of fostering
relations. Some rights to future discoveries
were also reportedly assigned to the Lords of
the Star Realm.
How long these agreements would last could
not be known. But, most importantly, the
principle of peaceful, mutually beneficial trade
between the GCPS and the Star Realm of the
Forge Fathers had been established, something
that would become increasingly important as
the GCPS continued its inevitable expansion.
From The Beginning, Part 8

Voices of Dissent

There are several official sources of information citizens of the corporations can go to for the latest
news, reviews, and vidcasts of the best Dreadball games.
Chief amongst these is the Corporation Syndicated News Network, an always-on broadcast system
presenting officially sanctioned databursts, both local and interstellar. CorpsNet, as it is known,
always has the best programming and commercial content but there are frequently smaller scale feeds
available too, often focused either on the local news and needs of a planet or system or to re-casting
older CorpsNet material.
It is on some of these local feeds many of the dissenting voices in the GCPS can be heard. Not that this
is intended or legal - these casters must break into the signal in order to pass on their messages. But
data-activists, with enigmatic names like Solo, Karma, and Ghost, use hijacked bandwidth to tell
the truth - or at least their version of it - about the GCPS and its less savoury activities.
How they do this is a mystery. Commentators point out that breaking into a corporate feed, even
a backwaters one, requires significant know-how and technical power. More, perhaps, than any
individual could hope to muster without at least some kind of corporate sponsorship. The messages
these people proclaim, their critics say, are more likely the product of a rival corporations counter-
propaganda operation than the truth.

25
TIMELINE OF EVENTS
BE

Newman Argo Departure 2nd Sphere McKinley GCPS

157 135 133 117 0

AE

3rd Sphere Sitakund Forge Fathers Spitzenner Short Front Jindal Majula 4th Sphere

340 347 348 353 359 401 435

SP433/05 Black Gate Koris Hexagon Tamar Dreadball Niobe Prime The Plague

906 904 903 901 898 896 895 891

Execution Judwan Shisako 5th Sphere Homunculus Trotanic

931 948 951 963 982 983

78BE - The Betrayal at Pollux 353AE - The colony at Spitzenner is destroyed


73BE - The War against the Mojat 359AE - The War of the Short Front begins
65BE - The New World Wars begin 401AE - The Jindal Majula is lost to Veer-myn
0AE - The Establishment of the GCPS 635AE - Fourth Sphere licensing begins
117AE - The first stable McKinley Gravitic Well Drive 644AE - First contact with the Marauders
133AE - Second Sphere licensing begins 687AE - The Capture of Lagann
135AE - Ships begin to depart for the Second Sphere 691AE - The Chovar are discovered
157AE - The Newman Argo disaster at Hope 697AE - The first deals with the Teraton Empire
340AE - Third Sphere licensing begins 701AE - The Death Arc is declared off-limits
347AE - Unidentified alien remains found 845AE - House Grace sends its ships into the Death Arc
348AE - First contact with the Forge Fathers 850AE - The Mandrake Rebellion begins at TCx87653c

26
event key
War & Politics &
Conflict Administration

Exploration & Invention &


New World Mojat Pollux Discovery Technology
65 73 78

Marauders Lagann The Chovar Teratons Death Arc

644 687 691 697 701

Council Nihil Rex Ichiban Mandrake House Grace

855 855 851 850 845

Hellview Sekk Assassin Nexus Psi Exham IV

984 985 986 987 989

851AE - Project Ichiban unveiled 931AE - Enforcers execute thousands of Rebels


855AE - Battle for Nihil Rex, end of Mandrake Rebellion 948AE - Judwan race forcibly removed from Pelgar
855AE - The Council takes full control of the GCPS 951AE - Shisako Mas is defeated at Gerekas Plateau
891AE - The Plague attacks House Graces ships 963AE - Fifth Sphere licensing begins
895AE - Hundreds of prisoners escape from Niobe 982AE - Shipyard on Homunculus Nebula destroyed
896AE - Dreadball is invented as a pastime by J. Ortiz 983AE - The Trotanic Wars
898AE - The Tamar War begins 984AE - Maggnus Krestursson is killed on Hellview
901AE - The Hexagon wormhole region is discovered 985AE - Orc General Guhrhauk assault Sekk system
903AE - The Koris confirmed within the Hexagon 986AE - Councillor assassinated by Judwan Wrath
904AE - Battle of the Black Gate, near Canaan 987AE - Containment Protocol on Nexus PSI
906AE - Colony on SP433/05 found destroyed 989AE - Containment Protocol on Exham IV

27
Fourth Sphere Many of these colonists were veterans taking
advantage of the Vet-Reset scheme set out by
A History of the GCPS

The fourth round of exploratory licensing by the Council in the wake of various wars with
the Council was a bold one. The distances the Forge Fathers and other alien races. It has
involved, at least if one travelled from the Core been claimed the Council may have acted
itself, were immense. Some sceptics suggested rashly in this regard, that they had promised
it might even be the last expansion mankind homes and lands to soldiers on planets that
would actually be capable of, as if there were had not yet been adequately surveyed, let
some natural universal limit to his capacity. alone actually visited by a living human being.
The naysayers were ignored though and once This was also the first expansion truly driven
again the outer worlds erupted into a frenzy of by the desire of corporations for material gain,
ship-building and colony-seeding. rather than a basic need for mankind to grow.
It seems a moot point. The GCPS expanded
further than it ever had before, bringing more
Holt Starmaker wealth and power within its borders than
might have been imaginable even a hundred
Elevation to the Council of Seven is a rare years earlier.
privilege and there are many within the GCPS
that covet the position. Holt Starmaker is
perhaps closer to it than most.

Holt inherited leadership of the Starmaker


Corporation at the age of thirty-five, following
the death of his mother and father. The
Starmakers are listed in official incident
records as having fallen foul of Zeppelin sharks Part of the unprecedented success of the
while diving off the coast of Albanus on their Fourth Sphere expansion was the advent
homeworld of Harmony IV but the partially- of great advances in the fields of genetic
eaten corpses pulled from the sea were not the engineering and the elimination and repeal of
fishiest thing about the case. many laws binding its use on human subjects.
The incorporation of the Teraton race into
Since then, Holt has aggressively increased the GCPS was a factor, their chemical and
the holdings of the Starmaker Corp, first by electronic expertise accelerating many
moving into the munitions business with the programs into post-human evolution. Now
acquisition of Gersher Peace Inc., and then by humans could be made capable of existing
moving into the worlds around Harmony IV, on planets with hostile or, in some cases,
using Gersher weaponry to rout the occupying no atmosphere until they were properly
corporations. engineered for pure-gene human colonists.
Mining and the refinement of toxic ores and
Starmaker now controls a considerable radioactive materials were also made far more
portion of the eastern rim of the GCPS, feasible and economically profitable, using
and it is perhaps this geographical isolation bio-advanced human workforces in lieu of
more than lack of ambition or ammunition expensive robotic equipment.
that keeps greater power out of Holts grasp.
Teratons and Chovar were not the only
Starmakers fleet of troop movers is rumoured significant alien race to be incorporated
to be growing and, if his courtship of Marissa during the fourth expansion. Gora had been
von Drakenhof proves successful, he may find discovered too and while initial encounters
himself in a position to challenge for greater had many military minds in the Core
authority in the GCPS as fast as the heads of advocating the immediate use of orbital
two heavily-armed families can say I do. extermination weapons, others saw a different
solution to the Green problem.

28
For all their physical strength and courage, During the infamous Mandrake betrayal, Orc
the Gorans were poor and technologically units spurned the generosity of the Council
backwards. So, whole tribes were simply and the GCPS itself, slaughtering their human
bought out by the Council itself. superiors and stealing corporate property.
The campaigns to bring the perpetrators of
They were offered training, materials, and the worst atrocities to summary justice were
technology in return for their loyal service. long and hard fought and, some say, not as
Officers, hand-picked by the Council were successful as was intended. There are still Orc
sent to instil discipline and educate the savage troops, or Marauders as they are commonly
tribal fighters, turning them into brigades known, at large today. Once again it was made
of elite shock troopers, willing and able to clear that mankind could not rely in any
fight in theatres and against enemies human way upon an alien race to thrive and survive
soldiers were not. amongst the stars.
Initially this approach was a success and There was of course, an alternative. And while
Orc units served the Council with some historians are again divided on the exact
distinction. Several alien races, including moment and motive of its conception, there is
the Corcorans and the Bagnus, all of them little doubt the creation of the Enforcer Corps
resistant to incorporation, were defeated by had a profound effect on securing the future
Goran soldiers, commanded and assisted by of humanity as it moved towards the Fifth
human officers. Sphere.
However, in the end, Goran duplicity won out. From The Beginning, Part 10

dreadball

The favourite sport of the GCPS is DreadBall and


it is easy to see why. Much of what makes the
GCPS what it is can be found on the neodurium
pitches upon which it is played. Cutting edge
technology mixes with cutthroat strategy in
fast games played with both violence and skill.
DreadBall feeds occupy the majority of the most
popular channels on entertainment networks
throughout the GCPS and the best teams and
players generate billions in revenue through sales
of merchandise and viewing rights.
Even in the outlying worlds and on the military
bases, warehouse planets, and penal colonies of
the expansion spheres, DreadBall is big news
and even bigger money. The Xtreme version of
the game is rougher though, typically resulting in
more deaths per game than points being scored
and, as a result, is not sanctioned by the DGB.
Some say the leagues on the outer worlds are
corrupt, subject to massive amounts of bribery,
sabotage, and unsafe conditions for the players
and staff. The sponsors of these underground
leagues tend to shrug off such accusations. The
only difference between Xtreme and the core
game, the say, is out there you know youre being
played.

29
The Fifth Sphere of Marauders also abound on the edges of
civilised space, moreso than anywhere else.
A History of the GCPS

We stand on the brink, of that I am sure. It is a fact that there are many megacredits to
Whether it is the brink of true, lasting, trans- be made in the industries of private security
galactic brilliance or utter and ignominious consultancy and arms manufacturing.
destruction is yet to be seen.
Sometimes it seems as if for every alien race
The Fifth Sphere is still young and yet already successfully incorporated into the GCPS we
shows signs of reaping rewards unmatched find three more that are more interested in
by any previous expansion. New worlds fighting us. A peace holds with the Asterians
have been founded and new phenomena but, in truth, their motives, their long-term
explored. Almar Incorporated has, for each plans, are as indecipherable as their art. As for
of the last fifteen G-standard years reported the Forge Fathers, well, not all the clans are
record applications for the establishment of united with those that supply our Enforcers
trade hubs and provision of supplementary with armour and several Ward ships roam
considerations. Corporation Central is said loose within our space, laying claim as they
to be struggling to keep up with requests for will. For how long can we avoid coming to
implementation of new slide-drive routes to blows with these first sons of the galaxy?
colony worlds.
And those are just the enemies we can see.
But how many infestations of Veer-myn have
been recorded this year? A dozen? More?
Those things have bred in the shadows and
while their overall goal remains hidden, their
teeth and claw are being bared more and more
often.
And then there is the Plague. There. I have said
it. It exists. It is spreading, growing, capturing
and destroying. Turning our own armies
against us. It is only the Councils iron-grip on
power, on communication, that prevents this
Much of this expansion has been found knowledge becoming common. Perhaps they
towards the western and southern edge of the are correct and containment - of the Plague
galaxy - it is here that the Koris civilsation was and of the knowledge of its existence - is the
first encountered - but there are also a great correct policy. Perhaps panic would break out
many corporations moving east. Midnight and commerce break down if people knew
what horror truly awaits them amongst the
is currently the most Core-distant outpost of distant stars. Or perhaps we would be better
the GCPS marked on Almar maps, but it is able to actually fight this thing, these things, if
only a matter of time before it is supplanted we knew what and where they are. But I may
by another. be biased in this matter.
All over the galaxy, word is spreading of the All of history has led us to this point.
opportunities available to those brave enough Mankind has thrown off so many shackles and
to venture into the frontier or dare life on the embraced so many new opportunities. The
fringe. The future to most appears, as always it GCPS has survived wars and invasions and
must, bright. And yet I, humble historian that overcome disease and starvation. But what
I am, fear we are not being told all we ought have we learned from all this? And where do
to know. we go next? Is our path one that leads to ever-
more, even greater technological marvels and
The Fifth Sphere is wild and untamed and societal advances? Or is it, as I fear, one that
dangers lurk within it. Some are remnants leads us towards stagnation, war, and death?
of our own activities past. There are outposts
of the rebellion - the fruit of seeds sown From the unpublished notes of Julius Kareem,
by House Grace, and at Niobe, as well as by Prisoner Number AB-4556231-DB, Perestia,
our treatment of races such as the Teratons Ultra-Sec, entitled, The Beginning, Part 13,
and the Sphyr. Pirates and renegade bands Restricted access only.

30
Jesus Ortiz The Nameless

All DreadBall games within the core are While DreadBall players like Gulab-rghtk and
controlled and must be officially approved by the Re-echkth Kk-krrrk-k are not strictly-speaking
DreadBall Governing Body, or DGB. Digby, as household names, there is no doubt the creatures
it is more commonly known is, in turn, run by hailing from what the corporations call the
one Jesus Ortiz, a human possessed of both an Nameless Federation have made their wet and
immense fortune and a colourful past. slimy mark upon the GCPS. Defying taxonomic
classification - there appear to be at least a dozen
In response to a Sportline 888 investigation into different species amongst them - and speaking a
corruption within the sport, Ortiz famously language, or possibly languages, that unmodified
said, As long as Im in charge, DreadBall will humans can barely begin to comprehend. Several
remain pure. That is indeed the image the DGB Nameless teams have won championships in
continually tries to project into the public eye, DreadBall leagues and built up quite a cult
pouring millions of megacredits every cycle following along the way.
into public relations exercises designed to show
DreadBall as being an honest sport. But still it Team publicists of course take great pains to
has its critics. Some suggest that Ortizs partial deny there is anything cult-like about them. The
ownership of more than a dozen top teams phrase, mhnfhlrggl ukhu rurufhngl, heard in
presents in itself something of a conflict of the crowds at many Kalimarin Ancients games,
interest. Others have pointed out that Sportline has been translated by Argolian specialists as
888 was also owned by one of Ortizs wives when meaning, Come forth, oh mighty Ancient God,
it published its ground-breaking, no holds barred destroy all those your many eyes see!.
investigation into how the DGB was being run. Kalimarin representatives say there is nothing
A few have even highlighted suspicious betting sinister about this at all, it is merely a traditional
patterns allegedly linked to accounts belonging to phrase used all over the Federation to encourage
members of Ortizs family and inner circle as well good-natured play
as several alleged members of criminal syndicates
operating around the Pleiades cluster. The truth of this is difficult to determine as,
for the time being, the mist-shrouded worlds of
None of the muck that has been flung at Ortiz the Nameless remain largely safe from GCPS
has ever stuck and, frankly, the people that dig it exploitation - most are believed to be swamp
up have a tendency to either disappear without planets no one in their right mind would want
trace or come to be involved in freak airlock to visit.
malfunction incidents. But even if something
slightly unethical were to be proven, there is The few GCPS researchers that have dared take
a very high possibility it would not make any up positions amongst them are yet to return to
difference anyway. The fact is DreadBall makes the core and, until the ETCU develops a better
a lot of people in the GCPS very wealthy and understanding of the combat capabilities and
entertains even more. Ortizs position is likely to basic drives of the Nameless, their worlds are
remain secure for as long as this is the case. likely to remain safe from corporate interference.

31
Sowing the Seed GCPS, and the study of its official history is
mandatory across all schools sphere-wide
The event known as the Mandrake Rebellion as both an example of how alien races are
is scored into the mind of every sphere citizen. not to be trusted and of the importance of a
central governing agency to guide humanity.
Its not remarkable that in a history replete
with betrayals and double crosses the Less well known is the Rebellions cause, and
Mandrake Rebellion should be so well for good reason the Council will do everything
known. After all, it is one of the few events within its power to keep that knowledge
which came genuinely close to destroying the secret.

32
the Mandrake
Rebellion

The Rebellions seed was planted long ago, the informal group of corporations retained
back when the fledgling empire was facing its their loose assembly after the wars end. The
first of many tests in the form of the war with semi-organised movements between these
the now-extinct Mojat alien race. corporate bodies aided in the expansion
through the First and Second Spheres of
At the crisis outset, the heads of the seven human expansion; keeping open conflict
largest corporations came together to create between the corporations vying for the new
a cohesive resistance against the threat. The planets to a minimum, and directing their
organised effort saw the humans victory, and energies in expansion.

33
But despite how integral the group of seven
were in aiding the GCPSs smooth expansion,
MANDRAKE REBELLION

it had no actual authority. The members of


the group, used to commanding the lives of
millions of people with their every order, could
not abide their authority not being recognised
by every other corporation. Moreover, since
the Mojat War, greater alien civilisations had
been encountered. So far, conflict with these
civilisations had been minimal, but should
any one of them turn aggressive the GCPS,
with its thousands of competing corporations,
would present a fractured and disorganised
defence and would be taken apart piecemeal
until the entire Co-Prosperity Sphere were
destroyed.
What the GCPS needed was a single, guiding
body, and the members of the Council knew
they were that body.
However, it would be impossible to gain a
consensus within all the GCPSs corporations
to recognise the authority of a single group,
especially from the newer conglomerates
who had no connection to any of the old
corporations who made up that group. What
was needed to establish their authority within
the GCPS was another threat of the same
magnitude which had seen its initial creation,
and in the GCPSs current mercenary of
choice the group believed they had found it.
Since the discovery of the Goran system,
Orcs had become more and more numerous
throughout corporation armies, and for
good reason. They were cheaper than
human soldiers - needing almost no training
to be combat effective - and were almost The preparation for the event took years of
unbelievably aggressive. Corporations traded meticulous research and planning. Of the
battalions of them as they would any other hundreds of corporations spread across the
commodity, buying up troops as they sought outer cusp of GCPS space, the groups agents
to conquer another system, and selling them identified Romasko Holdings as the prime
on once the fighting was finished. This almost candidate to act as their unknowing patsy.
centrifugal motion meant most of the Orc The now-defunct Romasko was one of the
battalions were on the very edge of Fourth younger batch of adolescent corporations
Sphere space, away from the core worlds and born of the cataclysm of the Tender Wars
the interests of the oldest corporations. The at the end of Third Sphere expansion. In
group of seven predicted that a mutinous Romasko the group saw a corporation with
army of Orcs, rampaging through the new large enough reserves that a sudden increase
Fourth Sphere colonies, would soon see the in activity would go unquestioned, but small
young corporate owners of those colonies enough compared to some of its peers as to
calling for coordinated action to defend their be hungry enough to take some questionable
holdings. And into this void would step the risks to position itself as a leader in the GCPSs
group. expansionist groups.

34
The plan was initiated when a shadowy figure Romasko went on an expansion spree. In that
is said to have appeared in the boardroom of time, when power was marked only in how
Romaskos headquarters, during a planning many systems a corporation owned, Romasko
meeting of the corporations heads. The used the sudden windfall to take its place as
group of seven had long used agents from the largest Fourth Sphere conglomerate, and
other races as go betweens, and the choice to it did so with the only tools that could do the
go with the individual known only as Blaine job; Orc mercanries.
worked perfectly. The story goes that during
the board meeting, when only the department Within months Romasko bought up almost
heads were allowed in the room, the doors all the Orc battalion contracts in the Fourth
opened and in walked Blaine. The buildings Sphere. Their movement out into what
communications suddenly did not work, would be the last stage of the Fourth Spheres
and the alarms which should have activated expansion was the quickest growth spurt in
the moment a non-employee walked into GCPS history. Never before or since had so
the room did not trigger. Despite Romaskos many systems been subdued and brought
heads fearing an assassination attempt, Blaine into the spheres hegemony, and today in
gave them a business proposal - that Romasko the GCPSs galactic west the Fourth Sphere
would in the future act as an ambassador to bulges out into the Fifth, the last remnant of
the GCPS for an as-yet-un-encountered alien
Romaskos short-lived growth. The CEO of
civilisation. And that when this race chose
to make itself known to humanity Romasko Romasko was so pleased with its progress
would act as a broker, advocating cooperation he could foresee a time in his own life when
and trade. In return Romasko would receive Romasko would be ranked among the
an almost unlimited supply of funds to do wealthiest and most powerful corporations
with as it pleased. in the GCPS, and decided it would be a
fitting tribute to his tenure that he named the
How the meeting went exactly is unknown. newly claimed sector after himself; Gavriel
Almost certainly it was recorded and minuted Mandrake. The GCPS was at Romaskos feet
minutely, but the Council have hunted down all and Mandrake knew that soon the oldest
data from Romaskos servers since, destroying corporations would come to him for support.
all evidence. What happened afterwards,
however, is a matter of public record. Then the money stopped.

35
Touchpaper to Rebellion exploitation data, the necessary infrastructure
to take full advantage of the planets potential
MANDRAKE REBELLION

The engine Romasko used to power its simply ceased. No warning, no calls for
expansion was the Orc battalions; tens help; all communications just cut off. Three
of thousands of battle-hardened Orc of TCx87653s galactic neighbours similarly
Commandoes who had become accustomed dropped communication before there was any
to the regular an easy payments from the reaction from Romasko. Romasko put out an
reserves Romasko were receiving from their emergency request for aid to any corporation
unknown benefactor. Payments which with a nearby military presence. As is usual in
stopped with no warning. Blaine, who until these situations, response was considered by
that moment had been Romaskos only point neighbouring corporations, weighed to what
of contact with the unknown alien race benefit could be obtained for themselves,
funding them, disappeared, and Romasko and then swift negotiation was made with
found itself holding the leash of a soon to be Romasko, laying out what aid would be sent
angry, and very dangerous animal. and what the helping corporation would gain
in return.
The group of seven sat back and waited for the
inevitable repercussion. Romasko must have realised the danger
they were in as these negotiations were
The first sign of the rebellion was swift, barely lasting a standard week
disappointingly subdued. The planet before three corporations agreed to send
TCx87653c, so recently conquered it had yet their own battalions to take charge of the
to be officially given a name, abruptly went situation. In that time another two systems
dark. TCx87653c was listed to have over bordering TCx87653c had also dropped
20,000 Orc troops onplanet, and in excess communications, and another of Romaskos
of 80,000 Romasko Marines as well as navy newer holdings the formative agricultural
assets and personnel. But the tumult of planet of Anteaus VIII, 30 lightyears core-
communications coming from TCx87653c ward from TCx87653c and home to 15,000
- lists of resources seized, potential mineral Orc troops also ceased communication.

36
Of the three Marine battalions sent to inter-system by a navy broadcasting the
TCx87653c, the first to arrive was the 12th ident codes of the Romasko navy, but crewed
Mechanised light infantry from Accutek. by what had to be the missing Orcs from
The 12ths commander had the good sense to TCx87653c.
initiate standard insertion procedures into a
hostile warzone. That one act saved the entire The assault was unexpected and took place
landing party, as what they found was a world deep inter-system, at a way-point course
stripped of its ready assets. Of the 80,000 plus change standard procedure for long
Romasko soldiers and staff there was no sign, McKinley-driven journeys as a failsafe to
and of the 20,000 Orc Commandoes there avoid going off course. The odds of it being
were only a few thousand left, dug in and a chance encounter were close enough to zero
prepared to fight the GCPS reconnaissance to be classed as nil. The Orcs knew the Mi-
parties they knew would be sent. Gan battlegroup were incoming, and where
they would pause to get their bearings. The
Despite the overwhelming numerical only reasoning behind this action was that
superiority, the human troops had been the Orcs had actively turned against the
decimated, with only the regiments held in GCPS, and were turning the knowledge of the
reserve and well away from the planet spared
procedures and practices drilled into them as
any causalities.
part of the GCPS war machine against their
The commander relayed his findings back to erstwhile masters.
Accutek and Romasko, but could not answer
the question of where the remaining Orc As per the protocols of a general call for
troops were. aid between corporations, this knowledge
was available to all corporations across the
The answer came back almost immediately GNet. The third relief navy from Habcorp,
from the second relief force en route upon hearing of the assault on the Mi-Gan
to TCx87653c, the 4th Heavy Division battlegroup, cancelled their contract of aid to
of Mi-Gan whose convoy was assaulted Romasko, and immediately left the sector.

37
The Sacking of Bovan corporations separated GasPros space from
the growing conflict, along with hundreds of
MANDRAKE REBELLION

The next series of events happened in the other colonised worlds, but that did not stop
exact order the group of seven expected. the Orc troops stationed there from launching
Accutek and Mi-Gan similarly cancelled their unexpected assaults across the four cities and
agreement to aid Romasko, citing danger not butchering the populace. By the time GasPro
declared in the contract as a way to back out could muster an army large enough to take
of their respective deals, and began to pull back Bovan, any reason to do so had been lost.
back their militaries as swiftly as possible.
Meanwhile, within the Mandrake sector more Bovan was the touchpaper, and across
and more planets fell to Orc attacks, which Fourth Sphere worlds with any sizable Orc
were suddenly erupting on an increasing detachments, fighting broke out. Before the
number of Romasko worlds. group of seven could act, a quarter of the
Fourth Sphere was at war.
The Romasko military, so heavily reliant
on the Orc mercenaries, could do nothing
in return, and the sector Gavriel Mandrake
hoped would carry his name into history,
crumbled.
All the while the group of seven waited as
the sector slowly imploded. Corporations
with interests bordering the Mandrake sector
watched, waiting to see if they could somehow
leverage some benefit for themselves out
of Romaskos misfortune. But then, as the
conflict did not dissipate, but grow as the Orcs
began to revel in their easy victories, these
same corporations began to panic. Their self-
interested silo mentality took over, and they
began look to protect their own, fragmenting
when logic dictated they should unite.
The group of seven prepared to step forward
and propose its plan to act is a facilitator for
the good of all human space.
However, this second stage this contracting
of corporation militaries to defend to their
own space never fully eventuated. For
what the group could not know was just how
explosively violent the Orc is. The GCPS had
seen the potential and harnessed it, but the
group had set it loose, and free from control
the Orc put the tactical training of the GCPS
to good use.
The first indication the group of sevens plan
had begun to unravel was the Sacking of Bovan.
Bovan, then owned by GasPro Industries, was
one of the earliest planets settled in the Fourth
Sphere. Its primary continent boasted four
cities and countless urbanised settlements,
populated by ten million citizens. It had a
healthy trade route with the Third Sphere.
It was no newly colonised backwater and,
more importantly, was hundreds of light years
removed of the Mandrake sector. Three other

38
The Council of Old Earth This fear, however, did feed into the group
of sevens plan. At an emergency council
The final steps of the group of sevens plan of corporate heads convened at a secret
had been to announce the presence of Project location on Old Earth neutral territory for
Ichiban the ultra-secret project to create a all corporations - the seven corporations
human super-soldier that would, ostensibly, proposed to make up a body to oversee and
crush the Orc uprising and be the saviour organise the retaliation to the Mandrake
of humanity. The soldiers produced by the Rebellion as it had already been named. They
project would of course do that, but afterwards reasoned a group would be less likely to act in
they would also be the loyal foot soldiers of the the interests of any one corporation, and not
Council - their fist, ensuring they would not a single dissenting voice was raised against
relinquish the newfound control. the proposition. The Council of Old Earth,
as it came to be known, also gave the seven
However, the project was vastly expensive, corporate heads who initiated the Rebellion
and the group would rely on the other its name the Council of Seven.
corporations panic to secure a pan-sphere
levy to fund the project and finish off what the
seven corporations had begun. While Ichiban
finished its work the group would commandeer
a portion of each corporations military, along
with all their still-loyal Orcs, to counter-act Not a moment was lost. Plans which had
the marauding Orcs in the Mandrake sector. been laid years in advance swung into
However, Bovan had alarmed the whole GCPS, action. The Councils generals, knowing
and unnerved CEOs and generals had turned exactly the positions and troop counts of
on their own Orc detachments, butchering every corporations armies, began a massed
them in their sleep or jettisoning their orbital coordination to stop the spread of the
barracks out into space before they too could advancing Orc armies. A call to stop the
rebel. Where a corporation military had been extermination of non-rebellious Orc battalions
late in acting, Orc troops had risen up before was considered in order to use this precious
they too could be exterminated. Whether resource in the war effort, but in truth the
these Orc detachments would have turned Council had also been rattled by the amount
without the panic-driven massacre of the of apparently un-affiliated Orcs who had risen
other Orc battalions is unknown and moot up across the GCPS, and decided caution
the Rebellion was spreading, and swiftly was the better half of valour, and allowed the
approaching Third Sphere space. exterminations to continue.

39
Fight Back
MANDRAKE REBELLION

The plan had been originally to form a cordon


around the Mandrake Sector and hold the
Orcs in place as funds and resources were
leveraged from all corporations to complete
Project Ichiban. However, the Rebellions
unexpectedly rapid progress had overtaken
even the worst case scenarios planned by the
Councils military, and that was before the un-
connected uprisings in the Third Sphere were
taken into account. To counter this, additional
military resources were pulled from across
the GCPS to form mobile pickets behind the
defensive Mandrake lines. These pickets were
responsible for responding to the uprisings
within the sectors so-far unaffected from the
main Rebellion, and also the increasingly
numerous raids from Orc flotillas which
had broken into the Third Sphere before the
defensive cordon was established. However, it
soon became apparent even these additional
forces would be overwhelmed as the Orc
forces within the GCPS at large took on a new
tactic.
Slavery had become an increasingly large
industry within the GCPS. Indentured
service was a fact of life for millions of humans
within the space of corporations who took a
more direct view of the value of labour, and
in some corporations there were many ways
in which a person could become the property
of another: gambling, escrow, indebtedness,
even just being born the child of two slaves.
This meant within certain systems there could
be thousands, even millions, of slaves. And in
those systems the Orcs raided they had begun
to release and to arm these slaves.
It was a masterful tactic. A human slave was
of little use to an Orc. The human physiology
could not stand the hard pace of Orc life for
more than a few months before the slave
would die, but the Orc chiefs recognised
a tactical possibility when they saw it,
and now the GCPS, instead of having one
enemy within their borders, had two. This
lead to an increased urgency in the need for
Project Ichiban to produce results. Under
the Councils control every corporation
provided something to the effort, be it funds
or resources to Ichiban, or military assets to
the war. Not a single corporation was spared,
and such was the drain on production and
commerce that economic growth would be
retarded for decades after the Rebellion had
been put down.

40
More planets fell in the months Ichiban took absolute must-win for propaganda and moral
to release its initial trooper, but finally the purposes. The battle, however, did not go
test subjects were declared battle ready, and well. There were thousands of Orcs onplanet,
prepped to be released into the field. and massive battles were fought in an effort
to retake Tranquillity. The Troopers proved
effective, but there were just not enough of
them. In the end the decision was made to
bombard the planet with a poisonous gas,
developed for the sole reason to overcome
and shut down the Orcs robust metabolism.
However until that point it was untested in field
conditions. Most Marines were pulled back,
leaving only some gas masked Marines and
the Troopers to fight a rear guard. However,
the human-made battle suits the Troopers
then wore were not secure enough against
the gas. It seeped in, twisting the bodies
The first theatre which saw Ichiban Troopers in and minds of the Troopers, who turned into
combat was what is now known as the Battle of mindless, uncontrolled, twisted automatons.
Sushima Night. Orcs had seeded black hulks Tales from the fleeing marines of the twisted
massive space barges hovering powered Troopers turning on them and each other
down and very hard to detect in deep space in a green, under lit cloud are the thing of
- at known McKnienly course drop sites to nightmares. Even now, a century and a half
ambush navy ships en route to the battle front. later, access to Tranquillity is denied and the
The first batch of Ichiban Troopers were being McKinley routes into it are heavily guarded,
relayed to Draconis Major when their convey as the Council will not risk any pathogens left
dropped out of McKinley space at Sushima on Tranquillitys surface to spread out into the
Point - a military drop out point, directly into densely-populated Third Sphere space.
battle with one of these black hulks. Given
the proximity of the ships involved, the GCPS
commanders decided boarding actions would
provide a better chance of victory, and the
Ichiban Troopers were deployed via insertion
craft. The battle was an overwhelming victory
for the Troopers, however the conditioning
and psychology of the Troopers had very
much taken a back seat to the combat prowess
in their development, and the orders given
were explicit; to wipe out all combatants.
On more than one occasion, after a Trooper
detachment had wiped out an Orc vessel, they
turned on the Marine-crewed transport craft
and killed the human soldiers there also.
It was still, however, a victory, and widely
reported on the GNets infotainment channels,
omitting only the deaths of the Marines.
After the Battle of Sushima Night, Project
Ichibans advances came more swiftly as
battlefield testing allowed for a slew of data.
There were many victories for the GCPS,
although just as many losses. One of the
most notable was the loss of Tranquillity.
Tranquillity was a Third Sphere planet,
one of an increasing number of established
metropolises effected by the Rebellion, and an

41
The Turning Tide While the corporation armies held up the Orc
forces as long as possible, labour and materiel
MANDRAKE REBELLION

However, despite the successes of the Ichiban were shipped to Rex Prime and held there,
Trooper, the project could not produce before the remaining corporation troops
enough. More were required to counter the staged an orchestrated retreat back to the
growing fronts of war - the Orcs, and now the Nihil Rex system.
ever-increasing slave revolt. Unless something
changed, the Orcs would overrun the entire Nihil Rex was baited, and the trap was laid.
Third Sphere, robbing the corporations of The system bristled with over half of all GCPS
much of their heavy industrial and food military forces - foot soldiers on the planets,
producing centres. From there the core navies in the void. It was the single greatest
worlds would either fall to the Orcs or starve. concentration of human troops ever, and to
access the riches of the Core Worlds, the Orcs
It became obvious that unless the Council would have to go through it.
did something the GCPS would be destroyed.
After much deliberation they decided that an The Marauder forces gathered and, as
all-or nothing gamble was their best chance of predicted, assaulted the system without
success, and while victory would cost a high hesitation. The fiercest fighting was around
price, they would survive, and the Councils Rex Prime, being the systems largest rocky
grip on the GCPS would be so much stronger planet and loaded with the military hardware
than it would otherwise be. the Orcs had been so eager to capture in the
war. Once all the Orc forces were engaged
The first step in the plan was a mass evacuation within the system the Council launched the
of almost all Third Sphere worlds to the Nihil second, secret phase of the plan.
Rex system. Nihil Rex was one of the first of
the Third Sphere systems settled, and revolved The star Nihil Rex was a white dwarf; its
around an aging white dwarf star. The capital energy depleted, it was slowly dying and
planet, Rex Prime, was a major way point would go supernova in the next few million
between the Second and Third Spheres, and years. In the meantime Rex Prime had
it would not seem out of place to use it as a become a vacation destination for the kind of
rallying or evacuation point to the Second rich tourists who believed bathing in its blue-
Sphere. white light would ease old joints.

42
What the Council had done was place a lattice a wave of shocked gas molecules shocked
of high-powered McKinley drives around into such agitation by the explosion that their
the main sequence star. When all the Orcs very movement was enough to shred organic
were within the Nihil Rex system the drives compounds travelling at almost a quarter of
orbiting this star fired, each opening the the speed of light.
mobile black hole which pulled the drive
though, and plunging into the stars core. Even at speeds of 100km per second the shock
There they opened the destination in the wave would take 46 days to reach Rex Prime.
drives coordinates; the core of Nihil Rex. The In that time the Ichiban Troopers had to hold
blackhole pulled through billions of tonnes the Orc troops there, pulling out at the last
of hydrogen fuel, reigniting the fusion within moment as the light waves, travelling slightly
the dying star, and kick-starting a premature faster than the shock wave, made Nihil Rex
super nova. appear to bulge, glowing in the sky. The
The star exploded. corporation Marines fought on, unaware as
the Ichiban Troopers pulled back, evacuating
An eruption, powerful enough to drown the planet and triggering their McKinley
out the light of distant galaxies, exploded Drives in dangerously low orbit, fleeing the
out across the Nihil Rex system, headed by doomed system.

43
Aftermath the supervision of the Council, and re-
expansion began in earnest. This was despite
MANDRAKE REBELLION

The plan worked, and almost every Marauder the remnants of the Rebellion, released slaves
in the Rebellion was destroyed in the Nihil Rex and others irrevocably displaced, persisting in
super nova, as were over half the remaining the area - still present to this day under the
corporation military forces. banner of the Rebs.
When the Council proposed it retain authority
The larger alien civilisations who watched
after the Rebellion was confirmed to be over,
the corporations, weakened both militarily as the GCPS was almost destroyed began to
and financially, either gratefully accepted question their inaction during the Mandrake
or were in no state to object. The Council Rebellion. They had been content to sit back
solidified its authority on the GCPS, drawing and let the humans be wiped out by the Orcs,
up laws binding all corporations under its or at the very least watch them diminish as
rule, and increasing the scope of Project a threat after being devastated in their fight
Ichiban now producing the ubiquitous for survival. However, their victory, while
Enforcer troops to impose those laws when coming at a price, seemed to have galvanised
a corporation broke them. The devastated them in a cohesive force. The humans were
Fourth and Third Spheres were divided up as dangerous as ever, but now armed with
and resettled in a more organised way under soldiers almost unmatched across the galaxy.

44
45
THE MCKINLEY DRIVE

Heat Dump

It has been noted over the course of human a semi-hive mind until, fully realised, one
history that a discovery emergences just as it individual is subconsciously gifted it, to
is needed. Necessity breeds invention. provide to their fellow human. Or perhaps
the reason is more prosaic, that once every
Over the ages, Philosophers have wondered
if these ideas are waiting to be born - few generations genetics conspire to produce
waiting for the right vessel in which to an intellect of such genius as to stand head
manifest, when it is that ideas time. Or and shoulders above the rest of civilisation.
perhaps the species as a whole holds a History is replete with such examples of
kind of morphic resonance; a survival trait these; Confucius, Aristotle, Newton, Curie,
where, when a danger arises so dire its very Einstein; but of them all, Isla McKinley
presence threatens the race as a whole, the stands apart as the most gifted genius in
required idea is initiated and developed in human history.

46
Gravitational
Carbon Latticework Beams Load Emitter
(Einsteins Finger)

Bekenstein Radiation Gauge

Gravitational Feeler

Power Core

47
THE MCKINLEY DRIVE

As a child of lowly dust miners on the Jovian professor when she corrected two of the
station of Callisto Major, the McKinleys were questions. The decision was overturned after
only allotted one child, and that child was an appeal to the Jovian Governor, and in an act
Isla. From an early age it became obvious Isla of supreme prescience, Isla was given lifetime
was not an average girl. In Callisto Majors tenure and a professorship, without portfolio,
primary school her parents were called in on to persue whatever avenue of research she
more than one occasion when Isla had been chose. She was only 16 years old.
caught disassembling the panels in the school
Like most geniuses, her work could barely
room walls while her peers painted and be understood even by others deemed the
learned how to read. Despite not having the leaders of scientific fields in the Sol system.
vocabulary to explain, Isla conveyed that since From time to time, corporation militaries
she had dissembled and re-assembled the would approach her with the aim of securing
grav-generator conducer, the gravity within her work in creating weapons which would
the school precinct no longer fluctuated as it give them an edge over their rivals.
previously had.
But MckInleys interest never ran into violence.
Isla rushed through high school, graduating Instead, she would turn to what was quickly
the standard six years worth of syllabuses in a becoming her passion; the layers of existence
single year, and almost being accepted on an she was convinced existed below what the she
exceptional scholarship to Jupiter Technical called this skin of the universe. And then
University until she was deemed to have humanity made contact with the Mojat race,
failed the entrance exam by the invigilating and the first interstellar war broke out.

48
War and Paranoia While the emergent militarised navies of the
corporations had the requisite manpower,
McKinley was as caught up in the fear of vessels and munitions to take war to the
humanitys potential destruction as any other Mojat, it became apparent they were in severe
citizen, but while every other able body bent to need of a way to do so swiftly and decisively.
the most massive war effort in human history
- by manufacturing weapons or training to Little was known of the Mojats own machinery,
join the swiftly growing army, she contributed so technology to hide the navies warships
in the way only she could. was considered potentially counterproductive
if it turned out that approach could be
circumvented.
The preference was for a way to quickly move
armadas from one area of space to another,
and to outmanoeuvre the Mojat using tactics
last seen during the sea wars of the 20th
Century. And it just so happened that Isla
McKinley had been working on a technology
which might do just that.
It was the original group of the seven mega
corporations who first approached McKinley.
Their web of agents were already spread
widely across the emerging GCPS and they
had kept a close eye on humanitys foremost
expert on space time. She needed little
prompting to translate her theories into
practical applications, and the first prototype
drive to bear Isla McKinleys name was ready
for testing within months.
To fully explain the drives mechanisms in
a single document would be impossible.
Universities offer doctorate courses on mere
sections of the technology and its theory. But
simply put the drive is a powerful gravitic
emitter fitted towards the prow of a ship. It
applies a vast amount of energy to generate a
localised gravitic field directly in front of the
At the time, her research had been focused vessel, punching a small and mobile black hole
around black holes, their potential and their into the fabric of the universe. The ship then
cause. Their effect on spacetime had been effectively begins to fall over the holes event
theorised for centuries, and it was only the horizon, but as the ship moves forward the
recent ability to inspect the phenomena up drive keeps the black hole the same distance
close (since the advent of interstellar travel) from the ship, allowing it to fall forward in
that their potential benefits had begun to perpetuity, or until the drive is turned off.
be identified. Her work at J.U. had been This fall moves the ship at speeds faster than
instrumental in beginning to understand light, but due to the gravitational effect on
the structure of black holes, and that - like space time, the time spent moving is vastly
icebergs - most of their mass could not be compressed until the drive is de-activated and
seen and was somehow beneath the surface the ship returns to real space, shortening the
of the universe. apparent travel time immensly.

49
THE MCKINLEY DRIVE

Because of the urgency of their need it was After slight modifications to shore up the
deemed prudent to test the new drives in potential travel distance and reliability, the
real life conditions rather than computer successful drive was mass-manufactured and
simulations. The ship which bore the honour fitted into every available navy warship, and
of the first ever test run was the Mars Corp. with as little practice manoeuvres as possible
Navy frigate Phoebus. To best judge the drives the first strike was launched at the Mojat.
efficacy the MCN Phoebus was fully crewed, The resulting and short-lived war within the
armed, and running battle drills when the Pollux system is well known.
drive was triggered. The frigate disappeared
from all scanners and known space, taking all The ship-board recordings and comms
800 crew with it. It is a sign of how indulged are widely available across the G-Net as
McKinley had been over her life that the loss educational and historic resources. But the
of 800 men and women did not seem to affect sterile, level-voiced orders captured on the
her at all, and she demanded another, identical digital recording from centuries ago can
ship to run another test on a modified drive. do little to recreate the sheer surprise and
And just a standard month later the MCN terror the Mojat must have felt when, to their
warship Warden also disappeared from perception, thousands of human warships
space during its own test run, followed soon seemed to just appear within their star system;
after by the Mi-Gan cruiser Pioneer. In all, weapons loaded and just waiting for targets.
over 2,000 navy personal were lost before
the decommissioned Magani cruiser Giant The resulting massacre saw the extinction of
performed the first ever successful McKinley the Mojat in a single military action, with the
drive journey, travelling from Io to the inner Mojat homeworld being impacted by so many
edge of the Kuiper Belt in less than two munitions its mantle cracked and was thrown
seconds a distance of four billion kilometres from its orbit. To this day its trajectory is
at almost twice the speed of light. The Magani steadily decaying, slowly surrendering the
Giant can still be viewed, and is a living ruined planet to the Pollux stars gravity and
museum on J.U.s Pollux system campus. eventual, millennia-distant death.

50
The Galactic Web This constant dropping into and out of
McKinley travel has developed a fairly well-
Despite its vastness, space is far from empty. established set of travel routes across the GCPS,
Besides stars and planetary systems, there known as the Galactic Web, with common
are an unknown and uncountable number of way-points, such as Priory Station based at
rogue planets, asteroids, wrecks and artificial
stations throughout the void, and they all pose Exham IV, becoming busy and lucrative hubs
a threat to inter-planetary travel. Even a field for the corporations which control them.
of pebble-sized rocks would puncture a space
ship travelling through it at a high enough
velocity, leaving it perforated and at the mercy
of the void. The McKinley Drive avoids
this issue neatly. The black hole generated
before the ship acts a buffer, pushing aside
debris or sucking it through to whatever lies
on the other side of its gravity well. But this
only works for objects below a certain mass -
small asteroids, rocks, or wrecks of shuttles.
Anything larger, such as a planetary satellite
or even a planet, would have catastrophic
effects, for the McKinley-driven craft and for
the object hit.
Because of this, a voyage across the GCPS
by McKinley Drive is not one, uninterrupted
journey. Instead, a navi-comuter plots a
course to a point in space it knows will not However, this has also lead to the less well-used
contact any objects of a larger size. At that way-points to being dangerous, and a haven
point it will drop back into real space, re- for pirates. It also means there are immense
calibrate, and once more re-engage the Drive. tracts of space within the GCPS borders yet to
Depending on the journey length, this could be fully explored as most traffic sticks to the
happen many dozen times on a single trip. well-used, allbeit uncertain travel routes.

51
A Step Too far
After the success of the Mojat War, Isla
McKinley continued to work on her drive
to the exclusion of all other work. While
achieving speeds of twice the speed of light
was a feat considered impossible to the best
physicists minds for centuries, she believed it
was only the beginning, and she turned her
attention to improving the drives potential.
She was recorded as never being satisfied that
only ships over a certain mass could effectively
use the Drive. She identified that a certain
mass would add stability to the fall over the
black holes event horizon, and succeeded in
offsetting this issue though inventing a series
of stabilising engines for smaller craft, but
even so the mass of a craft required was still
considerable.
Her last attempted contribution to science
was a development of her drive that, rather
than allow a ship to fall over a black holes
event horizon, would instead curve the vessel
around the gravity well before ejecting it from
the other side, effectively sling-shotting the
ship, attaining a velocity which would make
space travel trivial.
So sure of her own calculations, Isla McKinley
insisted on being aboard the first test flight of
her new drive.
Like the frigate Phoebus, the first ever ship
to attempt a McKinley jump, Isla McKinley
disappeared into a black hole she herself
generated.
She was only 34, and its ironic that she was
the only person who might have accurately
theorised what has become of her.

52
53
The Secret Empire A corporate analysis might place mistrust
and arrogance at the centre of Asterian
The story of the Asterian Empire is one other foreign policy, and there would be some
races might do well to take heed of. Sadly, it
truth in that. But, to Asterians, a race that
is one they are unlikely to hear in its fullness
as Asterian space today is, at best, a secretive was shaping the orbit of stars when mankind
place. At least to outsiders. Asterians have was still contemplating crossing the plains
a reputation for aloofness - although they of his homeworld for the first time, the rest
maintain diplomatic and cultural relationships of the universe is simply not technologically
amongst many of the galaxys other states and or, perhaps more importantly, philosphically
races, visitors are most assuredly not welcome advanced enough to merit a share in Asterian
in Asterian territory. knowledge.

54
asterians

Asteria Prime has guarded its secrets for a They chose to do so then because war and the
long time and watched as other, younger races taking of life is anathema to most Asterians.
have made their own marks on the galaxy. Even the most aggressive members of the
Most of their progress has been of little matter warrior Clades would accept that the use of
to the Asterians - the first stumbling footsteps force is something best reserved as a measure
of children compared to the huge strides by of last resort. But the time has come for the
which the Empire is ahead of them all. Even Clades to be unleashed nonetheless.
when the GCPS ignored repeated warnings
and set its somewhat heavy boots down on
what it called the Death Arc, Asteria Prime
restrained its armies.

55
Across Asterian space and in the places
beyond their borders, Clade fleets have been The Halls of the Tesseract
mobilised. These warrior brotherhoods are
intent on cleansing worlds corrupted by the The Halls of the Tesseract are numerous.
Plague and preventing the ignorant actions They are glowing palaces of light and life
of other, less enlightened races from driving
ASTERIANS

that are distributed across the empire and


the universe further away from its natural yet lie at its very heart. After the near-
balance. They go to war with the full blessing
catastrophic mistake that led to the Scourge,
of the Tesseract and the support of legions of
remotely operated robotic warriors, drones, it was the Tesseract that led Asteria and
and tanks, all of them carrying some of made the hard choices necessary to ensure
the most powerful weapons in the known the continuation of Asterians as a race.
universe. The warbands of the Kalyshi march Since then, the wisdom of the Tesseract
with them too, their skin painted and tattooed, has only grown, their judgments passed on
their ancestral weapons enhanced with through their Counsels to guide and nurture
enough power to make them no less deadly
all Asterians towards greater unity and
than any other warrior. On many things the
Kalyshi might disagree with their Asterian better understanding of the balance.
brothers, but on this they stand together; the
Within each Hall, the bodies of the greatest
universe cannot continue on its current path.
Asterians lie entombed within pods similar
There is no enemy Asteria fears, no fight in design to those used by Clade warriors.
it cannot win. The balance of the universe For the Tesseract though, the disassociation
must be redressed and unity preserved. After of mind from body is complete and deliberate
centuries of holding their peace and hiding - their minds are transmitted fully and
their strength, Asteria goes to war.
permanently to the shared conscious space
that exists between all of the Halls. Their
voice and their knowledge becomes one with
those of all the other revered and exalted
members of the Tesseract. To some observers
they become like gods as they experience a
unity with each other and the universe that
is beyond expression. To others they are
simply elders who have passed on to another
state of being. To all Asterians though, the
authority of the Tesseract is absolute.

It has been this way for as long as most


can remember, ever since the coming of the
Scourge and the fall of the Royal House. But
the question that most intrigues the spies
and intelligence operatives of the GCPS is
this; why do Asterians today continue to
refer to their territory as the Empire? Is
it simply a holdover, a term of reference
the ever-traditionally minded race cannot
bring themselves to do away with? Or does
it mean there is in fact still an Emperor at
large somewhere deep within the Empire?
And, if there is, what does he think of the
way his Empire is being run?

56
Familiar, Yet Alien and the GCPS. A more obvious and yet
possibly more confusing difference is that
Asterians appear in many ways similar to Asterians have three genders, designated
mankind. They are, on average, the same by corporate analysts as true-male, neuter-
height, weight, and shape as human beings, male, and female. While these labels may be
though tending towards being more lightly slightly misleading in their simplicity (both
built and slender in comparison. They also masculine forms are completely male but
possess long, pointed ears, but it is beneath the sociobiological triggers that might move
the skin that the differences between the races
really become pronounced. an Asterian from neuter to true-male are
not fully understood in the GCPS) gender
For a start, Asterians possess two brains - a certainly plays a large role in determining the
primary cerebrum and a smaller, secondary life of an Asterian.
one, centrally-located near the stomach.
They have three combination heart-lungs True-males are traditionally and historically
pumping a copper-oxide-based blood and Asterias warriors, merchants, and bankers.
this unique anatomy allows them to live as Indeed, the Cypher Clades are almost
many as a thousand G-standard years without exclusively made up of true-males. In contrast,
showing any outward signs of aging. It also the less aggressive neuter-males are most
gives adult Asterians an acute sensitivity commonly encountered within the political
to neuro-electrical impulses, a low-power and diplomatic parts of Asterian society, while
form of empathic telepathy that allows them Asterian females tend to follow careers within
to feel the emotions of close companions the arts and sciences.
without extending to direct communication.
This ability is not one that is widely known This is not to say such things are predetermined
outside Asterians themselves - not out of any or cast in stone. There are female Asterian
consideration for secrecy but simply because it generals and true-male Asterian scientists and
does not occur to most Asterians that they are in many ways the gender system of Asteria is
doing anything special. This is perhaps for the less rigid and restrictive than the caste system
best - any alien race with telepathic abilities of the Veer-myn or the plutocracy of the
tends to make certain heads within the GCPS GCPS. But conformity to expected standards
nervous - but it does occasionally present an is nonetheless generally the norm amongst
obstacle to communication between Asteria Asterians.

57
Alien Nation

Asterian space is vast, bordering the Fifth


Sphere of the GCPS at its galactic-southern
edge and stretching away from it almost as
far as the northern rim. Asteria Prime is
ASTERIANS

its administrative centre and serves as the


home world of many Asterians today. These
dimensions are not known to anyone within
the corporations but the suspected size of
Asterian space is so great it has given rise
to the popular belief within the GCPS that
Asterians must be both ruthlessly genocidal
and highly procreative. Neither supposition is
accurate.
In truth, Asterian technology is so advanced
and their ships able to travel at such great
relative speeds that distance has become
effectively meaningless. This, coupled with
Asterian longevity, has enabled them to be
quite selective in their choice of worlds to
colonise as well as when to raise children.
Asterians can afford to live only on paradise
planets, leaving numerous uninhabited
yet quite liveable worlds, including several
peacefully settled by other races, in between
them. Most of these settled worlds are linked
by quantum-tunnelling devices, allowing
matter and, on occasion, Asterians to move
from one side of the empire to the other in the
blink of an eye.
The galactic eastern edge of their space is,
however, marked by So-var uk-ulash. To
Asterians these are the Silent Lands - within
the GCPS it is the tract of space known as the
Death Arc.
In times long past these were some of the
most densely populated planets in what was
then the Asterian Star Empire and held seats
of great learning, philosophy, and innovation.
They were some of the first worlds to become
part of the Empire and the first it lost. Today,
however, they are populated only by ghosts,
their thriving cities and glorious architecture
turned to crumbling stone and monuments
to decayed glory. The disaster that befell the
Empire and led to the creation of the Scourge
laid waste to it all and left scores of worlds to
lie dark and cold. These planets were both
surrendered and sealed off, placed in perpetual
quarantine as a memorial to mistakes made in
the past. Until, that is, the GCPS arrived.

58
Walls of Silence
Asteria Prime was aware of the corporations
long before man knew he was not alone
in the universe. Observer ships, equipped
with stealth technology, had trailed the first
starships to leave Old Earth and watched
as humanity made its first inroads into the
galaxy. Mans inquisitive nature was viewed
positively, as a sign of great potential for future
development, but his tendency to subjugate
militarily any alien race he could not dominate
commercially made it clear humanity was
not yet advanced enough philosophically to
be made aware of Asterias existence. Some
Asterians, including many of those directing
its armies, warned against allowing mankind
to flourish. But, with much of the Empire
already besieged by the Scourge, military
intervention was ruled out for the time being.

How the Scourge itself came to be is one of


Asteria Primes most closely guarded secrets - The Scourge was stopped but the cost was
even many Asterians are unaware of the devils high. So great was the impact of the loss of
bargain once made by their leaders that led so many lives on so many worlds, it brought
to the death of so many worlds. Exo-analysts about the end of the Empire. A new system of
within the GCPS have theorised the link governance was inaugurated the Tesseract.
between Asteria and the Prax - one of the few
races in the galaxy more ancient and enigmatic This might have been an end to the matter,
than the Asterians - bears investigation, while were Asterians alone in the universe. But, as
mans allies amongst the Forge Fathers have time passed and generations of Clade warriors
pointed out the similarities between images patrolled the borders of the So-var uk-ulash, it
of Plague-spawning artefacts and certain became clear that contact, if not conflict, with
Asterian technologies. However and whenever the rapidly growing GCPS was inevitable.
it originated though, the Scourge tore through Mankind, it was decided, had still not
Asterias military and corrupted every world it advanced sufficiently to warrant full access to
touched. Asteria Prime, the seat of the empire Asterias knowledge, but could no longer be
itself, was under threat and the Scourge was ignored.
only stopped when all links with the infected
areas were severed. The quantum tunnels Once again, despite the repeated warnings of
that enabled interplanetary travel to these the Clades, the Tesseract was not willing to
planets were destroyed and their remaining order the destruction of an entire race and so
populations were sealed off from the rest of more diplomatic and peaceful representations
the empire with a blockade of warships. were made.

59
ASTERIANS

Rumours of a distant race of haughty aliens avaricious corporate entities, unable to resist
had certainly reached the core as the GCPS the temptation of hidden riches, eventually
grew and established itself, but first contact was found ways into the worlds Asteria had
not officially made until the fourth expansion. sequestered and awoke the Scourge that lay
A triad of neuter-male diplomats, all of them within.
Counsels to the Tesseract, met with no less
than two members of the Council of Seven on To the horror of Asteria, the resultant
an uninhabited world on the edge of the Silent hordes of infected humans bore only slight
Lands to discuss their future relationship. No resemblance to the monsters they fought in
records are known to have been kept of this the distant past.
meeting - what was said is lost to posterity. But
it is worth noting that the Council-members, The Scourges interaction with mans genome
never known for being particularly reasonable caused it to mutate significantly, making it
or amenable to alien concerns, were somehow even more co-ordinated and rapacious. What
persuaded not to allow further expansion of Asteria had encountered as a virulent and
the GCPS to its galactic north-west. Perhaps savage bio-agent had evolved into something
they were wary of further conflict with far more threatening. It was as if the Scourge
another advanced race after several wars with had found its perfect host and evolved into a
the Forge Fathers or, having only recently new and unstoppable form.
initiated the Enforcer program following the The Plague, as it is now known, was no longer
Mandrake rebellions, felt armed conflict was containable within the Star Empire but intent
simply not timely. Perhaps Asteria gave them on spreading throughout the galaxy.This
something more valuable than the worlds development, the re-emergence of the Scourge
of the Death Arc. However it was done, the in an even more deadly form, is seen by many
GCPS agreed to respect Asterian borders and as vindication of those that urged Asterias
soon after dispatched Enforcer ships to begin rulers to exterminate mankind in days past.
the Long Patrol - a wall of firepower designed But given that artefacts capable of infecting
perhaps to stop anything coming out of the life and mutating it into the Plague are now
Arc as much as preventing any ingress. being found across the galaxy, it is perhaps
The promises of the Council may have been a moot point. Between mans foolhardiness,
sincere but they were of questionable worth. the machinations of the Forge Fathers, and
the insidious threats of both Plague and Veer-
As the Asterians say, all petals are beautiful myn breaking out with increasing frequency,
when they fall, but still they fade. Despite it is difficult to divine which is truly the
the Long Patrol and various ordinances greatest threat to the galaxy. What is certain is
forbidding trespassing into the Empire, that inaction is no longer an option.

60
Order and Balance their daily lives to promote success through
harmony. For the more theistically minded,
Ritual and tradition govern much of an it is a living truth as constant as gravity and
Asterians existence. From when they wake probably more powerful. The desire for Unity
until the end of the day, there are rituals for has driven much of Asterian technological
just about everything an Asterian might do. progress over their long history. It is natural,
How food should be prepared and eaten, how after all, that to be one with something, one
peers, family members, and colleagues should must understand that thing. Technology then,
be greeted, the decoration of houses and has become so integral a part of Asterian life
arrangement of streets and buildings; all these as to be almost invisible. Entire cities float
things have a prescribed way of being done. above vast, picturesque, ritually organised
Colours, smells, and positioning can all have and shaped garden worlds. Machines
significance and there are libraries of omens harnessing the power of cosmic strings allow
that may be observed in everything from the transmission of matter and thought over
weather patterns and the conjunction of stars incredible distances and huge schools of
to the fall of petals from flowers.
philosophy and advanced material research
These rituals are neither superstitions nor exist throughout the Empire.
merely conventions that bind Asterian society
into a manageable state. They are all, at least Striving for balance within the universe
in part, linked to two key concepts of Asterian also pervades much of Asterian culture and
philosophy - the universal order, or Unity dictates many actions of the state, including
as it is often called, and the universal balance the application of military force. Outside
between life and death. observers, particularly GCPS military
ones, may hold a view of Asterians as being
Asterians see, within the universe, an innate duplicitous and underhanded, or capricious
spirit, a natural state of interconnectedness and unpredictable in how and where they
that can be tapped into through meditation apply force. But to Asterian generals it should
and practise. This Unity is viewed by some as be obvious to all and sundry where the Cypher
a tool as much as anything else, a sensitivity Clades and Enigma armies of Asteria must be
to the underlying patterns of energy that exist sent - to the places where the balance between
at a sub-atomic level which they can use in life and death has been most upset.

61
In times past, the more peaceable voices Realm and the GCPS serves only to highlight
within the Halls of the Tesseract have held the danger the Dwarfs could pose to Asteria
sway, advising caution and trust in the and the balance itself. There are many
universal order to balance itself. The part the amongst the Clades that would gladly see the
Empire itself played in creating the Scourge, Forge Fathers power in the universe severely
memories of how close Asteria came to its
ASTERIANS

curtailed, if not eliminated completely. Asteria


own end in the past, may have also stayed their has no love for the Veer-myn race either
hand. But more militant voices have risen to and, while the genocide of a species is not
prominence now and successfully argued the something the Tesseract would countenance,
case that inaction is no longer an option. it is a fact that the uncontrolled proliferation
The Asterian Empire was built on aeons of Brood Mothers and their offspring can no
of tradition and mediation and an almost longer be tolerated.
utopian development of technology, deployed
in ways considered most harmonious with And then there is the Plague.
the universe itself. But the GCPS has marked Its existence is an affront to every Asterian and
its stake in the universe through practically any outbreak is likely to draw the attention of
uncontrolled growth and aggressive, even an Asterian military force. The termination of
foolhardy, acquisition. Nowhere is this clearer any infection is the only option in such cases
than in the incursions into the Death Arc and
the release of the Plague upon the universe. and Asterian commanders are under orders to
The Tesseract will not, or cannot, declare an go to any lengths to ensure this occurs - even
outright war with the GCPS, but neither can if it means eliminating potential vectors for
it allow the corporations to continue to do as the mutagen.
they wish unchecked. However, man is not Recovery of artefacts is also a priority mission
the only threat Asteria believes it must now
counter. and there are two reasons this should be so.
The first is linked to the desire to stop an
The Forge Fathers Realm also borders the outbreak occurring. But the second is to
Empire and the two races have never truly stop any other race securing the artefact and
seen eye to eye. The increasing number of perhaps learning the secrets of its creation
alliances and trade agreements between the and how it is related to Asteria itself.

62
Another Path The reason for this easy co-existence is
twofold. Firstly, the notion of war itself, let
There are some amongst the Asterians who do alone one between two Asterian factions,
not view all technology as beneficial in their is quite unpalatable. The taking of a life is a
striving for Unity. Nor do they believe mans highly taboo act - even the warrior Clades
nature is necessarily harmful to the universe. do not do so lightly - and the notion of a
These are the tuvar hokalysh, or Kalyshi as race going to war with itself is far beyond
they are commonly known. anything an Asterian could tolerate. Secondly,
the principle of balance comes into play. It is
a longstanding decree of the Tesseract and its
Counsels that the development and inclusion
of the Kalyshi is a natural and essential
consequence of progress towards unity. It
might seem paradoxical to a human mind,
but Asteria sees no contradiction in the whole
being made stronger by two balanced halves.
Many Kalyshi have found inspiration in
mankinds ability to absorb and control large
areas of the galaxy seemingly without concern
for balance or order. Some Kalyshi clan leaders
have even suggested the balance may actually
be best served by allowing or even helping
the GCPS grow further - that the solution to
restoring balance to the universe lies not in
The Kalyshi philosopher, Taris merRath mans extinction, but his elevation.
wrote, We made our machines to aid us as we
strode across the stars, but we may yet stumble Such an idea is considered radical, even
over that which we created to guide. Rather amongst the most liberal Kalyshi, but some
than aiding Unity by removing inconvenient of the younger clan members have gone
barriers and distractions, the Kalyshi see even further, leaving Asterian space entirely
technology as potentially being an insulating and attempting to make their home within
factor or something that can misguide an the GCPS. Some of these groups exist as
Asterian by presenting a distorted or even entertainers, bringing their primitive and
false picture of the universe he or she is trying colourful art, dance, and songs to the core.
to perceive. Others find the galaxys greatest sport,
DreadBall, a better way of finding a place
It is a contentious view and exactly when it or within the GCPS from which they may expose
the Kalyshi sect first developed is unknown. humans to their superior culture. Whether
Their well-developed culture and widespread they will achieve their goal of integrating and
appearance in both Asterian and corporate permanently influencing mankind is yet to be
space suggest the Kalyshi are not a new part seen - other aliens have made similar efforts
of Asterian society. But, while any GCPS before and very few lasted very long or rose
citizens who espoused a similar philosophy very high within a corporate culture so geared
would inevitably be labelled as backwards towards quickly disposable fads and fashions.
and then most likely quickly eradicated by
opportunistic predators, there is no such
controversy amongst Asterians. It speaks to
the power and wisdom of the Tesseract that
the Kalyshi are instead both highly valued and
completely integral to Asterian civilisation.
Asteria Prime itself is more or less evenly
divided amongst traditional, technologically
minded Asterians and the Kalyshi, and there
are Kalyshi colonies and clans throughout the
rest of Asterian space too.

63
ASTERIAN ART DPS (COMMISSION 6 VEHICLE)

64
ASTERIAN ART DPS (COMMISSION 6 VEHICLE)

65
Noh Limits The Clades are the elite of the Asterian military.
They are almost exclusively true-males
It is perhaps fortunate for humanity that they and their members find a life in the Clades
did not push so aggressively and so early into powerful and fulfilling, with its emphasis
Asterian space as they did elsewhere, as it is on control and knowledge of self being both
almost certain the superior technology of the desirable personal qualities and essential for
ASTERIANS

elder race would have annihilated mankind proper control of a Cypher. However they
in short order. Asterians do not allow trade arrive at the gates of a Clades operating base,
in their technology - a restriction quite easily be it a remote monastery or spaceborne vessel,
enforced in such a homogenous society - and most find it quickly becomes their home - the
they have taken great care not to disabuse last one they will ever know - and the other
either the GCPS or the Forge Fathers that the members of the Clade their brothers.
latter is the most advanced race in the galaxy.
Even the weaponry they do currently employ
in engagements outside imperial space
is carefully chosen to be only sufficiently
powerful to achieve their task. That is to say,
they are not necessarily the most powerful
weapons in Asteria Primes arsenals.
Many of the weapons that are currently seen
abroad utilise noh energy, a particularly
devastating form of radiation that when
properly focused is capable of instantaneously
destroying the bonds between molecules,
effectively disintegrating whatever it touches.
These weapons proved extremely effective
against the hordes of the Scourge but are
equally deadly against many other targets,
from the Plague to heavily armoured
Enforcers.
These weapons are usually deployed in the
hands of remotely piloted constructs - the
advanced biologically-linked Cyphers, piloted
by the warrior-monks of the Clades, or the
simpler Enigmas, piloted by the professional
soldiery of the Shosenn. Drone weapon
platforms, hovering across a battlefield and
carrying more noh weapons or projecting
effective protective shields, are also commonly
used.
These constructs are typically operated by
pilots safely cocooned in cloaked command
vessels some distance from the actual combat.
This is done in order to protect the pilots,
both physically and metaphysically, from both
the danger and the act itself of taking lives.
Very few living Asterians ever set foot on a
battlefield, a fact other races, notably Forge
Fathers and humans, tend to view with some
suspicion and not a little distain. For Asterians
though, the insistence of alien warriors on
personally taking part in bloodshed is simply
further illustration of how backwards other
races truly are.

66
Those that survive the initial harshness of Clade Cyphers typically operate in units
martial training and the rigors of mental of ten - three triads of Cyphers, each led by
conditioning may be elevated to the ranks of a Secondary commander, and an overall
the Shuuri - the pilots of Cyphers. Cyphers are leader, the Cypher Prime, or Hai-san.
largely mechanical in nature, but also partly Battlefield control may occasionally be given
organic, having been grown as much as built, to an Overseer - a ranking officer within the
using unique genetic sequences from their Clade, chosen by lot on the eve of battle to be
intended pilots. The pilots very consciousness, present in his own flesh. By gaining a personal
his self , is transmitted into the Cypher experience of the combat the Overseer
through meditation and machinery, enabling enhances his own performance and that of
him to inhabit its form as if it were his own Cyphers under his command in subsequent
flesh and bone. The process of bonding, of battles.
establishing the Sokuru for the first time, can
take days or weeks, but once made, it can only In the wake of increasing contact with the
GCPS, and in particular the attempts at
be broken by the destruction of the Cypher
integration by Kalyshi clans, most Clades,
itself. under instruction from Asterian High
Command (the body acting as primary liaison
between the Clades and the Tesseract,) have
instigated the role of Watcher, or Shuutavar,
designating a senior and highly experienced
member of each Clade to safeguard its
traditions and integrity.
In battle, the Watchers role is to observe
the conduct of and decisions made by an
Overseer or Prime, and to record how well
he performed. These observations are not
necessarily made in relation to the outcome
of the battle - neither victory nor defeat are
regarded as conditions any less transient than
light from a star. The Watchers role is instead
to divine whether the commanders actions
were in compliance with the traditions of his
Clade and in unity and balance with universe.
The Shosenn pilots experience of combat,
while similar in terms of their consciousness
The process of transmission of consciousness also being transmitted into a construct,
may keep the pilots body physically safe but it is a somewhat more removed experience.
is not without its own risks. The Marionettes they control are far more
Disassociation, the phenomena of the mind mass-produced and lack many of the more
being unable to reintegrate with the flesh, elegant features and refinements of a Cypher.
Shosenn pilots may also control one or even
leaving the pilot lost in the space between
several teams of constructs more or less
Cypher and body, becomes more likely over simultaneously, their consciousness being
time and repeated engagement. The trauma rapidly beamed from one to another at will.
of the destruction of a Cypher can also They see and hear what each robot can, and
precipitate disassociation and, for this reason, give it a command or sequence of commands
some of the most advanced and experienced before beaming into the next of their charges.
pilots will eventually be unable to risk piloting
a Cypher. Most of these warriors may find The Shosenn are the professional soldiers of
their duties restricted to instruction, perhaps their race. They are far more diverse in terms of
even choosing to found their own Clade and gender than the Clades and all are volunteers,
monastery. Only a rare few will decide to choosing to spend some or all of their lives
continue with combat roles and take part in in military service. Not all Shosenn operate
warfare without the protection of a Cypher Enigmas either - it requires a particular
body. aptitude and months or years of practicing the

67
ability to split the individual consciousness That is not to say the Kalyshi entirely divest
and then process the bio-electrical input themselves of technology when they go to
and output associated with multiple combat battle - they are not fools.
constructs. There are numerous other duties
to be carried out in service of Asteria and Most warriors carry double-bladed glaives,
many other robotic drones and constructs to or Pysani, and huge longbows, or Busuri.
ASTERIANS

also be piloted. While they appear primitive, these weapons


are constructed of materials and powered in
The Kalyshi, of course, take a characteristically
different approach to the issue of warfare. They ways that make them easily the equal of an
too revere life in nearly all its forms but they Accutek rifle or Hailstorm gun. The bows
choose not to allow technology to insulate include power cores similar to those found
them from this most intense experience and in noh-rifles and their arrows may be coated
sensation. For them, neither unity nor the in explosive gels or mass-driver cores quite
balance are well served by removing ones self capable of breaking through the best personal
from the equation of death. armour commonly found in the GCPS.

Warrior Clades

There are numerous warrior Clades within the Asterian Empire, each with its own history, fleet,
heraldry, and leadership. Some are ancient, others relatively young, but nearly all were founded by
an esteemed and experienced general who was himself once trained in a Clade. Many are engaged
within the Silent Lands, keeping them clear of intruders and watching the Long Patrol on their own
side of the border, but others are even now engaged more deeply within the territory of the GCPS
and the Forge Fathers, striking wherever it has been determined the balance can be restored.

They do so with the blessing of the Tesseract, although not necessarily under its direct control. To
a large degree it is left to each Clade to decide how best to use its warriors and the Shosenn troops
assigned to it.

The Clade of the Golden Rose is one of those tasked with monitoring the Silent Lands. Their
monastery was originally founded several thousand years before first contact with man, on one of
the worlds now lost to the Scourge. They are now an entirely mobile Clade with one of the largest
fleets in the Empire and have served as watchmen with distinction. However, as the Plague spreads
to more worlds, the discovery of each new artefact heralding the loss of many new lives, the Golden
Roses senior triad believes their time in the Lands is at an end. Tui Hu Shuuulak is one of these
leaders and he has long argued the Golden Rose should be instead pushing to seize control of more
territory and extending the Empires boundaries in order to better hunt down and eradicate its
enemies.

The most senior Overseers of the Five Daggers Clade believe that strategy is already insufficient to
restore balance. They have located and marked more than a dozen worlds within the GCPS they
believe must be taken or destroyed in order to not only prevent the spread of the Plague but begin
the process of breaking the GCPS once and for all. Attacks have already begun on several of these
targets, with the support of a full complement of Shosenn command and attack vessels.

Other Clades have not restricted their actions to attacking the corporations.

Some, such as the Wailing Song and Three Rivers Bend are engaged in campaigns against clans
of the Forge Fathers. Their territory also neighbours Asterian space and, although they are not
as rampantly aggressive as man and have not, as yet, reported the finding of any Plague artefacts
within the Star Realm, they must be kept in check. This is especially true, given the increasing
number of alliances between the two races. Even the most bullish Clade leader could not be certain
of winning a war against a combined force of men and Dwarfs.

68
The blades of the Pysani also give the The sect to which the priests belong holds
impression of being made entirely of wood that death itself is both the universes way to
and yet, examination of captured examples achieve balance and the way to true Unity.
reveals the material is hardened and For them, it is the great leveller - the only
sharpened in unknown ways that make them true constant for everything in existence. It is
almost as deadly as the Dionetik blades used a hard teaching and a hard life to follow and
by Enforcer operators. the priests appear outlandish even to other
Kalyshi. They carry short-bladed knives, axes,
The mental state necessary for combat does and flails, and very little else, living a nomadic
not come entirely naturally to the Kalyshi existence and espousing any other possessions
though, and the eve of combat will frequently than those necessary to make war. Whether
be spent practising the Yahkan - the ritual the dervishes are correct in their view that
dance and singing of songs dedicated to death is the ultimate fate of the universe or not
death itself. They are led in this by the dervish remains to be seen. But for the time being it is
priests. clear - war is the only path Asteria can take.

69
Advanced Warfare
Hano Var
A typical Asterian army will often consist
of a solid core of Marionette robots, backed Shosenn Hano Vars eyelids twitched in time
up by a variety of drones and Cyphers. But, with her long fingers, but otherwise her body
despite this reliance on remotely operated was immobile. She lay in repose, her long
ASTERIANS

mechanical soldiers, it would be a mistake to limbs and pale skin lit only by the softly
think of an Asterian army as being either rigid pulsing blue lights inside her transference
pod. She could have been asleep. Or, if it were
or inflexible. not for the occasional tap of a finger or micro-
movement of a facial muscle, dead. Aboard
Marionettes may perhaps be slightly slower to the command vessel, her physical form was
react than an organic soldier, it is true. But the completely at rest. But below her, several
sophistication of their software and hardware, kilometres distant on the surface of the world
coupled with the highly responsive nature of the ship orbited, and in her mind, she was
their connection to their Shosenn pilot makes running, looking, thinking, and fighting. She
them at least as deadly as any other frontline was alive and she was free.
troop.
In her minds eye, she experienced the transfer
Nor are they necessarily easy kills. of her consciousness as being like entering
the nexus of a series of dark tunnels, each
one showing a pinprick of light at its end.
She could focus into one almost as fast as
she could think it and touch the construct
at its end. She would be unified with its
simple artificial sub-mind and issue it its
next sequence of orders. Then, with another
thought, she could return to the nexus and
zoom down into another tunnel.
Her team was engaged on a patrol route and
she jumped from ones head to the next in
fractions of seconds. She ordered one robot
forward, moved another into a covering
position, took a moment to evaluate the feed
from the thirds sensors, and then jumped
back to the first. When she was in their heads,
she could hear the sounds of the planet, their
footsteps crunching through stones and over
grass, and weapons firing nearby. When she
jumped out of them and flew along the tunnel
Narsa echo drones often accompany that led to a display of data harvested by the
Marionettes into battle, projecting protective command vessels scanners, it was quieter. It
shields and amplifying the command and should have been silent, like the inside of her
pod, but occasionally she thought she could
control signals being sent from orbit. Even hear the whispered voices of other Shosenn
at their most vulnerable moment, that pilots, also accessing the feeds.
of embarking or disembarking a Chira
transporter, they can be hard to reach - She felt a tugging at her consciousness, an
Asterian commanders regularly have a triad urgent yellow flashing from one of the tunnels
of Spectra gunships on station to escort them. - her lead robot had found a target. In the pod,
Hanos lips twitched as she relayed its message
The Narsa is also of use to Clade troops. The to her Overseer and recited a relaxation
teleportation techniques used to initially mantra. As she did, she took a moment to
zoom into the command ships data display
deliver Cyphers into battle are difficult, and again, marking the map within it so other
potentially dangerous, to use once combat Shosenn would know she was engaging an
begins. The subatomic patterns of energy upon enemy. A second later she received a message
which such things depend can be disrupted back - authorisation to attack. She began
during exchanges of high-frequency weapons the Ritual of Engagement and her pulses
fire, leaving the Cyphers in need of the Narsas quickened as she began issuing commands to
amplified harmonics to guide them through her robots to begin their combat routines.
short-distance point-to-point jumps.

70
Asterian armies will often use the relatively
expendable Marionette units to pin an enemy
unit down or hold ground, allowing heavier
units such as Chroma force platforms or
weapons drones to pour highly accurate
energy blasts into targets at their leisure.
Alternately, this high-pressure fire will give
elite Cypher units time to manoeuvre into
position and use their own expertise to
annihilate at short-range or secure high-value
targets and objectives.
The Kalyshi aside, an Asterian army, with its
built-in reliance on unshakeable cyborg and
robotic troops, is largely immune to many
of the pressures incumbent on other armies.
They do not require rest or resupply and,
apart from their Overseer or Shuutavar, are
never in any danger to their persons. Their
weakness is nonetheless the perceived value
of their presence on a field.

If an enemy commander can inflict sufficient


casualties on an Asterian unit, they may
be persuaded to initiate an emergency
teleportation procedure and remove the unit
from the fight entirely rather than risk its
total destruction and the possible dissociation
of its pilot. Similarly, the Overseer can and
will fight, if it is necessary. But this is neither
his nor a Watchers primary role and threats
to their person may force their potentially
premature withdrawal. It must be noted
though, that even if an Asterian force does
quit a field, it does so more often than not for
its own reason, because it serves the balance,
rather than because of anything a lesser races
army has done.

71
to the letter The private army of the Council, Enforcers
are not only tools of war, but of propaganda;
At the head of the myriad corporations and the shocking violence of their assaults, the
conglomerates which make up the Galactic employment of gross overkill and the trail of
Co-Prosperity Sphere sit the Council of destruction they leave behind are the ultimate
Seven; the elected body who oversee the display of the Councils military superiority.
smooth running of the GCPS as a whole, and
its relations with alien civilisations. When a mission is so critical that failure is
not an option, or when absolutely no enemy
While they hold the authority within the Co- can be left alive, an Enforcer Task Force can
Prosperity Sphere, it is the Enforcers who be relied upon to carry out its orders to the
apply it. very letter.

72
enforcers

Born of Desperation to situations other, older civilisations would


have considered unwinnable. But there is
Considering how average the standard always a desire in war for something better,
human is in physical terms compared to something faster, stronger; soldiers more
many of the alien species encountered across willing to do what is considered necessary to
the galaxy, its surprising that the GCPS went achieve victory whatever the cost.
for so long relying purely on human soldiers
during its frequent conflicts and wars of When the Klandax Corporation fleet of
conquest. General Klimt encountered the Gora system
and the violent assortment of creatures
However, time and time again humanity has known collectively as Marauders, the Council
proven surprisingly resistant and adaptable thought they had found that something.

73
For some time the Marauders proved the
perfect shock troops. Naturally adapted to
violence, aggressive, and entirely without
compunction, they were the leading edge of
the GCPS spear, asking only for payment,
the chance to fight more, and spoils from the
enforcers

battles they won.


Until the Mandrake Rebellion.

Its not openly known why the Marauders


turned on their previous masters, and for
good reason; the Rebellion was supposed
to be a contained revolt, formulated by the
incipient Council of Seven in order for them
to seize ultimate control of the GCPS. But
it has been argued by xenoanthropologists
that such an upheaval was a mathematical
certainty anyway, given the Marauders nature
an Orc sees the galaxy in black and white,
of what they can fight and conquer and what
they cannot and they could no more choose
not to rebel than humanity could choose to
resist its urge to see beyond the next horizon.
Regardless of the reason, for five years the
Marauders waged war against the GCPS and
almost annihilated the Corporation armies
they had, until recently, fought alongside.
Unable to counter the Marauders naked
aggression, the human troops fell like wheat
to the scythe. Millions of soldiers died, along
with an uncounted number of civilians. Entire
sectors were cut off as the Marauders took to
space naval action as if born to it, leaving the
isolated worlds to be picked off at will, and
it was soon realised that what at first was
thought only to be a major setback in the
human expansion had turned into a threat to
the races very survival.
How close the GCPS came to being destroyed
is not public knowledge. The Council
is understandably wary of showing any
weakness to other races, and the desperation
of those dark times is known only to a handful
of people. But known to even fewer is that the
Council had a plan already in motion, and as
the severity of the Rebellion became obvious
they proposed it to the corporations.

74
Project Ichiban capable of going toe-to-toe with the strongest
Orc trooper, but to best it many times over,
The body which could become the Council and to achieve that before the Marauders
had been working on Project Ichiban for reached the core worlds. Accordingly the
some time before the Mandrake Rebellion best geneticists, biochemists, microbiologists
broke out. Before control was lost and the and neuroscientists along with the most
Orcs began rising up all across the Fourth experienced tacticians and military thinkers
Sphere, the project codenamed Ichiban was
intended to create a human which would be were recruited not always willingly from
the match for an Orc Commando, and more across the GCPS and brought into a single
importantly would be answerable only to the project at a location so secret it is still classified
Council. They would be their personal army, today.
and after they put down the Rebellion, the The scientists were given all the resources
corporations would welcome them.
they needed, and nothing which was
But as the fighting spread and more human necessary to fight the Rebellion was denied
armies were lost it became apparent that not to them. Funding, it was made clear, was to
only victory over the Marauders hinged on be considered unlimited, and emergency
Project Ichibans success, but the survival powers were created and implemented which
of the human species as a whole. Suddenly allowed the Council the right to procure any
Ichibans brief was not only to create a soldier corporation property required for Ichiban.

75
Without the need to observe the laws or ethics The results were reportedly horrific.
around genetic experimentation, the scientists
within the project could neatly sidestep the What was not known at the time was that
pre-clinical phase of animal tests and move the Koris eye would only tolerate the human
straight to human subjects. Their requests for host so long before rejection, and in a defence
mechanism still not fully understood the eye
enforcers

volunteers from the corporation militaries was


burrowed roots into the troopers brain stem.
deemed too inefficient by the Council, and The resultant brain coring triggered violent
instead the teams in charge of Ichiban found rampages and the 1.12s, being full armed and
themselves receiving shiploads of condemned prepped for battle, turned on their handlers,
prisoners. As expected there were some each other, and also the bystanders.
voices raised against the experimentation on
unwilling, live subjects, but the dissenters Project Ichiban could have been terminated
were quickly moved into the test group, and right there, and was only saved by the fact that
the project began in earnest. No avenues of the five prototype troopers killed over 100
investigation were left unexplored in reaching GCPS soldiers, scientists, and one Council
the projects goals. Building on discoveries member along with his security detachment
already made, and without the threat of before they could be brought down.
professional repercussions, surprising progress The Ichiban Troopers had potential, they just
was made in a very short time. had to be controllable.

Hidden and Dangerous

The location of Project Ichiban the black


site which saw the inception of the first
Enforcer troops is one of the Councils
The first batch of subjects deemed potentially most closely held secrets.
ready were the Ichiban Trooper Version 1.12.
The 1.12s were the end result of genomic The site is still operational, and constantly
stretching- essentially a forced miniature refining the process of creating new Enforcer
evolution of human organs. But the higher
functioning metabolism still did not meet soldiers. But the scientists there are also
the parameters demanded, and so additional continually seeking the next evolutionary
improvements were sought; one of which was step in the program; a way to create a
to replace an eye of the 1.12 Trooper with soldier which will make the Enforcers of
that of a Koris alien, in an effort to give the
today obsolete.
troopers pentachromatic vision; increasing
the visual functional range and improving
It is not unheard of for these Ichiban
its efficiency in low light environments by a
factor of five. Troopers to join Enforcer Strike Teams in
battle in sink-or-swim field tests.
When the first batch of 1.12s thought stable
enough to be given field tests were ready, there Their performance in combat is not
was a level of excitement among the project guaranteed, but the Council deems the
and the Council alike, and three Councillors
themselves made the trip to the black site to potential reward to be worth the risk.
witness the first steps of the Ichiban Trooper.

76
Project Ichiban continued, and further
refinements and trials were carried out. Ages Old
Epidermal grafts of hardened skin, stunted
growth to allow combat in tighter confines, Although the nanites that maintain an
deep brain stimulation, the removal or adding Enforcers body have been proven to prolong
to of existing organs, even synthetic telepathy;
no potentially workable theory was ignored. their hosts life, exactly how long a subject
Due to the sheer amount of man-hours could live has not been fully tested as no
poured into the project it was not long before Enforcer has lived long enough to die of old
nanites microscopic machines capable of age.
restructuring genes within the human body
were tested and the course of Project Ichiban, The exception, so far, may prove to be
and of the Co-Prosperity Sphere itself, Captain Shaaw Tlaa. (ID designate BL01-
changed forever. Ichiban had discovered what
it was looking for. 01). Captain Tlaa is the commander of the
Black Company, the elite strike force tasked
When the first troopers with nanite treatments to track and eliminate Marauder war bands.
were put through combat drills they shattered
the records of the most hardened battalions Such is the compartmentalised secrecy
without even undergoing basic training, and
when tested on manoeuvres with existing surrounding the Enforcer program, and
corporation troops left the standard human the Black Company in particular, no one
soldiers behind. is certain exactly how old Captain Tlaa is.
She claims to have fought in the final battles
Project Ichiban had been a success; the super
soldiers the GCPS needed were ready, and to of the Mandrake Wars. If thats true then
differentiate the operational troopers from Captain Tlaa is at least 180 years old.
the prototype the Ichiban label was dropped
and the now infamous Enforcer applied.
Enforcer transport to the frontlines began
immediately, but the troopers first taste of
combat came before they had even reached
the planets under Marauder attack, when
their transport flotilla was ambushed at a
McKinley way-station in what is now known
as the Battle of Sushima Night. Marauder
commanders had begun seeding black hulks
- massive barges, powered down and nearly
impossible to detect in deep space - at known
McKinley course drop sites to ambush navy
ships. The proximity of the hulks prompted
the GCPS commanders to call for boarding
actions and the Enforcers were unleashed on
the Marauders via insertion craft.
The Marauders surprise when expecting
the easy looting of a human battleship only
to have their own vessels suddenly overrun
by armoured killing machines can only be
imagined.
The battle was an overwhelming success for
Project Ichiban, a major morale boost for the
GCPS as a whole, and was widely reported on
across the spheres.

77
More victories ensued, and wherever the armies on planet, supported by over 10,000
Enforcers were deployed success followed Enforcer Troopers. To get through to the
more often than not. But however capable the Second Sphere the Marauders would have to
troopers were in battle, Project Ichiban could pass Nihil Prime, and as is their nature, could
only produce so many soldiers. The Fourth not give up the opportunity for what would be
had been abandoned, and the Third had been the biggest fight of their history.
enforcers

almost completely lost. If the Marauder forces


broke through to the Second Sphere and its Nihil Rex, however, was a trap. For the
soft, undefended planets supporting billions Marauders as well as the corporation armies
of citizens, there would be little the GCPS who fought there. Their unknown purpose
military could do. Despite Project Ichibans was to hold the Orcs at bay while the Councils
success the GCPS would still be destroyed forces initiated a premature supernova in
unless something drastic was done. the Nihil Rex star. The resulting explosion
destroyed everything within the Nihil system.
That something drastic has gone down in
history as the name where the final Mandrake The loss of 10,000 Enforcer troopers was
Rebellion battle was fought; Nihil Rex. In a considered a reasonable price to pay for the
final defence attempt, all McKinley routes total control the Council of Seven took after
from the Third Sphere into the Second were the Rebellion ended. But it is testament to
erased from navcomputers sphere-wide, their combat presence that, even thinned
except for one at Nihil Rex. On the systems as their numbers were, spread across the
inhabited planet of Nihil Prime the Council massive battlefront, they could withstand the
stationed almost all the remaining corporation combined might of the Marauder armies.

78
The Councils Fist along the galactic north-west have seen the
Enforcers the only human soldiers reliably
After the Mandrake Rebellion, the Enforcers able to counter this threat increasing in
were quickly established within the structure numbers in those sectors. But the border to
of the GCPS. that stretch of long-dead systems is huge and
Their role within the Co-Prosperity Sphere almost empty, and the movement of strike
was clearly defined, and their presence and forces to these areas has left the other sectors
abilities made well known and used as a with a thin Enforcer presence. This shortage
propaganda tool from Corporation Central. has prompted a shift from static regional HQs
Corporations now respect the power of the to mobile strike fleets, giving strike forces the
Council, and they know to break any of the ability to respond to events anywhere within
myriad laws surrounding their operations will their sector. Beyond the Co-Prosperity Sphere
likely result in censure followed by reprisal the Enforcers have made a reputation as, if not
from the nearest Enforcer strike fleet. the best individual fighting force in the galaxy,
then at least among its number. The Asterians
Now each sector of the GCPS has at least and the Forge Fathers, as humanitys primary
one Enforcer strike battalion assigned to it, competitors, are rightfully wary of provoking
with roving strike forces on wide-ranging Enforcer retaliation, and in some less
sweeps through less-populated sectors, and developed civilisations the sight of Stallion
picket forces in reserve ready to execute the class dropships descending from the sky is
Councils orders at a moments notice. The their last cultural recording before being
increasing occurrence of Plague outbreaks wiped from the galactic map.

79
Post-Human Those subjects who pass the test are given just
a few hours to say their goodbyes and finalise
The brief is for a human being moved forcibly any business before boarding the barges and
along our evolutionary curve. But that will not being transported back to the strike forces
do. Humans are beyond the need for physical
HQ, and before the ships have left the planets
prowess. The great examples of our race are
enforcers

intellectual giants, not martial. No, I shall give gravity well the recruitments second stage
them what they need, not what they want, but begins. The recruit is injected with a general
by necessity it wont be human. anaesthetic. While the recruit is placed in a
cot, and restrained for their own protection,
- Dr. [REDACTED], lead geneticist the nano-machines which lace the sedative
on the classified project Ichiban begin their work altering the recruits DNA
and preparing its body for the change it is
It is arguable as to whether or not an
Enforcer soldier is truly human, as defined about to undergo. The microscopic machines
by medicine. To the naked eye they can are coded with instructions developed from
appear to be physiologically identical to any the program created during the Mandrake
other human, if the onlooker were to ignore Rebellion, and refined in the many years
the clearly advanced size, musculature and since. They begin to work on the subjects cells
bone structure which are the hallmarks of in their millions, changing the recruits body
all Enforcer troopers. However, in order to at the molecular level. Red blood cells are
truly understand what makes an Enforcer expanded, tensile muscle strength augmented,
an Enforcer, you need to look deeper than bone density increased; all of which would
outward appearance. result in excruciating pain were the subject
not placed in a coma.

In the beginning, all Enforcers are human.


At least before recruitment. Each Enforcer
battalion is charged with maintaining its
own numbers through recruitment from the
planets within their assigned sector. How this
is done varies from one strike force to another
and ranges from voluntary enlistment upon
completion of a test, to forced conscription.
Where the enlistment is open, the potential
recruit is first given an outwardly simple
series of verbal assessments, open to non-
modified, non-disfigured human citizens
under the age of thirty. The test is designed to
identify subjects who would be most open to
the adaptations made to their brain patterns,
which would result in the ability to carry out
orders without question. For this reason,
recruitment barges also often stop at penal
colonies - places with high concentrations
of people who have already proven they are
capable of murder without a second thought.

80
The new Enforcers nervous system is rewired,
dampening pain receptor feedback without
loss to sensitivity, and giving the Enforcer
the ability to shut off signals from any part
of the body if pain becomes too much. The
whole process takes weeks, with constant
monitoring from a dedicated medical team.
By the second week, when the recruits new
body size begins to settle. The recruit will then
be administered another series of injections,
giving the existing nanites a reserve of non-
Newtonian fluid which they weave into a sub-
dermal layer, giving the recruits naked body
some protection against impacts and electrical
discharge. The subjects immune system is all
but wiped out, replaced entirely by the nanites
coursing through the recruits changing body,
coded with the ability to counteract almost all
known pathogens and diseases in the galaxy.

When the recruit wakes up, weeks later, they


feel almost superhuman and indestructible,
and they are ready for basic training.
What the new Enforcer does not yet realise
is that the nanites introduced into their body
never leave it, and continue to work. While
the recruits begin training, fascinated at their The changes are made beyond the body and
new speed and endurance and how different into the brain; most notably to the increased
the world looks through their sharper senses, sensory perceptions. An Enforcers hearing
the nanites are still hard at work, continuing and sight is not only more acute many times
to adapt the soldiers body to its needs and over, but spatial processing occurs at a greater
individual characteristics. Where one soldier rate, factoring in a far greater number of
shows an aptitude for stamina, the machines potential outcomes. Armed with this ability
will adapt the respiratory system and blood an Enforcer can accurately judge distances of
oxygen level to best take advantage of the over a kilometre to within centimetres, walk
natural inclination; a recruit whose body mass through a pitch-black maze using the echoes
is greater than usual may find their muscle of their own footsteps, and make the best
volume is increased and their bone collagen tactical on-the-spot decisions with the most
hardened to better withstand physical torsion. likely outcome after surveying the immediate
The adaption is an ongoing process which surroundings. It is this ability to judge external
continues into the field. In a protracted, behind factors that have prompted some more
enemy lines engagement the nanites will aid primitive alien species to believe the Enforcers
in the measured processing of fat reserves into have a magical ability or prescience they can
energy, allowing the Enforcers to survive on call on in battle. But it is not witchcraft which
rations which would starve a normal human, allows them to dodge bullets, only choosing
but allows the trooper to operate far beyond to be in the least-likely place an enemy will
what their body size would naturally allow. shoot.

81
To aid the development of these combat- its CEO and Council member Eskander Hurte.
specific changes, the brain patterns are also Hurte was not at his residence at the time but
altered. Blood flow to the subjects frontal his entire staff and household were massacred
lobe is increased. The purpose of this is to by the renegade troopers before the estate was
over-develop the importance of allegiance vaporised by a high yield antimatter bomb
enforcers

and procedure to the Enforcer which, along within the HQ building, apparently placed
with carefully structured training, makes there as a last ditch security measure.
them utterly loyal to the Council. At the same
time the increased sensitivity in receptors to However, despite the disastrous way the
the prefrontal cortex shifts the desires of the experiment ended, the metrics did prove that
subject to find pleasure in the physical and a level of individuality within the Enforcers
theoretical aspects of warfare. In essence the provided better combat outcomes. It allowed
Enforcer becomes an almost savant soldier, specialisation within squads, giving troopers
thinking of little outside of combat and willing the ability to explore and develop skills they
to carry out the most brutal, ruthless orders in are naturally inclined towards, resulting in
the name of protecting the GCPS. better unit cohesion and promoting creativity
in overcoming tactical problems.
But it would be a mistake to think that an
Enforcer is incapable of individuality. The Experiment 32.3 was terminated, along with
preservation of each troopers persona was the project leads, and the results quietly
set into standard procedure after the test case forgotten. Had the matter been looked
of the Ichiban Trooper Version 32.3. The into, links may have been found between
trials purpose was to completely re-route the Councillor Hurte and the directive that
troopers personality - forcing their thoughts Toll Partner Holdings a minor subsidiary
never to stray from the preservation of the of Tolvit-Hathway was to buy out what
GCPS and the elimination of all its threats - to remained of House Grace, after the disgraced
test the theory that it would make for a more corporations liquidation following its
efficient soldier. What happened was the new attempted colonisation of the planets within
strike team, after a theoretical exercise into the Death Arc. Further investigation may have
identifying the largest threats to the GCPS uncovered the syphoning off of large amounts
and proactively moving to eliminate them, of Tolvit-Hathway funds to undeclared,
covertly hacked into Corporation Centrals unregistered worlds bordering the Death Arc.
closed information systems, mutinied It could be that the Ichiban Troopers 32.3
against its commanders, and launched an had succeeded in identifying a threat to the
unauthorised assault on Vardar Prime, the GCPS, but were destroyed before they could
headquarters of Tolvit-Hathway and home to eliminate it.

82
BUFFER TBC

83
Structure The structure of an Enforcer battalion is
surprisingly flat, but rather than promoting
The use of overwhelming force is a poor inflexibility and a weak point in the chain of
solution to most problems, employed only by command this is a reflection of comprehensive
children and amateurs. training and the aptitude of every Enforcer.
A professional knows it is not how much force
Each trooper is briefed on all mission
you have, but where you direct it.
parameters before each assignment and
- Cpt. Bach Chaval (ID designate SC12-89-1), trusted to carry out their orders to the fullest
3rd Strike Force, Scutum-Centaurus Battalion of their abilities.

84
The limited chain of command offers and Strider formations, or as small as a single
unparalleled ability to adapt to changes squad lead by a sergeant. Such is the area
in combat, even down to the death of the of responsibility assigned to each Enforcer
battlefield commander. battalion that a Force Commander is reluctant
to commit more soldiers to a single conflict
At the core level is the Strike Team. Strike than is absolutely necessary, and often the
teams are the principal units deployed into presence of a sole squad is enough to frighten
the field, made up of the necessary troopers a rebellious planet back into submission.
and support to accomplish the task at hand.
This could be as many as a few hundred
Enforcers backed up by Accuser air support

85
Load outs at the individual Team level will an enemy, they are much more effective when
depend on what is required at any given used in conjunction with heavy fire power to
engagement. It is here the flexibility of the pin down the enemy first, allowing them to
Enforcer training is first evident. The XSM- descend from the sky and put their wristblades
76 Drakon Cruiser the Strike Team-level and pistols to use.
multipurpose transport used by all Strike
enforcers

Forces are equipped with a generous Heavy support teams have access to a wide
armoury, allowing the commander on board range of support weaponry. A single team can
to adapt their tactics to the battlefield at hand. carry a frightening amount of firepower for
such mobile infantry, and have been known
Each trooper is trained from the day they to decimate Forge Father tank formations.
wake from the nanite-induced coma to be
proficient with all weaponry available to Defender teams are a relatively recent addition
them, and while an individual Enforcer may to the Strike Force structure. Utilising assault
have a favoured weapon there is no form of shields and shotguns, Defenders have proven
combat they are not lethally proficient in. Each exceptionally proficient in ship to ship
Enforcer is more than capable of fulfilling any boarding actions, and creating mobile choke
role within a Strike Team. points in close urban warfare against Plague
and Veer-myn foes.
The building block of most Enforcer groups is
the strike team; multipurpose squads armed Pathfinders sit a little outside the normal
with Genling 45 rifles and 58 Burst Lasers, a structure. Pathfinders are the scouts of a
strike team is capable of taking on almost any Strike Force, they act alone as eyes and ears,
battlefield role. confirming the presence of threats warranting
a Containment Protocol, as well as operating
Less numerous but still as deadly, assault as snipers, saboteurs, and fire controllers
teams focus on close quarters fighting. It is for heavy weapons units in open warfare.
unusual, but not unheard of, to see assault Each Pathfinder is a veteran with decades of
teams deployed alone in battle. While they experience behind them, and even in an army
can use their armours in-built jet packs to of super soldiers such as the Enforcers, not
make full use of cover and rapidly close with every trooper can become a Pathfinder.

Mannerheim

The commander of all Enforcer operations is currently General Elias Mannerheim. The rank of
general is only held by one Enforcer at any given time and the holder is voted upon by all other
Battalion Commanders before being ratified by the Council. The position also holds the responsibility
of the Orion-Spur Battalion, keeping the role close to Corporation Central.
General Mannerheim is new to the position, after having served an illustrious career at Commander
of the Sagittarius Second, where more recently he commanded a fleet-level engagement which saw
the destruction of a Forge Father Ward Ship.
The General is known to hold the view that the Enforcer presence across the GCPS needs to be
strengthened as threats from the Death Arc and increased Veer-myn activity continue to affect
colonies across human worlds, and has promised to try and influence the Council into giving him
greater autonomy in his role.

86
Each Strike Team sits within a Strike Force, with a host of lesser-yield ordnance for
and reports directly to a Force Commander. battlefield support. The Strike Force itself fits
This is most often a Captain, although beneath the Strike Battalion. A Battalion is
Enforcer officers lead from the front and its made up of dozens of Strike Forces, and the
not unusual in protracted engagements for largest Battalions can number into thousands
the position to be passed to a veteran sergeant. of individual troopers.
The Strike Force is responsible for a specific
area within a Battalions sector. These areas are However, that does not mean that a Battalion
considerable and can stretch many thousands Commander can put that many soldiers into
of light years across. Responding to evolving the field at once. In the century and a half
emergencies from a static HQ would be since their creation, the Enforcers have been
problematic, so the Force Commanders use established across the entire GCPS, divided up
XSM-85 Wyvern class warships as mobile into distinct forces, logically aligned against
bases of operations. the galactic topography.
The Wyvern is a heavy cruiser, more than Each Battalions jurisdiction is vast, and can
capable of outer-orbit engagement, but its contain tens of thousands of star systems
remit is to transport its Strike Force to war. and uncountable habitable colonies. It is
In addition to the multiple Strike Teams it impossible for the Battalion to effectively
assigns out to engagements within its sector, patrol the whole sector in a single group,
the Wyverns bays hold additional Drakon and as such the Strike Forces act as almost
cruisers, along with Accuser and Persecutor semi-independent armies, only directed from
atmospheric air support craft. The Wyvern is Battalion HQ in the direst circumstances.
in essence an immense mobile army, capable
of responding with its McKinley-capable The Battalion HQ itself is just as mobile as its
drive to reach any sector of GCPS space and Strike Forces; based in a fleet of Horizon class
unleash its cargo like an enormous nest of battleships and surrounded by an armada of
wasps. If this were not enough, the Wyvern Wyvern heavy cruisers, Enforcer Battalion
carries a full payload of 200-megaton mantle- HQs are perhaps the most secure places
buster class orbit-to-surface missiles, along within the GCPS.

87
The Sagittarius Second - The Second
Sagittarius Battalion patrol the space
towards the galactic centre, where GCPS
space abuts the galaxys core and the Forge
Father Star Realm. At the time of the end of
the Mandrake Rebellion it had been thought
enforcers

that the next threat to the GCPS would come


from the Forge Fathers, and the Sagittarius
Battalion was the second established after the
Perseus. However, shortly after deployment
all contact was lost with the Battalion and
no sign was detected from them since. It is
thought the harsher than expected radiation
The size of a battalion is dependent on the put out by the galactic core was responsible,
sector it is responsible for. The GCPS has been and when the Second Sagittarius Battalion
long divided up into identifiable sectors, the was established it was done so with more
Commander of which each reports directly to thought to protecting the troopers and
Enforcer High Command, Headed by General equipment from the ionising radiation.
Elias Mannerheim the only Enforcer with The Second have flourished in the harsher
that rank: environment, in bulkier armour, and excel
in the use of Striders in the heavier radiation
The Perseus Force Battalions The and gravity of the core.
Perseus battalions are the oldest fighting
force within the Enforcers, having been
stationed north and south along the Perseus
arm from the Sol system the moment
the first troopers were released from the
Enforcer program. Now its remit spans the
entire length of that galactic arm within
GCPS space, a tract of the galaxy so large it
has been split into two separate commands;
Perseus North and Perseus South. So large
is its fighting force it sometimes lends Strike
Forces to other Battalions in need.
The Orion Spur Battalion - Often
referred to as the Orion Guard, the Orion
Battalion is one of the smallest in the GCPS,
but home to the most crack troops. It is
the Orion Battalion who are responsible
for the safety of the Council of Seven and
Corporation Central, and it is not unheard
of for the Guard to put entire Strike Forces
of Peacekeeper troopers into battle in an act
of gross overkill.
The Cygnus Battalion - A small
Battalion, but a fierce one. The Cygnus
patrol the stretch of space between the Orion
Spur and the galactic edge. It has long been
theorised that humanity has already met the
largest threats against it within the galaxy,
and anything more dangerous would be
sure to come from the gulfs of intergalactic
space. It is Cygnus responsibility to be ready
to face any such threats and defend the core
worlds.

88
The Carina-Sagittarius is a long, diffused always simmering on the edge of rebellion,
curving streamer of stars radiating from the alongside constant wars of belligerence
galactic centre. It features a large number of between competing Corporations seeking
star-creating emission nebulae with giant the spoils of new worlds. The Scutum
molecular clouds and low-density, partially Battalion is almost always in action, and,
ionised gas fields. It has become colloquially along with the increasing Plague outbreaks,
known as the Star Crche for the number of in constant need of new recruits. They
new stars slowly birthing in its clouds of lose have an understanding with several other
elements. Because of this the region is heavy Battalions across the galaxy, giving them
with dust minors and cloud caravans, which dispensation to seek recruits in other sectors.
in turn draw pirates like sharks to blood.
The Carina-Sagittarius Strike Battalion The Scutum Centaurus is the most
has adapted to this and have developed outer arm of the galactic spiral, and also the
and tested combat theory to cover every most thinly populated. The Centaurus Strike
possibility of ship-to-ship boarding actions. Battalions sector is unimaginably vast, and
Their fleets are highly mobile, and have the almost as unimaginably empty. This has
most experience of zero-gravity combat. lead the Battalion Commander to give his
Strike Forces a unique amount of autonomy
The Scutum Battalion stretches across in their operation. This is deemed necessary
the border with the Asterian Empire and the when it could take weeks for a narrow band
Death Arc. Their territory includes mostly transmission to reach Battalion HQ to
Fourth and Fifth Sphere worlds, planets request instructions.

89
Special Forces The Long Patrol is the strike force responsible
Strike Teams for guarding the human worlds bordering the
Death Arc.
Within the Enforcer structure there are some
units with unique duties. These responsibilities The Arc traverses a huge swathe of space,
are often crucial to the running of the Co- from the Asterian border out towards the
enforcers

Prosperity Sphere and as such will only galactic rim, and due to un-recorded human
accept the best candidates from the Enforcer colonisation from the Fifth Sphere planets,
enlistment programs, skimming them from the Patrol are not entirely certain how many
the top of other battalions recruitments with worlds are at risk from plague infections.
special dispensations given directly from the Because of this, the Patrols fleets are in
Council of Seven. constant motion, acting on information from
Such is the compartmentalised data their large compliment of Pathfinders out
surrounding these forces it is unknown how among the stars, searching alone for signs of
many there are, nor what their functions the next outbreak.
could be, and it is almost certain that other
secret task forces exist and are known only to Each member of the Long Patrol is a veteran
a handful of senior people. of multiple Containment Protocols, and can
be relied upon to do what is necessary to
One such force is the Black Company. contain a planetary infection.

After the Mandrake Rebellion it was decreed


that no single Marauder band would be
allowed to grow past a size that it could not
reliably be put down by a single Enforcer strike
force; the Black Company is that force. It tracks
and follows every known Marauder band in
the GCPS, monitoring their movements and
sizes. If a war band takes part in piracy or
unauthorised war the Black Company does
not care, but once the band grows too large
the Black Company move in and destroys it
before it can become a threat to the sector.
Such is the Councils concern of seeing another
Mandrake-sized event that these operations
must be carried out in utter secrecy for fear
of the general Marauder population once
again rising up if it becomes known they are
being systematically hunted and culled. To
this end, when the Black Company strikes it is
without warning, and entirely without mercy;
they cannot risk leaving a single witness lest
word escapes. Their pitch black armour is a
continuation of the Black Companys covert
motif, although the stylised white skulls some
wear on their helmets is a recent addition.

90
The Forward Observer Corps sits to one side On the field they mix with the commanders
of the Enforcer command structure. Forward and rank troopers alike, being everywhere at
Observers work as individuals, embedded once and taking part in any conversation they
within Strike Forces and do not report to the wish. By the command of the Council no door
Force Commander, but directly to Enforcer is to be locked to an Observer and no request
High Command and the Council of Seven. from them is to be denied.
Forward Observers are the eyes and ears
of the Council, agents on the ground who But however much Forward Observers are
act as a second opinion to operations and accepted into a Strike Force, they are not
offer insights and suggestions on how to welcomed. Rumours have spread of them
improve procedures and tactical theoreticals informing on violations of protocol. It is
for future engagements. Each Observer is a tacitly acknowledged that the Council are
highly decorated and capable Enforcer, pulled willing to go to any length to prevent another
from the general ranks and brought to their potentially Mandrake-level event, but what
full potential through special training and an Observers presence implies to an Enforcer
physical augmentation programs. commander could easily cause resentment.

91
XSG-65 JET BIKE
The three pairs of aerofoils - the fore, mid and aft - generate the lift of the
bike at speed. Each also contributes to manoeuvrability.

Gravitational field emitters generate a localised gravity environment


which helps to stabilise the bike at low speed.
The field emitters can produce short term but intense bursts of energy,
giving a cushioning effect and allowing the Jet Bike to be dropped from
low altitude from Accuser Dropship directly into combat.

92
Beneath the saddle there is a compact pack of explosives linked to a
security check device in the handles. When the throttle is engaged
the device attempts a handshake with the onboard computer fitted
in all Enforcer battlesuits. If this check fails, the saddle explodes

The engine is a VC-30 from Saturnis Industries, a


Seebeck-style engine originally designed for the
Lancer main battle tank, scaled down for the lighter
chassis of the Jet Bike.

The under-slung weapon chassis is designed to


fit the modular nature of Enforcer weaponry, as
supplied by Genling and Recoil Industries, and
can be fitted for a variety of tactical situations.

93
Tools of War The most efficient way to win a war is to break
the enemy without fighting.
The proper armament of the Enforcer
battalions is of prime importance to the We, are for when that fails.
Council. They will divert revenue streams and
even defund entire projects if it means making - Sergeant Howlett (ID designate LO76-16-6),
enforcers

sure their personal army is fully equipped. 14th Expeditionary Force, Long Patrol
Because of this, an Enforcer Strike Battalion is
the most well-armed human force within the
galaxy, and only surpassed in technological
superiority by the civilisations of the Forge
Fathers and the Asterians. It is therefore ironic
that their armour, with its distinctive bulky
silhouette and infamous helmet, is a product
of the Forge Fathers.
By the time of the Mandrake Rebellion, the
armies of the Forge Fathers were well known
to GCPS militaries, and when Project Ichiban
showed signs of becoming successful, the
Council approached the clans of the Forge
Fathers with a request for armoured suits of
similar design to those their Forge Guard
wore to such devastating effect. The trade
concessions the Council had to give to the Star
Realm for supply of the suits was considerable
and wide-ranging, and is still in effect today,
but in exchange the Enforcer gains a set of
powered armour which enhances the already-
augmented speed and strength of the trooper
inside, as well as protecting them against small
arms fire, hostile environments, and even hard
vacuum. In addition it houses a lightweight
jump pack, enabling the troopers to perform
high-atmosphere insertions directly into
combat and launch themselves over obstacles.
The trade does not come without provision,
however: each set of armour is installed with
anti-tamper measures, and should a GCPS
engineer attempt to open the suits systems its
internal power supply will execute a thermal
overload vaporising the suits electronic
components as well as its occupant.
Less recognised but even more dangerous
is the Peacekeeper series of armoured battle
suits. The armour is a newer and vastly
more expensive design and has come to be
known as the most advanced and efficient
personal armour available to humanity.
While Peacekeepers function as the ultimate
deterrent, the battle suit requires specialised
training to use effectively, and its use is limited
only to Enforcers who have proven themselves
time and again in combat.

94
Supporting the Enforcers - be they in
Peacekeeper or Enforcer battlesuits, or the Name and Number
stripped-down armour of the Pathfinders - are
the best armaments the corporation weapon Each Enforcer is formally known through
manufacturers have to offer. their ID Designate, a unique alpha-
numeric code which is not assigned until
The Genling Corporation won the rights the completion of basic training due to the
to be the sole provider of Enforcer laser fatality rates beforehand.
weaponry not long after the end of the
Mandrake Rebellion, and since then have The Designate signifies the troopers home
battalion, Strike Force, and identification
invested the huge profits paid by the Council
number. Officially their Designates are
into more powerful and effective firearms. how the trooper is known, however within
The specifications of the Enforcer-exclusive a Strike Team an Enforcer may be known
weapons are kept strictly confidential, ensured by another title. This could be a preferred
by non-disclosure agreements and the threat nickname, a handle earned through battle,
of corporate dissolution should the design or or their original name from before their
specifications become public. recruitment.

A troopers primary loadout is the Genling


45 HLR-X assault rifle, one of the most
powerful personal armaments produced in
corporation space. These guns are capable of
projecting a hail of fire, avoiding the problems
of overheating and focus-fracture that dog
less well-manufactured laser weaponry. Each
trooper also carries a Genling 32 HLP-X heavy
pistol. Working largely on the same design as
the Genling 45, the 32 carries a smaller power Non-laser firearms are mostly supplied by
core and tighter beam focus, making the Recoil Industries. Focusing on solid body
heavy pistol suitable for close range or even and non-light energy weaponry, the SSW-T,
melee. At the heavy end of the spectrum is SSW-F and SSW-I close support weapons
the 58 LSW-X Burst Laser. Initially the result - more commonly known as the Thermal
of a fault in the manufacturing of a batch of Rifle, Fusion Gun and Incinerator - are all
45 rifles, the burst laser stutters the supply manufactured by Recoil and are a staple of
from the weapons power core to the beam Strike Team loadouts.
intensifier, releasing rapid bursts of laser bolts
to shower the target in a hail of destructive For close quarter fighting, Enforcer officers
energy. As the effect of dividing up the energy and members of assault teams are equipped
supply, the weapons power core has to be that with wrist blades; vibrational, monomolecular
much larger and heavier, but the result is a edged weapons that extend from a housing on
long range suppressive weapon still mobile the Enforcers forearm armour. Wristblades
enough to be carried by an Enforcer trooper. are closer in aspect to a sword than a knife,
Less often seen in the field but still an integral and sharp enough to penetrate anything
part of the Enforcer armoury are the 50 from carbon lattice to the thick hides of
APR-X Sniper Rifle, and its sister variant LSX. silicon-based lifeforms. Initially developed
Used by Pathfinder troopers the LSX Sniper by Dionetik Corp. for medical use, wristblade
Rifle has the stopping power of the APR, but technology quickly found its way into the
with the additional ability to tag enemies, hands of corporation counter espionage
allowing friendly squads to target that enemy divisions and criminal syndicates, before
with laser-guided accuracy. being adopted into the Enforcer battle suit.

95
Genling 32 HLP-X Enforcer

The standard side arm of Enforcer


troopers. Compact, solid and as reliable as
the dawn.

Recoil Industries
SSW-T Thermal Rifle

The SSW-T barrel is made from a synthetic


titanium composite, allowing it to be
accurately aimed without the 1,300 degree
kelvin ammunition from melting the
weapon.

Genling 45 HLR-X
Heavy Laser Assault Rifle

This primary armament of the Enforcer


trooper includes an optional cooling
system - adding 5kg to the weight of an
already hefty 45kg, but allowing heavy
streams of bolts to be fired continuously.

Recoil Industries
SSW-F Fusion Gun

The ammunition container is layered with


Recoils carbon-bonded foam (patent
pending) giving it an R-value greater than
poured concrete and allowing it to be held
by an unprotected human hand.

Genling LSX - Tag Rifle

The LSXs onboard computer provides


constant feedback to the shooter about the
target it has tagged, providing real time
information on their position and state
(alive or neutralized).

96
Genling 58 LS-X Burst Laser

The weapons onboard intelligence systems shut off power to the weapons core
to the beam intensifier, stuttering the beams release and giving a theoretical rate
of fire of over 2,500 shots per minute.

Recoil Industries SSW-I I Incinerator

The SSW-I Incinerator carries a portable tank of pressurised


self-immolating propellant with a range of up to 25 metres.

Dionetik Corp. Wristblades

The power supply excites the molecules on the blades edge, allowing the blade
to cut through the bonds of anything on a molecular level.

Genling 50 APR-X Sniper Rifle

Utilising Genlings patented recoil mitigation system, the APR-X can fire one
round every second to an effect range of two kilometres.

97
Beyond the personal weaponry of each Instead, the 10th put their prototype GR75
trooper, the Enforcers have a truly wide array Striders into the field. Plated in thick armour
of support options to take to the field. and carrying the powerful Genling 88 burst
lasers, the 75s crossed the open land and took
The Accutek-designed Deployable Offensive the spires entrances within an afternoon. The
Gun Platform, or D.O.G. Drone, provides GR77 has since surpassed the old 75s, being
enforcers

heavy support for Pathfinder squads in both smaller and more manoeuvrable, but
addition to acting as mobile resupply and still sporting the Genling 88.
communications station.
From the skies, Enforcer troops have a choice
The XSG-65 jet bike provides unparalleled of deadly air support. Based around the same
low-altitude manoeuvrability to infantry in frame, the Xian Seng XSM-784 Accuser
theatres where higher altitude air support interceptor and the XSM-786 Persecutor
is unfeasible or tactically unsound. The bomber are both a common addition to a
adaptable chassis can be equipped to deal strike team, but fulfil very different roles.
with armour or infantry, and the Xian Seng The Accuser makes the most of the 78s
gravitational engines can relocate the bike and lightweight chassis, maximising speed and
its weaponry across entire battlefields within acceleration. It is perfectly equipped for air-
minutes. to-air combat and gaining air superiority
over a battlefield. However, the recent spate
After the efficacy of Strider formations was of Plague outbreaks along the galactic north
demonstrated in corporation armies, the have seen the Persecutor make more use
Council ordered their uses tested within of its hovering capabilities to offer static,
the Enforcer battalions. The results were low altitude support to ground troops. The
immediate. In an engagement now known Persecutor is armed with high yield, low orbit
widely as The Storming of Spire 60, the ordnance. It lacks the speed and precision
Perseus South 10th had to retake a fortified of the Accuser, but when its bombs can raze
mining city surrounded by nothing but entire city districts accuracy is an unnecessary
blasted sand dunes. The doctrine at the time luxury. The Persecutor works especially well
would have been for shallow earth works, alongside deployed Pathfinder squads, with
created in a leapfrogged pattern while covered the Pathfinders LSX sniper rifles tagging
by a creeping barrage of artillery. Even with enemies, allowing the bomber to unleash its
the enhanced organisation of the Enforcers payload sometimes from kilometres away to
the operation would have taken days. home in on the unsuspecting target.

98
Less often seen on the battlefield, but even A Wyvern makes up the HQ of a Strike Force
more integral to the Enforcer war machine, regional command, and is responsible for
are the XMS-76 Drakon and the XMS-762 the protection of areas of GCPS space many
Stallion. The Drakon is the workhorse of lightyears in size. It is from the Wyverns that
the Enforcer fleets and the primary delivery Strike Teams and their Drakons are armed
vehicle of a Strike Team. The Drakon works and dispatched to emerging conflicts, and
as a mobile HQ unit for a strike Captain, should it ever be necessary for the Wyvern to
with enough space to house several hundred be called into war it is usually to make use of
Enforcers along with support equipment. its continent-scarring payload.
Its hangars can hold a full wing of XSM-78
pattern chassis, able to be kitted out as either At the extreme end of the Enforcer fleet is
Accuser or Persecutors variants, as well the XSM-100 Horizon class battleship. The
Stallion dropships. The Stallions are essentially Horizon makes up the command centre of
only transport craft, able to drop entire patrols an Enforcer Battalion and is it from here the
into battle. In essence a fully-ladened Drakon battalion commander directs their armies.
is like a mobile army, and more than capable
of waging war for years on end behind enemy Although armed and more than capable
lines. of defending itself through a series of rail
guns, short ranged missiles and heavy laser
The next class above the Drakon is the first batteries, the Horizon is rarely used in direct
of the super-heavy warships of the Enforcer combat. Its sheer size makes it ungainly and
fleets; the XMS-85 Wyvern. The Wyvern is hard to manoeuvre even in the vastness of
a heavy cruiser, many times the mass of a space. Instead it relies upon a fleet of Wyvern
Drakon, and only called into direct conflict if and Drakons for defence while it commands
the need is indeed dire. the battle from a seat of utter safety.

99
Children of the Galaxy They are long-lived though few in number, at
least when compared to races like man. In war
The origins of the Forge Fathers lie in the they are ferocious and hardy fighters, but they
heart of the universe itself. Their legends tell also possess an incredible attention to detail
of a time before time, and of the events that and skillfulness that makes them peerless
led to the creation of all things. Legends that, craftsmen.
if true, would make the Dwarfs the very first
children of the galaxy. They have used their long time in the galaxy
to harness the power of suns, create planet-
It is a fanciful claim, of that there is little sized machines, and perfect some of the most
doubt, but it is certainly the case that the powerful and intricately engineered weapons
Forge Fathers are, by any measure, an ancient of war in all creation. Their society is built
and formidable civilisation. around a strong sense of honour, kinship,

100
forge fathers

and devotion to duty, and they suffer no Strength of arms was, to be sure, a part of this
fool gladly. There are few races in the galaxy achievement. But the Forge Fathers greatest
that have been able to resist the advances power, and perhaps what will see them as the
of the GCPS - most alien armies are either last civilisation still standing when the galaxys
swept aside by better resourced and funded great saga draws to a close, is what is in their
corporate militaries, or their cultures are minds.
swallowed up wholesale in the process known
The Forge Fathers have a plan.
as incorporation. But when the Forge Lords
of the Star Realm went to war with the armies For every single star in creation there is a
of mankind, they were neither beaten nor destiny and for every iota of existence there is
pushed back. The Star Realm stands to this a purpose. Even, for the time being, the GCPS
day independent and proud. has a use.

101
There is no rush to achieve this plan, no great Lords of Metal
hurry to lay claim to every world they know
is theirs. But, when the Ward ship of a Forge The dwarf race bears many similarities of
Father clan does arrive in orbit above a planet appearance to mankind. They are humanoid
forge fathers

they have decided to colonise or simply strip and their internal biology is much the same.
to its barest resources, they will not stand any They are, however, shorter than most men,
opposition, no matter how well (or by whom) averaging a height of slightly under 1.5m
when unarmoured. Their features are often
the enemy is equipped.
craggier than a mans too, wider set and with
The Forge Lords are under no illusion as heavier brows, and tend to combine in what
to how dangerous the universe is. For the can appear to be a permanent scowl. Their
moment, many have allied themselves with communications with humans are often
the Council of Seven but they are also in no perceived as being anything from basically
doubt the time is coming when the Forge belligerent to downright hostile. However, it
Fathers will once more stand alone against the would be a mistake though to think of them
coming darkness. And when it comes they as rough or humourless brutes.
will not be found wanting.

As well as being formidable warriors with a


strong martial tradition, the Forge Fathers are
consummate craftsmen - artisans with a keen
eye for detail and unparalleled patience. They
value wisdom and learning highly. The eldest
Dwarfs are venerated for their knowledge
and are expected to pass what they have
learned over their long lives to successive
generations. Skill at metal-working is highly
valued, but there are also numerous schools
of draftsmanship, engineering, construction,
and many other disciplines across the Realm,
all of them geared towards making the best
use of the resources at their races disposal.
The hallmark of dwarvish engineering
is intricate complexity - not ostentatious
ornamentation. The outward appearance
of things is of lesser importance to a dwarf
than its inner workings. Thus their ships may
appear to be mobile mountains and their
armour and weapons can seem heavy or
unsophisticated to the eyes of other races, but
they are easily the equal in maneuverability,
reliability and, most importantly, in firepower
to anything their enemies can bring to the
field of battle.

102
This motif of a surface simplicity that covers power there are certainly several who would
intricate inner-workings carries over to Forge like to. But gaining enough popular support
Father society too. from other Forge Lords to be proclaimed as
their king is an unlikely condition for any of
The Forge Fathers are divided amongst many them to achieve. So, for the time being, the
clans, most of which are based within the government of the Realm is largely decided by
Star Realm. Exact numbers are impossible local consensus between Forge Lords. While
to ascertain as the borders of the Realm this system may appear somewhat anarchic,
are generally closed to outsiders - even the archaic even, to outsiders, it is one that has
corporations with which the Dwarfs trade worked for the Realm for longer than many
are forbidden to travel far, if at all, within the other races have existed.
Realm. But analysis of long range scanning
data reveals that there are most likely Where disputes arise, a Hearth-Gathering or
hundreds of inhabited worlds within the Kret may be formed. This meeting of families
territory over which the Forge Fathers claim or clans will consist of the Lords who are
absolute dominion, and several dozen clans party to the issue or their representatives
are believed to have been identified by ETCU and, usually, a mutually respected and
researchers. neutral Lord who will act as adjudicator and
mediator. There are protocols for the airing
Each clan is largely autonomous, made up and resolution of grievances, many of which
of varying numbers of inter-related families, involve the recitation of dwarvish legends
and ruled by a single Forge Lord who is also and the giving of long speeches, and there are
the head of his own family. The Lords most further protocols for rebuttals and the giving
trusted warriors and advisers are known as of supplemental evidence. Although a Kret
Huscarls, and these are also often the heads may take a considerable time to fully decide a
of families within the clan. A small clan case, once it is resolved, as thorny as an issue
may hold sway over a few planets, while may have been, it is typical for all parties to
the largest may claim multiple star systems, abide by whatever ruling is made. But these
dividing this territory amongst its families. are private and secret matters, things to which
No matter the size or reputation of a clan, a only Forge Fathers themselves are party.
claim is regarded as something close to sacred
and infringement on another clans territory The Forge Fathers most GCPS citizens
is taboo. Theoretically the Star Realm is a encounter are those who travel through its
kingdom and there are certainly tales of space aboard the massive Ward ships. Within
past Great Kings. Though there is currently corporate space they are labelled as trade
no one Forge Lord who can claim absolute caravans, though in truth they are far more.

103
Each Ward is a colossal starship, large Born of Fire
enough to support hundreds of thousands
of inhabitants, potentially for the entirety Legend and myth are a strong part of Forge
of their lives, and is orbited, supported, and Father culture and heritage. The retelling
forge fathers

defended by dozens of smaller vessels. It of tales of dragons and monsters is a well-


will be filled with forges and machine shops, loved tradition and a feature of most social
storerooms and vaults, including those that gatherings. To the few outsiders who have
are the personal domain of its lord. had any exposure to this side of Forge Father
life this can seem an oddly quaint pastime for
A Ward ship can serve as a mobile factory or such a technologically advanced species. But
as a base, processor, and storage facility for to the Forge Fathers storytelling is related in
mining operations wherever the fleet goes. no small way to their perception of time and
the nature of the universe. For as much as
They are also fully operational warships. the Dwarfs have plans for the future of the
The lord of each Ward ship may be the Lord entire galaxy, remembering the past, how
of a clan or the Huscarl of a family, and he will their race and indeed that same galaxy came
take with him a contingent of warriors and to be where it is, is equally important. The
war machines wherever he goes. legend of Farangir and how he was tricked
by his brother into destroying his birthright
Most of the ships in each attendant fleet, is a favourite throughout the holdings of the
like the Ward itself, are heavily armed and Forge Fathers. In it, the universe is created by
armoured, literally bristling with heavy the destruction of an ingot of what is known
weapon emplacements and defensive devices as the Primordial Metal by the fiery breath of
and whether they serve as supply stores, a mighty dragon. Every element in creation
mobile manufacturers, or mining craft, all are is held to have derived from the scattering of
capable of holding their own in a fight. this metal and thus every living thing as well.

The Broken Ones

ETCU biologists have spent a great deal of time and money on study of the dwarvish race. This
should not be a surprise, considering that the Forge Fathers were one of the first alien civilisations
the GCPS encountered and certainly the most resilient. And yet, for all this effort, there is still a
great deal of misunderstanding within the GCPS as to the nature of dwarvish society.
A case in point are the brokkrs. The official corporate entry within the ETCUs datastacks records
them as being;
The lowest caste of Forge Father society, Brokkrs are a working class made up of miners and
scrappers. Brash and uncouth, they are looked down upon by the more civilised elements of their
race.
As is often the case with the ETCUs records, there is an element of truth to the analysis but also a
hefty dose of incorrect information which may or may not be intentionally misleading.
In fact the Brokkrs are all that is left of one of the few clans of Forge Fathers to not only leave the Star
Realm but to seek to divorce themselves completely from its somewhat feudal structure.
The lords of Clan Brokkvalheim believed there was more to be gained from entering what appeared
to be the much freer society of the GCPS. They willingly volunteered themselves for incorporation,
believing that as much as they would give up by leaving the Star Realm they would gain more from
freely integrating with the energetic and innovative culture of the GCPS.
They were wrong, however, and soon found themselves stripped of their wealth and relegated to
menial engineering and manufacturing jobs. Instead of the forges and focus on excellence they had
enjoyed on their home planets, they found themselves working assembly lines in corporate factories
or being sent into sewer lines too small for normal people to clean.

104
As far as the Forge Fathers are concerned, Forge Fathers know they are sons of fire and
they were also created in this great dispersal. metal, hence the derivation of their name.
The turning of the galaxy is the continued This tends to make them an insular people,
effect of the dragons wingbeats, the suns the uninterested in the culture or doings of other
still burning fragments of this metal. races, at least as long as those doings do not
affect their own. Most are far more concerned
The core of this story is something that with making the best of their current works
resonates deeply in the heart of every Forge or projects than what goes on in the wider
Father. It tells them they are the rightful galaxy. As an ancient race, they have seen
custodians of the entire galaxy, the heirs to many civilisations come and go over the aeons
its riches. It gives them their sense of purpose and many Forge Lords see aliens as little more
and place in existence. Whether they believe than a distraction from their grand plans. Or
it as a literal truth or a mere allegory, the at least they did until the coming of the GCPS.

Legend of Farangir and Murakin

Before the universe existed, there was the Great King Frakkir - a dragon mightier than fire itself,
who ruled over all. His fiery wings stretched across the heavens and there was nowhere he could
not go.
His two sons were Farangir and Murakin. Where Farangir was bold and courageous, his brother
was a devious thinker. So loved was Farangir that his father gifted him an ingot of Primordial
Metal source of all power and the key to immortality. Farangir treasured this gift and guarded it
closely, refusing to let his younger sibling touch it. He claimed it was proof that one day he would
succeed their father as Great King.
A great envy grew in Murakins heart, and soon he devised a plot to take revenge on his brother.
Murakin tricked Farangir into believing that their father planned to rule forever that Farangir
would never be Great King unless he seized power directly. He persuaded Farangir to turn his fiery
breath on the ingot, that this would enlarge and amplify its mysterious inner power until he became
more powerful that Frakkir himself.
Farangir was fooled. He turned his breath on the ingot, but instead of growing it began to melt and
fall apart. Flapping his wings furiously to try and undo the damage he had done, Farangir scattered
the disintegrating ingot deep into space. Murakin was nowhere to be seen.
It is these fragments of Primordial Metal that created everything we see today. It is said that yet
more were retrieved by Murakin, that he concealed them deep within his darkest hiding places. It is
from these black holes that the Sons of the Dark Star emerge.
- Abridged version of The Legend of Farangir and Murakin,
translated by Gert Ameenajad III, for the Exo Counter-Threat Unit

105
War of the Short Front between man and dwarf s perception of the
universe, but of time itself. A Forge Father
Current relations between the GCPS and may live several hundreds of G-standard
the Star Realm are perhaps best described as years and, as they tend to extract every last
forge fathers

tense. Several large and influential clans do molecule of useful material from the worlds
great business with corporate entities, trading they lay claim to, they see no need to rush to
raw resources for manufactured goods and occupy the entire galaxy all at once. So, the
generally doing their best to get along with Star Realm expands very slowly.
one another. But both sides of the border
between the two states are heavily militarised But expand it does and it was only a matter of
and not every Forge Lord considers mankind time before its borders and those of corporate
their friend. There is peace, of a kind, but space overlapped.
the Star Realms borders are largely closed to
corporate ships. This was not always the case. When a Ward ship of the Strikkhamr clan
eventually pulled into orbit above 229/03 with
Although massive Ward ships had been the intent of beginning preliminary assay
recorded in earlier ships logs, first contact operations, the Dwarfs aboard it were none
between man and dwarf occurred on a world too pleased to find several large colonies of
labelled in GCPS cartography as GV-229/03. humans already in place. 229/03 had been
229/03 was entered in mission logs as just christened Spitzenner by its inhabitants,
one more world visited briefly by probe ships
in honour of a particularly heroic colony
during the second expansion, one that would
eventually be more thoroughly categorised ship pilot who had managed to get his
and marked out for leasing and development passengers safely to their new home, out-
during the third. There was no sign of sentient maneuvering a blockade of pirate ships of
alien life on the planet and no reason for unknown provenance. The alien privateers
anyone at the recently formed Corporation had already claimed two previous expeditions
Central to suspect that there even was another to the system yet somehow Spitzenner had got
civilisation to their galactic north, let alone around them. The new arrivals were, perhaps
one as powerful as the Star Realm. unsurprisingly, in no mood to be told they
now had to leave again by another group of
This, however, belies not only the difference aliens.

106
Armed conflict soon followed. The details of all clustered around the star Phineas, and
exactly how it began are muddied by time with with no small amount of sarcasm amongst
both sides purporting to have tried to avoid the human combatants. But the conflict was
bloodshed. The Strikkhamrs claimed to have no laughing matter. It lasted close to a decade
politely invited the settlers to leave their world in galactic standard terms and was costly for
but accounts of the few humans who survived both sides.
Spitzenner indicate the Dwarfs fired the first
shots. Whoever had the right of it, the Battle The armies of the GCPS were very well-funded
of Spitzenner was brief but very bloody: of the and there was no shortage of man-power. The
roughly ten thousand human settlers on GV- GCPS was well into its third expansion and
229/03, only three thousand survived long combat veterans were promised preferential
enough to be evacuated from the surface by rights to settle on claimed worlds. Land had
ships from Almars Rapid Resource Relocation long been at a premium in the Second Sphere
(Triple-R) division twenty-five days later. - these events occurred some time before the
A string of similar disputes followed the most significant advances in bio-forming and
events at Spitzenner as other Forge Lords genomic re-sequencing allowed the habitation
realised several more border worlds had also of the more extreme environments currently
been settled in systems due to be claimed by found within the now much larger GCPS -
those same lords. As Ward ships moved in to and the promise of a place to live as reward for
protect their territory, outraged corporations serving in the warzone was an attractive one.
sent heavily armed soldiers to protect their
investments against the rampaging dwarven Extended warfare, it must be said, also
hordes. Soon, these local arguments had benefitted many corporations, particularly
escalated through a string of raids and those with Research and Development arms
counter-raids until a dozen Forge Father clans specialising in weaponry. For their part, the
were engaged in multiple wars with, at times, Forge Fathers had fought many long wars in
perhaps a third of the total military strength their past too but they brought a particularly
of the GCPS. One of the most notorious of dwarvish determination to this latest conflict.
all those early wars is the one that came to They would not be put off by the seemingly
be known as the War of the Short Front - endless supply of humans being shuttled into
so named because of the close proximity of warzones across the front - the Forge Fathers
five human-habitable worlds to one another, were well suited to fight a war of attrition.

107
Their advanced armour and superior The Forge Father clans engaged with Tortens
firepower meant the loss of life to the clans forces found themselves suddenly and
was light in comparison to that suffered by unexpectedly on the back foot. Torten brought
the GCPS. Forge Father mining outposts an officer cadre with him that employed
forge fathers

have always been constructed with a dual recklessly aggressive tactics to unseat several
purpose - they often resemble fortresses as previously comfortable dwarf strongholds
much as industrial sites - and many resisted and even damage two Ward ships so much
the efforts of besieging corporate troops for that they were forced to withdraw deeper
years at a time. In contrast, GCPS forces were into the Star Realm. Advances in anti-gravity
not quite so skilled when it came to fortifying technology and laser weaponry allowed him
their own positions. Many thousands of to supply his troops with tanks capable of far
men and women lost their lives to orbital greater maneuverability and firepower than
bombardments from Ward ships and assaults anything they had previously employed too.
by Hammerfist-armoured Forge Fathers who Rumours of the deployment of genetically
literally dropped out of the sky above them. enhanced super-soldiers remain just that -
Barrages of fire from Sturnhammer tanks and unproven stories. But given Tortens later role
Brandr urban assault vehicles had also taken in the Enforcer program there may be a grain
a heavy toll. Several prominent Forge Father of truth within them.
clans allied together to fight what was viewed
as an upstart race that needed to be shown its An emergency Kret of no fewer than fifteen
place in the galaxy, including the Magmakkrs, clan lords was convened on the world of
the Harkkolmen, and the Kresturssons. Kurkuk to discuss this turn in the war. The
circumstances the Star Realm faced were
Despite continued and vicious fighting, and unprecedented. The Forge Lords were not
the continual movement of troops and ships afraid of hardship. But the enemy they were
as each side tried to pin down or eliminate the fighting on the Short Front were proving
other before they could receive reinforcements, potentially equally resilient and, although
an effective stalemate was reached after nine a long war was not a frightening prospect,
years of war. Resolution came shortly after unending war was something no one at the
the appointment of General H.Torten as Kret found particularly attractive. The war was
Commander in Chief of all corporate forces becoming an unacceptable drain on resources
along the Short Front. and several large-scale construction projects
in neighbouring systems had been postponed
or cancelled.

In another age, Torten might have been a


controversial figure. He arrived at the front
with a reputation for unrelenting violence
earned through several successful campaigns
against other recalcitrant alien species on the
southern edge of the GCPS. His view of warfare
was that all concerns were to be subsumed
under the push for victory. Morality, he once
said, is a luxury, and there is no place for any
luxury in war. War is about suffering. You win
if you make them suffer more than they make
you.

108
A peace conference was arranged on the world
Spy Law of Stjarnseer and terms to end the War of the
Short Front were agreed. Lord Krestursson led
Spying within the Star Realm by the most the Forge Father delegation and several long
inquisitive minds at the ETCU is also and complicated peace treaties were signed
banned by order of the Council of Seven, by both the Forge Lords and members of the
a provision deemed necessary in order to Council of Seven. These agreements would
protect the supply of armour for the Enforcer lay the groundwork for trade between the
two states - something that would eventually
corps.
become increasingly important for the
It is fair to say though that dwarf ships Council as it began its Enforcer program.
travelling outside the Star Realm and However, they would not form any kind of
without the express written protection of the long-lasting or universally binding peace
Council are generally considered fair game between the Star Realm and the GCPS. The
to GCPS agents. border worlds between the Star Realm and the
GCPS today are wild and dangerous places.
Several Forge Father ships that have Many have been occupied by corporations
been lost, presumed victims of pirates with a need for land or resources as time has
or interstellar mishap, have in fact been passed and others are garrisoned by Forge
captured by the GCPS and analysis of their Father clans who feel they are neither bound
crew has provided most of what the ETCU by nor do they benefit from treaties signed
centuries earlier. Other clans have moved even
currently knows about dwarf anatomy and
further afield, striking out into the expansion
physical tolerances. spheres of the GCPS, taking by force what
they believe is theirs.
Surrender was equally unappealing. Lord Even the world of Stjarnseer, once a place where
Steen Strikkhamr argued for more resources to two great enemies shook hands and agreed an
be poured into repelling the human invaders end to war, has become a battleground. After
and even suggested a counter-invasion into several decades of war that have seen the once
the GCPS itself. Humanity, he argued, had vibrant landscape blasted with every kind of
to be crushed to the point where they could weapon known to man it now has a new name
no longer pose a threat to dwarf holds. One - Hellview.
of Steens senior advisors, a dwarf named
Terq ul-Ihaq, presented to the Kret a radical As Stik Krestursson once said, in an infinite
proposal: turning the power of the Forge Stars universe, peace is the rarest commodity.
themselves on the human invaders in a wave
of fire that would reduce them all to ashes.
This would have been an unprecedented use
of the technology had it been approved and
Strikkhammr and ul-Ihaqs proposal was
given serious consideration by the Lords.
However, cooler heads carried the day. Chief
among those arguing against the unleashing
of the Forge Stars was Lord Stik Krestursson,
head of the then powerful and influential
Krestursson clan. Turning the fires of creation
into forces of destruction, he said, would be an
irreversible step and possibly a blasphemous
one. It was time to consider the possibility,
he went on to say, that the Forge Fathers had
found another race as strong-minded as the
Dwarfs, one that would be better considered
an ally than an adversary.

109
The Power of Forge Father engineering is practically
the Forge Stars unmatched within the known galaxy, making
goods manufactured within the Star Realm or
Despite being older than both by a considerable aboard a Ward ship highly regarded and desired
forge fathers

margin, the Star Realm currently occupies a by other races. Many Ward ships do a brisk
geographical space slightly smaller than that trade within the GCPS, trading manufactured
of either the GCPS or the Asterian Empire. Its
borders run along the northern edge of the goods for services and resources. Some Forge
GCPS and the eastern edge of Asterian space Lords view this as essentially outsourcing
and its centre is at the centre of the galaxy their harvesting operations, others as a
itself. The difference in size is due solely to the necessary part of keeping good relations with
Forge Fathers tendency to make the absolute those races with whom they must, for the
most out of the worlds at their command. time-being, cohabit the galaxy. Others view it
as a means of gathering useful intelligence on
When a Forge Lord lays claim to a new star the movements of those races.
system or planetoid, their first order of
business is often the commissioning and
building of a Forge Star.

A Forge Star will be constructed either


around a natural or artificial sun, depending
on the nature of the planetary bodies being
claimed, and uses an advanced network of
energy-absorbent materials and statite rings
to harness its power. This energy is then used
to power the rest of the fleet and its operations
in the system.
While this is a very pragmatic, albeit
advanced concept, there is also a somewhat
spiritual component to the construction and
maintenance of a Forge Star. The energy
harvested is, of course, the fire of Farangir
himself and the Forge Lords regard it as not
only an incredible feat of engineering but part
of their birthright. The destruction or loss of a
Forge Star is anathema to any dwarf and their
fate is closely guarded.
Once this practically unlimited power source
is established, massive mineral harvesting and
processing ships can be either constructed
in-system or brought in from other sites and
the work of stripping the mineral assets of the
system can begin in earnest. A large part of
these resources will be stored, either aboard
Ward ships or in the vaults of a clans home
planet. But most will be used to build new
ships, armour, weapons, and engineered parts.

110
Perhaps the most most notable of all trade The numbers of suits supplied are strictly
activities between the Forge Lords and limited and accompanied by treaties designed
outsiders is the sale of the suits of armour that to prevent the outbreak of any major conflict
are worn by the Enforcers of the Council of between the GCPS and the Star Realm. Each
Seven. piece of armour also has failsafes built into
it that ensure that, should anyone attempt
Although the Enforcers themselves and the to unlock its inner workings or attempt to
rest of their weapons and equipment are
manufactured within the GCPS, without reverse engineer its systems, those inner
regular shipments of Forge Father armour the workings, as well as anyone inside the armour,
Enforcer corps would be far less effective than will be rapidly destroyed by highly exothermic
it currently is. Each piece of armour is hand- compounds.
forged by one of only three clans known to be This does not mean there are no conflicts
licensed to trade it and is designed to enhance
and complement the biological modifications between the Forge Lords and the GCPS.
implicit in each Enforcer. Such battles do however tend to be localised
squabbles and are not allowed to interrupt the
The trade is a sign of how much trust and faith trade or pacts of mutual protection. And, as
has grown between the GCPS and the Star good as Enforcer armour is, it is not nearly as
Realm since the War of the Short Front. That well made or engineered as the armour worn
is to say, it is not without its caveats. by Forge Father warriors themselves.

Terms of Trade

The Harkkolmen are one of the Forge Father clans known to build and supply suits of armour to the
Enforcer Corps. The terms of the trade - the cost and length of the contracts involved and the names
of the other clans taking part in it - are understandably not well known. Their very existence is a
somewhat divisive issue within the Star Realm.

The Realm can in fact be divided just about equally between those clans who support the trade,
as a lucrative means of ensuring the peace between man and dwarf, and those who view it as a
dangerous risk. Conflict between Forge Father and Enforcer is already not unheard of and there are
those who believe outright hostilities and a general state of war between the two races is inevitable.

For the time being, cooler heads prevail. The galaxy is a dangerous place, they argue, and filled with
an increasing number of threats. Far better, they say, for the Council to send its own soldiers to deal
with them than for the Realm to have to.

111
Ancestor Forge Hammer Twin Hailstorm Autocannon

The Thor Pattern Iron Acncestor


is a close combat variant equipped
with two Forge Hammers

The Iron Ancestor is an heirloom


of a Forge Father clan. An ancient
suit of immense battle armour,
the Ancestor is a walking tank,
ideal for the complex urban
environments of modern conflict
zones.

112
iron ancestor
Veteran Dwarf Operator

Connectors seamlessly translate every impulse


of the operator into the workings of the
machine, returning equally detailed feedback
almost simultaneously. The ancient warrior
will once again feel the battlefield around him,
able to move and fight as he did in his prime.
113
Warriors All Age is no barrier to combat service either. As
in most areas, the Forge Fathers value and
Military service is required of all Forge Fathers venerate age and experience in combat. The
for at least part of their long lives. But, while oldest and most proven warriors, including
forge fathers

other races might experience difficulty in a Lords most trusted Huscarl, may find
adjusting to the differences between martial themselves gifted a suit of Iron Ancestor
and civilian life, for the Forge Fathers there is armour - an all-encompassing and gigantic
battlesuit that can be equipped with weapons
no such disconnect. Discipline, control, and capable of destroying tanks and reducing
the correct application of force are as much a fortifications to scrap and rubble. Many of
part of their lives in the forges and workshops these suits are relics themselves, and to be
of the Ward ships as they are on the battlefield. given one by ones lord is an understandably
great honour for any dwarf.
Most adult males will serve their lord in
a platoon of Steel Warriors. Armed with There are some for whom the martial arts
Hailstorm rifles or the flame-dispensing are not simply an occupation but a vocation.
Dragons Breath, the Steel Warriors form The most loyal and deadly Dwarfs in a lords
clan may find themselves chosen for the
a strong core onto which other units can be Forge Guard. They are equipped with the best
bolted. They are, technically speaking, the armour and weaponry available, including
rank and file of a Forge Father army. However, heat hammers - weapons fitted with a pyrrhic
it should be remembered that thanks to the core designed to melt through whatever the
long lifespan of Dwarfs, a Steel Warrior hammerhead strikes. The Forge Guard are
platoon may have fought together for longer expected to be ready to fight at any time and
than their equivalent human counterparts anywhere. In peacetime they may serve as
have been alive. Even Forge Father militias guards, onboard the Forge Stars and Ward
ships or protecting their lords most prized
- the citizens of dwarf clans who have taken or strategically valuable assets. In war they
up arms in support of their lords cause - are may become his bodyguards, joining him in
all likely to have served as Steel Warriors and combat at the front - the favoured position for
possess ample combat experience. any great lord.

114
They may be supported in this by a variety of While the Forge Fathers have at their disposal
armoured vehicles and mobile gun platforms. some of the hardest armour and hardest-
Some of these, the Hultr half-track for hitting weapons in the galaxy, making them
example, are modified versions of mining both powerful and extremely resilient, they
vehicles. That is to say, these vehicles are have neither the numbers nor any particular
designed with a dual-purpose in mind and desire to give their lives away quickly or
easily switched from one to the other. Others, cheaply on the battlefield. They excel in
such as the Sturnhammer tank, are built for warfare around fortifications - both building
one thing only - utter destruction. and destroying armoured strongpoints with
great speed and violence of action.
Many of a Forge Lords most valuable
With the exception of gangs of Brokkrs on
battlefield assets will be protected by a strong armoured Valkyr warbikes or sub-orbital
Force Dome. Similar to the fields used to assaults by Hammerfists, Forge Fathers are not
protect the open hangars of starships from the known for a particularly fast style of fighting.
vacuum, these energy matrices are practically But what other races might characterise as slow
invisible to the naked eye until they are struck. or even static warfare, the Forge Fathers see as
The technology to maintain the particle arrays a prudent and sensible way of doing things.
involved is naturally a highly valuable one and Essentially, there is no target on a battlefield
something GCPS military buyers would pay that cannot be annihilated if enough guns are
highly for. It is, as yet, not one any Forge Lord brought to bear upon it and when their units
has been persuaded to sell. do move it is usually for this purpose.

115
Clans The Brotherhood does not have the extensive
planetary holdings of some clans, but their
The Magmakkrs is one of the Star Realms Ward ships are colossal enough to rival even
most influential clans and it includes many some planets in size and power. They are a
forge fathers

huge families. The worlds sworn to the more or less nomadic clan, comprised of three
Magmakkrs are numerous and widespread major families; the Hrufssons, the Frosturs,
and their Ward ships capable of supplying and the Ogruts. Their nominal Lord is one
quite possibly the greatest fighting force of Neels Hrufsson, a young lord at barely one
Forge Fathers in the galaxy. Their hordes hundred and ten G-standard years of age,
of primordial metal are of course similarly but possessed of a vitality many within the
colossal. The lord of all this is currently Lord Brotherhood believe will be essential for the
Akfrit Magmakkr, a dwarf said to be as old as settlement of their feud with the Magmakkrs
some planets and perhaps as big around the and the re-establishment of home worlds for
waist. Akfrits father and fathers father are all three families.
largely credited with establishing much of the
Magmakkr wealth and power, but Akfrit has None of this is of any matter to the Harkkolmen
also proven a capable and fearsome leader. clan. Their leading lord, Suven Born
Harkkolmen, has made the most of the time
It was Akfrit who led his army in the War following the peace established with the
of the Two Kings, displacing three other GCPS to build his clans wealth by trading
clans from the Merrik cluster, and Akfrit with the corporations. Harkkolmen may yet
who subsequently led those same clans in prove to be the most foresighted of all the
repelling the invasion by Goran troops at the Forge Lords. While some may frown upon the
south-eastern edge of the Realm following deep ties Suven has made with humans, there
Mandrake. is no doubt the supply of arms and armour to
the GCPS has made the Harkkolmens rich in
But, while Akfrit may have designs on one currency, both fiscal and diplomatic. As more
day becoming Great King, there are still many wars break out along the borders of the Star
clans who would oppose him. Realm and around Forge Father holdings in
the galaxy beyond, it may well be the case that
Chief among his rivals are the Forge Fathers the last Forge Father standing will be the one
of the Brotherhood of Frost. with the most friends.

Sons of the Dark Star

The Forge Fathers are certainly the dominant culture within the Star Realm. However, they are not
the only one. At the very heart of the galaxy, beyond the range of even the most powerful telescopes
and most inquisitive minds without the Star Realm, lies a region of space dominated by dozens of
colossal black holes. The emptiness at the centre of creation is a secret the rest of the galaxy is perhaps
better off not knowing. The gravitic fields and strangely warped space time in this region would make
travel there dangerous and difficult even for the advanced star drives of Forge Father ships. There are
Dwarfs living there nonetheless.
These Sons of the Dark Star, or Murakkir as they are known in their own language, are even less
numerous than the Forge Fathers. But while their numbers are fewer and their perception of the
galaxy subtly different, their belief and sense of purpose is no less powerful.
The relationship between Murakkir and Forge Father is a complicated one. Currently, the Dark
Star Dwarfs live almost entirely in isolation, their worlds protected by the ranges of black holes that
give them their name. Only a few travel through the Star Realm, and even fewer go beyond it. The
Murakkir are typically less avaricious than Forge Fathers and tend to seek influence and political
power rather than pure wealth. Many are skilled traders, diplomats, and negotiators - as yet, few are
known as warriors.
To the human eye though there is no difference between a dark star dwarf and a Forge Father,
something that is both annoying and extremely useful to the Murakkir. As it is, very few humans are
even aware they exist as a separate faction and they choose not to illuminate anyone as to their true
purpose. Some live quietly within the GCPS, slowly acquiring power and influence, often through
manipulation of markets and currency, or by trading intelligence and subterfuge.

116
117
Engines of Commerce To its citizens and enemies alike, the Co-
Prosperity Sphere is commonly known as the
The Galactic Co-Prosperity Sphere is vast,
the mightiest power in the galaxy and Corporation, for corporations are its principal
a technologically advanced empire that units of political power.
encompasses a huge tract of space. It contains
hundreds of thousands of planetary systems Some are small, constrained to a single planet or
and well over half a million inhabited worlds, system; others are far larger, with interests and
dwarfing the other political entities which share holdings so numerous they punctuate entire
the stars. arms of the galaxy.

118
the gcps

The corporations are engines of commerce, The GCPS is not the single entity many think
government and society, and it is through them it to be, and suffers tensions between the great
that the Co-Prosperity Sphere wields its military mercantile houses and companies that comprise
might. Thousands of corporations, boasting it. And while the boards and executives wage wars
tens of thousands of private soldiers, each of ownership, and pursue personal vendettas and
indefatigably bringing more and more planets battles of selfinterest, they are blissfully unaware
under corporate hegemony. But the galaxy is that in the halls of the its governing body, The
a big place, and this incorporation is far from Council of Seven, there is a deep-seated fear that,
seamless. sooner or later, they will meet their

119
Each an Investment
The Marines of the Galactic Co-Prosperity
Sphere are ubiquitous throughout human-
settled worlds, from dusty frontier barracks
staffed by a single squad, to massive stellar
THE GCPS

fortresses where system-conquering armies


are marshalled. The stony faced soldiers are
seen both as liberators and as the foot-soldiers
of oppression, either of which could be true
dependant on their mother corporations aims
at the time. But the troops most often seen
on the streets of GCPS mega cities are just a
sliver of the largest armed force in the galaxy,
a military as complex and opaque as the laws
which surrounds its use.
It should be understood that the GCPS armed
forces are not a single fighting entity. Almost
every corporation within the Co-Prosperity
Sphere maintains its own military; numbered,
armed and organised in accordance with its
needs. Where a subsidiary may only require
a small security force to protect its Fourth
Sphere agricultural holdings from criminal
syndicates, Mars Corp will think nothing
of enlisting tens of thousands of Marines to
enforce a planetary lease. And, while each
individual trooper may be no faster, stronger
or more mentally adept than the average
human, they are armed with the most up to
date war-tech on the market, instructed with
skills tested and refined over centuries. A fully
trained GCPS Marine is an investment, and a
corporation looks after its investments.

120
Future Biology Pigmentation of the skin to wild colours has
been in and out of fashion on a multitude
In its steady colonisation of the galaxy, of worlds. Additional limbs have also been
humanity has proved almost supernaturally the must-have fashion accessory to a
adaptive to its environments. From scorched, lesser extent - for the select groups who can
waterless deserts and frigid ice shelves, to the afford the surgery, although in such cases
enormous pressures orbiting super-Jupiter gas most often these are just decorative rather
giants; humans not only survive, but thrive. than functional. However, where certain
environments demand it, more practical and
Despite this versatility, or perhaps because permanent operations can make a colonists
of it, the human body remains as outwardly life that much easier, and augmentations such
recognisable today as it has been for thousands as the the gill-like appendages for settlers on
of years. Of course, local environments can water-based worlds are far from uncommon.
effect superficial appearance; bulkier where
protein is a staple diet, taller from generations However, most drastic surgery, especially the
living in low gravity or more tanned where a visibly obvious, is seen to too-closely resemble
suns radiation has toughened skin. But for all the mutations from the toxic worlds which are
that, a human is still identifiably a human. a breeding ground for Rebel dissent. Because
of this, openings in the upper echelons of
But as could be expected of any affluent corporate boards and militaries are only
society, there are fads which make use of the available to genetically pure humans, and
advanced technology available to the average most children of the wealthy and influential
GCPS citizen, and these are not limited to have their fashion accessories removed when
cosmetics and clothing. they outgrow their delinquency.

121
Beyond humans, diversity enters the GCPS is been made and exhausted on cataloguing and
in the form of alien secondary citizens. In its detailing the multitudinous member species
relentless advance the Co-Prosperity Sphere of the GCPS. But whatever their provenance,
has incorporated many alien civilisations into once an alien resides within the GCPS they
its hegemony, with many more individuals are expected to adhere to the law and social
from other species flocking to within its
mores of the local society. Individual culture
THE GCPS

borders to partake of what the GCPS has to


offer. Today the sight of aliens mixing with has no place among the mid-to-upper tiers
humans in sphere cities is too common as of corporation society, and the aliens quickly
to raise a mention, and most corporations adapt or fall through the cracks to live in
make use of them as recruits within their own slums and pick through the garbage of the
armed forces. Indeed, military service is one affluent. Given the alternatives, most aliens
of the few routes for incorporated races to leave behind their traditions and customs and
gain citizenship. try their best to fit into GCPS society, and a
The most common alien within Corporation corporation general taking on an existing
armies is the collective group of species known command will usually assume some alien
as the Marauders, but there are far, far more. regiments will be present in the army, at least
So many in fact that to describe each one able to understand pan-sphere basic and
would take years, and academic careers have follow orders.

122
Origins and History to be called, was a wakeup call to all humans
that they were not the only sentients in the
When humanity took its first steps away galaxy, and would need to protect themselves.
from Sol, it did so in a confusion of faltering The result was a call to arms never before
armadas. The last of the remaining nation seen in human history. Unaware of how
states made the first footfalls on Old Earths dangerous the Mojat may be, the seven largest
closest planetary neighbours and glowed corporations of the time convened on Earth
briefly in the prestige of outdoing their and drew up plans to jointly create a military
national rivals. But as the journeys further out force to execute a first strike. Up until then,
became longer and longer, the states were left standing armies were thought to be part of
behind, Earth-bound and rotting, while the the past. They were intensive to maintain
fledgling corporations carried on, expanding and more expensive than precision corporate
at an exponential rate. Free from the shackles espionage, but such was the perceived
of regulation and the need to look after a static threat, it was agreed that in this case chances
populace, the corporations flourished. The could not be taken. What followed was a
law in the systems around Sol became that militarisation surpassing those of the world
which the corporations made themselves, and wars of the 21st century. Entire districts of
for a brief time pure capitalism ruled. Earths slum cities were flattened and replaced
Until the first contact with alien civilisation. by vast munition factories, ore-rich meteors
were reined in and bored whole to bolster
It was the erstwhile Alliance Europenne what remained in Earths mines. Shipyards
Occidentale which first reached the Pollux were constructed in the orbits of Sols major
system and met with the alien race calling planets and the first interstellar warships
themselves the Mojat. In an effort to extend were designed and evaluated in running tests.
the hand of peace for all humanity, an AEO Millions of Earths citizens were recruited and
delegation met with the Mojat. To a human, trained in space-borne warfare, zero-gravity
they were either killed or abducted - never tactical manoeuvres and outer-atmosphere
to be heard of again. What caused that first beachheads. The entire human race was on
meeting to collapse so catastrophically was a war footing, and within a handful of years
never discovered, but however the encounter the largest military force to ever put out from
went wrong, the Pollux Betrayal, as it came Earth executed its strike on the Mojat.

123
In their ignorance and paranoia, the humans
did not know that the Mojat were nothing
more than an emergent stellar race, as new and
insignificant on the galactic stage as humanity.
It is probable that the Mojats murder of the
AEO delegation was the result of the same
THE GCPS

fear which drove humanitys subsequent


militarisation - the fear of meeting a new race
for the first time. That is something which
shall never be known, for in a single week their
entire civilisation was destroyed in a savage,
fear-birthed retaliation. The image recordings
of the time show the orbits in the Pollux
system so choked with human warships that
accidental collision was a greater danger than
the defenders fire, and such was the excess
of weaponry deployed that the mantle of the
Mojat home planet cracked. It was overkill, in
the most literal sense.

The Mojat war opened up the corporations


eyes not only to their power in the galaxy, but
also to the sheer waste of violent extinction
of an entire species. While human scientists
could now comb through the wreckage of the
alien civilisation, there was no other benefit
to be gained. The war had been excessively
expensive, and greater minds suggested that
while there were lessons to be taken from
the war, next time greater advantage could
be gained from trade, manipulation, and
eventual ownership of the other races sure to
exist out among the stars - rather than simply
sifting through their ashes.
From then on, when corporations encountered
a new civilisation, they walked with the
swagger of military authority, confident they
were the equal, if not the better of the aliens.
They would trade, cajole, and assimilate the
new race, taking from them everything they
had to give, and if that failed; they had the
military strength to take it by force. That
assurance not only shaped future galactic
policy and gave an aggressive edge to inter-
species encounters; it also set the template
for the raising and organisation of militaries
throughout the emergent corporate space.

124
Geography, Culture With a civilisation so large and diverse, direct
& Society central control is impossible. Therefore, the
many worlds of the Co-Prosperity Sphere
At the spiritual if not the geographical heart are administered by the corporations that
of the GCPS sits Sol, the home star of the own them. Planets are property that can be,
human race. By the time the first human and frequently are, sold or traded. Local law
foot touched another planet, the earth was is passed and implemented by the corporate
already racked by violent climate change entity responsible, and can vary wildly from
and has long been abandoned by the ruling one system to another. It is not uncommon for
classes for more hospitable planets. Now Sol is a trading vessel to cross the border into new
inhabited only by temples of the larger sphere corporate space, immediately become illegal
religions, reaching back to their holy land, and simply by having too few crew, and have their
archaeological and scientific research stations ship and cargo seized to become property of
making use of the safest and least populated the local authorities. Petty criminals fleeing
system in the Co-Prosperity Sphere. Beyond justice have been known to try and evade
Sol, the GCPS encompasses most of the Orion arrest by crossing into a different corporations
Spur, the Sagittarius and the Perseus Arms of space, creating a brisk business in bounty
the galaxy. Turnward, past where the Orion hunters - plying the trade lanes under special
Spur and the Sagittarius Arm gather, GCPS authority to execute warrants GCPS-wide.
space abuts the tightly controlled borders of
the Forge Fathers Star Realm. More Recently,
turnward progress along the Perseus and
Orion arms has been halted by the discovery
of the Death Arc; a broad band of long-
extinct systems and the source of the Plague
which threatens every bordering system. New
expansion is taking place in the main in the
Norma Arm and the Galactic core Sol-wards
from the Forge Father systems, and out across
the inter-arm gulf separating the Orion Spur
from the Perseus Arm. Beyond lies the final
arm of the Milky Way, and into that few
Corporation vessels have as yet ventured.
The systems of the GCPS contain a multitude
of different worlds, from lush paradise planets
to grim, over-populated industrial centres
and airless rocks. There are mining outposts,
research stations, off-world factories, gambling
resorts, asteroid mansions, game preserves,
tax havens, and other installations without
number or classification scattered the length
and breadth of the heavens. Humans can be
found in every imaginable place. Naturally,
there has been some genetic divergence
both natural and forced in response to
these environments and what might call itself
human on one world could be regarded
as almost alien elsewhere. Genetically pure
humans with no modification excepting
those required for medical reasons are
discriminated positively for, and hold the
majority of the GCPSs wealth and power.
Nevertheless, there are a growing number of
groups, inspired by the open military defiance
of the Rebs, agitating for real political change.

125
In theory there is no limit to the planetary where access to the mass consumerist market
real estate that a corporation can hold. In and the money to spend on it is limited. Down
reality, the sheer distances between systems the social strata the poor and struggling are by-
tends to act as a natural limiter on the size products of the mother corporations initial
of each corporation, ensuring they do not colonisation of that world, and often retain the
grow too large, although the richest are truly cultural influences and characteristics of that
THE GCPS

pan-galactic in scope, with holdings right the corporation, especially if its history reaches all
way across the GCPS. These distances and the way back to Old Earth. It is not uncommon
the costs involved in inter-stellar travel mean to travel down the spires of sphere megacities
that the average citizen will almost certainly and hear languages other than pan-sphere
die on the planet they were born on. The only basic, languages heard spoken on Old Earth,
way for the vast majority of ordinary people as those of the less fortunate social classes
to travel and see new worlds is limited to a slowly revert to their cultural heritage in a
life of indentured service on a Fifth Sphere tacit revolt against the corporatocracy which
colony, or to join their corporations military. has left them behind. Some corporations even
Another consequence of the relative isolation foster such diversion from the galactic norms,
some worlds finds themselves in is that each seeing it as opportunity to promote an identity
system tends towards a unique cultural among their recruited troopers for when they
identity, at least in the lower levels of society, may have to face another GCPS force.

126
With an Iron Fist It is even rumoured the Agency has access
to a technology from an as of yet publicly
The Council of Seven is the ruling power unknown alien race which allows an Agent
within the GCPS. Elected from among the to take on visage of any other person. But
heads of the oldest and most powerful, the key word is said, because so restricted is
corporations and families, the Council are as any information about the Agents that even
to the corporations as the corporations are to the Council is unsure of how many there are
the citizens who live within their space. But or how and where they are deployed. One
while the Councillors may be the ultimate rumour goes so far as to say that Agents do
power behind humanity, there is one post not exist, and the word of their abilities and
perhaps even more pervasive and consistently exploits are merely a fiction of the Agencys
influential than any other. It is a post with disinformation division. If this is the case then
a limited term, reconfirmed every election
cycle - the head of the Council Protection it is one which works. Rebel cells have been
Agency (CPA). known to collapse when rumour begins that
one of their number is an Agent.

The Council Protection Agency, more


commonly known as simply the Agency, is the
covert branch of the Councils military arm.
The Enforcers may be the blunt hammer of
the Councils authority, but their deployment
often depends upon if the Agency can get
an asset in place, or that assets actions have
already failed.
The Agencys remit is counter-insurgency,
propaganda and subversion. Its goals are
achieved through a plethora of assets, from
lone tech savants neurally wired directly
into the G-net, to turncoat Rebel soldiers, to
infotainment news anchors trained through
the Agencys misinformation schools, to the The current head of the Protection Agency
almost mythical Agents themselves. Agents is a Dr Chaved, and in continuance of the
are the unseen hand of the Council, and are secretive nature of the Agency the Drs gender
said to have been forced into the next level is unknown. Even those who have met Dr
of human evolution; superior musculature, Chaved could not see beyond the androgynous
hyper-active synapse responses, and even exterior and say with any confidence if the Dr
sub-dermal layers which give the Agent is male or female. What can be said, however,
some protection against bullets and electrical is that the Dr holds more than a little influence
discharge all advances taken from the in the decision making of the Council, and
Enforcer program and adapted to a standard- may even have a hand in which corporations
sized human body. will hold a seat after the next election.

127
128
129
Technology Now not only were the corporations truly
pan-system, but the infotainment channels -
Just as in humanitys past, war has been the that indispensable tool in their propaganda
touchpaper for leaps forward in science and machine - could reach every pair of eyes
thinking. The Mojat War, as befits the largest with a properly tuned receiver, pushing the
militarisation the race has ever seen, saw idealistic GCPS utopia to all who had yet to
THE GCPS

the birth of technologies so fundamental to fall for the disinformation.


the new era of expansion that their knock-
on effects are still part of everyday life in the When the limited intel of the Mojat home
GCPS. world told of jagged terrain, fields of broken
rocks and vast extensive tracts of marshland
It was during the war that the first laser it was thought the then-current tracked
weaponry was developed, after it became military vehicles would prove a hindrance to
evident solid body ammunition not only the expected ground invasion. One option
proved unreliable in zero gravity, but that the considered to overcome the issue was to
large amount of recoil actively worked against explore the possibility of the long-theorised
any operator who was not secured before firing. anti-gravity engine. Many prototype engines
Teams across several corporations worked were tested, often to disastrous, but thankfully
on recoil-light personal firearms projects, localised, results. But through the sheer
until the breakthrough was discovered - that number of attempts a reliable anti-gravity
forcing a localised power source though a engine was developed by the Xian Seng
series of prisms could generate an energy bolt Corporation, and this one invention alone
with a similar power to solid shot rifles. was enough to guarantee the emerging tech-
corps future and fortune. The technology
Beyond the immediate changes to a soldiers drove powerful electric and magnetic fields
loadout, the unforeseen advantages were far- and high voltage pulses to work against each
reaching; adapting the technology through other, creating a directional gravitic force.
a more powerful but longer wavelength Vehicles fitted with these engines were capable
could carry a surprisingly large amount of of floating several metres above the ground,
information. Suddenly communication across traversing even the roughest terrain.
lightyears was viable. While it may not be the
instantaneous interaction promised in fiction, While in the end the combat vehicles had little
now where once replies between systems took impact in the Mojat War the technology has
weeks it was days, weeks where it had been continued to be refined and improved. Now
months, and months where once it may have even heavy battle tanks of several thousand
been decades. Central governance over the kilos can be equipped with anti-grav engines,
immense gulfs of space became a possibility, and specially fitted with feedback sensors
allowing an orchestrated and more rapid from their main guns to adjust the intensity of
expansion into the galaxy. the field when firing, reducing recoil.

130
It was perhaps fate that a young physicist
by the name of Isla McKinley had already
been working on a practical mode of hyper
rapid space travel. After the physics of lights
speed became a tangible barrier, McKinley
proposed her own theory of avoiding that
limit by creating what was essentially a
mobile black hole. Her hypothesis revolved
around generating a localised but massively
powerful gravity well, suspended in front of
a space ship, forcing the craft in essence to
fall continuously over the event horizon. But
while the craft using the drive would easily
break the light barrier, even a ship travelling at
twice the speed of light would take over 1,500
Beyond the battlefield, antigravity motors have years to cross the Orion arm alone. McKinley
become ubiquitous almost throughout GCPS circumvented this with the relativistic effect of
space. Their use in sub-McKinley speed space gravity on time, essentially compressing the
travel and low orbit flight has cut journey period a craft spends falling until the drive is
time and the need for costly fossil-derived turned off, returning the ship to normal time
fuel. With some modification, fields can be and space, kiloparsecs away from where it
extended to encompass entire space stations began. The actual science behind the effect is
and ships, allowing a comfortable gravity for of course much more complex, enough so that
the crew to function within. The drives have university educations can be spent studying
even allowed for what was once thought an just parts of it, but the benefits were clear a
unachievable utopian dream roadless cities faster than light drive, the possession of which
with highways between majestic and clean immediately placed humanity among the
habitat spires to become a reality. most advanced species in the galaxy.
Like many advanced technologies, gravitic
motors are much more predominant in Lost to the Void
the core systems. While the worlds of the
First through Third Spheres boast anti-grav Much has been written of Isla McKinley, her
personal vehicles as standard, the Fourth and unquestioned genius, ego, and, of course,
Fifth Spheres, the very pre-urbanised worlds the faster than light engine which still
which would benefit most from them, have to
bears her name. Less well known however
make do with wheels and tracks.
are the initial test runs of her prototype
But the most important leap forward from drive. Due to the urgency in developing
that time was undoubtedly the McKinley McKinleys engine actual test runs were
Drive. It had taken humanity decades of space used rather than mathematical simulations.
travel before it stumbled across its nearest
neighbour. At the time it was believed the In total, three ships two cruisers and one
war against the Mojat went so well largely due frigate class along with over 2,000 crew
to their unpreparedness for contact with an and soldiers were lost during the initial
alien race. But next time, if another race was runs. And lost they were, for no wreckage
prepared or knew that humans were blindly or sign of them was ever found. Even Dr
feeling their way across space towards them,
the result could be very different. The ability McKinley did not know where they went,
to scout without the need for massed military and if anyone in the galaxy knew it would
support and share long ranged intelligence have been her. One theory was the drive
from the depths of space was seen as a brakes were not correctly calibrated and
necessity, but to that point faster than light the ships slid completely into the black hole.
travel was thought to be unachievable, and
What became of them shall possibly never
moreover that research should be directed
at better technology in cryogenic freezing to be known.
cope with years-long stellar journeys.

131
Weapons and Armour
Overtime
Advanced science and machinery are by no
means limited to civilian life, and corporation The muted thump of an explosion announced
militaries also enjoy a technological superiority
of arms over most other species in the galaxy, the flak cloud, and was followed by staccato
THE GCPS

with only the self-proclaimed elder races of pings of shrapnel against the hull. The
the Asterians and the Forge Fathers able to field Hornet dropped again, slamming McCabes
more advanced weaponry. But even then the head against the unpadded seat.
gap is not too great that a GCPS expeditionary
force could not reliably win an engagement - Sergeant Delga ignored the roll like he was
especially so given the inventiveness humans part of the ship. Instead the old veteran ran
have become known for. his eyes over the row of Marines. Behind
Laser technology has come a long way since Delga, the 30 second warning light flashed
humanity achieved space flight, and where a lurid orange.
once laser weaponry required power supplies
so large they needed to be transported on This is it, the Sergeant said in a voice that
vehicle chassis, now a trooper can carry was calm against the roar outside. Were
enough energy cells in their battle webbing to going in hot. Remember; find cover before
last for a protracted firefight. Laser rifles work you start shooting, and if you have a god,
through coherent addition; the transference pray to them now while they can hear. What
of energy in a replaceable ammunition
are you smiling at, McCabe?
cartridge through a mass of prisms, scaling
the individual beams energy into a single, McCabe had to shout to be heard,
powerful bolt of light energy. The lack of
Just ready for some overtime, sir! His
reliance on solid ammunition is one reason
laser rifles have become the preferred squad mates grinned. And, worryingly, so
ranged weapons for corporation troops, for did Sergeant Delga. The Sergeants smile was
the tactical efficiency offered to battlefield unnerving, and McCabe felt his own slip
commanders, and for chief financial officers from his face.
for not having to build costly manufacturing
facilities. The dropships radio buzzed to life with the
pilots voice,
The body armour worn by most GCPS troops
is an overlapping lattice of high tensile silicon Hold on, ladies and gents, were going in
carbide, known through its ubiquitous usage rough. In three, two
as armourweave. The plates contract when
impacted, diffusing kinetic energy across The thunderous descent ended in a jarring
the armour, and are capable of reliably crash. Behind Delga the doors dropped
withstanding a solid body impact of 500MPa, open, revealing a vision of hell, painted in
yet are flexible enough not to limit movement fire and laser bolts. The restraints holding
and can be woven into any locally available
the Marines in place slammed open, and the
textiles, providing warmth and camouflage
to the trooper. The base level of the armour is soldiers piled out for the dubious safety of
designed with solid ammunition in mind - the the ruined city.
most economical way of protecting the Marine
against civilian or low-tech alien uprising. But Before he could disembark, a hand fell on
variants with increased protection are also McCabes shoulder. He turned into the face
available, interlacing laminated discs into the of Sergeant Delga, the smile still fixed in
standard armour to help disperse laser energy place. When he spoke the words could only
and also baffle enemy targeting software. reach McCabe through his helmet radio
But such armour is expensive, and usually
over the roar of battle,
reserved for the Rangers of the GCPS forces;
those most often in need of additional defence Time to earn that overtime, son.
to protect the corporations larger investment.

132
133
Transport
The Atuas
Trontek have cornered the market in mass-
Mac Rees Mining, a small subsidiary of Mi- produced transport for Corporation armed
Gan, are almost solely concerned with dust forces, as demonstrated by their pervasive
mining; the gathering of airborne ore and Mule multipurpose transport vehicle and
THE GCPS

loose particles in the upper atmosphere of the TAD series of support aircraft. Tronteks
gas giants and other low-g environments. designs provide what CFOs across the GCPS
Their business model does not require a demand cheap, easily produced military
large military, but the skill of their Hornet vehicles with above-average reliability. Part of
and Horntail pilots are second to none. the reason the designs have been so successful
The dexterity necessary to navigate mobile is the modular nature of their chassis and
asteroid fields translates perfectly to electronics. With the Mule in particular, it
battlefield operations, and Mac Rees has is possible to salvage parts from one vehicle
made a niche business in hiring out its and fix another even with limited training and
Striking Atuas Hornet squadron. The Atuas, under battlefield conditions.
headed by Flight Lieutenant Manu Tuuta,
have made a name for themselves in air When air deployment is needed Trontek
support and combat deployment. If a squad supplies the TAD-65 Hornet dropship. The
is being combat dropped by Lt Tuuta, they Hornet is the cornerstone of a corporation
know he will get them there safely. After army, ferrying supplies or soldiers as needed.
that, theyre on their own. It even shares many components with the
Mule, keeping costs down and appealing to
financial officers and mechanism alike.
Striders
Striders are a relatively recent addition
to the GCPS, only developed after the
combat effectiveness of the Forge Fathers
Iron Ancestor was witnessed. The original
template for the Strider comes from a labour
saving device an exo-suit that would allow
workers to carry heavy loads. The military
grade GR77 was a derivation of the GR75
a workhorse platform used in the re-arming
and maintenance of orbital and sub-orbital An increasingly popular variant of the Hornet
fighter craft in their hangars. The GR77 is the TAD-67. More commonly known
incorporates significant armour upgrades, as the Horntail, the 67 is the result of the
combat software and sensors, but otherwise need for more punch on the battlefield -
remains substantially the same in form and dropping the troop compartment and the
operation. This means that Striders literally more manoeuvrable engine correctors of the
carry their weaponry in massive three digit Hornet in favour of weapon pods and better
armoured hands, allowing them to holster targeting systems. The Horntail keeps the
the weapon when required in order to TAD series signature modular build however,
manipulate their environment. Thus, an and weapon pods can be modified for either
experienced Strider operator can actually air-to-air or air-to-surface operations with no
pick up enemy armoured vehicles, or assist adjustment to the superstructure. However,
stranded friendlies where required. Unlike Horntail pilots have voiced a preference for
other similar constructs, this means that they additional ablative armour to be bolted on
are able to offer assistance in both a battlefield to the forward nose section of the craft, to
and logistical capacity, and even offer some better withstand the ground fire they have to
distraction to off-duty soldiers; Strider pilots fly directly into. Some pilots have adapted this
are proud of their skills, and arguments over further, working them into protective plate
who is the best operator can easily come down pipes which, when air is forced through them
to wrestling matches no holds barred, no at speed, create a distinctive and jarring siren
weapons, just two four-tonne war machines sound which can be clearly heard above the
in a ring. battlefield din.

134
Heavy Support
Behind the main body of a GCPS army
comes the heavy support, mostly in the form
of light and heavy battle tanks. The most
common variant is the Lancer class heavy
battle tank which can be fitted out with either
anti-personnel or anti-armour weaponry.
The Lancer is representative of many GCPS
tanks; running on gravitic lifters, allowing the
main body to hover over the ground. While
requiring a vast amount of power to lift a sixty
tonne tank and stabilise it while the main gun
fires, the unparalleled mobility is considered
more than worth the risk of a rare breach
to the Zaturnis VC-60 drive core and the
resulting thermoelectric detonation.
Military Structure
Corporation Centrals zeal for rules and
regulations mean the corporations have to The only real freedom a Corporation has is
operate within an enormously complex and how it recruits its troops. The most common
intricate network of laws in everything they means is voluntary enlistment, with incentives
do, and few other areas of their operation are as ranging from steady wages and four square
tightly controlled as their private armies. There meals a day, to performance bonuses or
are rules on how large a Corps under a single GCPS citizenship upon discharge. But some,
general can be, how many unit commanders especially smaller corporations, favour
can come under a single Division, and the conscription, and there have been occurrences
number and even class of transports and of entire planets or colonies having their
support vehicles. Even more comprehensive leases compulsorily purchased - forcing the
are the laws governing how these armies can population into military service, creating in
be utilised; in what circumstances they can essence slave brigades.
be deployed, the manner of that deployment,
and in what numbers. This is not to say these But such events are rare, and along with the
laws are always obeyed the galaxy after all mass of restrictive parameters all lead to one
is a big place, and combat records are written Corporations armed forces looking very
by the victor - there are some considerations much like another, and for the most part
allowed for special circumstances. following the same command structure.

135
Each army is headed by a Command, and This infantry makes up the majority of most
depending upon the size of the army this could corporation armies. Weight of firepower is
be a council of senior officers each supported often enough to win battles alone, but the
by their own staffs and headed by a general, or prowess of an individual trooper should never
a single officer. The larger corporations could be underestimated.
have more than one army, indeed Mars Corp.
THE GCPS

one of, if not the, single largest corporate entity The Special Operations Corps, while being
in the GCPS has dozens, but in each case they much smaller than the Marine, is just as
dangerous. Here are the Rangers of the
all follow the same structure.
army; soldiers who show exceptional skill
Below the Command come the Corps; Marine, in battle and are trained for specialised roles
Special Operations, Air Support and Ground in combat. Rangers are the first in, last out
Support. The Corps house the Divisions which troops of an assault, and are equipped with
make up the fighting blocks of an army. These more powerful weaponry to suite their often
Divisions can comprise of hundreds of soldiers, un-supported operations. The Rangers of the
along with their own support and transport, Spec Ops Corps are often deployed alongside
other Corps to give them extra punch.
making them self-sufficient war machines.
Each Division of a Corporation army is
The core of the infantry Divisions are the complimented by its own support vehicles.
Marines. Skilled, disciplined and tough as a Tanks, transport, bombers everything it
human comes. A corporation Marine is a highly needs to support its infantry. But for the
trained, professional soldier, skilled in air and time when massed armour or orbital-war
ground assault. In order to make the best is required there are Support Corps. Often
return on their investment, a corporation will combined into a single entity, the Air and
make as much use of their armies as possible, Ground Support Divisions almost exclusively
and it can be relied upon that a GCPS Marine contain heavy armour and air support vehicles
will have seen more than a few engagements - boasting entire squadrons of Lancer battle
within their first year. Upon the completion of tanks, tens of Strider formations, and wings of
their contract some Marines find life among Hornet and Horntail dropships. The Support
the GCPS military suits their disposition, and Corps most often deploys only part of its
choose to carry on their service. From these strength in support of one of its sister Corps
come the Veteran troops of the GCPS; troopers infantry assault, and only ever commits in
who have taken all the battlefield has to throw full force when an entire planet is in need of
at them and lived to tell of it. subjugation.

136
Multi-Sector Born of a conglomeration of private
Corporate Armies militaries from Old Earth, the Shadow
Group are the largest mercenary contractors
Like all facets of GCPS regulation, there in the GCPS. Asset wise, the Shadow Group
are some loopholes within the laws around
corporation militaries. Centuries of control only one planet, but from that
amendments and dispensations have given planet they buy out the contracts of the
the older corporations exemptions from most experienced Marine veterans from
the rigid structure imposed on the newer other corporations and incorporate them
conglomerates. These older organisations into their own armies, and from there hire
structure their militaries in unique ways, them out to the highest bidder. This may be
reflecting their own corporate culture instead a smaller subsidiary which does not have its
of the bland, one-size-fits-all template of the own army, or a company that wants to strike
rest of the GCPS. anonymously at a rival, the Shadow Group
do not care and do not ask. Because of their
House Kajima and its subsidiaries business model they are perhaps the largest
own one such military. The House sees its
armed forces as an extension to its executive and most experienced armed force in the
structure, testing loyalty and ability in the galaxy.
furnace of battle. House Kajimas corporate Accutek enjoy the reputation of
ladder is based around a complex web of
family ties, with each arm of the family developing the most advanced weaponry
seeking out the most dangerous theatre to in the Co-Prosperity Sphere. An Accutek
place their favoured sons and daughters so army will boast more striders, Lancer battle
they can find glory and be placed further tanks and heavy weapons teams than most
up the Houses hierarchy. Centuries of other GCPS forces. After all, the easiest way
nepotistic advancement has seen Kajimas of selling new products is through simple
family grow to exceptional size, and this demonstration.
is reflected in the Houses armies with
many units boasting a commanding family
member.

The Reiker Corporations mandate as


the GCPSs primary licensee of Fourth and
Fifth Sphere planets sees them have the
most contact with other races. As could
be expected, Reiker takes what advantages
this offers, and employs more non-human
soldiers than any other military. This
does not mean that human troopers do
not have a place in Reikers armies, but
its not uncommon to see Marine heavy
weapons battalions supporting a Munchu-
bentu Alpha Simian Guerrilla and Teraton
Commando pincer strike.

137
Carver Inc. do not come to mind as a
corporation with a need for a large army,
and that would be true. As a manufacturer
of extreme-weather hab-blocks, what they
need is a specialised military. Carver
establishes colonies in the most extreme
THE GCPS

climes imaginable, from sub-arctic tundra


to humid jungle hells, and they need soldiers
who can operate at optimum levels in those
conditions. Such abilities are bred through
generations and cannot be imprinted on a
grown human, either by chemical or surgical
means. Because of this Carver scour the
harshest planets in the sphere, recruiting
soldiers until they have armies dedicated to
warfare in waterless deserts, endless steppes
and even zero-gravity.

FileCode//920.06.06 standar

Category//no existing classification

Title//Annexation of Gora by Carver Inc. (Attempted)

Carver Inc.s registered defence for its annexation of the Goran system in 920AE hinged around
the (then) lack of legislation barring such an act. The Carver board had identified the Marauder
practice of periodically return to Gora to draft new recruits, and recognised the potential profit in
controlling access to the system, both from the Marauders and the corporations who relied on them
as soldiers.

The initial stages of Carvers project went well; a cordon of Horizon class battleships circled the
system, stopping inbound traffic slaving onto Gora stars radiation signature, or any out-bound
ships from escaping its gravity. The projects secondary stage to begin charging access tolls never
eventuated.

All Marauder activity in the sector ceased without warning and every member of the orc race
with access to interstellar travel began making their way to Gora [see Appendix 4c for all incidents
related to this case of Marauders hijacking freighters and other spacecraft].

Without apparent coordination or even fully prepared the Marauders coming from out-system
destroyed or routed every ship in Carver Inc.s entire blockade. None of Carvers ground troops on
the Goran planets survived to report what happened there. Corporation Centrals Xeno-Relations
Division could not establish a cause for the sudden mobilisation of the disparate Marauder
companies, nor find any evidence of mass communication across the sector which would have been
detected by the Orcs. All Orcs interviewed involved with the event refused to answer to questions
as to why they knew of Carver Inc.s actions, nor why there was such a coordinated movement to
defend Gora.

The Councils verdict was that Carvers loss of its entire navy and a large part of its ground force was
enough of a punishment and no other sanctions were applied. The case was deemed closed after the
Gora Non-Interference Act was enacted in 923AE, prohibiting all non-Council sanctioned activity
in the sector.

No instances of Marauder cooperation on such a scale have occurred since.

138
139
Natural Violence Marauders turned on their masters in a
rebellion so stunning in its intensity that
Even among a galaxy of aggressive races, the GCPS was almost destroyed. Only their
the conglomerate of species known as the usefulness as shock troops stopped their
Marauders stand out in their ferocity and complete eradication, although it is now a
natural violence. Raised from single-planet nave or desperate civilisation that hires too
barbarism by the Galactic Co-Prosperity many of them at once. The near destruction
Sphere to be their perfect soldiers, the of the GCPS sent shockwaves across the stars,

140
marauders

and whenever Marauders gather in number for; all that matters is the fight and the payoff.
every sentient race holds its breath.Today the That is not to say they will not also fight for
Marauders are nomadic, plying the galaxy as themselves, and when every other species in
pirates and soldiers for hire. the galaxy will do everything it can to stop the
They are the best mercenaries money can buy, Marauders establishing their own civilisation,
and they know it. Their services do not come that fighting can be brutal. And nobody does
cheap, but they do not care who they work brutal as thoroughly as the Marauders.

141
What can be said about the Marauders much weaponry as a whole marine squad. It
which isnt already known by every sphere would be humorous, if it were not so accurate.
citizen? That they have been at one time Marauders have worked their way to being
humanitys greatest assets and at another its the GCPSs zeitgeist as the quintessential
greatest threat? That it was the Marauders boogieman terrifying, but not without an
marauders

who have so far come closest to destroying allure which sees them remain a fixture within
human civilisation? That even now, with human armies as well as making up their own
their numbers decimated and their continued piratical bands and mercenary companies.
existence due solely to the Council of Sevens They remain as dangerous now as they
restraint, they continue to be held at arms ever were, and more so because of just how
length and in distrust by every corporation? unpredictable they are - how do you protect
Yet even after all that, GCPS generals galaxy- yourself against the perfect enemy if even they
wide are more afraid not to use them in battle. dont know what they will do next?
Because if they do not, their enemies might.
The popular image of the Marauder is almost Not worth killing.
comic in its excesses; the wide maw with over-
biting tusks, the leathery umber-green skin, Orc insult
and the looming, muscled bulk, carrying as

142
Natural Warriors Where Orcs are solid and brutish, Goblins are
scrawny with an emaciated, furtive look which
The name Marauder is the designation for is a reflection of their overall nature. Goblins
the species native to the planet Gora which, are not war-hungry natural fighters, they
through common usage, is now a collective would rather fight from the shadows, when
noun for the entire grouping. The most they would fight at all. Their small frames
common species within the Marauder genus are perfectly suited for stealth operations,
is the Orc, and it is hard to imagine a creature or finding the perfect hidden perch to snipe
more naturally adapted to warfare. from.
Orcs are, simply put, the perfect warriors. At the other end of the size spectrum are the
Humanoid, but averaging over two metres tall Hulks. These colossal cousins of the Orcs
with upwards of 160 kilos of raw muscle - next stand a literal head and shoulder above them
to a human they are are little short of monsters. in size and strength. Although clearly from
While their physiology works on vaguely the the same species sharing the top heavy
same basis, it outstrips human performance musculature and prominent under biting
in all physical ways. The average Orc is faster, tusks hulks have somehow grown to a size
stronger and, while their epidermis contains so immense that human exobiologists are at
over fifty percent more nerve endings, can a loss to explain why. It could be that once
shrug off wounds that would leave the toughest even larger, more dangerous creatures roamed
Marine in catatonic shock. Its postulated that Goras surface in its pre-history, and in an
these over-stimulated pain receptors is one evolutionary arms race the Hulks evolved
reason for the Orcs naked aggression. The enough mass and strength to be able to flip
skin is also naturally leathery and averages a tank. Whatever the reason, the rest of the
two centimetres of depth. Alone it can weigh galaxy is simply glad the Hulks do not breed
40 kilos, making it an almost natural armour at the same rate as Orcs.
to bladed weapons and can even rob the
kinetic energy from low calibre ammunition.
If this were not enough, the green shading is a
reaction to the intense ultraviolet from Goras
sun, and gives all Marauders some protection
against radiation.
The Orcs metabolism is almost preternaturally
fast, and they can burn through calories at a
startling rate. Among their organs is an acid
producing gland that actively suppresses
myostatin protein generation, causing a
muscle hypertrophic condition and giving all
Orcs a natural muscle mass that professional
Dreadball players spend years trying to build.
Before GCPS contact this condition was offset
by a vegetable-heavy diet, but access to cheap
synthetic protein saw this condition erupt
among the Orc population. Now any Orc
which spends even a short time off Gora will
quickly turn into the muscle-bound brutes
seen as stereotypical Marauders.
The second most common creature in the
Marauder ranks are Goblins, commonly
referred to as stunts by other Marauders,
it is not known if Goblins are a sub species
or another evolutionary offshoot from a
common ancestor. Goblins certainly share
many of the same physical characteristics
with Orcs internally, but externally the two
could barely be more different.

143
And then there are the natives of Gora the
Auxiliaries. Although at first glance it may not Die, tin man
be obvious, Auxiliaries are Orcs, albeit natural,
unmodified specimens. Rangier, while still The Orcs knife glanced Dunns helmet hard
being more solid than a human, there is enough the armours diagnostics squealed.
marauders

little to give away that these creatures were The Marauder followed with a fist to his
responsible for the destruction of an entire
GCPS expeditionary force with only weapons chest, knocking the Enforcer backwards.
equivalent to Old Earths middle ages. Once
The Orc came on again, its Hrunka blade
integrated into a Marauder company, the
Auxiliaries quickly adapt to civilisation and whipping side to side through the air. It was
the benefits it provides, such as protein-rich all Dunn could do to deflect one swipe and
foods, steroids and weaponry. Within a few dodge the rest.
years an Auxiliary will look no different to any
other Marauder. Dunn was a melee artist. None of his squad
could best him combat. But the rest of his
squad was dead. And one-on-one against
this monster there was only one way this
could end.

He steeled himself and took a fighting


stance. The Orc regarded this move, cocking
its head in an oddly canine gesture as Dunn
raised his free hand and made a come here
motion.
As a whole the Marauder species make a The Orcs face twisted to show more tusk,
united culture. The violent, physical nature
of its internal interactions seem to outsiders then it moved terrifyingly fast for something
that a Marauder tribe is at constant war with of its size, closing the distance and bringing
itself, but that would be to miss that the its blade around and up. Dunn made to
violence within a tribe is part of its non-verbal block, but the power behind the Orcs thrust
communication. made it unstoppable.
Marauder society is extremely hierarchical. The Hrunka entered Dunns midriff, his
Unless a clear structure is present nothing
will be achieved, and orders will be ignored. nervous system registering the sheering pain
One individual needs to be in charge, and if before it shut down, and then his feet left
two Orcs are placed in a room the first thing the ground as the Orc raised him by the hilt
they will do is fight to see who the dominant of its blade. It leaned in, and with a voice
individual is. The purpose isnt to kill, just unsuited for pan-sphere basic grunted,
to establish who is going to give the orders.
Marauders respect strength, even Goblins Die, Tin man.
who sit at the bottom of such an order would
not dream of taking orders from an Orc who
couldnt kill them as easily as look at them.
This structure is a vestige from the tribal
times on Gora, when all that mattered
was a chieftains chopping arm. That was
a simpler time however, when aspects
such as orbital trajectories, ballistics, three
dimensional tactical awareness, munition
and air management was not required in a
potential leader. But while tactical nous is
now mandatory in a Marauder chief, it is still
secondary to pure physical might.

144
First Contact ships adrift and unresponsive. Mitrandesh,
unwilling to take risks with the unknown
Much of the Marauders known history can planet, positioned the fleet and landed his
be tracked alongside the GCPSs. However, entire force of 5,000 marines along with their
evidence of a long history is buried deep armour and support, while shuttles departed
within Goras earth as fossils and relics, and in to bring back the expeditionary ships.
the limited oral history of the Marauder clans.
There is archaeological evidence of various Had Gora been populated with any other
proto-civilisations throughout Goras history, primitive race, Commander Mitrandesh
but equally abundant at each stage are the would have performed this operation without
signs of a violent erasure just as the culture incident, and the Co-Prosperity Spheres
would have begun to gain a foothold; an history would have been very different. But
eradication of such totality that an external, Gorans are not like other races.
more advanced agent would be suspected,
but only if the nature and capabilities of the The first weapon of a corporation military
natives were not known. Because, as became landing on a primitive hostile world is
apparent, Gorans are aggressive to an extreme shock and awe seventy tonne landers
absent from any other race. To an extent, puncturing the clouds and slamming into
Goras past patterns of societal development the earth, massive landing ramps yawning
and extermination followed the same of open to disgorge hundreds of armoured
ancient human history, but the difference on soldiers, banks of dust clouds thrown up like
Gora was that the cycle did not end peace thunderheads as immense frigates displace
never reigned long enough for a stable society the air. The sheer noise and movement of a
to out-compete warring clan life. And so, mass military insertion is a weapon in itself.
when humans arrived, the Gorans were still But despite the military vessels being surely
fighting with a level of technology not much the largest artificial structures they had ever
different from Old Earths medieval period. seen, the Gorans met the corporation troops
as if they were equals, and despite being
What the first interactions between humanity armed with bows and blades managed to kill
and Marauders were like will never be known. hundreds of marines before being fought off.
In 644AE, a fully-crewed expeditionary force
was still cheaper than automated long-ranged
planetary reconnaissance drones. It was fully
expected that any alien civilisation could be
communicated with and a trade relationship
established, or, preferably, be brought under
corporate hegemony.
The likes of the Gorans, however, had never
been encountered.
A Klandax Corp. expedition landed on
Gora in 644AE, and immediately began
transmitting reports of a hostile, primitive
indigenous race. Then the reports stopped and
no further telemetry was received. The loss of
an expedition was not particularly unusual,
but the speed with which it occurred was.
Automated distress transmissions received
indicated that total loss of personal occurred
within seventy two hours of contact. Klandax
responded, dispatching a full military strike
force to recover the expeditions equipment
and establish a firm claim on Gora before
other corporations took advantage of their
inability to seal exploitation rights. This
force, under Commander Prakal Mitrandesh,
arrived insystem to find the expeditionary

145
The initial attack repelled, the Klandax forces General Klimt had a reputation for shrewd
prepared to call in orbital bombardment to and unexpected tactics, and had spent days
end the conflict, but the expeditionary shuttles observing data recorded from miniscule spy
ferried back to the military fleet had not been drones dispatched to the planets surface. He
empty. While trajectories and ordnance was saw in these dangerous creatures a far-reaching
marauders

being prepared on Mitrandeshs fleet, hundreds potential. No other race so far encountered
of Orcs burst from hiding on the expeditionary demonstrated such an easy grasp of military
shuttles and poured into the military ships. theory, or such obvious joy in its application.
They tore through the service personal and The wiping out of a full corporation strike
under-prepared security contingent with force was rare, and never from a civilisation
ease, leaving the ground forces open and lower on the tech tree. General Klimt knew
unsupported. Mitrandesh had makeshift forts that if he could bring these creatures under
constructed from prefabricated walls, but the his command Klandax would have the single
Gorans adapted, abandoning frontal assaults most potent army in the galaxy.
in exchange for war on their terms guerrilla
fighting, and using their manoeuvrability General Klimt flew himself to Goras surface.
and local knowledge to lure the corporation What happened there is not known because
marines into unequal close quarter combat. In the General travelled alone, but before
little time the Gorans learnt to use the fallen departing he remarked to his fleet commander
Marines weapons. Armed with arrows and that in the creatures he recognised a cohesive
knives the Marauders killed hundreds, with social hierarchy and a greed not so dissimilar
laser rifles and grenades Klandaxs initial force to some of humanitys baser elements that
of 5,000 was cut down until, less than five they could not find common ground. What
standard days after insertion, the emergency is known is that the General spent three days
beacon was triggered as Commander on Goras surface before returning to the fleet.
Mitrandeshs final fortification was overrun. He had visibly aged in that time, he looked
exhausted, his dress jacket was gone and the
The initial response from Klandax HQ was clothes he wore were stained, torn and bore a
to firebomb Gora from outsystem, leave the smell none of the Klandax general staff could
planet to smoulder for a decade, and land identify.
again when it was sure everything was dead.
The mission was given to General Julius Klimt, But with him came the chieftains of three of
a soldier with a long and celebrated career, the largest clans of Gora, and the Global Co-
who summarily disregarded his orders and Prosperity Sphere would never be the same
instead landed on Gora alone and unarmed. again.

146
The Expansion What followed was the swiftest expansion
in the Co-Prosperity Spheres history. The
Under Klimts supervision, hundreds of Gorans Marauders were discovered at the very
were moved off planet and began basic training beginning of the Fourth Sphere expansion;
in line with corporation military doctrine. vast tracts of the galaxy were open and ready
As anticipated, the aliens demonstrated an for exploitation. It was an opportunity for
uncanny aptitude for warfare. They took to a golden age, and these systems had to be
the drills and manoeuvres as if born to them, grasped before they could be claimed by other
and sometimes had to be forcibly reminded civilisations. The Forge Fathers, Asterians,
that these were simply exercises, and to not Tsudoshans and more had woken up to the
use their rifles as clubs when their harmless threat to galactic stability humans posed with
training ammunition ran out. Their first live their rapid expansion, and the corporations
mission was to quell a minor rebellion on had no interest in sharing the worlds with
New Lagos before it could turn into a major anyone else.
one. When they were unleased on the rioting
population the subjugation was so swift, so
total, so bloody that the term Goran ceased to
be used among the human troops in Klandaxs
army - replaced with Marauder. Every week saw new systems brought under
corporate hegemony, many more than
The scale of the massacre on New Lagos could could have been achieved by human arms
not be kept secret, and while General Klimt alone. It became much easier to incorporate
may have intended for the Marauders to be already-inhabited worlds through force
solely used in Klandaxs military, soon every than negotiation. There were advanced
corporation wanted their own Marauder single-planet civilisations made extinct by
regiments. Once the Marauders themselves this phase of the GCPSs expansion, entirely
found this out they were quick to grasp the uncatalogued and forgotten thanks to the
concept of negotiation and of their worth in a frightening speed a planet could be conquered
demand-based economy. by Marauders.

147
Humanitys relationship with other outcome, issuing a list of demands she knew
civilisations saw its own change. Emboldened the Dwarfs would not accept purely so she
by their success at carving a path across the could unleash her Marauders. The Capture of
Fourth Sphere, many corporations began Lagann, as the conflict became known, was
using the threat of their Marauder battalions over within a 60 days. General Ekpos strategic
marauders

as bargaining chips in negotiations. This lead aim was not to capture the planet whole, but to
to the Capture of Lagann in 687AE. Mars roll over the Dwarf forces with such ease as to
Corp. had bought the exploitation rights demonstrate what a battalion of unrestrained
to Lagann, but arrived to find a Bitasverd Marauders were capable of. It was a task
Forge Father clan Ward ship already in orbit Captain Apaugh relished, and within two
around its equator with formations of Brokkrs months his Commandos had slaughtered over
onplanet. Mars Corps. expedition was led four thousand Brokkrs and Steel Warriors. It
by General Ellen Ekpo, and among General was a price Clan Bitasverd was unwilling to
Ekpos command was Apaugh, captain of pay, and the Dwarfs left the system beaten.
two divisions of Orc Commandos. Following Lagann was the first time a corporation used
Mars Corp policy a negotiation meeting was Marauders as a tool of diplomacy, but it was
requested with the Dwarf Clan Lords, but the not the last. Other civilisations came to abhor
meeting was abandoned almost immediately contact with humans, and to fear the use of
by General Ekpo when the Forge Fathers their armies. The Marauder-driven GCPS
refused her demands. It is believed that expansion seemed inexorable, but that was
General Ekpo deliberately orchestrated this about to change.

148
The Mandrake Rebellion Mauhar deserves describing. In Marauder
society, devoid of religion or any proselytising
By the mid 850s Marauder muscle had figures to encapsulate how a Marauder
become the engine of the Co-Prosperity should act, Mauhar has been etched into
Sphere. In the preceding two centuries more lore. Mauhar was said to be immense -
planets had been settled by humans than the almost as large as a Hulk, although there are
six before. no individuals still alive who saw him in the
The corporations were richer than ever, and flesh. But more than this he was a tactical
their trade relationships with alien races genius. Mauhar took what he learnt under
were overwhelmingly in the humans favour. GCPS tutelage and improved upon it, took
For the Marauders part, they had what they advantage of his races unique abilities the
wanted a constant stream of enemies to fight way no human commander could sanction
and an un-ending supply of credits flowing their unrestrained joy of battle, the utter
their way to spend on everything the sphere indifference to loss of life on either side of
had to offer. It was truly a golden age, and like the fight. Even today What would Mauhar
all golden ages no one saw its end coming. do? is a question often asked by Orc chiefs
in a tactical predicament. Freed from having
The Mandrake Rebellion has been documented to slow down for human troops to keep up
in detail thousands of times over; its causes, with the Marauders under his command,
inception, key players, and the statistics of Mauhar took to the galactic skies and set
planets irrevocably lost to the scarrings of about shattering the GCPS.
war. But for the Marauders it began with the
ambitions of Romasko Holdings CEO Gavriel
Mandrake and an insignificant planet named
TCx87653c.
Marauders were to be used as pawns in the
plans of the individuals who would go on
to make the Council of Seven, and a set of
conditions where they would be certain to
rebel was artificially engineered.
They were to be put down, and then
replaced by the already-conceptualised
Enforcer Troopers. But the Council did not
accommodated for three pieces in their game.
The first was just how many Marauders would
be gathered together to act as the touchpaper
for rebellion. The second was Chief Mauhar.
The third was just how virulently eager for
war Marauders are.
It was just bad luck that the Councils plans
came to fruition just after TCx87653c
had been conquered, when 20,000 Orc
Commandos were still present onplanet, and
that Chief Mauhar - commander of the Red
Hand mercenaries - was among them.
The average Orc does not care for power
beyond their immediate clan and are happy
to fight and get paid. But there are some who
want more. Of those, few have the capability
or the talent to actually make use of that
aspiration. Chief Mauhar had that talent,
and he also had tens of thousands of Orcs
whose pay had suddenly stopped.

149
Seen from afar, the planets falling to Though a century and a half gone, the
the Marauders spiderwebbed out from Mandrake Rebellion left two indelible lessons;
TCx87653c. Specs on the galactic map that for the GCPS, that they were not indestructible,
shone with the light of human habitation and for the Marauders, that they did not need
flickered and died. The Mandrake sector fell, to be paid by anyone else to fight.
marauders

releasing tens of thousands more Marauders


to Mauhar, and then came the Sacking
of Bovan. Hundreds of light years from Living legend?
Mandrake, Bovan was one of the first Fourth
Sphere worlds colonised. Many of the core Although Chief Mauhars presence at the
worlds relied on its ore. It had cities, industrial Battle of Nihil Rex was verified, it cannot be
centres, and 500 million sphere citizens. The officially confirmed he died there.
Orcs there had no known connection with It would of course be impossible to identify
Mauhar or Romasko, and the uprising was
a body from a system turned to dust after
as surprising as it was total. Bovan died, and
a supernova, but the fact is it cannot be
the inner spheres woke up to the danger on
their doorstep. guaranteed that the tactical genius who
oversaw the Mandrake Rebellion was present
Its questionable whether Mauhar would have at the time the planet was vapourised.
changed his plans if hed known the Council
of Seven had fabricated the Rebellion and had This slim possibility of his survival has
already made steps in creating what would be led to an almost cult-like status for the
the Enforcer troopers. But even despite the Chief, with his outlined face becoming a
Councils plans, Mauhar came perilously symbol of rebellion for the downtrodden,
close to destroying the GCPS. Having sacked disenfranchised or just delinquent teenagers
most of the Fourth and Third Spheres to the sphere-wide.
galactic west, only the undefended inner
spheres were between Mauhar and the core Several Orc mercenary commanders have
worlds. A last ditch defence was organised by even risen to lead large warbands claiming
the Council; a trap to lure Mauhar and his to be Mauhars offspring, and on a few
forces onto a single planet, then destroy it occasions even the Chief himself.
with an artificially triggered supernova. This So far all have met the same end at the
last stand came to be known as the Battle for hands of the Black Company, but without
Nihil Rex, and it saw the end of the rebellions
definitive proof the Chief s cult of infamy will
threat to the GCPS, the near extermination of
continue to draw admirers and imitators.
the Marauder species, and the death of Chief
Mauhar.

150
There was, however, one safeguard put in
Dirty work place. Despite the Orcs eventual defeat, the
Mandrake Rebellion remains the closest
Despite the multiple secret programs set up brush with destruction the GCPS has faced,
by the Council and other advanced races, the and the Council has no desire to risk another
Marauders resistance to the Plague remains uprising. So it established the Black Company;
a mystery. This has led to a lucrative trade a covert Enforcer battalion with the sole
in the systems and stations along the Death mission of keeping the Marauder population
Arc for Marauder companies selling their at a manageable size. Their mission sees them
Deadzone related services. tagging and tracking Marauder bands, and
when a group approaches a size that could not
There is also a growing number of Marauder reliably be put down by local forces the Black
captains venturing into Containment Company move in. Usually this action takes
Protocols for their own benefit; looting on the nature of an accident a catastrophic
abandoned planets and using the spoils McKinley drive malfunction, or a contract
to build their own warbands. The Three to raid a biotech lab that happens to contain
Fingered Thrau, Red Maws, and Will Kill deadly airborne toxins in order to avoid
for Credits gangs have all built what amount antagonising other Marauder commanders.
to their own armies this way, and are This policy is deemed so crucial to the GCPSs
more than capable of overcoming smaller
continued peace that it is executed directly by
the Council of Seven to keep its existence on
planetary defence forces.
a need to know basis. So far the clandestine
The Enforcer Black Company can only policy has remained secret, but there are
neutralise so many Marauder warbands, always individuals with a lust for power
and if the rate of the Orc forces continue
who would not think twice of using such
knowledge for their own ends.
to grow its only a matter of time before
colonised planets become at risk. Outside of sphere-sanctioned engagements,
Marauders have slipped seamlessly into the
roles of pirates and guns for hire, and are
The Mercenary Age the mercenary of choice for anyone who
can afford them. The same qualities which
A question often asked is Why werent the
made them the crack troops of the GCPS
Marauders exterminated after the Mandrake
Rebellion? A logical enough question with translate to the galactic common market,
an equally logical answer; they were simply and it is expected that on any waystation or
too useful. space port of reasonable size there will be at
least a few Marauder captains ready to take a
The Battle for Nihil Rex wiped out over eighty commission at a moments notice, so long as
percent of the then Marauder population. theres some payment up front.
Those that survived were either in bands too
small to be a threat or were hunted down by
the Enforcers. The remaining Marauders were
too scattered to be a danger to any significant
population. And, more importantly,
outwardly held no resentment to the GCPS You want to talk? OK, lets talk. You talk
for the war which nearly exterminated them; the where and the when, I talk the how and
they had fought, been beaten, and that was
the price. Agree and we have a contract.
it. The practicality their race is known for
won out, and the corporations and Council
of Seven were more than willing to allow Captain Orokk,
them to remain in a small capacity. After Cygni Crew mercenary company
all, corporations still had dirty work which
needed doing, and the Council did not want
to send their new Enforcers into situations
where they could die unnecessarily.

151
And then there are the galactic trade lanes and However, while Marauders have for the most
the pirate fleets which prey on such places. part kept the structure imposed on them
McKinley drive travel is still restricted to the since before the Mandrake Rebellion, no
rich and important, and at any given moment two captains will organise their forces the
there are tens of thousands of vessels plying same way. Teams of similarly equipped Orcs
marauders

the established routes between systems. Long and Goblins will be grouped together for
haul carriers, colony ships, dust miners, specific battlefield purposes, but the nature
science vessels, and more each carrying of a Marauder warband is fluid and ever-
something which can be sold for a nice profit changing. Casualties are high, employers
on the black market, and in the vast emptiness can change day to day, and loyalties shift and
of space the only law is who has the most guns. schisms form within the bands themselves.
The Orcs pragmatism feeds into this
Marauders have no base of operations as instability however; a fight is a fight, and
such. They live a nomadic lifestyle, going that is something an Orc never passes up. A
where there is work to do, wars to fight, bones Marauder warband can adapt to any situation
to break. Where they lay their gun is home in a way no rigid military can, which means
for the night. A band may have a favoured no enemy commander will know what kind
space station where finding work is easier, of army they will face.
but if that particular well dries up they have
no issue finding another. However, they still However, they will know to at least a degree
consider Gora their home. This may be for how the Marauders will be armed. Marauders
more practical than sentimental reasons are not an artificer race, their temperament is
however, as it is on Gora that they draft new not suited to the precise engineering necessary
recruits. While all the Marauder species can to make reliable weaponry. But they know a
breed elsewhere, the unique harshness of good gun when they see one, and the GCPS.
Gora with its scouring radiation, ferocious Arms dealers tend only to care about getting
weather, and the collective hostility of its paid, not about where the weapons go. Its
plant and animal life breeds a hardness into from this free market that more than a few
the creatures that survive to adolescence. Such Marauder captains have commissioned arms
is the importance of Goran Auxiliaries that suited to their stature and specific needs. Most
an attempted annexation of it by Carver Inc. of these new weapons have not been the most
prompted the Council of Seven to pass an un- practical, but a few have found their niche in
amendable law prohibiting any corporation Marauder armies. The most common of these
activities within a 100,000au range of the unique concepts is the H.E.W. technology.
planet, under threat of Enforcer censure. Inspired by the Genling 88 Burst Laser
carried by Enforcer Striders, H.E.W., or high
energy weapon, technology is based on laser
weaponry, but where Enforcer rifles direct
controlled beams of energy through artificially
refined crystals to produce high-intensity
laser bursts, H.E.W. technology relies on a
combustion chamber filled with a pressurised
hydrogen gas mixture to excite the lower
Structured Chaos power emitters Marauders must rely on. This
is not to say H.E.W. weapons are not effective.
One of the most dangerous aspects of a Per energy input they outperform a similarly
Marauder army is how deceptively organised heavy Genling weapon every time, but at the
it is. While most species become less savage cost of reliability and safety. Backfires are
as they develop, if anything Marauders common, but in exchange you get a weapon
have reverted to a tribal barbarism. Their capable of puncturing a tank.
recruitment into corporation armies and the
training they received allowed them to funnel On a smaller scale, Orcs and Goblins
their aggression down specific paths, and the preference is for solid shot rifles, finding them
corporation generals who adopted the first more durable than their laser counterparts
Marauder battalions and thought instilling and easier to repair in the field, and the Orcs
martial discipline would bring the aliens at least dont care about the kilos of extra
under control were proven very wrong. ammunition the rifles require.

152
For when something heavier is required, and
a Hulk is not available, there is the Ripper
suit. Another product of the Marauders
tactical ingenuity, the Ripper is almost a
mini-Strider. A powered exoskeleton of a
tungsten-weaved alloy with a role as simple as
it is effective to allow an Orc to carry more
and heavier weapons. The powered servos
give the operator increased strength if such
a thing is imaginable in an Orc and makes
the trooper a mobile weapons platform. In
confined spaces the suits give the Marauders
and almost unbelievable tactical advantage.
Stereotypical of Orc technology is the Sky
Scraper jump pack. Essentially a misnomer,
although the pack does allow the wearer to
jump through the air up to fifteen metres, its
primary intention is to allow the Orc to leap
from an aircraft from up to 10km and freefall
directly into combat. The pack kicks in at 750
metres, arresting the fall at the last moment,
and giving the commando some time to pick
exactly where in the battle they want to land.
Despite the risks, the packs are accepted by
many Orc commanders as an alternative
delivery system to traditional dropships.

153
Here Be Monsters known - the Galactic Co-Prosperity Sphere.
But the corporations are often guided by
The vast depths of space are sources of greed and avarice rather than wisdom or
infinite wonder and opportunity, something altruism, and acting according to his nature is
the fledgling corporations, the first voyagers not always in mans best interest. Nowhere is
from Old Earth, appreciated greatly. Taking this more apparent than in his misadventures
advantage of every resource and habitable within the string of star systems to the galactic
planet they could find led to the establishment north-west of the core, now known as the
of the grandest civilisation man has ever Death Arc.

154
the plague

The GCPS was warned to stay away from enough, and the lure of alien riches believed
these worlds. Representatives of the Asterian to be held on the worlds of the Death Arc was
Star Empire, Counsels of its ruling Tesseract more than some could resist.
no less, met with members of the Council
of Seven, the corporations own rulers, and It was clear the Asterians possessed technology
an agreement was made: the corporations and wealth beyond the wildest dreams of
would respect Asterian borders and Asteria the GCPS and many corporations would be
would refrain from military sanctions. But in damned before they left it hidden beyond
a kingdom built on greed, no wall is ever tall their borders. And damned they were.

155
Instead of wealth and power, those that
trespassed within the Death Arc found Theyve got Tanks?
monsters and destruction. They found the
Plague, an enemy believed by many within Just a bunch of dumb grunts. That was
Corporation Central to be nothing less than what the major had said at the NCOs
meeting that morning. The men had
the plague

the single greatest threat to the galaxy to yet laughed dutifully and listened on, gripping
present itself. It is a bio-agent of unparalleled warm mugs of caff as the order of battle
virulence with the capacity to mutate living had been given out. Five platoons would
beings until they barely resemble their former be going into the city to secure its southern
selves. edge while the rest, including Corporal Jac
Riegers 3rd platoon, would set up skirmish
The GCPS responded in the only way it could positions on each side of the main advance.
- a massive military blockade and the creation They could expect to see the enemy, of that
of Containment Protocols, quarantine efforts there was no doubt. And 2nd Company had
that would instantly seal off any planets or suffered some losses the week before. But the
systems the Plague reached behind a wall of men should be reassured that all they would
be facing now were the dregs, cannon fodder
silence and gunships. But while the GCPS they would have no difficulty mopping up.
enacted its protocols and the Asterian To hear the major tell it, the enemy would
Clades patrolled their own dead worlds, be practically lining up to get shot through
the Plague was growing and working. More their ugly skulls.
worlds than anyone knows have already been
infiltrated, seeded by an unknown creator It had made sense back then, in the cosy
with mysterious Artefacts that release the raw tent they used for briefings and such, some
five kilometres away from the front line. But
mutagen into their discoverers. The Plague now, as another volley of mortar rounds
has already captured and corrupted dozens screamed through the air over Riegers
of GCPS outposts, worlds, and even whole head, he wasnt so sure. He leaned hard
star systems and its armies are equal now to into the berm of dirt and debris his men
almost anything the rest of the galaxy has to had built for cover and readied himself for
offer. the impacts. Most of the rounds were fired
so wildly they did little more than make the
The Plague has also commandeered fleets of marines grab their helmets and duck down.
starships and repurposed the military might But there were so many being launched at
sent against it to its own dark purpose. It the marine positions, eventually one would
moves on, and it hungers, and it rages. Where have to hit something.
its silent fleets will appear next is unknowable, Rieger heard an explosion from somewhere
but only death lies in their wake. Nowhere, it behind him and felt a wave of heat wash
seems, is safe. over his back. Men were shouting, someone
was even screaming - the platoons Mule had
taken a direct hit and was burning brightly
in the night air. Then more cries of alarm
sounded from up and down the berm and
Rieger felt a familiar and chilling vibration
in the ground beneath him.
Tanks! Theyve got tanks!
Rieger could see them now. A dozen bulky,
angular shapes emerging from the mist a
few hundred meters away. Bright lines of
energy ionised the air above him and began
to chew up the berm, throwing up clouds
of atomised dirt and debris as the Lancers
opened fire. Rieger turned around again
and, as he looked at the pile of flaming
wreckage that had been his only way off
the battlefield, he wondered who the dumb
grunts really were.

156
Confidence The growth of mankind might have continued
at such a slow pace interminably where it
The early days of mankinds life outside the not for the invention of the McKinley drive.
solar system of its birth were difficult to say Before this paradigm-shifting creation, the
the least. Interstellar travel was unreliable, GCPSs ships could only travel at speeds barely
slow, and wrought with danger. Many of approaching that of light. With the capacity
the hundreds of colony ships that left Old now for travel faster than light - better than
Earth were lost in the space between stars. light! - the riches of the galaxy were laid bare
Others found their ways to planets that had to the corporations acquisitive hands. A
appeared promising when viewed through veritable gold rush followed as hundreds of
the best telescopic equipment available before scout ships dispersed from the Core, followed
launch. But, when their cryogenically frozen by innumerable startups - colony ships,
passengers awoke, they found themselves outfitters, survey crews, miners, and builders.
stranded on hellish worlds without the simple The possibilities were endless along a frontier
natural resources they needed to survive of infinite depth. But those vast distances
more than a few weeks. Still more fell victim meant that even with McKinley drives it
to hostile aliens and disease and even those was still many G-standard years before
that were able to establish themselves were scouts of Canco Ltd., a specialist in stellar
sometimes subsequently destroyed by in- exploration and cartography, first approached
fighting with other struggling human colonies. the northern border of what had become the
GCPSs fourth expansion.
Some groups did survive, be it by luck or
They were not overly surprised to find several
sheer willpower, and, slowly, overcame the clusters of worlds there, each showing very
massive hurdles set in their paths to make clear signs of habitation by apparently extinct
new lives amongst the stars. Eventually these alien races. Several alien species had already
fledgling colonies were able to make contact been successfully incorporated into the GCPS
with each other, forming what became the and several more wiped out. The existence of
First Sphere of the GCPS. Despite the strong others was accepted as fact. The discovery of
streak of self-reliance, a characteristic borne ruins on border worlds was also not a cause
of having survived so much alone already, it for alarm, given how close humanity had itself
was clear some form of central government come to extinction in the recent past. It did
was necessary to manage the sharing of not really matter why or how the mystery race
resources and oversee the fairness of deals had failed as the prevailing attitude at the time
between colonies. Or, as they became known, was that the GCPS was clearly strong enough
corporations. Thus the Council of Seven was and clever enough not to make the same
born. mistakes. And so, the exploration went on.

157
Based on the scouts reports, several Secondly, there were the warnings of the
preliminary claims to territory on the ghost Asterians. Contact had been made between
worlds were logged with Corporation Central, the two great powers only recently and,
and a few small-scale wildcat survey teams although Asteria Prime did not seem willing
were dispatched towards them. It would be to offer the corporations much in the way of
the plague

many decades before any colony ships would trade or access, it did have something to say
find themselves in range of the mysterious regarding the Death Arc.
worlds at the edge of civilised space. In the
meantime, the ghost worlds developed a Representations were made and a meeting
reputation of their own. between the Council itself and diplomats
from the Asterian capital was arranged. The
Wild tales began to appear in the bars of mixture of Lu-Fans data and whatever the
space stations in the outer spheres, tales of Asterian Counsels showed the Council-
spectral warriors and sinister abductions. members was sufficient for the issuing of the
Even whole mining outfits were alleged to order that the Death Arc was strictly off limits
have disappeared, but no more credence to all citizens of the GCPS.
was paid to these tall tales than to any of the To back its wishes up, the Council deployed
other thousands of scary stories that could be a sizeable army of its recently enlisted Orc
heard. It is a sad fact that literally hundreds commandos in an extended blockade most
of GCPS ships go missing every G-standard of the way along the Arcs southern edge.
year, victims to pirates, poor navigation, and This static deployment was an unusual one
unforeseen stellar phenomena. for the Orcs their forces had typically been
employed as shock assault troops against
other alien races but they soon had an
opportunity to show their mettle in battle.

But, the mystique of the Canco worlds, or


the Death Arc as they became known, was
significantly enhanced when the Council of
Seven itself decreed them strictly off-limits.
The Council had previously served a more or
less administrative role, occasionally settling
disputes and setting tariffs for trade or serving
as a diplomatic core. Its profile and power had
no doubt been enhanced and cemented by
conflicts such as the War of the Short Front,
where the need for a central unified command
of GCPS military forces had become apparent.
But the demarcation of a no-go zone on
the edge of the GCPS was an entirely more
aggressive and authoritative move.
The reasons behind this line being drawn were
twofold. Firstly, unknown to most within the
GCPS, the Council of Seven had secretly
commissioned the Lu-Fan conglomerate
to investigate the abandoned worlds on the
north-western edge of the GCPS. What they
had found had been alarming in the extreme.
Signs of an advanced civilisation falling into
anarchy and collapse almost instantaneously.
Indications of large scale warfare using atomic
weaponry as well as energy signatures Lu-Fan
could not even fathom.

158
A nomad corporation registered as Selmer & As has been noted, this was an unusual
Frin attempted to break the blockade mere show of force by the Council. This flexing of
months after its establishment, sending its muscles was publicly welcomed by many of
small fleet towards a gap in the line near the the corporations, who were willing to admit
Burges asteroid field. Several other companies even a free market needs a strong base upon
had also expressed resentment towards which to operate. Others were less enthusiastic
Corporation Central and, by implication, though, feeling that the spirit of endeavour
the Council that ran it, over its policy on the and self-determination, the very same as
Canco worlds. Many felt the compensation that which had allowed them to escape Old
they were offered in exchange for their leases Earth in times past and make a new home
inadequate, others that it was not within the in the galaxy, was at risk of being stifled. No
Councils purview to dictate so aggressively legislative body, they said, had the right to tell
where corporations within the GCPS could a man where he could or could not travel or
or could not go. The S&F representatives to do business. That might have worked in the
Corporation Central stated that the territories old days, but out here was a whole new galaxy.
they had sub-leased years earlier from
Corporation Central were still legally theirs
and that they intended to continue their
claims to them.

As many have done since, the captains of S&Fs


fleet underestimated the tactical ability of the
Orcs manning the blockade. Their small fleet
was quickly outmanoeuvred and summarily
destroyed. Their financial assets seized and
their licence to operate was torn up. S&F, to
all intents and purposes, ceased to exist.
A similar fate befell the scientists of Lu-Fan,
the few remaining humans to have ever set
foot within the Death Arc. All Lu-Fan research
outposts were quickly closed and all personnel
and materials from them were immediately
moved under Enforcer guard to the backwater
world of New Czechia - the GCPSs first Black
Site. Officially this was done for the protection
of those personnel. The chance of contagion,
of spreading whatever it was that had killed
the Death Arc, being too great to risk. While
this may indeed have been a genuine concern
it also had the effect of completely silencing
any voices who might report what had been
found in the Arc.

159
A leading voice of dissent was that of House Graces long-term goals are unclear. It may
Grace, a corporation with ties to some of be he planned to set up his own, new GCPS,
the first colony ships to ever leave the Sol based on the worlds within the Death Arc.
system, and not one to be bossed around by This seemed to be at least part of the case
an unelected body thousands of light years laid before him during his trial in the Core
the plague

distant. some years later. Alternatively, perhaps he


simply wanted what most corporations want -
The patriarch and prime officer of House complete unrestricted access to whatever they
Grace, one Cadmeyer Grace, ordered his can find and claim as their own and the right
ships to find a way into the Death Arc, one to shoot anyone that tries to stop them. The
that circumvented the blockade, and then set technological sophistication and apparent
riches of Asterian space were only beginning
up bases for further exploration. to be understood, so the potential role of pure
Covert recordings, obtained by the ETCU, greed should also not be dismissed. Whatever
show the patriarch saying; Neither ghost his real aims were, Grace was executed for
treason, but not before revealing his house
stories nor the decree of skeletons hiding in had sent not one, but three fleets of colonists
their polished offices far from the frontier will and explorers into the Death Arc. None had
stop House Grace, or mankind itself, from yet returned. When they did, they were no
seizing its destiny. We will not be bound nor longer the same brave crews of entrepreneurial
fettered by their fallacious rulings or their human beings that had been sent to find their
anti-capitalist armies. Their pet aliens are not destiny within the Death Arc. They were
going to stop us either. monsters.

160
Death of a System
The GCPS underwent many changes in the
time after Graces trial, including of course the
Mandrake Rebellions and the inception of the
Enforcer Corps. The Orcs that had patrolled
and held the border were long gone, replaced
by the Enforcers of the Long Patrol by the
time a fleet of starships emerged from the
Death Arc.
Some broadcast transponder codes that
matched the missing Grace expeditions, others
were entirely silent. Together, they launched a
huge and sustained assault at several points
along the line of the Long Patrol. Despite
their advanced construction and firepower,
dozens of Enforcer ships were destroyed or
crippled in suicidal ramming assaults. Many
of those damaged vessels were then boarded
by creatures that resembled men, but grown
savage and huge. They were clad in human
skins and carried a mix of corporate laser
weaponry alongside home-made knives and
axes.

There was also the grisly job of sterilising the


stricken ships of the Patrol.
More than a dozen Enforcer vessels had been
overtaken by the Plague and their crews
infected or slain. Those that had been turned
joined with the invaders in overwhelming the
rest of each ships contingent of Enforcers.
Some of these brave men and women had
served the GCPS and the corps faithfully and
honourably for many years only to become
The Long Patrol might have been lost entirely the seemingly braindead zombies that would
were it not for the decisive action of an mark so many future outbreaks of the Plague.
Enforcer commander, designated Colonel They were put out of their misery without
A.Q. Niro-Faysal. malice or prejudice and their ships scuttled.

Niro-Faysal was responsible for quickly The Long Patrol, though theoretically still
reorganising the scattered remains of the in place, was crippled and had been unable
Enforcer fleet and ordering a complicated to destroy every ship that had broken out of
series of strikes, feints, and counter-attacks the Arc. A still potent, though much reduced,
that enabled it to mass its firepower against Plague fleet continued on into GCPS space.
the larger Plague ships. As the battle moved The first world they struck at was New Parris,
within range of the Patrols headquarters, a central world in the Soto sector.
this rallying action eventually resulted in the
Plague fleet being scattered. The Enforcers
could then initiate a series of missions to hunt
down and exterminate the remaining enemy
vessels.

161
Parris had been a settled part of the Fourth A few scraps of video footage leaked onto
Sphere for many years before the Plague. Its private networks by the data-activist Karma
population, largely bonded workers for a are purported to show the things that struck
conglomerate of corporations specialising in at New Parris.
building worlds suitable for human habitation,
There are deformed soldiers, like those
the plague

were a hardy stock. Frontier living was no easy


calling, but these were people who believed in that assaulted the Long Patrols ships, but
making a place for themselves on the edge of also bigger things. Monstrous quadrupeds,
space, somewhere their children and their creatures as big as a transport wagon and
childrens children could call home for years twice as powerful, that were capable of ripping
to come. When the Plague arrived, New Parris apart a Shensig tile like it was paper. Hordes of
became a charnel house. mutated animals, beasts that might once have
been dogs or other predators tore through the
Exact figures are hard to come by - the streets of townships and starports. Horror
population on Parris had a low opinion of their upon horror.
lives being recorded by Corporation Central
and so tended to resist sending any data about After Parris, more worlds fell and soon the
themselves to its offices. But shipping records entire Soto sector was gripped by panic. Fully
and what census data does still exist for that one half of all Enforcer personnel in the galaxy
sector of space indicate a population of no less were shipped in to halt the Plagues progress,
than two million souls and possibly as many with orders being given for all other operators
as ten. The Plague killed the whole world in to be ready to join them at twenty-four hours
less than one G-standard month. notice if required.

162
The Plague was eventually stopped and the The question remains as to how much of the
Soto sector cleared, but only by a protracted truth about the Plague - its origins, nature, the
campaign to terminate dozens of smaller incredible danger it presented - the Council
outbreaks and not before hysteria had done of the day really knew. Because, although the
its own share of damage. Freighters were war in Soto was won, this was not the end of
destroyed before they could make orbit and the matter. Instead of being a singular, isolated
convoys of refugee ships were atomised by outbreak eradicated at great cost, the Plague
terrified planetary authorities as soon as they would return again and again to haunt those
slid into range. Three whole planets were who thought, or perhaps just hoped, it had
rendered poisonous by bacterial and chemical been destroyed.
weapons and whole star systems were shut off
from any contact with the rest of the GCPS.
The Enforcer Corps and the Council took any
measure necessary to end what had begun
with House Grace.
This included hiding the true cause of the
conflict in the sector. Losses on worlds
within Soto were blamed on everything
from nuclear malfunctions to mishaps with
mislabelled diet supplements and surprise
dwarf star collapses. The Plague itself was
never mentioned, never given a name, a step
that might seem overly-controlling, until one
considers the nature of the GCPS. Above
almost all else, the Council of Seven knew the
corporations had to expand to survive. Word
of something as truly awful as the Plague out
on the fringe might halt this expansion and so
its existence was hidden.
As well as laying the foundations for what
would later become the Containment
Protocols, the aftermath of Soto saw an
increase in both the power of the Council and
their ruthlessness in its application.
The laxity it had shown House Grace, the
Council believed, was what had led to the
disaster of Soto. This would not be something
that would be allowed to happen again.
Individual corporations would, as before,
be free to conduct their business however
and wherever they saw fit. Their endeavours
would be more thoroughly overseen by the
Council and its appointed agents, however
with or without their knowledge. The
Enforcer Corps, properly blooded by its war
against the Plague, was now a sizeable army
in its own right and would not draw down
its size again. More resources were funnelled
into it, increasing its size and reach, allowing
it to react immediately to any threat to the
GCPS or any defiance of the Council. The
corps became the very visible presence of the
Council on streets and thoroughfares and in
shipping lanes throughout the GCPS.

163
stages of the plague

Stage 1

Plague Lord

Aberration
Classified: Sigma Level Clearance Only It has a form of plasma membrane and must be
more complex than a monocellular organism
Subject: Exo-threat recovered from then. It resists lysis, even using picolasers and
Subars World, Preliminary findings. cold morganite fracturing. A definitive cell
surface protein repertoire has thus far proven
Author: Professor Dennis Hide, ETCU extremely difficult to capture though, even using
Authorisation Number 471102-B
the high-def spectrometry techniques developed
Black Site The Rock, Stratford Sector by Etraki and Kain. Given the extreme virulence
observed through numerous bioforms it may be
The pathogen colloquially referred to as there is no one surfaceome in the pathogen.
The Plague, is, quite simply, unlike anything
previously encountered by the ETCU since Antigenic variation is a well-known phenomena
its inception. It defies even basic taxonomic amongst infectious micro-organisms. It enables
classification. It is not a bacteria. Normal staining them to evade a hosts immune response and
procedures are inconclusive, but it lacks, as far even reinfect that host at a later date. But real-
as we can tell, organelles and appears incapable time recording of intracellular penetrations by
of extracellular reproduction. But it is not a this pathogen suggest something altogether
virus either. Its in vivo and in vitro behaviour, more fascinating is happening. Somehow, the
displaying clear motility and target selection, Plague is able to pre-emptively alter its surface
through an as yet undefined means, suggest presentation, completely evading any immune
more sophistication than that. More purpose. 164response.
Stage 3

Stage 2

Ghoul

Zombie

Leaper A
B
C
D

I
Burster

It is as if it is somehow pre-programmed to H
circumvent the biologies of every species-
specific cell-type we have so far exposed it to -
that number being one-hundred and thirty four,
so far. How this is done is clearly related to the G E
DNA packet contained within the pathogen and
establishing the mechanism must be a priority F
if the GCPS is to stand a chance of halting its
spread.
Developing protocols for this presents many A - Humerus
challenges. Its extreme virulence means that B - Main Blood Stream
so far only five sites, including this one, all
classified Black, have so far been granted licence C - Muscle Fibres
by the Council to hold samples. The speed at D - Overgrown Bone Struture
which an infection of the pathogen is able to E - Blood Cooling Vents
hijack a hosts own circulatory and intracellular F - ULNA
mechanisms make observation difficult and
repetition dangerous. But further research is G - Radius
quite essential. It appears we are dealing with H - Hardened Outer Skin
a new form of life, one designed to subvert, I - Outerframe nerve structure
convert, and eradicate all others. 165
the plague

Containment Let those people out of that place and risk the
security of the entire GCPS? No. We left them
The first known Plague Artefact to be there and we let them die because we knew
discovered was located on the world of that just one of those things could destroy
Adriana, a considerable distance from the Soto everything we had built if we let it get out.
sector and many years after the conclusion of
that war. The violence that quickly followed Adriana was the first Artefact-related
its unearthing, by a survey team investigating outbreak of the Plague, but it was far from
suspected alien architecture, sparked mass the last and outbreaks of the Plague since
civil disorder and rioting and an attempted Soto are far more common than most citizens
exodus that was only stopped by the of the GCPS know. This is largely due to the
intervention of forces aboard the Enforcer effectiveness of the Containment Protocols
Wyvern Deucalion. that were developed and codified in the wake
of Adriana. Any confirmed sighting of the
The lessons of Soto had been clear. Not only infection, typically by Enforcer Pathfinder
was the Plague a pathogen of unprecedented operators, results in the rapid isolation of
virulence and lethality, the panic it inspired affected planets. Travel to and from these
could also tear apart a sector just as quickly. worlds is immediately prohibited by blockade
and the digital scrubbing of NavComp data,
Once the presence of the Plague was visually stranding any ships already in system as well
confirmed, the Council of Seven did the as personnel on the infected planets. Variant
only thing they could and ordered that it be protocols have since been developed for
contained at all costs. As well as the eradication other biohazards such as Veer-myn or Zzor
of all lifeforms on Adriana, including the infestation, but the end result is always the
destruction of any ship attempting to leave same - the complete isolation of the infected
until they are no longer a viable infectious
the surface, the planets data was wiped from source. That is to say, dead.
NavComp databanks and all records of its
very existence removed from official GCPS The exact length of the Containment varies
logs. depending on the nature of the hazard and the
planet upon which it is located. It is without
The disappearance of an entire planet from doubt a draconian measure but, by and large,
recorded space was no easy task and involved an effective one and many outbreaks have been
considerable expense and influence, both successfully contained, potentially saving
political and physical. But as Council-member billions of lives at the cost of mere millions. A
Severin Roth remarked in his diary, one of lesser known sub-protocol exists to determine
the few surviving documents known to make how each outbreak began. Or, more precisely,
reference to Adriana, History may judge us as how the causal Artefacts arrived at their final
monsters, but what choice did we have? destinations.

166
Since Soto, more than a dozen Plague Artefacts The exact number of Plague outbreaks across
have been discovered throughout the GCPS. the galaxy is unknown but it seems certain the
The merest mention of the discovery of novel policy of containment has not been entirely
alien architecture by prospectors or explorers successful.
on comm-nets is enough to draw the attention
of Enforcer units. Usually these are Pathfinders, At least three distinct Plague fleets - groups
operating alone or in small teams, tasked with of vessels, often but not always military in
identifying any potential for an outbreak. If specification - have been seen and engaged, but
such a threat is identified, a Containment only one of these armadas is believed to have
Protocol can be put into effect within hours originated in the Death Arc.
and the ETCU teams are quickly dispatched
to retrieve the Artefact. However, despite The origins of the others are likely tied to
the Councils best efforts, the consequences outbreaks even the Council is unaware of, ships
of being caught in a Containment Protocol - and individuals that have escaped infected
complete isolation from the rest of the galaxy worlds and spread the mutagen even further.
and likely either slow death or violent death -
are not completely unknown to outer-sphere How the GCPS will react to this increased
citizens. Consequently, several cases have threat remains to be seen. But, given how far
occurred where the discovery of alien relics mankind has come since establishing its place
has not been reported, and several more are in the galaxy and the lengths to which it has
suspected. Even in cases where GCPS agents already gone to do so, there is unlikely to be
have acted as intended - swiftly and decisively any sacrifice the Council of Seven will not
- their efforts are often not enough. make to preserve the GCPS for the future.

167
The Shape of Things
Simmonds
The Artefacts that release the initial dose of
mutagen into their unwitting discoverers are Countless citizens of the GCPS and aliens
often described as metallic in appearance, living within its borders have been infected
although some archaeologists have recorded
the plague

with the Plague mutagen now. But while


them as seeming to be made from some
kind of stone. In actual fact the outer skin of most are either killed outright or converted
Artefacts are comprised of a mix of a graphene and added to its ranks, there are a few
compound and exotic and as yet unidentified individuals whose cases raise the intriguing
ores. They are highly resistant to energy question of how much the Plague mutagen
stresses and possess unique characteristics controls them and how much they control it.
of conductivity, making ascertaining their
age difficult, at least with any accuracy. To Victims such as Slobodan Chovyek,
further confuse the ETCU researchers, some otherwise known as The Survivor, Stelson
Artefacts are discovered at the bottom of deep Wire, more commonly referred to as Subject
excavations or mine-works, and are therefore 901, and the Sphyr warrior called Aqissiaq
apparently ancient, while others are located on have all exhibited varying degrees of lucidity
the surface of worlds, suggesting a much more and apparent self-control. Indeed Chovyek,
recent provenance. A theory that is rapidly if witness reports are to be believed, is
gaining strength within ETCU discussion
nets is that the Artefacts are ancient, but have actively engaged in seeking out a cure for his
been moved into corporate space much more condition. But all three are also responsible
recently. for the deaths of many uninfected and 901
itself has been directly linked to Plague
The Artefacts vary in size as well. The largest attacks across the galaxy.
to have been recovered by the ETCU so far,
the source of the infection of Beta Zero Two, Another case is that of Dr Gail Simmonds.
was nearly a meter in length and covered Trapped on Nexus Psi during an outbreak
in etchings reminiscent of hieroglyphics or of the Plague and subsequently infected,
cuneiform writing. In contrast, the Nexus Psi Simmonds not only retained much of her
Artefact was barely fifteen centimetres long
native intelligence but also seemed to gain
and weighed less than five kilograms. The
dimensions of each Artefact appear to have no the ability to actually control other Plague
bearing on their effect - all contain enough of mutants. She went on to direct a veritable
the mutagen to immediately begin the process army of Stage 3s into constructing for her
of transforming living hosts. a private fiefdom of sorts in Rieker City,
complete with workshops and laboratory
Nearly all carbon-based races in the galaxy are complex.
known to be susceptible to Plague infection,
including Teratons, Sphyr, and Asterians. One The Containment Protocol Group currently
of the few known to be immune to it is the quarantining Nexus Psi believes that after
Orcs of Gora. Why this is the case is a mystery an extended period of experimentation on
unlikely to be solved any time soon as there
can be few species less amenable to study by both herself and some of her thralls, the
the GCPS than the Orcs. More than a few doctor began construction of some kind of
minds within the GCPS have remarked on sub-space communications device. If true,
the irony of the greatest threat the GCPS has this would be an intriguing development.
faced since the Mandrake Rebellions being For one thing, with whom would she wish
something that the Marauders might make to communicate?
ideal troops to send against.
Officially, the Enforcers remain on high alert
for the approach of a Plague fleet and any
attempt to rescue Simmonds from Nexus
Psi. But one alarming rumour has it she has
already left.

168
Not all human hosts are equally vulnerable to They are truly monstrous in appearance
the mutagen either. Many of those receiving and their internal biology is just as warped
the initial dose of mutagen when an Artefact as what can be seen on the surface. Post-
is triggered, presumably by the proximity of mortem analyses of ex-human Stage 1
viable hosts, are killed by it almost instantly, brains in particular reveals a structure quite
choking on their own blood and spasming in different to that typical for their race. The
agony as the infection unsuccessfully attempts brain stem, or lizard brain, and the parts
to rewrite their DNA and reshape their organs most associated with muscle control and
aggression grow and become dominant while
and musculature to its own purpose. the higher functioning areas, those that deal
Those unfortunate souls in whom the infection with memory, emotion, and self-control, are
does take become what the ECTU refer to as almost entirely withered away. The Plague
Lord then is, practically speaking, completely
Stage 1 infected. Colloquially though, they animalistic, driven only to fight, kill, and
are most commonly known as Plague Lords. destroy almost every living thing in sight.
Lords tower above most humanoids, their There are some novel structures present in
muscle mass and skeletal structure stretched Stage 1 brains too though, and it is theorised
and enhanced until they reach as much as four that these new lobes are related to the Plague
metres in height. It is as if the victims innate Lords otherwise unexplained dominance
bone structure goes into overdrive, extruding over the rest of the horde. Some kind of
painfully through broken skin to form a self-control also must be necessary, as some
secondary and much harder exoskeleton. of a Lords victims will not be killed but will
themselves become infected, usually through
Eventually the initial infectees become a bite enhanced by the release of a dose of
covered with thick spiked plates that are mutagen from a gland located in the Lords
almost entirely resistant to small arms fire. buccal cavity.

169
Aberrations, on the other hand, are all about
destruction. During the early days of the
outbreak on Stampers Paradise, a Forge Father
prospecting team, forced to make planetfall
in order to effect repairs to their ship, found
the plague

themselves caught in the middle of fighting


around a GCPS research outpost. The station
had been infected by the Plague through an
unknown source, but of the ten prospectors
that rode their Hultrs into town, looking for
the raw materials and parts they needed, only
three returned. They did however eventually
manage to limp back into orbit and reported a
beast that seemed to have no end, in appetite
for destruction or size. Several more of these
colossal creatures have since been observed
and exterminated by Enforcer teams on
different planets.
While there are undoubtedly more phenotypes Aberrations differ from other Stage 2s in
at large in the galaxy - the mutagen can infect several key ways. Not only are they typically
almost all known organic species after all - much larger than even a Plague Lord, they
the ETCU has identified three main forms are apparently incapable of passing on their
of Stage 2 infected humans as being of a infection. They are also quadrupedal but are
particularly high threat value - the standard no less aggressive or destructive than any
Stage 2 Leaper, the 2B Burster, and the other Plague mutant. Dr Yoshio Ikeda of the
gargantuan 2A Aberration. Lu-Fan Conglomerate has advanced a theory
that this form may bring the victim closer in
Leapers are smaller than a Stage 1 but still shape to that of the Plague mutagens creators
usually at least twice the size of an uninfected but this is not currently an avenue of research
human. They also appear to retain a modicum many within the GCPSs science division
more intelligence and self-awareness than believe worth following at this time.
Plague Lords and are cunning pack-hunters.
While similarly armoured to Plague Lords, More profit is believed to lie in instead
Leapers are much faster and capable of literally seeking to understand what happens in Stage
leaping across a battlefield before tearing apart 3 infected personnel. Most subjects infected
their enemies in a frenzy of bloodletting. by either Burster-injection or the bite of a
Leaper devolve quite rapidly, losing almost
Stage 2Bs, are generally recorded at a similar all higher brain function, and are reduced
size to Leapers, but are less armoured and to the shambling yet still deadly Stage 3Z or
slower moving. Many display skin covered zombie. For some though, the degradation
in pulsing blisters that are filled with seems to follow a different pathway. Stage 3
infectious material and it is the tendency of proper mutants, known to GCPS troops as
these pustulent bulges to burst when shot Uglies or Ghouls, acquire some muscle mass
or struck that gives the 2Bs their name - and tougher skeletons with extruded spikes
Bursters. The Bursters primary goal is to similar though smaller to those seen on Stage
close with an uninfected lifeform, grip it 2s and 1s. They retain at least some of their
with specially barbed, hand-like appendages, higher brain functions, however, and many
and inject its struggling victim with the remain capable of controlling vehicles and
mutagen. This process can take some time, operating weapons systems.
the longest recorded infection process taking
nearly five minutes to complete, and is no Commonly this is the same equipment used
doubt extremely unpleasant to experience. by GCPS marines and fringe world security
While Bursters are capable of tearing apart forces around the galaxy - mass produced
mechanical foes, having inherited almost Accutek Backworlder rifles and spread-
as much physical strength as Stage 2-proper cannons, Gersher mortar units and so on.
mutants, transmitting the infection is their This is to be expected given that many soldiers
primary purpose. in the Plagues armies were formerly marines

170
and defence contractors taken in battle
defending their homeworlds or corporate Tracking
installations. While they may not have the
same accuracy or discipline as they did before Tracking the movement of Plague fleets can
infection, a Stage 3 with a Beastmaster rifle is be a difficult task, at least for GCPS vessels.
still a credible threat. Asterian ships may have cloaking technology
that enables them to stay in closer range to
They are also the Plagues pilots and drivers, the Plagues commandeered vessels, but
operating its Hornet dropships and Lancer they are not a race known for sharing their
tanks and, it is believed, its interstellar vessels. intelligence with other races. Likewise, the
The materiel looted as the Plague burns its Forge Fathers have scanning equipment
path across the galaxy can make its armies that is superior to that produced by the
sizeable threats to whatever they choose as corporations, but they have a tendency to
their next target. only pass on information when they believe
it is in their advantage to do so.
What determines whether a victim becomes a
zombie or Stage 3 seems likely to be a genetic Nevertheless, analysts at Corporation
variant in the host. The stability of whatever Central have identified what they believe
particular strain of mutagen is introduced are several large fleets operating primarily in
cannot be ruled out either though - there are the western part of the GCPS. No pattern in
believed to be several substrains at large in their movements has as yet been identified
the Plague population. But the potential of and, at first glance, their movements might
a biological agent that produces soldiers as appear random and chaotic. But, if this
ferocious and determined as the Uglies is clear is the case and the Plague are operating
to many within the GCPS. The only drawback by savage instinct, they have an uncanny
some might see is their unpredictability. If the knack of both seeming to avoid each other
key to controlling both the mutation and the and being able to find GCPS installations
mutants could be cracked, it would certainly and colonies with alarming frequency.
make someone very powerful indeed.

171
Tooth and Claw
It is perhaps unsurprising that for most
Plague armies the primary attack strategy
is to get its large Stage 1 and 2 mutants into
combat range as quickly as possible. They are
the plague

uniquely deadly killers - heavily armoured,


vicious to the core, and extremely difficult
to stop. Plague Lords have at their disposal a
number of different strategies with which to
achieve this goal.

For many, the first line of attack is waves of


Stage 3Z infected. Hordes of zombies are
neither fast nor capable of using any weaponry.
But they are fearless and unshakable and
the mutations to their physiology can make
them far more resistant to damage than
their natural forms. If they are not stopped
with decisive firepower, but allowed to close
with an enemy, their abnormally long and
sharpened teeth and claws, coupled with a
Plague-given bloodlust, will enable them to
literally tear through their enemies. Reports
of cannibalism are common too, although
corporate commanders would do well to
squash such stories immediately. It is, after
all, bad enough to have to gun down things
that may once have been your comrades in
arms - the risk of being eaten by them if you
dont is often more than a standard marine
can stomach.
Infected humans are not the only life-form
Plague armies can include. Mutated packs of
canines, or Plague Hounds, and swarms of
Murderbirds, flying creatures that can range
in size from insect swarms to large birds,
can add an extra layer of harassment and
confusion to a battlefield. They are effective
screens and skirmishers, attacking enemy
lines from the flanks or in advance of other
mutants, because no matter how well-drilled
or equipped a marine may be, it is nigh-on
impossible to fire a rifle accurately when an
alien bird is attempting to eat your eyeballs or
a blood-covered canine is at your throat.

172
While closing with an enemy and tearing him Dealing with a massed horde of the infected
or her limb from limb seems to be an instinct can be a challenging task, particularly if they
hard-wired into the Plague, they are not all are supported by mechanised weaponry.
unrestrained beasts. Many armies can have Indeed, much of the Plagues success and the
a strong mechanised component, including extent of its penetration into the GCPS is due
Mules, Hornets, and even Lancers of corporate to its relentless momentum, simply rolling
origin. Their Stage 3 drivers and operators over its enemies and picking up numbers as
retain enough knowledge of their equipments it goes. Maintaining morale and preventing
workings to operate them on a battlefield, panic can be as big a threat to a marine
although it has to be said they do not pay commandant or Forge Lord Huscarl as tooth
much attention to general maintenance. They
do not have access to the same supply chain as and claw. They must maintain firm discipline
a corporate force does either and so it is not over their troops to stop them being broken
uncommon to see a Plague-operated Lancer before the first shot is even fired. Focused fire
with missing armour plates or a Hornet is a priority, dealing with charging hordes as
lacking some of the precision flying ability one quickly as possible and avoiding becoming
might expect. While they may be less accurate bogged down in protracted combats. Target
and reliable than their GCPS counterparts, selection is also vital - a Lord or Leaper must
their guns are no less deadly and an enemy not be allowed to cover any neutral ground
commander would do well not to dismiss unopposed and a combination of suppressive
their threat out of hand. fire and high power weaponry must be used.

173
The Darkest Corners of the art personal transports and massive,
luxurious starliners.
On its surface, the GCPS is a shining
monument a testament to market forces and Every day, countless colonists ship out on a
technological innovation working together to journey of discovery, seeking new worlds to
create a new vision of the universe. The Core is bring into the fold. Wherever they land, they
filled with numerous cities of gleaming metal build new colonies, outposts and settlements
towers, shining in the light of a thousand suns with seemingly incessant motivation to ever-
and stretching towards skies filled with state expand the territory of the GCPS.

174
the veer-myn

But scratch beneath the polished veneer of shadowy, hard to reach places - here reside the
this thriving utopia, look more closely and Veer-myn.
you will find something lurking in the darkest
Most corporate installations and larger
corners something from which most GCPS starships support at least one nest of them,
citizens would run screaming in terror. And sometimes unknowingly, and shipping
rightly so. For beneath the cities, in the planners have included allowances for losses
sewers and transport networks, in the crawl to their pesky pilfering for almost as long as
spaces and ducting of giant spacecraft, in the man has travelled amongst the stars.

175
At first, the Veer-myn rarely took enough to
cause any serious inconvenience to their hosts
and were generally not considered dangerous
enough to warrant anything more than the
occasional mustering of a hunting party to
the veer-myn

thin their numbers. They were classified by


most as benign parasites and easily overlooked
given how many other far more visible and
aggressive threats exist. Their seemingly
random and haphazard migrations across
the galaxy were allowed to continue almost
completely unchecked.
This oversight may prove to be more expensive
than anyone could have imagined.

The true strength and numbers of Veer-


myn at large in the galaxy has been carefully
hidden, along with the awful depths their
experimentation with biological and
radioactive weaponry have plumbed. And
while in the past, their activities may have
been limited to the occasional rumoured
scuttling of a ship, or a rare incursion onto the
streets of a corporate colony, there are signs
that now they want more.
Increasing numbers of corporate ships are
going dark after reporting increased or
suspicious Veer-myn activities below decks,
and whole worlds have found themselves
suddenly enveloped by war. Accounts of great
swarms emerging from sewer grates and
mines, destroying or consuming everything
in their path abound, and have forced the
deployment of Enforcer battlegroups, marine
defense formations, and even the mobilisation
of other alien armed forces.
The cause of this sudden spike in aggression is
just one of the many mysteries that surround
one of the most enigmatic and opaque races
in the galaxy. Their motives and means are
unclear, but something has spooked them and
they are on the move.

176
First Contact,
Origins & History Forsberg

The exact origins of the Veer-myn race are The Veer-myn were fast - faster than almost
lost to history. They keep no written records
of their own and showed no interest in early anything Forsberg had seen before and
attempts at diplomacy by the GCPS beyond certainly more vicious than anything he
eating the diplomats. But although the advent wanted to believe was possible. They rolled
of the Corporation and, in particular, the down the walls at the edge of the square like
McKinley drive, has certainly increased the a tide of hissing flesh, breaking the marine
dispersal and numbers of the Veer-myn, they
were known as a menace to other civilisations lines into small islands of desperate hand-
long before man took to the stars. to-hand combat.

Neither Asterians nor Forge Fathers have There were yet more Veer-myn still on
any tolerance for Veer-myn. The Dwarfs in the rooftops, firing their weird chemical
particular have a low opinion of the Veer-myn weapons down onto the combatants. The
race and most of their own space-going vessels
goo the weapons launched glowed a sickly
have elaborate detection systems to prevent
any infestation. Despite this, the widespread yellow and stank worse than the creatures
nature of Forge Father interests across the themselves. It was corrosive too. Forsberg saw
galaxy, their frequent interaction with GCPS one man take a hit to the chest and scream
sites, and the prevalence of mining operations as his armour smoked and burned. He tried
amongst their concerns, means conflict
to pull his chestplate off and screamed again
between the two is more frequent than either
side would like. as the bubbling mix of ceramics and metallic
fibreweave seared into his hands.
How many Veer-myn live within the territory
of the Asterians is unknown - Asterians are Forsberg snapped off a shot at a charging
even more closed to outside scrutiny than Veer-myn, but the thing, impossibly, dodged
the Veer-myn. But, as the armies of Asteria
the blast. It leaped to one side, then vaulted
make more frequent appearances in strength
in the galaxy outside their borders, reports of one-legged off a low stone bench and seemed
war between Cyphers and Nightcrawlers are to twist and change direction in mid-air
increasingly common. until it was coming straight at him again. It
As for the GCPS, in its early days when even wore no helmet, but a series of metal plates
intra-system journeys could take months or had been bolted onto its skull above gleaming
years, old navvies tales of giant rat-men and eyes and a mouth full of dirty yellow teeth.
carnivorous saboteurs living in the darkest It carried long knives, one in each clenched
corners of their ships were widely believed to fist, and it raised them as it sprang towards
be the result of people having spent too long
him. At the last second Forsberg reversed his
alone in space. Attitudes changed significantly
when the crew of the Sitakund returned to grip on his rifle and swung it like a club. The
port with the frozen torso of an unidentified stock impacted on the Veer-myns jaw with a
stowaway in their deep-freezer. clang and the monster dropped like a stone.
It had been recovered, they said, from a He stamped down on its exposed neck,
cargo hold that had unexpectedly ruptured
snapping it like a dried twig, and felt the
to vacuum during close passage with a
rogue comet. It was dubbed a Veer-myn, in body still twitching as he fired off more shots
reference to its bestial resemblance of the at other forms darting around him. There
kind of creatures that had historically infested was no shortage of targets and Forsberg
ships back on Old Earth, and many sailors knew he was doomed. This would be his
professed their presence on a ship was a kind
platoons last stand.
of good luck charm. At least, they did until the
disappearance of the Jindal Manjula.

177
the veer-myn

At 950,000DWT, the Manjula was a big There were signs of armed struggle aboard,
ship and she tanked massive quantities of including chemical burn marks around the
chemicals under the banner of the Singh barricaded entrances to the bridge and crew
Corporation. During one such voyage, quarters, and members of the salvage team
Corporation Central began receiving a series reported a smell like curdled milk pervaded
of increasingly panicked-sounding messages the corridors. But the second mate was
from the Manjula. The first came from her nowhere to be found. Neither were three of
captain, reporting unusual Veer-myn activity the Manjulas massive chemical tanks.
near one of the forward storage tanks. A day
Word of the ghost ship and speculation as
later the first mate reported that her captain to what had happened to her spread faster
was dead and that she was now unlocking than Corporation Centrals rumour counter-
the emergency weapons lockers. Hours after measures could. Eventually the GCPS had no
that, a clearly terrified Second Mate Chaise option but to confirm that rogue Veer-myn
Jaustin sent the final communication from could present a minor danger and announce
the Manjula. Jaustin hurriedly explained all ships should take whatever measures
that several of the crew had disappeared and they believed were necessary to prevent
several more were most certainly dead. As the such losses. Most large vessels immediately
transmission broke up into a cloud of garbled upgraded their stored complement of firearms
static, Jaustins last words spoke of sealing and many private security firms experienced
himself into his quarters until a rescue party a significant and very welcome uptick in
arrived. contracts for onboard protection forces. But
still, memories fade, and for the most part the
The Manjula was not seen or heard of again Veer-myn kept away from humans. Occasions
for twelve standard months, despite a private where they did not were quickly buried by
marine vessel being dispatched to her last Central. So their presence was tolerated and
known position and a system-wide alert notice their nests, unseen and un-numbered, grew
being sent out by Central. Eventually she alongside and within the GCPS. The saying
drifted near enough to a manned monitoring now goes, wherever you are in the galaxy, you
station to be recovered. Of her crew there are never more than ten metres away from a
were no survivors - there was no life on the Veer-myn. In fact, in much of the GCPS, the
ship at all, in fact. real distance is actually considerably smaller.

178
The Nature of the Beast The precise combination of hormones
expressed while the Brood Mother is pregnant
A Veer-myn foot soldier, or Nightcrawler, is determines the fate of each litter she delivers.
roughly equivalent in mass and dimensions A Brood Mother has never been captured
to a human, tail notwithstanding, and can
alive by the GCPS - most are simply destroyed
either stand upright, like a man, or rapidly
skitter on all fours, using its tail for balance on sight, such is the danger they pose - so how
in both cases. Their bones are far less brittle much control a Mother has over this is not
than a mans and experimentation by GCPS known. But most of her pups will form into
intelligence analysts has shown their joints gangs and live the entirety of their short lives
may be dislocated far more easily too. This together and in the service of their nest. These
is no doubt a useful quality when trying are its foot soldiers, the brethren, the gangs
to squeeze through the smaller gaps in of Nightcrawlers, Stalkers and Creepers
the architectures of other races. But, while that gather goods and supplies and form the
Nightcrawlers form the majority of Veer- nests first line of defence. They are all utterly
myn most humans ever see, their race is in devoted to the Brood Mother as she occupies
fact one of the most morphologically varied a position in their minds similar to that of the
species yet encountered by the GCPS. Form queens of other, less advanced societies.
often denotes function and, far from being
an ill-disciplined horde, Veer-myn society
is as well-defined and stratified as any other
advanced civilisation.
Veer-myn live in closed groups known as
colonies. A colony will usually have a fixed
base or area it calls home but may be made up
of several nests - distinct and smaller groups
of Veer-myn either sent out purposefully to
expand the colonys territory or occasionally
developing as a result of internal strife.

Order within each nest begins and ends with


its Brood Mothers. These are female Veer-
myn, grown prodigiously large in comparison
to their offspring from receiving the best
quality foodstuffs their nest can provide and
regularly giving birth to large litters of pups.
A small colony may only have one Brood
Mother but a larger population may have
several with a Mother in each nest. No matter
the number though, one female will always
identify as being dominant over all others.
Neither age nor size is the determinant factor
in this hierarchy. Instead, as in most aspects of
Veer-myn life, pure viciousness is the quality
most likely to push a Brood Mother to survival
and success. At least one civil war has been
recorded between rival Mothers within a nest
and such conflicts can be no less bloody than
any war with another species. There is even
the potential for such struggles to spill out
onto the streets of whatever GCPS settlement
the nest lies beneath.

179
While most of her offspring are thus destined
for unremarkable and anonymous lives, a
rare few will instead become Maligni by a
differentiation process again believed to be
decided in the womb.
the veer-myn

If the Brood Mother is a nests beating heart,


the Maligni are its brains. They serve as the
colonys technicians and armourers, and some
will even be fortunate enough to be selected as
Progenitors - the fathers of the nest. Primarily
the Maligni live deep within a colony, in
workshops and laboratories protected by
the bulkiest and most grotesque Veer-myn
imaginable. These areas are constantly abuzz
with the sounds of rumbling machinery and
rattling equipment as the Maligni repurpose
the parts and materials their Nightcrawler
servants have appropriated from whatever
society to which the nest is attached. They
are capable machinists, creating tunnelling
devices to enlarge their territory, powerful
laser weapons, and serviceable if not
particularly advanced armour. Given time and resources, a Malignus in a
Many Maligni also show a talent for sizeable nest may build the vat-farms and
microbiology and it is worth noting the Veer- tissue synthesisers necessary to mutate the
myn themselves are highly resistant to many weakest runts in a litter into the ferocious
of the most virulent diseases known in the monsters known as Nightmares. These huge
galaxy. They are suspected of using some of beasts are barely stable, genetically and
these agents as weapons against corporate mentally, but serve the dual-purpose of being
citizens in several instances. The weeping able to carry very heavy weapons into combat
sickness that swept through the colonists on and literally terrify their enemies.
Sarens World and the infectious protozoa
that wiped out the marines aboard the CSS Perhaps even worse foes are the failures of
Gray Tranquillo have both been attributed to such procedures - the Night Terrors. First
particular Maligni, although this has not been encountered in the gas mining platforms of
proven. However useful they may find micro- the Rzeszow system, marine teams sent to put
organisms, many Maligni have rather larger down an uprising of Veer-myn were startled
ambitions. to find an oncoming line of Nightcrawlers
suddenly part to reveal a massive quadrupedal
beast. It was covered in what looked like
repurposed fan blades from the cooling ducts,
sharpened enough to slice clean through un-
protected flesh, while its head and forelegs
were covered in layers of more traditional
Veer-myn plated armour. It immediately
charged the marines, killing several and
wounding others, thus forcing a hasty retreat
to the upper levels of the installation. The
beast, or the Terror as it was labelled, and the
uprising were eventually put down, but only
by an extended and expensive firebombing
campaign that saw large numbers of orbital
miners put out of action for several months,
as well as the loss of several more marines to
savage counter-attacks.

180
Whether the Maligni are truly inventive, or A Tangle is revered by the Maligni of any
merely highly skilled at adapting the devices nest to which it is born and held in awe by
other races have created is a subject of some the junior castes. The veneration and respect
debate amongst xeno-biologists in the core. accorded to it is the closest thing Veer-myn
What is certain is that they are effective. have to a religion. It serves as both a totem
Nevertheless there is clearly a high bias of and an omen, a sign of great and possibly
power in Veer-myn society towards its females. terrible things to come, and the Maligni will
Exactly why this is the case is unclear. It may go to great lengths to preserve and protect it.
simply be a matter of numbers - very few of A Brood Mother determined to be carrying
a Mothers offspring will ever be female while one in her womb-cavity will usually be moved
males capable of donating genetic material into seclusion before giving birth, for her own
are comparatively common. Whatever the protection as much as her offsprings, as the
reason, while all the Veer-myn in a nest might prestige associated with a Tangles birth might
die to protect a Brood Mother, not many will inspire rival Brood Mothers to make moves to
put themselves at risk for a Progenitor. kill her.
Even less common than female pups is the But the danger is not only external. The Tangle
birth of the phenomenon known as a Tangle. possesses a kind of psychic power and its
Believed for years to be nothing more than birth is accompanied by screams felt as much
a spacefarers legend and still dismissed by as heard, deep within the brethrens minds.
many as an artefact of fear-mongers, several Entire nests can be driven to madness by these
partial remains have now been recovered psychic screeches and several corporate sites
from confirmed operations around the galaxy. have found themselves besieged by hordes of
Autopsies indicate that as few as three and as insanely agitated Veer-myn as a result. A mad
many as ten individual juvenile Veer-myn, mix of terror and anger drives them on to an
small in size and all-white in colouration, may unstoppable fury of killing and consumption
form each Tangle. They are congenitally joined and the blinding of the Tangle is believed,
together by the fusing of their tails and, to add at least by the Maligni that carry out the
to the horror, each head in the group appears procedure, to enhance their powers. Some see
to have had its eyes gouged out shortly after the future or can read minds, and many can
birth. Researchers at the ETCU have posited and do use this skill to influence the growth of
that this damage may have been carried out a nest and the course of battles. Such power,
by the nests Maligni, perhaps in attempts to while not entirely understood, is naturally
destroy the abnormal young. of great interest to the Council of Seven and
there is a high bounty on a live and intact
They could barely be more wrong. specimen.

181
Prominent Clans The Veer-myn are also quite capable of survival
in harsher environments. Founded early in the
Part of the problem with studying the Veer- fourth expansion of the GCPS, the colony of
myn is that their movements and migrations Cold Harbour was intended to become a relay
are unpredictable and often surprising.
the veer-myn

Outposts and installations believed secure and station for traffic both electronic and material,
safe can be taken off-guard when a nest erupts as it was located close to slide points linking the
into violence. Others find the populations south-eastern edge of Asterian space with the
of Veer-myn that lived beneath their streets interior of the Core. Several orbital dockyards
disappearing overnight. However, there are and intelligence stations were constructed and
some nests that appear more stable or settled the lease-owners of the sector sat back and
than others. waited for the credits to roll in.

From Sewer to Spotlight

Veer-myn nests and colonies are, by nature,


closed to outsiders and, as has been noted,
most of a Brood Mothers offspring will
spend their entire lives near her. There
are however several recorded examples of
individual Veer-myn being at least partially
integrated into different groups. The Piper
is one such case, as is the infamous saboteur
Hacker, commonly referred to as the Half-
Tail by corporate troops. Both have been
spotted involved in several conflicts, some of
The Vesperus sector in the galactic north-east
of the GCPS comprises more than a dozen which were thousands of light years apart,
permanently inhabited worlds with hundreds observations which suggest two things.
of mining, harvesting, and manufacturing Firstly, that the Veer-myn are capable of
outposts on its smaller moons, asteroids, much more purposeful interstellar travel
and solar-orbit space stations. It is a thriving
industrial centre, full of large cities with than anyone in the GCPS would like
regular interplanetary and intergalactic to believe. Secondly, that nests may be
shipping; conditions that have led to an somehow communicating with each other
equally prosperous Veer-myn population. over vast distances - something even the
Leadership of the ruling nest in the sector is GCPS struggles to do at times.
unusual in that it consists of not one but three
Brood Mothers with none being identifiable There is also the question of what happened
as the senior partner. This dtente is made to the original home nests of these
possible by the three being sisters from the wandering Veer-myn. Were they wiped
same litter and having grown to maturity
together. Their grip on the nest is unshakeably out by GCPS purges? Or were they thrown
strong and enhanced by a coterie of Maligni out of their colonies for some other reason?
who maintain an extensive spy network, using And does their existence finally prove that
their tunnellers, tunnel runners, and the best
the teams of so-called Veer-myn seen in
Creepers to obtain intelligence and relay
orders. The trio have further extended their DreadBall arenas are just that - genuine
reach by sending several female offspring Veer-myn that have decided their rightful
to start new colonies on outlying worlds in place in the GCPS is not within its shadows
the system - far enough away not to pose a
physical threat to their own rule, but still close but in its spotlights?
enough to be held under their sway.

182
Trade between the two states never took off, meant for its frontier workers. The arguments
and when the relationship between man and quickly escalated into armed conflict, trade
Asterian cooled even further in the wake of agreements and contracts being ripped up
events in the Death Arc the colony found itself as the former collaborators, now bitter rivals,
unwanted and unnecessary. Dozens of space each sought to take control of the entire planet
stations were abandoned or mothballed as for themselves. In fact, neither side were truly
their crews moved on to other opportunities, to blame for the losses they had suffered. A
but they were not empty for long. Nomad Veer-myn colony, grown to an incredible size
corporations and smuggling gangs quickly had, for reasons known only to its own Brood
moved in to take advantage of the ready-made Mother and Maligni, decided to claim more
bases but soon found they were not alone. A territory for itself and had been sending its
large nest of Veer-myn, led by a Brood Mother Creepers to the surface for some time. It was
guided by her Tangle offspring, had also made they who were responsible for leeching power
Cold Harbour their home and co-exist now from the hydro-electric plants while the
with the new human residents. Quite why the nests Stalkers had been quietly and carefully
nest chose such an isolated spot to stop in is stealing portions of shipments of goods to the
unclear. Perhaps they feel safer being far from frontier and moving them into the workshops
the main shipping lanes and eyes of the GCPS of the Maligni.
and are satisfied living off the illicit trade
running through the sector. Or perhaps they As GCPS units went to war, hordes of Veer-
have another as yet unrevealed but uniquely myn, notably scores of massive Nightmares
Veer-myn motive for wanting to be in a and Night Terrors, the results of a mutagenic
particular place in the galaxy at this time. program of hitherto unimaginable scale, rose
up in the wake of each battle to finish off what
The Veer-myn are certainly highly
opportunistic, but they are also not above was left of the winners. For each victory the
more directly manipulating other races for corporate armies won, they the lost dozens
their own ends. or hundreds of men to opportunist attacks
by the Veer-myn. ADP and Samarand were
When war broke out between the two eventually both driven off the planet and
corporations leasing the planet Terrus in broken by the losses they incurred. The
the Semarite system, both sides were quick deployment of large quantities of high-
to place the blame on the other. ADP Power persistence bio-warfare agents, a failed and
claimed their hydro-electric plants had been joint last-ditch attempt to exterminate the
sabotaged in order to force them to relinquish nest, also made most of Terrus a no-go area for
their rights. Their erstwhile partners, any but the most heavily armed and protected
Samarand Ventures Inc., accused ADP in humans. The planet now, in effect, belongs to
turn of stealing chemical stocks and parts new masters.

183
Classified: Delta Lvl Clearance & Above Only The Veer-myn really did a number on that
place. I watched a bit of the security vid they
Subject: Transcript of vidcomm recording sent brought back and, it aint pretty. But they did
over secure net to ETCU Institute, Torstar IV bring me something good. An almost intact
by Senior Analyst James van der Steen, Reiss Veer-myn weapon. (Sound of metal clanking)
Advanced Materials Testing Facility. This thing, its designed to fire a kind of goop.
Subject: Analysis of alien tech recovered Yeah, thats the technical term. It still had
by marine team from destroyed corporate a full tank of this stuff attached to it as well.
outpost, Govin Mining 012, incident number It really stinks. I opened it up in the fume
67354/1223 cupboard and it still stank out the whole floor.
Now, most of this stuff, the firing mechanism,
Ok, so I finished looking over the stuff the the frame, the barrelling, its all clearly our
team brought back from the mining outpost. stuff. I mean, corporate. They just repurposed
Well, most of it was completely shekked. But it. I even found a part number engraved on
thats no surprise. 184the pressure chamber valve
Traced it back to a tractor assembly plant on But thats not all. And I need you to hear
Talamone. But the goop, well, thats something this. This is why I dont want anything more
they cooked up all by themselves again. We to do with these, these things. I watched the
ran it through a few of the machines on the recordings the marines made. They found
lab levels. Its mostly acids, industrial ones, Ive the missing miners. Most of them. There was
sent you the list. But theres a couple others we a chamber on the edge of the nests tunnels.
havent been able to id entify. Highly reactive Looks like one of the last places the miners
though, whatever they are. Thats whats had dug out. There were a bunch of bodies
letting them burn through the armourweave in there. What was left of them. But none of
weve been using. It would have had no them were armed and the marines dont think
they all died at the same time. They dont think
problem getting through the miners gear. In they all died quickly either. Sir, I think the
fact, I know it didnt. Weaves will slow it, and Veer-myn were using Govin as their materials
heavier stuff, plate ceramics and coated metals testing facility.
will probably neutralise it. But anything less
than that will burn. 185 >>>report ends<<<
the veer-myn

Signature Weapons Lasers also appear to fascinate the brightest


minds in a nest - this may be due to the Veer-
The corporate stereotype of the Veer-myn race myns wider perception of the visible spectrum,
is one of creatures barely above the level of or it might just be they like seeing things burn.
beasts. Their appearance plays a part in this, The ray guns carried by Nightcrawlers use a mix
reinforcing the notion that Veer-myn are the of radioactive materials and gases to produce
mutated descendants of the rats that mankinds beams as dangerous, though somewhat less
early starbound voyagers unintentionally focused or accurate, as many other laser
brought with them. However, Maligni are
weapons in common use. An interesting side
talented technologists, making particularly
effective use of machinery stolen from other note is that the effect of the radiation these
races and employing biological agents those guns leak on their bearers has not yet been
same races would prefer to avoid to great effect. thoroughly researched. It is plausible, given the
typical Veer-myn resistance to many diseases
An emphasis on spray, on marking both and contagions, they are also entirely immune
territory and intent, can be seen in much of to radiological damage. Alternately, the short
Veer-myn weaponry, most obviously Spray lifespan of the average Veer-myn foot soldier
guns. The basic payload of these weapons is could simply mean they are usually dead before
a chemical soup cooked up according to the any ill effects can manifest.
design of the dominant Progenitor in a nest.
It is a mix of corrosive and noxious - to non- While the Veer-myn are distrustful of
Veer-myn - materials as well as pheromones many other races, they are certainly not
signifying the identity of the nest and its above appropriating and repurposing their
Maligni. These are truly signature weapons equipment. Adaptability is a hallmark of their
and Chem-thrower guns are similarly armed, race, after all. But what can initially appear to
flinging packets of the mixture, again scented be random losses or faults in machinery can
to signify the Malignus or nest that made the often turn out to be far more purposeful thefts
weapon. or sabotages.

186
The clearest example of this is in the huge
Two-Toes
subterranean transports known as tunnellers.
These great machines can clear large amounts Two-Toes knew he was going to like this world. It
of ground, using mechanically-driven grinders was already better than the ship, the only home
to drill down and enlarge a nests territory or he had known before this one. The Arcturus had
to transport its warriors into battle. been cold and damp, and food was sometimes
hard to come by. This new world was warm and
Analysis of a tunneller recovered from the inviting. It smelled better too.
battle at Wreaks Hill revealed that although He stopped crawling for a moment and tested
the armoured shell, drive shafts, and other the air. Yes, they were near. His stomach growled
internal components were are all clearly stolen in anticipation and he moved on again, his body
from GCPS miners, its engine was custom- held high, his remaining claws clicking on the
built and powered by a dangerously unstable metal surface of the duct. Behind him he could
hear the sounds of fighting - gunfire, screaming,
and potentially toxic chemical motor. Similar the higher pitched squeals from the brethren
machinery has been recovered elsewhere, outside the building he had slipped into. But
including from several of the monowheel Two-Toes was only interested in what he could
tunnel runners used by the Veer-myn as both smell. It was strange the way the humans marked
messengers and attack vehicles. A breakdown their territory. This place, just like the ship, was
covered in painted markings and he understood
of the foul-smelling liquid fuel used by these how they worked. But he thought the Veer-myn
creations suggests a level of toxicity sufficient way was better. A scent-marking told you so
to slowly degrade and destroy the brains of much more than just looking at something. Like
their Veer-myn drivers. who made it, how long ago, whether they were
above you in the nests hierarchy, whether you
If this supposition were to be true, it is perhaps needed to be afraid of them or could dominate.
of little matter to the nest - there are, after all, Much better. But then a lot of what the humans
did was strange. Most of them had slept through
always more Night Crawlers willing to entrust the whole journey to this new world. He had
their bodies to the Malignis machines. watched them, creeping onto the decks where
they kept their ice-cold beds and peering
through the glass at their sleeping faces, his
breath misting and freezing over his reflection.
They slept while the nest grew. So strange.
But they had still, despite being so backwards,
managed to get the ship all the way here, to this
new home, this new colony.When they did, the
Brood Mother had ordered the brethren to rise
up and board the shuttles that were departing
for the planets surface. She had boarded one too
and she was safe now in her new chambers. But
the humans had realised they had brought extra
passengers down with them from the Arcturus
and had tried to stop them. That had been their
big mistake. The brethren would not let anyone
hurt the Mother and so they had fought back.
Two-Toes stopped again. Shafts of yellow light
from the room beneath him lit up his eyes as he
peered down. The smell was unbearably strong
now and he could see movement too. Three
humans. Unarmed. At least one wounded. He
had tracked their scent a long way across the
colony and his stomach now felt achingly empty.
He tested the slats that separated him from
his targets - they bent slightly with only a little
resistance and he smiled in the semi-darkness of
his hiding spot. He pulled his long curved knife
slowly from its sheath on his waist and prepared
to break into the room beneath him.

187
Veer-myn at War Creepers, the specialist saboteurs of a nest, can
also wreak havoc on enemy equipment and
The most obvious asset available to the Veer- supply lines, causing vehicles to explode and
myn is numbers. Large colonies may have spreading disease amongst personnel, and the
hundreds of Night Crawlers at their disposal psychic pressure of a Tangle can make a Veer-
the veer-myn

and Stalkers will also quickly make dead men myn unit unstoppable or drive an enemy one
of almost any unit with which they get into insane.
combat. These low-caste soldiers may lack the
discipline and training of more professional GCPS commanders attempting to defend the
forces, but, having been part of a gang since colonies on Sprees Bounty were horrified to
the moment of their birth, they are still highly see wings of Hornet dropships fall from the
co-ordinated, especially if accompanied by a sky thanks to cunning cuts to their control
Malignus. A well-led horde of Veer-myn is a wires made the night before battle.
force to be reckoned with.
Matters only got worse when several frontline
units began to gibber unintelligibly, many
men dropping to the ground shrieking
and moaning before turning their guns on
neighbouring platoons.

Waves of screeching Veer-myn rapidly spilling


forth from their lairs or lines of charging
Night Terrors scything platoons apart can be a
terrifying enemy for any soldier, and cunning
Veer-myn commanders will use this to their
advantage. These charging hordes are quite
capable of overwhelming any enemy if they
are not dealt with swiftly enough, but they
may also be used as a distracting element. It
is often what is not seen that is the greatest
threat from a Veer-myn nest.
The tunnellers the Maligni use to expand their
territory can also be used to deploy units well
behind enemy gun lines or within fortified
positions. There are unconfirmed accounts
of entire subterranean trains, tunnellers
with multiple troop compartments in tow,
delivering hundreds of Night Crawlers to a
fight. It has been suggested the exact point
at which they breach the surface is as much
a surprise to their passengers as it is to their
targets, but tunnellers can still be devastatingly
accurate. The Forge Fathers at Ekfritt Point
learned this to their cost when the laagers
of their Sturnhammer tanks were infiltrated
without warning by scores of Night Crawlers
and Tunnel Runner monowheels. The Dwarfs
tanks were quickly annihilated, most of their
Steel Warriors and Forge Guard units having
been drawn forward from their lines earlier
to engage several rampaging Nightmares, and
the Point was abandoned soon thereafter.

188
CSS Zloveshy Vassily

The universe is full of as many horrors as wonders - something the men and women who run
the GCPS would prefer its citizens not be reminded of too often. At least, not unless someone is
marketing a newly developed weapon system.
Yet rumours persist, permeating through the bars and culture sinks of space stations and merc
outposts throughout the GCPS like smoke through narc pipes. Horror stories of monsters, of ships
being lost to the vacuum, things being found that ought to have been left alone. Most are simply
variations on well-trodden themes - ghost stories told around camp fires by brave men trying to
scare each other. But occasionally one will have a ring of truth those who hear it find too strong to
be simply laughed off. One such tale is that of the CSS Zloveshy Vassily.
The story goes the Vassily was a mid-sized freighter, too big for a McKinley Drive - the kind of
ship that would carry bulk materials such as pre-fab building components to and from outer
sphere worlds. Certainly not a military vessel and yet, for some reason, it did carry a contingent of
corporate marines.
Why the marines were there depends on who tells it and how many drinks they have been bought.
Some say the men were simply rotating home, others that they were guarding something - but what
that something was also varies. It was a stack of counterfeit credit chips, ten feet high. Or it was
some sort of radioactive cheese. The more serious tellers of the tale say it was genetic stock, the
DNA of some new kind of creature that had been cooked up by a shadow corporation out on the
fringe, being shipped back core-wards for further experiments. Whatever it was, everyone agrees
the ships colony of Veer-myn decided they wanted it too.
They tell of battles that followed, of Veer-myn throwing caustic goo at the marines, chewing through
wiring to sabotage the lights and life support, and pushing the marines further and further back
through the ship until - well, again, accounts vary of what happened next.
Some say the marines were all killed and eaten, or perhaps eaten and killed. Some say the last
marine alive blew up the ship and escaped aboard a life pod, only to find the biggest Veer-myn of
them all had climbed aboard with him. Still others say the ship remains adrift somewhere, its crew
all dead and the Veer-myn, hideously mutated by whatever was in the ships cargo hold, waiting in
silence for the first unfortunate salvage crew to board them and try to recover the vessel.
The story of the Vassily has been told thousands times with almost as many endings. Only one
man who tells it claims to have actually been there. He is an old man now, so, if he is telling the
truth, it must have all happened a long time ago. But he can most often be found in the Pans Jars
on Pleiades, tucked away in a corner booth. He says he wont let anyone get behind him again. He
wears an old marine uniform, its logo and service medals obscured by dirt and time. The only one
that can still be read at all is the first three letters on a name badge, fixed to his chest above his
heart, right next to what might be a sergeants insignia. It reads, Cru.

The Veer-myn are not entirely reliant on A Mother will be heavily armoured, and
feinting strikes and ambush tactics, however. rarely at the forefront of her army. But still, if
They can also bring to bear considerable she were to be killed it would spell disaster for
firepower in platform-mounted heavy lasers her nest.
and spray guns and raw muscle in the shape The nature of her relationship with the troops
of barely-controlled Nightmares. More heavy under her command is unlike that of any other
weapons mounted on the backs of heavily battlefield leader, and putting pressure on her
armoured Night Terrors can add to the or, for similar reasons, a Tangle, will doubtless
pressure, at least as long as their handlers can force her to call her brood to her defence,
maintain control over their beasts. disrupting her plans. A wise commander,
if he can survive the onslaught of the rest of
If a Veer-myn army has a weakness, it may be the nests fighting strength, would do well
its reliance on a single Brood Mother or her to execute her and the rest of her leadership
Progenitor vassals for command and control. cadre as early as possible.

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