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Compressor
General Info
This set is 'based off of' an original
release model of a compressor that,
since its introduction in the early 80s,
has famously found a lot of use as a
bus comp. It's known for its
characteristic, smooth sound and
ability to 'glue' the elements of a mix
together. It has gained many die-hard
fans who use it every time they mix,
and it has been used on many classic
recordings. It can also be used in
many situations besides bus
compression alone. Some like to use
it to beef up electric/acoustic guitars,
pianos, vocals and other sources, and
it even gets used while tracking by
some. It has been called a desert
island piece. You don't need many dBs
of compression to get a benefit out of
it, with common use involving just a
bit of gain reduction. Some even use
it without compression just for its
tone. On the other hand, it still
sounds great when you push it for
lots of gain reduction. These programs
were sampled in stereo with high-end
cables and the Lynx Aurora 8.
Installation
Just copy the .n2p files to your
Nebula 'Programs' folder, and the
.n2v files to the 'Vectors' folder.
Organization
The programs will all be found
in the 'COM' category in Nebula, then
in the 'SM' and/or 'SM*'
sub-categories. 'SM' = 96kHz set,
'SM*' = 44kHz. are 5 additional
There
sets of duplicate compressor
programs. In 'ALT' you will find
different versions that use different
detection modes, compared to the
main set (which uses 'peak' style
detection). The available types are
RMS, AVG, EVF, and VU. Ibelieve the
VU one is supposed to detect level
similar to how a VU meter does. All of
these will be slower than peak. In 'FF'
you will find alternates where the level
detector uses a feedforward routing
for it's detector, instead of the main
set which uses fully feedback based
detection. In 'FB1' there is a 25/75%
ratio of feedback/feedforward. In 'FB2'
it's 50/50, and in 'FB3' it's 75/25.
If you want to know what any
of these alternate modes actually do
you will have to look it up (tons of info
about how compressors work out
there) online somewhere, because
others have explained it better than I
could anyway. If you do choose to
look it up, look for the differences
between RMS and Peak, and
feedforward and feedback detection.
Or you can just try some of them out
and see how they sound. Keep in
mind that the main set uses settings
that are based on the hardware, so
these extras are allowing for you to
get results that the hardware wouldn't
allow, but with the same smooth
tone.
The 'Fast Attk A' programs in
the main group are duplicates of the
PEAK programs in the 'FB3' set, which
means they use 75/25
feedback/feedforward ratio. 'Fast Attk
B' programs are dupes of the PEAK
programs from the 'FF' set, so they
use fully feed-forward detection.
They are duplicated in the main
group to provide quick and easy
access to alternate versions that still
use the same detector type (peak),
but with various levels of feedforward
in the detection path which allows for
faster attacks that catch more
transients. The hardware can't catch
all those transients but with these
software recreations you can squash
stuff flat all day long. Fast Attk A is
still a little more like the hardware
compared to B. These also have
controls set to fastest attack position
and with some look-ahead by default
on load.
The 'Ext SC' programs are set
up to use an additional stereo input
going into Nebula to trigger the
compression. This is a common
technique and I'm not going to go
into detail about when/where/why to
use it in this manual. There are only
external sidechain programs for the
variants that use fully feed-forward
detection. This means that everything
in the FF set has an Ext SC duplicate,
and the 'Fast Attk B' programs in the
main group do also.
Notes on SHQ programs
The SHQ programs are not just
simply programs saved using 'timed'
mode instead of the default 'freqd'
mode. They also use much longer
kernels which means more of the tone
from the unit should theoretically be
provided (with a slightly more
accurate bass response), and a faster
prog rate, which means the
attack/release shapes are more
accurate.
They take a huge amount of CPU, so
with the exception of the 'SHQ-lite'
temporary use version
you probably won't
be able to run/audition them while mixing.
Nebula Configuration
Adjustments Required
In all of my compressor releases I
ask that the adjust their main Nebula
settings to allow for a look-ahead of
up to at least 10ms. My look-ahead
controls always go to 6ms, and ifyou
don't tell Nebula to allow a program
to go that high, the control won't
show you what you are actually
getting. This time Ialso have to ask
that you change another setting- the
max allowed timed length, so that
the SHQ versions work properly.
These are the only 'mods' you need
to have these things work as Iintend
them to, and Iwould strongly
recommend that you don't have
anything else modified (unless you
know for sure that it won't affect
these comps adversely).
These changes actually are hardly what Iwould even
call a 'mod', because they won't result in any changes to how any program in
Controls
Attack- Variable from 0 to
50ms. Programs load at 4.30ms,
which provides the speed closest to
the hardware (which has a fixed
attack time that can't be adjusted).
The speeds above and below that
have been enabled by me to provide a
bit more flexibility with how the comp
can be used. There isn't any
witchcraft behind this, and it doesn't
compromise quality in any way. It
just opens up more possibilities. But if
you are a purist you can always keep
it in that default position. See the tips
section for more about this control
and what you should and shouldn't
expect from it.
Release- Variable from 0ms to
1500ms. Programs load at 100ms by
default which represents the fastest
release time possible with the
hardware. The slowest the hardware
offers is 1500ms, but the hardware
has a few fixed positions it can be set
to between 100 and 1500. These
programs are fully variable so again
they are more flexible. The ability to
go from 100ms down to 0ms was
again added by me to offer more
possibilities, and Ithink going a bit
below 100ms here can really bring
outmore of the character of the
comp. As with any compressor,
if you set this too fast you can (and likely will) get
Don't expect the main programs to provide L2-like peak limiting with all transients
being caught. The actual unit will not
flatten all transientsyou throw at it, and it
seems to be a bit of a misconception going
around that if a software compressor doesn't
catch them all, it's somehow bad or not as
as good as the hardware it's based on simply
for that reason. The truth is that many
great hardware comps do not instantly
grab all transients.
They just don't work that way.
Especially not a feedback detection based
comp such as this. Even fast feedforward
based hardware will probably let some tiny
sliver of a peak through before compression
kicks in. So, even if you set the attack speed
to 0ms, it won't be instant with the main
programs. However- if you really want to
squash something flat, catching all
transients, without using another
compressor, it IS possible. Try the Fast Attk
A or B programs, and raise look-ahead until
transients are caught. Fast Attk A is a bit
closer to the hardware sound while still
allowing the ability to catch all transients,
which the hardware could not do. SHQ
programs need less look-ahead than their
standard version counterparts, to catch
transients, with any of the peak mode
programs that use some feedforward signal
in their detectors.
Another option for taming peaks that are
missed by 609A BusComp during heavy
compression, would be to use a 609A
limiter program (not included in this set)
right after the comp. Even the hardware's
limiter section uses feedback detection and
lets the first 3ms of any peak through. But,
using a 609A comp program before a 609A
limiter one could give you a more 'full'
sound character of the unit, and you could
use the limiter with the
feedforward/lookahead setup while keeping
the comp more authentic.
Ifyou set the release time to its fastest
position you can and most likely will get
distortion or other artifacts, especially with
bass inputs. This is not a flaw of the
programs. You shouldn't be trying to use
super fast release times with bass on
probably any comp, without expecting
distortion. It's a known thing that happens
with any compressor with a release that can
go fast enough (below 50ms) and I'm not
going to explain why it happens here (look
it up online, there are plenty of sources
explaining it), but Ikeep getting people
asking me about this. At the fastest setting
most types of inputs (not just bass) will
distort in some way, depending on the
setting. The reason Iadded in the
ability to go faster than the hardware's
fastest 100ms setting, is because it can bring
out the character/tone of the comp even
more and sounds great in some cases. I
have even had cases while testing where
the fastest speeds did generate distortion
with certain audio signals, but it sounded
good (to me)! If you don't like the results,
don't set it that fast! There is a whole range
on that control besides that tiny area with
those fastest speeds. Faster is not always
better. Stick with speeds 100ms and over for
most authentic behavior, as provided by the
hardware.
I'm repeating this from the description
of the makeup control, in case you missed
it. There is no makeup control, for good
reason. Irecommend you follow Nebula
with something like Sonalksis' FreeG plug-in
which can be used for up to 18db of gain.
If you decide to dig into the alternate
versions provided, you might want to keep
in mind that the main set represents the
hardware the closest. Those programs use
peak detection mode with 100% feedback.
So knowing this, the further you veer from
either of those two things (100% feedback,
and peak mode), the further from the
hardware's type of behavior you get (which
isn't necessarily bad). If you want to stick
close to the sound of the main set but try
something slightly different, try the PK
programs from the FB3 or FB2 set, OR try
anything in ALT. The FF set is the least like
the hardware. The SHQ versions will have
a slightly but noticeably different attack
sound from the standard versions even using
the same settings, especially with faster
attack speeds. This can't really be avoided,
and it's directly because SHQ is more
accurate. So if you intend to use the SHQ
versions on render, you can try using the
special 'SHQ-lite' programs for
auditioning/mixing before rendering if your
CPU can handle it. Even though they are
only 1k, they still take more CPU than the
standard 10k version will. Finally, if you
really like what the standard versions do
(with their attack sound in particular) and
can't get an SHQ version to recreate it
exactly, don't worry use the
about it and just
standard version. No harm will come out of
this. Again, keep in mind that we are talking
about very small differences here, so if you
can't use the SHQ versions because they
change the sound too much (this should be
rare), OR because they just take more time
to render than you want to wait for, then
don't sweat it because the
standard programs are great too.
These were created using the
-18dBFS=0dBVU standard, so your levels
going into the programs should be around
-18dBFS RMS level.
Wisecup www.cupwise.com
Thanks:
Giancarlo, Enrique, everyone else at
Acustica andeveryone involved in
advancing Nebula in any and all ways.
www.acustica-audio.com