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Demigod (3.

5e Template)[edit]

The effects of one of your parents being mortal and the other immortal.

A demigod in appearance is merely an exceptional specimen of his mortal


parent's race, stronger and more fair than all but a few.

Demigods are not like lesser mortals. While most people exist complacently
somewhere between good and evil, content to putter along in their dull lives
exhibiting neither great heroism nor dastardly villainy, a demigod is never
ordinary to anything more than passing observation. They may indeed go
many years at time without doing anything noteworthy, but they infallibly
either prove themselves the most selfless and noble of saints or the most
depraved and demonic of persons. Being as they are far greater in capacity
for good or ill than mortals, there is ultimately little in way of grey about their
personalities.

A demigod has an immense impact on his or her surroundings. Their


emotions and moods are not contained to to their own self. Even if a demigod
is sitting silent and unseen, lesser beings around him will be influenced by
strong emotions he experiences. A jubilant demigod passing through town,
greeting cheerily the people he passes, may inadvertently cause a regular
festival to appear in his wake, while a demigod fuming silently may
accidentally start a riot.

Creating a Demigod[edit]

Demigod is an inherited template that may be applied to any living corporeal


creature of the Humanoid, Monstrous Humanoid, Outsider, Fey, or Giant type.

Special Qualities[edit]

+4 Strength, +4 Dexterity, +4 Constitution, +4 Intelligence, +4 Wisdom, +4


Charisma. Demigods are superior to mortals in every way.

3HD (d8). COnstitution modifier applies as usual.

You gain damage reduction/- and resistance to energy (Fire, Acid, Cold,
Electricity, and Sonic) equal to half your HD rounded down to a minimum of
1.

Unswerving of will and unassailable of mind, you are immune to charm,


compulsion, and fear effects.

Battle fury: The wrath of a demigod is a fearsome thing to behold. Any enemy
that comes within 30 feet of you in battle must make a Will save, DC 10 +
half your HD + your Charisma modifier. Failure results in becoming
frightened. Success renders the enemy immune to this effect for 24 hours.

Challenge Rating[edit]

Challenge Rating increases by 3.

Level Adjustment[edit]

LA+3.

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