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Cadaver Collector
Huge construct, lawful neutral
Armor Class 18 (natural armor)
Hit Points 189 (18d10 + 90)
Speed 25 ft.
Automaton (Arbalester) Martial Advantage. Once per turn, the clockwork knight
Small Construct, lawful neutral can deal an extra 14 (4d6) damage to a creature it hits with
Armor Class 13 (natural armor) a weapon attack if that creature is within 5 feet of an ally
Hit Points 16 (3d8 + 3) of the clockwork knight that isn't incapacitated.
Speed 20 ft. Spell Immunity. The clockwork knight is immune to three
spells chosen by its creator. Typical immunities include
STR DEX CON INT WIS CHA fireball, heat metal, and lightning bolt.
10 (+0) 14 (+2) 12 (+1) 2 (-4) 10 (+0) 4 (-3)
ACTIONS
Damage Immunities poison, psychic Multiattack. The clockwork knight makes two longsword
Condition Immunities blinded, charmed, deafened, attacks.
frightened, paralyzed, petrified, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft.,
Perception 7 one target. Hit: 10 (1d10 + 4) slashing damage.
Languages Thunderwave. The clockwork knight can cast thunderwave
Challenge 1/2 (100 XP) with a spell save DC 15.