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EMPOWERMENT

TECHNOLOGIES 1

1 Description: Information and communication technologies as a tool for curating,


contextualizing, collaborating, and creating content and experiences for learning in the
professional tracks.

This Student Reader has a companion Supplement containing Additional Resources which are
updated via this online link: https://goo.gl/44vFXy For questions or comments, please send a
message to: info.emptech@gmail.com

Student Reader for Senior High School


Online version can be accessed via https://goo.gl/dfNPfa or the QR
Code below
2D2C of Social Software by Joel Yuvienco, Image Source: https://www.flickr.com/photos/joelogs/469133316

This Students Reader and its corresponding Teachers Guide consider the
instructional design based on Section 5 of RA 10533: Pedagogical approaches in
Curriculum Development | Thus Learning activities are designed to be:
inquiry-based, reflective, constructive, collaborative and integrative

UNIT 1 : A connected world needs more than a network of computers and


gadgets. It needs technology enabled, confidently mindful and compassionate
digitally aware community of lifelong learners.

LESSON 1: What is Information and Communications Technology (ICT)?


GOAL: At the end of the 2-week period, you will be able to independently
compose an insightful reflection paper on the nature of ICT in the context of
your lives, society, and chosen professional (i.e. Arts, Tech Voc (Technology
and Vocational) , Sports, and Academic Tracks)

Take a quick look at the page containing the Glossary of Terms to get a glimpse
of what ICT and related concepts are.

What do they all mean to you?

So do you think you are ready for the Networked World? Or better yet, is your
community ready for the Networked World?
Search anything about Information and Communications Technology (ICT) or
digital tools that interest you. Find out the latest about them or something
similar to them that you have you used so far. Be ready to share them in class
using traditional learning tools, e.g. pen and paper, or via ICT tools, e.g. online.

Your search, ideally done online, should take you on an exploration about:
1. The current state of ICT tools (i.e., Web 2.0, 3.0, convergent
technologies, social, mobile, and assistive media).
2. Online systems, functions, and platforms

CHALLENGE QUESTION: A survey called Networked World Readiness


contains 5 categories, namely: Access, Learning, Society, Economy, Policy.
Which category is most important to you?

As you continue your work using this Student Reader, you may realize that
digital tools, such as those appearing in the following image would give you an
idea of the range of possibilities to discover, disclose, connect, and co-
create, in a Networked World.
Image source: https://globalearlyed.wordpress.com/global-tools/teacher-tools/
How many of the items or icons in the image above are you familiar with?
Which ones are you unfamiliar with?
Whatever your answer, take a closer look at the Trivia/Glossary of Terms. The
list contains some key phrases that characterize the ICT tools that, when used
properly, can empower users to make positive social change.

TRIVIA/GLOSSARY OF TERMS
1. Assistive Media - a component under Assistive technology (AT),
which is a generic term used to refer to a group of software or hardware
devices by which people with disabilities can access computers. Assistive
Media is also a name of a company: the Internet's first audio solution
for persons with print reading/access barriers. The audio recordings of
the literary works produced by Assistive Media are now easily accessible,
on-demand, to the ever growing number of persons with disabilities who
now use the Internet.
2. Collaborative platforms - is a category of business software that
adds broad social networking capabilities to work processes.
3. Convergent Technologies - an extension of the term convergence
which means a coming together of two or more disparate disciplines or
technologies. For example, the so-called fax revolution was produced by
a convergence of telecommunications technology, optical scanning
technology, and printing technology. Convergent Technologies also
refers to an American computer company formed by a small group of
people who left Intel Corporation and Xerox PARC in 1979
4. Information and Communications Technology (ICT) - ICT
(information and communications technology - or technologies) is an
umbrella term that includes any communication device or application,
encompassing: radio, television, cellular phones, computer and network
hardware and software, satellite systems and so on, as well as the
various services and applications associated with them, such as
videoconferencing and distance learning. ICTs are often spoken of in a
particular context, such as ICTs in education, health care, or libraries. The
term is somewhat more common outside of the United States. It may also
be defined as Information and Communication Technologies (ICT or ICTs)
are digital forms of communication including tools available on the
Internet, such as blogging and email, as well as computer software, such
as Microsoft PowerPoint and Word
5. Mobile Media - This refers to media devices such as mobile phones
and PDAs were the primary source of portable media from which we
could obtain information and communicate with one another. More
recently, the smartphone(which has combined many features of the cell
phone with the PDA) has rendered the PDA next to obsolete.[3] The growth
of new mobile media as a true force in society was marked by
smartphone sales outpacing personal computer sales in 2011.
6. Online systems - Are online versions of information systems which
is the process of and tools for storing, managing, using and gathering of
data and communications in an organization. An example of information
systems are tools for sending out communications and storing files in a
business.
7. Social Media - are computer-mediated tools that allow people or
companies to create, share, or exchange information, career interests,
ideas, and pictures/videos in virtual communities and networks.
8. Web 2.0 - describes World Wide Web sites that emphasize user-
generated content, usability, and interoperability. The term was
popularized by Tim O'Reilly and Dale Dougherty at the O'Reilly Media
Web 2.0 Conference in late 2004, though it was coined by Darcy DiNucci
in 1999.
9. Web 3.0 - a phrase coined by John Markoff of the New York Times
in 2006, refers to a supposed third generation of Internet-based services
that collectively comprise what might be called the intelligent Web
such as those using semantic web, microformats, natural language
search, data-mining, machine learning, recommendation agents, and
artificial intelligence technologies which emphasize machine-facilitated
understanding of information in order to provide a more productive and
intuitive user experience.

ACTIVITY:
1. Explore the content of the Networked World Readiness

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