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Abyssal Reaper Siphoning Aura.

The Abyssal Reaper can force a creature


that starts its turn within 20 feet of it to make a DC 16
Large undead (fiend, demon), chaotic evil
Constitution save. On a failure, that creature is subject
Armor Class 18 to the effects of its Reap Life attack as if it were hit and
Hit Points 200 (20d10 + 100) failed its saving throw, though taking only half damage.
Speed 0 ft., fly 60 ft. (hover)
Actions
Death's Advance. The Abyssal Reaper makes two
STR DEX CON INT WIS CHA attacks. If both hit, it can use Death's Embrace on their
6 (-2) 18 (+4) 20 (+5) 14 (+2) 14 (+2) 18 (+4) targets as a bonus action.
Reap Life. Melee Weapon Attack: +10 to hit, reach
Saving Throws Dex +10, Con +11, Wis +8, Cha +10 10ft., one target. Hit: 27 (5d8 + 4) necrotic damage,
Damage Resistances acid, fire, lightning, thunder ignoring resistance, immunity and temporary hit points.
Damage Immunities cold, necrotic, poison; The target must succeed on a DC 18 Constitution
bludgeoning, piercing, and slashing from non saving throw or its hit point maximum is reduced by an
magical weapons amount equal to the damage taken, dying if this effect
Condition Immunities charmed, exhaustion, frightened, reduces its hit point maximum to 0. This reduction
grappled, paralyzed, petrified, poisoned, prone, lasts until the target finishes a long rest. If the target
restrained fails this save by 5 or more, it gains a level of
Senses darkvision 120, passive Perception 12 exhaustion. The Abyssal Reaper regains hit points equal
Languages Abyssal, telepathy 120ft. to half the damage dealt in this way, with any excess hit
Challenge 15 (18,000 XP) points regained above its maximum becoming
temporary hit points that last for 1 minute.
Harvest Soul. If the Abyssal Reaper kills a creature, it
can regain Xd10 hit points where X is equal to that Death's Embrace. One creature within 20 feet of the
creature's total Hit Dice, devouring its soul. The Abyssal Reaper must make a DC 18 Constitution saving
Abyssal Reaper may then conjure its savaged remnants throw. On a failure, the target counts as having failed a
with Conjure Wraith as a reaction. That creature may death saving throw. Further, until the remove curse
not be revived by any means until the Abyssal Reaper is spell is cast on the target, it has disadvantage on
slain, whereupon all its devoured souls are released. Constitution saving throws and cannot regain hit
points or gain temporary hit points. The target can
Incorporeal Movement. The Abyssal Reaper can move repeat this Constitution saving throw at the end of
through other creatures and objects as if they were each of its turns, ending this effect on itself on a
difficult terrain. It takes 5 (1d10) force damage if it success.
ends its turn inside an object. Conjure Wraith. The spirit remnants of a creature whose
Lifesight. The Abyssal Reaper can magically sense the soul the Abyssal Wrath has devoured is conjured in an
presence of living creatures up to 5 miles away. It unoccupied space within 20 feet of it as a wraith under
knows the general direction they're in but not their the Abyssal Wraith's control. When this wraith would
exact locations. It knows the exact direction and be slain it instead discorporates. The Abyssal Wraith
location of living creatures within 120 feet, and can may discorporate any number of wraiths it conjured as
always see them. a bonus action or reaction. A discorporated wraith
cannot be conjured in this way for 24 hours. No more
than eight wraiths can be conjured in this way at once.

PART 1 | Monster: Abyssal Reaper by


Surrealistik 1

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