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Battlefield 1 XB1/PS4/PC V 1.

Tactical Gaming Official


Document
TG-Advanced Testing
Battlefield 1 XB1/PS4/PC
Advanced Training Course Number - 001

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Battlefield 1 XB1/PS4/PC V 1.0

Table of Contents
ATC 001-1 Overview Pages 3

ATC 001-2 Requirements and Grades Page 4

ATC 001-3 MOUT Testing Pages 5-7

ATC 001-4 RTFA Testing Pages 8-10

ATC 001-5 Sample Score Card Page 11

ATC 001-6 Credits Page 12

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Battlefield 1 XB1/PS4/PC V 1.0

ATC 001-1 Overview

This document will cover Battlefield 1 XB1/PS4/PC Brigades Advanced Training Course
(ATC) Number 001, which relates to proficiency testing in the following areas:

Squad Movements (MOUT & RTFA) - This section is an introduction to squad based
tactics, and will cover movement techniques used inside the Battlefield 1
XB1/PS4/PC. Testing and evaluation during this Tactical Warfare, Battlefield 1
XB1/PS4/PC brigade, Advanced Training Course will score you on your knowledge
and proficiency when utilizing these tactics.

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Battlefield 1 XB1/PS4/PC V 1.0

ATC 001-2 Available Badges, Minimum Requirements and Grades

Requirements of Proficiency Testing

All proficiency testing should encompass the following features:

Testing must have Repeatability and Reproducibility.

Testing must have Variation; Variation means the testing must cover multiple
conditions, stances, moving vs. stationary targets, terrain, etc.

Testing must have Consistency; Self explanatory - tests should be similar amongst
all weapon classes, while still being unique and independent.

Testing must have Relevance; Relevance means each class test must accurately
represent the skills needed for that weapon/badge/champion class.

Squad Movements (MOUT & RTFA) - This section is an introduction to squad based tactics,
and will cover movement techniques used inside the Battlefield 1 XB1/PS4/PC brigade.
Testing and evaluation during this Tactical Warfare, Battlefield 1 XB1/PS4/PC brigade,
Advanced Training Course will score you on your knowledge and proficiency when utilizing
these tactics.

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Battlefield 1 XB1/PS4/PC V 1.0

ATC 001-3 MOUT Testing

PHASE ONE: Maximum 50 Points

Phase one consists of the MOUT written test, which is comprised of the following questions.

Military Operations on Urban Terrain Quiz

1. What does MOUT stand for?

2. What does CQB stand for?

3. Who can modify the application of MOUT?

4. What types of entry methods are there?

5. What is the fatal funnel?

6. If the number 2 man goes right in a room, what does the number 3 man do?

7. When should you clear a room with two members?

8. What is the single most important thing to remember when clearing a room?

9. What is the number 4 mans duty upon completion of a room clearance?

10. Should you use grenades when entering into a room?

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Battlefield 1 XB1/PS4/PC V 1.0

PHASE TWO: Maximum 50 Points

Description: Eliminate stationary/moving targets

Map: Sinai Desert

Spawn: British Spawn

Shooter Position: Delta Flag, Behind the train cars

Weapon Category: MOUT

Weapon: All weapons except for Flare Gun (Scout), Gas Grenade (All),
Incendiary Grenade (All), Smoke Grenade (All), Mortars (All), Limpet Charges, AT Rocket
Gun, AT Grenade

# Ammo Rounds: Unlimited

# of Targets: Number of targets during this test (8 targets)

Time Limit: 15 Minutes

Target 1 Location: Unknown (Location chosen by target)

Target 2 Location: Unknown (Location chosen by target)

Target 3 Location: Unknown (Location chosen by target)

Target 4 Location: Unknown (Location chosen by target)

Target 5 Location: Unknown (Location chosen by target)

Target 6 Location: Unknown (Location chosen by target)

Target 7 Location: Unknown (Location chosen by target)

Target 8 Location: Unknown (Location chosen by target)

Instructions:
Shooters, upon my mark time will begin. You will stay with your team and proceed to capture
Charlie village. You must not leave the confines of the village on the East, or move past the
sandbag walls on the West. Your team must eliminate all 8 targets.

ATC instructor will record time elapsed for scoring purposes. Once again, your time will begin
on my mark and it will end upon elimination of all targets in addition to capturing all objectives.

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Battlefield 1 XB1/PS4/PC V 1.0

Scoring: Shooter starts with 50pts. Points will be deducted for exceeding time limit,
exceeding amount of rounds per target, failing to kill a target, or using an improper weapon.

Penalty Deduction: The following are Point deductions:


1. Time Exceeded = -5 points per every minute
2. Revive = -1 point
3. Death without revive = -3 points
4. Use of unapproved weapon (i.e.: grenade) = -10 points

Speech to Shooter: At this time I will ask you a series of questions to verify that you
understand the rules of this test.
- Q: Do you understand target locations and where to fire from?
- A: Yes - Continue No - Re-teach Locations and Shooter positions.
- Q: Do you understand eliminating targets is the only way to count target as a kill?
- A: Yes - Continue No - Re-teach Scoring
- Q: Do you understand that you have 15 minuets to complete this event and for every
second exceeded you will lose two points?
- A: Yes - Continue No - Re-teach task as needed

Once the targets have confirmed they are ready and once your team is ready, your time will
begin upon the instructors mark and will end once all targets have been eliminated or all
available points have been lost.

Instructions: Upon spawning in to the game the ATC instructor will have a walkthrough of the
course and how it will be run as well as the locations of the targets (If Applicable). Once this is done
the team that is running the course will proceed to the start location. Once the team has confirmed
that understand all the above questions the will start the course upon the instructors mark.

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Battlefield 1 XB1/PS4/PC V 1.0

ATC 001-4 RTFA Testing

PHASE ONE: Maximum 50 Points

Phase one consists of the RTFA written test, which is comprised of the following questions.

Ready Team Fire Assist Quiz

1. When is leapfrogging and/or bounding used during RTFA?

2. What does the Assistant Automatic Weapon member do during the wedge formation?

3. What does the Fire Team Leaders duties and responsibilities?

4. How many different formations are there?

5. What is an advantage to the fire team wedge formation?

6. Fire Team Column is used for what type of movements?

7. During the staggered formation, where is your vulnerable points?

8. During bounding or leapfrogging what is the key to success?

9. What position in a four man team is the point man for the fire team?

10. What is the one common thing to remember when using all the various formations?

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Battlefield 1 XB1/PS4/PC V 1.0

PHASE TWO: Maximum 50 Points

Description: Moving targets

Map: Suez

Spawn: British Spawn

Shooter Position: Spawn area

Weapon Category: RTFA

Weapon: All weapons allowed

# Ammo Rounds: Unlimited

# of Targets: Number of targets during this test (8 targets)

Time Limit: 15 Minutes

Target 1 Location: Bravo Flag

Target 2 Location: Bravo Flag

Target 3 Location: Bravo Flag

Target 4 Location: Bravo Flag

Target 5 Location: Delta Flag

Target 6 Location: Delta Flag

Target 7 Location: Delta Flag

Target 8 Location: Delta Flag

Instructions:
Shooters, upon my mark time will begin. You will stay with you team and proceed to capture
Bravo then you will proceed past Charlie and capture Delta. Your team must eliminate all 8
targets.

ATC instructor will record time elapsed and rounds fired for scoring purposes. Once again, your
time will begin on my mark and it will end upon elimination of all targets in addition to capturing
all objectives.

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Battlefield 1 XB1/PS4/PC V 1.0

Scoring: Shooter starts with 50pts. Points will be deducted for exceeding time limit,
exceeding amount of rounds per target, failing to kill a target, or using an improper weapon.

Penalty Deduction: The following are Point deductions:


1. Time Exceeded = -5 points per minute
2. Revive = -1 point
3. Death without revive = -3 points

Speech to Shooter: At this time I will ask you a series of questions to verify that you
understand the rules of this test.
- Q: Do you understand target locations and where to fire from?
- A: Yes - Continue No - Re-teach Locations and Shooter positions.
- Q: Do you understand eliminating targets is the only way to count target as a kill?
- A: Yes - Continue No - Re-teach Scoring
- Q: Do you understand that you have 15 minuets to complete this event and for every
second exceeded you will lose two points?
- A: Yes - Continue No - Re-teach task as needed

Once the targets have confirmed they are ready and once your team is ready, your time will
begin upon the instructors mark and will end once all targets have been eliminated or all
available points have been lost.

Instructions: Upon spawning in to the game the ATC instructor will have a walkthrough of the
course and how it will be run as well as the locations of the targets (if applicable). Once this is done
the team that is running the course will proceed to the start location. Once the team has confirmed
that understand all the above questions the will start the course upon the instructors mark.

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Battlefield 1 XB1/PS4/PC V 1.0

ATC 001-5 Sample Score Card

Scenario Time Limit Map Weapon Restrictions Possible Score Shooter Score
MOUT Phase One (Written) 50 of 50
MOUT Phase Two (Practicum) 50 of 50
RTFA Phase One (Written) 50 of 50
RTFA Phase Two (Practicum) 50 of 50

Badge Requirements Score Totals Score


MOUT Badge- 75 MOUT Total- of 100
RTFA Badge- 75 RTFA Total- of 100

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Battlefield 1 XB1/PS4/PC V 1.0

ATC 001-6 Credits

Creators:
TG Ruissimo
TG xHITMANx
TG MCTJim
TG-TheProfessor
DBLDeathdealer
Shadowace
TG Thunder424
TG Celchu
TG The Messiah
HudsonN7
cudo215

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