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HUMAN RESOURCE PLAN FOR CYBERWORLD LUCENA CITY

DIMENSIONS OBJECTIVES STRATEGY PERSON TIME EXPECTED


INVOLES MANAGEMENT BUDGET

Conflict handling Enhance the individual Implementing Make you more 200-300
contribution of a new methods Employees focused, Thousand for the
computer shop organized and pc.
result oriented

Training and Help employees in Evaluating It help maximize 15


development achieving their results Employees personal Pesos
personal goals productivity per hour

Gain a deeper
Focus for knowledge of Correct for Positive always 1 hour for the
attention of the Response to mistakes Employees inside of the employees is 10
interventions intervention so that Cyber world pesos
they can immediately
apply its principle

Respect for the Treat employees like Designing a Be Understanding 11 hour per day
employees they make a strategy of a Employees in the customers they have 110
difference and they computer pesos
will shop

Shared Aspire to inspire Developing


interest before we expire method and
sharing a new Employees
goals

Thankyou Godbless!

Spinesher R. Mori

Aknowledge by : Anthony Nathan Cruz


INTRODUCTION
A Cyber World is a place which provides internet access to the public, usually for
a fee. These businesses usually provide snacks and drinks, hence the caf in the
name. The fee for using a computer is usually charged as a time-based rate.
Internet cafs are a natural evolution of the traditional cafe. Cafs started as places
for information exchange, and have always been used as places to read the paper,
send postcards home, play traditional or electronic games, chat to friends, find out
local information. Cafs have also been in the forefront of promoting new
technologies. Internet cafs are located worldwide, and many people use them
when traveling to access webmail and instant messaging services to keep in touch
with family and friends. Apart from travelers, in many developing countries
Internet cafs are the primary form of Internet access for citizens as a shared-
access model is more affordable than personal ownership of equipment and/or
software. A variation on the Internet caf business model is the LAN gaming
center, used for multiplayer gaming. These cafs have several computer stations
connected to a LAN. The connected computers are custom-assembled for game
play, supporting popular multiplayer games. This is reducing the need for video
arcades and arcade games, many of which are being closed down or merged into
Internet cafs. The use of Internet cafs for multiplayer gaming is particularly
popular in certain areas of Asia like China, Taiwan, Hong Kong, South Korea and
The Philippines. In some countries, since practically all LAN gaming centers also
offer Internet access, the terms net cafe and LAN gaming center have become
interchangeable. Again, this shared-access model is more affordable than personal
ownership of equipment and/or software, especially since games often require high
end and expensive PC.
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