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Bring a Wand to a Sword fight - ver.

M
any Fantasy pureists like myslef prefer
to keep firearms out of our games.
Rifle Rods
When we are creating an epic tale in Rifle-Rods require two hands to use
the style of Tolkien, it's not a difficult
task. But what if we want a tale on the FireBall Rifle
high seas? Piracy, and ship battles Rod, rare
great and small. Well, I give you Magic This rifle-rod has 7 charges. While holding it, you can use
pistols and rifles (a.k.a. pistol-wands and rifle-rods). an action to expend 1 of its charges to cast the Fireball spell
(save DC 15) from it. You cast the 3rd-level version of the
spell.
New Feat The rifle-rod regains 1d6+1 expended charges daily at
dawn. If you expend the rod's last charge, roll a d20. On a 1,
the rod crumbles into ashes and is destroyed.
Wand & Rod Firearms Mastery
You are profiecient in the use of Pistol Wands and Smoking Rifle
Rifle Rods. You use your Ranged Attack roll in place Rod, rare
of a Ranged Spell Attack roll to determine if you hit This rifle-rod has 7 charges. While holding it, you can use
the target. This feat does not grant you the ability an action to expend 1 of its charges to cast the Stinking
to usa a wand or rod which requires attunement. Cloud spell (save DC 15) from it. You cast the 3rd-level
version of the spell.
The rifle-rod regains 1d6+1 expended charges daily at
dawn. If you expend the rod's last charge, roll a d20. On a 1,
the rod crumbles into ashes and is destroyed.
New Magic Items
Lightening Rifle
Pistol Wands Rod, rare
FireBolt Pistol This rifle-rod has 7 charges. While holding it, you can use
Wand, uncommon an action to expend 1 of its charges to cast the Lightening
This pistol-wand has 7 charges. While holding it, you can Bolt spell (save DC 15) from it. You cast the 3rd-level version
use an action to expend 1 of its charges to cast the Fire Bolt of the spell.
spell. You cast the first level version of the spell. Make a The rifle-rod regains 1d6+1 expended charges daily at
ranged attack roll against the AC of the creature you have dawn. If you expend the rod's last charge, roll a d20. On a 1,
targeted. the rod crumbles into ashes and is destroyed.
The pistol-wand regains 1d6+1 expended charges daily at
dawn. If you expend the wand's last charge, roll a d20. On a 1,
the wand crumbles into ashes and is destroyed.

FrostBolt Pistol
Wand, uncommon
This pistol-wand has 7 charges. While holding it, you can
use an action to expend 1 of its charges to cast the Ray of
Frost spell. You cast the first level version of the spell. Make a
ranged attack roll against the AC of the creature you have
targeted.
The pistol-wand regains 1d6+1 expended charges daily at
dawn. If you expend the wand's last charge, roll a d20. On a 1,
the wand crumbles into ashes and is destroyed.
Option Two
Lightening Rifle
New Feat Rod, rare
This rifle-rod has 7 charges. While holding it you can use
an action to make a Ranged Attack and expend 1 of its
Wand & Rod Firearms Mastery charges. The target takes 4d8 lightening damage on a hit, or
You are profiecient in the use of Pistol Wands and half as much damage on a miss. On a failed save, the target is
Rifle Rods. This feat does not grant you the ability also stunned until the start of your next turn.
to use a wand or rod which requires attunement. Wheterh you hit or miss, each creature within 10 feet of
the target must make a Dexterity saving throw. Each of these
creates takes 2d8 lightening damage on a failed save, or half
as much damage on a successful one.
The rifle-rod regains 1d6+1 expended charges daily at
New Magic Items dawn. If you expend the rod's last charge, roll a d20. On a 1,
the wand crubmles into ashes and is destroyed.
Pistol Wands
FrostBolt Rifle
FireBolt Pistol
Rod, rare
Wand, uncommon
This rifle-rod has 7 charges. While holding it you can use
This pistol-wand has 7 charges. While holding it you can
an action to make a Ranged Attack and expend 1 of its
use an action to make a Ranged Attack and expend 1 of its
charges. The target takes 4d8 cold damage on a hit, or half as
charges. On a successful hit, the target takes 1d8 fire
much damage on a miss.
damage.
Wheterh you hit or miss, each creature within 10 feet of
This pistol-wand regains 1d6+1 expended charges daily at
the target must make a Dexterity saving throw. Each of these
dawn. If you expend the wand's last charge, roll a d20. On a 1,
creates takes 2d8 cold damage on a failed save, or half as
the wand crumbles into ashes and is destroyed.
much damage on a successful one. On a failed save, the
FrostBolt Pistol targets also have their speed reduced by 10 feet until the start
Wand, uncommon of your next turn.
This pistol-wand has 7 charges. While holding it you can The rifle-rod regains 1d6+1 expended charges daily at
use an action to make a Ranged Attack and expend 1 of its dawn. If you expend the rod's last charge, roll a d20. On a 1,
charges. On a successful hit, the target takes 1d8 cold the wand crubmles into ashes and is destroyed.
damage.
This pistol-wand regains 1d6+1 expended charges daily at Credits
dawn. If you expend the wand's last charge, roll a d20. On a 1, Leonis_Angelis@outlook.com
the wand crumbles into ashes and is destroyed. 09/12/2016

Rifle Rods
Rifle-rods require two hands to use
FireBolt Rifle
Rod, rare
This rifle-rod has 7 charges. While holding it you can use
an action to make a Ranged Attack and expend 1 of its
charges. The target takes 4d8 fire damage on a hit, or half as
much damage on a miss.
Wheterh you hit or miss, each creature within 10 feet of
the target must make a Dexterity saving throw. Each of these
creates takes 2d8 fire damage on a failed save, or half as
much damage on a successful one. On a failed save, the
targets are also on fire. Anything not on a person or being
held that is flamable is also on fire.
The rifle-rod regains 1d6+1 expended charges daily at
dawn. If you expend the rod's last charge, roll a d20. On a 1,
the wand crubmles into ashes and is destroyed.

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