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5E SWORD AND SORCERY:

Races:
Savage
Civilized
Decadent
Nomadic

Classes:
Barbarian
Fighter
Nomad/Hunter: No spell-casting, Can survive longer in the wild without food and
water
Rogue: *No arcane trickster
Warlock
Sorcerer

XP: 1 XP for Every GP spent on wine, women, debauchery, drugs, lavish expenses,
etc.

Levels: 10 max.

HP: Roll for 1st Level + CON bonus. CON from thereon is not added to HP rolls.

Massive Damage: If (after reducing for armor) suffering damage equal to CON
Score+ 10 or more, then make a CON Save at 10 DC+ damage suffered to remain
conscious. If failed, Hit Points drop to -1d8.

Defense: AC is replaced by Defense, which = 10 + proficiency bonus + DEX bonus.

Damage Reduction: Armor reduces damage by its score -10.

Weapons: All weapons do 1 die category greater damage. *Use CONAN RPG
Weapons

Magic: Use sanity rules.

Sanity

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