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The Legend of Dragoon FAQ/Walkthrough by abbisonny


<http://www.gamefaqs.com/community/abbisonny>

Version 2.1, Last Updated 2013-08-20

Table of Contents

1. Introduction <#section1>
2. Characters <#section2>
1. Dart <#section3>
3. Controls <#section13>
1. X Button <#section14>
4. Other Game Basics <#section22>
1. Towns <#section23>
2. Menu <#section29>
5. Battles <#section37>
1. General <#section38>
2. Battle Menu <#section39>
3. Calamities <#section46>
4. Enemies <#section55>
5. [[Additions]] <#section59>
6. The Sequence of Battles <#section67>
7. Battle Strategy <#section68>
8. [[Dragoons]] <#section69>
6. Stardust <#section75>
7. Items <#section76>
1. Recovery Items <#section77>
2. Attack Items <#section78>
3. Repeat Items <#section87>
4. Goods <#section88>
5. Armor <#section89>
6. Weapons <#section94>
8. Walkthrough <#section102>
1. Chapter 1: Serdian War <#section103>
2. Chapter 2: Platinum Shadow <#section166>
3. Chapter 3: Fate and Soul <#section212>
4. Chapter 4: Moon and Fate <#section259>
9. [[List of Enemies]] <#section339>
1. Minor Enemies <#section340>
2. Limestone Cave= <#section345>
3. Boss Battles <#section372>
10. [[Stardust List]] <#section373>
1. Seles (1) <#section374>
11. [[Side Quests]] <#section394>
1. Kamuy <#section395>
2. Dragoon Spirits <#section398>
3. Polter Armor <#section408>
4. Magician Faust <#section413>
12. Theme Song Lyrics <#section417>
13. Contact Information <#section418>
14. Acknowledgments <#section419>
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|___/

For PSX

This walkthrough is dedicated to my awesome older brother who introduced


me to this game.

By /abbisonny/

Version 2.1

Introduction

This is a walkthrough for The Legend of Dragoon for the PlayStation. I


hope you find it very useful for places you may be stuck. If you are
looking for anything specific, just press Ctrl+F and type in whatever
youre looking for.

If this is your first time playing this game, dont bother listening to
any of my training tips. The main thing you want to do is get the game
over with and discover the plot, although training would make the game a
bit easier. If not, then I would suggest making a goal of training each
character completely, and I can give some tips for that. But you dont
have to do what I say, obviously, as you are the one playing it.

For this guide I mostly took my favorite things about a couple of other
ones and mashed them together to make the ultimate guide to The Legend
of Dragoon.

Version 2.1: First version to be formatted as a formatted FAQ on


GameFAQs. This version will most likely soon be revised, tweaked, and
reposted.

Characters

The characters of this game are extremely important, as is knowing each


of their stats. Each character represents a sub-plot in the game,
developing as the characters do from beginning to end. Knowing their
stats is vital if you are planning to do a good job in this game and
survive the battles. Here Ive listed what they appeared to be to me.

I have included first a paragraph describing the story of each


character, JUST BEFORE meeting them. The second paragraph is a summary
of each characters statistics and my evaluation of their battle skills.

As far as whether the stats are average or something like that, this is
how I calculated it. I listed all the stats each character had at a
certain level (32 in this case). Then I listed them in order from
greatest to smallest. The highest was in each stat was listed as Really
High, the next level as High, the next as Average-High, then Average,
Average-Low, Low, and Really Low. I then listed them here as you see
them on the page.

*v1.7 note:*

Before and while making this walkthrough, I fought in a way that focused
heavily on the physical characters, as opposed to magical. However,
since then, I have discovered the power of the magical characters. I
still have aught against their low Hit Points, but the fact of the
matter is, no matter who you use in this game, as long as you use three
characters consistently, they will be powerful.

Dart

Dart is twenty-three years old and has been on a journey for the past
five years searching for the Black Monster, the monster that torched
Darts hometown of Neet to the ground eighteen years ago. Both his
parents died in the fire, and all he inherited was a mysterious glowing
memento from his father.

Hes a pretty round-about guy when it comes to stats. Hes average in


nearly everything. This is a good thing, sort of, because Dart is the
one character that is always by default in your party and almost never
leaves. He has a wide variety of Additions, and when trained properly,
he can be quite the warrior.

Element: Fire
Weakness: Water
Weapons: Long Sword/Broad Sword
Hit Points (HP): Average-High
Attack: Average
Defense: Average
Magic Attack: Average-High
Magic Defense: Average
Speed: Average-Low

Dragoon Magic:

Name Effect *MP


Flameshot Fire Single 50% 10
Explosion Fire All 25% 20
Final Burst Fire Single 75% 30
Red-Eyed Dragon Fire All 175% 80

Lavitz
Lavitz Slambert is a knight in the service of King Albert of Basil. He
is head of the First Knighthood, but his entire squadron was killed in a
battle with the Imperial Sandora, and he was captured. Dart meets him as
he is breaking out of Hellena Prison, where Sandora stows all their
prisoners of war.

Lavitz is a powerful guy physically; but magically, he isnt that great.


So I wouldnt use him for all the magic attacks if I were you. He has a
very powerful attack and defense, especially when given the right
Addition. Few of his Additions are SP based, but rather focus on power
(Additions). His high number of Hit Points enables him to withstand
heavy damage.

Element: Wind
Weakness: Earth
Weapons: Lance/Spear
Hit Points (HP): High
Attack: High
Defense: High
Magic Attack: Low
Magic Defense: Low
Speed: Low

Dragoon Magic:

Name Effect *MP


Wing Blaster Wind All 35% 20
Blossom Storm 50% Damage to Party for 3 Turns 20
Gaspless Wind Single 100% 30
Jade Dragon Wind All 75% 80

Shana

Shana is an eighteen-year-old girl from Seles who is in love with Dart.


Dart, however, feels differently and prefers to see her as his baby
sister for years. Still, Shana keeps up hope that someday he will change
his mind. She is very sweet and genteel, and it is most curious when she
alone is captured and taken to Hellena Prison, where we meet her after
Dart risks his life to save her.

Shana, when used wisely, can be fantastic in your party. Her attack and
defense are both dramatically low, but her Magic Attack/Defense are both
the highest in the game. Her low Hit points are a drawback, but this can
be corrected with various equipment. When trained, her healing powers
can save your party from complete defeat.

Element: Light
Weakness: Dark
Weapon: Bow and Arrow
Hit Points (HP): Average-Low
Attack: Really Low
Defense: Really Low
Magic Attack: Really High
Magic Defense: Really High
Speed: High

Dragoon Magic:
Name Effect *MP
Moon Light 100% Single Ally Restore and Revive 10
Star Children Light All 25% 20
Gates of Heaven 100% All Allies Recover 30
White Silver Dragon Light All 100%; All Allies Recover 80

Rose

Rose is a mysterious character whose history nobody really knows. She


knows too much about things nobody could know about, and doesnt seem to
want to tell anybody where she learned all these historical facts. She
is a little cross at times, doesnt understand jokes, and doesnt ever
smile. She enters the story by saving Darts life, twice.

Rose is a fantastic character. She has a good defense and Magic Defense,
although neither is "great." Her attack is kind of low, but her final
weapon has a higher attack than any other. Her two major fallbacks are
that a) she has very low Hit points, and even using items doesnt help as
much as I personally would like, and b) you have to make it through the
entire game before you get her final weaponright before the final
battle. But once again, trained properly, she has powerful skills.

Element: Dark
Weakness: Light
Weapon: Short Sword/Rapier
Hit Points (HP): Low
Attack: Average-Low
Defense: Average-High
Magic Attack: Average
Magic Defense: Average-High
Speed: Average

Dragoon Magic:

Name Effect *MP


Astral Drain Dark Single 25%; All Allies Recover 20
Explosion Dark All 25%; May Cause Fear 20
Demon's Gate Dark Lethal Attack to All Minor Enemies 30
Dark Dragon Dark Single 100% 80

Haschel

Haschel is a sixty-three year old man who, twenty-five years ago, lost
his daughter when she ran away. Five years later he set out in search of
her, but found instead Dart and his companions. Dart and Haschel have
met before in the five years before the beginning of this game and still
remember each other.

Haschel, in my opinion, doesnt have enough outstanding skills to be


incredibly useful to me. However, many people use him for his speed; he
is the one of the fastest characters in the game. His attack is decent,
but the rest of his stats (discounting speed) are too low for my liking.
But trained correctly, and perhaps equipped with the right equipment, he
can be a master hit man.

Element: Thunder
Weakness: Nothing
Weapon: Fist
Hit Points (HP): Average
Attack: Average-High
Defense: Average
Magic Attack: Average-Low
Magic Defense: Average-Low
Speed: Average-High

Dragoon Magic:

Name Effect *MP


Atomic Mind Thunder Single 50% 10
Thunder Kid Thunder Single 65% 20
Thunder God Thunder Single 75% 30
Violet Dragon Thunder Single 100% 80

Albert

Albert is the king of Basil. He is the best friend of Lavitz, next to


Dart. When Imperial Sandora attacks Bale, Basils capital, King Albert
offers himself up as hostage to ensure that no people will be harmed. We
meet him when Dart and company come to save him in Hellena Prison.

See Lavitz. Note: When Albert is acquired, Blossom Storm becomes Rose Storm.

Meru

Meru is a young dancer from Tiberoa with curious platinum-colored hair.


She is the quirkiest thing you will ever find, and works constantly to
learn about love and romance. We meet Meru in a lovely town full of
flowers when she beats up some bandits and insists on coming with Dart
on his journey. At the time she has no idea what shes getting herself
into, but feels she is going to be able to help out somehow.

Meru has incredible Magic Attack and Defense, but low physical attack
and defense. She has the highest speed in the game, and the lowest Hit
Points among the main characters. Her high Magic abilities make her
excellent in combat, combined with her top speed, enabling her to get in
more hits. But in this game, no character is ideal; her low HP can make
her more a vulnerability at times, especially against enemies with high
attacks.

Element: Water
Weakness: Fire
Weapon: Hammer
Hit Points (HP): Really Low
Attack: Low
Defense: Low
Magic Attack: High
Magic Defense: High
Speed: Really High

Dragoon Magic:

Name Effect *MP


Freezing Ring Water Single 50% 20
Rainbow Breath All Allies Recover and Cure 20
Diamond Dust Water All 50% 30
Blue Sea Dragon Water Single 100% 80

Kongol

Kongol is a Giganto, a race of extremely tall and almost brutish people.


Way back when he was a little boy (or as little as Gigantos get), humans
destroyed his hometown, and Emperor Doel saved him. Because of this and
Doels show of power, Kongol was loyal to Emperor Doel until he was
defeated by Dart and company. Eventually, he joins Dart because he wants
to see how far he can go in the world with his power that is so much
greater than Doels was.

Kongol is ALL physical and NOTHING magical. He is the best physical


player you have, although Alberts leveled up Gust of Wind Dance Addition
can best Kongols Inferno. He has a really poor magic defense, so some
precaution is needed against more magical enemies. Giving him various
defensive equipment helps immensely. Hes also very slow, but some pieces
of equipment help with that as well. His high HP is a lifesaver on many
occasions.

Element: Earth
Weakness: Wind
Weapon: Axe
Hit Points (HP): Really High
Attack: Really High
Defense: Really High
Magic Attack: Really Low
Magic Defense: Really Low
Speed: Really Low

Dragoon Magic:

Name Effect *MP


Grand Stream Earth All 25% 10
Meteor Strike Earth All 50% 30
Golden Dragon Earth All 75% 80

Miranda

Miranda is the First Sacred Sister of Mille Seseau. She loses her temper
very easily and can get annoying. She really doesnt like Rose. She
doesnt have the best history in the world, so that excuses her from some
things she does. Her main passion is Queen Theresa, who is like a mother
to her. She would willingly give her life for the queen. She joins our
party after realizing a terrible threat that looms over Mille Seseau.

See Shana.

Divine Dragoon

There is only one other thing here: one character eventually receives
the Divine Dragon Dragoon Spirit. This is completely Non-Elemental. This
is by far the strongest Dragoon in the entire game. Here are the Magic
Attacks:
Dragoon Magic:

Name Effect *MP


Divine Dragon Ball Non-Elemental Single 50% 50
Divine Dragon Cannon Non-Elemental All 100% 50

Controls

Controls are very important, as with any game. Here I will tell you each
button and what it does.

X Button

The X button is by far the most used in the game.

It is used to:

1. Confirm any command


2. Complete Additions in battle
3. Check for Stardust
4. Continue a conversation
5. Talk to people
6. Complete an action when a yellow ! appears over Darts head

O Button

The O button is used to exit from menus or choices and run when using
the arrows to maneuver. Also, you can use it to block counterattacks
during Additions in battle.

Square Button

The square button is used to (1) get on the Queen Fury when youre on the
ocean on the World Map and (2) hop on Coolon after Aglis in the fourth disc.

Triangle Button

The triangle button is used to open the main menu and sort lists of items.

Left Analog Stick

The left analog stick (if you have a modern PS controller) allows you to
move or choose a command.

Arrow Keys

The arrow keys allow you to choose a command or move.

R1/L1 Buttons

The R1 and L1 buttons rotate the camera to the left and right when youre
on the World Map. In normal gameplay (not on the World Map) it changes
the length of the arrows above Dart and entrances/exits, which can also
be changed in the menu.

R2/L2 Buttons

The R2 and L2 buttons zoom in and out when youre on the World Map, and
the R2 changes the direction of the camera in battle.

Other Game Basics

Towns

In towns, you can stock up on items, weapons, and heal your party. Most
important story line events occur in towns. Here you will find other
characters in the game, mostly without any real names unless they play a
part in the plotline. You can talk to these people and sometimes get
some interesting information; but otherwise, theyre just basically there
to make the towns appear populated.

There are different types of buildings you can enter while in a town.
Each has a differently colored arrow over the door, signifying which
type of area it is.

Item Shops (Blue Arrows)

You can buy items here, obviously. They sell healing items, attack
items, and other items.

Weapon Shops (Blue Arrows)

These sell weapons, armor, and accessories.

Inns (Yellow Arrows)

Staying at inns instantly heals your entire party, health and MP. Just
talk to whoever is behind the counter and pay up, then youll
automatically rest and be healed.

Clinics (Yellow Arrows)

Clinics heal the entire party of calamities, such as Poison and Fear.
You will need to pay here as well.

Other Areas (Green Arrows)

These are just everywhere else, from castles to homes to saunas.

Menu
The menu is, of course, where most of the work of the game is done,
discounting battles. Here you can equip armor, change Additions, replace
characters, and use items.

In the top left-hand corner of the main menu, you will see where you are
located in the game. The top shows which chapter, and the bottom shows
which area you are in.

In the bottom left-hand corner of the main menu, youll find a list of
which Dragoon Spirits you have, how much time you have spent on your
game, how much money you have, and how many Stardust you have currently
found.

In the main menu, there are seven choices: Status, Item, Armed,
Addition, Replace, Config, and Save.

Status

Status simply displays the status of each character. In the top


left-hand corner, it displays which character you are looking at, his
health, SP, MP, calamities, experience, level, and Dragoon level (more
information below). The top right-hand corner displays what pieces of
armor he is wearing. The bottom right-hand corner is his Dragoon magic,
if he has any. Each character receives a new Dragoon magic attack on
Dragoon levels 1, 2, 3, and 5, with the exception of Kongol, who only
receives them on 1, 3, and 5. The bottom left-hand corner contains the
stats of the character.

1. AT (Attack)refers to how strong a characters physical attack is in


battle. This rises with level and better weapons or accessories.
2. DF (Defense)refers to how well the character can withstand physical
attacks in battle. This rises with level and better armor or
accessories.
3. MAT (Magic Attack)refers to how strong a characters magic attacks
are in battle. This rises with level and various accessories or armor.
4. MDF (Magic Defense)refers to how well a character can withstand
magical attacks in battle. This rises with level and various
accessories or armor.
5. Speedrefers to how fast a character is, which determines when and
how often he hits in battle, as well as his chances of escape when
choosing the Run Away feature. This rises only with various
accessories or armor.
6. A-HIT (Attack Hit)refers to the chances a character has to hit the
enemy with physical attacks. This rises only with accessories or armor.
7. M-HIT (Magic Hit)refers to the chances a character has to hit the
enemy with magical attacks. This rises only with accessories or armor.
8. A-AV (Attack Avoid)refers to the chances a character has to avoid
the physical attack of an enemy. This rises only with accessories or
armor.
9. M-AV (Magic Avoid)refers to the chances a character has to avoid the
magical attack of an enemy. This rises only with accessories or armor.

The five columns signify (1) which stat is being discussed, (2) the
level of stat given only through the skill of the characters body (most
of which rise with level), (3) how much the equipment the character is
wearing affects the stat, (4) the total of the first two, and (5) the
percentage of increase in stats when turned into a Dragoon.
Item

"Item" is the choice to access the various item commands.

The first, Use, brings up a list of the usable items and each character.
Choose the item of choice, and then choose the character to use it on.
If the character has a calamity, his name will flash accordingly.

"Discard" shows a list of all your items, both weapons/armor and


battle/healing items. Simply choose the one you wish to discard and
select "Yes" when it appears.

"List" just shows you a list of all items you have. You can sort them by
type by pressing triangle.

Armed

The Armed choice pulls up a screen much like the one under Status;
however, in the bottom right-hand corner, you instead have the various
equipment you can choose to equip to the character. In the stats screen,
a stat will show blue when the highlighted equipment is beneficial to
that stat, and red when it is detrimental. However, before you simply
equip whatever seems to have the best stats, make sure you check the
other benefits as well. These are displayed in the very bottom of the
right-hand side.

[[Additions]]

The Addition screen shows the various Additions each player can use. Not
all of them have very many Additions. (More info later.) The top shows
the character. The chart has the name of the Addition, the Number of
strikes in each Addition, the Damage percentage, the current level of
the Addition, and the number of completed Additions until leveling it up.

Replace

In the Replace screen, you can change the characters in your party. You
can never switch out Dart, but everyone else you can, except for certain
story events. Whoever is in the second slot will be to Darts right, and
the last to his left.

Config

The "Config" option lets you configure various things in your game. The
Vibrate option lets you turn on or off the controller vibration. The
"Sound" option lets you choose the way you want to have the sound come
out of your speakers. Just choose whichever you prefer. The Morph option
lets you change whether your Dragoon transformations are short or
normal. Sometimes, seeing them transform over and over can get tedious,
in which case you can change this option to Short. The "Note" option
helps you change whether the arrows above Dart and entrances/exits
flash, stay, or just arent there.
Save

"Saving saves a copy of your game on your memory card. Save is not
always an option you can choose. The only places you can save are at
save points throughout the story, on the World Map, or at the and of
each chapter, except the last one.

Battles

General

This game consists mostly of battles. All your skill and strategy go
into these, so (especially if youre new to this game) listen to all the
information I have here.

A battle begins by showing the characters you have chosen for your party
and then the enemies, or vice versa. There is a blue box on the bottom
of the screen that shows your characters names and other information.
Each section looks like kind of like this:

Picture of Character Name of Character


HP: Current HP/Maximum HP
MP: Current MP/Maximum MP
SP: ========== Turns you will stay a Dragoon

When your character is at full to half HP (Health Points), the arrow


above his head and the number of current HP will be blue. If their HP is
knocked down to half, it will turn yellow. If it reaches one-fourth, it
will turn red.

MP (Magic Points) is used to perform Dragoon magic attacks. If it runs


out, you can no longer perform any magic attacks.

SP (Spirit Points) is gained through Additions (see info below). When it


reaches 100 (a full bar), the number to the right will say 1. At 200, it
says 2, and so on, up to 500.

Battle Menu

The normal battle menu has up to six options: Attack, Guard, Item,
Escape, Dragoon, and Special.

Attack

Choosing Attack simply attacks the chosen enemy physically. The use of
Additions is described later.

Guard

The Guard option can help immensely in any battle. Each time you guard,
that character heals 10% of his maximum health, and any attacks on him
that follow will do half damage. Guarding is extremely useful is you can
heal someone to the maximum even if they are in red as well as save his
life. Used wisely, Guarding can be one of your most useful battle tools.
Item

Choosing Item pulls up a list of all the battle items you have: healing,
attack, or other. Just choose the item and the character/enemy you would
like to use it on.

Escape

The Escape option is used to run away from a battle. The higher the
speed of a character, the bigger a chance you have to successfully escape.

Dragoon

This option only appears after the character has received his Dragoon
Spirit and when he has at least 100 SP. Choosing it will transform the
character into a Dragoon.

Special

This option only appears when all three characters in your party have
Dragoon Spirits and all their SP is filled to the maximum, whether that
be 100 or 500. Choosing this option will turn each character into a
Dragoon and change the background to match that of the element of the
character that used the Special. Even if you have the Morph set on
Short, the character that uses the Special will always show the long
transformation.

There is also a different menu in battle: the Dragoon menu, consisting


of solely two options: Attack and Magic. These options are discussed in
depth later.

Calamities

Calamities are such things as poison, fear, dispiriting, etc. They


dampen your chances in battle to beat the opponent. They can sap your
health, cause you to attack yourself, and many other detrimental things.
If you have enough SP, any one of these can be cured by turning into a
Dragoon. Lets say that one of your characters is confused, but the rest
arent. Youre out of Mind Purifiers, but you have enough SP for a
Special. If you use it, even that Confused person will snap back to his
senses and become a Dragoon. Becoming a Dragoon ALWAYS cancels out any
calamity on a character.

Poison

Poison is perhaps the most common calamity in the game. While a


character is poisoned, his health will diminish by 10% of the maximum
each turn he gets. This is signified by little green dots circulating
around the infected person and can be cured by a Body Purifier.

Fear
What fear does is make all your attacks and defense drop by half. This
is signified by blue skulls floating around the affected persons head
and can be cured by a Mind Purifier.

Confusion

Confusion is, in my opinion, the worst problem you can get. Whenever a
character gets a turn in this condition, you have no control over that
person. He does whatever he wants, whether thats attack himself or a
comrade, guard, or run. He never attacks the enemy, uses items, or turns
into a Dragoon. This is signified by yellow question marks circulating
around the affected person and can be cured with a Mind Purifier.

Stunned

When a character is Stunned, he simply gets his turn skipped until he is


healed or the effect wears off. However, if the opponent attacks him, he
will get back up. This is signified by the person lying down with blue
dots hovering above him and can also be cured by a Body Purifier.

Bewitchment

Bewitchment is just like being confused, except that when you kill the
enemy that cast the spell, it wears off. This is signified by hearts
floating around the affected person and can be cured by a Mind Purifier.

Petrification

This is just like being dead in that the character gets no turns or
experience as long as he is Petrified at the end of the battle, except
that it goes away after the battle or after a certain number of turns.
This is signified by the affected person 1ying down and a cone hovering
over him and can be cured by a Depetrifier.

Arm Blocking

This means that for the rest of the battle (or until its cured) the
character cannot attack. This is signified by black dots rotating around
the affected person and can be cured by a Body Purifier.

Dispirited

When a character is Dispirited, he doesnt gain any SP for his attacks.


This is signified by the affected person letting their weapon hang
toward the ground and can be cured by a Mind Purifier.

Enemies

Enemies HP has the same rules and colors as your characters.


Minor Battles

In most areas except for towns, you will encounter random battles. You
will know when you are about to have one if the arrow above Dart turns
red. If no battles are near, the arrow is blue, and in between is yellow.

Boss Battles

Boss battles you can always see coming. There is a person/creature/thing


that always looks bigger or more powerful than everything else. Then the
screen falls away and youre in your battle.

Other Battles

Some places, such as Hellena Prison and Black Castle, dont have random
battles like other places. The arrow above Darts head will always be
red, but you will only have battles if one of the guards touches you.

[[Additions]]

Additions are the key to this game. If you cant master Additions, youll
pretty much fail the game. At the beginning, theyre not as important
because you may not know how to use them. So heres what to do with these
things:

When one of your characters goes to attack, youll see a blue box that
gets smaller as it closes in on another box in the middle of the screen.
When these two boxes meet, press X. Another way to tell is an X button
to the right on the screen. When it goes down, immediately press X. In
your first Additions, this will only occur once, but as you get more
difficult ones, this number will increase.

Sometimes, the enemy will flash red right before you attack. This is a
counterattack, and in order to block it, you need to press O instead of
X. This only happens in an Addition that has three or more opportunities
to press X.

On the main menu, there is an area marked Addition. If you select this,
you will see a page with a characters face on top and a chart on the
bottom that looks something like this:

Name LV ADD SP Dam% Next LV


1 Double Slash 1 1 35 150 0/20
2
3
4
5
6
7

Here is what each category means:

LV: The level of each Addition (out of 5)


ADD: How many times pressing X is required to complete each Addition
SP: How many Spirit Points (SP) each completed Addition receives
Dam%: Percentage of damage done to enemy when completed
Next LV: How many times Addition has been completed/how many times it needs to be
completed to level up

Here is a list of each character and their Additions (format taken from
Gbness and Cyril).

Darts Additions

Name Double Slash


Number of Attacks 1
Level Attained Initial
Level Damage % SP Gained
1 150% 35
2 157% 35
3 165% 35
4 180% 35
5 202% 35
Name Volcano
Number of Attacks 3
Level Attained Level 2
Level Damage % SP Gained
1 200% 20
2 210% 24
3 220% 28
4 230% 32
5 240% 36
Name Burning Rush
Number of Attacks 2
Level Attained Level 8
Level Damage % SP Gained
1 150% 30
2 150% 45
3 150% 60
4 150% 75
5 150% 102
Name Crush Dance
Number of Attacks 4
Level Attained Level 15
Level Damage % SP Gained
1 150% 50
2 172% 60
3 195% 75
4 217% 85
5 250% 100
Name Madness Hero
Number of Attacks 5
Level Attained Level 22
Level Damage % SP Gained
1 100% 60
2 100% 90
3 100% 120
4 100% 150
5 100% 204
Name Moon Strike
Number of Attacks 6
Level Attained Level 29
Level Damage % SP Gained
1 200% 20
2 240% 20
3 280% 20
4 320% 20
5 350% 20
Name Blazing Dynamo
Number of Attacks 7
Level Attained Mastered All Additions
Level Damage % SP Gained
1 250% 100
2 300% 110
3 350% 120
4 400% 130
5 450% 140

Shana/MirandaNo Additions Available

Due to Shanas and Mirandas weapon choice, they do not have any Additions.

Lavitzs and Alberts Additions

Name Harpoon
Number of Attacks 1
Level Attained Initial
Level Damage % SP Gained
1 100% 35
2 110% 38
3 120% 42
4 130% 45
5 150% 50
Name Spinning Cane
Number of Attacks 2
Level Attained Level 5
Level Damage % SP Gained
1 100% 35
2 125% 35
3 150% 35
4 175% 35
5 200% 35
Name Rod Typhoon
Number of Attacks 4
Level Attained Level 7
Level Damage % SP Gained
1 150% 30
2 163% 45
3 174% 60
4 186% 75
5 202% 100
Name Gust of Wind Dance
Number of Attacks 6
Level Attained Level 11
Level Damage % SP Gained
1 200% 35
2 240% 35
3 280% 35
4 320% 35
5 350% 35
Name Flower Storm
Number of Attacks 7
Level Attained Mastered All Additions
Level Damage % SP Gained
1 300% 60
2 324% 90
3 348% 120
4 372% 150
5 405% 202

Roses Additions

Name Whip Smack


Number of Attacks 1
Level Attained Initial
Level Damage % SP Gained
1 100% 35
2 125% 35
3 150% 35
4 175% 35
5 200% 35
Name More and More
Number of Attacks 2
Level Attained Level 14
Level Damage % SP Gained
1 150% 30
2 150% 45
3 150% 60
4 150% 75
5 150% 102
Name Hard Blade
Number of Attacks 5
Level Attained Level 19
Level Damage % SP Gained
1 100% 35
2 150% 35
3 200% 35
4 250% 35
5 300% 35
Name Demon's Dance
Number of Attacks 7
Level Attained Mastered All Additions
Level Damage % SP Gained
1 200% 100
2 280% 100
3 360% 100
4 440% 100
5 500% 100

Haschels Additions

Name Double Punch


Number of Attacks 1
Level Attained Initial
Level Damage % SP Gained
1 100% 35
2 110% 38
3 120% 42
4 130% 45
5 150% 50
Name Flurry of Styx
Number of Attacks 2
Level Attained Level 14
Level Damage % SP Gained
1 150% 20
2 162% 20
3 174% 20
4 186% 20
5 202% 20
Name Summon 4 Gods
Number of Attacks 3
Level Attained Level 18
Level Damage % SP Gained
1 100% 50
2 100% 60
3 100% 75
4 100% 86
5 100% 100
Name 5 Ring Shattering
Number of Attacks 4
Level Attained Level 22
Level Damage % SP Gained
1 150% 35
2 187% 35
3 225% 40
4 263% 45
5 300% 50
Name Hex Hammer
Number of Attacks 6
Level Attained Level 27
Level Damage % SP Gained
1 200% 15
2 250% 15
3 300% 15
4 350% 15
5 400% 15
Name Omni Sweep
Number of Attacks 7
Level Attained Mastered All Additions
Level Damage % SP Gained
1 300% 50
2 345% 75
3 390% 100
4 435% 125
5 501% 150

Merus Additions

Name Double Smack


Number of Attacks 1
Level Attained Initial
Level Damage % SP Gained
1 100% 20
2 110% 24
3 120% 28
4 130% 32
5 150% 34
Name Hammer Spin
Number of Attacks 3
Level Attained Level 21
Level Damage % SP Gained
1 150% 35
2 162% 43
3 174% 51
4 186% 59
5 202% 70
Name Cool Boogie
Number of Attacks 4
Level Attained Level 26
Level Damage % SP Gained
1 100% 60
2 100% 90
3 100% 120
4 100% 150
5 100% 200
Name Cat's Cradle
Number of Attacks 4
Level Attained Level 30
Level Damage % SP Gained
1 150% 20
2 195% 20
3 240% 20
4 285% 20
5 351% 20
Name Perky Step
Number of Attacks 7
Level Attained Mastered All Additions
Level Damage % SP Gained
1 200% 100
2 300% 100
3 400% 100
4 500% 100
5 600% 100

Kongols Additions

Name Pursuit
Number of Attacks 1
Level Attained Initial
Level Damage % SP Gained
1 100% 35
2 110% 38
3 120% 42
4 130% 45
5 150% 50
Name Inferno
Number of Attacks 3
Level Attained Level 23
Level Damage % SP Gained
1 100% 20
2 125% 20
3 150% 20
4 175% 20
5 200% 20
Name Bone Crush
Number of Attacks 3
Level Attained Mastered All Additions
Level Damage % SP Gained
1 200% 100
2 220% 100
3 240% 100
4 260% 100
5 300% 100

Well, thats it for the Additions, but here are some tips:

You may have noticed a pattern in these. Whenever the Dam % is high, the
SP is low, and vice versa. However, there is one Addition for each
character (the last one) that has both. Well, how do I get these, you
might ask. Mastered All Additions means that this Addition is attained
when every single one before it (in that characters group) has been
completed 80 times until it is level five. These Additions make the game
soooooo much easier, so its great to get them, although it takes some time.

The Sequence of Battles

This ones easy. Most of the time, the character or enemy with the
highest speed will attack first. Sometimes, if there is a character with
really low speed (ex. Kongol) and one with really high speed (ex. Meru)
the one with really high speed might attack twice or even three times a
round when the other attacks only once. Naturally, the women have
overall a higher speed than the men; however, Haschel is an exception.

Another thing about battles, when a character or enemy receives enough


damage, the arrow above his head and the numbers representing his health
change from blue to yellow. This occurs when they reach half HP. If they
are hit past this to the point of 1/4 health, they will turn red. This
is great if this happens to your enemies, but this is NOT good for your
characters. If somebody is in red, I recommend you heal them immediately
unless the person healing has such a high attack that you need it more
than you need to heal that person.

Battle Strategy

Peoples battle strategies differ a lot, but this is mine. Im the type to
kill the enemy as fast as I can and dont even bother with trying to
poison them or something like that. For boss battles, I bring out the
most powerful physically and use the one with the weakest attack to heal
people. (Refer to the item list for more information.) I usually wait
until someone is in red to heal them if I have Healing Fogs, but if I
only have Healing Potions, I heal when they are in yellow. I utilize the
Guard option immensely to heal and diminish damage. I build up each
persons SP until the little bar is blinking, turn them into Dragoons,
and unleash the full force of their power. (See Dragoon section for more
information.) Usually this is very effective and I almost never die with
this strategy.

*v1.7 Insert:* Having used more of the magically-based characters, I


would like to insert the strategy for using them. They generally have
lower defenses, and lower HP, so youll need to pay attention to their
health. Healing may be more necessary, depending on how low their HP
really is. Equipping these characters with items and equipment that
raise their maximum HP can be immensely helpful. In more magical
battles, this might not be as big a problem. Utilize their magical
abilities as much as possible; have them throw Attack Items rather than
Dart. Choosing the Additions that give the most SP is a good idea so
that they can turn into Dragoons often. Keep a healthy stock of Sun
Rhapsodies and Moon Serenades, as well as the proper Attack Items if
possible.

This is how I choose my Additions: If Im just wandering around with no


looming boss battles, I always use the first Addition they have that
isnt level 5. For boss battles, however, I use the one with the most
damage %. With this strategy, I can more easily level up all my
Additions to get the final ones and still manage to beat up each boss
pretty well.

[[Dragoons]]

Dragoons are almost as important as Additions in this game. Obviously,


as that is the name of the game. Rose gives a very thorough explanation
of how to use them in Hoax, but Ill give you some information here, too.

Overview

Dragoons are things of legend. They have not appeared since 11,000 years
ago during the Dragon Campaign. (More information about this you can
find in the game.) They are just humans, but have powerful magic,
legendary armor, and fluttery wings. Almost nothing can penetrate their
armor, and almost nothing can stand against their magic. A Dragoon is
made when a human finds the spirit of a dragon, called a Dragoon Spirit,
and uses it to unleash terrible power. These spirits are much like
little translucent rocks that glow certain colors depending on which
dragon they came from. Each stands for an element, of which there are seven:

1. The Red-Eyed Dragon Dragoon Spiritfire


2. The Blue Sea Dragon Dragoon Spiritwater
3. The Dark Dragon Dragoon Spiritdarkness
4. The White Silver Dragon Dragoon Spiritlight
5. The Jade Dragon Dragoon Spiritwind
6. The Golden Dragon Dragoon Spiritearth
7. The Violet Dragon Dragoon Spiritthunder

Dragoons in Battle

You are not allowed to turn into Dragoons until Dart figures out how to
use his Dragoon Spirit, and all the others have to find theirs before
they can use them. Dragoons are used in battle with powerful attacks and
magic. Each characters attack, defense, magic attack, and magic defense
go up dramatically when they turn into a Dragoon. There are two attacks
to use as a Dragoon: D-Attack and Magic. Most likely you will be using
the magic attacks most, but first you have to know how to turn into a
Dragoon.

Becoming a Dragon Knight


When a character gets a Dragoon Spirit, a little bar will appear in
battle at the very bottom of the screen under their name. This
represents his SP. In order to gain SP, you have to attack your enemy.
Thats it. Each Addition gains a different amount of SP (see info above).
When you have gained 100 SP, you can turn into a Dragoon. To do this,
select the icon on the far right of the battle menu that looks like a
Dragoon Spirit. Your character will have a magnificent show of turning
into a Dragoon and will then be hovering on the spot with new armor,
wings, and a souped-up weapon. Now you can fight with your new abilities.

Dragoon Attack Choices

/First choice, D-Attack./ These are VERY tricky to do. You have to get
the timing perfect. What you have to do is press X every time the little
light goes by he line sticking down at the top of the circle. Good luck.
Theres also a little X button to the right like on the Additions,
though. If you did it right, youll now you got it perfect because itll
say PERFECT! as your person takes off to bludgeon the enemy. D-Attacks
dont take any Magic Points (MP); however, Magic attacks do (thus the
name Magic Points).

Second choice, Magic. Magic is the most useful tool in this game,
besides items, of course. On this screen you can choose which attack you
want to use. To the left is the name, to the right is how much MP it
costs, and to the bottom is the effect of the selected magic. On level
one, youll only have one magic attack, but you progress to having four
total for each character (except Kongol, who has three). You choose from
here what you want to do with these. However, keep in mind how much MP
you have. If you dont have enough MP to do any magic, youre just going
to have to use a D-Attack.

Leveling Up Dragoons

As you gain SP, your characters Dragoon level will level up, all the way
to level five. It is difficult to determine the exact number of total SP
needed to level up each time, but the number increases with each level.
On level one, you stay a Dragoon in battle for one turn; level two, two
turns; etc. On levels 1, 2, 3, and 5, your character will learn a new
magic attack. (Kongol, as an exception, does not gain any new magic on
level 2.)

Now youve figured out how to gain SP, turn into Dragoons, and use them
in battle. Once again, theyre very useful. Use them wisely.

Stardust

Stardust is a little side quest of the game. There are fifty Stardust
scattered throughout the world, and if you can collect all of them you
get a wish. Now dont get hasty, you dont get to make a wish in the game.
You collect them and give them to a woman named Martel. In return, she
gives you some really handy stuff. Here are the numbers of total
Stardust needed for each item given:

* 10Physical Ring
* 20Amulet
* 30Wargods Sash
* 40Rainbow Earring
* 50Vanishing Stone

If you collect all fifty, she gives you the Vanishing Stone which lets
you fight Magician Faust in Flanvel Tower, Revisited <#section414>. He
is one tough cookie, but more of that later. Throughout this game, it
just so happens that all fifty Stardust are within your reach. You just
have to look for them. Ill let you know where they are as we go through
the game. I also put in a complete Stardust List at the end of the
walkthrough.

Items

Items are EVERYWHERE. This is a good thing, because you would fail this
game without them. Im going to group items and weapons into one section
and just call them all items. The legend is as follows:

Name of Item
------------
Price: Number of gold or Stardust needed to purchase the item. If the
item cannot be bought, N/A is shown.
Effect: Special effects the item may have on the
victim/recipient/bearer. (Multi indicates that you will need to repetitively and
quickly press the X button to make the attack more powerful.)
Found: Locations where the item is found; shown only if it cannot be
bought.
Definition: Explanation of item
Acquired: Location of acquisition of item
Attack: Effect the item has on physical attack
Defense: Effect item has on physical defense
M-Attack: Effect item has on magical attack
M-Defense: Effect item has on magical defense
Won: Boss battles from which item is acquired
Bought: Location of store that sells item
Equipped by: Characters that can equip item

Items

------------------------------------------------------------------------

Recovery Items: For use in battle to heal HP, ailments, and MP/SP
Attack Items: For use in battle against enemies, doing magical damage
Repeat Items: For use in battle; can be used once per battle, but dont dissipate
Goods: Items found in the game that cannot be used in battle

Recovery Items

Healing Potion
--------------
Price: 10G
Effect: Restores 50% of targets maximum HP
Healing Breeze
--------------
Price: 50G
Effect: Restores 50% of maximum HP to whole party
Healing Fog
-----------
Price: 30G
Effect: Completely restores HP for a single target
Healing Rain
------------
Price: N/A
Effect: Completely restores HP for whole party
Found: Lohan, Lidiera, Aglis, and Mayfil
Angels Prayer
--------------
Price: 30G
Effect: Revitalizes and recovers 50% of targets maximum HP
Body Purifier
-------------
Price: 10G
Effect: Removes Poison, Stunning, and Arm Blocking from a single target
Mind Purifier
-------------
Price: 20G
Effect: Removes Fear, Confusion, Bewitchment, and Dispiriting from a single
target
Depetrifier
-----------
Price: 30G
Effect: Removes Petrification from a single target
Spirit Potion
-------------
Price: 20G
Effect: Recovers 100 SP for a single target
Sun Rhapsody
------------
Price: 50G
Effect: Recovers all MP for a single target
Moon Serenade
-------------
Price: N/A
Effect: Recovers all MP for whole party
Found: Twin Castle, Ulara, and Aglis
Recovery Ball
-------------
Price: N/A
Effect: Generates a Recovery Item in battle
Found: Barrens and Undersea Cavern(2)
Charm Potion
------------
Price: 4G
Effect: Reduces risk of enemy encounters for a limited time

Attack Items

Detonate Rock
-------------
Price: 10G
Effect: Attacks all enemies
Midnight Terror
---------------
Price: 20G
Effect: Frightens minor enemy
Panic Bell
----------
Price: 20G
Effect: Confuses minor enemy
Poison Needle
-------------
Price: 20G
Effect: Poisons minor enemy
Stunning Hammer
---------------
Price: 20G
Effect: Stuns minor enemy
Total Vanishing
---------------
Price: 40G
Effect: Destroys minor enemy
Sachet
------
Price: N/A
Effect: Gives subtle good aroma (destroys minor enemy)
Found: Hellena Prison and Valley of Corrupted Gravity
Smoke Ball
----------
Price: N/A
Effect: 100% sure escape from minor enemy
Attack Ball
-----------
Price: N/A
Effect: Randomly generates an attack item in battle
Found: Kazas, Undersea Cavern (2), Mountain of Mortal Dragon, and Vellweb

Fire-Based Attack Items

Burn Out
--------
Price: 10G
Effect: Fire-based individual attack (multi)
Gushing Magma
-------------
Price: 20G
Effect: Fire-based attack for all enemies (multi)
Burning Wave
--------------
Price: 20G
Effect: Powerful fire-based attack for all enemies

Water-Based Attack Items

Spear Frost
-----------
Price: 10G
Effect: Water-based individual attack (multi)
Fatal Blizzard
--------------
Price: 20G
Effect: Water-based attack for all enemies (multi)
Frozen Jet
----------
Price: 20G
Effect: Powerful water-based attack for all enemies

Thunder-Based Attack Items

Spark Net
---------
Price: 10G
Effect: Thunder-based individual attack (multi)
Thunderbolt
-----------
Price: 20G
Effect: Thunder-based attack for all enemies (multi)
Flash Hall
----------
Price: 20G
Effect: Powerful thunder-based attack for all enemies

Wind-Based Attack Items

Spinning Gale
-------------
Price: 10G
Effect: Wind-based individual attack (multi)
Raving Twister
--------------
Price: 20G
Effect: Wind-based attack for all enemies (multi)
Down Burst
----------
Price: 20G
Effect: Powerful wind-based attack for all enemies

Earth-Based Attack Items

Pellet
------
Price: 10G
Effect: Earth-based individual attack (multi)
Meteor Fall
-----------
Price: 20G
Effect: Earth-based attack for all enemies (multi)
Gravity Grabber
---------------
Price: 20G
Effect: Powerful earth-based attack for all enemies

Dark-Based Attack Items

Dark Mist
---------
Price: 10G
Effect: Dark-based individual attack (multi)
Black Rain
----------
Price: 20G
Effect: Dark-based attack for all enemies (multi)
Night Raid
----------
Price: 20G
Effect: Powerful dark-based attack for all enemies

Light-Based Attack Items

Trans Light
-----------
Price: 10G
Effect: Light-based individual attack (multi)
Dancing Ray
-----------
Price: 20G
Effect: Light-based attack for all enemies (multi)
Spectral Flash
--------------
Price: 20G
Effect: Powerful light-based attack for all enemies

Non-Elemental Attack Items

Psychedelic Bomb
----------------
Price: N/A
Effect: Non-elemental individual attack (multi)
Found: Magical City Aglis

Repeat Items

Speed Up
--------
Price: N/A
Effect: Doubles single targets agility for three turns
Found: Valley of Corrupted Gravity
Speed Down
----------
Price: N/A
Effect: Halves single opponents agility for three turns
Found: Mountain of Mortal Dragon (hidden chest)
Power Up
--------
Price: N/A
Effect: Increases single targets strength for three turns
Found: Forbidden Land
Power Down
----------
Price: N/A
Effect: Decreases single opponents strength for three turns
Found: Death Frontier
Magic Shield
------------
Price: N/A
Effect: Nullifies magical attacks for three turns
Found: Snowfield
Material Shield
---------------
Price: N/A
Effect: Nullifies physical attacks for three turns
Found: Black Castle
Magic Signet Stone
------------------
Price: N/A
Effect: Blocks single enemys attacks for three turns
Found: Marshlands
Pandemonium
-----------
Price: N/A
Effect: Minor enemy only attacks one party member for 3 turns
Found: Hellena Prison
Psychedelic Bomb X
------------------
Price: N/A
Effect: Powerful non-elemental attack for all Enemies (multi)
Found: Magical City Aglis

Goods

War Bulletin
------------
Definition: Special editionshows tension between Sandora and Serdio
Acquired: Initial possession
Prison Key
----------
Definition: Key to the second prison tower where Shana is held
Acquired: Hellena Prison (1st time)
Axe
---
Definition: Axe found in the shack in the field. Its well worn.
Acquired: Prairie
Lavitzs Portrait
-----------------
Definition: Lavitzs picture drawn in Bale. It looks so real.
Acquired: Bale
Red-Eyed Dragon DS
------------------
Definition: Dragoon Spirit Darts father left him. Fire-based.
Acquired: Initial possession (used after Hoax)
Dark Dragon DS
--------------
Definition: Dragoon Spirit of mysterious Rose. Darkness-based.
Acquired: Hoax
Jade Dragon DS
--------------
Definition: Dragoon Spirit from Greham. Wind-based.
Acquired: Dragons Nest
Water Bottle
------------
Definition: Bottle acquired in Lohan to hold life water
Acquired: Lohan
Silver Dragon DS
----------------
Definition: Dragoon Spirit from Shirley. Light- based.
Acquired: Shirleys Shrine
Magic Oil
---------
Definition: Fuel to light the elevator switch in the Black Castle
Acquired: Black Castle
Red Stone
---------
Definition: Key to a room in the Black Castle
Acquired: Black Castle
Blue Stone
----------
Definition: Key to a room in the Black Castle
Acquired: Black Castle
Yellow Stone
------------
Definition: Key to a room in the Black Castle
Acquired: Black Castle
Violet Dragon DS
----------------
Definition: Dragoon Spirit from Doel. Thunder- based.
Acquired: Black Castle
Letter from Lynn
----------------
Definition: A letter from Lynn before he went to pursue bandits
Acquired: Donau
Pass for Valley
---------------
Definition: A pass for the Valley of Corrupted Gravity
Acquired: Twin Castle
Golden Dragon DS
----------------
Definition: Dragoon Spirit found in Lohan. Earth- based.
Acquired: Lohan (1000G required)
Kates Bouquet
--------------
Definition: Good-luck bouquet thrown by Kate at the wedding
Acquired: Donau (only available after saving Lynn and before thwarting
Lenus)
Key to Ship
-----------
Definition: Key from the Phantom Ship captain
Acquired: Phantom Ship
Blue Dragon DS
--------------
Definition: Dragoon Spirit from Lenus. Water- based.
Acquired: Prison Island (Undersea Cavern)
Boat License
------------
Definition: License to use the boat in Furni. Its a must.
Acquired: Furni
Dragon Block Staff
------------------
Definition: A staff to block the power of the Divine Dragon. Restrains
dragons.
Acquired: Forbidden Land
Moon Gem
--------
Definition: National treasure of Serdio. Has immense power.
Acquired: Tower of Flanvel
Moon Dagger
-----------
Definition: National treasure of Tiberoa. Stolen by Lenus.
Acquired: Tower of Flanvel
Moon Mirror
-----------
Definition: National treasure of Mille Seseau. Hidden in Flanvel Tower.
Acquired: Tower of Flanvel
Vanishing Stone
---------------
Definition: A mysterious stone from Martel for gathering Stardust. (Used to
diffuse Fausts apparition.)
Acquired: Rouge
Law Maker
--------
Definition: A certificate of law production in Zenebatos.
Acquired: Law City Zenebatos
Law Output
----------
Definition: A certificate of law production in Zenebatos.
Acquired: Law City Zenebatos
Divine Dragon DS
----------------
Definition: Dragoon Spirit of the Divine Dragon
Acquired: Moon

Armor

Headgear

Armet
-----
Price: 100G
Defense: 0
M-Defense: 5
M-Attack: 25
Effect: N/A
Found: N/A
Won: N/A
Bought: Kazas
Equipped by: Males
Bandana
-------
Price: N/A
Defense: N/A
M-Defense: N/A
M-Attack: 3
Effect: N/A
Found: Limestone Cave
Won: N/A
Bought: N/A
Equipped by: Males
Cape
-----
Price: 60G
Defense: N/A
M-Defense: N/A
M-Attack: 17
Effect: N/A
Found: N/A
Won: N/A
Bought: Lohan
Equipped by: Females
Dragon Helm
-----------
Price: N/Z
Defense: 10
M-Defense: N/A
M-Attack: 50
Effect: Increases maximum HP by 50%
Found: Mountain of Mortal Dragon
Won: Divine Dragon
Bought: N/A
Equipped by: All
Felt Hat
--------
Price: N/A
Defense: N/A
M-Defense: N/A
M-Attack: 5
Effect: N/A
Found: Hellena Prison (2nd time)
Won: N/A
Bought: N/A
Equipped by: Females
Giganto Helm
------------
Price: 200G
Defense: 10
M-Defense: 5
M-Attack: 14
Effect: When magically attacked, SP is accumulated.
Found: N/A
Won: N/A
Bought: Furni
Equipped by: Kongol
Jeweled Crown
-------------
Price: 200G
Defense: N/A
M-Defense: 5
M-Attack: 24
Effect: When magically attacked, SP is accumulated.
Found: Undersea Cavern
Won: Lenus (2nd time)
Bought: Deningrad
Equipped by: Shana/Miranda and Meru
Felt Hat
--------
Price: N/A
Defense: N/A
M-Defense: N/A
M-Attack: 5
Effect: N/A
Found: Hellena Prison (2nd time)
Won: N/A
Bought: N/A
Equipped by: Females
Knight Helm
-----------
Price: 150G
Defense: 5
M-Defense: N/A
M-Attack: 37
Effect: When magically attacked, SP is accumulated.
Found: Valley of Corrupted Gravity
Won: N/A
Bought: Fueno
Equipped by: Dart and Lavitz/Albert
Legend Casque
-------------
Price: 10,000G
Defense: 0
M-Defense: 127
M-Attack: 50
Effect: Magic Avoid +50
Found: N/A
Won: N/A
Bought: Lohan
Equipped by: All
Magical Hat
-----------
Price: N/A
Defense: N/A
M-Defense: 10
M-Attack: 50
Effect: Raises maximum HP 50%
Found: Aglis
Won: N/A
Bought: N/A
Equipped by: All
Phoenix Plume
-------------
Price: N/A
Defense: 0
M-Defense: 10
M-Attack: 30
Effect: Avoids Fear, Bewitchment, Confusion, and Dispiriting
Found: Divine Tree and Kashua Glacier
Won: N/A
Bought: N/A
Equipped by: All+
Roses Hair Band
----------------
Price: N/A
Defense: N/A
M-Defense: N/A
M-Attack: 36
Effect: Avoids Instant Death
Found: Vellweb
Won: N/A
Bought: N/A
Equipped by: Rose
Sallet
------
Price: 40G
Defense: N/A
M-Defense: N/A
M-Attack: 8
Effect: Increases accuracy by 10%
Found: N/A
Won: N/A
Bought: Bale
Equipped by: Males
Soul Headband
-------------
Price: 200G
Defense: 5
M-Defense: 5
M-Attack: 25
Effect: When magically attacked, SP is accumulated.
Found: N/A
Won: N/A
Bought: Deningrad
Equipped by: Haschel
Tiara
-----
Price: 150G
Defense: 5
M-Defense: N/A
M-Attack: 29
Effect: Increases magic accuracy by 10%
Found: N/A
Won: N/A
Bought: Donau
Equipped by: Females

Body Armor

Angel Robe
----------
Price: 500G
Defense: N/A
M-Defense: N/A
Effect: Revives from death with a given probability
Found: Lohan
Bought: N/A
Equipped by: Shana/Miranda and Meru
Armor of Yore
----------
Price: N/A
Defense: 35
M-Defense: 35
Effect: Avoids poison, stun, and arm blocking
Found: Fort Magrad
Bought: N/A
Equipped by: Dart and Lavitz/Albert
Armor of Legend
---------------
Price: 10,000G
Defense: 127
M-Defense: 0
Effect: Physical evade +50
Found: N/A
Bought: Deningrad
Equipped by: All
Blue Sea DS Armor
-----------------
Price: 800G
Defense: 30
M-Defense: 54
Effect: Nullifies water damage
Found: N/A
Bought: Zenebatos and Moon
Equipped by: Meru
Breast Plate
------------
Price: 250G
Defense: 59
M-Defense: 14
Effect: N/A
Found: N/A
Bought: Deningrad
Equipped by: Kongol
Chain Mail
----------
Price: 150G
Defense: 20
M-Defense: 24
Effect: N/A
Found: Dragons Nest
Bought: Fletz
Equipped by: Dart and Lavitz/Albert
Clothes
-------
Price: N/A
Defense: 4
M-Defense: 5
Effect: N/A
Found: N/A
Bought: Initial equipment
Equipped by: Females
Dark DS Armor
-------------
Price: 800G
Defense: 41
M-Defense: 42
Effect: Nullifies dark damage
Found: N/A
Bought: Zenebatos and Moon
Equipped by: Rose
Disciple Vest
-----------------
Price: N/A
Defense: 13
M-Defense: 8
Effect: N/A
Found: N/A
Bought: Initial equipment
Equipped by: Haschel
Energy Girdle
-------------
Price: 300G
Defense: 37
M-Defense: 26
Effect: Gain 20% more SP
Found: N/A
Bought: Vellweb
Equipped by: Haschel
Giganto Armor
-------------
Price: 400G
Defense: 75
M-Defense: 25
Effect: When physically damaged, SP is accumulated.
Found: Mountain of Mortal Dragon
Bought: Vellweb
Equipped by: Kongol
Golden DS Armor
---------------
Price: 800G
Defense: 88
M-Defense: 23
Effect: Nullifies earth damage
Found: Moon
Bought: Moon
Equipped by: Kongol
Jade DS Armor
-------------
Price: 800G
Defense: 54
M-Defense: 27
Effect: Nullifies wind damage
Found: N/A
Bought: Zenebatos and Moon
Equipped by: Lavitz/Albert
Leather Armor
-------------
Price: N/A
Defense: 2
M-Defense: 2
Effect: N/A
Found: Hellena (2nd time)
Bought: Initial Equipment
Equipped by: Dart and Lavitz/Albert
Leather Jacket
--------------
Price: 50G
Defense: 7
M-Defense: 12
Effect: N/A
Found: N/A
Bought: Bale
Equipped by: Rose and Shana/Miranda
Lion Fur
--------
Price: N/A
Defense: 46
M-Defense: 20
Effect: N/A
Found: N/A
Bought: Initial equipment
Equipped by: Kongol
Masters Vest
-------------
Price: 250G
Defense: 30
M-Defense: 29
Effect: When physically damaged, SP is accumulate.
Found: N/A
Bought: Deningrad
Equipped by: Haschel
Plate Mail
----------
Price: 200G
Defense: 27
M-Defense: 20
Effect: When physically damaged, SP is accumulated.
Found: N/A
Bought: Fueno
Equipped by: Dart and Lavitz/Albert
Rainbow Dress
-------------
Price: N/A
Defense: 32
M-Defense: 55
Effect: Avoids poison, stun, and arm blocking
Found: Zenebatos
Bought: N/A
Equipped by: Females
Red DS Armor
------------
Price: 800G
Defense: 41
M-Defense: 40
Effect: Nullifies fire damage
Found: N/A
Bought: Zenebatos and Moon
Equipped by: Dart
Robe
----
Price: 300G
Defense: 25
M-Defense: 35
Effect: When magically damaged, SP is accumulated.
Found: N/A
Bought: Kashua Glacier
Equipped by: Females
Silver Embroidered Vest
-----------------------
Price: 150G
Defense: 13
M-Defense: 17
Effect: N/A
Found: Hellena (2nd time)
Bought: Donau
Equipped by: Females
Saint Armor
-----------
Price: 300G
Defense: 34
M-Defense: 34
Effect: N/A
Found: N/A
Bought: Kashua Glacier
Equipped by: Dart and Lavitz/Albert
Satori Vest
-----------
Price: N/A
Defense: 40
M-Defense: 31
Effect: Avoids poison, stun, and arm blocking
Found: Rouge
Bought: N/A
Equipped by: Haschel
Scale Armor
-----------
Price: 50G
Defense: 8
M-Defense: 8
Effect: N/A
Found: N/A
Bought: Bale
Equipped by: Dart and Lavitz/Albert
Silver DS Armor
---------------
Price: 800G
Defense: 27
M-Defense: 80
Effect: Nullifies light damage
Found: Divine Tree
Bought: Moon
Equipped by: Shana/Miranda
Sparkle Dress
-------------
Price: 200G
Defense: 19
M-Defense: 45
Effect: N/A
Found: N/A
Bought: Fueno
Equipped by: Females
Violet DS Armor
---------------
Price: 800G
Defense: 45
M-Defense: 40
Effect: Nullifies thunder damage
Found: N/A
Bought: Moon
Equipped by: Haschel
Warrior Dress
-----------------
Price: 150G
Defense: 25
M-Defense: 13
Effect: Increases defense by 5%
Found: Barrens
Bought: Queen Fury
Equipped by: Haschel

Accessories

Note: All characters can wear each accessory, unless otherwise noted.

Active Ring
-----------
Price: 200G
Bought: Lohan and Fletz
Found: Bale and Mayfil
Won: N/A
Effect: Prevents Dispiriting
Amulet
------
Price: 20 Stardust
Bought: Martel
Found: N/A
Won: N/A
Effect: Doubles maximum MP
Angle Scarf
-----------
Price: 5000G
Bought: Lohan
Found: N/A
Won: N/A
Effect: Reduces damage by magic by 50%
Attack Badge
------------
Price: 1000G
Bought: Furni, Rouge, and Moon
Found: N/A
Won: N/A
Effect: Raises physical and magical attack power
Bandits Ring (Males only)
--------------------------
Price: N/A
Bought: N/A
Found: Home of Gigantos
Won: N/A
Effect: Raises speed 20 points
Blue Sea Stone
--------------
Price: N/A
Bought: N/A
Found: N/A
Won: Damia
Effect: Reduces damage by water by 50%
Bravery Amulet
--------------
Price: 300G
Bought: Bale, Fletz, Deningrad, and Zenebatos
Found: Dragons Nest, Phantom Ship, and Mayfil
Won: N/A
Effect: Prevents Fear
Dancers Ring (Females Only)
----------------------------
Price: N/A
Bought: N/A
Found: Snowfield
Won: N/A
Effect: Raises speed by 20 points
Darkness Stone
--------------
Price: N/A
Bought: N/A
Found: N/A
Won: Kamuy
Effect: Reduces damage by dark attacks by 50%
Destone Amulet
--------------
Price: 400G
Bought: Furni, Deningrad, and Zenebatos
Found: Evergreen Forest and Mayfil
Won: N/A
Effect: Prevents petrification
Dragon Shield
-------------
Price: 5000G
Bought: Lohan
Found: N/A
Won: Divine Dragon
Effect: Reduces physical damage by 50%
Elude Cloak
-----------
Price: 300G
Bought: Furni and Ulara
Found: N/A
Won: N/A
Effect: Raises AT-AV by 20 points
Emerald Earring
---------------
Price: 1000G
Bought: Fletz
Found: N/A
Won: N/A
Effect: When physically damaged, SP is accumulated.
Fake Power Wrist
----------------
Price: 100G
Bought: Kazas (second shop)
Found: N/A
Won: N/A
Effect: Raises attack by 5
Fake Knight Shield
------------------
Price: 100G
Bought: Kazas (second shop)
Found: Home of Gigantos
Won: N/A
Effect: Raises defense by 5
Giganto Ring
------------
Price: 1000G
Bought: Vellweb, Rouge, and Moon
Found: N/A
Won: N/A
Effect: Raises attack and defense by 20 points each
Golden Stone
------------
Price: N/A
Bought: N/A
Found: N/A
Won: Belzac
Effect: Reduces damage by earth attacks by 50%
Guard Badge
-----------
Price: 1000G
Bought: Kashua Glacier, Rouge, and Moon
Found: N/A
Won: N/A
Effect: Raises physical and magical defense
Holy Ankh
---------
Price: N/A
Bought: N/A
Found: Crystal Palace
Won: N/A
Effect: Revives from death with a given probability
Jade Stone
----------
Price: N/A
Bought: N/A
Found: N/A
Won: Syuviel
Effect: Reduces damage by wind attacks by 50%
Knight Shield
-------------
Price: 200G
Bought: Bale and Fletz
Found: N/A
Won: Fruegel (first battle)
Effect: Raises defense by 10 points
Mage Ring
---------
Price: N/A
Bought: N/A
Found: Flanvel Tower
Won: N/A
Effect: Recovers MP by 10% each turn
Magic Ego Bell
--------------
Price: 300G
Bought: Fletz and Queen Fury
Found: Phantom Ship and Mayfil
Won: N/A
Effect: Prevents Bewitchment
Magical Ring
------------
Price: 200G
Bought: Wingly Forest, Ulara, and Moon
Found: N/A
Won: N/A
Effect: Raises M-AT by 30 points
Phantom Shield
--------------
Price: 10,000G
Bought: Lohan
Found: N/A
Won: N/A
Effect: Reduces all damage by 50%
Physical Ring
-------------
Price: 10 Stardust
Bought: Martel
Found: N/A
Won: N/A
Effect: Increases maximum HP by 50%
Platinum Collar
---------------
Price: 1000G
Bought: Fletz
Found: N/A
Won: N/A
Effect: When physically damaged, MP is accumulated.
Poison Guard
------------
Price: 300G
Bought: Bale and Fletz
Found: Limestone Cave and Mayfil
Won: N/A
Effect: Prevents poison
Power Wrist
-----------
Price: 200G
Bought: Lohan and Fletz
Found: N/A
Won: Kongol (Hoax)
Effect: Raises physical attack by 20 points
Protector
---------
Price: 200G
Bought: Fletz, Lohan, and Deningrad
Found: Mayfil
Won: N/A
Effect: Prevents arm blocking
Rainbow Earring
---------------
Price: 40 Stardust
Bought: Martel
Found: N/A
Won: N/A
Effect: Prevents all abnormal status
Red-Eye Stone
-------------
Price: N/A
Bought: N/A
Found: N/A
Won: Fire Bird
Effect: Reduces damage by fire attacks by 50%
Ruby Ring
---------
Price: 1000G
Bought: Fletz
Found: N/A
Won: N/A
Effect: When magically damaged, SP is accumulated.
Sages Cloak
------------
Price: 600G
Bought: Ulara
Found: N/A
Won: N/A
Effect: Raises physical and magical evade by 20 points each
Sapphire Pin
------------
Price: 1000G
Bought: Fletz
Found: Volcano Villude (Dabas)
Won: N/A
Effect: Gain MP when damage by magic
Silver Stone
------------
Price: N/A
Bought: N/A
Found: N/A
Won: Shirley
Effect: Reduces damage by light attacks by 50%
Spirit Cloak
------------
Price: 300G
Bought: Wingly Forest and Ulara
Found: Zenebatos
Won: N/A
Effect: Raise magic evade by 20 points
Spiritual Ring
--------------
Price: 600G
Bought: Wingly Forest, Ulara, and Moon
Found: N/A
Won: N/A
Effect: Raises magic defense by 30 points
Stun Guard
----------
Price: 200G
Bought: Bale, Fletz, and Queen Fury
Found: Marshland, Phantom Ship, and Mayfil
Won: N/A
Effect: Prevents Stunning
Talisman
--------
Price: N/A
Bought: N/A
Found: Valley of Corrupted Gravity, Phantom Ship
Won: N/A
Effect: Prevents instant death
Therapy Ring
------------
Price: N/A
Bought: N/A
Found: Hellena (second time) and Flanvel Tower
Won: N/A
Effect: Recovers 10% of maximum HP each turn
Ultimate Wargod
---------------
Price: 10,000G
Bought: Lohan
Found: Phantom Ship
Won: N/A
Effect: Auto addition; full damage and SP
Violet Stone
------------
Price: N/A
Bought: N/A
Found: N/A
Won: Kanzas
Effect: Reduces damage by thunder attacks by 50%
Wargods Amulet
---------------
Price: N/A
Bought: N/A
Found: Seventh Fort
Won: Urobulus
Effect: Raises physical and magical hit rate by 20%
Wargod Calling
--------------
Price: 1000G
Bought: Lohan and Fletz
Found: Rouge
Won: N/A
Effect: Auto addition; half damage and SP
Wargods Sash
-------------
Price: 30 Stardust
Bought: Martel
Found: N/A
Won: N/A
Effect: Raises SP by 50%

Footwear

Bandits Shoes
--------------
Price: N/A
Defense: N/A
Found: Death Frontier
Won: N/A
Bought: N/A
Effect: Increases Speed by 20 points
Equipped by: Males
Combat Shoes
--------------
Price: 150G
Defense: 5
Found: N/A
Won: N/A
Bought: Furni
Effect: Increases physical evade by 5 points
Equipped by: Males
Dancers Shoes
--------------
Price: N/A
Defense: N/A
Found: Forbidden Land
Won: N/A
Bought: N/A
Effect: Increases Speed by 20 points
Equipped by: Females
Iron Kneepiece
--------------
Price: 100G
Defense: 5
Found: N/A
Won: N/A
Bought: Kazas
Effect: N/A
Equipped by: Males
Leather Boots
-------------
Price: N/A
Defense: N/A
Found: N/A
Won: N/A
Bought: Initial equipment
Effect: N/A
Equipped by: Males
Leather Shoes
-------------
Price: N/A
Defense: N/A
Found: N/A
Won: N/A
Bought: Initial equipment
Effect: N/A
Equipped by: Males
Magical Greaves
---------------
Price: 300G
Defense: N/A
Found: N/A
Won: N/A
Bought: Ulara
Effect: Increases physical and magical evade by 5 points
Equipped by: All
Soft Boots
----------
Price: 100G
Defense: 5
Found: N/A
Won: N/A
Bought: Fletz
Effect: N/A
Equipped by: Females
Stardust Boots
--------------
Price: 150G
Defense: 5
Found: N/A
Won: N/A
Bought: Deningrad
Effect: Increases magical evade by 5 points
Equipped by: Females

Weapons

Darts Weapons

Broad Sword
-----------
Price: N/A
Attack: 2
Effect: N/A
Find: Initial equipment, Hellena (second time)
Won: N/A
Bought: N/A
Bastard Sword
-------------
Price: 60G
Attack: 7
Effect: N/A
Find: Limestone Cave
Won: N/A
Bought: Bale
Heat Blade
----------
Price: 150G
Attack: 18
Effect: Fire-based attack
Find: Kashua Glacier
Won: N/A
Bought: Kazas
Falchion
--------
Price: 250G
Attack: 26
Effect: N/A
Find: N/A
Won: N/A
Bought: Fueno
Mind Crush
----------
Price: 350G
Attack: 34
Effect: Sometimes confuses enemy
Find: Forbidden Land
Won: N/A
Bought: Kashua Glacier
Fairy Sword
-----------
Price: 400G
Attack: 39
Effect: Gain 50% more SP
Find: N/A
Won: N/A
Bought: Ulara
Claymore
--------
Price: 500G
Attack: 44
Effect: N/A
Find: N/A
Won: N/A
Bought: Moon
Soul Eater
----------
Price: N/A
Attack: 75
Effect: HP decays by 10% of maximum each turn
Find: N/A
Won: Polter Armor
Bought: N/A

Shanas and Mirandas Weapons

Short Bow
---------
Price: N/A
Attack: 3
Effect: N/A
Find: N/A
Won: N/A
Bought: Initial equipment
Sparkle Arrow
-------------
Price: 50G
Attack: 9
Effect: Light-based attack
Find: Indels Castle
Won: N/A
Bought: Bale
Long Bow
--------
Price: 150G
Attack: 18
Effect: N/A
Find: N/A
Won: N/A
Bought: Kazas
Bemusing Arrow
--------------
Price: 250G
Attack: 24
Effect: Sometimes confuses enemy
Find: N/A
Won: N/A
Bought: Fueno
Virulent Arrow
--------------
Price: 350G
Attack: 30
Effect: Sometimes poisons enemy
Find: N/A
Won: N/A
Bought: Kashua Glacier
Arrow of Force
--------------
Price: 500G
Attack: 40
Effect: Gain 50% more SP
Find: N/A
Won: N/A
Bought: Ulara
Detonate Arrow
--------------
Price: N/A
Attack: 50
Effect: Attacks all enemies
Find: Moons Core
Won: N/A
Bought: N/A

Lavitzs and Alberts Weapons

Spear
-----
Price: N/A
Attack: 4
Effect: N/A
Find: Hellena (second time)
Won: N/A
Bought: Initial equipment
Lance
-----
Price: 100G
Attack: 19
Effect: N/A
Find: Seventh Fort
Won: N/A
Bought: Lohan
Twister Glaive
--------------
Price: N/A
Attack: 28
Effect: Wind-based attack
Find: Kazas
Won: N/A
Bought: N/A
Glaive
------
Price: 250G
Attack: 37
Effect: N/A
Find: N/A
Won: N/A
Bought: Queen Fury
Spear of Terror
---------------
Price: 300G
Attack: 45
Effect: Sometimes causes fear
Find: N/A
Won: N/A
Bought: Deningrad
Partisan
--------
Price: 400G
Attack: 56
Effect: N/A
Find: N/A
Won: N/A
Bought: Vellweb
Halberd
-------
Price: 500G
Attack: 65
Effect: N/A
Find: N/A
Won: Zackwell
Bought: Moon

Roses Weapons

Rapier
------
Price: N/A
Attack: 13
Effect: N/A
Find: N/A
Won: N/A
Bought: Initial equipment
Demon Stiletto
--------------
Price: N/A
Attack: 18
Effect: Sometimes causes fear
Find: Shirleys Shrine
Won: N/A
Bought: N/A
Shadow Cutter
-------------
Price: 200G
Attack: 24
Effect: Dark-based attack
Find: N/A
Won: N/A
Bought: Fletz
Dancing Dagger
--------------
Price: 300G
Attack: 30
Effect: N/A
Find: Phantom Ship
Won: N/A
Bought: Furni
Flamberge
---------
Price: 350G
Attack: 35
Effect: Sometimes stuns enemy
Find: N/A
Won: N/A
Bought: Kashua Glacier
Gladius
-------
Price: 400G
Attack: 40
Effect: Instantly kills enemy with given probability
Find: Death Frontier
Won: N/A
Bought: N/A
Dragon Buster
-------------
Price: N/A
Attack: 100
Effect: Legendary sword
Find: Moons Core
Won: N/A
Bought: N/A

Haschels Weapons

Iron Knuckle
------------
Price: N/A
Attack: 20
Effect: N/A
Find: N/A
Won: N/A
Bought: Initial equipment
Beast Fang
----------
Price: 250G
Attack: 31
Effect: Sometimes stuns enemy
Find: Kazas
Won: N/A
Bought: Queen Fury
Diamond Claw
------------
Price: 300G
Attack: 37
Effect: N/A
Find: N/A
Won: N/A
Bought: Deningrad
Brass Knuckle
-------------
Price: N/A
Attack: 43
Effect: Instantly kills enemy with given probability
Find: N/A
Won: Windigo
Bought: N/A
Thunderfist
-----------
Price: 450G
Attack: 49
Effect: Thunder-based attack
Find: N/A
Won: N/A
Bought: Ulara
Destroyer Mace
--------------
Price: 500G
Attack: 55
Effect: Power increases and HP decreases
Find: N/A
Won: N/A
Bought: Moon

Merus Weapons

Mace
----
Price: N/A
Attack: 15
Effect: N/A
Find: N/A
Won: N/A
Bought: Initial equipment
Pretty Hammer
-------------
Price: N/A
Attack: 15
Effect: Double SP, but not very powerful
Find: N/A
Won: Last Kraken
Bought: N/A
Morning Star
------------
Price: 250G
Attack: 20
Effect: N/A
Find: N/A
Won: N/A
Bought: Fueno
War Hammer
----------
Price: 300G
Attack: 25
Effect: N/A
Find: N/A
Won: N/A
Bought: Wingly Forest
Heavy Mace
----------
Price: 400G
Attack: 30
Effect: Sometimes stuns enemy
Find: N/A
Won: N/A
Bought: Vellweb
Basher
------
Price: 500G
Attack: 40
Effect: N/A
Find: N/A
Won: N/A
Bought: Moon

Kongols Weapons

Axe
---
Price: N/A
Attack: 45
Effect: N/A
Find: N/A
Won: N/A
Bought: Initial equipment
Tomahawk
--------
Price: 300G
Attack: 59
Effect: N/A
Find: N/A
Won: N/A
Bought: Deningrad
Battle Axe
----------
Price: 350G
Attack: 67
Effect: N/A
Find: N/A
Won: N/A
Bought: Kashua Glacier
Great Axe
---------
Price: 400G
Attack: 79
Effect: Sometimes stuns enemy
Find: N/A
Won: N/A
Bought: Zenebatos
Indoras Axe
------------
Price: N/A
Attack: 88
Effect: Instantly kills enemy with a given probability
Find: N/A
Won: Indora
Bought: N/A

Well, I believe thats it for the items. Now on to more exciting things.

Walkthrough

This is where it all starts. I will do my best to make this accurate. Im


playing the game as I write this, so I believe it will be spot on.

The HPs on all the enemies are just approximations. Due to the way the
game is played, it is difficult to pinpoint what the maximum HP of an
enemy really is.

**v1.7 Note:**

Recommended Parties are relative. In all reality, the party you normally
use is the best party for the battle. Using anyone in a boss battle that
you do not use regularly is a risk, one that you may take if you wish. I
tried to choose characters that fit the battle itself the best, given
the enemys strengths and weaknesses. Feel free to use different
characters if you wish.

Also please note that the battle difficulties are also relative, except
for the ones close to the beginning, namely in Chapter 1, and perhaps
some of Chapter 2. Any battle can be made easy if you train enough.
Especially at the end, I put more than once that a battle was easier
than you may find it, because of the training I put into my game, as
well as equipment. The game gets infinitely easier with Legend Casques
on each character, as well as attaining the final Additions for each
character.

And the last thing: the difficulties on Boss Battles range from
Extremely Easy to Extremely Difficult. There are seven levels of difficulty.

------------------------------------------------------------------------
------------------------------------------------------------------------

Chapter 1: Serdian War

You are about to embark on a long journey of joy, pain, sorrow, and
anger. This is the beginning, the first disc and chapter of that story.
Have a wonderful time. It is one of the best games I have ever played.

This game begins with a brilliant movie (at least for PlayStation). You
see night arrows flying over a small village. Soldiers ride in. The town
burns. Then a commander arrives and kneels over a young girl, puts a
small orb over her head, and decides that this is her. The moon shows,
the orb glows, and a light goes into her forehead. They take her into
custody, and the commander talks to a man in a hood about why they need
her and only her. He says its Emperor Doels command and that the man
doesnt need to know why theyre taking her. Then they all leave town.

After that movie is over, you see a woman with dark armor standing on a
cliff looking out over a forest. A big green thing pops up and she says,
The green-tusked dragon, Feyrbrand, then hops down into the forest. Then
you are taken to a young man in the forest reading a newspaper that
says, Chance of war more likely. Well, that cant be good. We discover
that his name is Dart. He hears the sound of pounding hoofs and goes to
check it out.

Here we find soldiers who look a lot like the ones in that village. Dart
pulls his sword against them and is about to fight when suddenly that
big green thing shows up again right behind him. The two soldiers freak
out and ride away, but Dart, being the brave man that he is, decides to
stay and fight. That is, until he finds out that he doesnt stand a
chance. He eventually runs, dodges falling trees, jumps logs, and is
promptly shoved out of the way by the woman who was at the top of the
cliff. The big green thing is so stupid it doesnt even know where he
went, so gives up and goes away. Dart, as clueless as you probably
arent, wonders What the heck was that?! The woman tells you that it is a
dragon. Then she says, That village could have been easily destroyed
without a dragon. Dart then realizes that this village is his village
and goes to save it. Something that the woman has glows suddenly and she
thinks, That man must be No, there is no way. He runs over a hill and
there lies a smoldering village.

------------------------------------------------------------------------

[[Seles]]

Stardust: 1 Minor Enemies:

Name: Knight of Sandora


HP: 5
Element: Fire

This village has definitely been pillaged. You immediately come up on


two soldiers harassing a poor villager. Dart gets ticked off and attacks
the soldiers. Congratulations! Your first battle!!! These guys are easy.
Duh, its the first battle of the game. If you can complete your
Addition, Double Slash can kill one with one hit. After that battle, one
soldier runs away (even though you killed both of them), and the man
they were messing with says something about a girl named Shana. But
before Dart can get anything out of him, he dies. Now youre free to move
once again. Theres a chest at the top right that contains a /Burn Out/.
Use X when right next to it to open it. That blue light thing that on
the left is a Save Point. These are the only places (besides the World
Map) that you can save. They usually appear right before a boss battle,
so its wise to save whenever you see one. Press triangle when youre in
the light to open the menu. At the bottom is Save. Choose which slot you
want to save in, then press X. After youre done with everything, go to
the left.

Here you meet the mayor of the town, Plos. At first he is lying on the
ground, but he wakes up to Darts voice and Dart pulls him to the wall of
the nearest house. Plos tells Dart that Shana was taken away, but he
doesnt know where. Just then the commander of the Sandora army shows up
with two soldiers with him. Dart says that hes gonna make him talk and
figures out that they took Shana to a place called Hellena Prison. Then
the man charges Dart. And here is your first boss battle.

Boss Battle

Name: Commander
HP: 20
Element: Non-Elemental
Recommended Party: Dart
Difficulty: Extremely Easy
Experience: 20
Gold: 20
Item: Burn Out
Healing Potion (2)

This is too easy. This guys accompanied by two Sandora soldiers. Theyre
just like the ones before, but one of them runs away. The Commander is
easy, too. Just pound him with your Additions, and if you really want
to, you can try out your Burn Out. What you have to do with these is
press X as fast as you can. It will take you a while to get really good
at it. Hell use a Power Up, but you can still handle him.

After that, Dart decides to go rescue Shana at Hellena prison. So thats


where were headed. But first, check the headstone in the front row one
from the left for a *(1)* Stardust. Then talk to the guy out in the
middle of the street. This guy is Darts old teacher and can teach you
how to battle and do Additions if you dont know how. Now leave the town.

You are shown Hellena Prison. A cell appears, and the girl named Shana
is thrown into it. The warden yells at her to be good and leaves. She
curls up and cries.

Then you see a hunk of a guy and the man in the hood from the video. The
big man, Fruegel, asks who this girl is. However, all the information
the man in the hood can disclose is that the worlds future rests on her.
Then the man draws a sword and tells Fruegel that if a scratch appears
on her, it will cost more than your head. As he storms out in a huff,
Fruegel knocks a guard over the bridge to his death.

When you return to Dart, head west to the Forest.

------------------------------------------------------------------------

[[Forest]]

Minor Enemies:

Name: Assassin Cock


HP: 3
Element: Wind
Name: Berserk Mouse
HP: 4
Element: Dark
Name: Goblin
HP: 4
Element: Fire
Name: Trent
HP: 5
Element: Earth

Here you will encounter wild animals. Theyre really not that hard, so
dont worry.

In the first screen there is a guy to the left. Go talk to him and hell
sell you some items. Get some Healing Potions and whatever else you
fancy. A couple Body Purifiers would help, too. Then, if you dont know
how to use items, hell teach you. Go to the right and find a /Healing
Potion/ in a box. Then go north. Go up, get a /Charm Potion/, and go
left into the next area. Go all the way to the right. Youll pop up just
under that. Now go to the other path under you and get 20G. Go out
either way and go to the lower left path. Here youll find a Burn Out. Go
out and this time, go to the top left path and head out.

In this screen, head down over the log. At the bottom, a wild dog will
show up, and youll get to see a young Dart and Shana playing. Nothing
really significant. Its just showing you that they were friends when
they were young. Go to your right to the next area. Right now I would
advise leveling up Dart until he reaches the next level. This amazingly
enough seems to make the whole rest of the game easier. You dont have
to, but you might want to. After youre done, head down and out.

Head south to Hellena Prison.

------------------------------------------------------------------------

[[Hellena Prison]]

Minor Enemies:

Name: Fowl Fighter


HP: 10
Element: Fire
Name: Hellena Warden
HP: 10
Element: Fire

It turns out that Hellena Prison is what appears to be a really big tree
stump. Anyway, your main problem is how to get in. Suddenly, (just your
luck) a wagon comes by!! Follow it into the prison, and at the gate a
guard is asking the merchant driver about what he has. He comes around
to inspect the load. Press X to get out of sight, and then youll
automatically get in the wagon and go into the prison. Look at that! You
made it!

You pop out of the wagon. Go up and get a chest that contains a /Burn
Out/. Now go save if you want and then go toward the guy who was driving
the cart. Hell call a guard, and then youll have to fight. No biggie.
Just a Hellena guard. Youll be meeting a lot of these guys. They throw
Spark Nets, which really hurt, so be prepared to use a couple of those
Healing Potions throughout this place. After that, talk to the guy and
get Healing Potions if youre short, and get some Angels Prayers. Theyll
help you a lot throughout this game.

Head out and go to the right. By the way, in here, there will be guards
running around. If they see you, theyll chase you until you go into the
next area or you fight them. I suggest fighting them because you really
could use the experience this early in the game. Go up the stairs here
and into the next area. The guard here you cant run from if he sees you,
but he does turn around and stare at the wall for a few seconds, so you
can get by if you really want to. Go up the ladder and into the next
area. Go across the bridge to a save point and go into the room. In here
youll find three guards and three chests. The chests contain a /Leather
Jacket/, an /Angels Prayer/, and 50G. Get out of here and press X next
to the lift to go up. Go into this room and head left.

Here Dart will hear some guards talking to some soldiers who are
prisoners being escorted to their cell, or from it. The guard says
something about feeding them to the pet, and then somebody says, I wont
let him! A guy in green armor appears and kills all the wardens with a
lance. While hes doing this, another guard comes in and knocks off the
two good soldiers. Then Dart comes in, bewildered at the confusion.
After this new guy is done killing, he attacks Dart, who blocks him.
They introduce themselves (hes Lavitz) and talk it out that theyre both
against one enemy and stop fighting to fight another group of guards.
And here is your first battle with Lavitz!! These guys are easy. The
only difference between these and the previous guards is that there are
more of them. Lavitzs Addition is Harpoon. Very easy. After that, Lavitz
wants to say goodbye to the lost soldiers, and he and Dart talk about
getting out of prison and each persons history. Lavitz is a knight in
service of King Albert, and he just lost his entire knighthood. He needs
to get back to Bale, the capital of Serdio, to report to King Albert. He
agrees to join Dart to get out of the prison. Now we go look for Shana.

If you want, you can look in all the cells for some stuff like gold and
items, but otherwise go out the way you came. After you exit the area, a
guard comes down on a lift and attacks you. Kill him and go up the lift.
If you check the door on the right, its locked. I wonder who could be in
here. Go to the left and youll notice that every entrance except the one
you came in is blocked by guards. Go up the mini stairs to the north and
around until you reach a platform. Here youll find a key! I wonder where
this could go? Go out of the room and across to the locked door. Look at
that! Its open! Go in and to the left where youll find yet even more
guards guarding a cell. Fight them and Dart will go into the cell where
Shana awaits.

Dart and Shana have a teary reunion, and were starting to wonder if they
could possibly be in love with each other. Well, at least Shana is in
love with Dart. They have to leave because the guards are coming, and
here comes another battle. Beat them and Shana will insist that she is
no longer a little girl and takes up arms: a bow and arrow that just so
happen to be lying there next to her cell. Congrats! Shana has now
joined your party.

Now you get to see the big fat man. He is informed by a guard that the
Knight from Basil and the guy with red armor both teamed up and took
Shana. The messenger gets rewarded for delivering this news by falling
to his death, and then Fruegel yells at the other guard and gives the
usual orders: find them or die. However, by orders of Emperor Doel, they
must not kill the girl.

Now go out and down the lift and down the lift and out the door. Along
the way, I believe you will come across that merchant again, so stock
up. Make sure you save, too. Go out and youll meet that big, fat, tall
guy again. Your party talks to him and we discover that his name is
Fruegel, that Emperor Doel is who wanted Shana taken away (the reason
for which we still do not know), and that it was all Fruegel who killed
all the people of Seles and torched the town. Now you get to fight
Fruegel and some of his cronies.

Boss Battle

Name: Fruegel
HP: 90
Element: Non-Elemental
Name: Hellena Warden
HP: 12
Element: Fire
Name: Senior Warden
HP: 25
Element: Dark
Recommended Party: Dart, Lavitz, and Shana
Difficulty: Easy
Experience: 300
Gold: 50
Item: Healing Potion (4)
Knight Shield

This really isnt that hard of a battle. In the first round, you cant
attack Fruegel. If you trained in the Forest, Darts Double Slash should
kill one of the guards, and Lavitz and Shana together can kill the
other. Then he brings out the Senior Wardens. Theyre tougher, but still
easy. At this point have Dart and Lavitz attack Fruegel, and have Shana
attack the wardens. When one of the wardens gets in red, have Lavitz
guard; because when they die, they throw a Gushing Magma at you, and
Lavitz will take heavy damage if you dont. Have Shana healing throughout
the battle because you need Lavitzs and Darts attacks.

Now that thats over, your party escapes on some horses. Lavitz barely
makes it out.

You see Fruegel yelling at the guards for letting us go. Suddenly he
freaks out because he notices the man in the hood standing above him. He
threatens to tell Emperor Doel about this, and then Fruegel promises to
get her back. Then the man says that it doesnt matter because they are
in the palm of my hand.

Now youre on the World Map.

Head north to the Prairie.

------------------------------------------------------------------------

[[Prairie]]

Minor Enemies:

Name: Crescent Bee


HP: 10
Element: Wind
Name: Mantis
HP: 20
Element: Earth
Name: Mole
HP: 15
Element: Earth
Name: Vampire Kiwi
HP: 10
Element: Dark

When you enter, youre running from the Hellena wardens, and Lavitz is
worn out because hes hauling so much armor with him. You gain control,
so head down the path. Toward the end, the wardens fire an arrow, which
grazes Lavitzs leg. Its just bad enough that he has a lot of trouble
going the rest of the way. Dart tells Shana to go ahead and hell carry
Lavitz, when she insists that she is not a little girl and can go with
them. Lavitz then retorts and says that he can walk himself. Well, that
just ruins Darts whole plan. They go on to the next area and the wardens
come down. Dart, Shana, and Lavitz all hide behind a tree right before
the guards come to look for them. The guards hear a rustling and tell
them to come out. Out pops a squirrel! They think the party isnt there,
so they go off to the north. Now you gain control.

This place has a specific sequence of areas to go to, so read carefully.


First go north from here and youll find a river. Right now you cant get
to the other side, so go back and to the left. Here there will be a
horse to the left and a shack on the bottom of the screen. Head toward
the shack, where Shana will doctor up Lavitzs wound. When Dart walks in,
Shana asks him about his journey over the past five years that hes been
gone. Dart tells an interesting story about his past and the Black
Monster, and then asks Lavitz what is going on in the country. It turns
out that Serdio is at war with the Imperial Sandora, led by Emperor
Doel. Originally, there was a truce between Sandora and Serdio, but when
Sandora gained a dragon to fight with, they started attacking. Lavitz
needs to get back to Bale to tell King Albert about the dragon and how
fast Sandora is advancing. He invites Dart and Shana to come along
because they can get some information about the Black Monster there from
Minister Noish.

When theyre done talking, you can rest in here, but then go out and up
the left path. Here you will find a tree that is half cut. Dart thinks
that this could go across the river, but he cant cut it with his sword.
Maybe an axe would do... Head back down and into the shack. Now you
should see something sparkling. An axe!! Pick it up by pressing X when
youre near it and go back up to the tree. Dart cuts it down, but it
falls into the river. How sad. Now go back to the river the other way,
andlook!!theres that tree! It magically falls perfectly in the place
where you can jump across to the other side. Do so and go to the next
screen.

Get the chest which contains an /Angels Prayer/ and head up. If you talk
to the family, you will learn that they are from Kazas, the capital of
Imperial Sandora. Lavitz will tell them that they can go to Bale where
King Albert will always lend a helping hand, even if that person is from
the enemy. Boy, this King Albert must be a great guy. Head up and youll
be on the World Map.

Head north to the Limestone Cave.

------------------------------------------------------------------------

[[Limestone Cave]]

Minor Enemies:

Name: Evil Spider


HP: 30
Element: Earth
Name: Orc
HP: 30
Element: Dark
Name: Screaming Bat
HP: 12
Element: Dark
Name: Slime
HP: 20
Element: Earth
Name: Ugly Balloon
HP: 35
Element: Wind

In here, go to the left to get a /Detonate Rock/ and then proceed to the
bottom left and the next screen. In here there should be a
river-type-thing on the right. Go down it and just let it flow. Youll
find 20G. Go back up to the top and immediately move the analog
stick/arrow up and you will go down a different path. Then move the
analog stick down as you come to the next fork and you will land on a
rock with a box that contains a /Bastard Sword/. Head down to the next
screen.

There will be some stepping stones that you have to go across. Just hop
over and get the chest on the right with a /Total Vanishing/. Continue
and go to the left to get a /Body Purifier/. These are going to come in
handy later, so stock up. Go across to the other side of the rocks, and
Lavitz almost falls off of the rock down the waterfall!! Dart hops over
and saves him, though. Lavitz and Dart have a conversation that does not
include Shana, and she gets a little upset. Youre in the next area.

First, go straight across into another room where you will find 100G.
For now, ignore the creature down there because well get to that later.
Head out and go down the next path available. Lavitz and Shana pop out
and Dart and Lavitz talk about the floating lights. Theyre Rock
Fireflies, and Shana doesnt know what they do. Dart disturbs them and
they heal your whole party. Awesome! Shana flirts with Dart a little
bit, but he still isnt getting it. Go to the right and get a chest with
an /Angels Prayer/. Then go up and get a /Burn Out/. Go back down and to
the right to go the next screen.

Go straight to the back where youll see that creature. First go back and
get a chest with a /Spark Net/. Now you get to chase the creature. Just
chase it around the circle until you touch it, and then go touch it
again and youll find a box with a /Poison Guard/ in it. I would advise
equipping this to Shana for something upcoming. Head out and this time
go get the chest with a /Charm Potion/ in it and head to the right into
the next screen. Head up to the next screen. This is a very open area
with weird noises in the background. Get the chest to the left with a
/Body Purifier/ and the one on the right with a /Bandana/. Save. Go up
and your people will hear something. Lavitz talks about the guardian of
the cave. Then a huge snake comes up and attacks you.

Boss Battle

Name: Urobulus
HP: 270
Element: Non-Elemental
Recommended Party: Dart, Lavitz, and Shana
Difficulty: Easy
Experience: 400
Gold: 50
Item: Wargods Amulet

I hope you armed Shana with that Poison Guard. In this battle, use Dart
and Lavitzs strongest Additions and Shana for healing.

Another way you can beat this guy is just have Shana throw some items at
him. Hell die insanely fast.
But other than that, after a while, hell slither up into a hole so that
Dart and Lavitz cant get to him. Now have Shana attack while Dart and
Lavitz guard. This way, if he attacks with his poison spit, it wont
affect anybody. If you have enough Body Purifiers, sometime throw out a
Burn Out or Spark Net if you have one. When he comes back down, keep
attacking him until he dies. Dart will use a finishing move where he
jumps up and slashes the head.

Next a scene will play.

SPOILER! Highlight to View

The snake appears to be dead, and our company leaves. Shana stays behind
for just a second before heading off herself. Just then, the snake rears
up and lunges at Shana! But then the strangest thing happens. A blue
light starts shining out of Shanas forehead and repels the snake. Then
the Urobulus shatters. Dart runs up to Shana and asks her what happened,
but she doesnt know.

After that, just head out to the north. Follow that path and get the
chest that has a Healing Potion in it. Continue and get the other box
with 50G in it. Then head out of the Limestone Cave.

Head north to Bale.

------------------------------------------------------------------------

[[Bale]]

Stardust: 3

This is the capital of Basil. The first thing we need to do is report to


King Albert. But first, head into the building just to the left and get
50G. You can talk to the girl in here to get Lavitzs portrait if you
want. Now go out and into the inn. Save in here but dont rest at the
inn; youll get a free night later. Leave and follow the path to the
left. Go up all the way to the top and on to the Indels Castle.

[[Indels Castle]]

Stardust: 3

Go in the top stairs and explore. Everywhere. Go to the right and past
the table to the left and go down the ladder. Go down again and rotate
the wheel, then go back up and down the stairs this time. Down here, go
down to where the horse is, where youll find a /Sparkle Arrow/ to the
right. Go up and near the fireplace. Press X to get a *(1)* Stardust. Go
up the stairs again. Here go to the left and get a chest with 50G. Now
go up the next set of stairs. Here go to the left. Check the back of the
little room to find a *(2)* Stardust. This time go down to the bottom
and through the doorway. Now youll be outside the castle on a path
leading to another room. Go all the way to the other side and go down
the ladder. Go down the ladder and get the chest with an /Active Ring/
and go back. Now go up the next set of stairs. You are now in the throne
room. Oh, boy, King Albert is here! Lavitz comes up and starts talking
to him. He introduces Dart and Shana, and King Albert is very gracious
to them because he loves Lavitz so much. He thanks Dart and Shana for
saving Lavitz and gives in return anything they ask. When Dart asks if
he can leave Shana at the castle, she is furious (or close to it). King
Albert then says that the castle isnt really as safe as it seems. If the
dragon can attack at low altitudes, the army couldnt fight it off;
therefore, Shana would be as safe with Dart as she would be in the
castle. Dart takes back the request and instead asks Minister Noish
about the Black Monster. Youll see a movie about the 11,000-year-old
Dragon Campaign. This is a tale of the Winglies enslavement of the
humans and the humans revolt against them.

Notice the man behind Albert to the right. After this, Shana goes out to
see the city lying underneath the castle while Lavitz briefs the king
about the military situation. Dart follows Shana, and as theyre
discussing Seles, Lavitz comes out and tells them that he has to go to
Hoax to hold the line against the dragon. Dart decides to come with him,
of course, and so does Shana. Lavitz invites them to come to his house
and visit his mother, so thats where were headed. Now go back into the
throne room and enter the door behind Alberts throne. Talk to the
unbelievably familiar man and then go down the ladder. You appear in the
bottom level of the castle. Now leave the castle and go to the first
area you saw when you entered town.

Head straight to the back and check the well there for a *(3)* Stardust.
If you enter the house on the left, you can learn more about Stardust
from the old man. Now enter the huge house. In here, Lavitz calls to his
mother, who comes out and greets the group happily. She thinks Shana is
Lavitzs sweetheart, and you can choose any choice you want right here,
but Lavitz will still say that shes not, so it doesnt matter. Shana then
goes to help with cooking, and you are allowed to choose what you want
to do. Lavitz will just say no unless you choose the last one, though.
After you do that, go into any room you like, but the only one that will
do you any good is the library. Go in here, and Lavitz will pull the
ladder up to a window in the roof. He goes out and tells Dart that he
wants to show him his treasure.

Dart goes out and they talk about how Lavitz became a knight and how
Dart loves Shana. Theyre called to lunch, and they go down; but before
they do, Dart reveals his true feelings for Shana: he loves her, but
only like a baby sister.

After dinner, dont leave the house yet. Remember what I said about a
free sleepover? Go back into the kitchen that you couldnt enter before
and talk to Lavitzs mom. After some conversation, she asks if you want
to stay the night. You do automatically and reappear in the entrance
hall. Go back into the other room and into the actual kitchen. Check
what looks like a shelf in the back for a *(4)* Stardust. Now go into
the other room in this area and get the chest with 20G in it. Head out,
but dont leave through the front door. Go upstairs and out the window in
the library. Go all the way across the roof and jump into the stable. Go
in and press X whenever necessary until you make it across to the other
side. Get the box with a /Healing Breeze/ in it and jump down and go
out. (Note: Healing Breezes in this disc will be your prized
possessions. Use them only whenever needed.)

Now! Time to stock up on items and weapons, and lets not forget those
last few Stardust. Go south and into the blue-arrowed door on the right.
Grab any items you need and head out. Stop in the door just to the left
of the inn and talk to the person behind the bar. He offers to sell you
some spirits, and you want to buy them. This will help you get a
Stardust. Go out and to the left. This time go into the weapon shop (the
door with the blue arrow over it) and get anything you might need that
you can afford. If you got the Bastard Sword in the Limestone Cave and
the Sparkle Arrow in the dungeons of the castle, you wont need to buy
those. While in here, check the spears at the bottom of the screen for a
*(5)* Stardust. Go out and back to the bottom of the screen.

Back here, go down the path under the fountain. Under here there is a
drunk to whom you will give those spirits. He moves out of the way, and
you can go through! Follow the path onto the next two screens (get the
chest with 20G on the way) and under the castle. Here is a dock with a
boat at it. Earlier you should have turned the wheel to make the doors
open. If not, you need to go do that. Otherwise, hop in the boat and let
it take you around town until it stops. Once you hop off, go in the door
and all the way to the back and check it for a *(6)* Stardust. Once the
boat gets back to the dock, leave. Now head out and up and out of town.
On your way out, a woman will bump into you named Martel. After a slight
scuffle, she leaves. This is the woman to whom you will give your
Stardust. If you really want to, you can go back to the house just to
the left of Lavitzs house and give them to her, but its not necessary.
Leave town and youll be on the world map.

Head south until you reach the fort-like town of Hoax. Save before you
enter.

------------------------------------------------------------------------

[[Hoax]]

Stardust: 2 Minor Enemies:

Name: Sandora Soldier


HP: 40
Element: Fire

As you walk in, Shana comments on how much it looks like a fortress. But
what we need to do, as Lavitz mentions, is talk to the knight Kaiser.
But first, go into the inn and rest. Now go into the building just to
the right of the inn. Here is Kaiser. Youll all talk to him about the
battle lines and other stuff like that. He says that Shana cant fight,
so she ends up cooking for the soldiers. All the guys comment on this,
which makes her upset. After that little mini-argument, Dart gets to
leave with Shana. Go up the stairs to the left and into the house. Now
go downstairs and check the fire for a *(1)* Stardust. Head back up and
out the back of the house. Follow the trail and go down the stairs and
into the little room. Get the chest for a /Healing Potion/ and leave.
Now go back to Kaisers area, but dont talk to him yet. Go back to the
left of the table in the little alcove and look for a *(2)* Stardust.
Now talk to them, and Kaiser will lead you and Lavitz to your positions.
When you get up there, youll take the place of the guard and night will
fall.

Now that its dark, Dart starts to get hungry and is about to head back
to get something to eat. He tells Lavitz not to worry because the owls
are hooting in the forest, meaning that there are no people in the
forest. Go down the stairs, but when you reach the bottom, the owls stop
hooting!! A man shouts, The enemy is coming! The enemy is coming! Youre
under attack!!! Dart and Lavitz jump down to counter the enemy, and you
have to fight a couple of Sandora soldiers. Theyre easy, just pound
them. After that, Dart sees a guy at the top killing one of ours, so he
rushes up there trusting Lavitz to guard the bottom. As soon as he gets
up there, Lavitz is finished with his guy, so he rushes up. Now you have
to fight an Elite.

Boss Battle

Name: Sandora Elite


HP: 260
Element: Darkness
Recommended Party: Dart and Lavitz
Difficulty: Easy
Experience: 200
Gold: 50
Item: Healing Breeze

This guy is pretty much a piece of cake. Just hit him with your
strongest Additions. Although, he does have one magic attack that can do
serious damage to Lavitz, so watch your health. Also, after a while,
hell pull his gloves off and do this magic thing where he now becomes
three people. Your job is to figure out which one is the real him. The
first three times, he wont be in the same position, so that should help
a little. For instance, if he is on the left the first time, on the
right the second, then he must be in the middle this time. Its not that
hard.

After that, the people down at the bottom are freaking out because of a
huge guy down there. A man screams that hes called a Giganto, and Dart
and Lavitz rush down to attack him. His name is Kongol, and he is pretty
tough.

Boss Battle

Name: Kongol
HP: 305
Element: Earth
Recommended Party: Dart and Lavitz
Difficulty: Moderately Easy
Experience: 300
Gold: 50
Item: Power Wrist

Kongol is one tough dude, and I really hope youve mastered your
Additions. If you cannot successfully complete your Addition, he will
instantly counterattack, doing fairly heavy damage. Also, he has a great
attack and defense, but his magic defense is really low, and this is
your key if youre not any good at Additions yet. Pound him with your
magic attacks. Once I threw one at him that did over 80 damage.

After a while, hell put away his huge axe and attack you with his bare
hands. The strength of a Giganto is not to be underestimated, let me
tell you. These attacks will hurt even more, and he has an all attack.
Once again, watch your health, as this may be the time to use your
Healing Breeze.
SPOILER! Highlight to View

When Dart runs up to do his finishing move, Kongol hits him back twenty
feet instead. Dart lies helpless on the ground when Kongol begins to
come up to him. As soon as Kongol raises his axe, a light appears in the
sky. Kongol looks up, and down falls the same woman who saved Dart
earlier, except this time, she has fancy armor and wings. She attacks
Kongol, then hovers in the sky, points her rapier at Dart, and says,
Wake up! Dragoon of the Red-Eye Dragon! Then Darts breastplate starts to
glow red, and he shoots out these wings and flies directly into Kongol,
knocking him fifty feet back on his head. Dart lands, now wearing his
own fancy armor and wings. The dark woman lands next to him, no longer
the creature she was just a few moments ago.

Then the game goes back to original gameplay, and Shana comes out to see
what happened. Suddenly Dart returns to normal human form and falls down
on his face.

But after this all happens, Dart wakes up in the inn with the woman who
saved his life, Rose. She also has joined your party. (You have no idea
how awesome she is until the third or fourth disc.) Rose and Shana are
arguing because Shana is worried that she is important to Dart and Rose
is trying to convince her that shes not. Dart wakes up and breaks it up,
though. He explains to Shana that Rose has saved his life before, and
then asks what happened last night. Rose explains that

SPOILER! Highlight to View

the memento he inherited from his father is actually a Dragoon Spirit. A


Dragoon Spirit chooses a person to whom it wants to give its power and
lets them use it, thus making the Dragon Knight, who can rule dragons.
Darts Dragoon Spirit chose him, therefore he is a legendary Dragoon (so
is Rose).

After shes finished, Lavitz asks her why she followed them to Hoax. She
explains about her dear old friends and how much they were like Dart,
Shana, and Lavitz, and how they all died. Shana apologizes for thinking
badly of Rose, and she says that shes used to being hated by everyone.

Just then you hear a voice from outside saying that the 7th Fort in the
Marshland is under fierce attack by the dragon!! They all rush out, and
Kaiser is about to leave for the fort. But apparently Kaiser was wounded
during the battle, his wound is still open, and the Knighthood is no
match for the dragon, as Rose explains. She tells Dart that, because
they are of a different existence, they can defeat the dragon. As a
result, Kaiser asks Dart, Shana, Lavitz, and Rose to go in his stead.
After you agree to go, everyone will break up and you will be free to
move. Go up and save. You dont have to stay at the inn because you got
plenty of rest last night. As you head out, Rose will ask you if you
need any Dragoon training before you leave town. If you havent played
this game before, I suggest you talk to her about it for some practical
challenges or see Dragoons for a run-down. After youre done, leave. You
can now switch out your characters. Just go to the menu, choose Replace,
and put whoever in wherever you want them.

Head northeast to the Marshland.


------------------------------------------------------------------------

[[Marshland]]

Minor Enemies:

Name: Crocodile
HP: 30
Element: Water
Name: Merman
HP: 60
Element: Water
Name: Myconido
HP: 30
Element: Earth
Name: Sea Dragon
HP: 30
Element: Fire

Here, immediately head up. Go through two screens until you come upon
the scene of violence at the 7th Fort.

[[Seventh Fort]]

Stardust: 1 Minor Enemies:

Name: Sandora Soldier


HP: 60
Element: Fire
Name: Sandora Soldier
HP: 60
Element: Water

A Sandora soldier comes up and you have the choice to advance or


retreat. Choose to advance and youll fight the soldier. In this battle,
there will be two soldiers: one water-aligned, one fire-aligned. Use
your D-Attack whenever you get 100 SP for either Rose or Dart in these
next few battles if you want, just to get used to the feel of them.
After that battle, another soldier will kill the Basil soldier and round
on you. You will be given another choice; choose the top answer again.
Fight them and move on to the next and the next and the next. After the
last battle, a commander will come out and fight you. Hes kind of like
the boss battle of this area, but not big enough to list as a boss
battle. Just kill him and go into the fortress.

In here, there is total devastation. Go to the right and get a chest


with a Sun Rhapsody. Go to the left and check the unlit fireplace for a
*(1)* Stardust. Get the chest underneath it with a /Healing Potion/ and
go down to the dying soldier. Talk to him, and there will be some
conversation after which you will get a /Wargods Amulet/. Go further to
get another chest with a /Spirit Potion/. Now go out of the Fort the way
you didnt previously come in. There is a chest here containing a
/Lance/. Equip it to Lavitz. Go back out and out of the fort. Go down,
get the chest with a /Sun Rhapsody/ in it and leave the area.

Go down the left path now and round the tree thing until you reach the
next area. Hop on the boat and get the first chest (/Spirit Potion/) and
go down to the next box with a /Burn Out/. Go down once more and get yet
another chest with a /Body Purifier/. This time go to the left and get
two chests, one with a /Magic Signet Stone/ and the other with a /Stun
Guard/. Now go back until you get off the boat on the original path and
go up. Shana will get her foot stuck in the mud and scream. Dart checks
on her, but shes fine; and to prove this, she jumps up, falls down, and
twists her ankle. Dart rushes over and gives here a piggy back ride.
They have a nice romantic moment, and youre in the next screen. She gets
off and is now fine. Now go up and youll be on the world map.

Head south to Volcano Villude.

------------------------------------------------------------------------

[[Volcano Villude]]

Minor Enemies:

Name: Fire Spirit


HP: 30
Element: Fire
Name: Red Hot
HP: 40
Element: Fire
Name: Salamander
HP: 45
Element: Fire

Just head directly forward, and something way out there in the distance
will pop up. Rose says that it is Fire Bird, and then you run off after
he sees you. Continue and get the chest with a /Spear Frost/. Head on to
the next screen. Go up, hop over, and get the chest containing a /Body
Purifier/. Go up and to the right to get a /Panic Guard/. Now go back
and to the left. Notice the man in the background, save, and continue.
In this room with all the magma, hop along the rocks until Shana comes
out of Dart saying that somethings calling her. She runs off; and, of
course, follow her.

In this room, there is a strange-looking statue with a hand sticking up.


Apparently Shana was being called by this, and Rose explains that it is
still alive. Its a Virage, a creature that was used by the Winglies
during the Dragon Campaign just as the dragons were used by humans.
Suddenly, the hand starts moving!

Boss Battle

Name: Virage Head


HP: 350
Element: Non-Elemental
Name: Virage Body
HP: 350
Element: Non-Elemental
Name: Virage Arm
HP: 50
Element: Non-Elemental
Recommended Party: Dart, Rose, and Lavitz
Difficulty: Moderately Easy
Experience: 600
Gold: 100
Item: Healing Potion (2)
Mind Purifier

This Virage dies when you take out its head. If you want, you can get
rid of the other two, but only the arm will do you any good. That way it
will stop smacking you. If you choose to kill the body, it really wont
do anything. This Virage has two really annoying attacks: a beam of
light that really hurts, and a weird thing that makes your people
afraid. The only theory here is to use your big Dragoon attacks. This
would be a great time to try out your magic attacks if you havent yet.
Since this thing is the one thing in this place that isnt fire-aligned,
you can use Darts Flameshot to do moderate damage. After youve killed
it, Dart will do his finishing move of jumping and knocking it back into
the lava.

Now you have another scene. The Virage is falling into the lava while
your party is looking on. As they leave, Rose stays, watching it sink
into the depths of the lava. Then Dart tells her to run because it keeps
splashing the lava everywhere. She reluctantly walks away with them.

Now you're back in the previous area with all the lava. Go directly
across to the next room. Shana hears a man calling for help; and when
you look for him, you see hes hanging off a rock!! You rush over, and
Dart and Shana help him up. In return for saving his life, the man
(Dabas) gives you a /Sapphire Pin/. After he leaves, follow him out. In
this room, just follow the path until you come to the other side where
Fire Bird pops out of the underlying lava!

Boss Battle

Name: Fire Bird


HP: 540
Element: Fire
Recommended Party: Dart, Rose, and Lavitz
Difficulty: Moderately Easy
Experience: 800
Gold: 100
Item: Red-Eye Stone

In this battle, you really cant do anything except keep hitting him with
your Additions and turning into a Dragoon whenever you can. Use your
D-Attack, and Astral Drain does a lot in this battle. Flameshot is
almost useless, though. He has a couple of nasty attacks: he does this
thing where he dives into your people and comes out of the lavabeing a
magical attack, it does a lot of damage to Lavitz, and when he brings
out a lot of little fire balls and throws them at you. These hurt, but
other than that, he doesnt have that many bad attacks. Just beat him and
then hell vanish.

After that battle, just head up into the next screen. Get the chest with
50G in it and talk to Dabas to stock up on items; itll be a while before
we reach another town. Head out, and youll be on the world map.

Head to the Dragons Nest.

------------------------------------------------------------------------
[[Dragons Nest]]

Minor Enemies:

Name: Lizard Man


HP: 40
Element: Earth
Name: Mandrake
HP: 100
Element: Water
Name: Man Eating Bud
HP: 120
Element: Dark
Name: Run Fast
HP: 60
Element: Thunder
Name: Tricky Bat
HP: 30
Element: Wind

Nervous? We are finally at the nest of the dragon. Just head up to the
next screen. Go a little farther, and everybody will come out and talk
about the air. The dragon's poison has penetrated the air, explaining
why there is no Sandora defense in this forest. Shana starts to feel a
little dizzy, and then she runs off to the north. Everybody follows her,
and she ends up being fine. Notice the plant (yes, it really is a plant)
to the north blocking the path. After all the conversation, youll be in
the previous area. Continue to the right. Go up to the rocks across the
river and jump over. Head down, and down, and down until you reach the
chest containing a /Chain Mail/. Equip it to the person with the worst
defense, which should be Dart. Go back up, hop over the rocks, and walk
over the spider web-looking thing. But youll fall down!

Now you will be down in a very strange-looking area. Shana got knocked
out by the fall, but she comes to. Rose says that were officially in the
nest of the dragon. Dart looks on the positive side of things and says
that at least we dont have to look for the dragon any more. Shana then
grabs everybodys attention and says that there is a pool of good, clean,
untainted water down here. After you gain control, drink from the water
to completely heal your party.

Go up and climb up to the next area. Go up and youll see that theres
something blocking your way. Its kind of like a plant. Well, go down the
only available path to the right. Here you have the choice of two paths.
Go to the left to get a /Mind Purifier/. These will be handy in the
upcoming fight. Go back and down the other path. Go past the first
doorway, and go up the vine. Follow the path until you see a plant-type
thing and press X next to it. It will fall down, and so will the other
plant next to it. Now you can get to the chest with a /Spirit Potion/.
Continue and get the next set of plants down. This will open up part of
the main path. Continue on this one and down another vine to another
area with a /Body Purifier/. These will also be very helpful. Now go all
the way back to the doorway you went past before. Go in here and follow
the path until you see another plant. Touch it and get a /Bravery
Amulet/. Now go all the way back to the first path you came to that was
originally blocked. Go up, and SAVE. This would be a good time to train,
as you have a nice healing pool down stairs; but if you dont or when
you're done, head up.

Here youll see a man at the far end. Lavitz will recognize him as the
man who betrayed his father Servi, Greham. Your party rushes forward to
talk to him. It is explained that Greham betrayed Lavitzs father, King
Albert, and everybody else in Serdio and defected to the dark side with
Emperor Doel. The emperor gave him a Dragoon Spirit as a result, and he
finally was able to be more powerful than Lavitzs father, Servi. When
Rose asks where the Dragoon Spirit came from, he answers saying that
Emperor Diaz gave Emperor Doel the Dragoon Spirit; and Rose replies
saying that Emperor Diaz died 11,000 years ago. Greham says that he
doesnt care if she believes or not, but hes gonna show them the power he
attained. Then Feyrbrand comes out and stands over your party.

Boss Battle

Name: Feyrbrand
HP: 450
Element: Wind
Name: Greham
HP: 350
Element: Wind
Recommended Party: Dart, Rose, and Lavitz
Difficulty: Moderate
Experience: 1200
Gold: 100
Item: Down Burst

Okay, first of all, Feyrbrand is most definitely not what hes been
cracked up to be. Greham is the toughy here. I always kill Feyrbrand
first because hes just annoying. He attacks with all the
poison/stun/fear effects behind it. He has a worse defense than Greham,
too. Roses Astral Drain has a great effect on him. If you have trained a
lot, Rose might be a level 2 Dragoon. If she is, you can use Death
Dimension. After you kill him, hell vanish, and now move on to Greham.

If you have any earth-based attack items, use them on this guy (and I
suggest you use Rose to use them). He has a better defense and attack
than Feyrbrand, so you wont do quite as much damage. All you can do is
keep pounding him and healing when you get low on HP. When you finally
kill him, hell say, Ugh, I got a deep gash. Hell fall to the ground, and
youll be done!

SPOILER! Highlight to View

Now, your people talk to Greham as he dies in front of you. After he


disappears, his Dragoon Spirit rises into the air and hangs in front of
Lavitz! This means it chose him!! Rose thinks, Its too much of a
coincidence It cant be... or is this fate?!

Lavitz accepts his fate as a Dragoon! Shana suddenly goes into another
weak lapse. Suddenly, she cant go on. They cant take her back to Bale;
its too far. Lavitz suggests that we go to Lohan, the neighboring town,
where there is a great doctor. We decide on that. Once you gain control,
head forward and climb up the net thing until you reach the top. Head
out and youre on the World Map.
Go west to Lohan.

------------------------------------------------------------------------

[[Lohan]]

Stardust: 4

Dart walks in carrying Shana. He comments on how crowded the town is for
being in the middle of a war, and Shana responds saying that if she were
well, it would be fun. Then you appear in the clinic of the town with
Shana lying on the bed. The doctor explains that she has a week to live,
unless your party can find some Dragoni Plant. He also says that it is
the mind that is poisoned, not the body. Now you appear outside in the
town of Lohan. What you want to do here is explore every place possible.
Go in the door directly to the right and go to the left to get 200G.
Head back out. Go up the stairs, but ignore the front door. Thats just a
bar. Go up into the inn and stay there. No need to go down either
staircase here. Just leave. Now go down to the left. Skip the first door
and go on to the next. Climb up the ladder and press X next to the
bookcase. A secret passage will open and youll be on the other side.
Climb down the other ladder and check the fireplace for a *(1)*
Stardust. Go back out. Just ignore the door to the right. Go down the
stairs.

Go past the first door and on to the second. This is the item shop.
Stock up and head back out. Go up the stairs to the left and go into the
weapon shop. Get everything necessary in here and go back out. Go down
the stairs and across the bridge to the other side. Theres nothing
important in the first yellow door, so go on to the blue one. Look,
Dabas is here!! When you come in, you remember each other and start
talking. He offers to give you anything you need at Dabas Antiques. Dart
gets the idea that he might have Dragoni Plant and asks about it. He
doesnt have it; however, he has heard of it before. He pulls out a book
and reads out that its in the back of Shirleys Shrine, and that we can
get to it past a troublesome plant in the forest. Rose says you cant get
past the plant until you purify it with something. Lavitz suggests the
puddle in the dragons nest, and suddenly, the three of them charge out.
However, go back in and climb up the ladders until you come upon a suit
of armor. Check it for a *(2)* Stardust. Now head back out.

Go across the bridge and down the stairs. Continue, and a vendor dude
will invite you to come buy something. Because you need something to
hold the water, sidle on over there and talk to him. He offers you a
bottle for 100,000,000G. There is absolutely no way you can pay for
this. I don't care how much you've trained. As you walk away, he offers
it for 3,000G. Keep asking him to knock it down until he gives it to you
free. You appear in the first screen, but go back. Head straight to the
back, past the stairs. Get the box for 100G, then check the basket for a
*(3)* Stardust. This time go to the first screen in the town. Check the
barrels of rain water on the far side of the street near the entrance to
get a *(4)* Stardust. Now head out of town and youll be on the World Map.

Head east to the Nest of Dragon.

------------------------------------------------------------------------
Dragon's Nest

You might as well hop right down into the nest so you can get the water.
Press X next to the water to get it in the bottle. Then climb up and go
to where you fought Feyrbrand. Climb up the net and hop across the
little creek. Go to the place with the plant. Go up to the plant and
press X. You sprinkle water on it and it wilts. Now go through and youll
be on the World Map again.

Head north-east to Shirleys Shrine.

------------------------------------------------------------------------

[[Shirleys Shrine]]

Minor Enemies:

Name: Crystal Golem


HP: 150
Element: Earth
Name: Gargoyle
HP: 100
Element: Dark
Name: Living Statue
HP: 50
Element: Earth
Name: Plague Rat
HP: 50
Element: Earth
Name: Strong Man
HP: 100
Element: Earth

Go up and get the chest that says, You lost, okay! Continue on until
Rose stops and points out an inscription of a dragon on the wall. You
all take out your Dragoon Spirits and they all resonate together, even
the dragon on the wall. Rose goes ahead; she seems to know whats going
on here. You automatically continue on to the next screen. Read the
signs if you want; theyre pretty funny. Go to the right and get the
chest above you that this time says, You thought theres treasure, huh!?
Go back down and get the chest at the far leftGive up will ya!and check
the silver statue. It says Statue facing left. Remember that. Hop over
the rocks and youll see another inscription of a dragon. It will
automatically heal you, and now head back out to the second screen. Now
go in the left path.

Go across and turn the wheel, which opens a door downstairs. Now hop
across and get the chest (Theres nothing in here, dont you get it!?). Go
back and this time go through the newly opened door. Hop over the rocks
and check the gold statue that says, Statue facing front. Remember that,
too. Go back out and finally go up the stairs. Head up until you come
upon a number lock. Now, you can go up and go down a slide telling you
all the numbers, but if you do that, you need to go all the way back
through the shrine. So you dont have to, Ill tell you what it is: 3-5-2.
That simple. Now go climb up the ladder at the top of the next flight of
stairs, and youll be facing another trap with a gold and silver statue
on either side. Remember earlier? Those other statues? This is where you
apply that information. Turn the silver statue facing left and the gold
one facing front. Now go up the stairs.

Go to the left and get a chest (What a merry guy you are!), and then
SAVE. Also, if Dart and Rose are not level 2 Dragoons right now, make it
so. That is very helpful for this battle. Remember the healing point
next to that inscription of the dragon from earlier. Now go up to the
open area. Arrows will suddenly shoot out at you, and a bandit named
Drake pops up. Dart insists that he means no harm and only wants some
Dragoni Plant, but Drake doesnt believe him. He attacks you.

Boss Battle

Name: Drake the Bandit


HP: 1150
Element: Wind
Recommended Party: Dart, Rose, and Lavitz
Difficulty: Moderately Easy
Experience: 1500
Gold: 100
Item: Bandits Ring

The main thing on this guy is all his traps. He throws out Bursting
Balls that roll into your people and do a lot of damage, and he throws
up a net so you cant hit him. Dont turn into a Dragoon yet. Save that
for when he throws out his Bursting Balls. Use Roses Death Dimension or
Darts Explosion to get rid of them. You might need to use a Sun Rhapsody
or two, so watch your MP. After a while, hell use a recovery item,
healing him 360 HP. But hes not that hard. Just use your strongest
Additions, and youll slowly wear him down.

After that battle, Drake is lying on the ground. Suddenly a ghost-like


person appears hovering in the air. This is Shirley. She asks them what
theyre doing here, and Dart says that they are trying to save their
friends life by finding some Dragoni Plant. Rose walks in and asks if
Shirley remembers her. She looks at her for a while, and then remembers.
She comments that Rose is still on her sad journey since then, and they
talk for a while. Apparently, they know each other. Dart brings the
conversation back to his objectives and asks for some Dragoni Plant. She
sadly says that she doesnt have any, and Dart is heartbroken. When she
says that there is a way to save her, Darts spirits lift a little
higher. She shows them the Dragoon Spirit that was resonating at the
beginning of this place. She explains how this Dragoon Spirit can heal
her. But before you can have it, she must deem you worthy.

Boss Battle

Name: Shirley
HP: ???
Element: Light
Recommended Party: Dart, Rose, and Lavitz
Difficulty: Extremely Easy
Experience: 1500
Gold: 100
Item: Silver Stone

This is super easy. Guard the entire time, and dont attack her at all;
all you have to do is answer some questions. These are the correct answers:
1. To protect those we love.
2. To pursue the Black Monster.
3. Of course, get revenge!
4. Shana.
5. Thats not like you!
6. Shana needs me!
7. No matter what, I will go.
8. Mother.
9. Nothing but sacrifice.

See? Super-easy.

Now Shirley will give you the Dragoon Spirit, but asks you to save Drake
before you leave. Dart cant do it by himself, though; he needs to use
his Dragoon Spirit, too. He heals Drake, and Dart is now confident in
healing Shana. Shirley disappears as she says something about meeting
Rose again. Now go into the very back, where youll find seven chests
with 20G, one with a /Demon Stiletto/ for Rose, and one with a /Healing
Breeze/. Now head out, save if you want, and go back down until right
before the number lock. I have a little shortcut to use to get out of
here. Head left up the stairs. Hit X when it pops up, and youll go down
a slide (if you didnt use it earlier) on to a roller coaster type-thing.
Now youll be in the first screen. Go out to the World Map.

Head south-west to Nest of Dragon.

------------------------------------------------------------------------

Dragon's Nest

Just follow the path, go right, hop down, go up, climb up, and leave.

Head west to Lohan.

------------------------------------------------------------------------

Lohan

Now we have to get to the clinic. Go into the next part of town, go up
the stairs, go under the overpass, and go up to the nearest door with a
yellow arrow over it. Go left to Shana. Dart will tell the man that they
couldnt find Dragoni Plant, but goes over and lays the Dragoon Spirit on
Shanas lap.

SPOILER! Highlight to View

He stands back, getting ready to heal her with his Dragoon Spirit, but
the one on Shanas lap starts shining first!! Nobody knows whats going
on, except Rose, of course. Suddenly, Shana is all better and sitting up
in bed! Finally, it clicked that she is a Dragoon, too, and Rose says
that Shana healed herself with her own power. The doctor checks her out
and says shes completely healed. Everybody else pulls out their own
Dragoon Spirits, showing that all four of your characters are now
Dragoons! Then the doctor complains about the light emanating from their
spirits and asks them to put them away. They do so.
Then the doctor says something about the Hero Competition. Out of
nowhere, Dart intends to enter it.

Now you appear outside again. Go down to the bottom of the screen and
down the stairs. Now go right and all the way up into the Arena. Head to
the right and down. Talk to the person behind the counter to enter. Dart
is the only one who does, though. Lavitz is a knight of Basil and cant
compete in these things. Rose and Shana just plain dont want to. As
everyone wishes Dart good luck, Lavitz tells you not to turn into a
Dragoon; itll create a big mess. Go down and save, then go back up. Now
go into the room right next to the counter. Down here is a man and a
soldier who looks just like a Hellena guard fighting with each other.
There are also three other people: two warriors and a guy with silver
hair. The man knocks out the soldier, and Dart recognizes him as
Haschel! Theyve apparently met before and strike up a conversation, but
are interrupted by the commentator. The competition is starting. Just
talk to the guy and youll start the match. Do so after every match.
Heres a list of the competitors, their HP, and their elements:

1. Gorgaga
HP: 170
Element: Non-Elemental
Strategy: Just keep hitting him with your Addition. He starts out poisoning
you, so I hope you have a Body Purifier.
2. Serfius
HP: 200
Element: Fire
Strategy: Exactly the same as above except without the poison. And perhaps
use a Spear Frost.
3. Danton
HP: 270
Element: Earth
Strategy: Same except when he puts down his hammer and holds up his arms, dont
attack him, just guard. Also, maybe use a wind attack item if you have one.
4. Atlow
HP: 300
Element: Dark
Strategy: Almost the same. Use a Light-based item if you have one. Also,
after he attacks you in the knee, thigh, and chest, guard the next turn you get.
After he attacks your head, he does this really powerful attack that both hurts and
causes fear.

After this battle, Dart will ask Haschel if theyre meeting in the final
match, but he says that he was beaten by a tremendous sword master named
Lloyd. And just our luck, we get to fight him. Then he pops in, and Dart
introduces himself. Lloyd responds with the eerie answer of Indeed. I
dedicate this match to what fate has in store for us. Then youre
interrupted once more by the commentator.

5. Lloyd
HP: ???
Element: Non-Elemental
Strategy: There is no possible way to beat this guy. Just keep attacking him
or guarding until the battles over.

Lloyd ends up winning the competition, Dart comes in second, and Haschel
in third. Haschel and Dart come up to talk to Lloyd. Dart said that he
was no match for Lloyd, and Lloyd says that Dart will have to be
stronger, meaning we know not what. Just then, Lavitz comes in and tells
Dart to come out; but before they leave, he asks Lloyd to a match
someday. Lloyd says hell think about it and leaves. Dart then invites
Haschel to meet his friends, and they all come out together. Go up to
the previous screen. Shana and Rose are waiting for you there, and Shana
congratulates Dart on second place. Dart introduces Haschel, and Haschel
makes a comment about Shana being in love. Dart quickly steps in and
says that they dont have that kind of a relationship. Dart quickly
changes the subject and tells her that he and Haschel met when Dart was
on his quest pursuing the Black Monster. This is the first time Dart has
mentioned this in front of Rose, and she appears to recognize the name
of Black Monster. Rose introduces herself rather bluntly, and Haschel
asks which one is Darts sweetheart. Dart has no idea what hes talking
about, and he has apparently told Haschel how he feels about Shana many
times. Haschel says right out loud in front of Shana that he loves her
like a baby sister, and Shana goes into a fit of giggles. Lavitz breaks
it up saying that Dart will go around the Arena with Shana, and he can
go with Rose. He starts dragging her along, but she promptly slaps him
good and hard so that he falls down. Lavitz only really wanted to get
Dart some alone-time with Shana, so he says that hes just pretending.
Haschel starts to go off with Shana, and Lavitz butts in saying that
Dart was supposed to go with her, not Haschel. Haschel, however, was
just being his usual joking self. Lavitz gives you three tickets, and
now you can go out with Shana and do whatever you want. You do have to
go to at least one place, though. I would also suggest that you buy
enough tickets to trade for a Healing Rain at the desk. They are the
best thing in the world, and you cant buy them anywhere. Except here.
With tickets.

After youre done, go back and talk to Lavitz. Dart will immediately
start talking about reporting to King Albert. Lavitz pulls Dart outside
for a quick chat. He asks if he held Shanas hand, and Dart replies that
since shes so grown up, he doesnt need to hold her hand. ***snicker***
Lavitz can see that Dart has no idea what hes talking about. Dart
insists that he cant change how he feels about Shana. Lavitz points out
that Shana loves him in a different way, and Dart complains that he
doesnt want Shana involved in his journey to pursue the Black Monster.
Lavitz says that revenge doesnt solve anything, as he rightly knows, and
urges Dart to pay attention to the present, whats right in front of him:
Shana. They agree to have a drink in Bale after the war is over, and
Lavitz goes back inside. Dart chases after him, and now youre free to
train Shana as a Dragoon. Now leave the town. But before you can leave,
a Knight of Basil comes in with numerous arrows in his back. He tries to
tell Lavitz that Sandoras attacked Bale and took King Albert into
captivity. He manages to say that King Albert is in Hellena prison
before he dies. Lavitz becomes frantic and rushes out to save King
Albert, but Dart holds him back. He tells him to calm down, but Lavitz
doesnt. Finally, Haschel comes, jumps over Dart and Lavitz, and punches
Lavitz in the belly. He passes out, and you appear in the clinic. When
Lavitz wakes up, Haschel calls him an idiot for being so freaked out and
rushing that quickly. Were the only ones who can save King Albert now,
but not if we dont keep our cool. Haschel says that Bale is under
occupation, so none of the other knights can come to King Alberts aid,
and that he offered himself up so the people wouldnt be harmed. Dart
says that we will now be heading to Hellena to free King Albert from the
enemys clutches. Haschel decides to go with you, and we all charge
out... again. Now, leave the town for real.

Head southeast to Hellena Prison.


------------------------------------------------------------------------

[[Hellena Prison, Revisited]]

Minor Enemies:

Name: Hellena Warden


HP: 120
Element: Fire
Name: Senior Warden
HP: 150
Element: Dark

When you enter, Lavitz jumps in and makes sure that the bridge is down.
Dart runs in. Next youll see Fruegel somewhere, two Hellena wardens, and
King Albert all tattered and worn. Apparently, Fruegel is to keep him
alive, but hes going to kill him anyway, just as soon as he can see the
sun rising over the hill. Then a warden rushes in saying that there are
intruders, led by Lavitz and a man in red armor. Now Fruegel is furious,
but sure that they will die with King Albert.

This time in here, you must have Lavitz in your party, but you are free
to choose among Shana, Rose, or Haschel for your other party member. If
you fight the first guy, hell say that King Albert is on the top level
of the prison. So thats where were headedup. Go around and head in the
door directly to the left, where youll see the merchant again. Buy stuff
from him, save if you want, and head back out. Fight the guy out here
and go down the path to the left. Go up the lift at the end, and youll
be in a new area. Get off the lift.

Go in the door, then go in the one to your right for a /Felt Hat/, then
follow the path for a /Therapy Ring/. Whatever you do, NEVER SELL
THIS!!!! You will very much need it when you get to the fourth disc.
However, if you ever happen to mistakenly sell it, there is just one
other place where you can get one. But more of that later. Now head all
the way back and go through the first doorway to the left of the one you
first came in. Go up the lift for a /Thunderbolt/. Now, instead of going
down the lift, go to the right and press X to slide down a rope. Get the
/Silver Embroidered Vest/ and slide down the next rope. Go in the door
and the one furthest to the left. Go up the lift for a /Pandemonium/. Go
back down and up the ladder next to the first lift you took. Get the
/Leather Armor/ and go back down, get into the lift, and this time go
upstairs.

Go into the corner for a /Healing Potion/ and go over the bridge. Go
straight down, and youll be ambushed by Wardens. One guy pulls a lever,
and you fall down into a cave under you. You can hear a creature
growling in the background. After youre done talking, get the chest with
a /Sachet/, talk to Shana, and then check the crack that Shana is in
front of. Dart will say that shes right about a draft coming from the
gap; therefore there must be a way out. But just then, the creature
starts growling again.

Boss Battle

Name: Jiango
HP: 1350
Element: Earth
Recommended Party: Dart, Lavitz, and Rose
Difficulty: Moderately Difficult
Experience: 2000
Gold: 100
Item: Sachet

First, use the Sachet on him, and hell go to sleep. Theres no telling
how long this will last, so you had better get to pounding him. He has a
great defense but not as much of a magic defense, so if you have MP,
have Rose use her Astral Drain. Its pretty effective. Use your special
if you have enough SP for everybody, and use those Magic Attacks! Except
for Lavitz. Have him use his D-Attack. Even though Wind is
super-effective against Earth, Lavitz's Magic Attack isn't worth
anything. Jiango also has an attack that confuses you. This is just
absolutely terrible, so I hope you have a LOT of Mind Purifiers. All you
can do is attack him as much as possible.

After that, the rock falls away, and you can go through. Shana stalls a
little bit, but when shes done, follow the path. Youll have to fight
some guys along the way, but just power through them. Get the chest
along the way with a /Healing Potion/ in it and go up to the next
screen. Continue through the men to the next, fight the guys here, and
go north if you want to re-stock on items. If not, go through the
doorway to the left. Climb the stairs, killing the guys as you go. In
the next area, get the chests top one, /Broad Sword/; middle one,
/Spear/; bottom one, 20G and SAVE!!! You have a big battle coming up,
although, if you beat that Jiango easily, this one will almost be a
breeze. Make sure you have the people you want (probably Rose), and
youre set! Head up the stairs, where Fruegel is still waiting for the
sun to rise. Fruegel says that even though Emperor Doel said not to, hes
going to kill him before the one with the silver hair gets there... He
raises his club, and Shana hits him with an arrow. Your party appears,
armed, ready to fight.

Boss Battle

Name: Fruegel
HP: 1000
Element: Earth
Name: Guftas
HP: 500
Element: Dark
Name: Rodriguez
HP: 400
Element: Wind
Recommended Party: Dart, Lavitz, and Rose
Difficulty: Moderate
Experience: 2000
Gold: 200
Item: Gravity Grabber

In this battle, use your Special right away. I would kill Rodriguez,
then Guftas, and then Fruegel, but no matter what, the battles over when
you kill Fruegel. First, if Lavitz is a level 2 Dragoon, use Blossom
Storm so that he doesnt do as much damage to your party. Other than
that, use your D-Attacks until the other two are gone, then unleash all
your magic on Fruegel. Hes really not that hard until he uses a Power
Up. But still, hes a goner. After you kill him, Lavitz this time will
come up and spear him right through.

Now you will have a scene.

SPOILER! Highlight to View

The man in the hood you saw before appears, sticks his hand INTO King
Alberts body, and then pulls out an orb. He calls it the Moon Gem.
Lavitz is so furious that he turns into a Dragoon and bears down on him,
but then the man pulls out a mysterious sword that Rose recognizes and
stabs Lavitz right through. The man is revealed to be gasp! Lloyd! Dart
runs forward to help, but then Lloyd is already gone, and Lavitz is on
the ground, mortally wounded. Lavitz says goodbye, and then dies. His
Dragoon Spirit flies into the air and then down into King Alberts hands.

Congratulations! My favorite character by far, Albert, has joined your


party!

After that battle, you appear back in Seles. Dart, Shana, and Haschel
start uncovering an underground shelter. Albert comes over to help, but
Dart wont let the king work. Albert says that its better for him to be
moving, that he doesn't feel the pain as much when doing so, so Dart
lets him. Your party goes down into the shelter, where Albert thanks
Dart and Lavitz for saving him. Albert starts saying how Lavitz had
finally found people he could call his friends, and now, how Albert
understands what he meant by that. He says that Lavitz was his best
knight, and friend. Rose says that Lloyd had a Dragon Buster, an ancient
sword Winglies used in the Dragon Campaign; and if she had known that
Lloyd had had it, she would have stopped Lavitz. When you gain control,
go talk to everybody.

Albert now offers up information regarding the Moon Gem the man took
from him. 11,000 years ago, Winglies ruled the earth, but were defeated
by the humans. Soon thereafter, all the Winglies disappeared. However,
they had powerful objects scattered around the world. One went to
Serdio, and has been sealed inside the body of each king. That object is
the one that was taken from Albert, the Moon Gem. When Rose asks how the
man found out about it, Albert says that he employed Lloyd as an
advisor, but he must have been working for Emperor Doel. Rose says that
that makes sense: Emperor Doel would now have the object to truly make
him king. But Dart interjects that Basil is not finished because Albert
is still alive. Rose points out that he has no hope because he doesnt
have a castle or an army. However, Albert says that because they are
Dragoons, they can fight Emperor Doel himself, who resides in the Black
Castle. Everyone agrees that they will do this, and Albert says he will
come along, too.

Next you see a screenshot of the Black Castle, and Lloyd talking to
Emperor Doel. They talk about Hellenas fall, but apparently, Lloyd got
exactly what he needed. Doel says that he will soon be King of Serdio,
and Lloyds plan will be complete. However, Lloyd says that its only just
starting.

Now you need to go through the Forest and south to Kazas, the capital of
Imperial Sandora.
------------------------------------------------------------------------

[[Kazas]]

Stardust: 6

Were finally here. Go into the doorway to the left (not the inn). Check
in between the barrels for a *(1)* Stardust. Go back out and into the
place directly across the street. Climb the ladder for an /Attack Ball/,
and check the stuff for a *(2)* Stardust. Go back out and into the room
just above this one to get a /Twister Glaive/ for Albert. Now go into
the inn on the other side and rest. Go into the weapon shop with the
blue arrow. In here youll encounter a guy who claims that he has killed
the dragon Feyrbrand and is trying to sell one of his feathers. Then a
soldier who overheard the conversation comes in asking for the person
who killed Feyrbrand. Im sure Dart put on his most innocent face, but
they end up going after the other guy anyway because he tried to walk
out. Now check the ground next to the counter for a *(3)* Stardust. Talk
to the guy and get what you need. Head out and go up.

If you try to go across the bridge, youll see that its being guarded, so
youre going to have to find another way in. For some reason storming the
front gate with two guards is more difficult then going the long way
around and killing twenty. Go around and down the hill. Continue down
and go into the first room. Check the bookcase for a *(4)* Stardust. Now
go down the ladder on the far left. Continue down the path and go into
the next room. Talk to the guy on the right for some items. Check the
barrels at the bottom for a *(5)* Stardust. Check the other ones near
the stairs for another *(6)* Stardust. Theres also a clinic up here if
somebody is poisoned or something. Now go into the last room. Youll talk
to this little kid about the Serdian War and joining the New Serdio
Party. Here youll have to answer some questions. Here are the correct
answers:

1. I cannot say which.


2. Take care at home.
3. To protect something.

You are then permitted to enter, and the boy (Popo) suddenly recognizes
Albert. Then hes so excited about his coming to help with the war that
he shows you a new way into the castle. Now, save, and then follow the
path up to the secret entrance. At the entrance, they promise to defeat
Doel, and Rose goes on ahead. The crew follows her down. Now, go to the
right and up the rope. Go down the first rope for 20G. Go back up and
ignore the first rope you come to, but go down the second. Same thing
here. Now just follow the path until youre inside the Black Castle.

[[Black Castle]]

Minor Enemies:

Name: Hell Hound


HP: 150
Element: Fire
Name: Knight of Sandora
HP: 200
Element: Fire
Just follow the path, killing anybody in your way. After two guards, get
the chest with a /Spark Net/ in it. Continue. Go down the ladder in the
next area, and youll have to fight the guards. Then head forward toward
the castle. Go in the door to your right. When you come up on the purple
stuff in the middle of the room, the two scientists will come up and
talk to you. Theyll talk about the dragon, their science, and a man
called Mr. Magi. Also, they will give you some magic oil, so that you
can operate the lifts and things. After that, go talk to the dude with
the white flame, and he will heal you. Go to the right, and press X when
next to the purple thing in the wall. This will activate the lift. Now
climb into it, and it will take you down. Just go across to the other
lift. Down here, there is a garbage guy who operates things. What you
have to do is get to the other side without being caught under the
garbage. If you are, youll be sent down with it. Down here, get the
chests: one at the top, /Dark Mist/; at the bottom, /Trans Light/. Go
back up and try it again. Once you get across, get the chest with a *Red
Stone* and go back, all the way to the entrance hall of the castle. This
time, go left up the lift on the left.

Fight the guard and continue into the next room. Go all the way down and
talk to the guy, who is, in fact, Mr. Magi. After the humorous
conversation, go and get the chest with a *Blue Stone*. Now go back to
the same room you went back to earlier, fight the guards, and go up the
lift. Head to the right and talk to the merchant for some items. Go up
the stairs and into the room for a /Beast Fang/ for Haschel. Go out and
continue to the right. Go up the lift and fight the guards. (They
stupidly go after you one at a time.) Go to the right (not up the lift)
and fight the guard here. Go up the stairs and into the next room. Here
youll have to fight another Sandora Elite, but hes not really a boss
battle. Just beat him and continue. Go down the lift for a /Spinning
Gale/. Go across on the other weird lift for a /Spear Frost/ at the
bottom and a /Spirit Ring/ to the right. Go back, to the left, and down
the stairs. This time go down the lift and to the left. Go up the lift
and into the other one.

Talk to the guy in here, who is the person who kidnapped Shana from
Seles. He admits to this, but not killing everybody. He explains that
only the people loyal to Fruegel did that. He asks that you would awaken
the soul of Emperor Doel and gives you the *Yellow Stone*, the key to
the throne room. Now leave and go in the other lift to your left. This
time choose to go upstairs to the fourth floor. In this room, go around
the statue of the goddess and put in the three stones. Just go next to
the thing with the triangle on it. After you put them in, the door at
the base of the statue opens, and now you need to SAVE!!! You have one
of the hardest battles in the game coming up. Now go up the lift in the
statue and around. But before you can reach the throne room, Kongol
comes out!

Boss Battle

Name: Kongol
HP: 1025
Element: Earth
Recommended Party: Dart, Rose, and Albert
Difficulty: Moderate
Experience: 2000
Gold: 200
Item: None

Once again, magic attacks are very effective here; however, he will
eventually throw up a Magic Shield so you cant use these. Dont have
everyone use their Dragoon forms, just one or two people; youll need
that SP for the next battle. Alberts Rose Storm is very useful here, as
always. If you use your magic, though, remember later to go back down to
get healed. Other than that, just keep hitting him with attacks, and
eventually, youll have him.

Rose knocks off Kongols armor after that, and Dart and Shana stop her
from killing him. Now you want to go re-stock on items, get healed, etc.
After that, come back up and SAVE. Then go back up and enter Doels
chamber. In here, we discover that Emperor Doel is Alberts uncle, he
killed Alberts dad Carlo 20 years ago, and that he only took away Shana
because Lloyd said to find her by the time the Moon That Never Sets
waxes... Then he attacks you.

Boss Battle

Name: Emperor Doel


HP: 850
Element: Thunder
Recommended Party: Dart, Rose, and Albert
Difficulty: Easy
Experience: 0
Gold: 0
Item: None

Just hit this guy with Additions. Hell die soon enough. Dont turn into
Dragoons, though.

But wait, thats not the end. Im sure you thought that this battle would
be tougher, right? Well, you were correct. He now turns into a Dragoon.

------------------------------------------------------------------------

*Bigger Boss Battle*

Name: Dragoon Doel


HP: 1450
Element: Thunder
Recommended Party: Dart, Rose, and Albert
Difficulty: Difficult
Experience: 3000
Gold: 200
Item: None

Okay, this guy is a toughy. If Dart is a level 3 Dragoon (I applaud you


if he is), his Final Burst is amazing. Most likely he isnt, though.
Doels worst attack is this great big one where he has a cloud made of
lightning in the sky that he sends down on you and REALLY hurts,
especially Albert. This would be a great time to use your Dragoon
Special. Use your strongest magic, and have Albert use Rose Storm on his
last turn as a Dragoon. Use a Sun Rhapsody whenever necessary, and use
Rose Storm whenever Albert can turn into a Dragoon again as long as the
three turns for it are up. About when he has half-health, hell put up a
shield that is impenetrable. Just guard until its gone, because the
longer you attack him, the longer the shield stays up.

All I can say is watch your health and do your best. Use an Angels
Prayer immediately (or almost, at least) on anybody who is downed.
However, if they keep dying as soon as you revive them, give up on it
until the end of the battle (that would probably happen with Shana more
readily than any of the others). Good luck.

When this guy is dead, Dart will slash him, and youll have yet another
scene.

SPOILER! Highlight to View

Doel is falling to the ground and is dying. He tells them to pursue


Lloyd in country of Tiberoa. Lloyd knows everything, and hell tell you
everything you need to know. His Dragoon Spirit goes into the ceiling,
and your experience is given out. After that, Albert says that this is
the end of our journey, but Dart disagrees. It all started when Shana
was taken away, and he wants to know why. Hes going after Lloyd. Shana,
of course, says shell go with him. Albert then agrees to go with him,
and then Rose. But because Rose is going, Haschel decides not to. But he
is interrupted when the Dragoon Spirit of Emperor Doel comes down to
him. What do you know, Haschel is a Dragoon, too! Rose says, When
Dragoons meet, blood will flow, and as they leave, time does slow.

------------------------------------------------------------------------

This is the end of the first disc and Chapter 1: Serdian War. You should
now have 20 Stardust.

------------------------------------------------------------------------
------------------------------------------------------------------------

Chapter 2: Platinum Shadow

This is now the second disc and chapter of The Legend of Dragoon. This
is the shortest chapter, but also my favorite. I think youll find this
one very enjoyable.

------------------------------------------------------------------------

[[Fletz]]

Stardust: 5

This chapter starts out in a town called Fletz. Lloyd is here, moving so
fast that the camera has to pause for us to see him. Just then, your
party comes in. First, go up the stairs to the roof of the building
right next to the church and check the table for a *(1)* Stardust. Go
down and go across the bridge that crosses the stream flowing through
the town. Here our party has conversation about the name Claire. You
discover some interesting facts about Dart and Haschel... I have full
confidence you can piece that together.

Now go further into the town; drop by the weapon shop to the north
before you head to the next screen. Check the sword, crossbow, mace,
etc. thing near the front for a *(2)* Stardust. Get anything you might
need from the guy and head out. Now go up and into the nearest shop.
Check the stuff at the bottom, left-hand corner of the screen for a
*(3)* Stardust. Buy anything you want and go out and up into the next shop.

Before you can get there, however, there is a disturbance. Princess


Emille is coming down out of the castle, and everybody is freaked out.
She comes down, and she certainly isnt pleasant. A woman comes out
asking her to name her soon-to-be-born baby, but Princess Emille doesnt
like this very much, and the woman starts crying about how her husband
was killed by bandits. The princess is very taken aback by the comment
on bandits and tells the pregnant woman to go away. She goes back up to
the castle. Meanwhile, Albert is in a lapse of disbelief. Now you are
free to move again.

Go into the only shop you havent gone into yet: the item shop. Check the
huge telescope at the top for a *(4)* Stardust. Talk to the guy, and, by
the way, you can now by Healing Breezes!!!! Stock up on them; youll be
using them more than Healing Potions now. Probably. In order to be able
to fit all the stuff you want into your pack, heres what I recommend
holding:

* 9 Healing Potions
* 9 Healing Breezes
* 2 Sun Rhapsodies
* 5 Angels Prayers
* 2 Mind Purifiers
* 2 Body Purifiers
* Anything else you might want

Now leave and go across the bridge. Go down into the first screen and go
up the stairs to the right of the inn. Go up and check the boxes of wine
bottles for a *(5)* Stardust. Now go in the bar, and youll hear Dabass
music. A woman name Kaffi invites you in, and you all come out of Dart
and circle all the way around the center table. She asks if youre new,
and either way you choose, youll still come around to the fact that you
are. She introduces the town saying that they worship stars. Albert
reminds you that you are here to look for Lloyd, not learn about stars.
When she asks this next question, tell her that you arent. Dart explains
that they are looking for a guy named Lloyd. She thinks about it for a
while, but cant seem to think of somebody named Lloyd. Now when she asks
if you are still interested in stars, say yes, and shell advise you to
go to Festers house. This man is an astronomer who is crazy about the
Moon That Never Sets and its connection with the Black Monster. That
sparks Darts interest, so you decide to go there.

Well, all this chatting has lasted until dark. Now leave and go to the
house to the left of the inn. Dart rings the bell, but nobody comes to
the door. When Shana gives it a try, Fester answers and comes to the
door. He invites you in, and here youll ask him about the Moon. He goes
to get materials and comes back. Now you get to see a movie.

SPOILER! Highlight to View

He explains that every 108 years, the Moon That Never Sets glows red,
signaling the coming of the Moon Child. The Moon Child is supposed to
bestow a holy blessing on the world, but instead, the Black Monster is
sent. Then you see the Black Monster, although its through flame and
unrecognizable. It is burning a town, which I think is Neet, where Dart
was born.

After that, he says that he is the governor of Princess Lisa as well as


an astronomer. He rushes out to the castle. If you want, you can climb
up the ladder and look at the Moon That Never Sets. Otherwise, leave.

Now, if you try to leave town, the soldiers here will stop you, saying
that you are not allowed to go out of town for your protection from
bandits. So now go over the bridge to a house with a wooden table and
chairs on top. Go in, and there will be a guy there talking about
bringing green back to the world. When he asks you if you are
interested, say yes, and he and Albert will start chatting about it.
Dart figures that since theres no place to stay tonight (whatever
happened to the inn?), they can just stay all night here while Albert
and Nello talk. Shana goes over and looks at some flower buds. Dart and
Shana flirt a little more, and then your stay overnight is complete.
Now, go back as if you are going to leave.

Dart is concerned that Lloyd is not here, and Albert assures him that
Doel was himself again right before he died, meaning that he told the
truth. Then Rose makes a comment about the king being around such
interesting people. Haschel then says that he actually thought for a
while that Albert was going to be ordering them around everywhere.
Albert asks them to stop teasing him and treat him like an equal. Dart
says a sentence of gratification with some very big words in it to
Albert, and Albert says not to mention his being a king. He also
suggests that we go to the other town in Tiberoa, Donau. We decide to go
there. Now, if you are ready, leave Fletz.

Head north to the Barrens.

------------------------------------------------------------------------

[[Barrens]]

Minor Enemies:

Name: Arrow Shooter


HP: 200
Element: Earth
Name: Earth Shaker
HP: 200
Element: Earth
Name: Frilled Lizard
HP: 150
Element: Earth
Name: Scissorhands
HP: 80
Element: Earth
Name: Stinger
HP: 60
Element: Wind

Well be using this place a LOT, so its helpful if you learn it. (You
might not have a choice.) First, go to the right to get a /Warrior
Dress/ for Haschel. Continue along the path into the next screen. Here
youll come upon some of those bandits youve been hearing about. This
guys name is Mappi, and trust me, by the end of this disc, youll HATE
him. This ugly group introduces themselves as the Gehrich Gang. Dart
insults them, and they get a little angry. Albert says that they dont
have anything to give them except a miserable ending. They get even
madder, and Dart and Rose draw their swords. Now you have to fight them.

Boss Battle

Name: Mappi
HP: 600
Element: Dark
Name: Crafty Thief (2)
HP: 300
Element: Dark
Recommended Party: Dart, Kongol, and Albert
Difficulty: Easy
Experience: 2000
Gold: 150
Item: Total Vanishing

This isnt necessarily a boss battle, but its a step up from the other
random battles. Its really easy. Kill the thieves, then Mappi. Mappill
disappear until you kill the other two. Just use good attacks. Also, you
can use Final Burst if you really want to and you have reached Dragoon
Level 3. However, watch out for Mappis Cant Combat attack, too.

Now youll have a scene of Mappi begging for mercy from Dart, but then
knocks the Dragoon Spirit out of his grasp. They both lunge for it, but
Mappi gets it and runs off... Now Dart cant turn into a Dragoon...

Now head on toward Donau. Go to the right and go in the doorway for a
/Recovery Ball/. Go back down and follow the path until you get the
chest with 50G. Head on out to the World Map.

Head north to Donau.

------------------------------------------------------------------------

[[Donau]]

Stardust: 2

When you enter, a girl will welcome you with a trembling voice. When you
thank her, she is relieved that you arent bandits. After some
conversation (and some Shana-Dart flirting), youll see some bandits
cornering a woman in a different part of town. He says that she is a
Sacred Sister of Mille Seseau. She calls for help, and who should pop up
but Lloyd. She asks him for help, and he stops. The bandits tell him to
go away, but he draws his sword. The bandits then round on him; one
comes at him, but he blows him away. Literally. The other two are so
freaked out that they all run away. The woman thanks him and asks his
name. He says his name is Lloyd and leaves.

Now that you have control, check the pool on the left closer to the
center of town for a *(1)* Stardust. Go in the inn if you like and rest
and/or save. Now go out and into the house closest to the entrance of
town. In here, a woman named Kate tells you of her problems: her
fiance, Lynn, has left to negotiate with the Gehrich gang to pull the
bandits out of the city. Apparently, there is no negotiation with them,
and Kate is worried out of her mind. She gives you the letter Lynn wrote
to give to the mayor, Lynns father. Now leave and go to the left. Go up
the stairs and into the house. Talk to the butler blocking your way, and
he will usher you in. After he reads the letter, the mayor is concerned,
of course, and says that a rescue party is going to have to go after
Lynn. Dart, however, says that he and his companions will go instead,
since the gang already took something very important from him. The mayor
is very relieved at this and agrees. He tells you that they come from
the Valley of Corrupted Gravity. Go up and check the sink for a *(2)*
Stardust.

Now leave, and on your way down, youll hear a girl talking to some
bandits. This girl has silver hair, just like Lloyd, but (as Haschel
will say) the rest is different. She then beats up all the bandits, and
they run away. Your party comes down, and she pulls out a hammer, ready
to crush you, too. You assure her youre not part of the Gehrich Gang,
and she asks Darts name. He answers, and she says that her name is Meru.
Rose and Albert tell Dart that we dont have time for her, but she is
intrigued that youre rescuing Lynn since thats exactly what she was
planning to do. Then she gets this great idea that shes gonna go with
you guys! Rose repeats that we need to go already, but Meru pipes up
saying that she can lead you to their hideout and through the Valley.
And you need the permission of the king just to enter it. Pick any
choice here; either way, shes gonna come with you. Congrats! Meru joined
your party!

Now go down and up the stairs to the right. Now go into the store to the
right, where the bandits are harassing people. They leave, and you come
in. Get what you need; the weapons are on the left, and the items are on
the right. Now leave the town.

Go to the Barrens, through them, and on to Fletz.

------------------------------------------------------------------------

Fletz

When you enter, the party stops and talk about getting permission to
enter the valley. Since Albert has met the king once or twice before,
Dart thinks that this should be quick. However, Albert doesnt want to
reveal his identity. Now head up to the castle. Go all the way up to the
big guard. Meru tries to break through, but the guard wont budge. They
establish that there is no way he can let you in because of all the
bandits running around. Albert suggests that you talk to Nello, and
Haschel mentions Kaffi. So now lets go check these people out. Go down
to Nellos house and talk to him. Well, he has no good info, so lets try
Kaffi. Go to the bar and talk to her. In here, Martel is talking to
Kaffi!! They notice you and are surprised that the other one knows you.
Kaffi leaves Martel to you, and she talks to you about Stardust. Talk to
her and give her your Stardust, and in return, (if you havent given her
any yet) shell give you a /Physical Ring/ and an /Amulet/. These are
great items. Well, Kaffi didnt help, either. So who do we know that
knows somebody in the castle? Bingo! Fester! Hes Princess Lisas
governor. But hes not at home. So where is he? In the item shop. Go
there, and youll see him looking at some things to buy. He offers to
help, but only after hes done with his errands. He leaves, so leave
after him. Go up toward the castle, where he is still looking around.
Talk to him, and hes done. He invites you to come to his house to talk
about it. You talk until nightfall about your problems, and he agrees to
let you in the castle. Follow him up, and youll get to go into the castle.

Twin Castle

Stardust: 2

Follow Fester up into the throne room. Here King Zior talks to Fester
for a while until Fester introduces you. When you ask for permission to
enter the valley, he believes that you have genuine intentions and lets
you have a pass. He invites you to relax at the castle. Head out anyway,
but Princess Lisas maid will stop you. She asks King Albert to come and
see Princess Lisa, and Dart doesnt know whats going on. Now Libria the
maid will lead you to Lisa.

Princess Lisa introduces herself as the younger sister of Princess


Emille. She needs you to do something for her. But youre interrupted by
Meru and Haschel asking about how Lisa knows that Alberts a king. Dart
pulls it back on track, and Lisa goes on. Her problem is with her
sister. Albert says that he cant believe that Emilles personality is
really like that. Lisa starts to explain that six months ago, she and
her sister went on a horseback ride. Before this point in time,
everybody adored her sister. She was the best leader one could ask for.
But she fell off her horse, hit her head, and woke up a completely
different person. She asks you to find out about the connection between
Princess Emille and the Gehrich gang. Apparently, the gang started
becoming a problem about a half year ago. AND, she was told by the stars
to never hand over the Moon. This country has an object much like Serdio
did called the Moon Dagger. At the coming of age ceremony, it is
tradition to hand over the Moon Dagger to the new heir, and Lisa assumes
that this is the meaning. Dart and Albert immediately link this to Lloyd
as the second Divine Moon Object. Agree to look into it for her, and she
invites you to dinner and to spend the night at the castle. Haschel and
Meru get all excited, but now you need to go talk to Libria.

Tell her youre ready, and youll appear at the table. Princess Emille is
pigging out over in her little area, and everybody else is just sitting
there, disgusted at her. Fester introduces Dart and Albert, because
theyre the only ones she likes. She thinks that theyre cute, and doesnt
care about anyone else. When King Zior mentions your going to the Valley
of Corrupted Gravity, Emille drops her knife and calls you stupid. After
dinner, your people will be out on the balcony chatting about Emilles
change. Lisa comes in and invites you to stay for the night. Follow
Libria to your bedroom, and you all flood in. They talk a little more
about Emille. Rose says another harsh comment, and Haschel asks her to
at least crack a little smile. She says that shes forgotten how to smile
and leaves. Then Shana and Albert go to bed. Go over and talk to
Haschel. He talks about Claire a little bit, which of course sparks
Merus interest. She asks about Claire, and Haschel describes her. Of
course, Meru thinks shes just like Claire, but Haschel strongly
disagrees. When he says that he wishes he could have seen his daughter
in a wedding dress, Meru says that he could see her in one! Pick
whichever choice you want, but Meru and Haschel will both go to bed.

When you wake up, its time to get Stardust! Go out of the room and to
the front of the screen. Go into the room under the tower on the right
and check the thing in the middle for a *(1)* Stardust. Now go back up
and down the stairs. Check the statue on the right for a *(2)* Stardust.
Save, and leave the castle. Leave the town and go through the Barrens.

------------------------------------------------------------------------

Barrens

Here, just go up into the next screen and to the left to get to the
Valley of Corrupted Gravity.

Head west to the Valley of Corrupted Gravity.

------------------------------------------------------------------------

[[Valley of Corrupted Gravity]]

Minor Enemies:

Name: Dragonfly
HP: 250
Element: Thunder
Name: Erupting Chick
HP: 100
Element: Wind
Name: Killer Bird
HP: 100
Element: Dark
Name: Roc
HP: 200
Element: Wind
Name: Spider Urchin
HP: 100
Element: Thunder

Talk to the guard, and the huge gate will open to reveal a
strange-looking place. Now go up and on to the next screen. Theyll have
a little conversation, then go up and to the right for a /Sachet/. Go
back down and across. Now go to the left and down for a /Speed Up/. Now
go up and disturb the Rock Fireflies to heal your party. Now go down and
across and go up to the next area. Hop up the tree and go across on the
rock. Keep going on the rocks and hop off at the top and go on to the
next screen. Go up and ride on the rock. Over here, go and get on the
rock. Hop off on the first stop and get on the next rock for a
/Talisman/. Once again, DO NOT SELL THIS!!!!!! This is very helpful for
a battle in the 3rd disc. Go back down and hop off at the next stop. Go
over to the white spot and press X. Youll float upside down. Now hop on
the rock. Get off and go down on the next white spot. Get on the rock
and go up for a /Knight Helm/. Go back down and to the other white spot.
Walk over and go down again. Go on the rock on the top of the current
platform and go up to the next screen.

Here, Rose will point out a familiar statue at the top of the screen.
Meru asks what it is, but Rose ignores her and says that this one has
its complete form. Dart explains what it is, and Shana starts to hear it
calling again. She doesnt want them to fight it, but you have to. Now go
to the left and ride the rock. Save, and equip that Talisman to somebody
youre planning to use in the upcoming battle. Now ride across and go up
to fight the Virage.

Boss Battle

Name: Virage Head


HP: 1500
Element: Non-Elemental
Name: Virage Arm
HP: 350
Element: Non-Elemental
Name: Virage Body
HP: 800
Element: Non-elemental
Recommended Party: Dart, Rose, and Albert
Difficulty: Moderately Easy
Experience: 4500
Gold: 200
Item: Moon Serenade

First, kill his left arm that does the Cant Combat thing. That makes
this battle infinitely easier. If you equipped that Talisman on someone,
they wont be able to be killed by this. After that, go for his head. Use
Alberts Rose Storm and Roses Astral Drain. When his arm comes back, get
rid of it again before he kills anybody. Use Dart as a healer so that
everybody else can use their Dragoon power. After you kill it, Dart will
jump up and slash it. Then you get a scene.

SPOILER! Highlight to View

The Virage will almost fall off, but reach for Shana. Dart and Rose rush
to her aid, but then the same thing that happened with the Urobulus will
happen here. Her forehead begins to shine brightly blue. The Virage
falters and falls off, and Dart comforts Shana in her sadness of not
knowing what is going on with her.

After that, all our people are spread out thinking about what just
happened. Go talk to everybody, and then youll all move on.

Head west to the Home of Gigantos.

------------------------------------------------------------------------

[[Home of Gigantos]]

Stardust: 1 Minor Enemies:

Name: Berserker
HP: 350
Element: Dark
Name: Crafty Thief
HP: 300
Element: Dark
Name: Gangster
HP: 500
Element: Earth
Name: Piggy
HP: 200
Element: Earth

When you enter, youll see a bandit running up the stairs. Go to the left
and in the doorways. On the left, try pushing the twinkling button once.
This deactivates the arrows that shoot at you outside. Now go down and
get 20G. Go out the door nearest the camera and get a /Bandits Ring/.
Now go in, back out, get the chest near the bottom with a /Fake Knight
Shield/, and up the stairs. Go up and youll be shot at by arrows. After
they talk to you, go up. The door will slide in place. Then try going
down, and some bandits will block your path. Now just dodge around for a
while until they stop shooting at you. A guy will come down and start
posing, and Haschel will recognize it as something from the Rouge
School. Fight the guys (theyre really not that hard) and theyll all run
away. Except for one. Haschel will ask about where he learned that pose,
because that comes only from his hometown of Rouge. He tells him that he
learned from his boss, Gehrich, and then it clicks for Haschel.
Apparently, they knew each other. The last bandit runs away, and Haschel
runs forward. He says something about the real Rouge school and punches
down the wall thats in our way! That is one in-shape 70-year-old!

In the next screen, everybody except Haschel and Meru go looking for
hiding bandits. Haschel apparently strained his back, and Meru wants to
take care of him in case bandits come. Haschel then goes over and knocks
Meru out and runs up the stairs. Dart and company come out of the cave
saying that there are only Rock Fireflies in there when they see Meru on
the ground. Then they notice that Haschel isnt here. Choose who you want
in your party, heal with the Rock Fireflies, get the chest with an
/Angels Prayer/, go up the stairs, SAVE, perhaps equip someone with your
Talisman, and go in the door.

You see a familiar gigantic figure appear, and then you see Mappi
talking to Gehrich about your people coming all the way here for that
little pebble he took. He also says something about a woman thats now
working with the gang. Haschel walks in, and Gehrich obviously remembers
him. He calls him master, and it is revealed that Haschel trained him in
the Rouge School, but kicked him out because he was unfit for the
martial arts. He took advantage of this and became a bandit. Mappi
attacks Haschel, he jumps out of the way, and Dart comes in and knocks
Mappi back. Now pick who you want to fight this next battle.

Boss Battle

Name: Gehrich
HP: 2000
Element: Earth
Name: Mappi
HP: 1200
Element: Dark
Recommended Party: Dart, Haschel, and Albert
Difficulty: Moderate
Experience: 5000
Gold: 200
Item: Soul Headband

Kill Mappi first. You probably wont be able to completely kill him
before he disappears, but try your hardest. Use Haschels LV 2 Magic
attack if hes a level 2 Dragoon, but if not, use his D-Attack. Use
Alberts Rose Storm because Gehrich and Mappi have some very powerful
team attacks. Also, watch out for Mappis Cant Combat attack, and if you
want, equip somebody with that Talisman you should have gotten in the
Valley. After Mappi disappears, attack Gehrich. After a while, Mappi
will come back, and you can kill him. Once Mappis gone, attack Gehrich.
If Albert has a Twister Glaive, hell do even more damage to this guy.
Once again, Haschel does plenty of damage with his magic and D-attacks.
Also, now that Mappi isnt here to help him, Gehrichs attacks are much
easier to deal with. You should have him in no time. Once hes dead,
Haschel will do the finishing move instead of Dart.

After that, youll get a scene. Haschel hits Gehrich so hard against the
wall that the arm of the statue falls off. If it hits ground, everybody
will be squashed flat!! But you see feet rushing forward... Somebody to
help, maybe... The arm hits the ground... or so you thought. Kongol, of
all people, has rushed forward and saved everybodys life.

Now, Haschel is taking care of Gehrich while listening to the others


talk to Kongol about his saving them. Kongol explains that we are no
longer his enemies. Also, he explains his past. A long time ago, long
before the Serdian War, the humans killed off the Gigantos; but Emperor
Doel saved his life. Thats why Kongol fought for him. He wants to see if
Dart becomes the strongest leader of the world to replace Doel. Dart
says that we are friends now, and Kongol says that it sounds good. Dart
pushes a button that makes the stairs open to the place where the
Gehrichs store everything, but before we go down, Gehrich slowly tells
us that the woman taking the place of Princess Emille is not the real
one. They were swapped a half year ago, and the real one is hidden
inside the castle. After that, Haschel goes out and buries Gehrich. Now
check the torch to the right of the stairway for a *(1)* Stardust and go
down the stairway.

Meru attempts to free Lynn, but Albert goes over and flips a switch,
saying, If your brawn doesnt work, you should use your brain. The door
lifts, and Lynn comes out. He thanks you, and when you tell him about
the Dragoon Spirit, he tells you that everything theyve stolen should be
down here. Everyone will disperse, but Im sure you know where it is: the
little twinkling down at the bottom of the screen. Go down and get it,
and everyone goes outside. Kongol and Haschel join you, and now put
whoever in your party. Go out, heal, save if you want, and head down and
out.

Head east to the Valley of Corrupted Gravity.

------------------------------------------------------------------------

Valley of Corrupted Gravity

Theres an easier way to get through this besides the way you came in the
first time. First, go down to the next area. Now go to the right and hop
on the rock. Get on the next one, and the next. In this screen, simply
go down and hop on the rock to the left of this island. Go down to the
next area. Get on the rock, and if you didnt previously get the chest to
the right, get off on the first rock. Go across to get a /Meteor Fall/.
Now get on the rock, get on the next, and leave the valley, stopping for
the Rock Fireflies if you wish.
Head east to the Barrens.

------------------------------------------------------------------------

Barrens

Just go through toward Fletz, unless, of course, you want to see Kates
and Lynns wedding. If so, just head to Donau.

What we are now going to do is go to Lohan. You may be wondering why,


but trust me, you want to go. So head south to the border between
Tiberoa and Serdio. Make sure you choose South of Serdio. Now go south
to Lohan.

------------------------------------------------------------------------

Lohan

Head into the next area. Here the man that sold you the water bottle in
the first disc has another item for sale, the Shining Miracle Stone. He
flashes the stone in front of you, and Kongol takes it for a closer
look. It shines in his hands. Oh, my! Its a Dragoon Spirit! Go talk to
the vendor, and hell offer it to you for 1000G, and this time, you cant
lower the price. Buy it, and congrats!! Kongol is now a Dragoon! Now go out.

Go up to the border and north to Fletz.

------------------------------------------------------------------------

Fletz

Oh, no! The ceremony for Princess Emilles coming of age has already
started! Shana, however, points out that that doesnt necessarily mean
that the Moon Dagger has been passed down. Go up and stock up on items.
Then go in the castle.

[[Twin Castle]]

Go up as if you are going to the throne room. Youll be stopped by the


bandit-like soldiers, though, who tell you that you cant go in and that
Princess Lisa is cooped up in her room. So thats where were headed. Go
out the front on the right side. Here, you have to make sure that youre
not seen by the guards or else they'll take you back to where you
started. This requires patience!! If you aren't patient then you'll get
stuck and have to start over and then you'll get frustrated. So wait
until both of them turn around /at the same time/ and head right. Go
into the room under the stairs until he walks by again, and head up the
stairs. Now wait until this guard turns around, and go past him all the
way up the stairs. Then go into Lisas room.

In here, you tell Lisa about the link between Emille and the bandits and
that the real one is somewhere in the castle. So now we go to look for
her. Lisa goes with you, but she does not keep you out of trouble no
matter what she says, and if you get caught by the guards, theyll just
send you back up to her room. So dont get caught. Go back down until you
reach the place where you started. The easiest way to get to the other
side is go inside the castle (youll have another conversation with the
guards), and go back out the other side. Do so, and follow the same
instructions here to get past the guards as on the other side. Go up to
Princess Emilles room.

It looks as if someone has ransacked her room, so we all disperse to


look over everything. However, Kongol, Meru, and Haschel wait outside.
Go look at the painting. Dart touches it, and everyone disappears!
Haschel and Meru come bursting in to find the place deserted.

Now you see a rather peculiar area which is where everybody was
transported. Rose says that they are actually IN the painting, and then
Meru and Haschel call out for you guys. You yell through the painting
that thats where you are and not to touch it. They get the point and
wait for you there. Then Dart notices the other island in here. In a
chair on it is... Princess Emille!! Dart says its too dangerous to jump
across, but they dont want to leave her there.

If you go talk to Shana, shell answer a question I have had numerous


times throughout this game: why dont they just turn into Dragoons and
fly across? Well, Shana tries, but it doesnt work. Rose explains that
since its battle that triggers the Dragoon reaction, its generally too
difficult to transform outside of battle. Afterwards, go to the light
near the top of the screen and press X. A bridge forms, and now you can
go across!! They rush across to wake the sleeping Emille up. When Lisas
attempt fails, Albert steps in and talks to her, and she wakes up. You
fill her in on everything thats happening, and now you need to head to
the Chamber of the Sun. Now that you have the real Princess Emille with
you, the bandits wont do anything to you. So just get caught (although I
have a suspicion that even if you try to dodge them they'll
automatically catch you anyway), and theyll all run away. Now head
inside and SAVE!!!!!! This is a pretty difficult battle coming up, so
you had better. I dont know how many times I died and then had to go
through all that sneaking around again. Its a good idea. The bandits
will now leave and let you go through. Go up to the Chamber of the Sun.

King Zior is talking to the fake Emille about being of age to receive
the Moon Dagger. He asks if anyone has any objections, and just in time,
you rush in with the real Princess Emille. The fake one, seeing that her
plan is going askew, takes the Dagger and jumps over to the balcony.
Dart explains what is going on to King Zior, and the fake Emille reveals
who she really is: Lenus. She looks completely different from Princess
Emille. For starters, she has silver hair. It keeps popping up, doesnt
it? Dart asks the two princesses and the king to leave the room because
he can see that this is going to get ugly. Lenus says that she got the
Dagger for her love, and shes not going to give it up so easily.

Boss Battle

Name: Lenus
HP: 3200
Element: Water
Recommended Party: Dart, Kongol, and Albert
or Dart, Rose, and Albert
Difficulty: Difficult
Experience: 6000
Gold: 200
Item: None

Darts Final Burst works like magic in this battle, so use it whenever
possible. Use Alberts Rose Storm a lot, too. Use the Special whenever
you have enough SP, as this will take a huge chunk of her HP. However,
you might need to watch your HP, so a Special might not be your best bet
here. Use any Fire-based attacks you might have, and watch your health.
Those magic attacks can really pack a punch. However, she should start
out nice with some physical attacks. Dont be thinking that shell use
them the whole battle, though. Another thing: she likes to counter-attack.

After youre done using all your Dragoon stuff, use all your most
powerful Additions. Dont worry; after a while youll get her. In this
battle, when you kill her, she just disappears.

Lenus should be trapped. We bested her, and theres nothing else she can
do. When Dart says that there is no way to escape, she points at Meru
and asks her what she thinks about that. She just hangs her head down,
and Lenus jumps off. She rises up, however, with wings that magically
appeared on her back, and flies away. Albert says that she is a Wingly,
and King Zior comes in saying that she must be here to take back what
originally belonged to the Winglies: the Moon Dagger.

Then King Zior talks with Albert about his taking such risk for being a
king. He tells him of all that has happened, about Lloyd, Lavitz, and
the Moon Gem. Then King Zior tells of the legend of the Moon Dagger. Its
pretty much the exact same as the Moon Gem. Emille says that we have to
get the Moon Dagger back, and King Zior asks Dart and company to do it,
of course. Youll be taking the ship, the /Queen Fury/, with its captain,
Commodore Puler, to Illisa Bay, the area across the sea to which Lenus
escaped. Emille says, while looking directly at Albert, Please take care
of yourselves. Then they get to chatting.

Now we need to head to the port at Donau to get on the /Queen Fury/. So
head out of the castle and out of Fletz.

Head north to the Barrens.

------------------------------------------------------------------------

Barrens

Just go up toward Donau.

Head north to Donau.

------------------------------------------------------------------------

Donau

Go to the left, all the way to the back, and down to the ship. They make
comments about it, and then a young girl named Kayla comes out. She goes
to tell the Commodore that Dart and company are here, and he comes out.
He goes to greet your party, and asks you to come aboard. Now go talk to
Kayla and tell her that you are ready to leave.

------------------------------------------------------------------------
[['''Queen Fury''']]

Stardust: 2

You get on the ship, and youll see Rose in the crows nest and Shana on
the deck talking to some birds. She recounts her journey with Dart and
concludes that she wishes she could fly. Then she feels like talking
with Dart. Save if you want and go up into the ship. Check the pipe to
the right for a *(1)* Stardust. Now go up the two sets of stairs, and
the next one, and finally youll see Dart. Go talk to him, and Shana will
say hi. However, Dart is lost in thought (probably of the Black Monster,
judging by the look on his face) and then realizes that shes there.
Shana talks to him about the two of them. She says that when their
journey is over, she wants to be next to him, and I believe she meant
this in a way that Dart (yet again) did not understand. Seemingly
embarrassed, she runs off. Dart gets the idea, since he was thinking
about the Black Monster, that Rose might know something about it. So now
we go to find her. Just go up the ladder and talk to her.

Dart asks her about the Black Monster, and she answers that she doesnt
have anything to tell him. Instead, she asks what Dart will do when and
if he meets up with the Black Monster. He quotes Lavitz and says that
revenge does not solve anything. He admits that he doesnt know what hell
do; he just wants to know what he is and why he does the things he does.
Then Rose says my favorite line in the whole game (purely because it
sounds awesome).

Dart takes this knowledge back to his little thinking corner, and Rose
feels like taking a walk. Go down the ladder, down the stairs, and over
to Haschel. She asks what hes thinking about, and Haschel asks why shes
there. She answers that she just happened to be there, and he asks her
another question: You, why are you with us? He said that at the
beginning it was just Darts Dragoon Spirit, but now it seems to be more.
She says that this journey is a "little break" for her. Haschel responds
by saying ...you look like youre rushing yourself to death, with your
life being run by something. This gets her annoyed, and she leaves.
Haschel admits that he may have pushed too hard, and then goes into some
memories.

Here youll see Haschels home village 25 years ago. Two women are
sparring, and Haschel is watching from the sidelines. He rebukes one
(she is Claire, his daughter) for being too slow, and she responds with
a nice Yes, Father. He calls her an idiot and tells her not to call him
that during training. Instead, call him Master. This time she says Yes,
Master and gets back on to her training. Back to reality, Haschel talks
to Claire distantly and says that she was the only heir to the Rouge
school. Then he retreats into his memories again. The girls fight some
more, and Haschel says that she cant become the leader of the school
with such pathetic skills, and she answers with a kindly Yes, Master,
but inside, she is really starting to get upset. They fight some more,
and she finally punches the woman and knocks her out (I think). Haschel
is infuriated at this and tells her to leave, and she does. Completely
out of the town, too. Now youre back to the /Queen Fury/. He admits his
mistakes and then, to get his mind off things, decides to go pick on Kongol.

Go down all three sets of stairs and out. Go forward and down into the
cargo bay. Go over to the box next to the lamp for a *(2)* Stardust. Now
talk to Kongol. You get to chatting, and Kongol restates his intentions
for being here. Haschel brings up Emperor Doel and tells Kongol to go
see Albert because hell know a lot about Emperor Doel. Haschel then
leaves, and you get to control Kongol. Go up to the deck and in one of
the doorways. Go into the room right in front where youll see Albert. Go
talk to him.

Kongol asks Albert what friends are, and he answers saying that friends
are people who walk the same road together. Kongol leaves, and now we
get Albert. He hears Meru yelling for someone to hang out with, so we go
to see her. Go out and up to the room in the back. When you enter, Meru
throws a pillow at Albert, which bounces off and lands on the floor. Go
talk to her. Meru says that Albert needs to become cool, like Dart, and
then asks if he is now angry. He says no but then asks a question. He
asks what Meru thinks she can help with on this journey, and she replies
that she doesnt really know, but rather just has a feeling. Then Albert
uses a really big word, lackadaisical. (Hes such a nerd.) He then
leaves, and you get to use Meru. She, of course, wants to go see Dart.

Go up to where Dart is and talk to him. She notices that he is thinking


about something and plays a joke on him: she puts her hands over his
eyes and says Who am I? You can choose any of the following choices, but
you get hostile (but funny) reactions out of her if you dont choose
Meru. After that, she invites him on an adventure. They decide to go see
Rose first, but you can go see everyone else if you like. You can get
some interesting and some funny responses out of the party. But
eventually go see Rose. Have Meru go talk to her, and Dart says not to
play a prank on her because she doesnt understand those things. But
before you can talk to her, something happens.

Now you see a movie of an eerie-looking ship reminiscent of the /Black


Pearl/. It has little wisps of fire surrounding it, and there is a skull
with a sword through its eye socket and a crown on its head pinned to a
post. Then the ship rams into the /Queen Fury/. Now youre back to normal
gameplay.

------------------------------------------------------------------------

[['''Phantom Ship''']]

Minor Enemies:

Name: Death
HP: 250
Element: Dark
Name: Magician Bogy
HP: 600
Element: Dark
Name: Skeleton
HP: 200
Element: Dark
Name: Will-O-Wisp
HP: 150
Element: Fire

All the sailors come up to look at it and make a variety of comments


before Commodore Puler comes out and dismisses them. Your party appears,
and Albert says that the ship looks like a ship of Mille Seseau. Kayla
appears and tells the Commodore that it hit the engine room, so now we
cant leave. He tells them to hurry up and fix it, and she leaves. Rose,
however, comes and recognizes the ship, or so it appears. Then Haschel
comes and says that Shana isnt anywhere to be found. Then you hear a
scream and see Shana, on the ship.

She somehow managed to fly off onto the /Phantom Ship/, and is
confronted by some freaky-looking thing that floats in mid-air. It
brings to life two skeletons, and then two soldiers appear wielding
swords. She screams, and then the soldiers turn around and cut down the
skeletons. Dart appears, the thing runs down the stairs, and the
soldiers bow to Shana and disappear. Dart asks her why shes here, and
she says that she doesnt remember how she got here. Meru says that since
theyre already on the ship, they might as well have a look around. Dart
strongly disagrees, but Shana wants to go, too, and Albert says that
since the guys are there, they can protect the girls. Pick your party
and go around the stairs to the back.

Here a ghost will appear looking for the captain. When the captain
doesnt answer, the sailor ghost disappears. Now head back toward the
/Queen Fury/, and youll be interrupted again. A ghost sailor will appear
and ask for help. He says that he doesnt want to die and disappears.
Another pops up and says that they have no chance, that theyll be killed
by him. Now go back to the /Queen Fury/. Go down the stairs, get all
weapons and items you need, rest, and save. Go back to the /Phantom
Ship/ and below deck. Youll see the thing that first attacked Shana
going into a room. Now go follow it. Get the chest with a !!! creature
in it. Dart hops down, the thing brings the skeletons to life, and you
have to fight them.

After that, go down and into the next room, which is now open. Get the
chest in here, and this time you have to fight the creature along with
the skeletons. Hes not that tough. Now go out, get the chest with 50G,
and go into the last room. Get the first chest with 20G, then the second
one. The chest hops over to a corner. Go try it again. This time, not
one, but three creatures will come out, and youll have to fight all of
them. The main problem in this battle is getting people stunned or
bewitched, so watch out for those, but I wouldnt waste my Purifiers on
those people. Just do your best. After that battle, a wisp thing comes
out and invites you to come to the captains cabin. But if you need to,
go out and rest first. Then head there.

Upon entry, your party disperses, and Meru sees a portrait of a woman
who looks like a queen. Suddenly the door closes on its own, and a chair
with a man appears. He is obviously the captain, and hes asking for your
help. He says that he killed everyone, the crew, the nanny, the knights,
and the baby princess. Then he says that "him" is the Black Monster.
Dart is angered at this because it seems as if thats all the Black
Monster likes to do is kill people. The captain says that the people on
the boat couldnt completely die; therefore, he wants you to send the
souls of the knights to rest. Then he dissipates and the door opens
again. Dart vents that the Black Monster kills for no reason, and they
all go into him. Get the chest on the right with 200G, and the one on
the left with 100G. Now get the sparkling thing on the floor, which is a
key to the ship. Now go out, and youll be interrupted once more by some
knights telling Rose of all people that they wont give her Princess
Louvia. They then attack her, but dissipate before she is hurt. Then
Albert quotes the line After counting 108 years, when the Moon That
Never Sets glows red, a Moon Child descends upon the earth, to fill the
world with holy bliss. But what is really brought is the Black Monster,
as Fester said. Shana asks why the Black Monster did this, and Dart asks
how much he has to kill to satisfy himself. Rose shouts out and tells
them to stop, then immediately regains her composure and brushes it off,
saying that she doesnt know why she said that. Now go all the way to the
/Queen Fury/.

Rest, stock up on items (it might be helpful to get a couple Light-based


attack items), and SAVE. Boss battle coming up. Leave and go in the door
that was previously locked. In here, get the chest with a /Bravery
Amulet/. It might be helpful to equip this to one of your chosen
characters, but you can do without it. Now go to the door. Before you
can open it, a knight appears and calls you the Black Monster. Four more
appear, each saying different things: they arent giving up Princess
Louvia, they arent going to stop fighting, accusing you (whom they think
is the Black Monster) of using human words to fool them, and theyll give
up their lives to protect their princess.

Boss Battle

Name: Ghost Commander


HP: 2000
Element: Darkness
Name: Ghost Knight (4)
HP: 300
Element: Darkness
Recommended Party: Dart, Rose, and Albert
Difficulty: Moderately Easy
Experience: 6000
Gold: 200
Item: Night Raid

In order to win this battle, you have to have all five of them downed at
the same time. In order to do this, first get each of them in red or
yellow. Use Dart and Rose on the Knights, and Albert on the Commander.
Next, turn everybody into Dragoons and use only their All attacks, like
Explosion, Wing Blaster, and Death Dimension. If the four lesser enemies
die first, use Rose's and Albert's D-Attacks, and either Final BUrst of
Flameshot for Dart. Then they should be down, and you have won.

Now all the knights attack Dart, but he kills them. When the commander
comes at Dart, Shana steps out and says that the Black Monster is no
longer here. He then thinks that she is Princess Louvia and is relieved
to see her safe. Then he dissipates, thinking hes done his job of
protecting her; he is now able to rest in death. Then the door opens by
itself. Go through it, get the chest with a /Dancing Dagger/ for Rose,
and check the crib. It starts rocking, and the nanny appears, telling of
Princess Louvia. She says that if she werent a princess this wouldnt
have happened. Shana comes out and asks Princess of Mille Seseau? The
nanny turns around, thanks her for surviving, and leaves. Shana is upset
because she doesnt know what the connection is between her and this
nanny, or any of the other soldiers for that matter, but then the boat
starts sinking! Rush out to the /Queen Fury/. Kayla tells the captain
that the engine room is up and running, and he tells her to stand by for
take off as he waits for Dart and company. But as they begin to wait,
the ship starts sinking. Meru and everyone except Rose and Dart hop on
board. When Rose and Dart try to jump over, though, the ship pulls away,
he falls off, and Rose catches him. Dart tells her to let go, but she
thinks, This is the same as back then!! and doesnt let go. But as the
/Phantom Ship/ sinks under the surface, they are knocked off into the sea...

Dart is lying in a cave and Rose walks in, sits by him, and puts his
head on her lap. She talks about Dart and a man named Zieg, and how much
they are alike. Not only were they both Dragoons of the fire alignment,
they also both have something that attracts her. Then she says, After
11,000 years of timewhat!?I now feel the strength and tenderness of
Dart... and even... his frailty. These tame the insanity of the Dragoon
for me. Zieg.... If my hands could grab him, I wouldnt have had this
bitterness.

Then you get to see the second coolest movie in the game. You see
Dragoons fighting. Then you see Rose calling out for a man named Kanzas.
He is on the end of a very interesting looking creature, says, Im taking
you with me, and there is a sudden explosion. Somebody pulls Rose out of
the way before it gets to her. Then you see a dragon fighting a
Virage... It kills the Virage, and then moves on to another. Then you
see a very strange-looking man fighting a Dragoon. The Dragoon calls him
Melbu Frahma, and rushes in to attack. However, he gets impaled, and you
see Rose watching the battle. The two of them fall into a weird
contraption, and we move on to a Dragoon that looks an awful lot like a
Giganto holding up a huge pillar off the ground. He is badly scarred,
impaled by the creatures finger, and struggling to hold the object. Then
the female Dragoon to his right that he is protecting gets up, sees him
in his state, then says, Belzac! Your death will not be in vain, and she
lets an arrow fly at a creature before it fires back. Then you see the
magnificent city that is floating in the sky starting to crumble.
Inside, the man who was fighting Melbu Frahma is very quickly turning to
stone as Rose rushes toward him, calling Zieg! Zieg! But Zieg tells her
to leave and save herself. Then its back to the cave.

Rose says that she saw Zieg in Dart, but he is not Zieg. Then she falls
asleep...

------------------------------------------------------------------------

[[Lidiera]]

Stardust: 1

In the morning, a little dog finds his way into the cave and then finds
the people in it. A boy named Pete follows, and you see a weird little
seashore town. Then youre in a little house. Dart thanks Pete for saving
them, then Pete asks if theyre in love with each other because theyre
traveling alone. Dart asks if it really looks that way, and he says yes,
and his mother agrees with him. Rose butts in and assures them that they
are not together. Dart explains that there are seven in their group, and
they are just looking for them. Then Pete says that they dont need to be
shy, but theyre interrupted by Petes mom coughing. Dart asks if shes
sick, and Pete says yes, but they cant take her to the neighboring town
because of the sea monster on the way there. He says that Fueno, as the
town is called, has a port there to Donau. Dart thinks we should go
there because the /Queen Fury/ might have dropped by. Then you leave.
Get on the boat and go to the pier.

Get the chest behind the ladder for a /Healing Potion/. Now go up the
ladder, across, and down the other one into the building. Check the
shelf next to the wall for a *(1)* Stardust. Go up the ladder and across
and down and go in the building. Save, and head out of town. On your way
out, Pete shouts at you. He runs up and asks you to take them to the
next town, Fueno. He says that even though theres a monster, he has to
go before its too late. He says that he wants his mom in the hospital.
Dart agrees, of course, and then Rose says that she can kill the monster
for you. Dart and Pete are a little scared, and quickly back away from
her. Pete runs off and gets his mom. Rose asks Dart what hes looking at,
and he looks away. Pete and his mom come back, and you can now leave the
town.

Head west to the Undersea Cavern.

------------------------------------------------------------------------

[[Undersea Cavern]]

Minor Enemies:

Name: Flabby Troll


HP: 550
Element: Earth
Name: Glare
HP: 350
Element: Water
Name: Screw Shell
HP: 160
Element: Water
Name: Sea Piranha
HP: 300
Element: Water
Name: Mermaid
HP: 400
Element: Water

Right now, you have nothing to worry about in here. Go along the path,
and Pete will stop and say that ever since the monster appeared, the
water has never ebbed. Now would be a great time to train Rose if you
havent very much. Continue and leave.

Head west to Fueno.

------------------------------------------------------------------------

[[Fueno]]

Stardust: 2

When you enter, Pete and his mom will be all excited that they made it
and thank you. Pete says that he hopes you find your friends soon (as do
we), and then asks if they are really in love with each other because of
something in the cave. (We know what this is, although Dart is
oblivious.) Rose pulls him aside and whispers so that Dart cant hear,
You are a good little boy and didnt see anything, okay? Pete replies,
O... okay. I didnt see it, maybe. Pete tells Dart that its nothing and
leaves. But before he goes down the stairs, he runs back and shouts,
Rose! You gotta confess to him!! Rose runs after him and he runs away.
They go into the clinic. Rose once again has to ask Dart what hes
looking at, and he again looks away.

Okay. So first we need to find a few people. Five, to be exact. Dont buy
weapons yet, because we can get those after we find our friends. First
go up and save if you want, then go to the back of the town. Continue
back down to the port, and look at that!! the /Queen Fury/ is docked!!
You can see Kayla talking to one of the sailors. When she sees them, she
is ecstatic to see them alive and unhurt and asks if Dart has seen Shana
yet. When he says no, she urges him to go into the city and look for
her. Now we go back into the city. As youre walking, guess who you run
into?!! Meru!!!!! She is also over the clouds because youre alive, and
also persists that you see Shana. She says that theyre in the hotel. So
go into the first part of town and into the hotel on the left. Nobodys
here, but she said the hotel... Then Meru walks in and plays a prank on
him... again.

Now were finally with our friends again. Queue the serene music. They
all have their own little way of welcoming you back. Meru: You guys are
slowpokes! Albert: Welcome back! Haschel: We were tired of waiting for
you! Kongol: You, die, impossible. Nevertheless, theyre all happy to see
you again. But wheres Shana? After some chatting, Rose tells him to go
see her, and Albert says that shes in the back room upstairs. You hurry
after her, and Meru says to leave them alone. Haschel and Albert talk
about how this experience has changed Rose for the better. Now come to
the door closest to the camera.

Shana is here crying on the bed. Dart rushes in and calls her name. She
gets up and runs to him. (Now queue the sweet music.) They hug and talk
and hug, when suddenly, you hear whispers from outside the door. Peeking
is not a ladylike thing to do! I thought you wanted to leave them alone
didnt you?! Its okay for me! I gotta learn about love and romance! You
guys go back! Or were gonna be caught! (Guess who.) Dart goes over and
opens the door, and in tumble Meru, Haschel, and Albert. Out they run,
and Meru comes back to get the door. Shana laughs, and Dart goes and
hugs her again.

Now youre on the main floor of the hotel, where Dart is telling the rest
of them what happened. Of course, they manage to find a way to swing
over to your current mission: finding Lenus and retrieving the Moon
Dagger. Meru butts in and asks if she can ask a question. Dart points
out that shes being very formal, and then she pops a question: You guys
were alone in the cave, werent you? Did you guys put yourselves into...
um... a romantic situation? Haschel answers for Dart and Rose and says
that it was too rude of a question. After she sits back down, he steps
up and asks if Dart and Rose cuddled up. Five different people
retaliate, and he apologizes. He says it slipped out, and Dart says,
What do you mean slipped? Rose reassures Shana that Dart was thinking
about her the whole time. (Of course, he was really knocked out cold.)
Then back to serious places. Rose suggests that we wander about the town
asking if anybodys seen anything.

Go back into the hotel and check the barrels for a *(1)* Stardust. Then
head out and go into the clinic on the right. Check the painting for a
*(2)* Stardust. Now head out and up the stairs. Talk to the guy with a
drink in his hand. He says that he saw a dragon on the Prison Island;
his ship was destroyed it. He says that his house was destroyed by
monsters that now live in the Undersea Cavern. He is obviously a drunk
trying to get away from his sorrows. Then he says that it showed up a
half year ago. Sound familiar? Rose points out that this is the same
time that Lenus appeared. Now we resolve to go to the Prison Island. Now
go to the right and buy items (at the bottom) and weapons (at the top).
Leave town.

Head east to the Undersea Cavern.

------------------------------------------------------------------------

Undersea Cavern

Go toward the other side, but youll be stopped by a growl that sounds an
awful lot like Feyrbrand. Youll be able to see a whirlpool going on just
a few feet past the shore. Dart asks what the noise was, and Shana
points out that its coming from over the water. Albert says that
somethings over there. Rose says that it seems that the rumors about the
sea dragon are true. Meru, who has been cowering the whole time, says
that that is the dragons cry. When Rose says Meru is scared, she jumps
up and says that shes not scared and that a dragon or twos nothing. So
now we need to figure out how to get to the Prison Island. Leave the cavern.

Head east to Lidiera.

------------------------------------------------------------------------

Lidiera

Now, Im sure you have no idea what to do. I didnt without help. So go to
the pier. Hop on the boat and choose ocean terrace. Once you get over
there, go to the right, where youll see the mayor and two people playing
cards or something. They stop and ask you what you want. Dart tells the
mayor that he wants to go to the Prison Island, but cant because of the
tide. The group of people cant believe that youre sane AND want to go to
the Prison Island. The mayor asks why you would want to go there, and
youre given a choice. Pick any one you want, but the only one that will
work is We need to see the monster. The mayor half-heartedly agrees and
explains that he closed off the way to the Prison Island after the
problem with the dragon arose. Albert comes out and asks how they
manipulated the tide. He says that he just closed the gate when the tide
was full. So simple. Then he tells a guy to raise a gate. He tells you
to go into the cave and turn a valve. Now get back on the boat and go to
Petes house.

Go around back and into the cave. Now both of these chests you want, so
make room for them. Toss out one /Healing Potion/ and something else you
dont want if you don't have room for both of them. The one on the right
is a /Healing Rain/, and the one on the left is a /Healing Fog/. Now go
down, turn the valve, and leave. The gate will be lowered again, and now
you need to leave the town. Save first if you want.

Head west to the Undersea Cavern.

------------------------------------------------------------------------

Undersea Cavern
Go north. The chest contains an /Attack Ball/. Head up to the next
screen. Get the chest with a /Jeweled Crown/. Now go over and to the
left. Follow the path until you reach a chest with a /Recovery Ball/ in
it. Go back and choose the path that goes down this time. Go left for a
/Gushing Magma/. Then go on to the next screen. Go to the left to get a
/Recovery Ball/. Now go back and to the right and up. Jump across for a
/Burn Out/. Continue, and on the right, get an /Attack Ball/. Continue
up the stairs and SAVE. Go on when youre ready.

[[Prison Island]]

Here youre on the rather creepy path leading to Prison Island. Go up.
Youll see two people: Lloyd and Lenus. Lenus hands over the Moon Dagger
and says that she didnt kill the humans. She asks why he wanted them
killed, and he answers by saying that the blood-smeared road might be
the only way to lead us to the world we desire. Apparently hes told her
this before, and she says that she wont try to stop him, and that his
name was Dart. He says that this is all in his plan, and she says that
her plan is to get a hot prize from him. Just then, theres a noise, and
Lenus is annoyed that someone is disturbing her moment. Dart and company
appear, and he asks why Lloyd is there. Lloyd says, once again, that he
only wants what Emperor Diaz wants, or rather, what the god wants. He
then confesses to burning Seles, killing Lavitz, and stealing the Moon
Dagger. As he disappears, he invites you to pursue him in Mille Seseau
if you can survive. Lenus suddenly turns into a Dragoon! Then she says
that you are going to die. (Oh, boy, how many times have we heard that
before?)

Boss Battle

Name: Regole
HP: 3200
Element: Water
Name: Lenus
HP: 3000
Element: Water
Recommended Party: Dart, Meru, and Albert
Difficulty: Moderately Difficult
Experience: 7000
Gold: 250
Item: Jeweled Crown
Frozen Jet

Kill Regole first. If you can, start out with your special. Darts Final
Burst should do around 1000 damage to him. Use Alberts Rose Storm
because Regole has a very powerful magic attack with a tidal wave, and
it KILLS. Have Meru heal. After hes dead, move on to Lenus. Shes not
nearly as hard as before. Her magic attacks arent nearly as strong, and
thats what mainly got me before. Since youve probably used all your SP
on Regole, just pound on her with Additions and D-Attacks, healing when
necessary. Youll have her soon enough. Once you kill her, Dart will do
his finishing move, and you have a scene.

Lenus is dying and throws her discs at them blindly. Shana pushes Dart
out of the way to save him, and Dart hits one with his sword to save
her. Then you see Meru looking sadly down on Lenus. She begins to glow,
and her Dragoon Spirit rises into the sky.
Then you see the Spirit coming down in front of Meru. It glows brightly,
and you establish that Meru is also a Dragoon. She is excited beyond
compare to anybody else and starts dancing around. Rose says that
Dragoons are drawn to each other. (As you can see, now every character
is one.) Then we leave to tell King Zior that we couldnt get the Moon
Dagger back, and then go after Lloyd... again.

Follow the path and go all the way out until you reach the first screen.
Go to the left toward Fueno.

Head west to Fueno.

------------------------------------------------------------------------

Fueno

Stock up on items, go stay at the inn if you have some wounds, then go
to the port. Here you Commodore Puler says he heard about your
successful vanquishing of the Sea Dragon. Now we can safely sail back to
the mainland! He can tell something is botherin you, and he asks whats
wrong, and Dart replies that they didnt get the Moon Dagger. Then he
invites you to become a sailor/man of the sea. It doesn't really matter
what you choose, but if you consider it, Shana will remind you that you
don't have time for it, but the commodore is touched that you did, and
he gives you a small amount of money. Now go talk to Kayla and tell her
youd like to board. You board, and were off!

Sail down to Donau. You can walk around the ship if you like by pressing
square.

------------------------------------------------------------------------

Donau

You should be at the port. Go up and all the way to the front. If you
want, save in the inn, then leave.

Head south to the Barrens.

------------------------------------------------------------------------

Barrens

Okay, I promise this is the last time were going through here. In a long
time, at least. Just go all the way down to go out in the front.

Head south to Fletz.

------------------------------------------------------------------------

Fletz

Go all the way up to the castle. On the way there, youll be stopped by
people announcing that Princess Emille is coming out. Albert wants to
get closer. You see the people praising her as she walks down the steps.
She comes down and talks to them about what had happened to her and what
she was going to do to put her kingdom back in order. People praise her
a little more, and she goes around thanking people. Then the pregnant
mother who came out before comes and asks Emille to name her baby. She
goes and thinks, then decides on Eyie for a girl or Al for a boy. The
mother walks away graciously. She soaks up a little more praise, and
then you see Albert in some sort of trance. Dart pulls him back to
reality, and now go into the castle.

Twin Castle

As soon as you enter, two soldiers come up to you and ask for you to go
to the Chamber of the Sun. Proceed, save if you want, and go to the
throne room. You all bow down, but King Zior tells you to stand up
because you are special guests. You do so, and Emille, (once again
looking directly at Albert) says that shes glad youre safe and sound.
King Zior congratulates them, but Dart is upset because they didnt get
the Moon Dagger. Then he goes through the good things that you did to
show that you really were of some use. When Albert says that the Moon
Dagger needs to go to Princess Emille, she says that it is only a
tradition. Instead of the Moon Dagger, theyll pass down the story of
you. Then King Zior announces that theres going to be a banquet in your
honor, and Meru comes up asking if thats just a party. He says yes, and
shes ecstatic, of course. She runs back, and Shana tells her to be
quiet. When they are ready to separate for the banquet, youll be back in
the main hall.

They talk about Mille Seseau and Lloyd, then everybody scatters except
Dart and Shana.

Now you see Dart and Shana out on the balcony talking. Shana confesses
that she loves him. She has ever since she was little. It never changed,
even when you went on your journey, Dart. Actually, I started to love
you even more... Because while you were gone, I was thinking about you
every single day...

He says her name, and she turns around. So, I dont mind being your baby
sister. Because I can be with you every day... Thats just how I think.

Dart shakes his head and says, I... I... dont think of you as a baby
sister, Shana. I...

Then he goes up to kiss her!! But Fester interrupts us. He talks about
Darts fame throughout the country. Then he leaves. He goes up to kiss
her again!!!!! But were interrupted again. This time its Libria. Shes
here to tell you that the party is starting soon and you need to round
up everybody for the dresses. Now we have to stop trying to be romantic
and find everyone. Im just going to tell you where everyone is and skip
the dialogue.

1. Albert: in Emilles room talking with her.


2. Haschel: in the kitchen.
3. Meru: in the kitchen with Haschel.
4. Rose: in the bedroom.
5. Kongol: in the training room under the throne room.

Now you need to go back to the dressing rooms behind where you found
Kongol. If you havent gotten them yet, there are two chests down toward
the bottom. The top has a /Moon Serenade/, and the bottom has a /Sun
Rhapsody/. Now go to the top of the screen. Libria invites all the girls
to get dresses, but Meru complains that she cant dance in ball gowns,
and Rose feels naked without her sword, so Shana is the only one getting
a dress tonight. Now all the guys are waiting in the bedroom when Libria
comes in telling you that the partys started.

Youre in the Chamber of the Sun, where party music is playing. What you
need to do is go talk to everybody in the room from your party. None of
them know where Shana is, and Albert is talking with Emille about how
hes gonna have to leave. She says that shell wait for him forever. Looks
like another love blossoming! He doesnt know where Shana is, either.
Then Libria comes out and tells you that Rose needs to talk to you.
Follow her out to Rose leaning against the railing. She asks why hes
procrastinating and letting her catch a cold. Then she says, Shes over
there. He turns and sees Shana, finally. She is wearing a magnificent
dress. He tells her shes beautiful, and she says that its just because
of the dress. He disagrees. They look at the stars together and see a
few falling stars.

She says, I wonder if my wish will come true?

He replies, It will. Because... I wished the same thing... Then he goes


for the thing weve been waiting for during two discs now. A kiss.

------------------------------------------------------------------------

This is the end of Chapter 2: Platinum Shadow. You should now have 35
Stardust.

------------------------------------------------------------------------
------------------------------------------------------------------------

Chapter 3: Fate and Soul

This is the third chapter of this game. You will find that its longer
than the last one. This chapter takes a turn for the serious side.

------------------------------------------------------------------------

[[Furni]]

Stardust: 2

You see your party on the /Queen Fury/ heading for a town built over the
water. It has the same music as Donau. Your party hops off, one by one.
Rose says that there is a smell of blood in the air, but its not a bad
place. Meru says its been "a long time," and when Haschel asks if shes
been here before, she says that shes a very famous dancer and has
therefore traveled far and wide performing. Kongol comes and says that
he crossed the ocean for the first time. Albert comes and says that this
place is called Furni the Water City, and that its the front door to
Mille Seseau. He adds that hes curious why Lloyd told them where he was
going. Dart answers and says that he doesnt know, but hes going to end
whatever plot Lloyd is weaving. Shana agrees with him. Now you are free
to roam.
Go into the house on the right and check the stuff near the entrance for
a *(1)* Stardust. Leave and go up to the next screen. You see a group of
people gathered, and a man called Harris comes out and gives a
discussion. He says that these people are going to overcome the wolf
called Kamuy that lives in the Evergreen Forest. Also, a boy named Teo
disappeared. He explains that theyre going to explore all of the
Evergreen Forest until they find the wolf and Teo. He promises a five
time larger prize for whoever defeats Kamuy and whoever finds Teo.
Everybody says that theyre going to get the prize, and a man named
Bulgus comes up to you and tells you not to butt into his chance of
getting the money. Now they all clear out, and you can move again.

Go up and to the left. This is the inn. Save if you want and go down to
the bottom of the stairs. Talk to the man behind the counter, who
attempts to give you a boat license. He says that all warriors get a
free one. When you ask about the warriors, he asks you if you are here
to defeat the wolf. Pick no, (unless youre just feeling mischievous
today) and Dart says that we are from Tiberoa. He then takes a head
count seven! and discovers that you are the people who defeated the
dragon in Illisa Bay. He tells you to go see the mayor. So you get a
free boat license anyway. If you want, rest at the inn, although you are
already rested.

Get in the boat and youll drift out of the inn, the boat being directed
by Darts mind powers. Go to the left and talk in the weapon shop, buying
whatever you need. Now go to the front. Go to the item shop and stock
up. Guess what? Now you can buy Healing Fogs!!! So sell all your Healing
Potions and upgrade. Once youre done, leave and go up, then to the upper
right, then to the mayors house. In here, the mayor is pacing around,
apparently waiting for you. Go up and youll talk to him. He asks if he
can tell you about the situation in the village. Agree to listen (but if
you dont, they make you listen anyway). He pulls over his daughter named
Fa. He explains that she was attacked by a wolf, but had no serious
injuries. However, ever since then, she hasnt spoken. Shana feels sorry
for her, and then the mayor asks you to help him. You agree, and then he
asks you to stay for the night. Say yes, then go over and tell him youre
ready when you are. Youll eat this microwave-fast dinner, and Shana puts
Fa to bed.

Haschel comes up to check on them (I guess), and when he hears Shana


singing a pretty little tune, he recognizes it. Then you get a flashback
of Haschels home 27 years ago (2 years before Claire ran away). His
daughter, Claire, is singing the same tune, and she tells him that she
is dedicating that lullaby to her future baby. Then youre back to the
now, and Shana gets up because Fa is asleep. They go back downstairs,
where Shana tells Haschel that Dart taught her that tune. She adds that
his late mother sang it to him when he was a baby... Something clicks
for Haschel (as it should for you, too), and he leaves for some fresh
air. Albert then tells Shana that Dart is on the roof. Shana leaves to
go outside.

You see Meru following her because she needs to learn about love and
romance. Dart and Shana talk about the song and how they are childhood
friends. Then Meru mentions something about her childhood friend. Dart
points out the Moon That Never Sets and how its involved in their
journey. Suddenly the wind starts to blow the clouds out of the way, and
the Moon shines brighter. Shanas head starts to hurt, and she passes
out. Dart carries her back inside.
Were back inside, and Shana says shes fine and she can leave whenever
she wants to. She says goodbye to Fa, and now you can leave. Go out and
hop on the boat. Go to the right now and into the house. Go up the
ladder and pull the cord hanging down, which opens up the slide. Now go
to the left and down the slide. Check the metal basin for a *(2)*
Stardust. Pull the lever to the left of the ladder and leave. Leave the
town to the right.

Head north to the Evergreen Forest.

------------------------------------------------------------------------

[[Evergreen Forest]]

Minor Enemies:

Name: Dark Elf


HP: 450
Element: Dark
Name: Flying Rat
HP: 300
Element: Wind
Name: Forest Runner
HP: 300
Element: Wind
Name: Moss Dresser
HP: 300
Element: Earth
Name: Wounded Bear
HP: 550
Element: Earth

Let me tell you that the creatures here are a step up, and they
counterattack like crazy. Be prepared, because for a while, this place
will be a little tough.

Go right and to the next screen for a Destone Amulet. Go back down and
left this time. Save if you want and go left for a Body Purifier. Now go
back up to the next screen. Here go straight forward and up to the top
of the little mound where the kid is running around. Hell run away when
you get there, and out pops a HUGE wolf, obviously Kamuy. The people try
to surround it, but the kid, Teo, comes up and tells them to stop. He
tries to convince them that Kamuy isnt a bad wolf and to leave him
alone. He says that Kamuy didnt attack Fa, but instead tried to protect
her. Then Kamuy attacks (Dart is the only one smart enough to move),
throws people out of the way, grabs Teo, and runs away. Now go down and
to the right to get a Depetrifier. Dont bother with going down right
now; youre not allowed to. Just go all the way to the left and out to
the next screen.

Now you have a choice. To the north is an optional boss battle which you
should be able to beat right now, and to the south is the next town,
which is where youll be for a long while. If you really want, you can
fight this battle later, or not at all, but take your pick. Im going to
go ahead and tell you how to fight the battle.
Side Quest

Go to the north and you see Kamuy. Move forward a little bit, and you
are given a choice. If you have decided that you are not ready to fight
him, retreat. If not, advance. Dart moves forward, and Teo comes out and
tells you to leave. Shana comes out and tells Teo about Fas situation.
Dart tries to help, but just then the mean people arrive. Bulgus says
that hes going to kill Kamuy, and Harris tries to get Teo to leave Kamuy
to the knights. As Bulgus advances, Kamuy jumps on him and throws him
into the water nearby. Dart advances.

Boss Battle

Name: Kamuy
HP: 3500
Element: Non-Elemental
Recommended Party: Dart, Albert, and Meru
Difficulty: Moderate
Experience: 8000
Gold: 0
Item: Darkness Stone

Theres not much of a strategy on this guy. Just hit him with your best
attacks. Use your Special if you have it, use the best Additions, and
heal whenever necessary. Kamuy has a few magic attacks, but not many; so
if you really insist on using someone else, its not that important.

Youll have this guy pretty soon. Hell just vanish when youre done.

Now you see Teo crying over the dying Kamuy, and Shana (or Miranda,
depending on when you fight this battle) comes up and saves Kamuy with
her White Silver Dragoon Spirit. Kamuy shrinks down to the size of a
wolf pup, and Teo is ecstatic. Dart tells Teo to go tell Fa that he is
okay. Then Knight Harris agrees that Kamuy can go back as long as he
doesnt cause any trouble. Teo, Kamuy, and Knight Harris all leave, and
youre free to move again. Head down out of this screen.

Go up the stairs and south to the next screen. Continue down and you be
stopped. Rose pops out and stops. She says that she has and errand to do
and scurries on off to the right. While everyone is looking down at her,
Meru then tries to sneak off, but Shana sees her and asks what shes
doing. Apparently, Meru has also remembered an errand and scurries off
to the north. When Dart asks if shes going to tell her where shes going,
unlike Rose, she gets frustrated and says that shes going to go see her
parents. Haschel says that hell miss her, and she comforts him by saying
that shell be back soon. Then she runs off. Now you get to modify your
party according to what just happened. Now head down and leave the forest.

Head north to Deningrad.

------------------------------------------------------------------------

[[Deningrad]]

Upon arrival, you see a beautiful palace of what looks like crystal.
First of all, you cant get any Stardust here yet, so dont go looking for
them. Go into the shop on the right and buy all the items and weapons
you want. Now leave and go into the building right behind the shop. This
is the church. Upon entering, you see a bishop talking to some tourists
about something called the Divine Tree. It is said that the Divine Tree
that lives in our heart and the Last Fruit have been protected from evil
by the signets created by the ancient Winglies. The legend goes, When
the Signet is broken, the end of the world approaches. Just like the
Last Fruit, we Humans are one of the fruits given life by the Divine
Tree. For the End of the World to be a mere legend, we must remove evil
from our hearts and live in honesty. It is our mission as children of
the Divine Tree. Then the people leave, and your party comes in.

Dart says that he has never heard about the Divine Tree, and Albert
points out that any information could be useful. Then Bishop Dille
welcomes you to Deningrad. Dart asks if the drawing on the wall (which
would make it a mural) is what he was talking about. He says yes, but no
one has seen the real tree. When he asks if you want to know about the
Divine Tree, say yes. However, if you say no, Albert goes ballistic and
insists that we listen to what he has to say. Now you get to see a movie.

Its just the bishop telling you about the Divine Tree. But then you get
to see a massive tree growing in the wilderness. This is the Divine
Tree. The bishop tells you that the Creator Soa planted this tree upon
the earth, and that it bore 108 fruits, which spawned life. He says that
all life came from this tree, and that it is protected by the Signet of
Soa. Also, Soa planned out the fate of the world before he made it. Then
Bishop Dille advises you to go to the National Library. Then Albert goes
into one of his nerd fixes and asks if that is the Mille Seseau National
Library. I can step into the treasury of knowledge. I wonder if I am
capable of receiving all this incredible luck and still remain calm. No!
I cannot! The treasure of knowledge is shining and calling me! Lets go!
Now go talk to the guy at the altar. This is the librarian. He is very
proud of himself, and Haschel doesnt like this. He says one of the best
lines here: I dont like mean old guys because I want to be an adorable
old guy. Then he says that if you want to go to the library just go. But
then, of course, he remembers that he locked it when he left. So now he
has to unlock it. He leaves at the prodding of Albert. Follow him out
and go to the left into the next screen. On the right is a hotel if you
need to rest, and further up is a save point. Do whatever and then head
into the library on the left.

Here Albert will say how incredible this is, and the librarian tells you
to go anywhere you want. Shana makes a remark on how many books there
are and points out that there is probably some information on Virage and
the Moon That Never Sets. Kongol makes a comment about how Gigantos
arent good with books, and then Albert says that he found a book about
dragons and Dragoons! We decide to split up, and now you have to go talk
to everybody. Kongol says that he has a book on Winglies. Dart reads it
for him: Winglies are people with wings of light who employ magical
power. They had their glory 11,000 years ago, and had enormous magical
power that could float colossal cities.... They became extinct after the
war with Humans who were seeking their liberation. Shana found a book on
Divine Moon Objects, but it only says things we already know, except for
one part: After the Dragon Campaign, Humans controlled the Continent of
Endiness, and divided the continent into four, and established three new
countries. To the east, Serdio. To the south, Tiberoa. To the north,
Mille Seseau. And to the west of the continent, the untouched land, the
Death Frontier. Each country shared three divine objects inherited from
the Winglies as proof of their alliance. The divine moon objects are
said to conceal magical power, however, their usage is unknown. Haschel
has a book on Dragoons. It says that we are the first ones to appear
since the Dragon Campaign. Albert's book says that Dragoons are called
when history requires them. Dart thinks that maybe the deaths of Lavitz,
Greham, Doel, and Lenus were all necessary in order to have the proper
Dragoons required for whatever is unfolding. Then Albert thinks that
maybe Lloyd is a necessary part of history as well. Haschel reads that
the Dragoons of the Dragon Campaign vanished suddenly after the war was
over. Albert is once again fascinated by all the knowledge in the books,
then reads, Dragons are the second most powerful species of all 107
creatures given life by the Divine Tree. Their attacks and life power
overwhelm others, however, the creator Soa created a balance by reducing
the dragons intelligence. Therefore, they were to be controlled by
Humans with their wisdom. During the Dragon Campaign 11,000 years ago,
they had fierce battles against Virages manipulated by Winglies and
couldnt avoid being annihilated. After youve talked to everyone,
Librarian Ute starts talking about the Dragon Campaign. Go talk to him.

He asks you what you need, and after he and Haschel make comments about
his superior-ness, he notices that you are interested in the Dragon
Campaign. Now you get to see a movie about the Dragon Campaign. You
learn that seven Dragoons fought on behalf of the humans using Dragons.
The Winglies had dominated everything, including the gods. Wingly
dictator Melbu Frahma was granted ultimate power by the gods, but he
abused it, destroying the Imperial Gloriano. This helped fuel the fire
of the Dragoons'. In time, the Dragoons managed to free the gods of the
Winglies' dominance; and without the power of the gods, the Winglies
began to die off. Ever since, the god has been hovering over the world
as the Moon That Never Sets. Afterwards, the librarian advises you to go
to the Reference Room upstairs, which contains the history of Mille
Seseau as opposed to the whole world. When he mentions the Black
Monsters attack on this country, Darts interest is sparked, and he says
that he is a survivor of Neet.

Now youre in the Reference Room. Go check all the exhibits if you want.
If you look at the one near the bottom of the screen, the big ship, Dart
recognizes it. It is called the Saint Louvia. Im sure youre smart enough
to piece that together. Now go talk to the dude. He tells you that this
(what he's looking at) is the stained glass from the church in Neet.
Dart remembers it faintly. When Dart asks about other survivors, he says
that he only knows of one: the Second Sacred Sister of Mille Seseau,
Luanna. He then offers some information about the Black Monster, and
here you see yet another movie. He says that the Black Monster is a
demon who devours the gods. Every 108 years, the Moon glows red to
signify the coming of a herald: the Moon Child, who revives the god and
purifies the world. The Black Monster has killed the Moon Child
repeatedly ever since the end of the Dragon Campaign. Then you get to
see various pictures of the Black Monster killing people. The end. A
little different from the story Fester told us.

Meanwhile in Neet

Now you see Neet, Darts hometown. Rose pops out and says that "nothing
has changed." (Hang on. Does that mean shes been here before?) She moves
forward, but comes back and asks herself if shes hesitating. Then she
resolves to continue. Head up, and you hear a voice saying something.
Sister Luanna, another lady, and three guards are standing next to
something like a monument. Luanna says that its been a while since the
tragic day that she lost her sight. She says that today she can see
thanks to people like Setie (the woman next to her). She asks the Divine
Tree to bless all the victims. She hears something and spins around
asking whos there. The three guards draw their swords and block Rose's
path. Rose apologizes for startling them, and when Luanna asks who she
is, she answers by saying that shes a traveler. The soldiers back away
at Luannas command, and she explains that her mother died here.

Now you get to see a flashback about Neet 18 years ago when it was being
attacked by the Black Monster. You see something that looks an awful lot
like a Dragoon asking a soldier about Princess Louvia. When he refuses
to reveal information, the Black Monster kills him. Now you see a woman
holding a child, Luanna close to her in an alcove. Luanna says that she
cant see, but just then the Black Monster shows up. Once again, its
shadow resembles a Dragoon. It asks where the Moon Child, Princess
Louvia is, and Luannas mom says that they dont know. Because of a nice
little threat, she decides to say that Louvia went out to sea, and then
tells it to leave. Then the Black Monster says, ...The newly born Moon
Child has a magic power. That magic power changes everyone around into
an evangelist for the god, a servant to help prepare for the descending
of the god. Luannas mom is burned. My objectives will not be satisfied
until I kill every single person who was present as the Moon Child
passed through. Then it leaves, and Luanna is alone, next to her dead
mother.

Youre back with Rose and Luanna. Luanna was blinded back then, but Setie
says that the gods instead gifted Luanna with the ability to see
people's souls, but can also feel their pain. Luanna says that because
of this, she can heal the pain in peoples hearts. Rose offers to
accompany Luanna back to Deningrad, and she agrees. Then they leave.

Home of Meru

Now we move from Dart's hometown to Merus hometown. She comes in, walks
around a bit, and wonders if anybody has missed her. Suddenly, a
fireball comes down and almost hits her! A man asks who is coming
through the boundary, and then apparently recognizes her as Meru. Then
she recognizes him as Guaraha. (Dont even bother trying to pronounce
that correctly.) He flies over, (wait, flies??!!!) and they talk for a
while. He gets onto her about leaving without telling him anything. Then
she yells at him for being mad when shes been gone for so long. He
admits that he is happy to see her, but leaving the forest is our taboo!
You left the forest, so I dont know if everybody else in the forest will
forgive you, Meru. Then Meru asks why they have to coop themselves up in
this forest, and then determines to ask the Ancestor.

Go up, and when you come onto this green thing, a yellow ! will pop up.
Just press X, and you teleport over to another green thing near the
bottom of the screen. From now on, these things will be EVERYWHERE, so
you had better get used to using them. Now go up, and youll see a lot
more people flying around. When Meru announces her arrival, everyone
starts whispering. Apparently, these people know Meru and REALLY dont
like her. Then you see two people hovering over her. These two guys,
both named Bardel, say that she is the black sheep of the proud
Winglies. They tell her to go back to the humans and wait for the day
they destroy them. Then an old guy, the Ancestor, appears and breaks it
up. He says that leaving the forest is an unforgivable mortal sin. He
explains that all they want to do is protect themselves from the Humans.
He tells Meru to leave, and she starts to retort but stops. She leaves
very downhearted. But just then, a woman comes flying down toward her;
however, she is stopped by a man who tells her to leave her alone. These
are Merus parents. After some debate, they fly off. Now she leaves
brokenhearted.

Go through the teleporter, and then Guaraha swooops down and picks her
up. He says that he wants to talk just between the two of them. He says
that she had a horrible welcome, and she plays the tough guy and says
that it didnt bother her. He says that it was just bad timing because
everybody is tense lately. He says that the earth is surging, and Meru
says that shes felt it and that the animals are acting savage. Guaraha
says that these are signs of a Dragon coming back to life. And its not
the normal kind, either. The Divine Dragon, the strongest dragon of all
with seven magical eyes, is ready to return. The seal on him is half
dissolved, which is why everyone is so nervous lately. Meru says that
they have a Dragon Buster and Dragon Block Staff, but Guaraha says that
the Dragon Buster was stolen and that only the Ancestor could have
possibly accessed the place where it was. Then he says what hes really
been wanting to say: he doesnt want Meru to leave him and he will
protect her even if nobody else does. She says that if he does, everyone
will hate him, too. Then she says Ciao and leaves.

Now you see a movie. In a volcanic place, you see chains. They are
binding a creature. But then the chains break!! You see his head, his
tail, and then his wings. The Divine Dragon has awoken.

------------------------------------------------------------------------

Back to Deningrad. Your party is filing out of the library, and the
Librarian is asking if they are going to pursue Lloyd now. We say yes,
and he says that Dart should go to Neet to confront what happened.
Haschel finally agrees that he wasnt such a snob after all. Dart says
that we now just have to wait for Rose and Meru. Then he goes into some
kind of lapse and doubles over. Shana asks if anything is wrong, and
Dart suddenly feels better and says that hes fine and it was just a
little shiver. Albert feels that something is wrong as well, and
everyone goes into Dart again. Save if you like, but then leave the
town. But before you can leave, guess whos here! Rose and Luanna come in
right now, and Rose asks if you found anything useful. Dart says that
there is no trace of Lloyd yet. Then she introduces Luanna and Setie.
Then Luanna says the weirdest line ever: Excuse me, but you had some
changes in your body recently. Okay, then. Dart asks what shes talking
about, but just then, they are interrupted by a man coming up to thank
Luanna for something she did. Albert comes up and asks her if they can
talk someplace else due to the openness of the area. She agrees, and
they go into the inn. Dart, Albert, Shana, Rose, Luanna, and Setie are
all in the lobby talking. Dart says that he was a survivor of Neet and
asks if there were any other survivors or perhaps if she knows the
whereabouts of the Black Monster. However, she doesnt remember anything.
Then they piece it together that Rose went to Neet. But she says that
she happened to be there, not at all that it was intentional. Then Setie
asks about what Luanna said about Darts body. She explains that your
party all have powers beyond that of humans. Then Dart goes into another
lapse.

Then you see my favorite line from the game again. Dart insists that hes
fine, but then we see a movie. A man is riding some kind of creature
when a shadow looms over him. This shadow is the Divine Dragon. He heads
toward Deningrad and flies low over it, blowing dust around in the
process. Then he flies away... According to what Luanna said, that is
the influence that was over Dart. Luanna says that the dragon was
practically made of anger, or animosity, towards humans or all things.
Then Meru runs up panting. Rose says that this is the arrival of the One
who glares through seven diabolic eyes, and who crosses the sky with
seven wings. Oh, dear. She says that this is the Divine Dragon. Luanna
says that the ancient dragon was sealed by the Winglies on the soil of
this country. Albert says that once again, we are facing a dragon.
Luanna asks what Dart and company are, and he answers, We are the
Dragoons. We are the Dragon Knights who have the power to rule Dragons.
Luanna says that that explains why there was such power in him. She asks
why they came here, and Dart and Albert explain about Lloyd. Then Luanna
asks you to see Queen Theresa. Mille Seseau needs us.

[[Crystal Palace]]

Head up into the castle. Just head up and up to the next screen. Here go
to the left into another room. Check the box on the left for a /Holy
Ankh/. Then leave and go up to the next area, ignoring the next room.
And here you are in the throne room. The commander is talking to a woman
(Miranda, the First Sacred Sister) about the Divine Dragon. He says that
the knights can beat it because he doesnt believe that it is as big as
people say. Then she slaps him. He falls down, and she rounds on him
about this assumption. He leaves, and your party comes in, fore-fronted
by Luanna and Setie. Queen Theresa points out that Miranda is in front
of guests, and she straightens up. She welcomes them back, then asks who
your party is. Luanna says that she brought them to save Mille Seseau
from the intruder. According to what she saw of the dragons soul, she
thinks that he will attack again, and much harder. Rose explains about
the Divine Dragon to Miranda, and Queen Theresa says that it is the
monster that had been lying dormant in the Mountain of Mortal Dragon.
Then Dart explains how they can kill the Divine Dragon since they are
the Dragoons. He shows off the glowing rock that he owns. Then Queen
Theresa asks them to assist Mille Seseau in this time of trouble. Rose
then asks the queen about something. She says that in order to attack
the Divine Dragon, they need an artifact. The Winglies made two
different items to fight against Dragons, and one was the Dragon Buster.
Then Meru shouts out asking how Rose knows about that, taking everyone
by surprise. She immediately shuts up. Then Shana says that that is the
sword. Dart confirms and says that that is the sword that Lloyd used to
kill Lavitz. So then Rose says that we have to count on the other
artifact: the Dragon Block Staff. Then she asks Meru where this might
be. After everybody pesters her, she says that it is in the Forest of
Winglies, in the northern part of the Evergreen Forest. So its decided
that Winglies still live. Then Miranda pipes up and says that shes
coming with us. Then we leave, but Shana hesitates.

On our way out, Albert of all people points out that Shana is gone. Now
lets go all the way back up to the throne room. Go up the stairs on the
right, and youll see a weird-looking thing in the air and Shana kneeling
in front of it. Dart runs in and brings her to her senses. Apparently,
she has no recollection of how she came to be here. Then everyone else
comes in, and Dart asks Miranda what this room is used for. She says
that this chamber was used by Winglies for a ceremony to seal something
(important!) 11,000 years ago. Albert says that the Divine Dragon is
just working off his hatred toward Winglies.
SPOILER! Highlight to View

Suddenly, Shana feels really hot, and her Dragoon Spirit shoots into the
air and comes to rest in front of Miranda. Apparently Miranda is now a
Dragoon. Whoopee. Shana collapses, and Miranda starts asking questions.

Now were in that room you skipped earlier. Shana wakes up, and everyone
gathers around her. She admits that she cannot go with us anymore, and
that she somehow knew this would happen. Dart says that well be back as
soon as we have defeated the Divine Dragon. Everybody says their
versions of farewell to her: Meru, Lighten up!; Haschel, I will work
hard for you, Shana!; Kongol, Kongol, too.; Albert, It wont be long.
Dart will be back with you soon, Shana. Then everybody leaves, and Shana
asks Miranda to take care of everybody. Then she leaves.

Congratulations! Miranda has joined your party.

Pick your new party, and leave the Crystal Palace. Save if you want and
leave the town.

Head east to the Evergreen Forest.

------------------------------------------------------------------------

Evergreen Forest

Head north to the next screen. Go down the stairs and to the right. Here
go down, and at the fork, go up. Go south and on to the next screen.
Follow the path out of the Evergreen Forest.

Head north to Neet.

------------------------------------------------------------------------

[[Neet]]

Stardust: 1

All were here for is a Stardust. Check the lamp on the right for it
*(1)*. You can check out the grave up ahead if you want, but when youre
done, go back to the Evergreen Forest.

------------------------------------------------------------------------

Evergreen Forest

Go back to the place where you first met Kamuy. Dont go on the mound in
the center, but go around it to the north side into the next screen. You
see a dead end, as Dart points out. But Meru introduces this area as the
entrance to the Forest of Winglies. She says that she might get kicked
out again, and Dart asks where the entrance is. Meru explains that there
is a magical boundary, and that the Winglies separated themselves from
Humans since the Dragon Campaign. When Dart asks why the Winglies didnt
mingle with the humans, they talk about the Dragon Campaign, and that
some Winglies are still mad at the humans for defeating them. Meru says
that because Winglies have a power that humans dont have, there is a
line between the two species. Then Meru pops out Winglies wings! (If you
havent figured this out by now, this will come as a shocker.) Meru is a
Wingly. Then theres this bright light, and a portal-type thing is
revealed. When Meru asks if they would still have loved her even if she
had told them about her being a Wingly, they all reply yes. Now we go to
see the Winglies.

------------------------------------------------------------------------

[[Forest of Winglies]]

Stardust: 2

Go up into the portal. You see three Winglies talking about the Divine
Dragon. They say that they would probably lose the fight against him,
but if they teamed up with us (Humans), they might stand a chance. Then
somebody comes through the portal. Dart walks in, with Meru and Miranda.
They freak out that there are humans in their forest and start to
attack. One leaves to tell the Ancestor. Meru blocks the attacks, and
Dart tries to be diplomatic and asks about the Dragon Block Staff. They
are even more alarmed at this and grow more tense. Dart explains that if
they dont work together, the Divine Dragon could destroy everything.
Then the third Wingly comes and says that the Ancestor will talk to us.
He warns you about the Bardel brothers and flies away.

Now head up and on to the next screen. Save if you want, and talk to the
Wingly standing by himself. When he offers to carry you to the next
level say yes and go into the room. If you want to, you can go up and
talk to Merus parents, but otherwise, go onto the portal on the left (or
toward the top). Here you have the Wingly item and weapon shops. Stock
up and go through the portal on the left. Go into the next one, and you
appear in Guarahas room. He starts saying that Meru has come back to
him, but then comes your party. He steps back and says that we are Merus
friends. Meru introduces Guaraha to them as a friend of mine. He
retaliates and says that hes more than a friend, and when Meru says that
they grew up together, he says that he is her fianc. (Whoa, how old is
she?) Everyone is very surprised at this and say that she must be older
than she looks. Guaraha demands to know what relationship Dart has with
Meru, and Dart assures him that theyre just friends. After some more
chit-chat, you can move again. Go to Guarahas shelves on the right side
of the screen and check it for a *(1)* Stardust. Go back and back down
to the area with Merus parents, and this time choose the teleporter to
the right (nearer to the bottom).

Check the pillar on the right for a *(2)* Stardust. Now go up through
the teleporter. Here you see one of the Bardel brothers. He is deciding
to block your way. He insists that the Winglies alone can defeat the
Divine Dragon. When Meru asks why hes being so harsh, he says that his
little sister was killed by a human. Thats why hes so prejudiced. Bardel
makes a remark on the humans helplessness. Rose asks if they are really
that strong, and that the Winglies are declining because they cling to
the glory of the past. She provokes him by saying that they can barely
fly and thats about it. He gets angry, of course, and tries to show off
his power by firing a fireball at Dart. Dart quickly turns into a
Dragoon, blocks the attack, and blows it back at him. He freaks out that
the legendary Dragoons are back, and he almost passes out. Meru promises
that she will take care of the little sisters matter after their
journey, and they all walk around him. The younger Bardel pops from out
of nowhere and knocks out his brother and taunts him about his weakness.
He says that he will get revenge for their baby sister, and he disappears.

Talk to the Wingly and go up and into the room. You should be in an
empty room. Miranda asks where the Ancestor is, and a light comes down
and heals the party. Meru kneels and says that were sorry were late, and
the Ancestor appears. He welcomes you to the forest and introduces
himself as Ancestor Blano. Miranda, being the second-most diplomatic
here, introduces herself and asks forgiveness for our rather sudden
visit. Dart starts to tell of the Divine Dragon, but the Ancestor
already knows. He says that we need to combine our strengths, or else we
will never defeat this dragon. So were going to combine, not Winglies
and Dragoons, but Winglies /technology/ and Dragoons. He says that we
get the Dragon Block Staff. Apparently, they cant spare one or two
Winglies to fight with us because they might become extinct. So
everybody leaves except Meru, who wants to talk to the Ancestor. As the
elevator goes up, they talk about the humans. They chat about trying to
let Winglies go into the normal world, but that it isnt the right time.
Then she leaves.

Now you see this weird-looking place. Go talk to the Ancestor on the far
left. He tells you that the Dragon Block Staff is in the Forbidden Land.
It used to be the royal capital Kadessa (which is also the city you saw
in Roses flashback in the second disc). Say youre ready and you then go
up to the top of the thing in the middle. A teleporter thing will
transport you through hoops all the way to the Forbidden Land.

------------------------------------------------------------------------

[[Forbidden Land]]

Minor Enemies:

Name: Fairy
HP: 300
Element: Light
Name: Gnome
HP: 250
Element: Earth
Name: Puck
HP: 300
Element: Earth
Name: Spinning Head
HP: 400
Element: Non-Elemental
Name: Toad Stool
HP: 150
Element: Earth

This is my second-least favorite place in the game. It has the hardest


boss battle in the game, and its annoying to get through. Upon entrance,
Dart, Albert, and Meru talk about this area. Meru says that she can hear
the cries of all the people that died here; and when Dart suggests she
wait in the forest, she insists that she can keep going. Now go up into
the next screen.

Youre going to want to train a lot here. Dont forget that there is a big
boss battle against the king of dragons coming up, so TRAIN. Go up and
then go down to get a /Mind Purifier/. Continue on to the next screen.
Go into the teleporter (which I will call TP's from now on) and into the
next. Head up into the next screen. Go in the first TP and follow them
for /Dancers Shoes/. Go back and under the pipe to the next screen.

Take the TP and the next and go into the next screen. Take the next four
TPs to get to the next area. Walk up a little bit, and Miranda notes
that we're in a big space, and Kongol adds that it smells like blood.
Albert pieces this together and deduces that this was a coliseum. Meru
confirms this suspicion by telling them all about the things Winglies
would do to various species in this room. She is ashamed to be the
offspring of this kind of Wingly, and Dart cheers her up saying that
what happened was in the past, and it is no longer our problem. Albert
says that those memories just tell us not to repeat them. Now go up and
through the four TPs to get to the next room.

The pinkish thing near the bottom is a healing pad. Just press X on it,
and youll be completely healed. Now SAVE. Here you get to decide whether
you would like to get extra experience and fifth a boss battle (not to
mention the /Healing Rain/ you get out of it), which is recommended
because it helps with the really big boss battle coming up, or just go
through a different way and get a whole bunch of items and stuff. In all
reality doing both is the best idea, but it's up to you. If you do both,
go the Boss Battle path first.

------------------------------------------------------------------------

*/Boss Battle Path/*

If you go through the boss battle, pick your line-up for the big boss
battle (recommended Dart, Albert, and Kongol; see Grand Jewel battle
info. for more detail) and make sure that they have full SP. Now head
north to the next area.

Here you should see a whole bunch of creature murals engraved on the
wall. What you have to do here is use the TP under each creature in the
order that the creature was given life from the Divine Tree. Im sure you
have no idea, so heres the order:

1. Far right
2. Giganto (far left)
3. Minintos (third from the left)
4. Dragons (third from right)
5. Humans (second from right)
6. Winglies (second from left)

When youre done, a cover will come down and cover the rise in the floor.
Go in this TP. Go in the two TPs following and youll see a big... thing.
Move forward a little bit, and your party comes out and talks about this
thing. But as everybody turns to leave, Rose moves forward and says that
this is a Virage. But it doesnt look anything like the others weve
encountered. Rose says that, according to a scar, it is the Virage that
killed Belzac. Albert explains Virage to Miranda, and Rose says that
this is a Super Virage, having power far beyond those that weve already
met. Now we try to leave, but something starts vibrating.

Boss Battle
Name: Super Virage Head
HP: 10,000
Element: Non-Elemental
Name: Super Virage Body
HP: 10,000
Element: Non-Elemental
Name: Super Virage Arm
HP: 5,000
Element: Non-Elemental
Recommended Party: Dart, Kongol, Albert; or the same party that you will use in
the next battle
Difficulty: Moderately Easy
Experience: 4000
Gold: 200
Item: Healing Rain

Okay, so ultimately this guy dies after ten rounds. But the main reason
were fighting this battle is to prepare for the upcoming battle. First,
use your Special. Just use D-Attacks unless you really feel like using
magic, but on Alberts LAST turn as a Dragoon, use Rose Storm. When this
guy dies, he tries to take you with him. He does this amazing magic
attack that attacks all your players, and it HURTS. Mainly because none
of these people have a very high magic defense. After your Special goes
away, attack, but guard after it says, Lives remaining3. You should
survive this, but above ANYTHING else, DO NOT LET ANY ONE PERSONS SP HIT
200!!!!!!!! This is vital for the next battle.

After thats over, you see a new path opened up, and your party is
discussing the issues they have with Virage. Rose decides that they were
not just reacting to Shana, which of course reminds Dart of her back at
the castle. Now you can move, DONT go forward because there is a pretty
good chance that you will die in this upcoming battle. What you want to
do is go back. Do so, heal, SAVE, and then go back up. You might want to
change your line-up so that you dont use the people youre going to use
in the battle so that you dont hit 200 SP. Now go back and continue. Go
down the spiral and into the room at the bottom.

------------------------------------------------------------------------

*/Other Path without Boss Battle/*

If you decided to go the other way, without the boss battle, take the TP
on the right. Follow the path to the next room. Here youll find a
strange area with a bunch of pink spots on the floor. On each of these
spots, a creature (Spinning Head) will appear and jump after you. If any
hits you, you must battle it. Here go to a spot on the floor, and when
the yellow ! appears, press X. Dart takes out his sword and stabs it.
Then Meru appears as a ring guarding the exit disappears, and she says
that each spot is connected to a ring. Now continue around until you
have stabbed each spot and then go into the next room.

Guess what? We get to go through a maze with rocks kinda like the Valley
of Corrupted Gravity. First take the first rock, and wait until it stops
two spots above the entrance to get off for a /Power Up/, a very handy
Repeat Item. Now take the rock to the stop you first skipped, the one
just above the entrance. Follow this path. Go down on the next stone you
see and the next. Now before you go down here, be careful. You want to
get across to the other side, not just fall. So once you jump onto the
rock, immediately press X again to jump onto the other one. Now press X
again immediately, and you jump off onto the little area with a /Mind
Crush/ for Dart. Now jump onto the rock and just let it carry you down.
Here go to the right and take that rock, then move on to the next
screen. Continue to follow the path and eventually youll come out in an
area with a spiral path leading up. Thats the exit for the Virage path.
Just go into the center, but only if you are absolutely sure youre
prepared for this. MAJOR boss battle coming up. In fact, I highly
recommend you go ALL the way back and heal and SAVE. You could die
twenty times in this next battle and I wouldn't put it past you,
especially if you're new to the game. I also HIGHLY recommend you make
sure that none of the party you're going to use have over 199 SP. If
they have 200 or more, get rid of it!! Eventually continue forward.

------------------------------------------------------------------------

Here you see a round room with a stick sticking out of the ceiling in
the center. Move forward a hair, and your party recognizes it as the
Dragon Block Staff. Miranda notices how small it is, but Rose rounds on
her and says that the power of an object is never seen in the size. This
staff alone has kept the Divine Dragon sealed for 11,000 years. Miranda
then thinks that he will be no match for us, but Rose once again
retaliates and says that it wont be so easy as you think. Even with the
power of the staff and us Dragoons, we will have reason for thanks if we
can seal him back in. Seal him back in, not kill him. They sway into
Lloyd trying to tame the Divine Dragon, that its not possible, and that
he still hasnt made a move toward the next Divine Moon Object yet. This
catches Mirandas attention, and she asks how we know about this object.
When they ask her about it, she resists giving any information. So then
Meru tries to fly up to get the Staff. But something else comes out with it.

Boss Battle

Name: Grand Jewel


HP: 4600
Element: Earth
Recommended Party: Dart, Kongol, and Albert (more info later)
Difficulty: Extremely Difficult
Experience: 9000
Gold: 300
Item: Spectral Flash

Okay, so this is by far the worst battle in the entire game even worse
than the final one. Wait, I think theres one thats more difficult, but
its not even necessary to the plotline. Anyway, I do have a method that
will help, though. Keep in mind that this thing has the Dragon Block
Staff, which sends out magic attacks and absorbs dragons AND Dragoons
power. So lets say you do 200 damage normally. Youll do about 50 as a
Dragoon with a complete and perfect D-Attack when the Dragon Block Staff
is activated. Also, pretty much any move from him will kill you because
you no longer have any defense. It's just like what happened when Lloyd
killed Lavitz with the Dragon Buster; his armor was useless. We cant let
this happen. So heres what you do:

You should have three people with no more than 199 SP. So turn into a
Dragoon, one at a time. You only have one turn, so use your most
powerful attack, whatever that may be. After youre done, the person will
become human again, and the thing will not have used the DBS. So now
this person has zero SP. Do this with each person until nobody has any
SP. Next round, attack. Keep doing this until somebody has somewhere
from 100-199 SP. Repeat the Dragoon transformation. This way, you can
use your Dragoon stuff, but it will actually do something, and you wont
die by a flick of the finger because he won't use the DBS.

So if somebody gets 200 SP, what do you do? Just dont use them for the
Dragoon purpose anymore. If you do, he will use the DBS, youll have to
wait forever for it to wear off, and by then, everybody will be over 200
SP anyway, so its useless to use Dragoons after that point.

Okay, so now the actual battle. This big hunk of rock is the most
annoying thing in the world. He has the most powerful magic attacks and
likes to attack more than hes allowed. I really hope you have a LOT of
items. After a while, hell start lowering your level. This means that
everything attack, defense, M-attack, and M-defense will drop. Youll be
more vulnerable, wont do as much damage, etc. This is why I use Albert
and Kongol. After a while, even a level 5 Gust of Wind Dance will only
do about 120 damage when it originally did 350. But if you have someone
like Meru or Miranda with their feeble attacks, youll be getting
somewhere near 50. In addition, they're amazing amounts of HP will help
out a lot when the enemy is doing more damage. Because HP is the only
thing that doesn't fall with the level.

Back to the battle. This thing has some great magic attacks. The worst
is Spectral Flash, where bowls of light come down, circle around, and
meet on your party. It kills. It will do 700-800 damage (or more,
depending on how much you use them) to Albert and Kongol, and 600-700 to
Dart. Heal whenever someone gets into yellow, because they will probably
die next round if you dont. Use Dragoon attacks whenever possible. The
best attacks to choose for each person are:

* Dart: Final Burst/Flameshot


* Rose: Astral Drain
* Haschel: D-Attack or Thunder God/Thunder Kid
* Albert: D-Attack, Rose Storm/Gaspless
* Meru: Rainbow Breath or Diamond Dust
* Kongol: D-Attack
* Miranda: Gates of Heaven/Moon Light

Make sure you have some Sun Rhapsodies or Moon Serenades. Keep trying
your hardest to complete your Additions and D-Attacks. /Keep your people
alive./ After he gets into red for a while, he revives 1350 HP. All you
have to do is continue what youve been doing and attack. Dont at all
feel bad if you die in this battle. Even if its five times in a row.
This is a killer battle. But you can do it. When it dies, it vanishes.

After that, the Dragon Block Staff comes floating down to you, and you
discuss the guardian. Now go out the door on the right. Head down to the
next screen and press X to jump down. Go down to the next screen and
head out. But before you can leave, the Divine Dragon comes flying over!
Hes headed for Deningrad! Your party runs out, so run down and leave
this horrid place.

------------------------------------------------------------------------

Forest of Winglies

Now youre back, and Ancestor Blano is making sure you got the staff and
tries to send you to Deningrad. He tries, and fails. But then come Merus
parents! Then they join in, and Guaraha. Youre on your way.

Now you see a movie. The Divine Dragon is attacking Deningrad!! But this
time, its major! He throws little bombs all over the town, and shoots a
big cannon thing at the Crystal Palace, which is nearly half its size
afterwards! Then he flies off.

------------------------------------------------------------------------

Deningrad

Stardust: 5

You arrive upon a scene of devastation. Deningrad is almost


unrecognizable. Miranda runs after Queen Theresa, and you need to follow
her. Go all the way into the castle. Miranda has arrived first and
checks on Setie and Luanna. They say theyre fine, and that everything is
okay thanks to her. Dart runs in and checks on the two sisters as well,
and now head up stairs. Go to the next screen and up these stairs. Wink
is lying on the floor, but shes okay. Then Dart realizes that Shanas
room is gone! Wink says that she was upstairs with Queen Theresa and
should be okay. Now continue.

You walk in on a barely visible scene. There is a bright light coming


from somewhere. Miranda says that it was like that when she got there.
Dart calls for Shana, and Miranda calls for Queen Theresa. Then the
light dims, and it turns out that Shana was the source of the light.
Shanas okay, but now we check on Queen Theresa. Shes okay, too. Then
Miranda breaks down and cries because she is so relieved that nothing
happened to Queen Theresa.

Not many people were hurt according to the queen. Then Miranda
interjects the question about the light that was there. You see a
flashback. Shana is walking into the throne room, and Queen Theresa asks
her if she is okay. She says not really, but she cant sit still. As they
talk, the attack happens, and Shana walks up to Queen Theresa. She
starts glowing. Back to the now. Miranda thinks it was a miracle.
Apparently Shana saved everybody with this light of hers. Then Shana
goes into a pity party of how she causes people pain, and Dart disagrees
strongly. Then everyone gathers around to comfort Shana, and she faints.
When Dart starts to leave, Miranda asks him where hes going, and he
answers that hes going to fight the Divine Dragon. He asks Miranda to
take care of Shana, and she gets upset and says shes going too. Then we
leave.

Okay, now were in the hotel, and Shana is lying in the bed. Dart is by
her side, and he leaves to get everybody so that they can see her before
they leave. Albert, Haschel, and Meru all come in to say goodbye to her,
and Meru asks if they got enough time alone. Haschel laughs and says
that he didnt know that Meru could be sensible. She said that she
learned her sensibility from Dart and Shana, and then leaves. Haschel
says that they need to leave and leaves, too. Albert says that we will
be back soon and follows Haschel. Next come Miranda, Rose, and Kongol
(who had to stoop to get under the door). Miranda asks if shes all
right, and Rose says that she cant believe her timing. Miranda gets on
to her about being rude, Rose retaliates, and Shana breaks them up. Rose
leaves, and Miranda asks if shes always like that. Shana says that Rose
is really concerned about her, but doesnt show it. Miranda leaves, and
Kongol comes up and tells her to rest well because its good for her and
leaves. Dart says goodbye, and leaves.

Outside, he says that were leaving for the Mountain of Mortal Dragon
(a.k.a. Mt. Dragon Tomb). Now go up into the castle. Continue to the
next screen. Go to the left, and instead of going north, go straight
back and check the crystals for a *(1)* Stardust. Continue on to the
next screen. Check the rocks that block off what used to be the chamber
where Shana lost her Dragoon Spirit for a *(2)* Stardust. Now leave the
castle. Now go into the hotel and up into the clinic in the attic. Check
the circles in front of the window for a *(3)* Stardust. Leave and go to
the first part of town. Over by the weapon and item shops, where they
laid down things to take, check it twice for *(4-5)* Stardust. Now go
talk to the woman tending to a hurt man on the side of the street.
Remember her? Martel! Talk to her again to give her all your Stardust.
You should have at least 40, so you should have the Physical Ring,
Amulet, Wargods Sash, and Rainbow Earring afterwards. Now stock up on
items and weapons and leave town.

Head east to the Evergreen Forest.

------------------------------------------------------------------------

Evergreen Forest

Go north to the next area. Go down the stairs, and instead of going to
the right this time, go to the left where the soldier is guarding the
stairs. Miranda comes out and tells of the Divine Dragon. Dart asks
about whether anything went through here previously (asking about
Lloyd). The man replies that he fervently did not let anything go
through. Now were off to the Mountain of Mortal Dragon. He steps aside,
and you can move now. Get the chest with a /Body Purifier/. Go to the
left to leave.

Head north to the Mountain of Mortal Dragon.

------------------------------------------------------------------------

[[Mountain of Mortal Dragon]]

Minor Enemies:

Name: Baby Dragon


HP: 250
Element: Thunder
Name: Beastie Dragon
HP: 320
Element: Wind
Name: Deadly Spider
HP: 300
Element: Earth
Name: Mega Sea Dragon
HP: 250
Element: Fire
Name: Wyvern
HP: 550
Element: Wind

Just head on to the next screen. Get the chest with an /Attack Ball/ in
it and continue. Go around to the right for a /Mind Purifier/, then to
the left of the cliff. Continue up the next two screens so you come to
the room with four exits. Go in the one nearest the entrance first for a
/Healing Breeze/. Now go through the exit below the first doorway for
/Giganto Armor/. Go up to the north to the next area. On the bottom of
the trail, there is a chest with a /Dragon Helm/ in it. Continue on the
path to the next screen. Here youll hear growling and see the Divine
Dragons cannon shooting into the sky. After we say some stuff, it fires
again, and Haschel says that that is what we are headed for. Rose says
that it is As if... it is unburdening his anger all over the world. The
anger towards the Winglies who sealed him. He fires one more time, and
now head up to the next area.

To the left is a chest with a /Total Vanishing/. Save your game and
continue forward. Keep going, and Rose comes out. Dart can hear the
sound of swords, indicating that someone is fighting the dragon already.
Rose says that either way, well have to join in. Grab the chest with a
/Body Purifier/. Now head forward.

As we near the monster, we can clearly hear the sound of swords and the
Divine Dragon. Rose offers anybody a pass on this; and Meru speaks up
but, after Haschel bugs her, decides to stay. Were about to charge when
Lloyd shows up! He says that we are earlier than he expected. He dodges
some attacks and regains his stance. He admits to having a hard time
trying to kill this thing, even with the Dragon Buster. He also says
that it is almost dead, and Dart cant believe hes fighting that dragon
alone. When Miranda says something, Lloyd says that Miranda is the
replacement for that girl and how convenient for us.

Then you see a movie of the Divine Dragon preparing to fight, and then
you see your party again. Lloyd has disappeared, and youre ready to go.
You charge against the king of dragons, the Divine Dragon.

Boss Battle

Name: Divine Dragon


HP: 5000
Element: Non-Elemental
Name: Divine Dragon Ball
HP: 2000
Element: Non-Elemental
Name: Divine Dragon Cannon
HP: 2000
Element: Non-Elemental
Recommended Party: Dart, Kongol, and Albert
Difficulty: Moderate to Difficult
Experience: 10,000
Gold: 300
Item: Gravity Grabber
Flash Hall

Okay, so first round, Dart uses the Dragon Block Staff, which absorbs
the power of dragons AND Dragoons for the whole battle, so dont even
think about Dragoons in this battle. Unless, of course, you use the
method used against the Grand Jewel. But do remember that no attack will
do anything as a Dragoon. So only do that if you intend to use something
like Moon Light or Rainbow Breath that isnt offensive.

Other than that, this guy has three parts: the Divine Dragon himself,
the Divine Ball, and the Divine Cannon. Killing the Divine Dragon
himself ends the battle, the Divine Ball is an annoying magical attack
that hits all your party and really hurts, and the Divine Cannon is a
VERY powerful magic attack that hits a single member and half-hits his
neighbors. Because the Divine Cannon takes a while to charge up, youll
be wanting to first take out the Divine Ball, then the Cannon, then the
Dragon. If you do, it will make this battle much easier than trying to
just kill the dragon first.

Watch out for his magic attacks, though. They hurt. He throws stuff like
Burning Wave, Down Burst, and others. Just keep healing; you should be fine.

After that, you get a scene. The dragons head falls and warps the
ground. Lloyd comes and stabs the dragons eye, and after a bright light
shines, the Divine Dragoon Spirit falls into Lloyds hands.

Lloyd talks about his plot against the world and how this is a prize for
him. Albert speaks up and says that Lloyd is conspiring to destroy the
world, and Lloyd seems to think it funny to taunt Albert about Lavitz or
the Moon Gem being taken. Dart gets angry and tells him not to even
mention Lavitzs name. He disappears, and we need to catch him before he
goes and does something awful.

Go down and to the next screen and the next and the next until you reach
the room with four exits. Youll know youre here because Lloyd appears
and turns to look at you. As you run after him, wings pop out of his
back, he throws a fireball at you, and Dart and Rose get thrown off the
cliff. Dart, still fully conscious, exerts that he did not know that
Lloyd was a Wingly, and then realizes that Rose is knocked out. He bends
over her to make sure shes okay, and she comes to, but not exactly. When
Dart asks if she knows who he is, she answers that she thought he was
dead. She puts her hand on his face and says, Dont worry, I am carrying
out your will. We took this world back together, I wont let them ruin
it. Virage... embryo. The moon... with black power. Of course, Dart
thinks black power means Black Monster, but Rose is already out again.
You get a flashback of Neet 18 years ago. You see the clip of a soldier
getting burned, then Dart and his parents coming out of the burning
village. His father tells the two of them to stay there. His mom goes
over and gives his dad a hug and kiss, and his dad tells her to take
care of Dart. She nods, and he runs off into the village. His mother
rubs Dart's head as she says that Dart can take care of himself, then
runs back to the village to fight as well. He tries to follow but trips.
You hear the sound of a shining Dragoon Spirit, then a growl... Its
morning, and young Dart is walking around the burned village of Neet. He
calls out for his mom and dad, but they are nowhere to be found. Then
something shines... Dart picks it up and says that its his dads
"important shiny stone."

Back to now, Dart quotes, Count 108 years, and when the Moon That Never
Sets glares red, the Moon Child descends to the earth and shall give a
holy blessing to the world. But then he says that Fester said that what
was really sent was not the Moon Child, but the Black Monster. He
wonders out loud what the connection is between the Black Monster and
the Moon Child. Suddenly, he hears a voice calling. Its Meru!!
Apparently, she had been looking for us and finally found us. She
decides to carry them up, starting with Rose.

So finally were all back on solid ground with Meru almost passed out
from all her hard work. Rose apologizes for letting Lloyd go, and Dart
says that nobody knew that he was a Wingly. Albert points out that Lloyd
is still going after the Divine Moon Objects, and Dart asks Miranda
about the one in Mille Seseau. After a lot of peer pressure, she finally
gives in and says the general story behind them and that this one is
called the Moon Mirror. Each monarch over the country alone has the key
to the seal guarding it. Then it clicks. Lloyd is going after Queen
Theresa!!!!!!!

Leave through the exit in the bottom right corner. Follow the path and
go down and down and down and all the way out.

Head south to the Evergreen Forest.

------------------------------------------------------------------------

Evergreen Forest

Upon entering, youll see 3rd Sacred Sister Wink enter with three
soldiers. She voices her concern about Miranda and the others, and the
knights reassure her that they are fine because Dart and company are the
Dragoons of legend. The commander says that the knights might not even
be needed as reinforcements. Then they here another voice say that they
are just humans and cannot defeat the Dragon. Wink asks who this new
intruder is, and he (the younger Bardel) replies that humans need not
know his name. She recognizes him as a Wingly, and he throws a fireball
at the wall of knights that formed in front of Wink, knocking two off
the cliff. Bardel says that this is a battle of liberation and that
Winks scream is its overture, throws another fireball at her and Lloyd
appears to block it. Wink remembers him from Donau, and Lloyd starts to
taunt Bardel. Bardel is terrified that Lloyd blocked his magic, and
starts firing repeated magic balls at Lloyd, which repeatedly are
blocked without Lloyd needing nto lift a finger. Lloyd continues to
taunt Bardel until he finally stabs him with his Dragon Buster. Bardel
says he wont die alone and does a sort of self-destruct thing. Wink got
knocked out, and Lloyd is panting. Wink asks if hes alright, and he
stands. Seeing that hes wounded, she offers to let him be treated at the
castle. But we mustnt forget, Lloyd wants Queen Theresa!

Now youre back to Dart. Go all the way down the stairs and out to the
south of the screen. Continue south. Just before you leave the forest,
youre stopped by a knight calling for Miranda. She informs him that they
successfully killed the dragon, but stops. She sees that he is injured
and demands to know what happened. He says that Queen Theresa was
abducted!!! Dart asks who did it, and he replies with, A man called
Lloyd. Now we know. Miranda punches the knight and demands to know what
he was doing while this all went on. Albert asks where Lloyd took the
queen, and the commander says that Wink knows. He assures Miranda that
her sisters are safe and waiting for her. They run and leave the forest.

Head west to Deningrad.

------------------------------------------------------------------------
Deningrad

Now we need to get to the Crystal Palace. Head to the next screen. Stop
at the inn and save if you like, then go into the palace.

Crystal Palace

Go up to the throne room. Here you find Wink on the floor crying with
Setie and Luanna trying to comfort her. Miranda asks Setie what
happened, but Luanna decides to tell her instead. She says that when the
Dragon stopped making noise in the mountain, they thought that the
Dragon had been killed. Everyone was happy.

Now you get a flashback. Luanna and Setie walk into the throne room and
talk to Queen Theresa about the Dragon. They say that its been one week
since the Divine Dragon has silent. Then Wink walks in. She announces
her arrival, and she says that the Divine Dragon has indeed been
successfully vanquished, as she knows decisively. Queen Theresa thanks
her and tells her to make sure that the knights get a good nights sleep.
Wink says that her knighthood is being treated for wounds and tells the
story of Bardel attacking her and her knights. The queen says that
Miranda said that Winglies are friendly, and an unknown voice says that
some Winglies are militant. Then Lloyd walks in and bows to Queen
Theresa. Wink says that Lloyd saved them from the attack and told them
that the dragon is dead. When Queen Theresa asks how he knows this, he
replies that he bumped into our party in the mountain. Queen Theresa
thanks him. Wink explains that it was Lloyd who saved her when she was
in Donau once, too. Then Luanna says, It wasnt a coincidence, was it?
Helping Wink, and coming here. Setie asks what shes talking about, and
she continues, The murderous intention you conceal inside... You cannot
disguise it in front of me. Queen Theresa backs away, and the commander
comes between Lloyd and the queen. Lloyd disappears and reappears in
front of the queen again, and when the knight tries to attack him, he
throws up some shield-type-thing that throws him back. Theresa asks what
Lloyd wants, and he replies with the Moon Mirror. He tries to get her to
reveal where it is, and when she does not answer, he reads her mind and
teleports them away.

Now youre back to the present. Dart demands that Miranda finally tell
them where the Moon Mirror is, and she finally says: in the Tower of
Flanvel, to the west of Kashua Glacier. Rose says that Theresa is the
key to the tower. Miranda nods and tells Wink that shell take care of
everything. Dart says that we will get the queen back. Then they dash
out. Leave the palace, stock up on items, and leave.

Head southwest to Kashua Glacier.

------------------------------------------------------------------------

[[Kashua Glacier]]

Minor Enemies:

Name: Freeze Knight


HP: 350
Element: Wind
Name: Icicle Ball
HP: 250
Element: Water
Name: Land Skater
HP: 350
Element: Water
Name: Mammoth
HP: 1200
Element: Earth
Name: Rocky Turtle
HP: 500
Element: Earth

When you enter, Meru runs off to play and Dart comments on the bitter
cold. Miranda says that here the earth is eternally covered in ice and
that she understands that it must be hard for someone whos never been
here before. Meru asks her how she can stand it. Miranda goes into a
long explanation about coming here to find solace for my loneliness. She
says that Queen Theresa is not her birth mother. Her real mother
abandoned her when she was a child. Queen Theresa took her in. Dart
tries to cheer her up, and now were off.

Go up to get a /Thunderbolt/. Go back down and to the left. Follow the


path, go right for a /Heat Blade/ (which you actually might want Dart to
equip even though it has a lesser attack; all the creatures in here are
water-based), and leave for the next screen. Go up, get the chest on the
right with a /Gushing Magma/, then the one on the bottom left with a
/Heavy Mace/ for Meru, then go down the spiral that you went by earlier.
Get the chest with a /Gushing Magma/, then talk to the two guys. These
are two peddler brothers. One sells weapons, the other items. Do what
you will, then head down. Here you need to slide down poles of ice. Go
down the first and then the one on the left for a /Dancing Ray/. Go back
up and this time go to the right. Follow the paths until you reach a
fork. Here go to the right to get a /Phoenix Plume/. Go back up and to
the left. Save at the bottom. Choose a good party (not your best
probably, as this battle isnt too difficult) and Additions, etc. As you
have probably guessed, there is a boss battle coming up.

Head right, and youll be stopped by a growl coming from the right. You
pause, but then continue. Go under the bridge for a /Fatal Blizzard/ and
then go over it. Go to the left, and youll feel a rumble and hear
another growl. Kongol says that the monsters angry that we came here.
Haschel says it must be crazy to live in a place as cold as this, but
Kongol says that the creature doesnt know cold, just to kill.

Boss Battle

Name: Windigo
HP: 10,000
Element: Water
Recommended Party: Dart, Meru, and Albert
Difficulty: Moderate
Experience: 11,000
Gold: 250
Item: Brass Knuckle

This guy has a boatload of hit points. If you have the SP, use your
Special. Use Darts Final Burst; it should do about 1500 to him at this
point. Make Meru do Rainbow breath or her D-Attack because her water
moves dont do much to this guy. Have Albert use his Rose Storm and
D-Attack, although Gaspless might be a considerable option as well.

The Windigo has some pretty nasty attacks, like when he conjures up an
arm and sticks it through the ground, but you have some magic- and
physical-resistant people in the suggested party, so you should be good.
Other than Dragoons, just attack him with your best Additions. He may
have a lot of HP, but it will slowly dwindle. If necessary, use some Sun
Rhapsodies or Moon Serenades so that you can use Darts Final Burst; it
helps with the HP problem.

Another thing: dont attack him if he picks up your people and puts them
in his rib cage... thing; that hurts the person, too. Also after he does
this, his heart is exposed to attacks. If you attack it, you only do one
damage point, but I think his heart has only a few hit points. I've
never done it myself, but I think this is another way to kill the Windigo.

After that, go to the left for a /Black Rain/. Now go up to the next
screen. Continue and you get some dialogue. You get to see the Tower of
Flanvel for the first time. This is where the Moon Mirror is kept. When
Albert says that this couldnt have been built by humans, Rose interjects
that the Winglies used to use it as a floating fort. Then they discuss
how much power must be concealed in each Divine Moon Object if it could
have made cities float. Now head up and to the left for a /Rave
Twister/. Now go up to the next screen.

------------------------------------------------------------------------

[[Flanvel Tower]]

Minor Enemies:

Name: Basilisk
HP: 700
Element: Non-Elemental
Name: Madman
HP: 1000
Element: Non-Elemental
Name: Metal Fang
HP: 650
Element: Non-Elemental

Get the box on the right for a /Spirit Ring/. Then go through the
teleporter on the left. This is a very strange part of this place. First
go through the TP directly to the right, then on the far right. Get the
chest with a /Mage Ring/ in it, then go to the left. Go through the one
across, then to the top.

Here you are, at the heart of the Tower of Flanvel. In that


weird-looking thing is the Moon Mirror, Lloyd, and Queen Theresa. Theres
a flash of light, and Rose says that theres a Dragoon Spirit in there:
the Divine Spirit that Lloyd has. Go through the TP on the right and you
should appear in a room with a Wingly standing in the center. Also a
chest is on the far side of him. As you approach, he speaks and warns
you not to go below. This is an ancient Wingly named Faust who commanded
great numbers in the Dragon Campaign. Or rather, as Rose explains, an
apparition of him. Get the chest with a /Therapy Ring/, but CAREFULLY
make sure NOT to touch him!!!! If you do you'll place yourself in an
unwinnable battle. Afterwards go back up.

SAVE, but do EXACTLY as I say:

* Pick Albert and Kongol as your party (or whoever has the strongest
non-Dragoon attack at this point).
* Pick these characters' strongest Additions based on DAM%.
* Pick Darts Addition with the best SP gain (Madness Hero).
* Make sure Dart has full MP.
* */Equip Dart with the Talisman that you should not have sold./*
* *SAVE!!!*

That should be good. You don't have to do it this way, but it's just a
nice little tactic to make this battle easier. Now continue into the
thing that looks like an egg sac. You see Lloyd retrieving the Moon
Mirror with Theresa next to him. When she asks him what he is, he is
interrupted by Dart appearing in the teleporter. Lloyd flashes the three
Divine Moon Objects and says that he finally has all three. He says that
the world will be reborn into the utopia that Emperor Diaz and I desire.
Dart has no idea what hes talking about, and Lloyd turns to the queen,
saying that she should know what the evolutionary plan is. He says that
humans were the 106th species, Winglies were the 107th, but Lloyd wants
to see the 108th. Now we battle perhaps the most powerful Wingly in the
world.

Boss Battle

Name: Lloyd
HP: 6500
Element: Non-Elemental
Recommended Party: Dart, Kongol, and Albert
Difficulty: Difficult
Experience: 12,000
Gold: 300
Item: None

Now youre probably wondering why I would bring Albert and Kongol into
such a magical battle. Well, this is where the Talisman comes in. Dart
is probably on DLV 5 by now, at least 4, and he should have that
Talisman on. What you do is transform Dart into a Dragoon and no one
else. Now remember that Lloyd has the Dragon Buster that can pierce
right through Dragoon armor, which when he uses it in battle means that
you are immediately dead: a Cant Combat. Well, a Talisman blocks against
those. So the entire time Dart is a Dragoon (almost; he does throw some
other attacks, but not many and not often), Lloyd is preoccupied with
trying to kill Dart but cant, and Kongol and Albert are hacking away
(nearly) unscathed at Lloyd with their amazingly powerful attacks.

Just remember to heal regularly because if he does hit you with a


particularly powerful attack, most likely, the next one, youre going to
be dead. If you have to pick between healing somebody and attacking with
Albert, make sure Albert always attacks if he has an opportunity unless
it's Albert that needs the healing and you know Lloyd will attack next
turn, because Albert has the best attack out of your party (probably).

After your Dragoon thing with Dart ends, make sure you keep everyone
alive. His attacks will get a LOT stronger because he wont be so caught
up in trying to kill Dart. You can do it. Its a tough battle, but
beatable. At the end, Dart will do his signature move, but miss.

And just really quickly, Id like to insert that this strategy (with the
whole Talisman thing) did not come from my own brain, but rather from
that of Link San. It really is a good one, as well.

SPOILER! Highlight to View

Dart attacks Lloyd but misses, and Lloyd jumps to the other side of the
room. Dart raises his weapon, and Lloyd stands up, waiting. Suddenly,
Wink appears through the teleporter and is horrified by the scene in
front of her. Not noticing her, Dart runs forward and attacks Lloyd, but
slashes Wink instead; she shielded Lloyd! She then asks Dart to forgive
Lloyd for what hes done.

Now you see everyone at the base of the egg sac thing waiting for
everyone. Rose asks Albert whether he should be up there or not because
Lloyd killed Lavitz. He replies by affirming his trust in Dart that he
will bring us the right answer.

Lloyd asks why. Why did Wink shield him? He repeats his sins to her,
including that he used her, but she says that even though those things
are true, he still saved her life. She adds that killing Lloyd wont
solve any problems that they have. She limps over to Dart and announces
that Shana has been kidnapped! Dart is horrorstruck, and Wink says that
Emperor Diaz came and said to bring the three Divine Moon Objects to
Vellweb to get her back. Lloyd hands over the Moon Objects and tells
Dart to take them to Emperor Diaz to get Shana back. He says that he has
done all his tasks and is ready to die. He holds out his arms, ready for
Dart to strike. Dart readies his weapon, then drops it and punches Lloyd
so hard that he hits the wall. Lloyd gets up and asks Dart why he didnt
just kill him. He replies by saying that by killing Lloyd, nobody Lloyd
killed would come back. He says that hes going to make Lloyd see it
through to the end. Then he teleports down, leaving his sword, and Lloyd
sits down and says, Passion... Is this the power that drives them?

Meanwhile, Dart has come down, and he retells what happened above. They
discuss what they have to do. Dart asks Queen Theresa for the Moon
Mirror so that we can get our dear Shana back. She agrees, and starts a
speech about how we are not the only races in the world. Dart determines
to take Shana back from even fate, and Queen Theresa tells Miranda to go
with him.

Now were back at the entrance of the Tower of Flanvel. Wink, Queen
Theresa, and some soldiers leave; and Dart asks Lloyd a question: why
did he save Wink. He says he has no reason, but I dont believe that. I
think that Lloyd has some good in him and couldnt /not/ save her. But
anyway. Now leave.

Go out the way you came until you get to the area with three exits. Go
to the left past the sign and up.

Head west to the Snowfield.

------------------------------------------------------------------------

[[Snowfield]]
Minor Enemies:

Name: Bowling
HP: 300
Element: Non-Elemental
Name: Mr. Bone
HP: 450
Element: Dark
Name: White Ape
HP: 500
Element: Earth
Name: Wildman
HP: 800
Element: Thunder
Name: Windy Weasel
HP: 350
Element: Wind

Upon entering, youll see that a terrible blizzard is raging. Continue to


the left and get the chest for a /Burn Out/. Continue, and Lloyd will
point out a cave in which we can retire. He has something to tell us.
They go into the cave, and Lloyd has a flashback.

SPOILER! Highlight to View

Emperor Diaz is speaking about the regeneration of the world. He and


Lloyd are in the ruin of Kadessa three years ago. Emperor Diaz is still
speaking.

The world now is rotten, like a fallen fruit. It has the same smell as
the world ruled by Melbu Frahma, the Wingly dictator. The world... where
inertia is considered to be peace, and the easy path leads to
devolution. The overture to the destruction has already begun.

Devolution.... You are saying that is the reason why our magic power is
deteriorating?

It is not only for you, Winglies. It is the danger all species are facing.

Now, how can we regenerate the world?

You Winglies are merely the 107th species. The great will, the creator
Soa prepared the last... the 108th species. The last species is the last
god, which will regenerate the world and lead us to utopia!

Now were back in the present. Lloyd quotes the Count 108 years thing,
and he says that the Moon Child is the 108th species the god that gives
a holy blessing to the world. Rose says that this is not true, but Lloyd
objects. He asks why the Black Monster kills the Moon Child all the time
if it weren't a blessing, and Rose has nothing to say. He then says that
the Black Monster wants to stop the Moon Child because he cant imagine
himself scorched to death by the holy light of it.

Dart asks what the Divine Moon Objects have to do with the Moon Child.
He says that the Winglies feared that they would no longer be the
supreme species once the Moon Child came, so they sealed off the 108th
species. The seal is called the signet, and the only thing that can
dissolve it is the power concealed inside the Divine Moon Objects. So
Albert deduces that they were going to release the god using the
Objects. Then Lloyd says that that is all and sits down. However, Dart
gets riled up and rushes at him, demanding why he took Shana away if he
desires a utopia. Albert rushes forward to stop any oncoming fights, and
Lloyd says that everything will be explained in Vellweb.

The next morning, Meru rushes out of the cave and shouts that the
blizzard is over. Dart comes out, and now youre all rested up. Go to the
left into the next screen. Here theres a slide down a hill to the left.
There are two chests on the way down. When you go down, you will be
prompted to press X four times. If you want the chests, heres how to get
them:

1. Go down the left side (the farther side). Press X the 1st, 3rd, and
4th times that you are prompted. You get a /Magic Shield/.
2. Go down the right side (the closer side). Press X the 2nd and 4th
times. You get a /Dancers Ring/.

At the bottom of the slide, Rose, Kongol, and Meru pop out. Meru blames
Dart for all of them falling down here. Then she notices the green
glowing thing to the left. She says that there are some Wingly letters
here, and that she might be able to read it. She says Winglies, ouch,
mos. She cant really read it. Dart says that there are some human
letters, and Kongol says that he sees some Giganto letters. Rose,
however, just walks right over there and reads out, The cursed land
where the decline of the Winglies began. Nobody is allowed to touch the
door. The judge Nomos of the court of Zenebatos.

Rose explains that Zenebatos was one of the most prosperous ancient
Wingly cities. Dart asks if its over through the doorway, but Rose says
that this place is the Human Fort Magrad. But we need to get to Vellweb.
You can go in the fort if you like but you can't do much there yet. Now
go up the path. The first chest has a /Burning Wave/, and the second has
a /Gushing Magma/. Continue until you come out of a hole above the
slide. Go up and leave.

Head west to Vellweb.

------------------------------------------------------------------------

[[Vellweb]]

Stardust: 1 Minor Enemies:

Name: Maximum Volt


HP: 550
Element: Thunder
Name: Spring Hitter
HP: 450
Element: Non-Elemental
Name: Succubus
HP: 400
Element: Dark
Name: Terminator
HP: 500
Element: Non-Elemental
Name: Witch
HP: 400
Element: Light

First of all, this place has some tough enemies. Prepare yourself. Lloyd
says that we are here at Vellweb. Dart points out the seven towers in
the distance and asks if that is where Diaz is. Lloyd says that he is
below them. Albert asks if this place is abominable as well since it is
where the humans started their liberation. Meru says that this place is
the same as Kadessa: if you drag the past around, you cannot walk
anywhere. Albert remembers and agrees.

Now head down the stairs. Continue up the next ones. Follow the path and
enter the doorway for an /Attack Ball/. Go back and continue to the
left. Now go down below you and youll see two more peddlers. They are
saying that there are no customers here and that they should probably go
home. However, they see you and ask you to buy their stuff. Stock up on
weapons and items. Once youre done, go back to the left. Rose pops out
and tell you about a place where Dragoons used to shoot at Flanvel
Tower. Go back down and to the left.

Go up a little bit, and there will be a flash of light. Then Shirley


appears. (Remember her?) She says shes been waiting for us. Rose asks
why shes here, and Shirley replies that she couldnt leave the trapped
souls alone in this world. Rose seems to know what shes talking about,
and Shirley says that the four Dragoons who died in the Dragon Campaign
were drawn to Mayfil and that it is asking for the Dragoons souls. Rose
says that she thought it was destroyed. But Shirley says that its gate
is still open. Shirley says that she anchored their souls in this city,
but that is all she can do. She asks us to come back later and lead
these peoples souls to heaven. Then she vanishes with a flash of light.
Rose says that the Dragoon souls are in the towers, but we need to go
down to meet Diaz.

Go up and save if you wish, then head up the stairs to the left of the
save point. Go up to the tower directly above you (not the one to the
left) and search the back for a *(1)* Stardust. Go all the way back
down, and this time, go down the stairs on the bottom left. Continue
along the path and all the way to the back. Go down the stairs, skip the
first doorway, go into the second for /Roses Hairband/, skip the third,
go into the fourth for a /Spirit Potion/, and go back and enter the
third doorway. Continue down the steps and into the doorway. Go across
the bridge.

I dont think Ill tell this part. I should just let you figure it out on
your own. But if you really want to know...

SPOILER! Highlight to View

Zieg is really Emperor Diaz, as well as Roses former lover when they
fought together in the Dragon Campaign 11,000 year ago, and Darts
father. Rose is the Black Monster, having saved the world from the
in-reality destroyer-of-the-world Moon Child every 108 years for 11,000
years. And finally, Shana is the Moon Child that will destroy the world
if united with the Moon That Never Sets. The Moon is the god's body and
the Moon Child is the god's spirit. Zieg then sets out to destroy the
release the Moon and cross it with the Moon Child.

This is the end of /Chapter 3: Fate and Soul/. You should have 46 Stardust.
------------------------------------------------------------------------
------------------------------------------------------------------------

Chapter 4: Moon and Fate

Here it is: the very last chapter of the Legend of Dragoon. Truths will
be revealed, fears will be realized, and fate will be decided. But
ultimately, this last disc will test the true gamer inside you.

------------------------------------------------------------------------

[[Death Frontier]]

Minor Enemies:

Name: Canbria Dayfly


HP: 650
Element: Wind
Name: Cactus
HP: 350
Element: Earth
Name: Sandworm
HP: 1400
Element: Earth
Name: Scorpion
HP: 300
Element: Earth
Name: Spiky Beetle
HP: 500
Element: Earth

This place is terrible. If you dont know how to navigate this place, you
have no hope of ever making it out the other side. Well, maybe a little,
but its kind of the same chances you have to get past the unending
staircase in The Darkest Faerie if you dont know how (by the way, my
brother got past that staircase on complete random chance).

Upon entering, youll see your people in a desert walking toward the
camera, but Rose and Dart stay behind. Next, they come up to another
area, again everyone except Dart and Rose, and Meru says that shes
completely worn out. Albert says that we cannot go back now since we
came so far. Haschel agrees. Kongol says that the Wingly city is just
over there. Haschel says that its called Ulara. Then Dart comes,
everyone goes into him, then Rose follows. Okay, now you begin your
tedious trek through this blasted desert. Go down, not into the cave,
and save if you wish. Heres a map of how to navigate. (I do not take
credit for this map; that goes to Desmond Xie. I would not have gotten
through this place without it.)

Exit to World Map B Blocked


!-----! C(x) Treasure chest
! ! E(x) Exit to next area
! ! F Normal sand fall
! ! R Recovery point
!-----!E2E2E!-----! S Save point
! ! ! C5!
! ! ! ! C1 Healing Breeze
! ! ! ! C2 Healing Fog
!-----!FFFFF!F6F6F! C3 Gladius (weapon)
! ! ! ! C4 Power Down
! ! ! ! C5 Healing Potion
! ! ! !
!-----!-----!-----! F1 Moon Serenade
! ! S ! ! F2 Healing Rain
! ! R ! ! F3 Drops to recov pt
Start ! ! ! ! F4 Recovery Ball
!-----! !FFFFF!-----!FFFFF! F5 Sun Rhapsody
! ! ! F5 ! ! F6 Thiefs Boots
! U1 ! ! C4 F5 ! !
! S ! ! F5 ! !
!-----!E1E1E!-----!-----!-----!-----!-----!
! ! ! B F ! F !
! ! ! B F ! F !
! ! ! B F ! F !
!-----!FFFFF!-----!-----!FFFFF!-----!-----!
! F1 F B ! ! ! !
! F1 C1 F B ! ! ! !
! F1 F B ! ! ! !
!-----!-----!-----!FFFFF!-----!-----!-----!
! ! ! B ! S ! F !
! ! ! B ! R ! F !
! ! ! B ! U2 ! F !
!F2F2F!-----!-----!E2E2E!-----!-----!-----!
! ! F3 E1 B F F4 !
! ! F3 E1 B F F4 !
!C2 ! F3 E1 B F F4 C3!
!-----!-----!-----!-----!-----!-----!-----!

The first time you fall down a sand fall, Albert comes out, and they
talk about the end of the world. After that, just head up to the exit
and continue your trek.

The battles here are not normal. They're more like those in Hellena or
the Black Castle. You get into one whenever you touch a fly, sandworm,
or a plant that are wandering around here. Plus these battles are a bit
tougher than previously, so I hope youre well prepared. Training around
here would be very beneficial at the moment, as this is by far the
hardest disc.

As you go through this place, get whatever treasures you may want, leave
behind those you dont, and mainly try to get through the desert.

When you reach the first recovery point that is not underground, Meru
comes out and starts jumping for joy at sight of the water. She and
Haschel run up and drink it; Meru dunks her face in. Kongol says that
since there are no monsters here, we can rest for a second. Miranda
inquires Rose as to what the Winglies of Ulara will know. Rose says that
they will know what way we, or at least I, should take. She says that
there is no need for us to come with her. Miranda protests and says that
this is no longer just Roses problem. They start a quarrel, and Miranda
slaps her. Albert steps forward to intervene, and the women face
opposite directions. He says that no one could possibly understand what
it was like to have to bear the burden that Rose has for so long, but
that we can at least help her with it. Dart says that that is why were
going with her. Everyone except Rose goes into him, and he walks forward
and says, There is no other way, is there? She enters him, and now were
free to move once more. Drink from the water, save, and now we continue
our journey through this desolate land.

When you get to the second recovery point, drink from the water, save
again, and continue up to leave the Death Frontier when you're ready.

Head south to Ulara.

------------------------------------------------------------------------

[[Ulara]]

Here youll see a teleporter looking over the endless desert. Rose says
that even if someone managed to get through the desert, there is no way
they could get to Ulara. Rose holds something in her hands and says that
this Choker stopped time for her so she would be in a never-dying body.
This Choker is the only way to see the Spring Breath Town, Ulara. Albert
asks where it is, Haschel jumps up for a better look, and Meru hovers
over them, looking for the city. She says that she can sense peoples
feelings originating from somewhere in the unknown desert. Rose jumps up
to the tallest point and holds up the Choker. Theres a flash of light,
and the town is revealed in the distance. She says that the teleporter
will get us there. Everybody goes into Dart, and now you can move. Get
the /Angels Prayer/ in the chest, then press X on the teleporter to go
into Ulara.

Youre greeted by a Wingly named Caron. She welcomes you and introduces
herself as the guard of the teleporting device. Rose says hi. When Dart
asks if Caron gave Rose the Choker, Rose says that it was Charle Frahma,
whom we are going to meet. Once you can move again, go up.

Choose the left path and go up. As you enter the scene, Dart comments
that Shana would have liked to see the roses. As Miranda gazes at them,
Haschel says that hes glad theres still some woman in her. But Miranda
says that she is disgusted with roses. The only reason they have thorns
is to bring out their own red with peoples blood. (Oh, my.) After they
go into Dart, check the roses for a *(1)* Stardust. Save if you want,
and go to the left. Here are the shops. Go through the teleporter. The
dude behind the counter sells weapons, and the woman walking around
sells items. Stock up, then check the barrels at the top of the screen
for a *(2)* Stardust. Leave and go back to the area with four exits. Go
to the top right and take the teleporter.

Walk forward, and Rose comes out to ask where Charle is. Miata says that
she is preparing to tell us some stuff.

SPOILER! Highlight to View

She says that the Signet of the Moon is called the Signet Sphere. It was
created just in case the Moon Child reached the Moon, acting as the last
barrier. Then she says that Zieg is trying to destroy the signet using
the Divine Moon Objects. Dart intervenes here and asks why they made
objects to destroy the Signet Sphere if it seals off the God of
Destruction. She says to ask Charle.

Now check the weird plants to the right for a *(3)* Stardust. Continue
to the left and take the teleporter.

As you appear, someone says something. Then you see Charle sitting on a
weird-looking couch and the sad music starts. Rose is rather rude and
demands to have her question answered. Instead, Charle asks to be
introduced to Dart, the son of dear Zieggy. Rose does, and Charle
comments on his likeness to Zieg. Im just going to let you figure out
what it says. So have fun with it, even though its forever long. You
have to ask every question.

Afterwards you can move around. Rose is talking with Charle, and the
rest of your party is gone, too. So guess what? We get to go find them.
As you leave, Charle tells you this. Go upstairs for a /Moon Serenade/
and leave. Go down to the next screen. As you come out to the place with
the man-eating plants (which are now sleeping), Dart thinks, Now our way
is opened. Shana, Ill be there soon. Just then Rose comes out, weird
music starts, and they have a conversation.

SPOILER! Highlight to View

They speak of Rose's being the Black Monster, and you get to see a
flashback of what happened in the desert, the part we missed. After Dart
discovered that Rose was the Black Monster, they dueled, and when Rose
was confident that Dart no longer needs her to protect him, she allowed
him to kill her if it pleased him. But he says that the monster is
already dead. All that is left is Rose, his companion.

Afterwards we are free to move. Exit to the bottom left. Go to the


bottom right and take the teleporter. Now you see Miranda and Haschel (a
strange couple) in a bar talking. Their conversation tells more about
their personalities and gives a little insight into each's past.
Miranda's mother was abusive and a drunk because her father left her
when she was very young. Haschel gives a few more details surrounding
Claire. Eventually Dart and Rose enter as well and they all get together
and talk, and Rose makes up to Miranda.

Later, they finish drinking and Dart says we should go. Now lets head
out. This time go to the upper left-hand corner. Continue on to the
shops. In here are Albert and Kongol looking for newer and better
weapons for the upcoming journey. The man in the shop tells you that
they are about to close, so we had better get a move on. If you didnt
stock up earlier, you had better do so now. Then leave and go back to
the place with four exits. Go to the only remaining one: the bottom
left-hand corner. Here Meru is speaking with Caron about the teleporting
device and explaining how it works. Caron says that in the morning she
can send us all the way to the Home of Gigantos, so that we can hop on
the /Queen Fury/ in Fletz, and then sail to Rouge. Dart complains that
we might as well go directly to Rouge, but Caron says that the Winglies
do not have the power that they did in the old days, so they cant go
that far. (Although, if you look at the map, theyre approximately the
same distance from Ulara, as the bird flies.) Then we decide to spend
the night at Charles.

Pick your party, and when youre done, you appear in Charles house. Leave
and go back to the teleporting device. Here awaiting you are Charle,
Miata, Caron, and about twenty other Winglies floating in the sky.
Charle says that its a send-off for great heroes. She impresses upon us
just how important it is for us to stop Zieg. Then they get in the
teleporter and leave.

Strangely enough, youre on the World Map. Go east to the Home of Gigantos.

------------------------------------------------------------------------

Home of Gigantos

Upon entering, you see Kongol pushing a statue head out of a small hole
and over the cliff. Dart follows him out, then Haschel, Meru, Miranda,
Albert, and finally Rose. Heal with the Rock Fireflies if you want, then
head down. Continue through this screen and out to the World Map.

Head east to the Valley of Corrupted Gravity.

------------------------------------------------------------------------

Valley of Corrupted Gravity

Follow the path out. You should be able to find your way. If not, refer
to the second chapter for more details.

Head east to the Barrens.

------------------------------------------------------------------------

Barrens

Just go through toward Fletz. And I promise this will be the last time
youll have to go through here.

Head southwest to Fletz.

------------------------------------------------------------------------

Fletz

Get any provisions you might need, sleep at the inn if necessary, then
go up to the castle.

Twin Castle

Upon entering, Dart walks forward and you see King Zior, Princesses
Emille and Lisa, Fester, and the maid Libria waiting for you. King Zior
starts the conversation and says hes been waiting for us. When Dart asks
whats going on, Emille explains that Charle sent them a message saying
whats happening and why we need a ship. King Zior asks you to save the
world, then tells you that we need to go to the basement to hop on the
Queen Fury and get on our way to Rouge. Everyone says their farewells,
and now we need to leave.

Take one good look at the castle: this could be the last time you see it
in this game. When youre ready, go into either of the doors next to the
staircase. In here is the dock under the castle. Inside, you meet
Commodore Puler and Kayla. They discuss certain things. It appears that
everyone now knows about the entire end-of-the-world thing. Kayla tells
you to get what you need from the city and return, and if you havent
done that, you really should. Now go to the right and talk to Kayla when
youre ready, and well leave for the final stretch of the journey (sort of).

Head west to Rouge.

------------------------------------------------------------------------

[[Rouge]]

Stardust: 1

When you enter, all the people in the village come to see whos coming to
their outlying little town. When you hop out of your boat, Haschel
wonders if anybody even remembers him after 20 years, and lo and behold!
up rushes somebody calling his name. This guy is the mayor, and he is
good friends with Haschel. The two exchange greetings, and Haschel
introduces the rest of us. Then he asks if we can talk in a more
enclosed area. Of course the mayor agrees, and asks us to come up.

Now you can move. First go to the people on the top right who are
standing right next to each other. The item sellers on the left, and
weapons on the right. Stock up and buy what you need (or want), then go
to the front to the ladder and go up and up. Here is the up place the
guy was talking about. Now go out to the right, but not down the ladder,
for a /Wargods Calling/. Go back and go down the ladder that you didnt
go down just a second ago for a /Satori Vest/. Head back up and this
time, go out through the top of the screen.

Here you see what should be by now a very familiar face. What do you
know, Martels in Rouge!! Dont talk to her yet. Just go through for now.
Get the chest containing 100G, then check the barrel to the right for a
*(1)* Stardust. Might I also say the LAST Stardust!!!! Congratulations!
(That is, if youve gotten all the others, too.) Now go back and talk to
Martel.

Of course she recognizes you. Then Haschel remembers seeing her around
when he was here last, when she was just a young child. We then discover
her reason for wanting the Stardust: her daughter is deathly sick and
wont get better without a miracle, which we can now provide. She then
takes the Stardust that weve already given her and makes an incomplete
half-wish for her daughter. As you see, the sickness evaporates off her,
and she gets up. Then Martel hugs her, a little too tightly, and since
this is a mother-daughter moment, we decide to leave just to be nice.

So now were back in the main room. Now you should go back and give
Martel the last of the Stardust. Now you finally give her your very last
and final Stardust, and in turn she gives you the very last and final
artifact: the /Vanishing Stone/. This may appear to do absolutely
nothing, but it allows you to do a side-quest which gives a LOT of
experience (and gold, might I add). Now go back to the main room.

Save, then talk to the mayor in the yellow clothes. Haschel and the
mayor exchange a bit more small talk, then get on to the big stuff. They
discuss that were trying to get to the ancient Wingly cities, and
Haschel asks if theyve seen anything around that doesnt look human-made.
Then they say that a stick (Im just saying its more like a tower than a
stick) is rising out of the sea, but is unapproachable due to the
whirlpool raging around it. They tell us to go to the cliff top to see
it. So off we go.

Go down onto the main level using the left or bottom ladders. Head to
the bottom of the screen, and you appear on the blessed land. Move on to
the next screen. Keep going up until you reach the platform. The people
training leave, and you get a clear view of a tower out in the ocean. Of
course, this is what the people were talking about. They say a few
obvious points, then Miranda asks Rose if she knows what it is. She
lists the three cities that were gonna be headed to, then says that the
only one that was near here was the Magic City Aglis. Apparently, this
is the most likely place for Zieg to strike first. Then everyone wants
to know what she meant by Law City, Death City, and Magic City. She
tells you of the Birth City Crystal Palace and how the Winglies selected
the babies that were to be born. Then she talks of the Death City Mayfil
that controls peoples spirits after they die. Then she asks if you have
any other questions. Now you can ask about any city you want, including
the Forbidden Land. I wont list what she says about these; you can find
that out for yourself. We decide to find a way to Aglis, since we cant
go by boat. (And if you remember, in the second disc Shana and Rose
explain that its too difficult to transform into a Dragoon out of
battle; therefore, they cant fly over.)

Anyway, Dart automatically leaves the terrace. Go down to the next


screen, and you see into the Mirror Room of Aglis, where in the middle,
you can see Dart, Rose, and Haschel standing. Theres also a Wingly to
one side. Now we return to us, and Rose seems to think that were being
watched. Then an earthquake starts. The mayor says that the sea is
splitting! We head up to the terrace to see things clearly again.
Obviously, the sea has split, right up to the city itself. Now we just
need to get there. Go back to where you entered the city, where your
boats parked. Get on it and choose (if you are ready) to head to Aglis.
(What were gonna do here is sail to where the sea split and walk down
the ocean floor to Aglis.)

------------------------------------------------------------------------

[[Magical City Aglis]]

Minor Enemies:

Name: Aqua King


HP: 700
Element: Water
Name: Jelly
HP: 650
Element: Water
Name: Minotaur
HP: 1000
Element: Thunder
Name: Scud Shark
HP: 400
Element: Water
Name: Stern Fish
HP: 750
Element: Water
Here youll see a very purple room with a waterfall on the left. Rose
tells Dart to open the door. So go up and open the door. Everyone goes
in. In here is an even more open space under the water, held up by
magic. Meru flies around while everybody else talks about the place.
After a while, the door behind shuts; the sea closed up. No way to go
but forward. So take the teleporters.

At the next screen, a creature comes up to talk to us. Its name is Ruff.
Hes here to give us a message: Welcome to the seven heroes fated to be
here. And Rose, these thousands of years I have waited were neither as
long as eternity nor as short as a mere twinkle of a star. People who
confront their fate with courage.... Apparently Ruff forgot the rest, to
everyones annoyance. Theres some unimportant talk, but Meru says that
this things made out of magic. Then as he leaves, Ruff says something
about the Psychedelic Bomb and Moot. Now head forward.

Now you start in a series of mazes, but theyre not that hard. Take the
first teleporter, obviously. The chest contains a /Burn Out/, then take
the next TP. The next chest has a /Gushing Magma/, then take the next
teleporter and follow it until you reach a place with two chests, the
left holding a /Magical Hat/ and the other a /Moon Serenade/. Now go
back to the first of this chain of teleporters and go on to the next screen.

Take the first teleporter, and the second, and on to the next screen. In
here are more of those magic things like Ruff. To the left, theres a
chest with an /Angels Prayer/. Get it, and go to the next screen. Take
the first teleporter, then you can choose between the first one right in
front of you, or the one to the right of that. They both lead to the
same platform, which has a /Sun Rhapsody/ on it. Either way, get that
then go through the one furthest from the starting point and follow that
until you make it to the end of this screen. But then a new kind of
magic creature will appear and talks about Rose and a guy named Savan.
Another message: Zenebatos, which governs the rightful law, has lost its
reason, and Mayfil, which governs over noble death, has been toyed with
by devils from the infernal world. This city is no exception. My magic
power is deteriorating and cannot prevent the invasion by monsters
anymore. The only saving grace is my.... This citys objective is about
to be completed. You are the key. I have been waiting for you for
thousands of years. Come, before he comes. Then the thing leaves, and
now head forward.

Here is the mirror room where we first saw us. Go on through. Here take
the teleporter, get the chest with a /Healing Fog/, then take the other
teleporter. Continue through them all until you come to the next screen.
Take the teleporter, and now you are in the middle of a big platform
covered in teleporters. The one to the left leads to the one on top. The
one to the bottom leads to a /Healing Rain/. The one to the top-right
leads to the end. Do whatever and go to the next screen.

Here Savan talks to us, but we cant see him. Then he suddenly appears
and introduces himself. He says that the Signet Sphere in this city is
protected by the Last Kraken so that we shouldn't have much to worry
about. He talks about how he has worked on protecting the Signet because
he started watching Rose in the Mirror Room thousands of years ago, and
then that we will stop Zieg with the Psychedelic Bomb and seal the Moon
forever with the Moot. He says that in order to activate the Psychedelic
Bomb, he needs our courage (and you will figure out what that means here
in a minute). Now talk to him. Say youre ready, and you can walk across
to a place with seven colored spots on the floor. Here, each person from
your party gets transported to who knows where from spots of their
respective colors. Dart stays behind however. Savan comes and tells him
to wait until last. Save now, then talk to Savan to start the challenges.

Im just going to tell you the correct answers rather than going through
it all.

*Kongol*: Take Doels sword.

*Miranda*: "For the world." and "I cannot die now."

*Albert*: "I... cannot do that."

*Meru*: "I still cannot die!"

*Haschel*: "I couldnt stop her."

*Rose*: "You dont have to do anything."

*Dart*: "I will save Shana no matter what!"

Now you are officially done. When Dart finishes, he goes down the path
to where the others are waiting for him. Miranda says Savan is awaiting
the results. Pick your party when you can, then head to the left for the
results.

Take the first teleporter, then the one across the platform, then the
one nearest the camera, then follow it out. Here the Psychedelic Bomb is
being formed. The courage from all of the tests is gathering at a
central point. Go forward, and Savan points this out. You automatically
walk to the center, then it finally forms right into Darts hands. By the
way, the power of the Bomb is judged by how well you did on the previous
challenges. If you got them all right, it gets the letter X attached to
the end of its name and becomes a repeat item, which you can use
infinitely, but only once per battle. If not, then you can only use it
once in the rest of the game and I think it's not quite as powerful.
Then Ruff enters and says that the Moot is complete and just needs to be
booted up. So now were off to activate it.

Go down into the next screen. This time Savan goes in front of you to
show you the way, so I dont need to tell you where to go (as if its not
obvious or anything). But the first chest contains 200G. The second has
a /Healing Breeze/. Continue on to the next screen. SAVE, get the
appropriate people, and continue on when youre ready.

In the next room, Savan shows you the Signet Sphere and the Last Kraken
and Moot, which is a red light on the floor. But then the Last Kraken
throws a sort of fit, and you hear Ziegs voice. Then we discover that
its coming from the Kraken. Hes possessed it! Then he starts to attack
the Signet, and its our job to stop him.

Boss Battle

Name: Last Kraken


HP: 10,000
Element: Water
Recommended Party: Dart, Meru, and Albert
Difficulty: Moderate
Experience: 12,000
Gold: 300
Item: Pretty Hammer

This battle isnt too difficult, but he does have some pretty powerful
magic attacks. Here you should probably start out with a Special. Have
Dart use a whole bunch of Final Bursts and/or Flameshots, Meru use
D-Attack or Rainbow Breath, and Albert use first a Rose Storm, then
D-Attack. After a while, hell throw out things called Cleones. Kill them
first, cause when they attack, its pretty nasty. Have Meru heal when
necessary. Just try your hardest, and youll pull through.

Now theres chaos. Everythings going wrong, or so it seems. Savan


teleports us right outside the room, and Dart tries to open the door to
try to save Savan, but to no avail. He tries to get Savan to come out,
too, but hes ready to die, so he stays. He tells us to hurry on to the
next Signet; the one in Aglis is being destroyed. He says hell give us
wings to fly the sky all the way to the Moon That Never Sets. Then it
all ends....

Rose quickly pulls us together and reminds us of our duty. Save if you
want, then head out toward the entrance to Aglis. As you go through the
various rooms, youll see that since Savan died, all the creatures hed
made are dying as well. When you arrive at the Mirror Room, Decal and
Spino are in here. They show you, with their last power, Zieg shattering
the Moon Mirror because he no longer needs its power to destroy the
Signet Sphere in Aglis. They say that hes now in Zenebatos and that the
teleporting device has been linked there. Then they die. Now continue
on. After a while, youll get to the place where you first met one of
Savans creatures. When you get here, go toward the closed door on the
left. Press X, and Rose will say that this is most likely where the
teleporter is. The door opens, and you automatically enter.

They discuss it a while, then decide to leave now. Step in the green
circle, and go to Law City Zenebatos.

------------------------------------------------------------------------

Law City Zenebatos

Minor Enemies:

Name: Death Purger


HP: 500
Element: Dark
Name: Guillotine
HP: 400
Element: Dark
Name: Harpy
HP: 600
Element: Wind
Name: Professor
HP: 800
Element: Wind
Name: Sky Chase
HP: 650
Element: Wind
Leave the room and youll see a desolate looking place. Where Aglis was
all purple and blue, Zenebatos is bleak and brown. Rose starts talking
about how the city made laws and governed the Winglies. Then a weird
looking thing comes up on a hovering device and says, WARNING. ZENEBATOS
IS UNDER MARTIAL LAW. LEAVE THE CITY AT ONCE. Look at that. The citys
still running. Then the thing flies away saying repeated warnings. Then
Meru spots something headed our way. A big creature flies right up to
Dart and stops. He introduces himself as Coolon, and we discover that he
is the wings that Savan was talking about. He says that hell be waiting
for us whenever we would like to go back to the world. This comes in handy.

Okay, first things first. Go to the right to the next screen. Save if
you want, then talk to the thing behind the counter. Choose Law Factory,
then youll hop on the teleporter and go off to another platform to the
north. The yellow guy back there is your item/weapon shop. Now every
time Ive ever played this game, I didnt have to repeal the law saying
that humans arent allowed to use it, but if he says you cant, skip down
a ways to where I talk about the processes of Zenebatos and use the code
339. If not, then stock up on items, and DEFINITELY get the Dragoon
armor things they have here. That means that if Meru has hers on and she
gets hit with a water-based magic attack, it will do 0 damage to her.
Pretty awesome, right? Get what you need, then head back.

Now you get a choice. In my opinion, this is an optimum time to do some


mega training and three side quests because when youre done with this
city, theres a boss battle thats a LOT harder than the Last Kraken was.
Also, if you train enough right now, you can save up for three Legend
Casques or Armors of Legend, which are practically the best pieces of
armor in this entire game. But you dont have to train if you dont want
to; it will just make the rest of this game a LOT harder. Right now, Im
going to do just that: advise on training and tell of the side quests.
If you dont want to train, skip down to Law City Zenebatos <#section368>.

------------------------------------------------------------------------
------------------------------------------------------------------------

Training across Endiness

Heres where the fun begins. If you follow what I tell you, youll be
doing three side quests in this order: (1) the Dragoon Spirits in
Vellweb, (2) the Polter Armor in the Snowfield, and (3) Magician Faust
in Kashua Glacier. In order to complete the third, you will need to have
gotten all 50 Stardust and given them to Martel; so before you train, if
you havent done that, do so.

As for the actual training, I suggest that your goal is for all your
characters to be Level 5 Dragoons, and that all their Additions be Level
5, including their last and final. The second goal you should have is to
get enough gold to buy at least three Legend Casques from Lohan before
you fight Faust, because he is one tough cookie unless you have those.
In fact, I was unable to ever defeat him until I got them. If you want
to, although its not nearly as important, you could also get some
Legendary Armors, but you dont have to.

A really good place to train is in Vellweb. For starters, its creatures


arent so terribly hard that your people will die every turn, or too
easy. Second, it has a Save Point, a healing spot (where Shirley left),
and an item seller, all within three screens. That's my favorite spot,
although any place with a Healing Point would do very nicely.

This will take some time, a lot of it, but its totally worth it in the end.

Side Quest 1

Go back to where Coolon is waiting for you and hop on him. Then you get
to choose where you want to go, which includes pretty much anywhere in
Endiness. But for this particular quest, go to Deningrad. Go in and
rest/stock up if you need to, then go through the Kashua Glacier, then
on to the Snowfield, then to Vellweb.

[[Vellweb, Revisited]]

Go up until you reach the area with the save point. When you walk
forward some, Shirley appears and speaks to us. Once again she asks us
if well help save the souls of the four Dragoons that died during the
Dragon Campaign. Then she disappears. Now go to the previous screen,
come right back, and continue. The healing power of Shirley has stayed
behind and heals you every time you come through this area. Next go up
and pick your party: Albert and Miranda/Meru. Have Albert equipped with
his Dragoon armor, and if you have a Legend Casque, equip it to Dart. If
you have a second, give it to Albert.

Go to the left up into the Dragoon towers. Enter the tower to the left,
and you see a room that is obviously occupied. Then a Jade Dragoon
appears. Rose recognizes him as Syuveil, a man just like Albert,
actually. He then notices were here and addresses Rose. They discuss
Mayfil and the Crystal Palace, and that is why he cant die; he doesnt
want to go to a world of nothing spread out on the tip of darkness. Then
we attack him. Apparently, in order for him to go to the right place, we
have to kill his spirit.

Boss Battle

Name: Syuveil
HP: 10,000
Element: Wind
Recommended Party: Dart, Miranda, and Albert
Difficulty: Moderately Difficult
Experience: 6,000
Gold: 300
Item: Jade Stone

Start out with a Special if you can. All these Dragoon Spirit people
have the same stats as the respective characters of your party.
Therefore you know that this guy has good defense and attack, but low
magic defense and magic attack, and a good amount of HP. So hit him with
a whole bunch of magic, especially if you have Earth-based items. Have
Albert use his D-Attack or Rose Storm, Dart use Final Burst/Flameshot,
and Mirandas/Meru's healing magic and magic attacks. Whenever Mirandas
in human form, have her either healing or using magic attacks. Now would
be a great time to rip out the Psychedelic Bomb X. Since this guy has a
high attack, hell do serious damage to the girls with his D-Attack. Just
try to keep her alive, because her magic attacks will really pay off
here. Heal whenever necessary, pound on him as hard as you can, and
youll be fine.

After youre done, Rose tries to reassure Syuveil that its okay for him
to die. Then he disappears. Suddenly the room is barren, as if
uninhabited for 10,000 years. Now return to the place with the save
point, heal, stock up on items from the brothers if necessary, save,
choose Meru and Albert for your party, equip either Albert or Dart with
the Legend Casque if you have one and Meru with her Dragoon armor, and
go back up to the towers. This time, including the one right above you
when you start, the next tower is the fourth to the left.

Here you find a room filled with water. A young girl with blue hair
appears. She was only 15 years old when she fought in the Dragon
Campaign, and shes half mermaid, thus why the Blue Sea Dragoon Spirit
was so attracted to her. When she notices us, she too talks to Rose and
asks if she came to see her. Now we have to convince her to completely
die as well.

Boss Battle

Name: Damia
HP: 9500
Element: Water
Recommended Party: Dart, Meru, and Albert
Difficulty: Moderate
Experience: 6,000
Gold: 300
Item: Blue Sea Stone

Almost the same strategy as last time, but remember that shes fast, has
low physical abilities, and high magical ones. Have Albert use Rose
Storm and D-Attack (which will do great damage here), Dart use
Flameshot/Final Burst, and Meru use D-Attack unless you need a Rainbow
Breath. In fact, it might be better for her to just use that, because
Damia will do a lot of damage to both Dart and Albert. Heal whenever
necessary with mostly Meru, and use Alberts attacks whenever possible,
because he really packs a punch. This one isnt too bad.

Now Rose is reassuring Damia that shell be okay when she dies. Then
Damia disappears, and her room returns to what it should be. Now go back
and do the same things again, but this time pick Albert and
Miranda/Meru, with the Legend Casque on Albert. This time the tower is
either the sixth on the left or the third on the right.

Upon entering, a very big guy appears. His name is Belzac, and he is
apparently talking to a group of children who arent there. When he
notices Rose, he also thinks Dart is Zieg, but then decides not. He says
something about the subjugation of Kadessa, and Rose infers that he does
not know that he died. She tells him that all of the Dragoons except her
have died. But instead of getting upset about himself dying, hes really
upset about Shirley. He was absolutely sure that he had saved her.
(Recall Rose's flashback from the cave in the 2nd disc.) He gets so
upset, in fact, that he fights us.

Boss Battle
Name: Belzac
HP: 16,000
Element: Earth
Recommended Party: Dart, Kongol, and Albert
Difficulty: Moderately Difficult
Experience: 6,000
Gold: 300
Item: Gold Stone

Once again, this guy is just like Kongol. High defense and attack, very
low magic attack and defense, slow, and a LOT of HP. But if you have
given Albert the Legend Casque, you should be just fine (until he hits
Miranda/Meru with his D-Attack). What you want to do is hit him with
magic. Have Dart use Flameshot/Final Burst, Albert use Rose Storm and
Gaspless, and Miranda/Meru use magic whenever possible. Once again you
should use the Psychedelic Bomb X, as its very powerful. This battle is
a lot longer than it is hard, so you should be able to beat it.

When youre done, Belzac finally remembers what happened. Then he


disappears. Three down, one to go! Go back and prepare, choosing Haschel
and Albert as your party with Albert wearing the Legend Casque. The
second tower to the right is the one.

This is my least favorite person. Here appears the electric Dragoon.


This guys name is Kanzas, and hes a sadistic freak; he collects a doll
for every person he kills. He savors it. In order to get him to accept
his death, Rose tempts him to make her one of his dolls. He goes for it.

Boss Battle

Name: Kanzas
HP: 12,000
Element: Thunder
Recommended Party: Dart, Haschel, and Albert
Difficulty: Difficult
Experience: 6,000
Gold: 200
Item: Violet Stone

This guys pretty tough. Hes like a really well trained Haschel, quick
and deadly. He has fairly good magic stats and slightly below average
physical stats. Have Dart use pretty much whatever you want except
Explosion (too weak) and Red-Eyed Dragon (too much MP). Have Haschel use
his D-Attack, and Albert use Rose Storm and D-Attack. Pretty much all of
his attacks are nasty, so just hang in there and heal whenever you need
to. Good luck.

After the battle, they chat a bit, and then he disappears.

Congratulations! Youve completed this side quest!

Here would be a good time to train for a while, because the next quest
has a nasty boss at the end of it. But its not really necessary.

Side Quest 2

Go to the Snowfield.
Snowfield

Slide down the slide to get to the entrance that has weird writings on
it. Enter through the doorway into the next area.

[[Fort Magrad]]

When youre through, Meru jumps out and starts playing in the snow (if
you didnt enter before). Rose, of course, comes out and chastises her
for playing, but Dart convinces her to let Meru have some fun for a
while. Then Rose explains to Dart that this was a human fort, rather
than a Wingly one. But just in case you came in here before the end of
the third disc, she says that she heard about it. Anyway, go on, get the
chest with a /Midnight Terror/ in it, then go up to the next screen.

Here Rose comes out again and reminisces about her past. She remembers
Diaz rallying on his troops. Then Dart asks if anythings wrong. She of
course says no. Now continue on. Get the chest with a /Panic Bell/. Then
the next chest has a /Poison Needle/ in it. SAVE; pick your party, who I
think should be Miranda and Albert. You should equip your Darkness Stone
you should have gotten from Kamuy to Miranda because this enemy uses a
lot of magic attacks, mostly dark- and light-type, so that item will
help quite a bit. Also, a Legend Casque on Albert and/or Dart would
help. And especially, /put a Talisman on someone/. When youre ready,
head forward into the area ahead.

Step forward, and Rose starts remembering again; but this time, its
Emperor Diaz talking to Rose and Zieg about their wedding planned for
after the war. When shes finished, the sword thats stuck in the wall
suddenly comes alive and attacks us!!

Boss Battle

Name: Polter Armor


HP: 3800
Element: Dark
Name: Polter Sword
HP: 2800
Element: Dark
Name: Polter Helm
HP: 2400
Element: Dark
Recommended Party: Dart, Miranda, and Albert
Difficulty: Difficult
Experience: 6,000
Gold: 200
Item: Soul Eater
Smoke Bomb

This things annoyingly tough. A good defensive technique would be to


equip Miranda with a Darkness Stone. Thats a good idea. Then go for the
armor first. It throws magic attacks. Next work on the sword, because
when it dies, it uses a Cant Combat on one of your players, and if you
save it until last, it will kill a party member and then they won't get
the experience. Then move to the helm last; it can block different
commands, and if you have really bad luck, can ruin your battle. If it
does something like block all your players' attack abilities, kill it
first with magic and Dragoon Attacks.

Basically stay alive. Use the Special if you want, but its not really
important in this battle except for the defense high. If you do, have
Dart use Flameshot or Final Burst on whichever piece youre on. Have
Albert do a D-Attack or Rose Storm (you must know the drill by now), and
have Miranda throw out a Star Children, her various healing spells, and
that Psychedelic Bomb X when you get the chance. Have fun with this one.

Congratulations! You just received the /Soul Eater/, Darts best weapon
of the game. Then the sword falls down. Now, grab the chests on the left
(/Armor of Yore/) and on the right (/Panic Bell/). Go back and save if
you want and equip your new stuff. However, the Soul Eater may be the
best weapon for Dart, but it has a drawback: it saps health from him
every turn as if he were poisoned. To counteract this, just equip him
with a Therapy Ring. Then he can use it without its problems, but you
sacrifice his Accessory slot. Choose whatever you think is best.

Congrats for the third time! You have just completed the second side quest.

Now what you want to do is train until you get enough money to be in
possession of at least three Legend Casques. You might as well give up
on this next quest if you dont have at least two of them.

Side Quest 3

Go to the Kashua Glacier.

Kashua Glacier

Here you need to make your way to Flanvel Tower, where you fought Lloyd
for the second time.

[[Flanvel Tower, Revisited]]

Go to the area under the place where you fought Lloyd. Save if you like,
then go down the teleporter on the right. Here your Vanishing Stone will
dissipate the apparition of Faust, and you are now able to go down. Find
your way down until you reach an area with three teleporters and a save
point. Now would be a good time to make sure your favorite peeps have
their Legend Casques on and are using their most powerful Additions. In
my opinion, if you have the Legend Casques, use Kongol and Albert for
their high attacks. If you dont, then your best bet would be two of the
girls that have high magic defense, such as Miranda and Meru. Anyway,
continue on.

This part would be very difficult to explain in a walkthrough, so I


think all I can say is that youre going to have to try every path. Your
goal is to get to the room at the bottom with three entrances. When you
find the first, the ground in front of you will crumble away. This
happens at the second, too. But at the third, you run all the way into
the circular area in the middle, but then the path breaks away, and you
fall into the deep abyss. Hope you were ready to fight.
Down here, you meet the real Faust. He decides that he would like to be
ruler of the world, but of course, we must stop him. So then we attack.

Boss Battle

Name: Magician Faust


HP: 27,000
Element: Non-Elemental
Recommended Party: w/ Legend Casques: Dart, Kongol, and Albert
w/o Legend Casques: Dart, Meru, and Miranda
Difficulty: Extremely Difficult
Experience: 20,000
Gold: 10,000
Item: Phantom Shield

Let me tell you now, this guy is difficult. Hes much more difficult than
the final battle, and even prepare yourself the Grand Jewel. However, if
you have three Legend Casques, it almost makes this battle easy. If you
dont, I guarantee you are going to die. If you do have them, then you
should survive. He still has such a high magic attack that his more
powerful attacks can do some pretty heavy damage, but thats why you have
healing items.

So in this battle, dont use the Special. Whatever you do, you do NOT
want everyone as a Dragoon at the same time. Faust is really fast, and
therefore attacks about seven times in a row; youll need to heal a lot,
and if everyones a Dragoon, you cant do that. You always really want
Darts and Alberts attacks (if Dart has Blazing Dynamo), so heal with
Kongol if you can. If you need to heal, though, do it instead of saving
their attacks. Never use magic attacks, because he practically absorbs
them. Use your D-Attack if you want, but Darts Blazing Dynamo, Alberts
Gust of Wind Dance and Flower Storm, and Kongols Bone Crush do more
damage than their respective D-Attacks (if properly leveled up).
However, the extra defense is a nice bonus. Do what you will in this area.

One absolutely amazing thing about Faust is that he mainly attacks with
the elements of the characters you decided to use. For this reason,
equipping those you are using with their Dragoon Armor would be amazing,
reducing the damage you take dramatically.

Just attack, attack, attack. Dont use magic attacks. Heal when
necessary. Thats all you can really do in this battle. Good luck.

When youre done, get the chests (/Holy Ankh/, /Magical Hat/, and
/Dancers Ring/), and then take the teleporter above to get out of this
accursed place.

And voila! you have completed all of the three side quests in this part
of the story.

Now that were done with that, continue your training until everyone has
all their Additions to Level 5 and everyones a Level 5 Dragoon. You
could even save up for some Armors of Legend if you like. Congrats! Im
so proud.

Back to the Main Storyline...


------------------------------------------------------------------------
------------------------------------------------------------------------

[[Law City Zenebatos]]

For starters, go through the teleporter in the first screen and talk to
the thing standing guard. It says that anything not a Wingly is not
allowed to visit the Signet Sphere of course just where were trying to
go. He says that the article #703 is prohibiting this. So then, what do
we do? Well, go down and then right to the next screen. Save if you
like, then talk to this guard. Hell give you a choice, and choose the
Legislation Center. The teleporter thing will come, and then carry you
to another station. Continue to the next screen.

Here is a series of strips where there are guards just waiting to send
you to jail. You need to avoid them. Take the first teleporter. The
first one is simple. As long as youre not on the main path, the guards
wont try to catch you. So wait until the guard is somewhat close to
where you are, then go into the hallway inside the wall. As soon as
youre out on the other side, run to the next teleporter. The next ones a
bit trickier. Theres a chest here containing a /Frozen Jet/. To get the
chest, wait until the guard is on the other side of the platform and run
to the chest. Then to get to the teleporter, run through the hallway and
over to it and take it.

Same concept here, but the chest is a /Burning Wave/. Continue to the
next platform. Here the guard is different. He stands there and waits
for you. In this case, just run out and right back in to where you are,
and the guard will run to the other end of the platform. Nows your
chance. Run through the hallway nearer to you, and he runs back to his
original position. Then take the teleporter. In this room, you see a
bunch of guards talking. Get in the line that is behind the laser lights
and wait your turn. When the guard before you is done with his thing,
the guards will call for the next deliberation. Nows your turn. Go into
the circle and press X. They ask if its a submission of a bill, and you
answer no. Then when they ask if its a revision of the law, answer yes.
They now ask for the number of the bill, which are all three digit
numbers. Heres a list of all the possible numbers and what features they
unlock.

* 703grant access to the Signet Sphere


* 666stops minor battles in Zenebatos
* 659remove guards from paths
* 640allows you to make laws without lining up
* 410allows transport to Death City Mayfil (only allowed after visit
to Signet Sphere)
* 339allow humans to access item/weapon store

Now they name the law you chose, then give you a Law Production License
and tell you to take it to the Law Factory. And thats just where well go.

When youre done, leave. Here you can either work your way back through
the guards, or just get caught. This is easier at the moment. If you get
caught (on purpose, I hope), you find yourself in a room with absolutely
no openings. Everyone gets upset and looks for a way out. But then Dart
remembers that someone isnt here. Just then Kongol bursts in through the
wall! Were saved! Now leave.
The chest on the bottom has a /Flash Hall/ in it, and the chest on the
top has 200G in it. The guard here gives you the code to revise the
article that gives the guards the right to arrest you: 659. Take the
teleporter back to the original area. Here choose to go to the Law
Factory. Continue to the next screen.

Here the concept is the same as in the Legislation Center. The first
chest contains a /Spectral Flash/. The second has a /Night Raid/. The
third has a /Rainbow Dress/. Now you should be in the actual Law
Factory. Here a guard is waiting for your Law Production License. Give
it to him, and he gives you a Law Launching License and tells you to
take it to the Law Launcher. Now go back however you wish, and go to the
Law Launcher.

Same thing here. First chest is a /Down Burst/. Second is a /Spirit


Cloak/. Third is a /Gravity Grabber/. Here get on the thing and give the
guard your license. Then you see your law go out and you return to the
platform.

Just so its right here, easy to see, here is the order in which to go to
the correct places to revise laws:

1. Legislation Center
2. Law Factory
3. Law Launcher

Now, after revising the one about the Signet Sphere, go back to the
first screen with Coolon. Go back up the teleporter and talk to the
guard again. Apparently, our law has not worked, and we still cant get
in. But just then, there it comes, riding on the horizon! Now we can go!
Take the teleporter on the left whenever youre ready.

Here, when Dart mentions the Signet Sphere, the guard goes ballistic and
lists off the names of our characters, totaling us to seven people. It
says something about the accused, then shuts up, of course. Save, pick
your party, then proceed.

When we enter, Rose says were in the court of Zenebatos. Then all the
guards say guilty, and a creature called Nomos descends. It says were
all accused and wont let us go to the Signet Sphere. Then we infer that
hes being controlled by Zieg, just like the Last Kraken was. Then he
tells three people to come out and kill us all.

Boss Battle

Name: Kubila
HP: 3200
Element: Dark
Name: Vector
HP: 4000
Element: Dark
Name: Selebus
HP: 3000
Element: Dark
Recommended Party: Dart, Rose, and Albert
Difficulty: Moderately Difficult
Experience: 12,000
Gold: 300
Item: None

In this battle, youll want a healer. So dont use your Special. Kill
Selebus first because she can heal the others. Then attack Kubila
because he has a Cant Combat attack; a Talisman might help out in this
battle. Then move on to Vector. Youll want to attack Vector with magic
and the others with normal attacks. Use Rose Storm or D-Attack with
Albert, D-Attack or Final Burst with Dart, and D-Attack or Astral Drain
for Rose. Just keep attacking and healing. If you still have that
Spectral Flash, you should use it in Rose's hands, along with the
Psychedelic Bomb X. You can do this.

After that, Nomos tells his master to hurry, then disappears. Now we run
to the Signet Sphere. Continue to the next screen, where it seems Zieg
has already been. This ones destroyed, too. Then he appears and shows us
that he can fly! Then we start hearing a heartbeat. When Zieg mentions
Shana, Dart cant take it anymore and tries to attack him, but gets blown
back. After Zieg leaves, Rose says that he is not Zieg; he can't be. But
if thats not Zieg, then who is it exactly? Now we need to head to the
last city: Death City Mayfil. Go back to the original screen.

If youre observant, you should notice that theres a little guard here.
Talk to him, and he says that were not allowed to go to Mayfil in the
teleporter. Of course. Talk to him again, and hell give us the code:
410. Now we need to go revise this law. Do that, and then come back.

When you are ready (stocked up on items, weapons, etc.), go into the
room and choose to warp to Mayfil.

------------------------------------------------------------------------

[[Death City Mayfil]]

Minor Enemies:

Name: Human Hunter


HP: 350
Element: Dark
Name: Hyper Skeleton
HP: 900
Element: Dark
Name: Loner Knight
HP: 800
Element: Dark
Name: Spector
HP: 250
Element: Dark
Name: Undead
HP: 600
Element: Dark

First you see Zieg flying around outside the city, saying how this place
has been leading souls to hell for the past 11,000 years. Then he flies
into the city.

Next, you arrive. Go into the next screen. You see a very dark and
sinister place. Theres some kind of vacuum working in the background.
Dart asks Rose what that is, and she says it sucks souls into Mayfil.
Rose is very upset that this city, which determines the destination of
souls, survived the Dragon Campaign. But, she says, as long as the moon
is in the sky, we are fine.

Take the teleporter to the right and continue into the next screen. When
you walk in here, a spirit of some kind appears in the middle of the
room. Alberts Dragoon Spirit starts to shine, and Rose says that this is
Feyrbrands spirit. Once again, we can break the poor dragons attachment
to this world if we kill it. Now, you dont have to attack this thing if
you dont want to, but its some good experience, so I advise it. If you
dont want to, DON'T TOUCH IT!!! If youre ready, just walk into it and
the battle will start.

Boss Battle

Name: Dragon Spirit (Feyrbrand)


HP: 8000
Element: Wind
Recommended Party: Dart, Kongol, and Albert
Difficulty: Moderately Easy
Experience: 4000
Gold: 200
Item: Down Burst

This ones not too difficult. Feyrbrand wasnt, either. I dont even
recommend turning into Dragoons at all. Just attack it with everything
youve got. It helps if you have the more powerful Additions. Heal
whenever necessary. You got this one.

Good job. Now continue on. Take the first teleporter, then cross the
bridge for a /Poison Guard/. Go to the left for a /Stun Guard/. Go to
the right for a /Panic Guard/ and a /Protector/. Continue to the next
room, where youll find Regoles spirit. Same as last time, attack it if
you like, but you dont have to.

Boss Battle

Name: Dragon Spirit (Regole)


HP: 12,000
Element: Water
Recommended Party: Dart, Meru, and Albert
Difficulty: Moderate
Experience: 6000
Gold: 300
Item: Frozen Jet

This ones just a bit tougher than Feyrbrand. On this one, I recommend
using Darts Final Burst, and maybe Alberts Rose Storm. You might even
want to use Merus Rainbow Breath if youre really having problems. These
spirits, of course, have all the attacks of their living counterparts,
and when he does the wave thing, it does a number to Dart (unless, of
course, he has a Legend Casque). Attack as much as possible, and use
Meru to heal. You can do this, too, but its harder. Meru's Dragoon Armor
will help a lot in this battle.

Once again, congratulations. Go to the next area. Take the bridge for an
/Active Ring/. Then take the teleporter into the next room. Now this is
the room you should be a little wary about. You should be able to
conclude for yourself what dragons spirit this is: the Divine Dragon.
This one is VERY difficult. Only attack him if you are SURE youre
prepared for this. If not, youre doomed. (At the other side of this room
is a save point, if you want to know.)

Boss Battle

Name: Dragon Spirit (Divine Dragon)


HP: 16,000
Element: Non-Elemental
Recommended Party: Dart, Rose, and Albert
Difficulty: Extremely Difficult
Experience: 8000
Gold: 400
Item: Flash Hall

This is a doozy of a battle. This guy not only has better


attack/defense/magic attack/magic defense than last time we fought him,
he can even pull out his Divine Dragon Cannon whenever the heck he
wants!!! He doesnt have to charge it up! And we cant get rid of the
Divine Ball or the Divine Cannon. If you dont have Legend Casques, you
will most likely not win this battle.

What you need to do is use Rose Storm, and lots of D-Attacks or Final
Bursts. If you have the last Additions of these three, you might not
even want to use Dragoons. Your choice, though. Be prepared to heal,
cause hell attack hard and often. Just try your hardest.

If you just beat that guy, kudos to you! And you get the /Destone
Amulet/ in the chest. (I know! Cheap gift for a battle like that,
right?!) Continue to the next screen. Save, then go on the bridge. This
is a very tedious room if you dont know where to go, and lucky for you,
thats just what Im gonna tell you! First, if you go left, you can get a
/Bravery Amulet/. Next, see that little ledge sticking out further than
the rest of the floor? Go up to it, but do not walk off it, cause youll
fall down. The key to this room is to watch the little fireballs or
whatever hit the floor. If it turns red, that means its hitting
something and theres solid ground there. If it doesnt and stays blue,
theres nothing there. So we have to find the squares that we can walk
on. Start at that little ledge on the right square. Now, including the
first square:

* 2 up
* 2 right
* 1 up
* 1 right
* 2 up
* 2 right

Heres a room with a /Magic Ego Bell/ in it, and a healing spot in the
middle. Heal, then go out the left door. From the exit to the room, this
is the next sequence.

* 1 left
* 2 up
* 2 left
* 1 up
* 3 left

Now you should be in a different room. Continue on. Next sequence:

* 2 down
* 1 left
* 3 down
* 2 left
* 2 up

Take the teleporter to the next area. Here people start to wonder where
the Signet Sphere is, considering how far weve come. Then Rose sees
something in the distance. Theres a little green light, which then turns
into a very familiar figure. It is the spirit of our dear Lavitz, come
back to visit us. Lavitz mentions that there are a lot of people here
who know us, which only makes sense, considering how many people weve
killed. Suddenly, something starts to go wrong, and Lavitz turns into
this weird-looking purple version of himself. Then he goes through the
teleporter and disappears. Rose says that one of the devils who run this
place is probably messing with Lavitzs soul, but of course, we wont
stand for that.

When youre free to move, get the chest (/Healing Rain/) and SAVE. Take
the teleporter when youre ready for a boss battle. Here you see the
ghost form of Lavitz, but he doesnt seem to recognize us. Dart tries to
tell him that were the friends hes had for a long time, and he starts to
have a severe headache. Then he turns around, and you can see a weird
object on his back. Then he gets up and attacks us.

Boss Battle

Name: Lavitzs Spirit


HP: 5500
Element: Wind
Name: Zackwell
HP: 8000
Element: Dark
Recommended Party: Dart, Kongol, and Albert
Difficulty: Moderately Difficult
Experience: 12,000
Gold: 300

I+tem: Halberd

Healing Rain

First, dont attack Lavitz. Guard. When Dart tries to talk to him, do so.
Then Lavitzs spirit turns around, exposing his back. Nows your chance to
attack. Give it all youve got until he turns around to face us again (I
advise no Dragoons). Then guard until Dart talks to him and he turns
around again. Keep doing this until electricity starts shooting out of
the thing on his back, he falls forward, and a demon shoots out.

Now the battle gets more difficult. He has some pretty nasty attacks.
When he turns into the little thing on the ground, you need to defend
the whole time cause you cant do him any damage. But just attack as much
as possible, heal whenever necessary, and use the usual Dragoon attacks
if you like. This one is possible to overcome.
At the end of the battle, Dart does his finishing move.

After that, Lavitzs spirit becomes savage again and attempts to kill
Dart, but he refuses to fight. Finally, Lavitz remembers, and stabs
himself through the chest to get rid of the thing. Then hes back to
normal, and Dart, Lavitz, and Albert have a touching reunion. He was
really happy to meet them again. Then, as he starts to crumble away,
Lavitz gives us the way to the Signet Sphere. Then hes gone.

Now you have a choice. First of all, though, go back and SAVE. Now, if
you go up that transport light thing that Lavitz made, you will NEVER
come back to the real world. When Rose says, Once we go up this road of
souls, there will be no return, she means it. Just as long as you know
that, and youre ready for it, go ahead and go through it.

You float up to another room. Get the chest for a /Spectral Flash/, and
continue. And in this room is the Signet Sphere, all safe and happy. But
of course, in this game, safety and happiness dont last long, so then
Zieg appears to thwart our chances. Dart even turns into a Dragoon and
attacks Zieg, but gets blown back, telling you just how powerful this
guy really is. Then the Signet is destroyed, and goes up into the sky.
Zieg disappears, and the world starts to shake. So now were going to
have to fight the god itself if we wanna prevent the destruction of the
world. They run out the other end of the room, but it appears to be a
dead end. But of course, these things dont happen in this game, either,
so then Coolon appears and bears us away.

Now you get to see a really cool movie. The Moon is falling to the
earth. It shoots down something, revealing the Divine Tree. For a
second, all is calm, but then through the clouds breaks the Moon. It
falls on the Tree, nearly crushing it. And there it lies, just waiting
for us. You see us on Coolon, and Meru points it out to us. (As if its
not obvious.) The Divine Trees branches start to grow, and then out of
holes in the Moon, hundreds of Virage appear. Great, there are
guardians. They start shooting at us, and one hits Coolons wing.
Smoking, he falls down to the ground.

------------------------------------------------------------------------

[[Divine Tree]]

Minor Enemies:

Name: Cute Cat


HP: 700
Element: Thunder
Name: Manticore
HP: 1000
Element: Dark
Name: Mountain Ape
HP: 1200
Element: Earth
Name: Slug
HP: 1400
Element: Earth

Just our luck, he left us at the bottom of the Tree, and we have to
climb all the way up. Save if you like, and go up to the next screen. Go
up a little, and you should see something sparkly on the left. Check it
for a /Phoenix Plume/. Continue. If you check the sparkly thing here,
Dart asks Rose what it is. She answers that its probably a fruit from
the Divine Tree. Go up again. Theres another fruit here. Continue again,
and at the end of this path, youll come across what Rose calls a stream.
Its sending vital force to the Moon. Then of course, this stream will
take us to the god. So we jump in.

They all get thrown out of the top, Kongol landing with a big crash. The
stream revived us thankfully. Just before we head out, Dart sees a kind
of caterpillar (of immense size) crawling on a limb above. Then we can
move again. The sparkle here is the /White Silver Dragoon Armor/. The
water heals you. Now move on.

Here there is another fruit to the side, but nothing more. Go on. On
this next screen, you see a save point. Now, save points have points to
them, and you should know what that is by now, so go over and SAVE. Now
go to the left, and youll find that lovely bug that was from earlier.
Lucky for us, it feels like attacking.

Boss Battle

Name: Caterpillar
HP: 5500
Element: Non-Elemental
Name: Pupa
HP: 2500
Element: Non-Elemental
Name: Imago
HP: 12,000
Element: Non-Elemental
Recommended Party: Dart, Rose, and Albert
Difficulty: Moderate
Experience: 13,000
Gold: 300
Item: Moon Serenade
Sun Rhapsody
Healing Rain

First, youre up against the Caterpillar form. This ones not too bad.
Just use normal attacks on it, and youll be fine. After a while, it will
transform into a Pupa. This one doesnt attack, so you can heal right now
if you need it. I suggest guarding until each character is at top health
and then using them to attack. Then after you kill that one, it will
turn into an Imago. This is when you pull out the big guns. Dragoons are
handy, cause it likes to try to confuse, dispirit, and poison your
people. Attack it as much as you can, and heal whenever necessary. Spare
those Mind/Body Purifiers. You can beat this one.

When youre done with that, just go on. Now you can finally see the Moon.
Jump in the next stream when youre ready.

------------------------------------------------------------------------

[[The Moon That Never Sets]]


Minor Enemies:

Name: Roulette Face


HP: 2200
Element: Dark
Name: Unicorn
HP: 1250
Element: Light
Name: Swift Dragon
HP: 900
Element: Fire
Name: Trap Plant
HP: 1500
Element: Water
Name: Triceratops
HP: 3000
Element: Earth
Name: Mad Skull
HP: 1000
Element: Thunder
Name: Psyche Druid
HP: 2000
Element: Light

Here in the Moon, your characters will each go through a boss battle of
their own, which are there for two reasons: (1) to give each character
an extra bonus 6000 exp., and (2) to develop each character further
before the game ends. So just bear with it and beat them all. Theyre
really not all that difficult.

Youll appear inside the Moon, and youll be able to hear the gods
heartbeat. Go into the next screen. Then something starts rumbling, and
something else starts growing around the core of the Moon. When it gets
big enough, the screen goes white, and then you appear to be in a
forest... in a Moon. When you can move, to the right is a /Frozen Jet/.
Go to the right to the next screen.

Here youll see a very pleasant grassland. Go up to the next screen,


where the place turns snowy. First, Mirandas about to get into a boss
battle all by herself, so prepare her in whatever way seems best.
Second, go on, and Miranda comes out and runs away. She runs into
another screen, where there is a single rose growing in the snow.
Miranda then has a flashback of her mother. Her mother left her when she
was just a child. Then the rose starts glowing, and we get into a boss
battle.

Boss Battle

Name: Death Rose


HP: 3000
Element: Non-Elemental
Recommended Party: Miranda
Difficulty: Extremely Easy
Experience: 6,000
Gold: 0
Item: None

Well, theres not much you can do in this battle but attack. Just keep
doing that until the rose opens, and theres Mirandas moms face. They
talk a bit, and then you can attack again. Just keep this up until the
battles over. When her mom asks you to forgive her, do so, and youve
just won.

After the battle, Miranda talks to her nonexistent mom for a moment, and
then the rest of the party runs in. Choose your party and leave. Follow
the southern path to the next area and get a chest with a /Down Burst/.
Go through the weird area, and you appear in a nice little town much
like Bale. Then we see a girl down on the main floor who doesnt fit the
Serdian model. Haschel seems to recognize her, but she walks out the door.

Now stay at the inn if you like and stock up on items. Talk to the woman
playing the piano, and you hear that one tune that Shana sang to the
girl and that Haschel recognized. Here Dart and Haschel both recognize
the music, and thats all. Just a little hint there in case you havent
caught the drift yet. Go to the right and up the stairs where you can
buy new weapons and armor, namely the rest of the Dragoon Armors. If you
talk to the guy there, you discover that this town is Bale twenty years
ago. Because some girl is missing, we cant go out into the town.
Therefore, head out through the door that the girl went out before. When
you go in, you see the girl walk away, and the group talks about the
area. Go into the house on the left for 200G. Prepare Haschel for his
own little boss battle, and continue down into the next area.

Get the chest on the right with a *'Spectral Flash*, and take the
bottom-most path to get to the next screen. Go a little ways here, and
you stop, and Haschel sees that girl again. Dart tries to talk to her,
but she runs away. When Dart tries to go after her, Haschel stops him
and says that he must be the one to go to her. He says that its Claire,
and that shes inviting him to go. Then he hops through the portal.

Haschel finds Claire huddled in the corner of a room. When he tries to


go near, she tells him to go away and that she hates him. They have a
little fight/reunion thing, and then she attacks him.

Boss Battle

Name: Claire
HP: 2500
Element: Thunder
Recommended Party: Haschel
Experience: 6,000
Gold: 0
Item: None
Difficulty: Moderate

It starts out with them talking a little bit. Haschel tries to talk to
her, but then something goes wrong, and she turns into a little fighting
machine that we must now attack. This battle is kinda like Mirandas.
Just attack, use a couple items, and heal. No biggie. When you get a
choice, choose, Minds eye, awaken! After that, she does this one attack
that takes all your HP except one, but Haschel manages to beat her back.
Then she turns to normal, thanks him, and disappears.

After the battle, Dart, Rose, and Miranda enter. Miranda asks him if he
saw the past as well, and Rose deduces that both the past and future are
combined in this Moon. After some more talk, Haschel reminds us of our
task. Now we leave. Choose your party, and continue down the path to the
next area. Jump over the gap and continue to follow the path for a
/Flash Hall/. Now go all the way back to the town.

First, save. Second, now that the girl has been found, we can enter the
town. Go out where the guard used to be stationed. Go down to the stairs
on the left, and press X. You jump through a portal. Go through the bare
Moon hallway, and you come out in an area far above the earth. Prepare
Rose and Dart and Kongol for boss battles. Go up, and on your way
through this screen, a shadow crosses over, and Rose comes running out.
She says that that was Michael, her Vassal Dragon of the Dragon
Campaign. They show a clip of him flying, and then firing at us. Rose
tells us to run, and five people fall into one hole, and two in the other.

Now you see Kongol, Albert, Meru, Haschel, and Miranda together talking
about Dart and Rose. Theyre sure they are fine, given that theyve lived
through worse together. Then Miranda formulates a theory that what is in
your heart materializes in the Moon around you. After a short pause,
Meru points out that this area is a lot like the Home of Gigantos. But
Kongol says that it was the Holy Land of the Gigantos, a different
place. Then you hear noises. Somebodys trying to annihilate all the
Gigantos around here. You hear some battling noises, and someone says
that Doels coming. Then three bandits get run down by three men on
horses, one of them Emperor Doel. Someone mentions His Majesty Carlo
(Alberts dad), and Doel says that hes dead, meaning that hes already
killed him in this timeline.

Then one of the soldiers says that theres something in the cave, and out
pops a mini-Giganto. It just so happens to be Kongol. Doel offers to
take Kongol with him. The camera swings back to us, and you see Kongol
shaking. After some talk, he says he has something to do. Now you get to
control Albert, a rare thing. Go up the stairs.

Go a little further, and you hear noises in the distance. Kongol


explains that in order to have peace, you need power. So then, Kongol is
going to get power so that he can help Dart maintain peace. Then he leaves.

Here you see an area just like where we fought Gehrich. But instead of a
puny human, theres a huge Giganto in fancy armor standing there. Then
Kongol attacks his brother, Indora.

Boss Battle

Name: Indora
HP: 3000
Element: Earth
Recommended Party: Kongol
Difficulty: Easy
Experience: 6,000
Gold: 0
Item: Indoras Axe

Just like the last two, attack and heal whenever necessary. Except in
this one, you dont get any choices. Just kill him.

After the battle, Kongol watches his brother disappear. Then Albert and
company run in. Kongol has overcome. Go down the stairs here and open
the lever to the cell to get the /Golden Dragoon Armor/. Now leave the
area and hop into a portal on the left side of the screen. You appear
where Haschel left to get Claire. Now go back to town.

Upon entering, Meru and Haschel come out. The three talk about Dart and
Rose. They decide to wait for their return.

------------------------------------------------------------------------

Now we get to go to Dart and Rose. They werent in such a pleasant place.
Now lead Rose around the bend. Little dragons appear, and Rose calls
them Pseudo Dragons. Continue to the next screen. Get the chest for a
/Night Raid/, and continue forward. Dont take the right path yet, but
rather continue forward again. Go straight into the next screen.

Here youll see a statue of a dragon. Go on, and Rose remembers that she
came here with Zieg the first time she ever met Michael. After her
flashback, the statue starts trembling.

Boss Battle

Name: Michael
HP: ???
Element: Dark
Name: Michael (core)
HP: 1500
Element: Dark
Recommended Party: Dart and Rose
Difficulty: Moderately Difficult
Experience: 12,000
Gold: 0
Item: None

This ones a bit trickier than the last ones. You cant hurt Michael at
all, until Rose tells you how. Staying alive until she does can be a
challenge. After a certain number of turns, she tries to talk to him. It
doesnt work, however. After another few turns, they start arguing about
how to kill this thing. Then after even more turns, Rose finally says
that there is one and only one blind spot: she wont tell us yet. Wait a
few more turns, and when you get a choice, choose to tell Dart the blind
spot. Finally, she tells you how to kill this thing: After he shoots the
black laser, his defense falls a second, showing his heart. Thats his
only weak spot. So now, wait until after he throws you into the air and
shoots you with a black laser, and attack his heart. Do this as many
times as you need, until hes finished.

You chat a bit, and then you can move. Go back one screen and take the
immediate right path for a /Burning Wave/. Then jump down and head up
and through the cave on the right. Take the southern path, and you find
Meru jumping up and down at finding you again. They explain whats
happened so far, and we decide to go see Doel. Choose your party, save,
and then leave the building out the front entrance. Prepare Albert for a
boss battle, and go talk to the guards by the gate. Albert comes out and
asks to see his uncle. They say that hes waited for and then let him go
through.

Now were in the throne room of the Black Castle. Albert continues on to
talk to Doel. Apparently Doel knows the reason Alberts here: to ask if
he really killed Alberts father, and why. He says his reasons were to
save Serdio from an incompetent leader who had incredibly high taxes and
no order in his country. So now he wants to be defeated in order to give
Albert the rest of the information.

Boss Battle

Name: Light Sword


HP: 1000
Element: Thunder
Name: Shadow Sword
HP: 1000
Element: Thunder
Name: Dark Doel
HP: 1500
Element: Thunder
Recommended Party: Albert
Difficulty: Easy
Experience: 6,000
Gold: 0
Item: None

Piece of cake. Kill each of the swords first. That should be one turn
each by now. Then attack Doel himself. After this, he just uses some
weird thunder magic attack. Depending on your level, it might do some
moderate damage, but probably not. Just keep attacking with your best
Addition, and youll have him.

Well, that was easy, wasnt it? Dart and company come in and talk to
Albert. Then choose your party and leave. Go back in the inn and save,
prepare your party, gather items, etc. Go back out and take the vortex
on the left. Go directly up and follow the path to the next area.
Prepare Meru for a boss battle, and take either path (the left is
shorter) to get to the area with a bridge. The camera will move up to
show you a Wingly-looking palace. And in fact, it is THE Wingly palace.
Just as we try to go across the bridge, it disappears, and Meru being
able to fly catches herself. Then she disappears.

Next you see a weird looking angel, and Meru drops out of the sky. She
turns around, steps back a few steps, and says that this is the
Archangel. They chat a bit, and then the Archangel attacks.

Boss Battle

Name: Archangel
HP: 3200
Element: Light
Recommended Party: Meru
Difficulty: Moderate
Experience: 6,000
Gold: 0
Item: None

Same strategy as the last five of these, except the Archangel has some
pretty nasty magic attacks. Heal whenever you need to and attack your
heart out. You should be able to do this.

After you defeat that battle, Dart and company run in (no telling how
they got in or anything) and ask if Merus okay. She says shes fine, and
then you can move. Choose your party. Now you have a choice (again).
That shaft of light leads up close to the Virage Embryo. You have a
couple boss battles up there, not to mention the much more difficult
creatures. Nows the time to train if you want. I would recommend
training in either the dragon place or just up that light shaft. In the
dragon place, you might be able to fight the triceratops, which give you
2000 experience; or up the light shaft, you get around 1000 experience
per battle. Your choice. But definitely stock up on items, save, all
that stuff, before you continue with the game.

When you first enter the light shaft and come up at the top, you see a
very strange place. Dart asks what the heck is going on, and I dont
blame him. According to Rose, cause shes totally been here before, weve
finally reached the core of the Moon. Continue to the next screen. Get
the chest on the right with a /Gravity Grabber/, and follow the path to
the next screen.

Here you see a picture of a burning village on the wall. Save, then
continue. When you go to the other side, something different flashes on
the screen, and you hear, My world. My future. My heart... Dart asks
whos talking, and the three sentences are repeated. Rose says its
speaking into the minds of our peeps, and then the voice says, ...Dart.
Dart thinks Shana said that. Continue to the next screen, and you see a
Super Virage awaiting our visit. Then we charge.

Boss Battle

Name: Super Virage (head)


HP: 10,000
Element: Non-Elemental
Name: Super Virage (arm)
HP: 3000
Element: Non-Elemental
Name: Super Virage (body)
HP: 15,000
Element: Non-Elemental
Recommended Party: Dart, Kongol, and Albert
Difficulty: Moderately Difficult
Experience: 15,000
Gold: 300
Item: None

Not too terribly difficult. Attack the head for a quick kill. This guys
worst attack is the laser beam, and if you have Legend Casques, that
shouldnt do too much damage. Turn into Dragoons if you like and use
whatever attacks you want. Heal whenever necessary. You should do fine.
When you destroy the head, it explodes and does pretty bad damage, but
if you can get your people to guard right before you kill it (except, of
course, the person attacking), youll survive.

After you kill it, Dart gets this thing in his head that we just killed
Shana, and he starts freaking out. Rose says that it wasnt, but she cant
support her idea. Albert has to practically slap Dart to bring him back
to his senses. Now you can move again. Go back and SAVE. Your final
battle is coming up soon. If you dont have full items, go back to the
town and get those, too. Continue forward when youre ready.
When you come upon the screen past the Virage, you find another save
point and a chest with a /Detonate Arrow/ for Miranda. You now should be
in possession of every best weapon except that of Rose, which well get
here in a minute. It will be helpful for this next battle if you equip
Dart with his Dragoon mail if he's not already wearing it. Continue to
the next screen when youre ready. Dart sees Shana and runs to her, but
Zieg gets in his way and knocks the Red-Eyed Dragoon Spirit out of Darts
breastplate. Then it appears that the spirit stills recognizes Zieg as
its owner, and then he turns into a Dragoon!

Boss Battle

Name: Zieg Feld


HP: 12,000
Element: Fire
Recommended Party: Dart, Meru, and Albert
Difficulty: Moderate
Experience: 20,000
Gold: 400
Item: None

Well, were battling Zieg and we have no Special. Have Dart attack
all-out. Do the same with Albert unless youd like to use a Rose Storm.
Have Meru use her more powerful water-based attacks as much as possible,
because she isnt very good on the physical side. If you have the
Psychedelic Bomb X, have her throw it at some point. Other than that,
remember that his stats are like Darts: average at pretty much
everything. He uses lots of the magic Dragoon attacks, with a little
tweaking of his own. Have Meru heal whenever necessary, and she can use
her Rainbow Breath for that, too. Give it your best shot; you got this
in the bag. When you beat him, Dart will do his finishing move, but Zieg
hits him away.

SPOILER! Highlight to View

After the battle, Shana starts to glow. Something is about to happen.


Then Zieg says that the time has come, and his eyes start to glow green.
He says, I no longer need this form, and something comes out of him. It
appears to be a spirit, but then a body-type thing forms. Then Rose says
that this is Melbu Frahma.

Melbu introduces himself as the supreme leader of the Winglies. He


explains what happened that day when Zieg defeated him. Its true that
the sword of that man penetrated me. But, what vanished is only my
flesh. I cast a petrifying spell on the man, at the same time, I
transmigrated my soul to the [Dragoon] spirit. The sublime soul is
immortal. At that moment, I reentered the light. The first light after
11,000 years. When the Black Monster came to Neet, that foolish soul
tried to release the power of the Dragoon, without knowing that I was
waiting for that moment!! I was released from the spirit and revived! In
order to obtain an eternal body that is proper for an immortal soul!!
And now, I am becoming a god!!

Then, as tentacles grab Shana to pull her into a hole so she can fuse
with the Virage Embryo, Melbu pulls her out and goes into the hole
himself. Then he emerges in a new form. Shana is on the ground, and Dart
and Meru are caring for her. Rose infers that Melbu Frahma merged with
the Virage Embryo. So, as Dart says, he will be the god instead of Shana.

Then we hear a voice behind us. Lloyd is here! He says, I cannot die
with the wrong god still around! There is no space for you in my
utopia!! Then he charges.

Boss Battle... Sort of

Here, you see Lloyd fight the battle on his own. He charges Melbu
Frahma, avoiding his attacks with his Wingly speed, then using his
Wingly magic to counterattack. But then Melbu hits him, and he falls to
the ground. Dart runs to him.

The Divine Dragon Dragoon Spirit then leaves Lloyds dying body. Lloyd
hands it over along with the Dragon Buster to Dart. Dart receives the
Dragoon Spirit in place of his old one (which Zieg still has), and Rose
receives the Dragon Buster, her ultimate weapon. Now you are ready to
face your final battle in this game. Go and prepare.

If you plan on using Rose, have her equip the Dragon Buster. Whoever you
use, make sure they have your strongest armor (i.e. Legend Casque and
Armor of Legend), strongest Additions, and all that other stuff. If you
have trained your character so that they all have their final Additions,
choose those; and you probably wont have too much trouble here. If you
want to, go and build SP while you can; you might want to use a Special.
Think over everything you can and prepare in whatever way you think
best. If necessary, go back to Bale and stock up on items.
*/SAVE!!!!!!!!!!!!!!!!!!!!!!/* Whenever youre ready, continue forward to
your last battle.

Choose, Lets go. Our last battle.

------------------------------------------------------------------------

Melbu Frahma: I have acquired all. The immortality.... And the ultimate
power.... I am the god... who purifies the world! Under the fate
determined by Soa. Death to those who rebel against fate. Death to all
life...! And may your death bless the new world to which I shall descend!!

Dart: We wont let you! We are the Dragoons!! We are ready to fight
against fate!! Lets go!!

Final Boss Battle

Name: Melbu Frahma


HP: 42,000
Element: Non-Elemental
Recommended Party: Your top-leveled players
Difficulty: Difficult
Experience: 0
Gold: 0
Item: None

Well, here we are. Your last battle. This battle is a lot longer than it
is hard, especially if you invested in some Legend Casques. He has four
stages that you have to get him in, each with different attacks.
Therefore, your strategies will vary with each one. Ill give you my
ideas with each.

Im fairly sure that this battle shows the creation and destruction of
the world. As you continue throughout the battle, first theres
nothingness, then light, then water, then stars, and so on, until you
come to a beautiful world covered with life. Then it becomes a barren
wasteland where nothing lives.

In the first stage, you dont want to use the Special, because he does
the thing that Danton used at the tournament in Lohan: he holds up his
tentacles to attack anyone who attacks him, in which case, you want to
guard or use magic attacks. Other than that snag, just simply attack the
heck out of him. Go all-out with your Additions. Use your weakest
attacker to heal. This applies to the whole battle, but for the first
stage, you should be alright. But watch out for the part when he summons
three Virage to knock the living daylights out of you. That hurts. Save
all attack items you might have for later, too. This round is just your
raw physical power.

In the second stage, called the first generation, he takes on a new ugly
form. This time, use the Special. Depending on your Additions, it may
actually lower your attack; however, your defense boosts up. Plus you
can use some of your good magic attacks. Try out Darts new magic if you
want (I suggest the Divine Dragon Cannon, although I think he can also
take that and shoot it back at you in this form, but it still does him a
good amount of damage), use Alberts Rose Storm or D-Attack, Kongols
D-Attack, Merus magic attacks and Rainbow Breath for health, Roses Dark
Dragon or Astral Drain, Mirandas Dragon would be great for healing and
damaging, and Haschels stronger magic attacks or D-Attack. No matter
what, just keep hitting the freak with all your firepower. Heal whenever
necessary, using magic from Rose, Meru, or Miranda if you cant access
your items. At one point, Melbu will probably suck up one of your
characters into a little chamber somewhere inside him. Dont worry about
it; keep attacking. In this stage, he doesnt have many good attacks
except for the D. D. Cannon and the thing where he spits out the
character he sucked up. But dont worry, because you can heal. Try to
save attack items. This round is solely your Dragoon power unleashed at
its peak.

The next round is called the fourth generation. Depending on level and
other things, you may still have a Dragoon or two left, in which case,
use them until theyre spent. After all your Dragoons are used up, do
pretty much whatever seems best to you. Attack, use attack items,
Dragoons, whatever. Just fight wisely. This round starts out being
nighttime with a moon in the sky; therefore, his attacks circulate
around that. He can throw out these little balls called Bomb Stars that
will explode in the air and shower you with little rocks, like a falling
star. Then he does this thing where he moves it to daytime and he can do
other stuff, such as throw a mini sun down on you. That stings a bit.
Just keep fighting, heal when necessary, and attack the heck out of him.
Use that Psychedelic Bomb you should have been saving with whoever has
the highest magic attack; it will do a lot of damage. From now on,
theres no real strategy, except stay alive.

The next stage is the sixth generation, the time when the god takes
over. Youll get a long introduction to this one. Now youre standing on
what looks like countless skeletons. This is the most difficult stage of
the battle. You have Melbu Frahma looking like a freaky overgrown flying
mushroom. This strategy is pretty much the same as the last time. Just
attack him as best you can. Heal whenever you need to. Melbu should be
in red now, so youre almost done. This time he has plenty of nasty
attacks. He has this thing where he attacks a hologram type thing of a
character, doing damage to the real one. It hurts. Then theres another
one where he conjures up this electric creature that hits someone and
really hurts. He has plenty of magic attacks in this round. Whats really
awful is that if you stay Dragoons for too long, hell use the Dragon
Block Staff technique. So I wouldnt recommend a Special right now. The
weirdest thing, though, is that he makes these creatures that look
really weird and hurt when they hit. But sometimes, they can take the
place of one of your characters. Then you can use it to either attack or
use a special attack, which acts as a Healing Rain, which can come in
handy. Just keep it up; you can do this.

When you beat him, Dart turns into a Dragoon of his own accord and uses
the Divine Dragon Cannon against him. Then youre done.

The last movie is something I will not put here. Just know that it is
the best one. Im just saying, though, Dart looks really freaky as the
Divine Dragoon. Then the thing they show after the movie is good, too.
It shows what the people did with their lives after their journey. Just
remember one thing when you watch it: Dart promised Lavitz hed have a
drink with him after the war was over, but they never got the chance.

------------------------------------------------------------------------
------------------------------------------------------------------------

/Congratulations!!!!!!/

/You have successfully beaten The Legend of Dragoon!!!!/

Since were done with the game, here are a few things I thought might
help with whatever you think it will help with.

[[List of Enemies]]

Minor Enemies

Seles

Name: Knight of Sandora


HP: 5
Element: Fire

Forest

Name: Assassin Cock


HP: 3
Element: Wind
Name: Berserker Mouse
HP: 4
Element: Dark
Name: Goblin
HP: 6
Element: Fire
Name: Trent
HP: 6
Element: Earth

Hellena Prison (1st time)

Name: Fowl Fighter


HP: 10
Element: Fire
Name: Hellena Warden
HP: 10
Element: Fire

Prairie

Name: Crescent Bee


HP: 10
Element: Wind
Name: Mantis
HP: 20
Element: Earth
Name: Mole
HP: 15
Element: Earth
Name: Vampire Kiwi
HP: 10
Element: Dark

Limestone Cave=

Name: Evil Spider


HP: 30
Element: Earth
Name: Orc
HP: 30
Element: Dark
Name: Screaming Bat
HP: 12
Element: Dark
Name: Slime
HP: 20
Element: Earth
Name: Ugly Balloon
HP: 35
Element: Wind

Hoax

Name: Sandora Soldier 1


HP: 40
Element: Fire

Marshland
Name: Crocodile
HP: 30
Element: Water
Name: Merman
HP: 60
Element: Water
Name: Myconido
HP: 30
Element: Earth
Name: Sea Dragon
HP: 30
Element: Fire

Seventh Fort

Name: Sandora Soldier


HP: 60
Element: Fire
Name: Sandora Soldier
HP: 60
Element: Water

Volcano Villude

Name: Fire Spirit


HP: 30
Element: Fire
Name: Red Hot
HP: 40
Element: Fire
Name: Salamander
HP: 45
Element: Fire

Dragons Nest

Name: Lizard Man


HP: 40
Element: Earth
Name: Mandrake
HP: 100
Element: Water
Name: Man Eating Bud
HP: 120
Element: Dark
Name: Run Fast
HP: 60
Element: Thunder
Name: Tricky Bat
HP: 30
Element: Wind

Shirleys Shrine

Name: Crystal Golem


HP: 150
Element: Earth
Name: Gargoyle
HP: 100
Element: Dark
Name: Living Statue
HP: 50
Element: Earth
Name: Plague Rat
HP: 50
Element: Earth
Name: Strong Man
HP: 100
Element: Earth

Hellena Prison (2nd time)

Name: Hellena Warden


HP: 120
Element: Fire
Name: Senior Warden
HP: 150
Element: Dark

Black Castle

Name: Hell Hound


HP: 150
Element: Fire
Name: Knight of Sandora
HP: 200
Element: Fire

Barrens

Name: Arrow Shooter


HP: 200
Element: Earth
Name: Earth Shaker
HP: 200
Element: Earth
Name: Frilled Lizard
HP: 150
Element: Earth
Name: Scissorhands
HP: 80
Element: Earth
Name: Stinger
HP: 60
Element: Wind

Valley of Corrupted Gravity

Name: Dragonfly
HP: 250
Element: Thunder
Name: Erupting Chick
HP: 100
Element: Wind
Name: Killer Bird
HP: 100
Element: Dark
Name: Roc
HP: 200
Element: Wind
Name: Spider Urchin
HP: 100
Element: Thunder

Home of Gigantos

Name: Berserker
HP: 350
Element: Dark
Name: Crafty Thief
HP: 300
Element: Dark
Name: Gangster
HP: 500
Element: Earth
Name: Piggy
HP: 200
Element: Earth

Phantom Ship

Name: Death
HP: 250
Element: Dark
Name: Magician Bogy
HP: 600
Element: Dark
Name: Skeleton
HP: 200
Element: Dark
Name: Will-O-Wisp
HP: 150
Element: Fire

Undersea Cavern

Name: Flabby Troll


HP: 550
Element: Earth
Name: Glare
HP: 350
Element: Water
Name: Screw Shell
HP: 160
Element: Water
Name: Sea Piranha
HP: 300
Element: Water
Name: Mermaid
HP: 400
Element: Water

Evergreen Forest

Name: Dark Elf


HP: 450
Element: Dark
Name: Flying Rat
HP: 300
Element: Wind
Name: Forest Runner
HP: 300
Element: Wind
Name: Moss Dresser
HP: 300
Element: Earth
Name: Wounded Bear
HP: 550
Element: Earth

Forbidden Land

Name: Fairy
HP: 300
Element: Light
Name: Gnome
HP: 250
Element: Earth
Name: Puck
HP: 300
Element: Earth
Name: Spinning Head
HP: 400
Element: Non-Elemental
Name: Toad Stool
HP: 150
Element: Earth

Mountain of Mortal Dragon

Name: Baby Dragon


HP: 250
Element: Thunder
Name: Beastie Dragon
HP: 320
Element: Wind
Name: Deadly Spider
HP: 300
Element: Earth
Name: Mega Sea Dragon
HP: 250
Element: Fire
Name: Wyvern
HP: 550
Element: Wind

Kashua Glacier

Name: Freeze Knight


HP: 350
Element: Wind
Name: Icicle Ball
HP: 250
Element: Water
Name: Land Skater
HP: 350
Element: Water
Name: Mammoth
HP: 1200
Element: Earth
Name: Rocky Turtle
HP: 500
Element: Earth

Flanvel Tower

Name: Basilisk
HP: 700
Element: Non-Elemental
Name: Madman
HP: 1000
Element: Non-Elemental
Name: Metal Fang
HP: 650
Element: Non-Elemental

Snowfield

Name: Bowling
HP: 300
Element: Non-Elemental
Name: Mr. Bone
HP: 450
Element: Dark
Name: White Ape
HP: 500
Element: Earth
Name: Wildman
HP: 800
Element: Thunder
Name: Windy Weasel
HP: 350
Element: Wind

Vellweb

Name: Maximum Volt


HP: 550
Element: Thunder
Name: Spring Hitter
HP: 450
Element: Non-Elemental
Name: Succubus
HP: 400
Element: Dark
Name: Terminator
HP: 500
Element: Non-Elemental
Name: Witch
HP: 400
Element: Light

Death Frontier

Name: Canbria Dayfly


HP: 650
Element: Wind
Name: Cactus
HP: 350
Element: Earth
Name: Sandworm
HP: 1400
Element: Earth
Name: Scorpion
HP: 300
Element: Earth
Name: Spiky Beetle
HP: 500
Element: Earth

Magical City Aglis

Name: Aqua King


HP: 700
Element: Water
Name: Jelly
HP: 650
Element: Water
Name: Minotaur
HP: 1000
Element: Thunder
Name: Scud Shark
HP: 400
Element: Water
Name: Stern Fish
HP: 750
Element: Water

Law City Zenebatos

Name: Death Purger


HP: 500
Element: Dark
Name: Guillotine
HP: 400
Element: Dark
Name: Harpy
HP: 600
Element: Wind
Name: Professor
HP: 800
Element: Wind
Name: Sky Chase
HP: 650
Element: Wind

Death City Mayfil

Name: Human Hunter


HP: 350
Element: Dark
Name: Hyper Skeleton
HP: 900
Element: Dark
Name: Loner Knight
HP: 800
Element: Dark
Name: Spector
HP: 250
Element: Dark
Name: Undead
HP: 600
Element: Dark

Divine Tree

Name: Cute Cat


HP: 700
Element: Thunder
Name: Manticore
HP: 1000
Element: Dark
Name: Mountain Ape
HP: 1200
Element: Earth
Name: Slug
HP: 1400
Element: Earth

Moon That Never Sets

Name: Roulette Face


HP: 2200
Element: Dark
Name: Unicorn
HP: 1250
Element: Light
Name: Swift Dragon
HP: 900
Element: Fire
Name: Trap Plant
HP: 1500
Element: Water
Name: Triceratops
HP: 3000
Element: Earth
Name: Mad Skull
HP: 1000
Element: Thunder
Name: Psyche Druid
HP: 2000
Element: Light

Boss Battles

This list of boss battles is in alphabetical order to make it easier to


find what you're looking for.

*v1.7 Note:* Recommended Parties are relative. In all reality, the party
you normally use is the best party for the battle. Using anyone in a
boss battle that you do not use regularly is a risk, one that you may
take if you wish. I tried to choose characters that fit the battle
itself the best, given the enemys strengths and weaknesses. Feel free to
use different characters if you wish.

Also please note that the battle difficulties are also relative, except
for the ones close to the beginning, namely in Chapter 1, and perhaps
some of Chapter 2. Any battle can be made easy if you train enough.
Especially at the end, I put more than once that a battle was easier
than you may find it, because of the training I put into my game, as
well as equipment. The game gets infinitely easier with Legend Casques
on each character, as well as attaining the final Additions for each
character.

------------------------------------------------------------------------
------------------------------------------------------------------------

*Archangel*

Name: Archangel
HP: 3200
Element: Light
Recommended Party: Meru
Difficulty: Moderate
Location: [[The Moon That Never Sets]]
Experience: 6,000
Gold: 0
Item: None

Same strategy as the last five of these, except the Archangel has some
pretty nasty magic attacks. Heal whenever you need to and attack your
heart out. You should be able to do this.

------------------------------------------------------------------------

*Belzac*
Name: Belzac
HP: 16,000
Element: Earth
Recommended Party: Dart, Kongol, and Albert
Difficulty: Moderately Difficult
Location: [[Vellweb, Revisited]]
Experience: 6,000
Gold: 300
Item: Gold Stone

Once again, this guy is just like Kongol. High defense and attack, very
low magic attack and defense, slow, and a LOT of HP. But if you have
given Albert the Legend Casque, you should be just fine (until he hits
Miranda/Meru with his D-Attack). What you want to do is hit him with
magic. Have Dart use Flameshot/Final Burst, Albert use Rose Storm and
Gaspless, and Miranda/Meru use magic whenever possible. Once again you
should use the Psychedelic Bomb X, as its very powerful. This battle is
a lot longer than it is hard, so you should be able to beat it.

------------------------------------------------------------------------

*Caterpillar* See *Imago*

------------------------------------------------------------------------

*Claire*

Name: Claire
HP: 2500
Element: Thunder
Recommended Party: Haschel
Experience: 6,000
Location: [[The Moon That Never Sets]]
Gold: 0
Item: None
Difficulty: Moderate

It starts out with them talking a little bit. Haschel tries to talk to
her, but then something goes wrong, and she turns into a little fighting
machine that we must now attack. This battle is kinda like Mirandas.
Just attack, use a couple items, and heal. No biggie. When you get a
choice, choose, Minds eye, awaken! After that, she does this one attack
that takes all your HP except one, but Haschel manages to beat her back.
Then she turns to normal, thanks him, and disappears.

------------------------------------------------------------------------

*Commander*

Name: Commander
HP: 20
Element: Non-Elemental
Recommended Party: Dart
Difficulty: Extremely Easy
Location: [[Seles]]
Experience: 20
Gold: 20
Item: Burn Out
Healing Potion (2)
This is too easy. This guys accompanied by two Sandora soldiers. Theyre
just like the ones before, but one of them runs away. The Commander is
easy, too. Just pound him with your Additions, and if you really want
to, you can try out your Burn Out. What you have to do with these is
press X as fast as you can. It will take you a while to get really good
at it. Hell use a Power Up, but you can still handle him.

------------------------------------------------------------------------

*Damia*

Name: Damia
HP: 9500
Element: Water
Recommended Party: Dart, Meru, and Albert
Difficulty: Moderate
Location: [[Vellweb, Revisited]]
Experience: 6,000
Gold: 300
Item: Blue Sea Stone

Almost the same strategy as last time, but remember that shes fast, has
low physical abilities, and high magical ones. Have Albert use Rose
Storm and D-Attack (which will do great damage here), Dart use
Flameshot/Final Burst, and Meru use D-Attack unless you need a Rainbow
Breath. In fact, it might be better for her to just use that, because
Damia will do a lot of damage to both Dart and Albert. Heal whenever
necessary with mostly Meru, and use Alberts attacks whenever possible,
because he really packs a punch. This one isnt too bad.

------------------------------------------------------------------------

*Dark Doel*

Name: Light Sword


HP: 1000
Element: Thunder
Name: Shadow Sword
HP: 1000
Element: Thunder
Name: Dark Doel
HP: 1500
Element: Thunder
Recommended Party: Albert
Difficulty: Easy
Location: [[The Moon That Never Sets]]
Experience: 6,000
Gold: 0
Item: None

Piece of cake. Kill each of the swords first. That should be one turn
each by now. Then attack Doel himself. After this, he just uses some
weird thunder magic attack. Depending on your level, it might do some
moderate damage, but probably not. Just keep attacking with your best
Addition, and youll have him.

------------------------------------------------------------------------
*Death Rose*

Name: Death Rose


HP: 3000
Element: Non-Elemental
Recommended Party: Miranda
Difficulty: Extremely Easy
Location: [[The Moon That Never Sets]]
Experience: 6,000
Gold: 0
Item: None

Well, theres not much you can do in this battle but attack. Just keep
doing that until the rose opens, and theres Mirandas moms face. They
talk a bit, and then you can attack again. Just keep this up until the
battles over. When her mom asks you to forgive her, do so, and youve
just won.

------------------------------------------------------------------------

*Divine Dragon*

Name: Divine Dragon


HP: 5000
Element: Non-Elemental
Name: Divine Dragon Ball
HP: 2000
Element: Non-Elemental
Name: Divine Dragon Cannon
HP: 2000
Element: Non-Elemental
Recommended Party: Dart, Kongol, and Albert
Difficulty: Moderate to Difficult
Location: [[Mountain of Mortal Dragon]]
Experience: 10,000
Gold: 300
Item: Gravity Grabber
Flash Hall

Okay, so first round, Dart uses the Dragon Block Staff, which absorbs
the power of dragons AND Dragoons for the whole battle, so dont even
think about Dragoons in this battle. Unless, of course, you use the
method used against the Grand Jewel. But do remember that no attack will
do anything as a Dragoon. So only do that if you intend to use something
like Moon Light or Rainbow Breath that isnt offensive.

Other than that, this guy has three parts: the Divine Dragon himself,
the Divine Ball, and the Divine Cannon. Killing the Divine Dragon
himself ends the battle, the Divine Ball is an annoying magical attack
that hits all your party and really hurts, and the Divine Cannon is a
VERY powerful magic attack that hits a single member and half-hits his
neighbors. Because the Divine Cannon takes a while to charge up, youll
be wanting to first take out the Divine Ball, then the Cannon, then the
Dragon. If you do, it will make this battle much easier than trying to
just kill the dragon first.

Watch out for his magic attacks, though. They hurt. He throws stuff like
Burning Wave, Down Burst, and others. Just keep healing; you should be fine.
------------------------------------------------------------------------

*Divine Dragon Spirit*

Name: Dragon Spirit (Divine Dragon)


HP: 16,000
Element: Non-Elemental
Recommended Party: Dart, Rose, and Albert
Difficulty: Extremely Difficult
Location: [[Death City Mayfil]]
Experience: 8000
Gold: 400
Item: Flash Hall

This is a doozy of a battle. This guy not only has better


attack/defense/magic attack/magic defense than last time we fought him,
he can even pull out his Divine Dragon Cannon whenever the heck he
wants!!! He doesnt have to charge it up! And we cant get rid of the
Divine Ball or the Divine Cannon. If you dont have Legend Casques, you
will most likely not win this battle.

What you need to do is use Rose Storm, and lots of D-Attacks or Final
Bursts. If you have the last Additions of these three, you might not
even want to use Dragoons. Your choice, though. Be prepared to heal,
cause hell attack hard and often. Just try your hardest.

------------------------------------------------------------------------

*Feyrbrand Spirit*

Name: Dragon Spirit (Feyrbrand)


HP: 8000
Element: Wind
Recommended Party: Dart, Kongol, and Albert
Difficulty: Moderately Easy
Location: [[Death City Mayfil]]
Experience: 4000
Gold: 200
Item: Down Burst

This ones not too difficult. Feyrbrand wasnt, either. I dont even
recommend turning into Dragoons at all. Just attack it with everything
youve got. It helps if you have the more powerful Additions. Heal
whenever necessary. You got this one.

------------------------------------------------------------------------

*Regole Spirit*

Name: Dragon Spirit (Regole)


HP: 12,000
Element: Water
Recommended Party: Dart, Meru, and Albert
Difficulty: Moderate
Location: [[Death City Mayfil]]
Experience: 6000
Gold: 300
Item: Frozen Jet
This ones just a bit tougher than Feyrbrand. On this one, I recommend
using Darts Final Burst, and maybe Alberts Rose Storm. You might even
want to use Merus Rainbow Breath if youre really having problems. These
spirits, of course, have all the attacks of their living counterparts,
and when he does the wave thing, it does a number to Dart (unless, of
course, he has a Legend Casque). Attack as much as possible, and use
Meru to heal. You can do this, too, but its harder. Meru's Dragoon Armor
will help a lot in this battle.

------------------------------------------------------------------------

*Dragoon Doel* See *Emperor Doel*

------------------------------------------------------------------------

*Drake the Bandit*

Name: Drake the Bandit


HP: 1150
Element: Wind
Recommended Party: Dart, Rose, and Lavitz
Difficulty: Moderately Easy
Location: [[Shirley's Shrine]]
Experience: 1500
Gold: 100
Item: Bandits Ring

The main thing on this guy is all his traps. He throws out Bursting
Balls that roll into your people and do a lot of damage, and he throws
up a net so you cant hit him. Dont turn into a Dragoon yet. Save that
for when he throws out his Bursting Balls. Use Roses Death Dimension or
Darts Explosion to get rid of them. You might need to use a Sun Rhapsody
or two, so watch your MP. After a while, hell use a recovery item,
healing him 360 HP. But hes not that hard. Just use your strongest
Additions, and youll slowly wear him down.

------------------------------------------------------------------------

*Emperor Doel*

Name: Emperor Doel


HP: 850
Element: Thunder
Recommended Party: Dart, Rose, and Albert
Difficulty: Easy
Location: [[Black Castle]]
Experience: 0
Gold: 0
Item: None

Just hit this guy with Additions. Hell die soon enough. Dont turn into
Dragoons, though.

But wait, thats not the end. Im sure you thought that this battle would
be tougher, right? Well, you were correct. He now turns into a Dragoon.

Name: Dragoon Doel


HP: 1450
Element: Thunder
Recommended Party: Dart, Rose, and Albert
Difficulty: Difficult
Location: [[Black Castle]]
Experience: 3000
Gold: 200
Item: None

Okay, this guy is a toughy. If Dart is a level 3 Dragoon (I applaud you


if he is), his Final Burst is amazing. Most likely he isnt, though.
Doels worst attack is this great big one where he has a cloud made of
lightning in the sky that he sends down on you and REALLY hurts,
especially Albert. This would be a great time to use your Dragoon
Special. Use your strongest magic, and have Albert use Rose Storm on his
last turn as a Dragoon. Use a Sun Rhapsody whenever necessary, and use
Rose Storm whenever Albert can turn into a Dragoon again as long as the
three turns for it are up. About when he has half-health, hell put up a
shield that is impenetrable. Just guard until its gone, because the
longer you attack him, the longer the shield stays up.

All I can say is watch your health and do your best. Use an Angels
Prayer immediately (or almost, at least) on anybody who is downed.
However, if they keep dying as soon as you revive them, give up on it
until the end of the battle (that would probably happen with Shana more
readily than any of the others). Good luck.

When this guy is dead, Dart slashes him, and you have yet another scene.

------------------------------------------------------------------------

*Faust* See *Magician Faust*

------------------------------------------------------------------------

*Feyrbrand* See *Greham*

------------------------------------------------------------------------

*Fire Bird*

Name: Fire Bird


HP: 540
Element: Fire
Recommended Party: Dart, Rose, and Lavitz
Difficulty: Moderately Easy
Location: [[Volcano Villude]]
Experience: 800
Gold: 100
Item: Red-Eye Stone

In this battle, you really cant do anything except keep hitting him with
your Additions and turning into a Dragoon whenever you can. Use your
D-Attack, and Astral Drain does a lot in this battle. Flameshot is
almost useless, though. He has a couple of nasty attacks: he does this
thing where he dives into your people and comes out of the lavabeing a
magical attack, it does a lot of damage to Lavitz, and when he brings
out a lot of little fire balls and throws them at you. These hurt, but
other than that, he doesnt have that many bad attacks. Just beat him and
then he vanishes.
------------------------------------------------------------------------

*Fruegel (1st time)*

Name: Fruegel
HP: 90
Element: Non-Elemental
Name: Hellena Warden
HP: 12
Element: Fire
Name: Senior Warden
HP: 25
Element: Dark
Recommended Party: Dart, Lavitz, and Shana
Difficulty: Easy
Location: [[Hellena Prison]]
Experience: 300
Gold: 50
Item: Healing Potion (4)
Knight Shield

This really isnt that hard of a battle. In the first round, you cant
attack Fruegel. If you trained in the Forest, Darts Double Slash should
kill one of the guards, and Lavitz and Shana together can kill the
other. Then he brings out the Senior Wardens. Theyre tougher, but still
easy. At this point have Dart and Lavitz attack Fruegel, and have Shana
attack the wardens. When one of the wardens gets in red, have Lavitz
guard; because when they die, they throw a Gushing Magma at you, and
Lavitz will take heavy damage if you dont. Have Shana healing throughout
the battle because you need Lavitzs and Darts attacks.

------------------------------------------------------------------------

*Freugel (2nd time)*

Name: Fruegel
HP: 1000
Element: Earth
Name: Guftas
HP: 500
Element: Dark
Name: Rodriguez
HP: 400
Element: Wind
Recommended Party: Dart, Lavitz, and Rose
Difficulty: Moderate
Location: [[Hellena Prison, Revisited]]
Experience: 2000
Gold: 200
Item: Gravity Grabber

In this battle, use your Special right away. I would kill Rodriguez,
then Guftas, and then Fruegel, but no matter what, the battles over when
you kill Fruegel. First, if Lavitz is a level 2 Dragoon, use Blossom
Storm so that he doesnt do as much damage to your party. Other than
that, use your D-Attacks until the other two are gone, then unleash all
your magic on Fruegel. Hes really not that hard until he uses a Power
Up. But still, hes a goner. After you kill him, Lavitz this time will
come up and spear him right through.
------------------------------------------------------------------------

*Gehrich and Mappi*

Name: Gehrich
HP: 2000
Element: Earth
Name: Mappi
HP: 1200
Element: Dark
Recommended Party: Dart, Haschel, and Albert
Difficulty: Moderate
Location: [[Home of Gigantos]]
Experience: 5000
Gold: 200
Item: Soul Headband

Kill Mappi first. You probably wont be able to completely kill him
before he disappears, but try your hardest. Use Haschels LV 2 Magic
attack if hes a level 2 Dragoon, but if not, use his D-Attack. Use
Alberts Rose Storm because Gehrich and Mappi have some very powerful
team attacks. Also, watch out for Mappis Cant Combat attack, and if you
want, equip somebody with that Talisman you should have gotten in the
Valley. After Mappi disappears, attack Gehrich. After a while, Mappi
will come back, and you can kill him. Once Mappis gone, attack Gehrich.
If Albert has a Twister Glaive, hell do even more damage to this guy.
Once again, Haschel does plenty of damage with his magic and D-attacks.
Also, now that Mappi isnt here to help him, Gehrichs attacks are much
easier to deal with. You should have him in no time. Once hes dead,
Haschel will do the finishing move instead of Dart.

------------------------------------------------------------------------

*Ghost Knights*

Name: Ghost Commander


HP: 2000
Element: Darkness
Name: Ghost Knight (4)
HP: 300
Element: Darkness
Recommended Party: Dart, Rose, and Albert
Difficulty: Moderately Easy
Location: [['''Phantom Ship''']]
Experience: 6000
Gold: 200
Item: Night Raid

In order to win this battle, you have to have all five of them downed at
the same time. In order to do this, first get each of them in red or
yellow. Use Dart and Rose on the Knights, and Albert on the Commander.
Next, turn everybody into Dragoons and use only their All attacks, like
Explosion, Wing Blaster, and Death Dimension. If the four lesser enemies
die first, use Rose's and Albert's D-Attacks, and either Final BUrst of
Flameshot for Dart. Then they should be down, and you have won.

------------------------------------------------------------------------
*Greham and Feyrbrand*

Name: Feyrbrand
HP: 450
Element: Wind
Name: Greham
HP: 350
Element: Wind
Recommended Party: Dart, Rose, and Lavitz
Difficulty: Moderate
Location: [[Dragon's Nest]]
Experience: 1200
Gold: 100
Item: Down Burst

Okay, first of all, Feyrbrand is most definitely not what hes been
cracked up to be. Greham is the toughy here. I always kill Feyrbrand
first because hes just annoying. He attacks with all the
poison/stun/fear effects behind it. He has a worse defense than Greham,
too. Roses Astral Drain has a great effect on him. If you have trained a
lot, Rose might be a level 2 Dragoon. If she is, you can use Death
Dimension. After you kill him, hell vanish, and now move on to Greham.

If you have any earth-based attack items, use them on this guy (and I
suggest you use Rose to use them). He has a better defense and attack
than Feyrbrand, so you wont do quite as much damage. All you can do is
keep pounding him and healing when you get low on HP. When you finally
kill him, hell say, Ugh, I got a deep gash. He falls to the ground, and
youre done!

------------------------------------------------------------------------

*Grand Jewel*

Name: Grand Jewel


HP: 4600
Element: Earth
Recommended Party: Dart, Kongol, and Albert (more info later)
Difficulty: Extremely Difficult
Location: [[Forbidden Land]]
Experience: 9000
Gold: 300
Item: Spectral Flash

Okay, so this is by far the worst battle in the entire game even worse
than the final one. Wait, I think theres one thats more difficult, but
its not even necessary to the plotline. Anyway, I do have a method that
will help, though. Keep in mind that this thing has the Dragon Block
Staff, which sends out magic attacks and absorbs dragons AND Dragoons
power. So lets say you do 200 damage normally. Youll do about 50 as a
Dragoon with a complete and perfect D-Attack when the Dragon Block Staff
is activated. Also, pretty much any move from him will kill you because
you no longer have any defense. It's just like what happened when Lloyd
killed Lavitz with the Dragon Buster; his armor was useless. We cant let
this happen. So heres what you do:

You should have three people with no more than 199 SP. So turn into a
Dragoon, one at a time. You only have one turn, so use your most
powerful attack, whatever that may be. After youre done, the person will
become human again, and the thing will not have used the DBS. So now
this person has zero SP. Do this with each person until nobody has any
SP. Next round, attack. Keep doing this until somebody has somewhere
from 100-199 SP. Repeat the Dragoon transformation. This way, you can
use your Dragoon stuff, but it will actually do something, and you wont
die by a flick of the finger because he won't use the DBS.

So if somebody gets 200 SP, what do you do? Just dont use them for the
Dragoon purpose anymore. If you do, he will use the DBS, youll have to
wait forever for it to wear off, and by then, everybody will be over 200
SP anyway, so its useless to use Dragoons after that point.

Okay, so now the actual battle. This big hunk of rock is the most
annoying thing in the world. He has the most powerful magic attacks and
likes to attack more than hes allowed. I really hope you have a LOT of
items. After a while, hell start lowering your level. This means that
everything attack, defense, M-attack, and M-defense will drop. Youll be
more vulnerable, wont do as much damage, etc. This is why I use Albert
and Kongol. After a while, even a level 5 Gust of Wind Dance will only
do about 120 damage when it originally did 350. But if you have someone
like Meru or Miranda with their feeble attacks, youll be getting
somewhere near 50. In addition, they're amazing amounts of HP will help
out a lot when the enemy is doing more damage. Because HP is the only
thing that doesn't fall with the level.

Back to the battle. This thing has some great magic attacks. The worst
is Spectral Flash, where bowls of light come down, circle around, and
meet on your party. It kills. It will do 700-800 damage (or more,
depending on how much you use them) to Albert and Kongol, and 600-700 to
Dart. Heal whenever someone gets into yellow, because they will probably
die next round if you dont. Use Dragoon attacks whenever possible. The
best attacks to choose for each person are:

* Dart: Final Burst/Flameshot


* Rose: Astral Drain
* Haschel: D-Attack or Thunder God/Thunder Kid
* Albert: D-Attack, Rose Storm/Gaspless
* Meru: Rainbow Breath or Diamond Dust
* Kongol: D-Attack
* Miranda: Gates of Heaven/Moon Light

Make sure you have some Sun Rhapsodies or Moon Serenades. Keep trying
your hardest to complete your Additions and D-Attacks. /Keep your people
alive./ After he gets into red for a while, he revives 1350 HP. All you
have to do is continue what youve been doing and attack. Dont at all
feel bad if you die in this battle. Even if its five times in a row.
This is a killer battle. But you can do it. When it dies, it vanishes.

------------------------------------------------------------------------

*Imago*

Name: Caterpillar
HP: 5500
Element: Non-Elemental
Name: Pupa
HP: 2500
Element: Non-Elemental
Name: Imago
HP: 12,000
Element: Non-Elemental
Recommended Party: Dart, Rose, and Albert
Difficulty: Moderate
Location: [[Divine Tree]]
Experience: 13,000
Gold: 300
Item: Moon Serenade
Sun Rhapsody
Healing Rain

First, youre up against the Caterpillar form. This ones not too bad.
Just use normal attacks on it, and youll be fine. After a while, it will
transform into a Pupa. This one doesnt attack, so you can heal right now
if you need it. I suggest guarding until each character is at top health
and then using them to attack. Then after you kill that one, it will
turn into an Imago. This is when you pull out the big guns. Dragoons are
handy, cause it likes to try to confuse, dispirit, and poison your
people. Attack it as much as you can, and heal whenever necessary. Spare
those Mind/Body Purifiers. You can beat this one.

------------------------------------------------------------------------

*Indora*

Name: Indora
HP: 3000
Element: Earth
Recommended Party: Kongol
Difficulty: Easy
Location: [[The Moon That Never Sets]]
Experience: 6,000
Gold: 0
Item: Indoras Axe

Just like the last two on the Moon, attack and heal whenever necessary.
Except in this one, you dont get any choices. Just kill him.

------------------------------------------------------------------------

*Jiango*

Name: Jiango
HP: 1350
Element: Earth
Recommended Party: Dart, Lavitz, and Rose
Difficulty: Moderately Difficult
Location: [[Hellena Prison, Revisited]]
Experience: 2000
Gold: 100
Item: Sachet

First, use the Sachet on him, and hell go to sleep. Theres no telling
how long this will last, so you had better get to pounding him. He has a
great defense but not as much of a magic defense, so if you have MP,
have Rose use her Astral Drain. Its pretty effective. Use your special
if you have enough SP for everybody, and use those Magic Attacks! Except
for Lavitz. Have him use his D-Attack. Even though Wind is
super-effective against Earth, Lavitz's Magic Attack isn't worth
anything. Jiango also has an attack that confuses you. This is just
absolutely terrible, so I hope you have a LOT of Mind Purifiers. All you
can do is attack him as much as possible.

------------------------------------------------------------------------

*Kamuy*

Name: Kamuy
HP: 3500
Element: Non-Elemental
Recommended Party: Dart, Albert, and Meru
Difficulty: Moderate
Location: [[Evergreen Forest]]
Experience: 8000
Gold: 0
Item: Darkness Stone

Theres not much of a strategy on this guy. Just hit him with your best
attacks. Use your Special if you have it, use the best Additions, and
heal whenever necessary. Kamuy has a few magic attacks, but not many; so
if you really insist on using someone else, its not that important.

Youll have this guy pretty soon. Hell just vanish when youre done.

------------------------------------------------------------------------

*Kanzas*

Name: Kanzas
HP: 12,000
Element: Thunder
Recommended Party: Dart, Haschel, and Albert
Difficulty: Difficult
Location: [[Vellweb, Revisited]]
Experience: 6,000
Gold: 200
Item: Violet Stone

This guys pretty tough. Hes like a really well trained Haschel, quick
and deadly. He has fairly good magic stats and slightly below average
physical stats. Have Dart use pretty much whatever you want except
Explosion (too weak) and Red-Eyed Dragon (too much MP). Have Haschel use
his D-Attack, and Albert use Rose Storm and D-Attack. Pretty much all of
his attacks are nasty, so just hang in there and heal whenever you need
to. Good luck.

------------------------------------------------------------------------

*Kongol*, Hoax

Name: Kongol
HP: 305
Element: Earth
Recommended Party: Dart and Lavitz
Difficulty: Moderately Easy
Location: [[Hoax]]
Experience: 300
Gold: 50
Item: Power Wrist

Kongol is one tough dude, and I really hope youve mastered your
Additions. If you cannot successfully complete your Addition, he will
instantly counterattack, doing fairly heavy damage. Also, he has a great
attack and defense, but his magic defense is really low, and this is
your key if youre not any good at Additions yet. Pound him with your
magic attacks. Once I threw one at him that did over 80 damage.

After a while, hell put away his huge axe and attack you with his bare
hands. The strength of a Giganto is not to be underestimated, let me
tell you. These attacks will hurt even more, and he has an all attack.
Once again, watch your health, as this may be the time to use your
Healing Breeze.

------------------------------------------------------------------------

*Kongol*, Black Castle

Name: Kongol
HP: 1025
Element: Earth
Recommended Party: Dart, Rose, and Albert
Difficulty: Moderate
Location: [[Black Castle]]
Experience: 2000
Gold: 200
Item: None

Once again, magic attacks are very effective here; however, he will
eventually throw up a Magic Shield so you cant use these. Dont have
everyone use their Dragoon forms, just one or two people; youll need
that SP for the next battle. Alberts Rose Storm is very useful here, as
always. If you use your magic, though, remember later to go back down to
get healed. Other than that, just keep hitting him with attacks, and
eventually, youll have him.

------------------------------------------------------------------------

*Kubila* See *Vector*

------------------------------------------------------------------------

*Last Kraken*

Name: Last Kraken


HP: 10,000
Element: Water
Recommended Party: Dart, Meru, and Albert
Difficulty: Moderate
Location: [[Magical City Aglis]]
Experience: 12,000
Gold: 300
Item: Pretty Hammer

This battle isnt too difficult, but he does have some pretty powerful
magic attacks. Here you should probably start out with a Special. Have
Dart use a whole bunch of Final Bursts and/or Flameshots, Meru use
D-Attack or Rainbow Breath, and Albert use first a Rose Storm, then
D-Attack. After a while, hell throw out things called Cleones. Kill them
first, cause when they attack, its pretty nasty. Have Meru heal when
necessary. Just try your hardest, and youll pull through.

------------------------------------------------------------------------

*Lavitz's Spirit* See *Zackwell*

------------------------------------------------------------------------

*Lenus*

Name: Lenus
HP: 3200
Element: Water
Recommended Party: Dart, Kongol, and Albert
or Dart, Rose, and Albert
Difficulty: Difficult
Location: [[Twin Castle]]
Experience: 6000
Gold: 200
Item: None

Darts Final Burst works like magic in this battle, so use it whenever
possible. Use Alberts Rose Storm a lot, too. Use the Special whenever
you have enough SP, as this will take a huge chunk of her HP. However,
you might need to watch your HP, so a Special might not be your best bet
here. Use any Fire-based attacks you might have, and watch your health.
Those magic attacks can really pack a punch. However, she should start
out nice with some physical attacks. Dont be thinking that shell use
them the whole battle, though. Another thing: she likes to counter-attack.

After youre done using all your Dragoon stuff, use all your most
powerful Additions. Dont worry; after a while youll get her. In this
battle, when you kill her, she just disappears.

------------------------------------------------------------------------

*Lenus and Regole*

Name: Regole
HP: 3200
Element: Water
Name: Lenus
HP: 3000
Element: Water
Recommended Party: Dart, Meru, and Albert
Difficulty: Moderately Difficult
Location: [[Prison Island]]
Experience: 7000
Gold: 250
Item: Jeweled Crown
Frozen Jet

Kill Regole first. If you can, start out with your special. Darts Final
Burst should do around 1000 damage to him. Use Alberts Rose Storm
because Regole has a very powerful magic attack with a tidal wave, and
it KILLS. Have Meru heal. After hes dead, move on to Lenus. Shes not
nearly as hard as before. Her magic attacks arent nearly as strong, and
thats what mainly got me before. Since youve probably used all your SP
on Regole, just pound on her with Additions and D-Attacks, healing when
necessary. Youll have her soon enough. Once you kill her, Dart will do
his finishing move, and you have a scene.

------------------------------------------------------------------------

*Light Sword* See *Dark Doel*

------------------------------------------------------------------------

*Lloyd*

Name: Lloyd
HP: 6500
Element: Non-Elemental
Recommended Party: Dart, Kongol, and Albert
Difficulty: Difficult
Location: [[Flanvel Tower]]
Experience: 12,000
Gold: 300
Item: None

Now youre probably wondering why I would bring Albert and Kongol into
such a magical battle. Well, this is where the Talisman comes in. Dart
is probably on DLV 5 by now, at least 4, and he should have that
Talisman on. What you do is transform Dart into a Dragoon and no one
else. Now remember that Lloyd has the Dragon Buster that can pierce
right through Dragoon armor, which when he uses it in battle means that
you are immediately dead: a Cant Combat. Well, a Talisman blocks against
those. So the entire time Dart is a Dragoon (almost; he does throw some
other attacks, but not many and not often), Lloyd is preoccupied with
trying to kill Dart but cant, and Kongol and Albert are hacking away
(nearly) unscathed at Lloyd with their amazingly powerful attacks.

Just remember to heal regularly because if he does hit you with a


particularly powerful attack, most likely, the next one, youre going to
be dead. If you have to pick between healing somebody and attacking with
Albert, make sure Albert always attacks if he has an opportunity unless
it's Albert that needs the healing and you know Lloyd will attack next
turn, because Albert has the best attack out of your party (probably).

After your Dragoon thing with Dart ends, make sure you keep everyone
alive. His attacks will get a LOT stronger because he wont be so caught
up in trying to kill Dart. You can do it. Its a tough battle, but
beatable. At the end, Dart will do his signature move, but miss.

And just really quickly, Id like to insert that this strategy (with the
whole Talisman thing) did not come from my own brain, but rather from
that of Link San. It really is a good one, as well.

------------------------------------------------------------------------

*Magician Faust*

Name: Magician Faust


HP: 27,000
Element: Non-Elemental
Recommended Party: w/ Legend Casques: Dart, Kongol, and Albert
w/o Legend Casques: Dart, Meru, and Miranda
Difficulty: Extremely Difficult
Location: [[Flanvel Tower, Revisited]]
Experience: 20,000
Gold: 10,000
Item: Phantom Shield

Let me tell you now, this guy is difficult. Hes much more difficult than
the final battle, and even prepare yourself the Grand Jewel. However, if
you have three Legend Casques, it almost makes this battle easy. If you
dont, I guarantee you are going to die. If you do have them, then you
should survive. He still has such a high magic attack that his more
powerful attacks can do some pretty heavy damage, but thats why you have
healing items.

So in this battle, dont use the Special. Whatever you do, you do NOT
want everyone as a Dragoon at the same time. Faust is really fast, and
therefore attacks about seven times in a row; youll need to heal a lot,
and if everyones a Dragoon, you cant do that. You always really want
Darts and Alberts attacks (if Dart has Blazing Dynamo), so heal with
Kongol if you can. If you need to heal, though, do it instead of saving
their attacks. Never use magic attacks, because he practically absorbs
them. Use your D-Attack if you want, but Darts Blazing Dynamo, Alberts
Gust of Wind Dance and Flower Storm, and Kongols Bone Crush do more
damage than their respective D-Attacks (if properly leveled up).
However, the extra defense is a nice bonus. Do what you will in this area.

One absolutely amazing thing about Faust is that he mainly attacks with
the elements of the characters you decided to use. For this reason,
equipping those you are using with their Dragoon Armor would be amazing,
reducing the damage you take dramatically.

Just attack, attack, attack. Dont use magic attacks. Heal when
necessary. Thats all you can really do in this battle. Good luck.

------------------------------------------------------------------------

*Mappi*

Name: Mappi
HP: 600
Element: Dark
Name: Crafty Thief (2)
HP: 300
Element: Dark
Recommended Party: Dart, Kongol, and Albert
Difficulty: Easy
Location: [[Barrens]]
Experience: 2000
Gold: 150
Item: Total Vanishing

This isnt necessarily a boss battle, but its a step up from the other
random battles. Its really easy. Kill the thieves, then Mappi. Mappill
disappear until you kill the other two. Just use good attacks. Also, you
can use Final Burst if you really want to and you have reached Dragoon
Level 3. However, watch out for Mappis Cant Combat attack, too.

------------------------------------------------------------------------
*Mappi*, Home of Gigantos See *Gehrich*

------------------------------------------------------------------------

*Melbu Frahma*

Name: Melbu Frahma


HP: 42,000
Element: Non-Elemental
Recommended Party: Your top-leveled players
Difficulty: Difficult
Location: [[The Moon That Never Sets]]
Experience: 0
Gold: 0
Item: None

Well, here we are. Your last battle. This battle is a lot longer than it
is hard, especially if you invested in some Legend Casques. He has four
stages that you have to get him in, each with different attacks.
Therefore, your strategies will vary with each one. Ill give you my
ideas with each.

Im fairly sure that this battle shows the creation and destruction of
the world. As you continue throughout the battle, first theres
nothingness, then light, then water, then stars, and so on, until you
come to a beautiful world covered with life. Then it becomes a barren
wasteland where nothing lives.

In the first stage, you dont want to use the Special, because he does
the thing that Danton used at the tournament in Lohan: he holds up his
tentacles to attack anyone who attacks him, in which case, you want to
guard or use magic attacks. Other than that snag, just simply attack the
heck out of him. Go all-out with your Additions. Use your weakest
attacker to heal. This applies to the whole battle, but for the first
stage, you should be alright. But watch out for the part when he summons
three Virage to knock the living daylights out of you. That hurts. Save
all attack items you might have for later, too. This round is just your
raw physical power.

In the second stage, called the first generation, he takes on a new ugly
form. This time, use the Special. Depending on your Additions, it may
actually lower your attack; however, your defense boosts up. Plus you
can use some of your good magic attacks. Try out Darts new magic if you
want (I suggest the Divine Dragon Cannon, although I think he can also
take that and shoot it back at you in this form, but it still does him a
good amount of damage), use Alberts Rose Storm or D-Attack, Kongols
D-Attack, Merus magic attacks and Rainbow Breath for health, Roses Dark
Dragon or Astral Drain, Mirandas Dragon would be great for healing and
damaging, and Haschels stronger magic attacks or D-Attack. No matter
what, just keep hitting the freak with all your firepower. Heal whenever
necessary, using magic from Rose, Meru, or Miranda if you cant access
your items. At one point, Melbu will probably suck up one of your
characters into a little chamber somewhere inside him. Dont worry about
it; keep attacking. In this stage, he doesnt have many good attacks
except for the D. D. Cannon and the thing where he spits out the
character he sucked up. But dont worry, because you can heal. Try to
save attack items. This round is solely your Dragoon power unleashed at
its peak.
The next round is called the fourth generation. Depending on level and
other things, you may still have a Dragoon or two left, in which case,
use them until theyre spent. After all your Dragoons are used up, do
pretty much whatever seems best to you. Attack, use attack items,
Dragoons, whatever. Just fight wisely. This round starts out being
nighttime with a moon in the sky; therefore, his attacks circulate
around that. He can throw out these little balls called Bomb Stars that
will explode in the air and shower you with little rocks, like a falling
star. Then he does this thing where he moves it to daytime and he can do
other stuff, such as throw a mini sun down on you. That stings a bit.
Just keep fighting, heal when necessary, and attack the heck out of him.
Use that Psychedelic Bomb you should have been saving with whoever has
the highest magic attack; it will do a lot of damage. From now on,
theres no real strategy, except stay alive.

The next stage is the sixth generation, the time when the god takes
over. Youll get a long introduction to this one. Now youre standing on
what looks like countless skeletons. This is the most difficult stage of
the battle. You have Melbu Frahma looking like a freaky overgrown flying
mushroom. This strategy is pretty much the same as the last time. Just
attack him as best you can. Heal whenever you need to. Melbu should be
in red now, so youre almost done. This time he has plenty of nasty
attacks. He has this thing where he attacks a hologram type thing of a
character, doing damage to the real one. It hurts. Then theres another
one where he conjures up this electric creature that hits someone and
really hurts. He has plenty of magic attacks in this round. Whats really
awful is that if you stay Dragoons for too long, hell use the Dragon
Block Staff technique. So I wouldnt recommend a Special right now. The
weirdest thing, though, is that he makes these creatures that look
really weird and hurt when they hit. But sometimes, they can take the
place of one of your characters. Then you can use it to either attack or
use a special attack, which acts as a Healing Rain, which can come in
handy. Just keep it up; you can do this.

When you beat him, Dart turns into a Dragoon of his own accord and uses
the Divine Dragon Cannon against him. Then youre done.

------------------------------------------------------------------------

*Michael*

Name: Michael
HP: ???
Element: Dark
Name: Michael (core)
HP: 1500
Element: Dark
Recommended Party: Dart and Rose
Difficulty: Moderately Difficult
Location: [[The Moon That Never Sets]]
Experience: 12,000
Gold: 0
Item: None

This ones a bit trickier than the last ones. You cant hurt Michael at
all, until Rose tells you how. Staying alive until she does can be a
challenge. After a certain number of turns, she tries to talk to him. It
doesnt work, however. After another few turns, they start arguing about
how to kill this thing. Then after even more turns, Rose finally says
that there is one and only one blind spot: she wont tell us yet. Wait a
few more turns, and when you get a choice, choose to tell Dart the blind
spot. Finally, she tells you how to kill this thing: After he shoots the
black laser, his defense falls a second, showing his heart. Thats his
only weak spot. So now, wait until after he throws you into the air and
shoots you with a black laser, and attack his heart. Do this as many
times as you need, until hes finished.

------------------------------------------------------------------------

*Polter Armor*

Name: Polter Armor


HP: 3800
Element: Dark
Name: Polter Sword
HP: 2800
Element: Dark
Name: Polter Helm
HP: 2400
Element: Dark
Recommended Party: Dart, Miranda, and Albert
Difficulty: Difficult
Location: [[Fort Magrad]]
Experience: 6,000
Gold: 200
Item: Soul Eater
Smoke Bomb

This things annoyingly tough. A good defensive technique would be to


equip Miranda with a Darkness Stone. Thats a good idea. Then go for the
armor first. It throws magic attacks. Next work on the sword, because
when it dies, it uses a Cant Combat on one of your players, and if you
save it until last, it will kill a party member and then they won't get
the experience. Then move to the helm last; it can block different
commands, and if you have really bad luck, can ruin your battle. If it
does something like block all your players' attack abilities, kill it
first with magic and Dragoon Attacks.

Basically stay alive. Use the Special if you want, but its not really
important in this battle except for the defense high. If you do, have
Dart use Flameshot or Final Burst on whichever piece youre on. Have
Albert do a D-Attack or Rose Storm (you must know the drill by now), and
have Miranda throw out a Star Children, her various healing spells, and
that Psychedelic Bomb X when you get the chance. Have fun with this one.

------------------------------------------------------------------------

*Pupa* See *Imago*

------------------------------------------------------------------------

*Regole* See *Lenus and Regole*

------------------------------------------------------------------------

*Sandora Elite*
Name: Sandora Elite
HP: 260
Element: Darkness
Recommended Party: Dart and Lavitz
Difficulty: Easy
Location: [[Hoax]]
Experience: 200
Gold: 50
Item: Healing Breeze

This guy is pretty much a piece of cake. Just hit him with your
strongest Additions. Although, he does have one magic attack that can do
serious damage to Lavitz, so watch your health. Also, after a while,
hell pull his gloves off and do this magic thing where he now becomes
three people. Your job is to figure out which one is the real him. The
first three times, he wont be in the same position, so that should help
a little. For instance, if he is on the left the first time, on the
right the second, then he must be in the middle this time. Its not that
hard.

------------------------------------------------------------------------

*Selebus* See *Vector*

------------------------------------------------------------------------

*Shadow Sword* See *Dark Doel*

------------------------------------------------------------------------

*Shirley*

Name: Shirley
HP: ???
Element: Light
Recommended Party: Dart, Rose, and Lavitz
Difficulty: Extremely Easy
Location: [[Shirley's Shrine]]
Experience: 1500
Gold: 100
Item: Silver Stone

This is super easy. Guard the entire time, and dont attack her at all;
all you have to do is answer some questions. These are the correct answers:

1. To protect those we love.


2. To pursue the Black Monster.
3. Of course, get revenge!
4. Shana.
5. Thats not like you!
6. Shana needs me!
7. No matter what, I will go.
8. Mother.
9. Nothing but sacrifice.

See? Super-easy.

------------------------------------------------------------------------
*Super Virage*, Forbidden Land

Name: Super Virage Head


HP: 10,000
Element: Non-Elemental
Name: Super Virage Body
HP: 10,000
Element: Non-Elemental
Name: Super Virage Arm
HP: 5,000
Element: Non-Elemental
Recommended Party: Dart, Kongol, Albert; or the same party that you will use in
the next battle
Difficulty: Moderately Easy
Location: [[Forbidden Land]]
Experience: 4000
Gold: 200
Item: Healing Rain

Okay, so ultimately this guy dies after ten rounds. But the main reason
were fighting this battle is to prepare for the upcoming battle. First,
use your Special. Just use D-Attacks unless you really feel like using
magic, but on Alberts LAST turn as a Dragoon, use Rose Storm. When this
guy dies, he tries to take you with him. He does this amazing magic
attack that attacks all your players, and it HURTS. Mainly because none
of these people have a very high magic defense. After your Special goes
away, attack, but guard after it says, Lives remaining3. You should
survive this, but above ANYTHING else, DO NOT LET ANY ONE PERSONS SP HIT
200!!!!!!!! This is vital for the next battle.

------------------------------------------------------------------------

*Super Virage*, Moon

Name: Super Virage (head)


HP: 10,000
Element: Non-Elemental
Name: Super Virage (arm)
HP: 3000
Element: Non-Elemental
Name: Super Virage (body)
HP: 15,000
Element: Non-Elemental
Recommended Party: Dart, Kongol, and Albert
Difficulty: Moderately Difficult
Location: [[The Moon That Never Sets]]
Experience: 15,000
Gold: 300
Item: None

Not too terribly difficult. Attack the head for a quick kill. This guys
worst attack is the laser beam, and if you have Legend Casques, that
shouldnt do too much damage. Turn into Dragoons if you like and use
whatever attacks you want. Heal whenever necessary. You should do fine.
When you destroy the head, it explodes and does pretty bad damage, but
if you can get your people to guard right before you kill it (except, of
course, the person attacking), youll survive.

------------------------------------------------------------------------
*Syuveil*

Name: Syuveil
HP: 10,000
Element: Wind
Recommended Party: Dart, Miranda, and Albert
Difficulty: Moderately Difficult
Location: [[Vellweb, Revisited]]
Experience: 6,000
Gold: 300
Item: Jade Stone

Start out with a Special if you can. All these Dragoon Spirit people
have the same stats as the respective characters of your party.
Therefore you know that this guy has good defense and attack, but low
magic defense and magic attack, and a good amount of HP. So hit him with
a whole bunch of magic, especially if you have Earth-based items. Have
Albert use his D-Attack or Rose Storm, Dart use Final Burst/Flameshot,
and Mirandas/Meru's healing magic and magic attacks. Whenever Mirandas
in human form, have her either healing or using magic attacks. Now would
be a great time to rip out the Psychedelic Bomb X. Since this guy has a
high attack, hell do serious damage to the girls with his D-Attack. Just
try to keep her alive, because her magic attacks will really pay off
here. Heal whenever necessary, pound on him as hard as you can, and
youll be fine.

------------------------------------------------------------------------

*Urobulus*

Name: Urobulus
HP: 270
Element: Non-Elemental
Recommended Party: Dart, Lavitz, and Shana
Difficulty: Easy
Location: [[Limestone Cave]]
Experience: 400
Gold: 50
Item: Wargods Amulet

I hope you armed Shana with that Poison Guard. In this battle, use Dart
and Lavitzs strongest Additions and Shana for healing.

Another way you can beat this guy is just have Shana throw some items at
him. Hell die insanely fast.

But other than that, after a while, hell slither up into a hole so that
Dart and Lavitz cant get to him. Now have Shana attack while Dart and
Lavitz guard. This way, if he attacks with his poison spit, it wont
affect anybody. If you have enough Body Purifiers, sometime throw out a
Burn Out or Spark Net if you have one. When he comes back down, keep
attacking him until he dies. Dart will use a finishing move where he
jumps up and slashes the head.

------------------------------------------------------------------------

*Vector, Kubila, and Selebus*


Name: Kubila
HP: 3200
Element: Dark
Name: Vector
HP: 4000
Element: Dark
Name: Selebus
HP: 3000
Element: Dark
Recommended Party: Dart, Rose, and Albert
Difficulty: Moderately Difficult
Location: [[Law City Zenebatos]]
Experience: 12,000
Gold: 300
Item: None

In this battle, youll want a healer. So dont use your Special. Kill
Selebus first because she can heal the others. Then attack Kubila
because he has a Cant Combat attack; a Talisman might help out in this
battle. Then move on to Vector. Youll want to attack Vector with magic
and the others with normal attacks. Use Rose Storm or D-Attack with
Albert, D-Attack or Final Burst with Dart, and D-Attack or Astral Drain
for Rose. Just keep attacking and healing. If you still have that
Spectral Flash, you should use it in Rose's hands, along with the
Psychedelic Bomb X. You can do this.

------------------------------------------------------------------------

*Virage*, Volcano Villude

Name: Virage Head


HP: 350
Element: Non-Elemental
Name: Virage Body
HP: 350
Element: Non-Elemental
Name: Virage Arm
HP: 50
Element: Non-Elemental
Recommended Party: Dart, Rose, and Lavitz
Difficulty: Moderately Easy
Location: [[Volcano Villude]]
Experience: 600
Gold: 100
Item: Healing Potion (2)
Mind Purifier

This Virage dies when you take out its head. If you want, you can get
rid of the other two, but only the arm will do you any good. That way it
will stop smacking you. If you choose to kill the body, it really wont
do anything. This Virage has two really annoying attacks: a beam of
light that really hurts, and a weird thing that makes your people
afraid. The only theory here is to use your big Dragoon attacks. This
would be a great time to try out your magic attacks if you havent yet.
Since this thing is the one thing in this place that isnt fire-aligned,
you can use Darts Flameshot to do moderate damage. After youve killed
it, Dart will do his finishing move of jumping and knocking it back into
the lava.
------------------------------------------------------------------------

*Virage*, Valley of Corrupted Gravity

Name: Virage Head


HP: 1500
Element: Non-Elemental
Name: Virage Arm
HP: 350
Element: Non-Elemental
Name: Virage Body
HP: 800
Element: Non-elemental
Recommended Party: Dart, Rose, and Albert
Difficulty: Moderately Easy
Location: [[Valley of Corrupted Gravity]]
Experience: 4500
Gold: 200
Item: Moon Serenade

First, kill his left arm that does the Cant Combat thing. That makes
this battle infinitely easier. If you equipped that Talisman on someone,
they wont be able to be killed by this. After that, go for his head. Use
Alberts Rose Storm and Roses Astral Drain. When his arm comes back, get
rid of it again before he kills anybody. Use Dart as a healer so that
everybody else can use their Dragoon power. After you kill it, Dart will
jump up and slash it. Then you get a scene.

------------------------------------------------------------------------

*Windigo*

Name: Windigo
HP: 10,000
Element: Water
Recommended Party: Dart, Meru, and Albert
Difficulty: Moderate
Location: [[Kashua Glacier]]
Experience: 11,000
Gold: 250
Item: Brass Knuckle

This guy has a boatload of hit points. If you have the SP, use your
Special. Use Darts Final Burst; it should do about 1500 to him at this
point. Make Meru do Rainbow breath or her D-Attack because her water
moves dont do much to this guy. Have Albert use his Rose Storm and
D-Attack, although Gaspless might be a considerable option as well.

The Windigo has some pretty nasty attacks, like when he conjures up an
arm and sticks it through the ground, but you have some magic- and
physical-resistant people in the suggested party, so you should be good.
Other than Dragoons, just attack him with your best Additions. He may
have a lot of HP, but it will slowly dwindle. If necessary, use some Sun
Rhapsodies or Moon Serenades so that you can use Darts Final Burst; it
helps with the HP problem.

Another thing: dont attack him if he picks up your people and puts them
in his rib cage... thing; that hurts the person, too. Also after he does
this, his heart is exposed to attacks. If you attack it, you only do one
damage point, but I think his heart has only a few hit points. I've
never done it myself, but I think this is another way to kill the Windigo.

------------------------------------------------------------------------

*Zackwell*

Name: Lavitzs Spirit


HP: 5500
Element: Wind
Name: Zackwell
HP: 8000
Element: Dark
Recommended Party: Dart, Kongol, and Albert
Difficulty: Moderately Difficult
Location: [[Death City Mayfil]]
Experience: 12,000
Gold: 300

I+tem: Halberd

Healing Rain

First, dont attack Lavitz. Guard. When Dart tries to talk to him, do so.
Then Lavitzs spirit turns around, exposing his back. Nows your chance to
attack. Give it all youve got until he turns around to face us again (I
advise no Dragoons). Then guard until Dart talks to him and he turns
around again. Keep doing this until electricity starts shooting out of
the thing on his back, he falls forward, and a demon shoots out.

Now the battle gets more difficult. He has some pretty nasty attacks.
When he turns into the little thing on the ground, you need to defend
the whole time cause you cant do him any damage. But just attack as much
as possible, heal whenever necessary, and use the usual Dragoon attacks
if you like. This one is possible to overcome.

At the end of the battle, Dart does his finishing move.

------------------------------------------------------------------------

*Zieg Feld*

Name: Zieg Feld


HP: 12,000
Element: Fire
Recommended Party: Dart, Meru, and Albert
Difficulty: Moderate
Location: [[The Moon That Never Sets]]
Experience: 20,000
Gold: 400
Item: None

Well, were battling Zieg and we have no Special. Have Dart attack
all-out. Do the same with Albert unless youd like to use a Rose Storm.
Have Meru use her more powerful water-based attacks as much as possible,
because she isnt very good on the physical side. If you have the
Psychedelic Bomb X, have her throw it at some point. Other than that,
remember that his stats are like Darts: average at pretty much
everything. He uses lots of the magic Dragoon attacks, with a little
tweaking of his own. Have Meru heal whenever necessary, and she can use
her Rainbow Breath for that, too. Give it your best shot; you got this
in the bag. When you beat him, Dart will do his finishing move, but Zieg
hits him away.

------------------------------------------------------------------------
------------------------------------------------------------------------

[[Stardust List]]

I did put these in the game as I went through, but I thought it would be
nice to have a nice, thorough list without all the interruptions of the
rest of the walkthrough.

Seles (1)

1. On the second headstone on the right.

Bale (6)

2. In the well in front of Lavitzs house. 3. In the spears in the weapon


shop. 4. While in the castle, find your way under it to a wheel. Turn it
and return to the city. After buying the Good Spirits from the tavern
next to the inn, give it to the man under the fountain. Follow the path.
Hop in the boat, and when it asks you to get off, do so. Go in the room
and check the far end. 5. In the fireplace in the basement of the
castle. 6. In the upper left area of the third floor, or one level under
the throne room. 7. In the kitchen in Lavitzs house.

Hoax (2)

8. In the fireplace in the basement of the house to the left of the


meeting room with Kaiser. 9. In the left-hand corner of the room where
you met with Kaiser.

The Seventh Fort (1)

10. In the fireplace.

Lohan (4)

11. Behind the bookshelf in the house left of the house with a large
bird outside. 12. In the suit of armor in Dabass shop. 13. In the basket
to the left in the area outside the tournament tent. 14. In the barrel
next to the exit/entrance.

Kazas (6)

15. Between the barrels in the first house on the left. 16. In the mess
up the ladder in the first house on the right. 17. Left of the counter
in the weapon shop. 18. In the bookcase in the first area of the
wooden-made constructions. 19. In the barrels to the left of the
entrance to the second room here. 20. Between the barrels in the upper
left area just above the previous ones.

Fletz (5)

21. In the wine bottles outside the entrance to the bar. 22. On the
table on top of the house next to the church. 23. In the bottom left
corner of the weapon shop. 24. In the bottom left pile of jewels in the
jewelry shop. 25. In the bottles lying in front of the oversized
telescope in the item shop.

Donau (2)

26. In the little decorative puddle of water to the left of the entrance
to town. 27. In the mayors sink.

Twin Castle (2)

28. On the suit of armor to the right of the entrance. 29. In the thing
in the middle of the room under Lisas tower.

Home of Gigantos (1)

30. Under the torch to the right of the throne in the place where you
fought Gehrich.

Queen Fury (2)

31. In the box next to where Kongol is standing below deck. 32. On the
pipe to the right when you just go into the rooms with three entrances.

Lidiera (1)

33. In the bookshelf to the right after you descend the ladder on top of
the main building.

Fueno (2)

34. In the painting in the hospital. 35. Between the barrels under the
stairs in the inn.

Furni (2)

36. In the pile of stuff inside the house just to the right after you
get off the Queen Fury. 37. After you speak with the mayor, the next day
go out to the right and enter the house. Go up the stairs and pull the
cord by pressing X when prompted. Then go through the doorway and down
the slide. Check the metal basin there, the pull the lever to open the
door and exit.
Neet (1)

38. In the lamp just to the right.

Forest of Winglies (2)

39. In the bookshelf thing in Guarahas house. 40. The right side of the
entrance to the pink area where the Bardel brother confronts you.

Deningrad (5)

41. Out on the mat that the item/weapon shop people laid down. 42. Same
place. 43. The wheels next to the treatment light above the inn. 44. In
the Crystal Palace, check where Shanas room used to be. 45. In the
entrance, now blocked, that used to lead to the chamber where Shana lost
her Dragoon Spirit.

Vellweb (1)

46. In the back of the tower just above where you enter the tower area.

Ulara (3)

47. In the roses. 48. In the barrels containing weapons on the north
side of the weapon shop. 49. In the fly-trap type plants mouth.

Rouge (1)

50. In the pot in the room left of Martels place.

------------------------------------------------------------------------

Martel appears in one place each disc or chapter:

* Disc one: In Bale in the house to the left of Lavitzs after you run
into her.
* Disc two: In the bar in Fletz after you speak with Kaffi once.
* Disc three: In the entrance to Deningrad helping a man after the
Divine Dragon attacked forcefully.
* Disc four: In Rouge to the north of where you meet with the mayor.

Whenever you run into her, give her all the Stardust you have. After a
certain amount, she gives you something rare for your troubles.

* After 10: Physical Ring


* After 20: Amulet
* After 30: Wargods Sash
* After 40: Rainbow Earring
* After 50: Vanishing Stone

Now as I have already discussed, if you collect all fifty and receive
the Vanishing Stone, you can fight the Magician Faust in the Flanvel
Tower, Revisited <#section414>, one of the most difficult bosses in the
game. But its worth it for the great experience and gold you get from
it. The rest of the information can be found above in the Walkthrough
itself.

[[Side Quests]]

There are four side quests, not counting Stardust itself, in the game.
This is a list of them.

Kamuy

Go to the north of the Evergreen Forest <#section359> where there's a


mound and you see Kamuy. Move forward a little bit, and you are given a
choice. If you have decided that you are not ready to fight him,
retreat. If not, advance. Dart moves forward, and Teo comes out and
tells you to leave. Shana comes out and tells Teo about Fas situation.
Dart tries to help, but just then the mean people arrive. Bulgus says
that hes going to kill Kamuy, and Harris tries to get Teo to leave Kamuy
to the knights. As Bulgus advances, Kamuy jumps on him and throws him
into the water nearby. Dart advances.

Boss Battle

Name: Kamuy
HP: 3500
Element: Non-Elemental
Recommended Party: Dart, Albert, and Meru
Difficulty: Moderate
Experience: 8000
Gold: 0
Item: Darkness Stone

Theres not much of a strategy on this guy. Just hit him with your best
attacks. Use your Special if you have it, use the best Additions, and
heal whenever necessary. Kamuy has a few magic attacks, but not many; so
if you really insist on using someone else, its not that important.

Youll have this guy pretty soon. Hell just vanish when youre done.

Now you see Teo crying over the dying Kamuy, and Shana (or Miranda,
depending on when you fight this battle) comes up and saves Kamuy with
her White Silver Dragoon Spirit. Kamuy shrinks down to the size of a
wolf pup, and Teo is ecstatic. Dart tells Teo to go tell Fa that he is
okay. Then Knight Harris agrees that Kamuy can go back as long as he
doesnt cause any trouble. Teo, Kamuy, and Knight Harris all leave, and
youre free to move again. Head down out of this screen. Whenever you
like, go back to Furni and enter the house to the right of the inn.
Knight Harris is here, and he gives you your five times larger prize of
100G.

------------------------------------------------------------------------

Dragoon Spirits

Go to Vellweb.
Vellweb

Go up until you reach the area with the save point. When you walk
forward some, Shirley appears and speaks to us. Once again she asks us
if well help save the souls of the four Dragoons that died during the
Dragon Campaign. Then she disappears. Now go to the previous screen,
come right back, and continue. The healing power of Shirley has stayed
behind and heals you every time you come through this area. Next go up
and pick your party: Albert and Miranda/Meru. Have Albert equipped with
his Dragoon armor, and if you have a Legend Casque, equip it to Dart. If
you have a second, give it to Albert.

Go to the left up into the Dragoon towers. Enter the tower to the left,
and you see a room that is obviously occupied. Then a Jade Dragoon
appears. Rose recognizes him as Syuveil, a man just like Albert,
actually. He then notices were here and addresses Rose. They discuss
Mayfil and the Crystal Palace, and that is why he cant die; he doesnt
want to go to a world of nothing spread out on the tip of darkness. Then
we attack him. Apparently, in order for him to go to the right place, we
have to kill his spirit.

Boss Battle

Name: Syuveil
HP: 10,000
Element: Wind
Recommended Party: Dart, Miranda, and Albert
Difficulty: Moderately Difficult
Experience: 6,000
Gold: 300
Item: Jade Stone

Start out with a Special if you can. All these Dragoon Spirit people
have the same stats as the respective characters of your party.
Therefore you know that this guy has good defense and attack, but low
magic defense and magic attack, and a good amount of HP. So hit him with
a whole bunch of magic, especially if you have Earth-based items. Have
Albert use his D-Attack or Rose Storm, Dart use Final Burst/Flameshot,
and Mirandas/Meru's healing magic and magic attacks. Whenever Mirandas
in human form, have her either healing or using magic attacks. Now would
be a great time to rip out the Psychedelic Bomb X. Since this guy has a
high attack, hell do serious damage to the girls with his D-Attack. Just
try to keep her alive, because her magic attacks will really pay off
here. Heal whenever necessary, pound on him as hard as you can, and
youll be fine.

After youre done, Rose tries to reassure Syuveil that its okay for him
to die. Then he disappears. Suddenly the room is barren, as if
uninhabited for 10,000 years. Now return to the place with the save
point, heal, stock up on items from the brothers if necessary, save,
choose Meru and Albert for your party, equip either Albert or Dart with
the Legend Casque if you have one and Meru with her Dragoon armor, and
go back up to the towers. This time, including the one right above you
when you start, the next tower is the fourth to the left.

Here you find a room filled with water. A young girl with blue hair
appears. She was only 15 years old when she fought in the Dragon
Campaign, and shes half mermaid, thus why the Blue Sea Dragoon Spirit
was so attracted to her. When she notices us, she too talks to Rose and
asks if she came to see her. Now we have to convince her to completely
die as well.

Boss Battle

Name: Damia
HP: 9500
Element: Water
Recommended Party: Dart, Meru, and Albert
Difficulty: Moderate
Experience: 6,000
Gold: 300
Item: Blue Sea Stone

Almost the same strategy as last time, but remember that shes fast, has
low physical abilities, and high magical ones. Have Albert use Rose
Storm and D-Attack (which will do great damage here), Dart use
Flameshot/Final Burst, and Meru use D-Attack unless you need a Rainbow
Breath. In fact, it might be better for her to just use that, because
Damia will do a lot of damage to both Dart and Albert. Heal whenever
necessary with mostly Meru, and use Alberts attacks whenever possible,
because he really packs a punch. This one isnt too bad.

Now Rose is reassuring Damia that shell be okay when she dies. Then
Damia disappears, and her room returns to what it should be. Now go back
and do the same things again, but this time pick Albert and
Miranda/Meru, with the Legend Casque on Albert. This time the tower is
either the sixth on the left or the third on the right.

Upon entering, a very big guy appears. His name is Belzac, and he is
apparently talking to a group of children who arent there. When he
notices Rose, he also thinks Dart is Zieg, but then decides not. He says
something about the subjugation of Kadessa, and Rose infers that he does
not know that he died. She tells him that all of the Dragoons except her
have died. But instead of getting upset about himself dying, hes really
upset about Shirley. He was absolutely sure that he had saved her.
(Recall Rose's flashback from the cave in the 2nd disc.) He gets so
upset, in fact, that he fights us.

Boss Battle

Name: Belzac
HP: 16,000
Element: Earth
Recommended Party: Dart, Kongol, and Albert
Difficulty: Moderately Difficult
Experience: 6,000
Gold: 300
Item: Gold Stone

Once again, this guy is just like Kongol. High defense and attack, very
low magic attack and defense, slow, and a LOT of HP. But if you have
given Albert the Legend Casque, you should be just fine (until he hits
Miranda/Meru with his D-Attack). What you want to do is hit him with
magic. Have Dart use Flameshot/Final Burst, Albert use Rose Storm and
Gaspless, and Miranda/Meru use magic whenever possible. Once again you
should use the Psychedelic Bomb X, as its very powerful. This battle is
a lot longer than it is hard, so you should be able to beat it.

When youre done, Belzac finally remembers what happened. Then he


disappears. Three down, one to go! Go back and prepare, choosing Haschel
and Albert as your party with Albert wearing the Legend Casque. The
second tower to the right is the one.

This is my least favorite person. Here appears the electric Dragoon.


This guys name is Kanzas, and hes a sadistic freak; he collects a doll
for every person he kills. He savors it. In order to get him to accept
his death, Rose tempts him to make her one of his dolls. He goes for it.

Boss Battle

Name: Kanzas
HP: 12,000
Element: Thunder
Recommended Party: Dart, Haschel, and Albert
Difficulty: Difficult
Experience: 6,000
Gold: 200
Item: Violet Stone

This guys pretty tough. Hes like a really well trained Haschel, quick
and deadly. He has fairly good magic stats and slightly below average
physical stats. Have Dart use pretty much whatever you want except
Explosion (too weak) and Red-Eyed Dragon (too much MP). Have Haschel use
his D-Attack, and Albert use Rose Storm and D-Attack. Pretty much all of
his attacks are nasty, so just hang in there and heal whenever you need
to. Good luck.

After the battle, they chat a bit, and then he disappears.

------------------------------------------------------------------------

Polter Armor

Go to the Snowfield.

Snowfield

Slide down the slide to get to the entrance that has weird writings on
it. Enter through the doorway into the next area.

Fort Magrad

When youre through, Meru jumps out and starts playing in the snow (if
you didnt enter before). Rose, of course, comes out and chastises her
for playing, but Dart convinces her to let Meru have some fun for a
while. Then Rose explains to Dart that this was a human fort, rather
than a Wingly one. But just in case you came in here before the end of
the third disc, she says that she heard about it. Anyway, go on, get the
chest with a /Midnight Terror/ in it, then go up to the next screen.
Here Rose comes out again and reminisces about her past. She remembers
Diaz rallying on his troops. Then Dart asks if anythings wrong. She of
course says no. Now continue on. Get the chest with a /Panic Bell/. Then
the next chest has a /Poison Needle/ in it. SAVE; pick your party, who I
think should be Miranda and Albert. You should equip your Darkness Stone
you should have gotten from Kamuy to Miranda because this enemy uses a
lot of magic attacks, mostly dark- and light- type, so that item will
help quite a bit. Also, a Legend Casque on Albert and/or Dart would
help. And especially, /put a Talisman on someone/. When youre ready,
head forward into the area ahead.

Step forward, and Rose starts remembering again; but this time, its
Emperor Diaz talking to Rose and Zieg about their wedding planned for
after the war. When shes finished, the sword thats stuck in the wall
suddenly comes alive and attacks us!!

Boss Battle

Name: Polter Armor


HP: 3800
Element: Dark
Name: Polter Sword
HP: 2800
Element: Dark
Name: Polter Helm
HP: 2400
Element: Dark
Recommended Party: Dart, Miranda, and Albert
Difficulty: Difficult
Experience: 6,000
Gold: 200
Item: Soul Eater
Smoke Bomb

This things annoyingly tough. A good defensive technique would be to


equip Miranda with a Darkness Stone. Thats a good idea. Then go for the
armor first. It throws magic attacks. Next work on the sword, because
when it dies, it uses a Cant Combat on one of your players, and if you
save it until last, it will kill a party member and then they won't get
the experience. Then move to the helm last; it can block different
commands, and if you have really bad luck, can ruin your battle. If it
does something like block all your players' attack abilities, kill it
first with magic and Dragoon Attacks.

Basically stay alive. Use the Special if you want, but its not really
important in this battle except for the defense high. If you do, have
Dart use Flameshot or Final Burst on whichever piece youre on. Have
Albert do a D-Attack or Rose Storm (you must know the drill by now), and
have Miranda throw out a Star Children, her various healing spells, and
that Psychedelic Bomb X when you get the chance. Have fun with this one.

Congratulations! You just received the /Soul Eater/, Darts best weapon
of the game. Then the sword falls down. Now, grab the chests on the left
(/Armor of Yore/) and on the right (/Panic Bell/). Go back and save if
you want and equip your new stuff. However, the Soul Eater may be the
best weapon for Dart, but it has a drawback: it saps health from him
every turn as if he were poisoned. To counteract this, just equip him
with a Therapy Ring. Then he can use it without its problems, but you
sacrifice his Accessory slot. Choose whatever you think is best.

------------------------------------------------------------------------

Magician Faust

Here you need to make your way to Flanvel Tower, where you fought Lloyd
for the second time.

Flanvel Tower, Revisited

Go to the area under the place where you fought Lloyd. Save if you like,
then go down the teleporter on the right. Here your Vanishing Stone will
dissipate the apparition of Faust, and you are now able to go down. Find
your way down until you reach an area with three teleporters and a save
point. Now would be a good time to make sure your favorite peeps have
their Legend Casques on and are using their most powerful Additions. In
my opinion, if you have the Legend Casques, use Kongol and Albert for
their high attacks. If you dont, then your best bet would be two of the
girls that have high magic defense, such as Miranda and Meru. Anyway,
continue on.

This part would be very difficult to explain in a walkthrough, so I


think all I can say is that youre going to have to try every path. Your
goal is to get to the room at the bottom with three entrances. When you
find the first, the ground in front of you will crumble away. This
happens at the second, too. But at the third, you run all the way into
the circular area in the middle, but then the path breaks away, and you
fall into the deep abyss. Hope you were ready to fight.

Down here, you meet the real Faust. He decides that he would like to be
ruler of the world, but of course, we must stop him. So then we attack.

Boss Battle

Name: Magician Faust


HP: 27,000
Element: Non-Elemental
Recommended Party: w/ Legend Casques: Dart, Kongol, and Albert
w/o Legend Casques: Dart, Meru, and Miranda
Difficulty: Extremely Difficult
Experience: 20,000
Gold: 10,000
Item: Phantom Shield

Let me tell you now, this guy is difficult. Hes much more difficult than
the final battle, and even prepare yourself the Grand Jewel. However, if
you have three Legend Casques, it almost makes this battle easy. If you
dont, I guarantee you are going to die. If you do have them, then you
should survive. He still has such a high magic attack that his more
powerful attacks can do some pretty heavy damage, but thats why you have
healing items.

So in this battle, dont use the Special. Whatever you do, you do NOT
want everyone as a Dragoon at the same time. Faust is really fast, and
therefore attacks about seven times in a row; youll need to heal a lot,
and if everyones a Dragoon, you cant do that. You always really want
Darts and Alberts attacks (if Dart has Blazing Dynamo), so heal with
Kongol if you can. If you need to heal, though, do it instead of saving
their attacks. Never use magic attacks, because he practically absorbs
them. Use your D-Attack if you want, but Darts Blazing Dynamo, Alberts
Gust of Wind Dance and Flower Storm, and Kongols Bone Crush do more
damage than their respective D-Attacks (if properly leveled up).
However, the extra defense is a nice bonus. Do what you will in this area.

One absolutely amazing thing about Faust is that he mainly attacks with
the elements of the characters you decided to use. For this reason,
equipping those you are using with their Dragoon Armor would be amazing,
reducing the damage you take dramatically.

Just attack, attack, attack. Dont use magic attacks. Heal when
necessary. Thats all you can really do in this battle. Good luck.

When youre done, get the chests (/Holy Ankh/, /Magical Hat/, and
/Dancers Ring/), and then take the teleporter above to get out of this
accursed place.

Theme Song Lyrics

These are the lyrics for the theme song to The Legend of Dragoon: "If
You Still Believe." This song is played in full at the end of the game
during the credits, as well as a shortened version in the introduction
in the first disc.

I had a dream that I could fly. I can feel each moment as time goes by.
We'd never be too far away, You would always be here, I heard you say.

I never thought, Thought that it would be our last goodbye. I still can
dream, That one day love will out from the sky.

Do you still remember All the time that has gone by? Do you still
believe that Love can fall out from the sky? If from where you're
standing, You can see the sky above, I'll be waiting for you, If you
still believe in love.

Find a way, To bring back yesterday. Find a way in love. Hope you stay,
When tomorrow becomes today, Love will find a way!

La, la, la

I'll be waiting for you. In my heart you were the one. If I cannot find
you, I will look up to sun. If from where you're standing, You can see
the sky above, I'll be waiting for you, If you still believe in love

Do you still remember All the time that has gone by? Do you still
believe that Love can fall out from the sky? If from where youre
standing, You can see the sky above, Ill be waiting for you, If you
still believe in love.

La, la, la, la, la, la La, la, la, la, la, la, la.

La, la, la, la, la, la La, la, la, la, la, la, la.
Do you believe?

La, la, la, la, la, la La, la, la, la, la, la, la.

La, la, la, la, la, la La, la, la, la, la, la, la.

Contact Information

If you have any questions about this walkthrough or perhaps would like
to point out an error, please email me at abbisonny@yahoo.com. Thank you
for any of your input!

Acknowledgments

Thank you for using this walkthrough!! I put plenty of time into it, so
I hope you enjoyed it and it helped you where you were stuck. Special
thanks to all the various walkthroughs/FAQs that helped inspire me to
make mine. And even more special thanks to Gbnesss and Cyrils
walkthrough; it was a wonderful help to me. And another special thanks
to the creators of this game, as they created one of the best video
games in history. They should (in my opinion) remake this game for PS3.
I also think that if enough of us band together in this opinion, they
might. The last thank you goes to my brother, who introduced me to this
game. If not for him, I wouldnt have tried so hard to master it as I have.

Copyright Amelia Coalter 2011-2013

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